over 2 years
ago -
Hearthstone
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4s | i'm starting to think this habu gabu guy |
---|---|
6s | might be pretty good at hearthstone |
8s | especially when you see him |
10s | pinging his own treasure guard |
13s | well actually thanks to mighty having |
14s | the dread prison glaive equipped setting |
16s | his taunt minion to four health was |
18s | genius most demon hunter damage cards |
21s | come in two damage increments like chaos |
23s | strike multi-strike and the upgraded |
25s | hero power too making four an incredibly |
29s | difficult amount of damage to deal |
30s | directly with the one from the weapon |
33s | coin in his head yeah |
35s | worth something |
41s | and that means that mighty is going to |
43s | have multi-strike hero oh |
47s | oh clever he pings his own |
50s | guy to make sure that there's no good |
52s | breakpoint for multi-strike from yt this |
54s | is actually super smart the four health |
56s | is really really hard for mikey to get |
59s | honorable kill on in a nice manner once |
62s | you are in kirchhoff's form |
71s | yeah super smart here |
73s | and because it's a taunt minion mighty |
74s | cannot like first attack something else |
77s | and then get the honorable kill he only |
79s | even has one charge on the on the weapon |
82s | anyway |
88s | it's turning um |
90s | mighty's here throw |
92s | power and weapon gameplay against him in |
95s | a very smart way |
99s | not sure if it's gonna be enough though |
100s | because mighty is gonna continue cycling |
103s | i'm putting this one in partially for |
105s | the absurd power level of the play but |
107s | honestly more so because i just do this |
110s | all the time have the starfish discount |
112s | play bran and then |
115s | wait |
116s | when did i play my starfish |
118s | did i play another murloc ah whatever |
121s | just screw it let's play stuff |
124s | the difference for dimitri kazov being |
126s | he actually remembered correctly and |
128s | gets a full clear huge stats and |
130s | destroys his opponent's hand for a near |
133s | instant gg |
135s | not well i guess it's not double because |
136s | you can't can't play both but |
139s | i am struggling to see and out here the |
142s | mutinous is quite powerful so that could |
145s | be one |
146s | uh i i think you would almost rather |
148s | bolner in this situation because |
151s | bolner gets the buff himself and has |
154s | more of a chance of sticking but you got |
156s | to use what you've got and this brand |
157s | mutinous if that is the play that comes |
160s | down |
161s | seems like a nice hail mary out here |
165s | to try and hit really you want to hit |
168s | two eight eights that's what you're |
169s | looking for we want to hit this enyxia |
171s | we want to hit the kazakhstan null is |
173s | not good enough the index is nice that |
175s | is that is a large minion |
177s | uh and that ping from the fleurgal i |
180s | think the |
181s | the delay there was dimitri making sir |
183s | oh chauncey chantsu chonsu chonsu you |
186s | sweet summer child thinking of the rune |
189s | of the archmage wouldn't actively |
190s | sabotage your own game plan and then |
193s | drake fire amulet wouldn't give you |
194s | literally the two smallest dragons |
197s | i mean you did only play seven mana for |
200s | both of them rune and starfish this turn |
205s | looks like he is doing |
207s | just that flinging 20 meters with the |
209s | spells at enemies |
224s | you cannot catch a break he's not even |
227s | clearing cuisines board it doesn't look |
229s | like |
233s | recast |
235s | it's just there's still hope |
240s | oh no the dragons are tiny what is that |
243s | dragons |
245s | oh well like out of all of them i mean |
247s | we had four male ghosts before as well |
250s | but no |
253s | oh john sue |
255s | it feels so bad for him esperanto |
258s | english cooking my short-lived phase of |
260s | asking to be called the d-man all |
263s | endeavors started with the best of |
264s | intentions but ultimately being futile |
267s | and arguably extremely embarrassing |
270s | just like this final turn of the week |
272s | from blyze who spotted a stunner of a |
275s | boar priest combo turn playing perfectly |
277s | around the explosive roots from bunny |
279s | hopper |
280s | but |
281s | he was frozen and therefore it all |
284s | amounts to naught |
285s | this saddens the d-man |
288s | ends up being a pretty miserable rune |
290s | overall |
292s | i'm out of court |
294s | get the amulets i believe that |
297s | enough now right |
300s | yes |
301s | but |
302s | there is not enough mana currently and |
304s | that is an explosive ruins in play |
308s | he's gonna eat up the priestess here |
312s | also just die if he does it now right |
319s | this place just been sort of checkmated |
324s | i'm looking at it obviously we have the |
326s | knowledge behind the secret |
328s | even without like a solution why is |
331s | can't combo this turn |
334s | right |
335s | so then he can only press hero power |
345s | quickly which doesn't give you a lot of |
347s | confidence health wise right you if you |
349s | can't clear these minions |
353s | who's gonna go devour instead to kill |
356s | the balls and now the priestess comes |
358s | down second amulet second devour |
362s | is able to clear this up that devourer |
364s | also kills the mailbox dancer on the |
366s | other side which is super relevant |
371s | and that means the weapon swing goes |
373s | through but there's 40 armor on the |
374s | other side sorry 40 health total on the |
376s | other side which means three swings are |
378s | required here and bunny has a coin |
382s | and bunny has a reckless apprentice more |
384s | so than anything else which means that |
386s | juiced up wildfire hero power is gonna |
389s | do the four extra damage get over the |
391s | line really nicely navigated in the end |
394s | from bly's obviously not good enough to |
395s | end the game but seeing that line |
398s | uh obviously with explosive runes in the |
400s | forefront of his mind at that point i'm |
402s | sure um realizing that going the other |
404s | way around didn't really get him |
405s | anywhere but using the pyromancer to |
407s | explode and then actually getting the |
408s | benefit of the priestess actually |
410s | refreshing the manor it at least gave |
412s | him a world where the combo was |
413s | completed gave him bizarre outs to be |
416s | able to uh you know not make anything |
418s | happen on the other side so yeah very |
420s | nicely done i think overall bunny is on |
422s | fire man winning almost every game he |
425s | plays in the gold team league winning |
427s | the first week of grand masters last |
429s | call and worst of all beating me at the |
432s | card games that i brought to tice's |
434s | tavern last weekend i mean that's just |
437s | rude and what else is rude is how he |
439s | treated super fake in this finals 3-0 |
442s | sweep with the biggest turn four board |
445s | i've ever seen to take the crown |
447s | disgusting |
449s | oh that got even worse |
455s | oh |
457s | and it's playable yep hit the flurry |
459s | i can drag fire amulet immediately that |
462s | means it's going to be able to be recast |
464s | from the magister dawn grasp |
467s | and good hits as well caligo double |
470s | kalagos |
471s | means rune could come out immediately |
473s | you don't necessarily want to do that |
475s | because you may end up just killing your |
477s | own board yeah |
480s | oh but it doesn't matter that's going to |
481s | be lethal with the starfish so |
483s | as much counting as it took bunny hopper |
486s | finds the out and uh |
489s | talking to himself through that one as |
491s | well |
491s | but yeah another series where bunny |
494s | hopper is able to connect face with a |
496s | giant minion to win the game |