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4s | foreign |
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109s | let's go |
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786s | okay |
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842s | thank you |
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858s | hello everyone and welcome to |
861s | Hearthstone and Masters Tour summer |
863s | Championship day two by the end of the |
865s | day we are going to Crown our champion |
867s | and see who is going to be joining levik |
869s | in the world championship later on I'm |
872s | Raven and joining me to kick off today |
873s | is Dragon Rider welcome to the uh the |
876s | opening of the show at least for day two |
878s | how did you find yesterday |
880s | uh well personally I found it very fast |
883s | and not mini game fives because every |
886s | every uh one that I got to cast didn't |
889s | go to game five so I'm hoping that I see |
891s | a little bit more game five action today |
893s | but overall it seemed pretty interesting |
895s | we had a lot of variations in the like |
898s | bands in the car choices of the decks |
901s | and what people were ending up uh like |
904s | Banning and then going for in terms of |
907s | strategy so very excited to see if that |
910s | ends up being the same today but let's |
912s | talk about what is coming for today here |
915s | and look at what we have coming up here |
918s | but as you mentioned World Championship |
920s | we will be crowning another player going |
924s | to that that's gonna be a prize pool of |
926s | 350 000 dollars |
929s | yeah of course and this is the summer |
931s | Championship we've only had one at |
932s | Masters Tour so far this year this is |
934s | number two and there will be one uh |
936s | coming up in Fall as well so make sure |
938s | to keep an eye out for those dates when |
940s | they are announced but the main story |
941s | for these Masters tours this year is |
943s | just how competitive it is to even |
945s | qualify for them uh this you know 16 |
948s | players are completely stacked groups |
950s | that we had yesterday as all the players |
952s | sort of battled through those to make it |
954s | to day two and now we just have the top |
956s | eight to play through to get to that |
958s | champion of course as you will will know |
960s | if you've been watching any about |
962s | competitive Firestone over the last few |
964s | years Conquest is the go-to but as you |
966s | mentioned on the the variety of |
969s | archetypes combined with the sort of |
972s | completely like personal choice of bands |
975s | it seems like the players have it's |
977s | definitely keeping the matchups fresh |
979s | um so yeah we'll have to see whether if |
982s | that pays out through the rest of the |
983s | day and I think what's most important |
985s | here is just what lineups are actually |
987s | going to end up performing because |
989s | there's a a lot of differences between |
991s | classes and the archetypes within those |
994s | we've got players favoring Mac Rogue and |
996s | then some players favoring different |
997s | types of robes and you've got Arcane |
999s | Hunter versus the sort of Beast Hunter |
1001s | and that list kind of goes on with the |
1004s | only real uh deck at least from this |
1006s | tournament I can really see being a |
1008s | agreed upon outcome really is that |
1011s | Shaman right which is just the uh the |
1013s | sort of go-to nature shame and yes |
1014s | there's a few cards different but I |
1016s | think the overall plan for that deck |
1018s | seems to be at least agreed upon by most |
1021s | players |
1022s | yeah absolutely it's gonna be very very |
1025s | interesting we'll see uh I am excited to |
1028s | see how many of those nature shamans end |
1031s | up getting banned or not banned today we |
1034s | did see a mix of that yesterday so uh |
1036s | nature Shaman and Mage I think seem to |
1039s | kind of be the the big story lines this |
1042s | weekend in terms of maybe the most |
1043s | popular decks and choices so we'll see |
1046s | what ends up happening there I know we |
1048s | already have some bands coming through |
1050s | for our matches so definitely going to |
1052s | be exciting to get into those but uh |
1055s | let's talk about yesterday and kind of |
1057s | how we got to this point in the first |
1059s | place Raven |
1061s | yeah we had a lot of action yesterday as |
1063s | I said there were four groups being |
1065s | played out so all 16 players were |
1067s | competing yesterday they had to |
1068s | basically win two matches at least to |
1071s | get out of groups and he kicked off in |
1074s | explosive fashion and that kind of |
1075s | carried on throughout the whole day an |
1078s | ongoing theme of this expansion at least |
1080s | in this current meta is fight for the |
1083s | board early and then push the final |
1085s | burst damage in this slightly later game |
1088s | and by slightly later I mean slightly |
1090s | we're looking at from turn six onwards |
1092s | each player has to be worried about |
1094s | dying uh at least of how it's been so |
1096s | far but I do think those early game |
1098s | decisions the deck building what decks |
1100s | we even brought in the first place has |
1102s | been super super important as we see |
1104s | some of the winning moments for the |
1106s | players and again I was casting the |
1108s | hemlock versus requirm one and that was |
1109s | a tough one there was a few very tricky |
1112s | situations for request in in that one |
1114s | and it got a little bit close even |
1116s | though the score may have not reflected |
1117s | that |
1119s | absolutely it was it was really |
1121s | interesting just to see the way that a |
1123s | lot of those games played out we had as |
1125s | you mentioned a lot of board and even |
1127s | decks like the the Warlock that would |
1130s | end up getting kind of on board a bit |
1132s | later than we imagined compared to some |
1135s | of the other games that we saw but you |
1137s | know for some players it ended up paying |
1139s | off whether it was early game or later |
1141s | game that they got those and we can see |
1143s | here the top eight players that did get |
1146s | two wins through their group stage |
1149s | yesterday to move into today so we will |
1152s | be seeing our top eight throughout the |
1155s | day today |
1156s | yeah and look at some of those match-ups |
1158s | we are going to be kicking it off with |
1160s | meaty versus Casey which I can't wait |
1162s | I'm so glad I'm opening the show to cast |
1164s | this one and then there's pocket train |
1166s | versus Hemlock Q versus uh wiku and then |
1169s | the last match uh which is Gabby versus |
1172s | uh dredi right so um I think the big |
1175s | factor for me is that one of these two |
1179s | players is going to win this match |
1180s | because guess what that's how the game |
1182s | works but one of these two and then |
1185s | Gabby are on opposite sides of the |
1187s | bracket right so we could see a Casey |
1190s | versus Gabby final we could see a meaty |
1192s | versus Gabby final which you know as a |
1194s | uh EU region player and commentator |
1197s | myself I think that would be such a |
1199s | great finals and not only because of you |
1201s | know their sort of personal regions or |
1203s | anything but just because they are three |
1206s | players that I think have a lot of fans |
1208s | behind them as well right they've been |
1210s | you know players that have been in the |
1211s | game for a long time now been at the |
1213s | Forefront of it and then we could just |
1215s | see meaty doing the older swing around |
1217s | on the chair to get ready whilst they're |
1219s | maybe even preparing lunch or a snack as |
1222s | they're not too far to go from the |
1224s | kitchen that looks things for meaty so |
1226s | um it was a good day for me to I think |
1228s | yesterday he went two out two o out of |
1230s | his group and both the matches at least |
1233s | as far as I'm concerned seemed fairly |
1234s | straightforward |
1236s | yeah it seemed also as we saw in uh this |
1240s | game here that you can see the Replay |
1241s | for this macro just did absolute work |
1244s | right from the beginning for him and |
1247s | just going into every single game it |
1249s | seems like he really just had a plan he |
1251s | knew what the decks wanted to do and he |
1253s | was able to execute that in every single |
1255s | game which if he's able to repeat that |
1257s | today definitely seems like a good sign |
1259s | that he could go to the end uh but we |
1262s | did want to showcase a couple of decks |
1266s | here we we definitely don't because this |
1269s | just isn't meet his deck at all correct |
1271s | so ignore this this is completely wrong |
1273s | uh this one is not going to be on there |
1276s | so uh yeah I apologize for that we're |
1278s | just showing you warlock |
1279s | um which we've not seen much of over the |
1281s | course the weekend although there was a |
1283s | two players playing I think it was a ton |
1286s | soku and nagon I think yeah we're |
1288s | playing the wall lock but there we go |
1290s | yeah we're gonna see a meeting with that |
1292s | uh Mech Rogue and again this was the |
1295s | deck we just saw in that quick replay |
1296s | from yesterday where basically meaty |
1299s | managed to land member on and early and |
1301s | that was that because it couldn't be |
1302s | killed and then that's normally how MEC |
1304s | works right I think there for people |
1307s | playing against this deck the ultimate |
1309s | like number one priority goal is kill |
1312s | their stuff as soon as it hits the board |
1314s | because if you start leaving minions |
1316s | around for macrogue and macro macro can |
1318s | get hold of some card generation or card |
1320s | draw then you are going to be in big big |
1323s | trouble |
1324s | absolutely yeah we definitely saw that |
1326s | memorand kind of shining in multiple |
1329s | matches yesterday coming down early and |
1331s | not only that but being able to generate |
1334s | additional magnetic mechs that can give |
1337s | stealth or wind Fury or even life steel |
1339s | to kind of stabilize and make sure that |
1341s | they're not going to uh be dying in the |
1344s | game but I think that was less of a |
1346s | relevant one definitely think the |
1348s | stealth was kind of the key mechanic the |
1351s | key magnetic that we saw yesterday but |
1353s | you know as all of these matches go |
1356s | there is an opponent that he is going to |
1359s | have to face and there he is Casey as he |
1362s | prepares for this match here now it's |
1365s | very interesting looking at the Decks |
1368s | that these players brought both of them |
1370s | brought Rogue but they brought different |
1373s | styles of Rogue they both have nature |
1375s | Shaman they both have rainbow Mage but |
1379s | uh that kind of |
1388s | uh quite impressive getting to find that |
1391s | lethal specifically yesterday |
1399s | also having to go through that loses uh |
1402s | Casey originally lost versus a gamer rvg |
1404s | in the in the first Opening match and |
1407s | then actually actually had to beat |
1408s | Gamer's rvg in that as you saw from the |
1410s | clip in the loser decider so a little |
1412s | bit more of a rocky road to get to there |
1414s | and we are going to check out the hunter |
1415s | deck from Casey again this is an |
1418s | archetype I've really really been |
1419s | enjoying I think there's um there's a |
1422s | few different builds you know two or |
1424s | three different cards here and there |
1426s | based on what you're trying to build it |
1427s | for of course in here we see the speaker |
1429s | stomper which we've seen already have a |
1432s | huge impact not even just with Hunter |
1433s | but in some other decks as well and |
1435s | being able to just really lock out some |
1437s | of these more tricky combo decks I think |
1440s | mainly being the uh targets being Shaman |
1443s | and Mage being the big ones right that |
1444s | you can really just lock out a turn and |
1447s | really make them struggle but overall I |
1449s | think this is just a super consistent |
1450s | deck high card draw pretty high damage |
1453s | although again not quite to the level or |
1455s | bursty level of Shaman or Mage but still |
1458s | I think very very very consistent and |
1461s | can play the what seems to be the main |
1463s | game at the moment which is early board |
1466s | early pressure with minions and then |
1468s | damage afterwards to follow up with |
1469s | whether that's from weapons or spells in |
1471s | this deck yeah or even those Kraken |
1474s | veins I think we saw those cracking |
1476s | veins really do a lot of work yesterday |
1477s | as well for some players being able to |
1480s | just deal that damage over the top with |
1482s | that Battle Cry whether they had spells |
1484s | or Minions on board to kind of |
1487s | add to that crack and Bane damage kind |
1490s | of varied but the crack and beans |
1492s | definitely did a lot of work and I think |
1494s | some of these lists are very interesting |
1495s | that one for Casey specifically uh as |
1498s | you mentioned some of the cards |
1499s | differences but double star power might |
1502s | be something that can help removing some |
1505s | of those big mechs that we were just |
1507s | talking about for rogue but it does seem |
1510s | a little bit slow and at that point |
1511s | maybe it's too late if the road was able |
1514s | to get on board turn two or three it |
1516s | might be too late by that point Yeah |
1518s | It's Tricky I I love star power I think |
1521s | it's so good in Hunter |
1523s | um and I think that the the what one |
1526s | thing you can look out for is because |
1527s | Hunter can generally build a board early |
1530s | right there's a lot of options here as |
1531s | we're gonna get into the first game and |
1533s | because they built the Bold early |
1535s | star power comes at just the right time |
1537s | on curve obviously where if your |
1539s | opponent's then contested you just |
1541s | delete that board right it's just gone |
1543s | most of the time something would have |
1544s | had to have gone very wrong for star |
1545s | power to not clear because it's just so |
1547s | so powerful so I think it's a really |
1549s | good card here Casey does have it and |
1551s | this hand is okay does have the secrets |
1554s | of titanforge uh traps and Cat trick of |
1556s | course to be able to maybe build up that |
1558s | board but really we're looking at meet |
1560s | his hand because you've always just got |
1562s | to look at the pop-off potential because |
1564s | hunter in the early game doesn't really |
1566s | have crazy turns it just has good turns |
1569s | and consistent turns whereas as we saw |
1571s | from yesterday |
1572s | Rogue can get very silly very fast |
1576s | yes it can and I think uh having that |
1579s | oscillator in hand and coin is pretty |
1583s | interesting for looking at those pop-off |
1585s | turns as well that really could enable |
1587s | media to really get maybe this Voltron |
1590s | down early or just another pop-off turn |
1593s | and uh speaking of those little |
1595s | magnetics that one is a wind Fury so if |
1597s | that can't get answered that could |
1599s | really get out of control really really |
1601s | quickly yeah and I think this is really |
1604s | this is a good hand to Highlights right |
1606s | because I saw I was actually watching um |
1609s | some of the stream yesterday it was like |
1611s | oh you know just uh oh aggro games or |
1613s | everything going off easy games or |
1615s | anything to Pilot and it's like right |
1617s | meti has a good hand right there's |
1619s | options there's a lot of low Cosmetics |
1622s | there's a lot of different ways miti can |
1625s | play out the next two to three turns or |
1627s | the first two to three turns of the game |
1629s | and I think a lot of people think oh |
1631s | it's just easy whatever I think they'll |
1633s | probably lose even with good hands right |
1635s | because you can play a good hand badly |
1637s | and against this caliber of player like |
1640s | for example Casey you will lose even |
1642s | though the hand is good right if you |
1644s | don't pilot it well it will not pay off |
1647s | in case you were able to jump on that so |
1649s | it'll be important that even though |
1650s | metis gets to do powerful things right |
1652s | now keeping an eye on whether it was |
1655s | this ordering right was it worth playing |
1656s | the coin the coin's now protcatric was |
1659s | this everything they wanted to do could |
1660s | meet you've been greedy and held a |
1662s | little bit longer to get some kind of |
1664s | further advantage or was this the right |
1666s | timing to go in with what he had and I |
1668s | think all of those questions even though |
1670s | it feels condensed down into like well |
1672s | it's only turn two I think there's still |
1674s | difficult questions a lot of the time |
1676s | oh I absolutely and it's very |
1679s | interesting here as well the the |
1680s | decision that meaty did make to kind of |
1683s | split these bodies up I know that was |
1685s | definitely a point that was brought up a |
1687s | lot with the Mech Rogue is do you kind |
1689s | of magnetize everything onto one body |
1692s | just make like the biggest thing |
1693s | possible or do you spread it out a |
1696s | little bit more and kind of make |
1697s | multiple things and in this case midi |
1700s | decided to kind of put two potential |
1703s | Targets on the board that Casey probably |
1706s | would have wanted to clear up and now |
1708s | midi can start building up some of that |
1710s | extra stats with this additional you |
1714s | know magnetized effect here but is it a |
1718s | little bit too late now and as you |
1719s | mentioned using that coin procked that |
1721s | cat trick and that allowed Casey to |
1724s | remove extra mechs off the board which |
1726s | as the macro you do not want your mechs |
1728s | getting cleared because this is such a |
1731s | board-based deck that if your board gets |
1734s | cleared especially repeatedly |
1736s | you don't really have a way to come back |
1737s | and actually get back in the game and |
1739s | win |
1740s | yeah I mean look at this though this is |
1742s | what I was talking about a little bit |
1743s | earlier when we talk about star power |
1744s | does titanforce traps next turn to then |
1747s | generate a board because a lot of the |
1749s | time with that especially because it's |
1750s | already been forged you go well Casey |
1752s | now has three tabs if you want to uh to |
1754s | generate a board right because Hunter |
1755s | Secrets often create a board on your |
1757s | opponent's term which is strong |
1759s | then meaty has to keep going with the |
1763s | board building |
1765s | deal with whatever these traps may or |
1767s | may not be like zombies is a great |
1769s | option here as well |
1770s | bait and switch I like a lot too |
1773s | either for easy track like I said these |
1774s | Hunter traps are just good right |
1775s | especially forged but Casey builds a |
1779s | board on metis turn |
1781s | if meaty clears it fine if miti doesn't |
1784s | clear it case just goes star power and |
1787s | now Casey has a board and Meaty doesn't |
1789s | right because what metoo would have to |
1791s | go absolutely nuts this next turn to be |
1793s | able to build a board that even comes |
1795s | close to withstand withstanding that |
1797s | star power so I think here it's going to |
1799s | be pretty interesting to see if miti |
1801s | just gets pushed out now and if miti can |
1803s | even get to the point where he can claw |
1804s | himself back in |
1807s | and I would say maybe something like the |
1809s | krabatoa or maybe even the Titan there |
1812s | with the the v07 Tron the Voltron could |
1815s | help him kind of claw back in but that's |
1819s | still several turns out uh so he is |
1821s | going for this option of discovering and |
1825s | is going to instead pick up this |
1827s | oscillator to try to Discount maybe set |
1829s | up for that Voltron next turn to try to |
1833s | just keep playing things every single |
1834s | turn and using that little one one there |
1837s | to test for that freezing trap seems |
1839s | like a good idea |
1841s | yeah this is really tricky though |
1843s | because like hidden meanings is so |
1846s | strong because |
1848s | macrogue is built to just spend all of |
1851s | its manner right it's not often that you |
1853s | you are okay floating manner with |
1855s | macrogue so the problem here is meti can |
1858s | play the oscillator fine but it may |
1861s | generate a three drop for Casey right |
1863s | which suddenly is a bit of a problem |
1867s | when if you're always going to pump a |
1868s | lot of damage through though |
1870s | and what's the three drop okay it kills |
1873s | the oscillator |
1874s | yeah but as you mentioned that star |
1876s | power yeah it does I mean that's what |
1879s | I'm saying like it's so strong on curve |
1882s | because like yeah what average board |
1884s | lives versus star power on curve it just |
1887s | it would have to be ludicrous yeah but |
1890s | Casey is going to opt for more secrets |
1893s | instead of going for the star power here |
1895s | which does make a lot of sense uh some |
1898s | again interesting choices here the bait |
1901s | and switch seems pretty decent if |
1903s | there's going to be something on board |
1904s | uh the wandering monster I think is |
1907s | pretty interesting as well here I don't |
1909s | know how you feel about the wandering |
1911s | monster |
1912s | oh I love it I think I I just love all |
1914s | the hunter Secrets right now there's so |
1916s | anything that makes a bold on your |
1918s | opponent's turn because you're |
1919s | effectively giving your minions charge |
1920s | right is what a lot of these secrets do |
1923s | in a weird way right because it creates |
1925s | the the minion on their turn and then if |
1928s | it lives you get to go and like |
1930s | wandering and um and like bait and |
1932s | switch is really really strong |
1935s | yeah |
1936s | and this is the problem again like meaty |
1939s | once more has to think about okay what |
1941s | if it's hidden if it's hidden well I |
1944s | spend all my Mana which of course he |
1946s | generally speaking wants to do well then |
1948s | I'm just giving more minions the benefit |
1950s | for meeting now though is there is some |
1952s | level of burst damage with krabatoa and |
1954s | Casey is running low on health so even |
1956s | though Casey's got options with star |
1959s | power Casey has not got to the point |
1961s | where |
1962s | he can progress his game plan quite yet |
1965s | uh this hand is actually quite small for |
1967s | this point in the game I'd say I think |
1969s | generally as this Hunter you want to |
1971s | have more options in hand you know maybe |
1973s | more spot removal or some potential |
1975s | burst damage even |
1977s | yeah there really hasn't been much in |
1979s | the way of either draw or honestly the |
1983s | Arcane Buffs and Casey has kind of been |
1985s | missing all of that but instead did find |
1988s | kind of all of the secret stuff as we've |
1990s | seen so that I think has helped and kind |
1994s | of kept him in the game been able to as |
1996s | you were saying create those boards kind |
1998s | of along the way through those Secrets |
2001s | um but now at this point because Casey |
2003s | has actually been able to very |
2005s | effectively clear media's board every |
2007s | turn uh this this Voltron is just |
2012s | looking so sad it's just kind of sitting |
2015s | there without another Minion to buff or |
2018s | get its added effect there it still |
2020s | could come down and now also there's |
2023s | nothing on Casey's board for that |
2024s | kravito to kind of trade into and give |
2028s | media weapons so is this a point where |
2032s | midi wants to use the gear shift and |
2034s | draw and find something else |
2036s | It's Tricky I would |
2038s | is it depends where meti sees himself in |
2041s | dealing with these secrets but I would |
2043s | imagine it would probably look like if |
2045s | it was me I'd probably look at krabato |
2046s | with this turn |
2048s | then like gear shift next turn with |
2050s | mimron potentially and see what goes |
2052s | there but it looks like meaty's going to |
2053s | go for the memory on this turn with the |
2056s | hero power gets to float the Mana which |
2058s | means if it was hidden then it's not |
2060s | going to kick out a minion which again |
2062s | is something you always have to worry |
2063s | about when you're against Hunter |
2065s | yeah |
2067s | now interestingly enough is this going |
2069s | to be Arcane shot and trade to the |
2071s | mimron because even though it's only two |
2073s | attack like two attack on 13 health is |
2076s | not something you're generally happy |
2077s | with so yeah imagine it's going to hold |
2079s | the bow |
2082s | yeah I like this as well I think it also |
2084s | adds to having played the spells for |
2086s | crack and Bane so that additional draws |
2088s | if they are spells Casey's just kind of |
2090s | building up to his own game plan and |
2093s | again those Secrets still on board so if |
2095s | needy does do something like this |
2097s | krabatoa then those Secrets kind of have |
2100s | to be triggered first and Casey can at |
2103s | this point start shifting towards |
2104s | hopefully working on his own game plan |
2106s | instead of just answering everything |
2107s | that media has been doing |
2109s | yeah a bit of a low roll there for the |
2111s | wandering but still it's most |
2113s | importantly I think saved Casey for |
2114s | health which is a big deal and now |
2117s | funnily enough after meaty playing |
2118s | around hidden meanings for a while uh |
2120s | now Casey just gets to play hidden |
2122s | meaning and and go for that crack and |
2124s | Bane is gonna be able to clear up |
2125s | krabatoa without having to face tank so |
2127s | again Casey's like holding off uh this |
2130s | assault from miti but again there's just |
2132s | not that much card draw I think there's |
2134s | one seat oh no there's no secrets left |
2136s | apologies I thought there was one left |
2137s | for uh Casey to draw but clearly not in |
2140s | case it's just kind of all in on top |
2141s | deck mode which feels more like um old |
2144s | Hunter oh yeah that was a secret sorry I |
2146s | just didn't present it |
2150s | yeah |
2152s | without the draw though this is starting |
2154s | to look a little bit rough for Casey he |
2157s | really needs to find that draw he needs |
2159s | to find some of those pieces uh he has |
2161s | been able to put midi down to the 18 but |
2164s | if there's no follow-up if he doesn't |
2166s | really draw anything that actually helps |
2167s | continue that pressure it's just gonna |
2170s | start to fall apart and now that media |
2172s | has been able to start to get on board a |
2174s | little bit not necessarily worry as much |
2177s | about the secrets |
2179s | um and maybe even still continue to just |
2180s | play around him meaning if he wants to |
2182s | here with this one Mana left over and he |
2184s | can't play anything in hand anyways well |
2186s | that seems completely fine does he want |
2189s | to go for using the Voltron ability here |
2193s | and going for four damage |
2195s | I like it |
2199s | star power there okay |
2203s | and this is a push for five not looking |
2205s | too bad at all I was gonna say I was |
2207s | looking at what's left for Casey and |
2210s | there's not that many single drawers |
2213s | that are just gonna pull Casey super |
2215s | ahead obviously there's a aggrima which |
2218s | is probably the single best draw |
2219s | available uh there's another starstrong |
2222s | bow I believe but outside of that it's |
2224s | just like well okay you could draw a |
2226s | Ricochet shot cool you know like it's |
2229s | not gonna Propel Casey to the win next |
2231s | turn |
2232s | right trinket okay that's something |
2237s | yeah this Ricochet shot yeah not doing |
2240s | it in case you're just gonna go ahead |
2241s | and say that's it it's over so the first |
2244s | game goes to MIDI on that Rogue uh not |
2248s | quite as decidedly he was very excited |
2251s | about that |
2252s | uh but yeah didn't quite get the same |
2254s | like Snowball Effect uh and magnetizing |
2259s | and building up a big Mech like we saw |
2262s | yesterday so it played out a little bit |
2264s | differently than we previously saw |
2267s | it's one of those things where there are |
2268s | two different decks obviously Rogan |
2270s | Hunter but they do aim to achieve the |
2273s | same early game which is get on board |
2275s | and it was both players just saying well |
2277s | hang on a minute the both these decks |
2279s | are very snowbally I cannot let my |
2281s | opponent do this and that's why we've |
2282s | been talking about all weekend so far |
2284s | where the battle for the early board is |
2287s | huge you can see here where Casey did |
2289s | get brought down pretty low early but |
2292s | there's two secrets and a bow there so |
2295s | we're to an empty board for meaty so |
2297s | both players struggled neither of them |
2299s | actually got hold of it but this is what |
2300s | I was talking about earlier as well |
2301s | where |
2302s | because both players aren't just |
2305s | aimlessly going to try and hit face and |
2307s | hope for the best you are going to see |
2309s | these very very aggressive fights for |
2311s | the early game board and I I expect that |
2314s | to continue when you see decks like this |
2315s | available but most importantly meaty got |
2317s | the win with the Rogue and that one's |
2319s | out of the way now and we have seen |
2321s | maybe this is just my own recollection |
2324s | I've not actually got the numbers next |
2325s | to me but we've seen Arcane Hunter feels |
2328s | like the deck that's maybe struggled the |
2331s | most but maybe because we've seen it a |
2333s | lot as well that doesn't help its case |
2335s | but it feels like that has been one of |
2337s | the archetypes to me that even though I |
2339s | love the deck it feels like that has |
2340s | been visually struggling on stream of |
2343s | what we've seen so far yeah a little bit |
2345s | so and I know even uh Mick banterface |
2348s | was kind of talking about that a little |
2349s | bit leading up to this he was worried |
2351s | that that was going to be the weak point |
2353s | in his lineup and I know he even tweeted |
2355s | out after going zero two in in his group |
2358s | that he kind of felt like that was |
2360s | really the the weak link the weak deck |
2362s | that he brought he almost regretted |
2363s | bringing it uh even though more players |
2366s | did bring it but yeah it has seemed like |
2368s | it's gonna struggle and now we're seeing |
2370s | Casey just re-queuing that she's gonna |
2373s | try to get a win with it it is Conquest |
2375s | as you talked about earlier uncovered |
2377s | gonna have to get a win with it |
2379s | regardless at some point in the series |
2380s | if he wants to move on in this single |
2382s | elimination top eight but how do you |
2385s | feel about it going into midi's Mage |
2387s | here |
2389s | I think this is an okay matchup again I |
2391s | think the secrets early on air can get |
2394s | the job done the only frustration that |
2395s | can happen is no early game minions |
2399s | right like that's all cases after but |
2401s | this is a nice opening right got the |
2402s | singer to start drawing out thinning the |
2404s | deck with no secrets and then the build |
2406s | of using cat trick and also now having |
2409s | Titan forged is gonna be really nice I'm |
2411s | just always excited to see what people |
2413s | do on turn two in this scenario I think |
2415s | yeah Casey's just gonna play cat trick |
2417s | but I can never resist forging on turn |
2421s | two in this scenario because I'm like |
2422s | yeah it's one secret now but I could |
2425s | have two Secrets next to and how about |
2427s | that oh Tremors is nice though yes it is |
2430s | yeah why have one secret when you can |
2432s | have two yeah as that's even more |
2434s | exactly uh speaking of the interesting |
2437s | turn two though I was going to note that |
2439s | midi looked like he had a really great |
2440s | starting hand as well with this Cosmic |
2442s | keyboard into potentially like coin Cold |
2445s | Case or the inquisitive creation or the |
2448s | volume up like his ton of choices but he |
2451s | actually had to kind of end up using |
2453s | that coin even earlier and going for the |
2455s | coin into the hero power to stop that |
2459s | a progression of the secrets as you had |
2462s | mentioned to just get rid of that singer |
2464s | get it off of the board and now turn |
2467s | three another hero power this keyboard |
2469s | has not come down that that has to feel |
2472s | a little bit rough From midi's |
2475s | perspective because as the Mage you |
2476s | really want to be getting that keyboard |
2478s | down you want to be you know setting up |
2480s | those minions and kind of playing all of |
2482s | your spell schools on curve as much as |
2484s | you can but instead Casey has applied |
2487s | this pressure and now all of these |
2489s | secrets are coming out |
2491s | yeah I definitely agree I think meti is |
2494s | doing the correct thing though because |
2496s | basically in this matchup the minion |
2498s | plays and the sort of Value Place for |
2501s | the Mage will just get overrun if your |
2503s | opponent Hunter is just playing on curve |
2506s | right like you will get dealt a lot of |
2508s | damage whereas if miti can protect his |
2510s | health total early game like he has been |
2512s | doing quite aggressively with these |
2513s | pings then the Alibis do more like the |
2517s | defensive options do more later because |
2519s | like the starstrong bow hits for six |
2521s | well against Alibi it's gonna hit for |
2522s | one right it's not a deck that normally |
2524s | goes super small and super wide so I |
2528s | think just protecting a health toll |
2529s | early game is going to be valuable |
2531s | especially with two cold cases right I |
2533s | think meti just wanted to get to these |
2535s | in a safe manner |
2536s | oh absolutely it's just one of those |
2538s | scenarios that uh you know it feels a |
2541s | little bit awkward and unfortunate but |
2543s | that is the match-up and Casey has |
2545s | definitely had that early pressure that |
2548s | early damage and media has responded to |
2550s | that you know as best that he can uh is |
2554s | also again playing around those Secrets |
2557s | there was the potential to just drop a |
2559s | flame Elemental last turn but didn't |
2561s | want to set off any hidden meanings |
2563s | yeah okay sorry I love this for Casey |
2566s | because with this many Secrets when |
2569s | you're ahead on board is Hunter and |
2570s | you've got the secrets as backup Just |
2573s | Hits him in the face that's all you need |
2574s | to do I look at the hand it's telling |
2576s | you to deal damage so deal damage |
2578s | absolutely uh this is this is kind of |
2581s | the opposite of what we saw last game in |
2582s | terms of the follow-up and we saw all |
2585s | the secrets just like we have this game |
2586s | but this hand has really filled in with |
2589s | all of that damage all of those spells |
2591s | that now Casey can kind of follow up |
2593s | Behind These minions and ideally be |
2596s | closing out the game next turn or in the |
2598s | next two turns right but with all of |
2600s | this damage here just needs Maybe even |
2603s | more uh slightly more Arcane damage if |
2606s | possible but it also will depend here if |
2608s | midi were to play any Alibi which we |
2612s | don't see is is in hand |
2614s | yeah it's gonna be nice soldier in there |
2616s | procking the bees and then getting the |
2617s | creation to be able to clear the board |
2619s | off now that's a pickup now okay what |
2623s | kind of game is Casey I normally auto |
2625s | click on the card draw bonus for this |
2628s | weapon but at this point I can yeah 100 |
2630s | understand going for damage because you |
2633s | were so close to the end game I mean |
2635s | it's just dead next to him without an |
2637s | alibi absolutely yeah I I love the |
2639s | damage there especially |
2641s | as this game has progressed he's been in |
2644s | the driver's seat of this game the whole |
2646s | time he's been applying that pressure |
2647s | why not keep that going especially as |
2650s | you mentioned with all of this damage |
2651s | sitting in hand and if there is not that |
2654s | alibi it's I think it pays off in in |
2656s | space |
2658s | yeah this is just good honest honorable |
2661s | hunt to play you know what you're gonna |
2663s | do make make stuff and get him end the |
2666s | game done finish none of this fancy |
2668s | schmancy stuff going on with generating |
2670s | 800 spells this is look I'll use the |
2672s | cards in my deck and I'm gonna kill them |
2674s | with it |
2676s | that's right |
2679s | on the other side yeah that's convincing |
2682s | right coming out from metis there is the |
2685s | Cold Case again uh he can lightly kill |
2688s | off the aggrama so which is a fine but |
2691s | without Alibi the Cold Case is actually |
2693s | sort of even overkilled by just the |
2695s | weapon swing alone without these you |
2697s | know mystery four cards that are |
2699s | available what meat is gonna do when he |
2701s | can |
2703s | I mean there was the potential I |
2705s | supposed to go for draw and try to find |
2708s | something like The Alibi but at this |
2711s | point if midi does that it feels like |
2714s | he's almost just in the same position |
2715s | the following turn right where he's |
2717s | still under all of this pressure there's |
2719s | multiple cards in hand that Casey has |
2721s | been holding and the previous turn Casey |
2723s | went for the top decked Titan instead of |
2726s | all those cards in hand but on the other |
2729s | side if these cards aren't damaged maybe |
2731s | meaty can potentially be threatening his |
2734s | own lethal |
2736s | okay well this is potential lethal right |
2741s | it just depends where the ricochets go |
2744s | yeah |
2746s | yeah midi definitely optimized the board |
2748s | to soak up as much Ricochet damage as |
2751s | possible which is also another reason |
2752s | why it looked like he kind of went for |
2754s | that wider board |
2756s | oh interesting |
2758s | huh is okay |
2761s | I would have actually done the card draw |
2765s | effect and hit face instead of that |
2769s | no because I think that's still I think |
2771s | that was there was that out maybe |
2774s | another Arcane shot I think might have |
2776s | done it |
2777s | yeah I think I I would have spent zero |
2780s | manner on drawing a card instead of two |
2782s | men on drawing two cards |
2785s | but still I think Casey's just at the |
2787s | point of like okay I feel like I'm |
2789s | unlikely to die so I'll clear up a lot |
2791s | of this damage and say okay if you kill |
2793s | me this turn fine you got me but if you |
2795s | don't you're extremely dead without an |
2797s | alibi oh what was I saying |
2802s | hit it real raven you made it real |
2804s | yeah there's four damage |
2808s | just available for Casey through an |
2811s | alibi right if there's the two ricochets |
2813s | that can hit phase there's the weapon |
2815s | swing and there's the hero power |
2817s | yeah and also at this point too the |
2820s | pickup of the star power if there are |
2822s | Minions on board the star power could |
2823s | just come out first clear up the minions |
2825s | and then the Ricochet shots guarantee go |
2827s | chase so if that is a necessary play |
2831s | there is going to be that available and |
2834s | there's the Mana to do it as well |
2839s | I can't remember what the secret is |
2841s | it's not explosive is it no okay |
2845s | yeah so |
2848s | oh it's a hidden meaning |
2851s | after formation so this is one off right |
2867s | well |
2868s | see where these ricochets hit |
2874s | one hit face |
2877s | yeah it's still always one off right |
2879s | because they can only do four this turn |
2881s | because there's no extra face damage |
2884s | I thought he was gonna try to go for uh |
2887s | yeah a hero power in there but the |
2889s | speaker stomper pickup I think was was |
2891s | much better oh yeah I think as soon as |
2893s | that was drawn that was game played |
2895s | because there just wasn't lethal I think |
2897s | uh Casey needed to draw an Arcane shot |
2899s | or something like one more source of |
2901s | direct damage uh that could be played |
2904s | but um but yeah as soon as the Stamper |
2906s | was drawn that was 100 the play because |
2909s | suddenly even if miti has Sif and that |
2912s | had a turn set up for lethal this got a |
2915s | lot harder right now because now there's |
2917s | nine Mana but uh everything is expensive |
2920s | in hand |
2921s | absolutely |
2922s | I'm just always kind of looking at the |
2925s | those hero Powers especially later in |
2927s | the game as even if there is a solid |
2929s | Alibi it's still one damage so if a hero |
2932s | power had been able to be pushed there |
2933s | if midi had another uh solid Alibi hero |
2936s | power just ends it regardless of the |
2938s | board state but yeah there is that that |
2941s | counter play and I think this came up a |
2943s | lot yesterday as well right this kind of |
2944s | difference of these decks have that |
2947s | initial forward State as you mentioned |
2950s | but a lot of these decks especially this |
2951s | Mage they have that over the top damage |
2954s | and since Casey didn't have the ability |
2956s | to win the game he also has to consider |
2958s | how does my opponent now in the game |
2960s | because I am sitting at a pretty low |
2963s | life total here |
2965s | yeah I don't think this cuts it right |
2967s | yeah Casey was worried for a second |
2970s | after seeing the silence there right it |
2972s | was a bit like oh wait a minute hang on |
2973s | if these two minions get to just free |
2975s | hit face there's a little bit of worry |
2977s | there so it was definitely a close one |
2979s | uh but the pickup of the stumper was |
2981s | huge without that uh meti would have |
2984s | been able to just power through there |
2985s | was plenty of damage available because |
2987s | the health total got down so low so a |
2989s | bit of a close one for Casey it looked |
2990s | like he was gonna run away with that |
2992s | game but in fact did not make it happen |
2994s | and as easily as we thought it was going |
2996s | to so it's still going to be 1-1 going |
2999s | into this now both players gonna win in |
3001s | that Arcane Hunter not going to be the |
3004s | uh the huge disaster that we've seen it |
3006s | be for some other players and they're |
3007s | not going to get swept so that's |
3009s | something and that's going to be at |
3010s | least some level of um recovery for |
3013s | Casey right you don't want to just get |
3015s | quickly too old you know as your first |
3017s | match uh to get through because as a |
3018s | reminder for everyone who's joined us |
3020s | today and we might not even mentioned |
3021s | this but top eight is single limp right |
3023s | you win you move on you lose you're done |
3025s | and that's it better luck next time so |
3027s | so along the line in these matches yeah |
3030s | absolutely and as you mentioned these |
3032s | players are ultimately wanting to get to |
3035s | that finals right they want to get all |
3037s | the way to the end of the bracket they |
3039s | want to win so they qualify for the |
3041s | World Championship and if you have a |
3044s | weak point in your lineup or you're |
3046s | getting you know that quick three out |
3049s | that has to feel extra bad on top of |
3052s | that so I'm sure it feels pretty good |
3053s | for Casey to get that win with that |
3054s | Arcane Hunter here but now we have both |
3057s | player shamans and both players Mages |
3060s | left how many mirror matches do you |
3061s | think we're about to see |
3064s | um |
3065s | I don't know |
3067s | either many or none that's my that's my |
3070s | guess |
3070s | um but what I will say is we're going to |
3073s | see a lot of burst damage available |
3074s | because both of these decks have similar |
3077s | plans I think this the shaman for me |
3080s | feels more consistent obviously there's |
3082s | slightly less |
3084s | um there's less variables of outcomes |
3086s | right like Mage generates more stuff and |
3090s | and sort of Wilder things uh but the |
3092s | shame and just feels super super |
3094s | consistent overall so we'll see if we |
3096s | get that match up but for now I'm |
3097s | already run we've got a mirror as we see |
3099s | a mage versus mage |
3102s | yeah and uh I love the coin the cosmic |
3107s | keyboard coin with the newly drawn Cold |
3110s | Case for Casey that is one of the |
3113s | absolute best feeling plays as a mage |
3116s | player on the other side there are some |
3118s | cold cases but a little bit lacking in |
3121s | the kind of in between here for meaty |
3124s | yeah but having some Minions on board at |
3126s | least in pings normally that can add up |
3128s | to stopping a true shenanigans that are |
3130s | going down uh oh Alibi okay |
3133s | is Alibi is such a weird card it's |
3136s | important to have access to them but |
3138s | early game you never really want them |
3140s | right because you are never going to |
3142s | Alibi on turn three or turn four |
3144s | generally speaking so |
3146s | so it goes both artifices coming down |
3147s | now |
3152s | it's always interesting too to look at |
3154s | the use of some of these damage spells |
3157s | on opponent minions rather than saving |
3161s | them for later in the game to go face |
3162s | because ideally these decks are built to |
3164s | kind of stall a little bit build up and |
3167s | then send all of those direct damage |
3169s | spells to face but I think in this case |
3171s | it definitely made a lot of sense for |
3173s | Casey to go ahead and just use that |
3174s | molten Rune clear off the artificer from |
3177s | midi side and kind of just keep going |
3179s | with his game plan it also ended up |
3182s | giving him another spell that's a |
3184s | different spell school |
3185s | yeah and I think it's just Hearthstone |
3187s | 101 right like did using this burn spell |
3190s | on a minion actually not only defend |
3192s | your board so your minions can do damage |
3195s | but also because it was the artificer |
3197s | which was going to gain armor if you |
3199s | left it then |
3201s | weirdly enough the spell that hit the |
3203s | minion ended up doing more damage to |
3205s | face than it would have if you aimed it |
3206s | at face right that's how you've got to |
3208s | look at using removal like that so uh |
3210s | definitely definitely makes sense here |
3212s | as Casey is still well was a head on |
3215s | board |
3216s | yeah absolutely did get played and |
3218s | killed which is a at least a small bonus |
3220s | there |
3224s | now Casey's got a choice here gonna go |
3227s | for the suffocating Shadows that he |
3229s | picked up but that means another spell |
3231s | school that's been played and gives them |
3233s | the option to go for this infinitize |
3235s | oh going for some extra Elemental is |
3237s | gonna kind of continue that on-board |
3240s | presence |
3242s | yeah I think it's that factor right of |
3243s | just pushing damage while you can |
3245s | because maybe not now because we've seen |
3248s | the volume but before that well meti was |
3251s | on like three cards you're not getting |
3253s | burst down with three cards anytime soon |
3255s | right from your opponent right so why |
3257s | not just play more stuff on board make |
3259s | them keep clearing that board already |
3262s | seen one creation from miti in case he's |
3264s | like okay I'll make another wave of |
3266s | minions and you need another AOE and if |
3269s | you don't have that I'm gonna start |
3269s | pushing five six seven damage per turn |
3272s | and then things can really Stack Up |
3275s | yeah I think it's also interesting too I |
3277s | know yesterday there was kind of a lot |
3278s | of talk about hand size for the Mage so |
3281s | opting to take the thing that puts even |
3284s | more cards in your hand when you're |
3285s | already looking at things like volume up |
3287s | can kind of be a questionable decision |
3289s | but I think the board presence here is |
3292s | absolutely fine and you know Casey's |
3294s | just going to continue to find Secrets |
3296s | it doesn't matter if it's hunter or not |
3297s | just more secrets all the classes with |
3300s | the secrets |
3302s | Here Comes inspiration though only three |
3305s | nice with the extra seven seven on board |
3307s | nothing Super Active right no rush |
3310s | available but double stealth is always |
3312s | spicy in this in in this matchup I feel |
3315s | because both decks you know it's more or |
3317s | less a mirror right both decks are |
3318s | trying to burst their opponent and the |
3320s | burst gets so much easier once you've |
3322s | dealt like 10 damage or so naturally and |
3325s | the double stealth is just like if those |
3327s | get to hit face |
3329s | Casey's suddenly just in death range |
3332s | yeah there is this inquisitive creation |
3335s | here for Casey but I don't think it's |
3337s | buffed up quite enough to actually |
3338s | answer those stealth minions yet so yeah |
3341s | I'm gonna go for that Arcane bolt first |
3343s | to play an additional spell and now can |
3345s | go for the creation to clear that so at |
3348s | least there was an answer in hand for |
3350s | Casey there so didn't have to worry as |
3352s | much about that and Rewind and the |
3355s | polymorph jellyfish are both actually |
3357s | pretty interesting choices |
3360s | foreign |
3360s | looks like Casey went for what I would |
3363s | say at least is just like generic good |
3365s | card go uh with the rewind |
3368s | and this is also just sitting on this |
3371s | safe we're going to see another |
3371s | Elemental inspiration here another two |
3374s | of stealth |
3375s | at taunt and two stealth on both of |
3378s | those that just seems incredibly |
3380s | unlikely to happen but we just saw it |
3384s | but there's not another inquisitive on |
3387s | the side for Casey so now again Casey is |
3390s | in that spot of how he's gonna have to |
3391s | answer this |
3394s | well depending on how this board ends up |
3395s | which is going to look pretty good I |
3397s | think Casey might may well end up just |
3399s | going Alibi this turn and push damage to |
3401s | face |
3403s | very well good |
3405s | because it's about as good an alibi as |
3407s | you're gonna get right because one of |
3408s | the weird problems you've got is like if |
3411s | you can't clear the board but you want |
3413s | to save Alibi for a combo turn but by |
3416s | saving it you get hit then that makes |
3419s | the combo turn easier to do for your |
3421s | opponent right so you're making yourself |
3423s | actually easier to kill by not doing an |
3425s | earlier Alibi so I think Casey will at |
3427s | least have considered playing it here |
3429s | ignoring the minions get through the |
3431s | taunt as best he can and then just push |
3433s | all this minion damage to face |
3435s | absolutely and I think that the uh |
3438s | decision there for picking that Arcane |
3440s | bolt over picking the objection kind of |
3444s | also speaks to that of it looks like |
3446s | Casey is again kind of in the driver's |
3449s | seat on this one a little bit he's the |
3450s | one that's been applying the pressure |
3451s | even though midi has now played double |
3454s | Elemental inspiration and has kind of |
3457s | created these boards it still does seem |
3458s | like Casey is kind of the one that is |
3460s | putting out all of this damage and to |
3463s | pick up an extra Arcane bolt there with |
3467s | Sif in hand seems absolutely huge yeah |
3470s | so Casey went the other way he didn't |
3472s | play The Alibi but the artificer came |
3475s | down got Casey like what roughly 10 |
3477s | armor also yeah um I can't remember if |
3479s | we had armor before this turn but as you |
3481s | said got hold of that second ball the |
3484s | Sith oh I didn't catch that Split Second |
3485s | was that plus five or plus six plus five |
3489s | um is it plus five so the Sif is a |
3491s | little bit Juiced this explosive Rune |
3493s | protects against meaty playing different |
3495s | combo in them down so meaty just can't |
3498s | place if into that so that's going to |
3500s | cut down on some manner so Casey's |
3502s | saying I'm safe enough on this health |
3505s | even with these Elementals alive to push |
3507s | a lot of damage and then next turn I'm |
3510s | going to kill my opponent it's the plan |
3513s | yeah |
3515s | yeah but now this is where we get into |
3516s | those the the back and forth right well |
3519s | this turn does meet you play Alibi |
3521s | because meaty doesn't have an otk setup |
3523s | right he doesn't have Sif he doesn't |
3525s | have tons of burn spells available to |
3527s | him right now so because he doesn't have |
3528s | that otk he's not gonna get it and now |
3530s | two win Fury and a torn okay |
3539s | both of these players kind of saying I |
3541s | don't think that they have it they are |
3543s | they are holding those alibis |
3545s | as long as possible here it there's |
3548s | there's always that downside too I think |
3550s | this was talked about yesterday is if |
3552s | you hold those solid Alibis for too long |
3554s | it kind of negates some of that because |
3556s | if there are Minions on the board it |
3559s | just still get to push that damage |
3561s | through especially if you're kind of in |
3562s | those single digits |
3564s | we might see one this turn though |
3566s | because I think yeah Casey's not quite |
3569s | got lethal set up here it's got the what |
3571s | the two Arcane bolts in hand but that |
3573s | draw did not get him any extra burn |
3576s | no so I think this might be the the |
3579s | setup turn although how much will it be |
3582s | here three fast if no minions die from |
3585s | meaty that's still a nine push but |
3587s | obviously not not crazy coming through |
3589s | The Alibi yeah well I think as well the |
3592s | the pickup of the second Alibi for Casey |
3594s | uh probably feels a little good too just |
3597s | say yeah okay I can commit one now I've |
3599s | picked up the other one if I need it in |
3601s | another turn or two uh and I'm not going |
3603s | to put myself hopefully in the same |
3605s | situation if I just commit my only solid |
3608s | aloe by this turn and don't pick up |
3610s | another one |
3611s | and you can see how close Casey is right |
3614s | because instead of playing like menacing |
3616s | Elemental it was just a pink face like |
3618s | this one damage could make a difference |
3621s | and it's very interesting as well I I |
3623s | love this decision too there's no |
3625s | minions coming out on the board for |
3627s | Casey so media is now board locked |
3629s | something like stiff or an organon can't |
3631s | come down at all as well so it's kind of |
3634s | limiting the amount of damage that midi |
3637s | can even kind of push this old Alibi |
3639s | there's a world right Arcane ball his |
3641s | own Minion and then uh |
3644s | yeah and then Titan for the plus one |
3647s | okay just gonna go Alibi instead for |
3648s | sure |
3651s | I mean then there there is that case I |
3654s | suppose but that's a one of those |
3656s | decisions you have to look at is he |
3658s | getting more benefit out of using that |
3660s | damage spell on his own Minion to play |
3662s | the organ on is that a benefit or is it |
3665s | better to just kind of accept this at |
3668s | the moment and then save that damage |
3671s | yeah it's the trade-off right do you go |
3672s | for the plus one or do you go for the um |
3674s | do you go for using a solid Alibi oh |
3678s | just gonna throw the Arcane ball out |
3679s | anyway |
3685s | well the counter spell pickup is pretty |
3689s | interesting as well there we didn't get |
3690s | to uh quite see that discover option but |
3697s | not bad |
3700s | I have volume now to try and dig and |
3702s | look for that extra uh burn damage oh |
3705s | well that's just giggly thought next |
3708s | turn for Casey if there's no alibi right |
3710s | because it's just Reverb |
3715s | so many reverbs here |
3718s | yeah because it's just safe Weaver bolt |
3720s | right that's like a million yeah |
3723s | gotta be close to a million if it's not |
3725s | at a million yeah |
3738s | this work is tricky though because again |
3740s | they're still I think in this position |
3742s | because meaty has zero burst |
3745s | he's just seen a second Alibi I think in |
3748s | this position you should really consider |
3750s | just dropping the Titan |
3760s | I guess still like well no it's still |
3763s | safe from safe and two Arcane bolts |
3765s | right |
3766s | I'm wondering if he wants to get the uh |
3770s | the counter spell out or he's just gonna |
3772s | go for the solid Alibi here still wait |
3775s | on it I guess this does mean both |
3776s | players have played both of their solid |
3778s | Alibis now so from this point on it is a |
3781s | little bit more of that |
3783s | calculated uh decision here instead of |
3786s | just throwing that alibi |
3790s | yeah decent damage again all this little |
3792s | trickle damage of just minus one minus |
3794s | one minus one uh it does make it a lot |
3797s | easier for each player to actually get |
3800s | the kill |
3801s | there's wisdom coming out there but |
3803s | again Casey a bit there's a bit of a |
3805s | tilt of the hand and that last turn |
3806s | where it's like well I don't really know |
3808s | what to do |
3809s | yeah and no AOE |
3812s | unless it can draw something |
3814s | I think he I think he has both |
3816s | inquisitive Creations in the deck yeah I |
3818s | think that's I think that's what Casey's |
3820s | sort of question is like well I have |
3822s | these cards yeah there's one okay you |
3824s | got one okay yeah because he's like |
3826s | still got two and I think metis played |
3828s | both of his |
3829s | yeah |
3832s | it has to has to okay you said the seven |
3835s | one |
3836s | yeah this is also been very interesting |
3838s | even though both players did have both |
3840s | of their solid Alibis I think there is |
3843s | that kind of disadvantage for Casey here |
3846s | as the player that did have to play one |
3848s | of those Alibis first |
3852s | yeah this is close it out yeah |
3856s | oh because of three yeah sorry I forgot |
3858s | about the three from the Arcane ball |
3860s | yeah lethal the full meaty with the |
3862s | northern which is I guess what he was |
3864s | saving it for because he didn't have Sif |
3866s | um he had the option then to obviously |
3868s | do that I think we did I think he won |
3870s | the Mage game I cast with him yesterday |
3872s | or or the Mage game he was uh I casted |
3875s | yesterday with the exact same combo |
3877s | because I was thinking more does the |
3880s | play in the Titan and doing the plus one |
3881s | to spell cost right set up well you've |
3884s | got loads of minions anyway he had all |
3885s | the Elementals also the Titans on board |
3888s | which can then do the burst if it lives |
3890s | next turn uh whereas meti clearly was |
3892s | happy to use up those Alibis and then |
3894s | get the Reverb combo |
3896s | um to go out there and get it done so |
3898s | super close game once again Casey |
3900s | getting a little bit unlucky we've just |
3902s | not being able to get hold of enough |
3903s | damage at the right times but again it's |
3906s | just how these matchups go especially |
3908s | when it's the mirror match in both |
3909s | players or uh basically trying to |
3911s | achieve the same goal but nice and |
3912s | creative win there for meeting |
3915s | yeah absolutely so that means that meaty |
3918s | just has to get a win on his Shaman now |
3920s | uh which is also going to be very |
3922s | interesting I think Mage we mentioned |
3924s | earlier about you know that kind of |
3925s | difference of using some of those damage |
3928s | spells on minions versus saving them for |
3930s | that over-the-top potential lethal |
3932s | damage and I think Mage might have a |
3935s | little bit more flexibility in doing |
3937s | that but on the other hand Shaman also |
3939s | has things like |
3941s | and even the crash of Thunder that's |
3944s | just gonna clear a board anyways so it |
3946s | kind of already has some border removal |
3948s | built in to the spells that they want to |
3950s | be flying so they don't necessarily have |
3952s | to direct a lot of their damage Spells |
3955s | at minions like major mite |
3957s | yeah and with the generation and also |
3959s | just with the minions themselves I think |
3961s | Shaman does a better job we won't talk |
3964s | about the elemental creation you know |
3966s | like the the late game Elemental spawn |
3968s | but outside of that in the first one to |
3970s | you know five six turns or so of the |
3973s | game I think on average the shaman |
3974s | actually puts out the minion pressure I |
3976s | think here unless the draw is terrible |
3978s | obviously I think here meaty will |
3981s | definitely be viewed as the aggressor so |
3984s | to speak because it'll be him piling on |
3987s | the minion pressure and it'll be down to |
3988s | Casey to respond and you know you could |
3990s | just see how easily this can Snowball |
3992s | right if needy gets some damage on |
3994s | um early on in case he doesn't get hold |
3996s | of those uh Creations just like a light |
3998s | last game this AOE clear potential will |
4001s | be quite low from the mage |
4008s | it is something like the flame geyser |
4011s | Arcane artifice are going to be enough |
4014s | to slow down some of that early pressure |
4017s | I was a little bit surprised that the |
4019s | Wolves went |
4020s | um for me too but it's Gonna Keep the |
4022s | Chisel turn the tides and turn Tides |
4025s | it's gonna be nice so I think I guess he |
4027s | was going to throw one three drop like |
4029s | it would be the Wolves because turn is |
4031s | so good for just saying oh well more or |
4034s | less two of your minions are dead if you |
4035s | play the song curve right so that's |
4037s | going to be pretty nice for me today I'm |
4039s | gonna just uh Shuffle that overdraft |
4040s | back though oh |
4043s | that's a good pickup that Casey might |
4045s | have just uh let out a bit of a sigh of |
4047s | relief there because that was one of the |
4049s | better chores that was going to happen |
4050s | at this point yes |
4054s | yeah look at this like look at the tempo |
4055s | again yeah it's gonna be overloaded but |
4057s | meaty gets to just chisel next turn and |
4059s | start stacking this board |
4062s | yeah and I think especially with the way |
4063s | that meaty's hand is shaping up I don't |
4065s | think he's that upset about being |
4067s | overloaded next turn either yep |
4071s | okay |
4074s | I'm just gonna go for the Chisel here |
4076s | get up to clear this little Cosmic |
4078s | Elemental and start building up the |
4081s | totems see if they actually stick around |
4082s | but if they do that's definitely going |
4085s | to be a plus for meaty uh but at this |
4088s | point maybe still missing some of those |
4090s | combo pieces |
4092s | yeah it's fine like I think Meats will |
4094s | be okay for now just pick up a feral |
4096s | spirit this turn and I think that's the |
4098s | thing right like |
4099s | without yes Cold Case was played which |
4102s | is the best play that Casey had |
4103s | available that turn right it's what Mage |
4105s | wants to do on four with a cosmic |
4107s | keyboard most of the time but whenever |
4109s | that turn isn't Cold Case |
4111s | is Mage really killing totems every turn |
4114s | probably not right it's not like it has |
4116s | access to easy damage like that so |
4119s | um those homes can really stack up from |
4121s | the Chisel and you might even end up |
4122s | seeing meti just hold maybe the last |
4124s | charge specifically just to be able to |
4126s | have an extra minion on board on demand |
4128s | for that bioluminescence later on |
4132s | yeah absolutely picking up that flash of |
4134s | lightning with the lightning reflexes in |
4136s | hand too uh this could be a big turn |
4140s | next turn for meaty |
4143s | that's the totem high five there always |
4145s | love to see |
4152s | yeah this is probably lining up some |
4155s | form of Crash play right |
4158s | feels like it has to |
4160s | maybe not has to but it potentially |
4163s | could |
4165s | it might also depend what media actually |
4167s | finds out of this lightning reflexes |
4169s | here another flash of lightning or a |
4171s | lightning bolt |
4173s | yeah also with the lightning storm |
4175s | picked up |
4176s | could easily hold the crash right and |
4178s | just because that's normally what you |
4180s | want to do with burst damage uh |
4181s | lightning storm is going to help out |
4182s | this boat quite a lot or dealing with |
4184s | this board do you like the ball or would |
4186s | you go card draw here |
4188s | I |
4190s | I think with not going in this turn I |
4193s | probably don't want to go for the bolts |
4195s | hmm |
4198s | I like crash a lot here crash just feels |
4201s | like just zero Mana three damage or more |
4203s | with spell damage of course you just |
4205s | assume crash is going to be zero right |
4207s | because that's what it feels like 99 of |
4209s | the time when you're playing this deck |
4210s | absolutely I guess there could be an |
4213s | argument here for the other |
4214s | bioluminescence but I'm not sure if it's |
4216s | going to be needed there's so much |
4218s | damage in hand I feel like just taking |
4220s | the crash as you said I mean |
4223s | it's probably going to be zero right so |
4225s | double crash double light uh lightning |
4227s | bolt in hand plus the potential damage |
4230s | as long as there is the Mana with the |
4232s | overdraft damage as well seems like it's |
4235s | lining up pretty well to just be able to |
4236s | oh is that a third one |
4241s | yeah that's what I mean right it's just |
4243s | it crashed just even though it's |
4245s | obviously not not but like zero deal X |
4249s | is what the card end up being to the |
4251s | whole board so meaty saying you know |
4253s | what |
4254s | the board you take your time |
4256s | oh resistance all right yeah it's a |
4259s | little bit annoying |
4261s | it is too and I I think it actually |
4263s | allows Casey to not have to commit The |
4266s | Alibi but he's really debating on it |
4269s | right after seeing all that kind of |
4270s | discover and the generation that midi |
4272s | had last turn |
4275s | yeah I think |
4278s | because basically the Spells will cost |
4279s | normal amounts I think for Casey's just |
4281s | working out which one cost spell he |
4283s | wants to play to then proc the air the |
4286s | infinitize |
4292s | I can't remember now meaty is not |
4294s | overloaded this turn right no |
4298s | no title on curve though |
4301s | hmm |
4305s | yeah Casey full beat down right now |
4308s | meaty on the back foot and uh maybe |
4311s | these clothes are gonna have to start |
4312s | maybe this is a |
4314s | not a pop-off turn but something has to |
4317s | be done right maybe even this is a swing |
4319s | of the totem see |
4321s | [Music] |
4324s | it's hard to want to commit the |
4325s | bioluminescence right |
4327s | yeah because I was thinking like is it |
4329s | that bad well I mean it kind of is that |
4331s | bad right where like swing |
4333s | bioluminescence lightning storm might |
4336s | have to be the play |
4338s | it it absolutely does feel bad but it |
4340s | might have to |
4341s | and I think this is the the interesting |
4344s | thing about this mage deck in particular |
4347s | as you mentioned there is that builds up |
4350s | right of wanting to play all these |
4352s | spells and have that damage but Cosmic |
4354s | keyboard and some of these little |
4356s | minions just create so much potential |
4358s | for the Mage that yeah I I don't think |
4361s | in most matchups you'd consider the Mage |
4363s | is kind of the beat down there but it |
4364s | absolutely has been because of that huge |
4367s | Cosmic uh Cosmic keyboard pickup earlier |
4370s | ah |
4376s | wow okay we're gonna throw out the |
4377s | lightning bolt just to clear the board |
4379s | say right I'm on seven but seven is not |
4381s | going to be enough Sif and the flame |
4383s | Geezer come down to play and meti very |
4385s | swiftly dispatched in game number four |
4388s | so you got your wish we go into a game |
4390s | five there we go don we made it that's |
4393s | right yeah |
4399s | that's uh pretty impressive I feel like |
4402s | a lot of the matches that we have lined |
4403s | up for our quarterfinal matches could |
4406s | potentially even be something like our |
4409s | grand finals right these just all of |
4411s | this oh yeah all of these games are just |
4413s | so stacked these players are at that |
4416s | high level so they're going to feel |
4418s | pretty impressive for the most part I |
4420s | hope that we see more matches like this |
4421s | a lot of this kind of back and forth |
4423s | instead of kind of those shutout games |
4425s | that it seemed to uh be happening a lot |
4428s | yesterday uh I don't know who do you |
4431s | think is gonna end up taking it in this |
4433s | final game |
4434s | it's really difficult because it's going |
4436s | to be a mirror match right it's going to |
4437s | be the shamer versus Shaman so and both |
4439s | these players are good I think what's |
4440s | most important is I mean we saw |
4443s | yesterday that these players are |
4445s | extremely high caliber but they are not |
4447s | immune to mistakes right the pressure |
4449s | the stress of having to play in this |
4451s | because like we said there's a lot on |
4452s | the line for these players also today |
4454s | specifically it's single limb at least |
4457s | yesterday and like you know your first |
4458s | match you can be like well okay I want |
4461s | to win but if I lose I'm not just out of |
4463s | the tournament whereas today that's not |
4464s | the case if they lose they're done so |
4466s | it's gonna be a really close one and I |
4468s | do think that Casey especially has so |
4472s | much experience in the situations right |
4475s | top eight top 16s of big tournaments |
4477s | playing on the world stage right you |
4480s | know just all of the experience will |
4481s | probably help him in these high pressure |
4484s | scenarios |
4485s | um so |
4487s | if I was going to pick anyone it would |
4489s | be Casey |
4490s | purely with like the smallest Edge right |
4493s | like that that's it it's not like oh |
4495s | yeah Casey's gonna destroy uh they're a |
4498s | poet on this one I do feel like Casey |
4500s | just maybe it's just because I've cast |
4501s | him so much over the last few years and |
4504s | you know across Grand Masters across |
4506s | Masters tours across everything |
4508s | basically and maybe that's why but if I |
4510s | had to pick someone yeah it would be |
4512s | Casey here |
4513s | you know I I think I'm gonna lean the |
4515s | other way I think I'm gonna go for meaty |
4517s | here and say that media's gonna take it |
4519s | down we have no idea these are just our |
4521s | absolute guesses of course you know with |
4523s | Hearthstone the draws and the kind of |
4525s | little bit of RNG could go either way |
4526s | absolutely but uh I'm gonna say it's the |
4529s | kitchen energy for me that's really |
4531s | getting it there uh the kitchen energy |
4533s | maybe some tea a little snack just uh |
4536s | set yourself up for that comfortable you |
4539s | know closing it out moving in and then |
4541s | just getting to rest until your your uh |
4543s | semi-final match I think as I'm gonna |
4546s | make an assumption but as most of us I |
4549s | would guess spend a lot of time at a PC |
4551s | playing games and there is definitely |
4553s | something to be said for snacks and |
4554s | drinks being at Arm's Reach right that |
4556s | is definitely some level of Advantage |
4558s | the amount of times I've considered |
4560s | putting a fridge in my office is uh at |
4564s | least double digits right now over the |
4566s | last few years like should I get a |
4567s | fridge I probably shouldn't because it |
4569s | means I'm gonna spend even more time in |
4571s | this room but it's still an attractive |
4574s | idea to consider but anyway we are going |
4577s | into game five gonna be the last game of |
4578s | this series but definitely not the last |
4580s | game of the day we've got tons of |
4582s | Hearthstone coming up so make sure you |
4583s | stay tuned throughout the day see who is |
4585s | going to be our summer Championship |
4587s | champion |
4589s | absolutely gonna be on the top on the |
4591s | shaman Casey also on the chain |
4595s | schooling pickup here though seems |
4598s | pretty good there's a carving chisel for |
4600s | meaty |
4602s | I do like the carving chisel and |
4605s | potential gulganeth from meaty though |
4608s | but there there is something to be said |
4610s | about the fish you gotta love the fish |
4614s | yeah I |
4616s | Casey nearly has the Forbidden play |
4618s | which is the coin inza which is just the |
4620s | play you never really want to see uh |
4622s | your opponent make at least yeah man |
4624s | because it just feels so scary for the |
4626s | rest of the game but just having these |
4628s | fish means that meaty does not even have |
4630s | realistic options of say for example |
4633s | just playing the zapper out just like |
4634s | Casey's done now right just play stuff |
4637s | because again everyone will think oh |
4640s | what what's this why is he playing |
4641s | zapper it's that's you combo piece right |
4645s | well not really and not in the matchup |
4647s | right you want stuff on board dealing |
4649s | damage to face now and although there |
4652s | could have been another fish there this |
4654s | is a 3-2 with the spell damage which |
4657s | means that this is threatening a ton of |
4659s | damage at the moment minty can't really |
4661s | do anything about |
4664s | as well that uh this is an act like |
4667s | legit 30 for 30 card complete mirror |
4671s | match as well so kind of interesting to |
4674s | see that I think there's a one storyline |
4676s | we've had throughout the weekend has |
4677s | been the kind of different card choices |
4679s | that some of the the decks have included |
4681s | but this one is a full 30 30 card mirror |
4685s | match and picking up some of those uh |
4688s | special cards and some of the important |
4690s | key cards like you were mentioning maybe |
4692s | ends on one side the Titan on the other |
4694s | double schooling for meeting now could |
4697s | be pretty pretty impactful here as well |
4700s | yeah this is going to be huge because |
4701s | the way meaty's been playing for pretty |
4704s | much the whole game so far indicates |
4706s | that he is planning on coining Titan on |
4709s | five which is such a common play uh with |
4711s | shame and when you have access to it |
4713s | early so this turn again as an example I |
4716s | would not expect to see any form of |
4718s | overload being the outcome and maybe |
4720s | things change with the three four on the |
4722s | other side and me to decide it's not |
4724s | worth it so you have to respect this |
4726s | which there you go is going to be the |
4728s | case but this is definitely going to be |
4730s | um I would say unfortunate for me too |
4732s | because now with the coin uh being able |
4735s | to unlock this and draw some more cards |
4736s | he actually doesn't get to get the Titan |
4738s | on board early |
4740s | yeah at least with the pickup of the |
4742s | thorum he does get to unlock all those |
4744s | crystals that he just overloaded so yeah |
4746s | you know you kind of unlock those |
4748s | crystals you get some additional draw so |
4750s | hope to find something that's going to |
4751s | fill in that turn five kind of help just |
4754s | you know continue be able to do |
4757s | something in the meantime while you're |
4758s | waiting to get to that golden F but on |
4761s | curve from Casey just that ends up |
4763s | coming down gonna start that uh |
4765s | discounted spells a little bit early |
4767s | ahead of time here but I like these |
4770s | swarmers coming down |
4772s | yeah this is good and also the big |
4773s | danger here that the huge difference |
4776s | between the hands Casey does not have |
4779s | card draw meaty has tons of card draw |
4781s | right there's the flash of lightning in |
4782s | hand and there's also just a Titan to |
4784s | draw three and so this is going to be a |
4787s | big problem there's crash but still no |
4789s | Contour available yeah this lightning |
4791s | storm having to come down just to clear |
4793s | these these minions off of the board I |
4798s | do not enjoy calling things early but |
4800s | this is desperate mode I would say for |
4804s | Casey right now and he knows it right |
4806s | his opponent's drawing cards his |
4808s | opponent's going to turn six without |
4809s | being overloaded |
4811s | uh which is always scary right because |
4813s | you know the best play nine times out of |
4816s | ten it's the Titan and Casey has no card |
4818s | draw cases in top deck mode against a |
4820s | deck that's now just shuffling through |
4823s | with with no real problems draw three |
4825s | into flash of lightning this is pretty |
4827s | much like a lethal setup in some |
4829s | instances in case he has nothing yeah |
4832s | and and look at this difference in the |
4835s | card Advantage now as well as you were |
4837s | mentioning about 14 cards left in the |
4839s | deck for me oh yeah 20 but yeah Casey's |
4842s | just gonna go ahead and give it up and |
4843s | say that's it that does mean that meaty |
4846s | takes it down in game number five and is |
4848s | going to move into the top four look at |
4852s | that reaction |
4854s | yeah and you can always tell um as a |
4857s | celebration there you can see uh talking |
4859s | to uh I guess the myth is off camera but |
4862s | um there you go this is the thing where |
4865s | meaty knows what he's doing right meat |
4867s | is a a as well as a doctor is a streamer |
4870s | and he knows what is on camera you pop |
4872s | off right like that's what people want |
4874s | to see so he delivers but yeah really |
4877s | tough one yeah unfortunate way to end |
4879s | the series unfortunately to see Casey |
4880s | knocked out of the tournament because |
4882s | that was just a rough one it's a as you |
4884s | mentioned pure card for card mirror |
4886s | match and one player got the card draw |
4889s | in a deck where you want to draw loads |
4890s | of cards the other player did not and |
4892s | that's why we saw what maybe to some |
4895s | eyes look like a very early concede from |
4897s | Casey but at that point there was no |
4900s | single draw that was going to suddenly |
4901s | Propel Casey back into the game because |
4904s | meteor basically ticked off all the |
4905s | boxes that you have to do except the |
4908s | last one which is kill your opponent uh |
4910s | so it was too far ahead so |
4912s | congratulations there to meeting excuse |
4914s | me uh really good series overall and I |
4917s | think just displaying what these decks |
4919s | are capable of but uh an unfortunate |
4922s | outcome for Casey at the end so miti |
4924s | will be moving on that was just our |
4925s | first match of the day we've got plenty |
4927s | more coming up so don't go anywhere and |
4929s | we'll be right back |
4931s | foreign |
4975s | [Applause] |
4976s | [Music] |
4983s | [Music] |
4995s | thank you |
5006s | foreign |
5023s | [Music] |
5029s | [Music] |
5045s | [Music] |
5048s | foreign |
5056s | [Music] |
5067s | [Music] |
5073s | foreign |
5085s | [Music] |
5090s | [Music] |
5101s | [Music] |
5124s | [Music] |
5134s | thank you |
5135s | [Music] |
5147s | foreign |
5164s | [Music] |
5187s | [Music] |
5204s | [Music] |
5217s | thank you |
5219s | foreign |
5221s | [Music] |
5246s | [Music] |
5269s | [Music] |
5279s | welcome back we are getting into our |
5282s | next match shortly but I have a chained |
5285s | to co-caster for this one subtle welcome |
5287s | to the desk uh how's it going how did |
5289s | you enjoy the first match of the day |
5292s | it was it was a good watch obviously a |
5294s | little bit disappointed I think people |
5295s | have been following house on Esports for |
5297s | quite some time you know that a bit of a |
5299s | Casey fan I always like to see Casey |
5301s | doing well and I think the way that |
5302s | ended up was a was a bit of a |
5304s | heartbreaker but of course nice to see a |
5306s | UK representative marching through the |
5308s | bracket as well you know keep things uh |
5311s | keep things nice and close to home I |
5313s | guess but looking forward to uh seeing |
5315s | uh with that in mind pocket train jump |
5316s | back into the action as well |
5318s | yeah as we'll get to the match shortly |
5320s | but of course one of the highlights of |
5322s | this tournament for me and I think of |
5324s | for many plays overall is just the meta |
5327s | we have found ourselves in thanks to the |
5328s | Hearthstone Titans expansion of course |
5330s | uh like the Titans again we've seen |
5333s | mainly Shaman Mage Hunter I think across |
5336s | the board but hopefully I don't know |
5338s | something changed in the future where we |
5340s | can see a few more of them become more |
5342s | popular but overall I think uh Titans |
5344s | themselves have been uh have been super |
5346s | cool to play with as we talked about |
5347s | yesterday and but also just the Decks |
5349s | that are available in the variety of |
5351s | decks we've seen because all these |
5353s | players are bringing a quite a mixed bag |
5355s | as we're about to check out Salinas next |
5357s | match with pocket train in Hemlock and |
5359s | specifically of course talking about |
5360s | Hemlock and for example that in Rage |
5363s | Warrior yeah very nicely done of course |
5365s | because we have also seen a lot of Rogue |
5366s | but as we know the Rogue card is not a |
5369s | Titan and who would possibly believe |
5370s | that it is because there's just there's |
5372s | just no way uh but yeah I think Titans |
5374s | has been a very well received expansion |
5376s | overall I know we do have a lot of |
5378s | people that follow along with the |
5379s | Esports events aren't necessarily |
5380s | playing the game actively but I do think |
5382s | if you want to jump back into |
5383s | Hearthstone it's a great point to do it |
5384s | especially with the patch coming up soon |
5386s | which is looking like one of the biggest |
5388s | patches in Hearthstone history in terms |
5390s | of the amount of changes it's making to |
5392s | a bunch of different modes so very good |
5394s | time to jump back in but speaking of |
5397s | jumping back in Pocket train jumping |
5399s | back into proceedings now picking up uh |
5401s | trying to pick up another Victory this |
5402s | time over Hemlock uh two slightly left |
5406s | field lineups from these players uh |
5408s | pocket train and a couple of others have |
5411s | gone with the Naga Sith Mage coming into |
5413s | this tournament and uh performed very |
5415s | very well with it overall whereas as you |
5418s | mentioned Hemlock is is cooking with the |
5420s | enrage Warrior so far making it through |
5422s | to this point and we can see a little |
5424s | bit of pocket transaction yesterday with |
5426s | incredibly narrow victory over dreda in |
5429s | the end |
5430s | yeah that was definitely a close one and |
5432s | you see it the stress that pocket trains |
5435s | are going through over the course of the |
5437s | match yesterday uh which was fun but |
5439s | yeah the key one really is this uh uh |
5442s | this major obviously you know rainbow |
5443s | Midge Naga Mage mixture Mage whatever we |
5446s | want to call it uh but piloting these |
5448s | pop-off turns you know how hard it is I |
5450s | know how hard it is but it's certainly |
5452s | easier for the players that are the |
5454s | likes of pocket train Gabby wreck them |
5457s | right the players who have chosen to |
5458s | bring it to this tournament and those |
5460s | turns very difficult to manage but a joy |
5463s | to watch when good players do it right |
5465s | like because you think ah that is |
5467s | possible I'm just rubbish |
5469s | we get a closer look at pocket train |
5471s | right now what a distinguished looking |
5473s | gentleman we're dealing with here of |
5475s | course in um pocket train but yeah I |
5477s | think another Mage Aficionado as well |
5480s | spent basically a whole season last |
5483s | month I believe playing Naga major uh to |
5486s | get those High Legend finishes that are |
5488s | required for the players in this |
5489s | tournament uh it is a deck that kind of |
5492s | offers infinite return on investment |
5494s | right like the more time you put into it |
5496s | the better and better the better you get |
5498s | at it and I don't think there is really |
5500s | an attainable skill cap with the deck |
5502s | that it's possible to reach because the |
5505s | the cap on the deck is that high but |
5507s | certainly the harder you work at it the |
5509s | the more likely you are to get closer |
5511s | and closer towards it and pocket train |
5512s | is one of the few that has put in enough |
5515s | work with the the deck strategy to be |
5517s | anywhere near being able to bring that |
5518s | to a tournament of the standard |
5520s | yeah and then we have Hemlock gonna be |
5522s | his opponent that play really impressed |
5524s | me yesterday and this impressed me |
5525s | overall just with the lineup obviously |
5527s | made it to day two with this enrage |
5529s | Warrior uh one of only two players who |
5532s | have brought it but both those players |
5534s | are in day two and uh which is pretty |
5537s | impressive overall same could be said |
5538s | for you know the uh we talk about |
5540s | hunters a lot with the Arcane Hunter but |
5542s | uh the three players who have brought |
5544s | the beast hunter in the tournament have |
5546s | also made it today too so again maybe |
5549s | these lineups are starting to show uh |
5551s | you know what's overall stronger in this |
5553s | kind of format because it's one thing |
5555s | I'm always interested in the start of a |
5557s | tournament like this is like well what |
5558s | lineups are actually going to be you |
5560s | know get to late day two for example |
5563s | right yeah and are there going to be any |
5564s | themes going in like we said with all |
5566s | the Beast Hunters doing well the two |
5568s | Rune rage was doing okay even with the |
5570s | tree entruits right have actually also |
5573s | been performing pretty well and there's |
5574s | only a few of those as well so I think a |
5577s | huge question of this tournament yes |
5579s | everyone's bringing a mage in one form |
5581s | or another yes pretty much everyone has |
5584s | brought the nature Shaman of course but |
5586s | outside of that it feels less like a |
5590s | fourth deck and more like a what's your |
5592s | third and fourth deck even though a lot |
5595s | of that is gonna be Hunter and Rogue but |
5597s | I do feel like how they finish off after |
5599s | Shaman and Mage is going to be pretty |
5601s | important for the end of this tournament |
5603s | first off I believe it's called subtle |
5605s | Shaman thank you very much I won't have |
5606s | any of this dissension in the ranks over |
5608s | here um I told you I'm gonna call it |
5610s | something different every time I say it |
5612s | fine um yeah and I do think it's the |
5614s | target strategy that has really come |
5616s | into play here because I think some |
5617s | people have come into this tournament |
5618s | saying Target Shaman Mage right like |
5621s | super heavy speaker Stompers everywhere |
5624s | play Rogue get cold near right in there |
5626s | as well like that kind of strategy |
5628s | there's been some people who came into |
5630s | this expecting Druid and have said |
5632s | Target Druids just four decks that get |
5634s | on board super early and hit people |
5636s | harder then Druid can get three ants |
5638s | down even with the fastest drawers that |
5640s | kind of thing |
5641s | um so I think because |
5643s | there's been two predictable decks but |
5646s | it's two Decks that are very flexible I |
5648s | think Mage is an incredibly hard deck to |
5650s | Target which is why I think you see |
5652s | everyone feeling very safe with a deck |
5655s | sometimes when everyone brings a deck |
5656s | that doesn't mean that's a hundred |
5659s | percent the best deck in the format it |
5661s | just means when everyone was prepping |
5663s | this is the deck that each player could |
5666s | not possibly imagine someone else was |
5668s | going to successfully Target four times |
5670s | out of their lineup right right |
5672s | um and that's something that Mage has |
5673s | just because it is so flexible with all |
5676s | the discovers and generation the fact it |
5678s | can play for board it can play for combo |
5679s | it can play hard control and just remove |
5681s | everything your opponent plays for |
5683s | multiple turns super super flexible deck |
5685s | overall but I think you know as you talk |
5687s | about lineups that's really been the |
5689s | Crux of it's been somewhat difficult to |
5692s | kind of find a consistent Target |
5694s | strategy coming into this tournament I |
5696s | think |
5697s | and uh obviously you've been playing a |
5699s | lot beforehand before this tournament |
5701s | but now that we've seen some very high |
5704s | level play of a lot of these games what |
5707s | are your thoughts on the rainbow Mage |
5709s | versus Shaman matchup because like we |
5712s | said pretty much everyone has brought |
5713s | those two decks in combination so we are |
5716s | going to be continuing to see these sort |
5717s | of things throughout the day is there |
5718s | anything that really sticks out do you |
5720s | think one is overly favored do you think |
5722s | there's a you know key priorities like |
5725s | oh if pocket as we can see has Titan on |
5728s | six is he just massively favored that |
5730s | kind of scenario so I think one thing I |
5733s | have noticed about Shaman in this |
5735s | tournament is that when it goes up |
5737s | against very very good players the very |
5739s | very good players are punishing it quite |
5741s | effectively like I think overall Shaman |
5744s | has looked weaker in the tournament than |
5746s | it does generally on ladder because the |
5749s | high level players that are in this |
5750s | tournament kind of understand the gaps |
5752s | and the holes and the weaknesses of the |
5753s | deck |
5754s | um and that's just kind of the way |
5756s | things function right very early on I |
5758s | made a tweet thread sort of giving some |
5759s | tips as to how to beat Shaman largely |
5761s | because I'm selfish and I didn't want |
5763s | the win rate of the deck to go too high |
5764s | that it got nerfed because I wanted it |
5765s | to hang around forever |
5767s | zero engagement absolutely no traction |
5769s | right whereas oh my God I died on turn |
5771s | six this Dirk's broken Nerf 500 retweets |
5774s | immediately right like that's just |
5775s | that's just the way that Twitter I can |
5777s | help you with uh with that sort of stuff |
5778s | if you want something yeah yeah cover |
5781s | those kind of toys no one wants to |
5782s | actually figure out the problem they |
5784s | just want to complain about things so |
5785s | when you get to this level you can see |
5788s | that the the problems with the deck are |
5790s | there and that the gaps are exploitable |
5791s | and suddenly when you just run into a |
5794s | never-ending pile of speaker Stompers on |
5796s | the other side you're having a bad time |
5797s | a lot of the time however |
5799s | to answer the question directly I think |
5802s | this matchup was already favored for |
5804s | Shaman when solid Alibi was two and |
5807s | since solid Alibi went to three I think |
5809s | this matchup has got extremely more |
5811s | heavily favored four Shaman because the |
5814s | one punish the really number one scary |
5817s | thing that Mage can do to beat Shaman is |
5821s | play Elemental inspiration and a solid |
5823s | Alibi in the same turn now when it cost |
5827s | two that was possible right not easy |
5830s | because you still have to live all the |
5831s | way to turn nine which is not the |
5832s | easiest thing in the world now that has |
5834s | to you have to make it all the way to |
5836s | turn ten so you're probably gonna need |
5837s | multiple Alibis to get yourself there in |
5839s | the first place or immense amounts of |
5841s | pressure in the early game to put the |
5843s | shaman on the back foot the entire time |
5845s | Hemlock has had the former of that |
5846s | though with the start here going uh |
5848s | weapon into Cold Case which is kind of |
5850s | the dream start to get on board and |
5851s | start pressuring the shaman yeah so far |
5854s | Hemlock not being ran over by the shaman |
5856s | minions of course we are going to see |
5858s | the on curved Titan from pocket train |
5860s | and likely to go for that card draw but |
5864s | the card draw definitely needed |
5866s | because hemlock's looking okay right |
5869s | like plenty of generation safe's already |
5872s | there no gannon's already there there is |
5874s | a solid Alibi for you know a true |
5876s | emergency mode if you know this Titan |
5879s | and then there's some follow-up that |
5880s | would like signify a combo come in so |
5883s | there are options here for hemlock |
5885s | I believe that was a generated solid |
5887s | Alibi as well so I think there are two |
5889s | extras left in the deck still from this |
5891s | point so that could be a huge difference |
5894s | maker in this matchup |
5896s | and pushing damage right yes Shaymin |
5898s | does have the ability to uh to heal to |
5901s | an extent but still you want to be |
5903s | pressuring you want to be setting this |
5905s | up and maybe stealing a little win |
5907s | especially with the Lexus metamorphosis |
5909s | right like this can be played safely |
5911s | next turn and then even if you if |
5913s | hammock only gets to push one of those |
5914s | to face that's four damage for one |
5917s | manner that's pretty good |
5929s | I feel so strong doesn't it |
5934s | it is I really very very powerful yeah I |
5936s | feel like the shaman Titan could just |
5938s | not have that first spell text and still |
5941s | be very good you can still play it you'd |
5943s | still play it right in every deck |
5945s | it would certainly be in the |
5947s | conversation yeah I it'd definitely |
5949s | still be a very very strong card I think |
5950s | the fact that the the AOE damage goes |
5953s | face as well is so massive right like |
5955s | yeah some just in terms of setting up |
5957s | quick early kills sometimes if you just |
5959s | had like chisel on two and you've swung |
5961s | that face a couple of times and then you |
5962s | do the three damage from the Titan on |
5964s | six like sometimes that's just enough |
5965s | chip damage that you're then able to |
5967s | kill them on the following time with a |
5968s | with a cheeky bio set up so and there's |
5970s | plenty of times where you play this you |
5972s | don't want to play a spell as well that |
5974s | turn |
5975s | and then it dies and it's not like oh no |
5978s | I've lost the game now right it's not |
5980s | like that much worse or you you coin it |
5982s | out because you just need the AOE to |
5984s | survive and then the sale text doesn't |
5986s | work because you've never played coined |
5988s | that term |
5990s | ination |
5992s | Titan on Titan action |
5999s | [Music] |
6002s | no not the uh |
6005s | not the easiest kill here is it |
6008s | not at all no in fact so much so that |
6012s | it's just going to be ignored entirely |
6013s | no Reverb in hand though for hemlock |
6015s | which is the potential good news yet |
6023s | but yeah |
6026s | without crazy Shenanigans going on do |
6029s | you think this is likely to be Secrets |
6031s | uh from him well Hemlock here just to |
6034s | try and um mess things up |
6037s | I would expect so yes I mean the debate |
6040s | you have to have with yourself now right |
6041s | is |
6043s | um so no flash of lightning played |
6044s | however inza has come down the opponent |
6046s | does have eight Mana that is doable |
6048s | right if they have a lightning reflexes |
6050s | in their hand that's a very very |
6051s | possible lethal setup from that point |
6053s | you might feel like you can disrupt that |
6056s | with just Secrets if you get various |
6058s | combinations of explosive rooms ejection |
6060s | counter spell the really disruptive ones |
6063s | um but then you have to consider okay if |
6065s | I go for Secrets does that save me a |
6068s | solid Alibi right can I just press |
6069s | secrets and not press Alibi this turn |
6072s | that way that stretches out my solid |
6073s | Alibi for one more turn it looks like |
6076s | that might be what Hemlock is going to |
6078s | go for here |
6082s | okay fine |
6084s | really wants to protect the safe mm-hmm |
6089s | because this is Sif is pretty much a |
6091s | Titan that you never normally see it on |
6093s | the board for more than one turn one way |
6096s | or the other |
6102s | foreign |
6105s | definitely distracted me |
6109s | but I think for what normally when you |
6111s | see Applause like that it's sarcastic I |
6113s | actually think that's genuine yeah he's |
6114s | like wow good play he's just saying yeah |
6117s | well played like yeah because that is I |
6119s | am sat here thinking honestly that's |
6121s | just really well played from Havelock |
6123s | because this remember you will be able |
6126s | to tell your grandkids where you were |
6128s | when not only did Sif stick on board but |
6132s | no Gannon is able to go for the third |
6134s | ability whilst also sticking on board in |
6138s | the same game of hearthstone hey yeah |
6141s | and I have to just to rewind back to the |
6142s | previous turn as well I completely is |
6145s | like in my head when norgan has been on |
6147s | board for a turn it's used enemy cards |
6149s | cost more already |
6151s | but yeah because it was used for damage |
6154s | it was absolutely the right play like I |
6155s | just completely lost track of which |
6157s | abilities were being used I think this |
6158s | is absolutely the right line from uh |
6161s | Hemlock With the Enemy cards |
6163s | yeah with the Sith 100 I think if it |
6166s | wasn't going see if we could discuss |
6168s | right but I think with the safe yeah |
6170s | couldn't agree more explosive room for a |
6172s | casual nine |
6176s | laughs |
6180s | wow |
6182s | okay good news pocket that is all the |
6184s | disruption dealt with it's all good |
6186s | you're fine |
6187s | lightning bolt for the surf |
6191s | but that's |
6196s | absolutely obliterated but I still don't |
6199s | think it's looking great is it |
6202s | you see what I mean though like if we |
6203s | rewind past the dumb thing I was talking |
6205s | about where I forgot which norgan |
6207s | abilities we use and go all the way back |
6208s | to the really smart thing that I was |
6210s | staying and saying at the start of the |
6211s | game this is a good player picking apart |
6214s | holes in a deck right like that's that's |
6216s | what's Happening Here Hemlock is just |
6218s | doing making smart Hearthstone plays |
6221s | um that's really disrupting pocket turn |
6223s | after turn and not really allowing |
6225s | pocket to to play the game on the other |
6227s | side I think it's very very |
6228s | intelligently done so far from hemlock |
6232s | a solid amount of damage here as well |
6234s | with the metamorphosis and the icy Touch |
6236s | now to help out as well |
6238s | how much is it actually 4 8 11 12 16 |
6242s | with this |
6244s | yeah because the two would have to go to |
6246s | the taunt right |
6250s | okay sure |
6259s | nice play there it looked like a uh |
6263s | interesting choices with overkilling the |
6265s | totem to do two to face but of course |
6267s | there's the freeze to stop the weapon |
6268s | swing coming down which stops a totem |
6270s | which then helps reduce that bowel |
6272s | luminescence |
6274s | and pocket the old shrug |
6289s | what a game |
6291s | really really well played there from |
6293s | hemlock I think um |
6295s | it's been I don't know if I've ever seen |
6298s | plays be so obviously impactful to a win |
6302s | I know that's that's not like a really |
6304s | weird sentence maybe it just is but yeah |
6306s | I feel like that one-two punch from |
6308s | hemlock was just just removed pocket |
6312s | from the game it was it seemed quite |
6314s | polite to just be like okay there's a no |
6317s | gun okay they're safe now step away sir |
6319s | you know because it's just like right |
6321s | pocket and you saw him clap shrug a lot |
6324s | as well because like what am I supposed |
6326s | to do I've just been pushed out I think |
6328s | very very well played there from hemlock |
6330s | are really impressive and I think you |
6333s | start to see part of the reason why uh |
6336s | norgan's come back into Mages as well |
6338s | because that ability to Tempo swing the |
6342s | bodies uh in that situation from from |
6344s | One Titan to the other and just take |
6346s | back the board like if you can land the |
6348s | Mage Titan on an empty board against |
6350s | Shaman They Don't Really interact with |
6352s | the 3-8 from hand but in a particularly |
6354s | favorable way right they would have to |
6356s | be having some kind of pop-off turn half |
6358s | pop-off turn or have like pre-loaded |
6361s | fish in hand already right like just |
6363s | having it and that they're not playing |
6365s | already and even if they soak a |
6366s | lightning bolt that's kind of a victory |
6368s | right |
6370s | but you really start using natural |
6372s | copies of lightning bolts or uh Crash |
6375s | from your hand you're then putting more |
6378s | of your eventual lethal in the fate of |
6380s | the Gods of having to then ReDiscover |
6381s | those specific cards from lightning |
6383s | reflexes when you when you play them on |
6384s | your pop-up turn so anytime you can suck |
6387s | one of those cards out of your |
6388s | opponent's hands that's an absolute win |
6389s | and I think for most decks more |
6391s | mid-rangey decks it's trying to get |
6393s | lightning bolts out of hand on five |
6394s | fives and Titans and those kind of |
6396s | things whereas decks like Hunter |
6398s | sometimes it's more like get the crashes |
6399s | out of hand because you have to demand |
6401s | that yeah AOE early on your whiteboard |
6403s | like your wild spirits and that kind of |
6405s | thing but that yet again it's just |
6406s | another thing that you can try and do to |
6408s | punish the shaman overall and even going |
6410s | on about nor Cannon again I think uh I |
6412s | think I'm interested in the previous |
6414s | match but I think the two times I've |
6416s | cast meti he actually won with the |
6418s | norgan Reverb combo right it wasn't the |
6421s | Sith combo it was just his loads of |
6423s | damage from norgan so again just having |
6425s | that |
6426s | um in the back pocket and having it be a |
6428s | flexible tool and again I I think that's |
6430s | the strength of Titans or at least you |
6432s | know the Titans that are being Mass |
6434s | played let's say uh is that they are |
6436s | fairly flexible and it's not just this |
6438s | Titan does this one thing right |
6441s | um this Titan uses many words so let's |
6443s | get into game two pocket train gonna |
6446s | still be on that shaman on the top and |
6448s | then Hemlock jumping onto the enrage |
6450s | Warrior uh super excited again to see |
6453s | how this performs because yeah we saw |
6454s | this do very well yesterday when uh it |
6457s | was us casting this right |
6458s | yeah I think so yeah yeah so I do very |
6461s | very well indeed |
6466s | extractors the speaker Stompers are the |
6469s | the clutch addition to this deck overall |
6471s | I think to make it big in this |
6473s | tournament because I had a little bit of |
6475s | experience playing Shaman in this |
6476s | matchup early on |
6478s | um and it just felt like the warrior |
6480s | just took a little bit too long to do |
6482s | anything truly threatening most of the |
6486s | time I understand they have some drawers |
6488s | that can go early minions into uh imbued |
6491s | ax and then start pumping up a board of |
6493s | injured minions to very high stat totals |
6495s | very quickly but those are quite Niche |
6497s | straws for the deck overall like more |
6499s | commonly it's like playing some chorus |
6501s | Rifts early right and juicing up the |
6502s | hands and then the the big threats don't |
6505s | really start coming down till turn five |
6506s | and turn six onwards by which time |
6509s | you've kind of given the the shaman too |
6510s | much time to to gather pieces and yeah |
6513s | stabilize |
6515s | but if you can use speaker stomper to |
6518s | bridge those gaps to to give you that |
6520s | extra turn or two that you need to |
6521s | survive with your you know if you |
6522s | finally built your first really big |
6524s | imposing board on turn five turn six |
6526s | turn seven and you can then drop the |
6528s | speaker stomper to back that up and |
6529s | block the lethal on the other side I |
6531s | think that might just be the missing |
6532s | piece of the puzzle uh to help it out in |
6535s | this matchup against shaman |
6539s | in our pocket trying to uh I think just |
6541s | working out what the next few plays look |
6543s | like especially with the extractor on |
6545s | board |
6546s | yep it's always a little yeah tricky a |
6548s | little bit scary |
6550s | lots of things to consider here right |
6552s | like whether a value bump is worth it |
6554s | while it's still sitting as a one-two uh |
6557s | whether you um if Buffs happen like how |
6561s | do your fish trade into various Buffs |
6563s | rights that could be being played here |
6565s | on certain points like so many things to |
6566s | think about as well as the and even like |
6570s | yeah is there a world where you actually |
6572s | just don't play Fish to do trades and |
6574s | leave the two one fours as one Falls |
6576s | right and like just starve them a little |
6579s | bit yeah yeah absolutely |
6581s | as we can see in fact did happen |
6585s | oh that's a card I don't know if you've |
6587s | noticed you're jamming |
6590s | it's a card |
6591s | certified Hearthstone card right there |
6598s | it's so good it essentially bricks your |
6600s | entire next time I mean it kind of |
6601s | doesn't actually because you still have |
6602s | imbued ax it's just you don't get to |
6604s | play the Riff on curve which usually |
6606s | feels so powerful but yeah I think this |
6607s | makes the most sense |
6609s | do you think there's a world where with |
6611s | potential levels of Buffs that this |
6613s | stumper just gets played as a very very |
6615s | large boy it may well because indeed you |
6619s | just see inter come down now and it's |
6621s | like well this stumper gained what um |
6623s | again only the one buff right |
6626s | yeah one buff sorry |
6628s | two it's one one in one minion got |
6630s | injured but there's two animes on board |
6631s | soon oh sorry sorry yes yes |
6635s | because there's a world where that just |
6636s | gets curved out and it's like let's go |
6647s | this is pretty threatening there are the |
6649s | fish of course there is bioluminescence |
6650s | there but there's not a lot of anything |
6653s | else the crash doesn't look like it's |
6656s | gonna be able to do enough soon enough |
6658s | with the lack of cheap spells |
6662s | right |
6664s | no way currently to |
6667s | reasonably overload to activate the Flow |
6670s | Rider either which is very annoying |
6673s | is not happening yeah the old uh |
6677s | overdraft into overdraft trade first |
6679s | just hurts and yeah pocket trades just |
6682s | like yeah I'm just gonna have to |
6684s | it just has to be done it's a lot |
6687s | it's other damage |
6689s | and look at this surely it's stomping |
6691s | time surely it's stumping time so big |
6694s | trade stomp go |
6704s | this would have been on the board 10 |
6706s | minutes ago if this yeah |
6709s | exactly how big it is right is it so big |
6712s | that it just straight up represents |
6714s | lethal next turn in which case yes it's |
6716s | slammed on the board so I'm gonna assume |
6717s | it's not that big already in which case |
6720s | if pocket has one more turn to live what |
6723s | you don't want to do is play speaker |
6724s | stomper this turn |
6726s | don't then immediately have lethal and |
6729s | pocket trains turn is play flash of |
6731s | lightning pass |
6733s | right and then he can play that through |
6736s | speaker absolutely no problem yeah you |
6738s | don't kill them the next turn and then |
6740s | they vote EKG well when this yeah wears |
6742s | off on the other side yeah it's true I |
6745s | guess I just the the other options for |
6748s | this turn do not feel like fantastic |
6750s | Alternatives and then |
6752s | Bridge riff is in there right |
6757s | good restraint I guess though from |
6759s | hemlock going to your point Sol because |
6762s | again I don't think was it plus four |
6764s | plus five I know it's eight I think |
6766s | maybe I can't remember it's definitely |
6769s | big yeah |
6774s | oh |
6777s | gotta take the flash I imagine I don't |
6779s | text Prime audio okay sure just wants to |
6781s | remove the power yeah my issue with this |
6784s | is that you then lose your nature |
6785s | discount so your pop-off turn is kind of |
6788s | over at this point but it is he worried |
6791s | about |
6792s | is he what about Olga potentially |
6796s | yeah because you can see that seeing the |
6798s | minions come out he knows there's a |
6800s | minion in hand probably that's a |
6802s | gigabuffed and if that is all great then |
6804s | those two minions hitting face plus Olga |
6806s | are gonna uh create a bit of a bad time |
6809s | for pocket train very fair |
6814s | might look Hemlock I'll let you off last |
6817s | turn |
6818s | show me how big the meaning is yeah I do |
6821s | just want to know exactly how big it is |
6823s | and we'll be able to make much more |
6824s | informed and Flash has been played from |
6827s | pocket right so like there's also that |
6830s | element too |
6833s | wait was a flash played |
6836s | oh no sorry sorry it was the Discover |
6838s | wasn't it I'm an idiot yeah yeah yeah I |
6840s | always get those mixed up it was offered |
6843s | both times and both yeah discovered but |
6845s | and turned down both times I and I |
6847s | always just get it mixed up just because |
6848s | they're both blue |
6850s | yeah |
6852s | and this is great recognition from |
6854s | pocket great foresight taking sort of |
6856s | somewhat unconventional cards a |
6858s | primordial wave and the five four rushes |
6861s | not really kind of considered the |
6862s | premium options a lot of the time but |
6864s | the combination of doing those things |
6866s | now means the pocket train is just a |
6868s | head-on Tempo and if pocket trains are |
6870s | head on Tempo this speaker stomper is a |
6872s | lot less impressive than it would be |
6878s | there's no way this was a winnable game |
6880s | right pocket train can't win this game |
6882s | of hearthstone that doesn't make any |
6884s | sense in my head pocket train is one of |
6887s | the players that I would always struggle |
6888s | to say can't win |
6891s | um because I never truly believe a |
6893s | playlight pocket is out till they're out |
6895s | but I |
6900s | I just don't know and again if we keep |
6902s | going back to it depends exactly how big |
6904s | this is but there's the timing of the |
6907s | effect from stumper but I just can't get |
6910s | it past the fact that maybe it should |
6912s | just come down soon because it's a big |
6914s | thing I know it's really big who cares |
6917s | about It's ability it's a big boy |
6919s | um |
6922s | now this turn doesn't look |
6925s | oh 12 12 yeah |
6931s | so it definitely did not represent a |
6934s | lethal setup on the turn I was debating |
6936s | no not on the first time for sure now |
6938s | yeah |
6941s | definitely the question was more last |
6943s | turn right like was that better or not |
6945s | but still this is dangerous with the |
6947s | Phoenix's huh |
6950s | what |
6951s | are we gonna see the rare M20 the old |
6955s | twins that twins |
6962s | and now there's just a Titan on the |
6964s | board that needs to be dealt with and |
6966s | also a million burst opportunities in |
6969s | hand |
6970s | forever for pocket train and only 18 |
6973s | Health on Hemlock |
6977s | that's Olga though |
6981s | how much does this stuff cost in reality |
6983s | so we've had there's an inza plate so |
6985s | the ferals will cost two each and the |
6988s | BIOS on three next turn yep so you can |
6991s | go feral feral for four minions bio on |
6993s | them for seven and then bolt bolt crash |
6996s | will be free |
7000s | and looks correct to me so that is |
7004s | exactly 18 damage as I counted there's |
7006s | also well there's even more right well |
7009s | okay well I'm presuming the Titan dies |
7011s | yes |
7012s | don't worry about it you're fine yeah I |
7015s | was gonna say there's a lot of damage |
7016s | yeah |
7018s | [Music] |
7027s | I'm sorry it's double ferals as well I |
7029s | said double barrel is an encountered |
7031s | single ferals it's a lot more than 18. |
7035s | oh yeah cause I heard you say four I was |
7037s | like right yep that makes sense |
7039s | Titan of course down but Pockets nodding |
7042s | no no no no no no no no no no this is |
7044s | fake this wasn't a winnable game of |
7046s | hearthstone I don't believe it I |
7047s | actually don't believe it well I'm |
7048s | afraid to tell you salt and the rule |
7050s | state the first player to kill the other |
7052s | wins the game of hearthstone and it |
7054s | looks like pocket yeah I'm applying the |
7056s | uh the old Caster rule of if a good |
7059s | player starts locking in plays it's |
7062s | lethal not even gonna bother counting |
7064s | yeah don't care what the numbers are |
7066s | it's lethal pocket evens the series up |
7069s | and what a game if there were I think if |
7072s | there was a game all weekend so far that |
7074s | I didn't think was gonna go the other |
7076s | way it was this one because it looked so |
7079s | good for hemlock Double Anime extractors |
7082s | the um the stomper available sort of as |
7085s | and when required I suppose it looked so |
7089s | so good the pocket managed to turn it |
7091s | around and I think the big question will |
7094s | be let's rewind and not the first turn |
7097s | but look at the second turn that the |
7100s | stumper could have been played again I |
7102s | can't remember exact board States and |
7104s | everything but that's what I'm saying we |
7105s | look at the tape afterwards but then but |
7107s | I think that's probably the single |
7109s | biggest question from hemlock side about |
7112s | that game |
7113s | I think honestly Hemlock will be mulling |
7115s | over both of those turns very heavily in |
7117s | his mind so let's say on the first |
7119s | instance let's say it was a 10 10 right |
7121s | I can't entirely keep track of Health uh |
7123s | how many Buffs happened after that to |
7126s | then turn it into a 12 12 before it got |
7128s | played |
7129s | um so as discussed that wouldn't have |
7130s | represented lethal immediately so you |
7132s | would have then been kind of conceding |
7134s | the game to that flat back two turn |
7135s | flashlight that I was talking about but |
7137s | that's a very specific hand that your |
7140s | opponent has that you're writing them |
7141s | credit for right like it's also a 10-10 |
7144s | yeah a flash of light in the hand plus a |
7146s | bioluminescence and some cards to kill |
7148s | you on the following turn right like |
7149s | that's a pretty specific combination of |
7151s | things |
7152s | um and your your trade deal that you're |
7154s | offering for that fear of them having |
7156s | that hand is not playing a 10 10 on the |
7158s | board which |
7159s | yeah it's it's it's certainly debatable |
7162s | for sure I thought it's kind of gave you |
7163s | the the merits of at least the thing of |
7165s | what I thought the thinking would be |
7167s | behind it because I'm sure a lot of |
7169s | people are looking at that going |
7170s | I mean I'm with Raven it's a 10 10. why |
7173s | isn't it on the board right and it's not |
7174s | it's not |
7176s | but I think there is a debate there to |
7177s | be had but certainly if Hemlock now goes |
7180s | on to lose this series if he comes back |
7182s | and reviews the games I think that might |
7184s | be a moment that's potentially keeping |
7186s | him up late at night yeah it could be |
7188s | stinging a little bit in the future but |
7190s | pocket train as I said does even the |
7191s | series up we've got Demon Hunter and |
7193s | Mage on one side and with that Warrior |
7196s | and the Beast Hunter on the other and |
7198s | again it just obviously these bands are |
7199s | a little bit different as well because |
7200s | Hemlock does have shame and it's just |
7202s | banned out but look at these like lineup |
7205s | fights right I kind of like it where it |
7207s | is just different archetypes we've seen |
7208s | a lot of mirrors of course with the |
7210s | shaman and Mage but like I said earlier |
7212s | outside of that I think the way the |
7214s | players have approached the the |
7215s | tournament and built out these lineups |
7217s | with a pretty different decks a lot of |
7219s | the time is pretty exciting so let's get |
7221s | into game number three Hemlock gonna |
7224s | stay on the warrior the bucket train |
7226s | jumping over to the outcast Demon Hunter |
7230s | foreign |
7237s | ER and a molecular in there but doesn't |
7240s | really end up with the fast start that |
7242s | he was looking for really which is gonna |
7244s | if anything give Hemlock the opportunity |
7246s | to get on board first and I think if |
7248s | Hemlock managed to get on board first in |
7249s | this matchup then that is going to spell |
7251s | incredibly bad news for pocket train and |
7253s | that is a crucial card in the matchup |
7256s | now picked up for hemlock as well yeah I |
7259s | was going to ask you about this so in |
7260s | this matchup again I'll be honest not a |
7262s | matchup I've ran too many times |
7264s | um but how important is it for the |
7267s | outcasts do you want to get on that |
7269s | board because they do have a lot of Rush |
7272s | minions to be able to fight back or are |
7274s | the rush minions just simply not big |
7276s | enough in general to deal with the |
7277s | warrior yeah that's the issue right is |
7281s | ideally if you're going to win this game |
7283s | for the Demon Hunter side you want to be |
7284s | the one going one two three four with |
7286s | minions and then your opponent has to |
7289s | have the swing turn with the jam session |
7291s | or whatever it is to clear the board |
7292s | right and you need to Panic them into |
7295s | doing that so they can't wait long |
7297s | enough to also get an animal extractor |
7299s | down right so they don't actually get |
7300s | paid off to go alongside that yeah what |
7303s | pocket train was almost faced with was |
7305s | the absolute nightmare scenario where |
7307s | Hemlock was just building a board of |
7309s | minions like essentially like playing a |
7312s | wild pyromancer and having it stick to |
7313s | the board right like how do you develop |
7315s | into that as an aggro deck it's almost |
7317s | impossible to do but pocket picking up |
7320s | the dream minion with the Chow off the |
7321s | top to be able to answer that on the |
7323s | other side |
7324s | yeah Hamlet doing what they can now does |
7326s | have this egg available to start beating |
7328s | some up and the ever important verse ref |
7331s | uh coming out here to be able to clear |
7333s | up the you know the biggest threat on |
7334s | the board by far |
7337s | Clive tar into Spectra though he's not |
7339s | looking too bad |
7347s | it doesn't achieve a great deal |
7349s | immediately though no sometimes you've |
7352s | got to plan for the future that's why |
7353s | people always ask about five year plans |
7358s | I've never done it personally but I've |
7360s | heard it's cool |
7362s | yeah I kind of respect this honestly |
7367s | the deck doesn't necessarily play wave |
7370s | after wave of minions right in Rage |
7372s | Warrior on the other side they have very |
7373s | few minions in total so Pockets just |
7376s | rely on the beef |
7378s | I'm investing a million Health here with |
7381s | the death row going off from the Chows |
7383s | and everything else |
7384s | double tanking potentially weapon hits |
7386s | into a minion but I might just be able |
7389s | to swing that investment into clearing |
7391s | the board and Landing some minions of my |
7392s | own which uh pocket's really gonna have |
7394s | to do because oh okay what was the |
7397s | alternative right like eight damage to |
7399s | face so the Warriors at 21 instead of 21 |
7401s | and you don't have a board like who |
7403s | cares at that point no it's not getting |
7405s | you anywhere |
7407s | and at least if pocket train goes on the |
7409s | offensive like in the near future like |
7411s | next turn then that's something right |
7413s | like he can actually make a Hemlock try |
7415s | and focus on clearing and not uh |
7418s | Trucking power on board himself |
7421s | that ramonia though I think will give |
7423s | Hemlock pause here to start thinking |
7426s | about long-term game plans because as |
7428s | mentioned pocket train has just taken so |
7430s | much damage yeah this is like a two |
7432s | remoria swing win right exactly uh like |
7435s | pocket train kind of needs to generate |
7438s | some i-beams or something or just pray |
7439s | that both Olga and ramonia stay in the |
7442s | deck ideally because it just doesn't |
7444s | really have the health total to play |
7445s | with right now |
7450s | foreign |
7463s | ER extractor because they both |
7466s | do similar things in a weird way right |
7471s | yeah there's also some |
7473s | weird things about like the double one |
7475s | line do you even use the location this |
7478s | time because you can just save it |
7481s | attention |
7482s | yeah yeah no exactly because you've got |
7484s | it for the turn after right and then you |
7486s | skip on six and then you want you really |
7488s | want to have it on seven yeah yeah |
7489s | that's what I was thinking and you just |
7491s | use it because it just kills a two one |
7493s | one less thing to be scared of like hell |
7494s | very you're about right it's just like |
7496s | just yep get rid of the board and then |
7498s | survive one more turn is the plan here I |
7501s | think for hemlock yeah fine |
7506s | yes outside the face outside uh and |
7508s | wallabies |
7512s | clear this up as well |
7515s | so Amber's available here for hemlock |
7517s | this turn as well |
7524s | Pokemon says okay that's my board |
7534s | second some Fury so huge though he's |
7536s | gonna have to drop the Embers it doesn't |
7538s | actually achieve anything |
7540s | that is very very very bad news with |
7543s | those taunts oh those buses |
7547s | yeah |
7550s | Rush the stage can find the health area |
7553s | oh and it does okay I was guaranteed |
7555s | actually with the only one draw being |
7557s | left in the deck |
7558s | numbers |
7559s | lethal question mark |
7562s | how much is this actually yeah |
7564s | it's looking close oh it's late though |
7567s | right oh it's a million yeah there's two |
7568s | Rush minions here left remaining on the |
7570s | board it's infinite damage yeah |
7571s | absolutely |
7574s | it's so close and the thing for him like |
7578s | you can see the shake of the head I |
7580s | think Hemlock hemlocks like three-step |
7582s | plan there or three turn plan I suppose |
7585s | um was perfect right the setup was |
7587s | exactly what I think he should have done |
7589s | he killed off the tomb with the location |
7590s | there was the turn off but built up |
7592s | taunts and built up a bit of a board |
7594s | just to basically say if you just don't |
7597s | hell very me you just won't push |
7599s | anywhere near enough damage then remoria |
7601s | drops down Bank game over so that looked |
7604s | very good to me but then how varia comes |
7608s | out with a board that wide and you just |
7610s | that's what I said you're just dead |
7611s | right if you see how very in a full |
7613s | board it doesn't really matter what |
7614s | health you're on you're just dead |
7616s | yeah I failed to account for the fact |
7618s | that there was two Fierce Outsiders |
7619s | played on the previous turn like in my |
7622s | head I was visualizing it as Wayward |
7623s | sages that came down but yeah with the |
7625s | fierce Outsiders getting buffed as well |
7626s | with the attacks I want to flip that on |
7628s | its head though because I want to give |
7629s | massive credit to pocket train for |
7631s | winning that game essentially pocket |
7633s | trains distinct lack of self-respect has |
7635s | enabled him to win that game right |
7637s | because most people 99 of even seasoned |
7642s | Hearthstone players on that turn where |
7644s | glavtar was equipped would have said no |
7647s | I have way too much self-respect to sink |
7650s | all of this damage into an egg that's |
7652s | still gonna death rattle into another |
7654s | Minion that's been left on the board the |
7656s | next turn poggy goes no I I see the |
7659s | future of this game I have a five-year |
7661s | plan and my Five-Year Plan is to go down |
7663s | to like 10 HP clearing this board with |
7666s | my weapon and my Chows taking infinite |
7668s | damage and that once I've got that clear |
7670s | board once the Warriors run out of |
7672s | minions which is great match-up |
7673s | knowledge as well right against a pretty |
7675s | fringe deck to under understand that |
7677s | after wave one of minions Wave 2 doesn't |
7679s | automatically come from a warrior they |
7681s | don't necessarily play that many minions |
7683s | in the deck so if I can clear this first |
7685s | wave of minions and then I can stick up |
7687s | all myself this is my best chance use my |
7689s | health as a resource don't just go |
7691s | straight face because I'm the aggro deck |
7693s | supposedly like I think two games in a |
7695s | row now the shaman and the uh and that |
7697s | Demon Hunter game two really really |
7699s | incredibly well played games by by |
7701s | pocket train and then the remaining one |
7704s | tick on the scoreboard I think was an |
7706s | incredibly well played Mage game by |
7707s | Hemlock so we're watching a fantastic |
7709s | series of hearthstone right now it's |
7712s | absolutely great I enjoy I really |
7713s | enjoyed casting Hemlock yesterday and |
7715s | it's the same again now uh we obviously |
7717s | know pocket train we know what he's |
7718s | capable of and I'll tell you now if I |
7720s | was Hemlock and look at the scoreboard |
7722s | I'm like right what's that last deck oh |
7725s | God it's the Mage oh no you know I would |
7728s | be worried because if there's one deck |
7730s | you don't want to be the leftover one |
7731s | I'd sit there thinking I wish pocket |
7734s | wasn't playing this deck |
7735s | if I was Hemlock I'd be looking at this |
7739s | scoreboard going how am I losing it now |
7742s | like I played out of my mind game one |
7744s | and got one nil up and then I played a |
7747s | game against Shaman we should have been |
7748s | unusable because I just went Double |
7749s | Anime extractor into a 12-12 speaker |
7752s | stomper in my hand against Shaman how is |
7754s | that a losable game of hearthstone and |
7756s | then game three I drew double Sun Fury |
7759s | double Embers against the token deck how |
7761s | is that a losable game of Hearthstone |
7764s | I think the worst part is I don't think |
7766s | hemlocks played badly at all it's just |
7768s | one of those things right I think |
7770s | Pockets just it's a wit rare wriggled |
7772s | out of these situations very very well |
7774s | but let's get into it this could be the |
7775s | last game of the series we could be |
7777s | seeing pocket move on uh into the uh the |
7780s | the top four but Hemlock still got |
7782s | plenty of fight left pocket getting off |
7784s | to a decently aggressive opening but |
7787s | does have access to this siren and I |
7790s | guess here's my question soul |
7792s | what does hemlock have to do to deal |
7795s | with a spike lash turn like what's the |
7798s | way Warrior can can deal with this does |
7800s | he have to just be super ahead already |
7802s | or is there actually ways to fight back |
7804s | after a full Board of spite large it |
7807s | depends on the turn right so pocket when |
7811s | uh slitherspoon won so Hemlock might |
7814s | look at that and go okay they went slow |
7816s | the spear for Tempo which means maybe |
7817s | the Naga turn comes a little bit later |
7819s | if they have spite lash siren if you get |
7821s | to that point then Olga can be your |
7823s | solution to just about any problem right |
7825s | if you're able to get that to a big |
7826s | enough size however you can see with |
7828s | pocket's hand Slither spear on one |
7830s | wasn't even really a consideration |
7832s | because there's a school teacher and if |
7833s | School teaching can be played on four uh |
7835s | that generates the one Mana naga in your |
7837s | hand to be able to go off the following |
7838s | term with siren anyway so right honestly |
7841s | I think the bigger concern for hemlock |
7843s | is not how do I uh counter the the siren |
7847s | turn if it happens because that's really |
7849s | really difficult to do I think it's just |
7851s | more so can I put enough pressure on the |
7853s | board that I can potentially steal this |
7856s | game away from my opponent before |
7857s | they're able to get them |
7860s | well let's see first off there's an egg |
7862s | and a dream here from hemlock planning |
7864s | on a lot of pressure but as you said |
7865s | school teacher is going to come down and |
7867s | now Hemlock at least will be thinking |
7870s | about it right once you see the school |
7872s | teach you like okay what if they have |
7875s | spite lashing coin and uh and the Naga I |
7880s | don't even need it it's going into five |
7881s | this is the natural term yeah I I was |
7883s | meaning coin is just extra juice |
7884s | basically but he knows I've got the coin |
7886s | of course but it's mainly just yeah what |
7887s | if that's bite lash is there |
7892s | because the coin just helps smooth out |
7894s | the awkward Naga drawers a lot of the |
7896s | time as well right it does yeah |
7900s | oh okay another one |
7903s | options Galore |
7905s | and headlock looks like he is sick of |
7908s | this |
7909s | already it's barely even started because |
7913s | future he knows what's happening right |
7915s | he's seen siren played he knows he's got |
7917s | a good five minutes yet before he gets |
7918s | to do anything |
7921s | [Music] |
7923s | yeah real quick just trying to pick up |
7925s | on things that are important while this |
7926s | is happening which is hard to do Zola on |
7929s | the two Mana Naga there a lot of people |
7930s | I think instinctively will uh Zola their |
7933s | spite lash siren and if they're thinking |
7935s | about popping off they'll probably Zola |
7937s | the one man Onaga because that feels |
7939s | better in their mind right you cheat |
7940s | more Mana with a one Mana Naga |
7943s | um pocket trains specifically going for |
7945s | the two manonaga instead in a situation |
7947s | where that can actually find you more |
7949s | spells still to keep on going |
7951s | recognizing that the hand was running |
7953s | dry on playable spells that you actually |
7954s | wanted to commit this time yeah and it |
7957s | looks like that was a turn where pocket |
7960s | was like I guess because it was just |
7962s | played one million cards hex was played |
7964s | to remove the egg threat there's a |
7966s | counter spell and a something as the |
7969s | second secret I'll be honest I apologize |
7971s | I don't know what that second secret is |
7974s | um and there's just a lot of stuff and a |
7976s | second Spike lash to just go again next |
7978s | turn if bucket needs to him block is in |
7981s | trouble |
7982s | it's just the raising of the hands like |
7984s | uh leave concede yeah I guess that was |
7989s | my turn |
7994s | foreign |
7998s | yeah of course kill the siren over the |
8000s | 8-3 because the A3 is fake not actually |
8002s | a real minion in that position it's |
8004s | going to go back down to one on the |
8005s | previous on the following turn anyway I |
8007s | like this as well because again it would |
8010s | be very easy to auto part and say okay |
8012s | try and spite lash or something again |
8013s | right whereas it's like no just clear |
8015s | the board and as you mentioned it |
8018s | Hemlock isn't guaranteed to just refill |
8020s | or be able to clear the board themselves |
8022s | so yeah just clear the board push damage |
8025s | face there's still a spite lash and |
8027s | there's only going to be more options |
8028s | going forward uh as you wait an extra |
8030s | turn |
8037s | incredible drawer off the top for him I |
8040s | mean I'm not saying he's in a good |
8042s | position of course but um actually |
8044s | having learned my lesson from being |
8046s | burned yesterday was remembering that |
8048s | there was an invisible secret that's why |
8049s | I called it out straight away yeah |
8053s | but yeah this this is not great but not |
8056s | completely dead because this Olga is |
8058s | playable |
8059s | precisely yeah I think in an alternate |
8063s | reality Hemlock would be like okay you |
8065s | know what like opponent is 16 I'm alive |
8068s | I'm not gonna die immediately this turn |
8069s | probably |
8071s | um and I still have a potential charge |
8073s | minion in hand with double location that |
8075s | I can go face with now you can't I'm |
8077s | afraid because uh pocket train has |
8079s | generated a second objection already so |
8082s | that is not gonna happen anytime soon |
8087s | and this is just Hemlock slipping and |
8089s | slipping right like there's nothing |
8090s | Pockets just pushing him out of the game |
8092s | also must probably frustrating that the |
8095s | uh |
8102s | true yeah |
8103s | because that's just gonna push nice |
8105s | amounts of damage the blizzard picked up |
8107s | I really like from pocket because it's |
8109s | like well what's the worst case Hemlock |
8111s | just dumps a big board well great man |
8114s | just blizzard it away |
8118s | foreign |
8119s | using his time on his opponent's turn I |
8122s | believe counting spell schools now right |
8123s | now not necessarily counting you can see |
8125s | from the wisdom in hand how many you've |
8126s | played we're just making sure he has |
8128s | saved in his head which spell schools he |
8131s | has played so that if he's playing a |
8133s | lightning fast siren turn he can then |
8135s | assess any spell schools that get |
8136s | generated on the fly right oh cool |
8138s | that's that's nature I haven't played |
8139s | nature yet we'll play that one or |
8141s | whatever that kind of yeah I will say |
8142s | the spite lash turns from players such |
8144s | as pocket Gabby so on I would love if we |
8147s | had like a magical extra Vision where we |
8150s | could actually just view pocket doing |
8152s | the turn you know and you just see at |
8154s | his speed you know not spectator but |
8157s | he's the actual him piloting the turn |
8159s | because it's so fast the decision making |
8161s | is like point zero zero zero one seconds |
8164s | per decision it's crazy |
8173s | InstaPic from Discovery |
8176s | honestly our Engineers work so hard to |
8179s | get discovers working for day two and |
8180s | then pocket train picks too quickly |
8183s | selfish yeah how dare this |
8188s | anybody |
8194s | are we in poly jelly territory |
8204s | and every time every turn now for the |
8207s | last few Hemlock must just feel like |
8210s | right more secrets to deal with and my |
8213s | cards aren't that good for dealing with |
8214s | secrets so uh I guess here we go it's |
8217s | gonna pick up the stomper though that's |
8219s | something if it gets |
8224s | it's like damage on the I mean there is |
8227s | an eight damage on the other side of the |
8228s | board I guess and I guess if you do get |
8230s | to stick a stomper there may be enough |
8232s | spells can't be casted was the objection |
8235s | played or it wasn't naggling right |
8239s | it was played the the second yeah yeah |
8241s | the objection the second objection was |
8243s | from um a secret the first objection was |
8246s | from an arguing yes does not know this |
8249s | is objection right correct yeah yeah |
8251s | okay |
8253s | let me get Bridge riff we'll be able to |
8256s | do something here |
8260s | Okay so |
8262s | try and kill one of the minion threats |
8264s | it's gonna quickly be freezing trapped |
8266s | back to the hand but still it's |
8268s | something torn on the board something |
8270s | for Hamlet to try and hang on |
8272s | ships the ax to the face |
8276s | and this should be fairly |
8278s | straightforward from this position you |
8280s | would imagine you can pretty much just |
8282s | uh play your siren and keep casting |
8284s | spells until your Slither sphere is |
8286s | lethal right like you don't really have |
8287s | to overthink it much further I was gonna |
8289s | say just keep casting spells until your |
8290s | opponent just Falls over exactly just |
8293s | keep doing things until they die |
8300s | yeah the flame goes off their nagaling |
8302s | as well is going to help out thanks a |
8304s | bit of damage too |
8308s | yeah and there's the shake and that's |
8310s | why I mean Pockets already locked in the |
8311s | turn it's already happened it's already |
8312s | lethal and pocket train not only takes |
8315s | game four but takes the victory overall |
8317s | on this series gonna be happy with that |
8320s | one and I believe that means we've got a |
8322s | meaty versus pocket as a semi-final one |
8325s | if I'm not mistaken |
8327s | oh |
8328s | and if that is the case then oh my |
8332s | goodness the uh the national pride at |
8334s | stake of the all UK Showdown it's quite |
8337s | weird isn't it to be in this like era of |
8339s | hearthstone Esports where you know two |
8341s | have arguably the very best players in |
8342s | the world are from the UK it's uh not |
8345s | something that we've had in all I'll |
8346s | take time yeah I mean I'll absolutely |
8348s | take it they're so good they had to end |
8350s | up on the same side of the bracket I was |
8351s | talking about earlier I'm not sure if |
8352s | you caught it yeah it's like in the |
8354s | opening to to Dawn saying that it the |
8357s | fact that like meaty and the pocket |
8359s | train obviously where they are and then |
8360s | Gabby's at the very bottom is like now |
8363s | that's a final all these players are |
8365s | great obviously but any of those two of |
8367s | those three players in the final I think |
8370s | are just it would be fantastic but what |
8373s | a series I do just want to give another |
8374s | shout out to Hemlock I think Hemlock |
8376s | played super well I think the lineup was |
8378s | really cool I think that the decisions |
8381s | in build in the lineup showed because |
8382s | other players who brought similar decks |
8384s | also made it to the day two which was |
8387s | pretty impressive and I do first thing |
8389s | the combination of some games really not |
8391s | going down blocks away and pocket train |
8394s | being a fantastic player just pushed |
8397s | Hemlock out of this series it was |
8399s | definitely a lot closer than it looked |
8402s | if you just look at the score |
8404s | yeah I think the debate will rumble on |
8406s | about you know the Phantom 12 12 the 12 |
8408s | 12 that never was right about how much |
8410s | that can represent on board and what |
8412s | that does for the series overall if it |
8414s | does come down |
8415s | um I think there'll be a moment that |
8417s | certainly people will be going back and |
8418s | evaluating but overall I think just a |
8420s | great series for me at least for my |
8422s | contribution to the broadcast to kick |
8424s | off the day sat down watched some great |
8426s | players making tough decisions and I |
8428s | think |
8429s | the outcomes of the games largely being |
8432s | distinguished by the players decisions |
8434s | which is where I would like to be at at |
8436s | this stage of a major Hearthstone |
8437s | tournament right and I think that is |
8439s | absolutely what happened in that |
8440s | instance so I had a blast it was a great |
8442s | Series yeah well that was just our |
8444s | second match of the day there's plenty |
8446s | more where that came from so don't go |
8448s | anywhere and be right back with some |
8449s | more Hearthstone summer championship |
8456s | oh |
8469s | [Music] |
8475s | [Music] |
8477s | foreign |
8478s | [Music] |
8496s | [Music] |
8504s | [Music] |
8511s | [Music] |
8517s | foreign |
8544s | [Music] |
8550s | [Music] |
8554s | foreign |
8560s | [Music] |
8570s | [Music] |
8579s | [Music] |
8590s | [Music] |
8598s | [Music] |
8603s | [Music] |
8609s | thank you |
8611s | [Music] |
8618s | [Music] |
8635s | foreign |
8638s | [Music] |
8660s | [Music] |
8688s | [Music] |
8696s | foreign |
8699s | [Music] |
8707s | foreign |
8727s | [Music] |
8733s | [Music] |
8754s | [Music] |
8771s | [Music] |
8774s | foreign |
8777s | foreign |
8779s | [Music] |
8786s | [Music] |
8795s | [Music] |
8805s | hello everyone welcome back to the |
8808s | Hearthstone master store summer |
8809s | championship and to kick off Match |
8813s | number three will be myself Dawn or |
8816s | Dragon Rider and I am joined by TJ how |
8819s | are you doing TJ you ready you look |
8821s | pumped |
8822s | I'm pumped I've been sitting on the |
8824s | sidelines all day long I'm ready to cast |
8825s | some uh some Hearthstone |
8827s | feels like uh |
8829s | I've been here for like five hours just |
8831s | watching games like |
8834s | okay it it's only been two it's only |
8837s | been two matches so far we still have a |
8839s | lot to watch let's take a look at the |
8841s | bracket and see where we've gone today |
8844s | already and what we still have left to |
8846s | check out as we are getting ready for |
8849s | our third match here uh we've had a |
8853s | couple of matches as I mentioned already |
8855s | so we did get to see a few matches there |
8859s | with meaty and Casey going to that game |
8861s | number five and then we just saw the |
8864s | pocket train Hemlock that ended in a 3-1 |
8867s | in pocket trains favor and now TJ we're |
8871s | getting ready to jump into Geo versus |
8873s | Wii U |
8874s | yeah and this should be a good one I |
8876s | feel like you know if you look at the |
8878s | lineup of eight players uh q and Wii Q |
8882s | are probably two of the players with |
8884s | maybe the less amount of experience |
8888s | um combined over the other three |
8890s | quarterfinals |
8891s | um we could use obviously a name for |
8893s | himself uh so far this year |
8896s | um with the just sheer amount amount of |
8898s | points and and Ladder finishes uh that |
8901s | he's been able to earn also had some |
8903s | very impressive series that we got to |
8905s | see specifically that match against |
8906s | tonsoki which went all the way to game |
8908s | five I thought he navigated those |
8911s | matchups expertly a couple little tight |
8914s | spots that he found himself uh able to |
8917s | get out of which I thought was very cool |
8919s | and uh wanted to highlight the secret |
8922s | hunter from week uh just because |
8925s | the the one card in there the prison of |
8928s | yogg-saron which is not like an |
8930s | automatic inclusion in these decks but |
8932s | it does give you sort of this you know |
8935s | last ditch effort uh |
8938s | praise yogg kind of scenario in some |
8941s | matchups to maybe get you out of a |
8943s | situation uh from a 100 lost game into a |
8947s | chance to win uh kind of thing which I |
8949s | thought was pretty cool |
8951s | oh absolutely yeah sometimes you have to |
8953s | take those little chances you got to |
8955s | take those little outs and you know yag |
8957s | can giveth or yog can take it and uh |
8960s | we're gonna see if Jag is gonna give or |
8962s | take if that does come down in this but |
8965s | ideally with this this uh Arcane Hunter |
8968s | you kind of want to be closing out the |
8970s | game hopefully before that prison of |
8972s | yogs are on point where you want to be |
8974s | kind of getting those Secrets getting |
8975s | some of these smaller cheap minions out |
8978s | and be able to add to that Arcane spell |
8982s | damage buff up some of those spells and |
8984s | then send those to your opponent's face |
8986s | to close out the game in a fairly quick |
8989s | fashion as hunter likes to do |
8993s | oh yeah |
8995s | and we've seen quite a few of the stack |
8997s | over the course of the weekend |
8999s | um with some middling results I think |
9001s | you know most of the time we see it lose |
9003s | one one game win one game in a series |
9006s | um so curious to see how it was kind of |
9008s | fare when it's uh uh a win or you're out |
9011s | kind of situation now that we're in |
9013s | these quarterfinals now taking a look at |
9015s | you |
9016s | uh his lineup was very interesting |
9018s | because we see the Hound Hunter as |
9020s | opposed to the Arcane Hunter which I've |
9022s | seen from a lot of people and much like |
9025s | Hemlock the enrage Warrior which did not |
9028s | look so great in the previous series for |
9030s | hemlock and gets pocket trained but it's |
9032s | a deck that I've grown quite fond of Don |
9035s | over the course of this event |
9037s | yeah it's been really interesting to see |
9040s | this in Rage Warrior only a few players |
9042s | brought it and I think in Rage along |
9045s | with the outcast Demon Hunter uh very |
9048s | interesting to see kind of these Decks |
9050s | that we've seen from the past few metas |
9052s | kind of sticking around and kind of |
9054s | being an additional or like the fourth |
9056s | deck for some of these lineups in our |
9059s | tournament this weekend that these |
9061s | players probably already have a lot of |
9063s | repetition with a lot of games and |
9065s | practice on they're probably already |
9067s | very very comfortable with these decks |
9070s | so gonna be really interesting but this |
9072s | version does add in those couple of |
9074s | speaker Stompers for a couple of the |
9077s | match-ups like Mage and Shaman that |
9079s | we've been seeing so it's going to be |
9081s | interesting to see how that works out as |
9083s | well |
9084s | um but I think some of these like the |
9086s | weapons and ramonia have been very |
9088s | interesting to see as well in some of |
9090s | these Warrior games so glad that we'll |
9093s | get to see that uh that Hound hunter |
9095s | that you mentioned is actually banned so |
9097s | we won't get to see that but hopefully |
9099s | we do get to see that Warrior deck it's |
9102s | okay now obviously enough Hound Hunter |
9103s | I'm not playing online I don't really |
9106s | think I need to see any more of it so uh |
9108s | glad that it's that it's banned away |
9111s | um it is interesting inclusion in the |
9112s | lineup but |
9113s | uh we won't talk about it anymore uh but |
9115s | one thing I do want to point out is um |
9119s | Solomon Raven mentioned it the the rise |
9122s | of the UK and Hearthstone and Dawn we |
9125s | got an all-americas cast going on right |
9127s | now I don't know how much more of this |
9129s | European dominance I could take and now |
9132s | the fact that this European dominance is |
9134s | seeping |
9136s | uh into the underbelly of the United |
9138s | Kingdom it's just gonna make saddle and |
9140s | Raven and Lorinda that much more |
9142s | unbearable in the future so I feel like |
9145s | we got a root for uh the America's |
9147s | players on the bottom side of the |
9148s | bracket here to try and Challenge and |
9151s | you know what |
9152s | I believe that also includes Asia |
9154s | Pacific because I think we need sort of |
9156s | this united front against Europe so I |
9159s | have to say this is a win-win situation |
9160s | for us either week you wins and the |
9162s | America's dominance continues or goo |
9164s | wins in the the honorary |
9168s | uh America's slash Asia Pacific Alliance |
9173s | will win which is still a win in my book |
9176s | that's right I mean they both made it to |
9179s | day number two it's unfortunate that |
9181s | they had to kind of pair into each other |
9183s | in the top eight but yeah it's cool to |
9186s | see a variety I I think this tournament |
9189s | overall for this weekend the 16 players |
9191s | uh most of them I think what it was |
9195s | probably already like eighth at least |
9197s | that were from Europe I think all of the |
9200s | additional like four added players were |
9203s | also European uh based on the point |
9205s | standings so a lot of European players |
9208s | but yeah absolutely but you know it's |
9211s | absolutely not counting out these other |
9212s | players and as you said they're they're |
9214s | making names for themselves absolutely |
9216s | I've seen a week use specifically kind |
9219s | of uh poking in and out of a lot of |
9221s | high-level player streams you know kind |
9223s | of talking to them chatting appearing in |
9225s | the chat and a lot of players and |
9228s | streamers that I have looked at have had |
9230s | some pretty good words to say about him |
9232s | and it's pretty awesome to actually see |
9234s | him having these good results in the |
9236s | tournament while because he does have a |
9238s | lot of really high placements really |
9240s | good results on ladder so to see that |
9243s | reflected in the tournament where he |
9245s | does have to bring this whole lineup is |
9246s | fantastic |
9249s | yeah it's so unfair that Europe gets |
9251s | eight slots in these Smashers tours in |
9253s | Asia Pacific and Americans only get four |
9254s | each so unfair |
9257s | I think that's twice in a row that all |
9258s | four of the uh points qualification |
9260s | spots went to European players because |
9262s | this tournament it was |
9264s | um insane |
9267s | Casey |
9268s | rulian |
9271s | who's the fourth points player |
9275s | that's a good question one more European |
9277s | point oh Gabby and Gabby so all four of |
9281s | the uh players that earn by points and |
9283s | not by any individual region were from |
9285s | from Europe so |
9287s | um I mean just statistically they should |
9290s | have more players |
9293s | that's right well we're gonna focus on |
9296s | these players right now as they are |
9297s | getting into game number one it is going |
9300s | to be this Warrior for Q and week you on |
9303s | the Mage this rainbow Mage we have kind |
9306s | of seen a mix of Mages over the course |
9308s | of the weekend but this is this kind of |
9310s | rainbow Mage as we're calling it and |
9312s | some of the key cards that are pretty |
9314s | important here I mean that sanguine |
9316s | depths going to potentially add some |
9318s | additional damage that you can put uh in |
9322s | to some early pressure start beating |
9325s | down weak U but on the other side I did |
9327s | see that Cosmic keyboard into maybe some |
9331s | board removal if the minions are small |
9333s | enough with that inquisitive creation or |
9335s | even just the molten rune |
9339s | yeah this is pretty good opening hand |
9341s | for week U many different spell schools |
9344s | well with the pickup of the uh the worm |
9347s | here uh many different spell schools the |
9350s | cosmic keyboard for tempo |
9351s | from Q side it's got the rift start uh |
9355s | which is interesting |
9357s | um uh just to be able to start chaining |
9360s | together riffs this Warrior deck is is |
9362s | sort of bizarre to me because it has |
9364s | sort of two different styles that I |
9366s | could go for it can go for this kind of |
9368s | aggressive uh Tempo style where you're |
9371s | trying to just push a lot of damage |
9372s | early on in the game uh with like foul |
9375s | eggs uh in the enema extractors uh and |
9378s | the imbued axes right damage your |
9381s | minions early and keep the tempo going |
9383s | with the buff minions in hand but it |
9385s | also has these kind of insane swings |
9387s | uh where you can you can sort of clear |
9390s | the board later on in the game |
9392s | uh with the jam sessions and Sun Fury |
9395s | champions |
9396s | paired with an animus tractor and really |
9398s | buff up these uh beefy finisher cards in |
9401s | remoir and decimator okra the problem |
9403s | becomes when those two styles of play |
9406s | don't match up with each other uh with |
9410s | uh you know how your draws go right if |
9413s | you're you're playing like a mixture of |
9415s | like riffs and early game Tempo minions |
9417s | everything's getting removed your |
9418s | animals tractors aren't buffing enough |
9420s | and that's sort of the weaknesses that |
9422s | we've seen from Warrior sort of the |
9423s | disconnect between the few different |
9425s | strategies uh that the warrior can go go |
9428s | through |
9429s | um so uh when you're playing from behind |
9431s | like this it becomes increasingly |
9432s | difficult |
9434s | um so it needs to find some of those key |
9436s | pieces needs to find the ways to get |
9437s | back in the game which could be the |
9439s | decimator okra in this instance |
9442s | yeah what the what the way that these |
9444s | hands have shaped up it is kind of |
9446s | looking like it is gonna have to be that |
9448s | oh God to kind of get you a little bit |
9450s | stronger on the board at this point uh |
9453s | it hasn't been terrible for you I do |
9455s | want to look back a little bit the uh |
9457s | draw for rikyu of the |
9460s | um |
9462s | Cold Case and being able to coin into |
9466s | the cold case on turn three felt pretty |
9469s | fantastic there being able to get a lot |
9471s | of extra Tempo with the cosmic keyboard |
9473s | and it did kind of force you to bring |
9476s | out the Phoenix make the trade but so |
9480s | far it has felt like Wiki has kind of |
9482s | been in the lead Here and Now finding |
9483s | this wrath be able to draw I do like |
9486s | kind of trying to just continue keeping |
9488s | you off of the board make sure that that |
9491s | pressure isn't being applied but at the |
9493s | same time Wiki has actually been in |
9497s | control of this game so far in terms of |
9499s | applying that early Tempo and pushing |
9501s | the damage uh got really full use of |
9504s | that Cosmic keyboard has the second one |
9505s | in hand but even something like the |
9508s | reverberations waiting for weak u in |
9510s | hand if that all girl were to come down |
9512s | I kind of like just reverberations and |
9515s | being able to have a |
9518s | some sort of removal or just a large |
9520s | body that then you has to answer on the |
9522s | other side |
9525s | yeah it seems like weq has all the |
9528s | answers |
9528s | uh but you gonna try not uh probably try |
9533s | and save the decimator okra for |
9534s | potential finisher here just because |
9536s | with the anime extractor and the bridge |
9538s | riff being the uh the finale uh riff |
9543s | can start getting isolating that ogre in |
9546s | hand getting some additional bumps on it |
9549s | and maybe needs to start prioritizing |
9550s | that more as a finisher so we'll see how |
9553s | that gameplay is going to work out just |
9555s | because Wiki does have |
9558s | reverberation has cannibalized as well |
9561s | which is just an easy targeted removal |
9563s | that can also be a big swing in health |
9566s | so uh unless you is able to keep |
9571s | recurring pressure going this is gonna |
9574s | get pretty difficult for you to try and |
9576s | stick something on board or |
9577s | alternatively |
9579s | find enough damage from hand to actually |
9581s | end this game which doesn't seem likely |
9585s | yeah I think that that Glides is |
9586s | actually kind of looking really nice |
9589s | here just to answer that eight eight |
9592s | remove that off of the board it felt a |
9595s | little telegraphed in a way of getting |
9597s | that down and protecting it behind this |
9599s | taunt but maybe that was also just the |
9603s | best Mana play as well from weak use |
9605s | perspective but yeah that cannibal is |
9607s | definitely going to come down here |
9609s | there's no healing benefit off of it but |
9611s | just the fact of removing all of that |
9614s | potential swing is more important I |
9617s | think than even considering if there had |
9619s | been any heal |
9623s | [Music] |
9625s | how big is the old girl was it eight |
9627s | attack so it's gonna be what nine attack |
9630s | yeah the Battle Cry it's definitely |
9633s | still a threat here |
9637s | yeah it's big can get another Rift too |
9639s | which I believe would be the chorus Rift |
9641s | or no it was the first Rift which was |
9643s | the last one cast so it's gonna go live |
9644s | the Phoenix instead |
9646s | uh try and get more value from the rift |
9649s | from the Riff there's so many riffs |
9651s | Rifts and now there's riffs |
9656s | there is |
9657s | they have they did it just to confuse |
9659s | you TJ no they got they don't do that |
9661s | just just for you |
9666s | and now here I guess the reverberations |
9669s | yeah it has to be this removal just is |
9672s | not quite enough only seven Mana so |
9674s | double inquisitive creation not quite |
9677s | enough to answer this board uh and plus |
9680s | the ultra was at 11 health and these |
9682s | inquisitive Creations they're only |
9683s | dealing five after that shadow spell |
9686s | being played uh no solid Alibi for weak |
9689s | U which feels pretty significant when |
9692s | you are facing down potential uh big |
9696s | burst damage from The Warrior |
9703s | you doesn't have the burst damage for |
9705s | the time being and it's going to be a |
9707s | little more time before that gets done |
9709s | does have some card draw though so let |
9712s | us light of the Phoenix will awaken the |
9713s | uh the story but lore and then roaring |
9717s | Applause will draw additional cards so |
9721s | could also try and get in some |
9725s | um the center champion and start looking |
9727s | towards a little bit of removal as well |
9730s | okay so this will make the light of the |
9732s | Phoenix free |
9735s | and will also awaken the Third below |
9737s | once again |
9740s | oh and then can attack with the impudax |
9742s | and finish with the stomper this uh |
9744s | seems actually pretty good |
9747s | yeah I think does Gil want to go for |
9750s | that light of the Phoenix before yeah |
9753s | gonna go for all of this draw it looks |
9755s | like before making any attacks but gonna |
9757s | have to do things quickly as that rope |
9759s | is burning down here |
9764s | oh I think roped out the attack |
9767s | did he get it in |
9768s | him uh he wrote about the attack oh no |
9772s | you can see that oh no it didn't get |
9774s | either attack yeah he looked pretty |
9777s | upset about that too very visibly upset |
9779s | that is he took a little bit too long |
9782s | there to make the decision of how he |
9784s | wanted to order that turn and that could |
9787s | definitely be a huge punish here because |
9789s | he didn't get the buff on any of these |
9791s | minions that's gonna make it a lot |
9792s | easier for a Wiki to clear this board |
9795s | yep |
9798s | now to be fair the inquisitive creation |
9801s | would have cleared regardless of if the |
9803s | buff had come out or not but that's six |
9805s | damage missed yeah because that was a |
9808s | verse Rift played uh finale with another |
9811s | verse rip so just the attack alone was |
9813s | worth six and he also missed the three |
9815s | ballora attack on the three one so |
9817s | that's a three one that's now surviving |
9819s | yeah and the immolation ore was picked |
9822s | up so that's an easier clear than the |
9823s | inquisitive creation allows Wiki to hold |
9825s | on to it and now that's seven damage |
9828s | inquisitive Creation with fell holy and |
9831s | nature all being played uh alongside the |
9834s | three main spell tools for uh for May |
9836s | and turkey and Frost and fire so |
9839s | this is uh |
9841s | uh starting to be worrying for gew and |
9844s | there is a remoryan hand but it's not |
9845s | but uh is it buff I don't think that's |
9847s | coarse rebuffed I think that was just |
9849s | drawn naturally |
9850s | um but still quite small |
9853s | yeah I'm pretty sure that came off of |
9855s | the first roaring Applause |
9858s | oh okay so not bought from core strip so |
9861s | we got some uh |
9863s | now it's like too many weapons in hand |
9865s | now so |
9867s | he was gonna have some uh trouble here |
9871s | figuring out a way to start getting this |
9874s | damage in |
9875s | ramoya with the sanguine depths |
9878s | could it could start going |
9880s | for some swings because that'll also |
9882s | buff the weapon portion of it |
9885s | um |
9889s | just start swinging face |
9893s | yeah I'm curious here as well does you |
9896s | feel like he wants to play the speaker |
9899s | stomper there has been several cards |
9901s | that are now over in the left side of |
9903s | the hand that have been there for a |
9904s | while for week U and going into |
9907s | potential nine Mana I mean sitting at |
9910s | what uh 22 health for you that doesn't |
9914s | feel like a lot when you're facing down |
9916s | a mage that could potentially have a lot |
9918s | of spells to sling at your face |
9920s | yeah he has seen one molten Rune he has |
9924s | not seen the the second molten room |
9926s | since Wiki ones II forged uh has seen |
9929s | the arc one of the Arcane Bolts from the |
9931s | Arcane Wars |
9934s | um so |
9936s | could feel a little bit safe but it's |
9938s | gonna go with speaker snapper uh suppose |
9941s | probably just because of the fact that |
9944s | um it's the best play that he could make |
9946s | to fill up his Tempo yeah get use out of |
9949s | this uh last swing of the imbued ax |
9951s | before he goes into potential remoria |
9954s | um |
9955s | but it's still pretty easy clears for |
9958s | week you with the inquisitive creation |
9961s | uh at seven uh damage now because of all |
9965s | the spell schools played so |
9967s | needs to try and find something else I |
9970s | don't even know if we oh there's fire |
9971s | spell slept there's still the uh |
9974s | um the jam sessions left as fire spells |
9978s | from yeah uh gew to awaken this story |
9981s | blur |
9982s | uh once again |
9984s | yeah still another uh the second |
9987s | animaxtractor as well which could be |
9989s | something that you might hope to draw |
9991s | into to try to get some Buffs onto this |
9994s | ramonia as well uh interestingly one |
9997s | thing to note with these Warrior builds |
9999s | uh these top out at that ramonia like |
10002s | that romornia is the highest cost card |
10004s | there is no grommash or anything like |
10007s | that that could add potential damage so |
10010s | at this point is the ramonia just at |
10013s | five attacks solid enough plus also both |
10016s | of these locations are used up they were |
10019s | used last turn so can't really go for |
10021s | maybe dealing some damage to the Romania |
10024s | and and increasing that for added attack |
10027s | and and that six damage earlier as well |
10031s | uh kind of showing here with uh you |
10034s | potentially being able to pick up some |
10037s | damage next turn with that ramonia and |
10039s | the location |
10040s | that that six damage earlier being |
10043s | missed really hurts |
10045s | it really does |
10048s | there is still the crazed wretch in the |
10050s | deck the one I've copied that's some |
10052s | damage from hand but it's a little bit |
10055s | Limited |
10057s | um |
10058s | so he's gonna play the ramordian now get |
10060s | the Mana expended |
10062s | uh this one you can he can still buff it |
10066s | on the uh the following turn but it |
10069s | would be |
10070s | it wouldn't be that attack since it |
10073s | looks like he's gonna rush in now |
10075s | and then get the weapon back in hand so |
10078s | two turns from now he can have |
10079s | additional damage from the ramonia but |
10081s | could trying to could be trying to set |
10083s | up for a potential craze retch draw |
10086s | volume up is a huge pickup for Wiki |
10089s | right now |
10093s | and the wisdom which is free |
10095s | 10 cards left in deck |
10098s | getting close to the the Sip which Sif |
10100s | just plus Arcane bolt and Flame geyser |
10103s | would be enough |
10105s | uh to end the game |
10109s | yeah these straws have felt slightly off |
10112s | here for you but |
10114s | um see I'm shaking his head I think he's |
10116s | he might still be kind of beating |
10118s | himself up a little bit about that that |
10121s | Miss damage from earlier uh he really |
10123s | has kind of seemed a little bit off a |
10125s | little bit shaken kind of since that |
10127s | point and especially now seeing all of |
10130s | this draw coming into hand for week uh |
10132s | there hasn't been any solid Alibis |
10134s | played yet so you have to think you as |
10137s | considering that well am I either going |
10140s | to just get stopped from doing my damage |
10142s | at this point with Alibis that might |
10144s | have been picked up or was there enough |
10147s | damage picked up that I am just gonna be |
10149s | dead in the following turn or two at |
10151s | this point being at this 18 or kind of |
10154s | below that 20 range but sometimes even |
10157s | being above 20 isn't always safe against |
10159s | Mage either |
10163s | nothing is safe this late in the game |
10165s | now he sees the spell reduction so the |
10168s | speaker stomper becomes less valuable |
10171s | um still really the only play and uh |
10177s | -huh okay |
10181s | and then be re-equipped |
10184s | because |
10186s | it'll die |
10187s | so I I think this is a solid spot from |
10190s | Wiki maybe not the strongest play |
10192s | individually he could have made that |
10193s | turn |
10194s | because he could be afraid of in-hand |
10196s | damage from the crazed wretch but |
10198s | realizing that this ramonia weapon the |
10200s | recurring damage from it |
10202s | uh is very likely more of a threat |
10206s | um |
10207s | so it is was it chorus rift this last |
10211s | one played |
10214s | believe so |
10216s | it's it's that a verse just because the |
10218s | Turnberry missed the damage he played |
10220s | two verse but I I feel like he had |
10222s | played one additional one uh in between |
10226s | so it's just gonna make sure your armor |
10228s | is up make sure you place the speaker |
10229s | stomper make it as least likely as |
10231s | possible that weekend's gonna be able to |
10232s | kill him |
10233s | and then hold on to one of the charge of |
10235s | the sanguine depths and hold on to the |
10237s | jam session |
10239s | just in case the craze wretch |
10242s | comes off the top because that'd be |
10245s | oh geez |
10247s | uh |
10251s | foreign |
10253s | [Music] |
10259s | we keep going for more draw still |
10265s | has to try to just find this really |
10268s | wants to I think dig to the end of the |
10270s | deck there to find the clothes out just |
10272s | needs to find Sif at this point so gives |
10274s | himself the best shot to just draw into |
10276s | that stiff next turn to close close out |
10278s | the game throws up the solid Alibi uh |
10282s | there is the Finley as well which |
10285s | drawing additionally this turn could |
10288s | mean that if that Sif isn't drawn next |
10290s | turn then you just play the Finley you |
10292s | get the Sith plus some of those damage |
10294s | spells back and hopefully can close |
10296s | things out there is that crazy crazed |
10299s | wretch that you mentioned but is it's |
10301s | not enough at this point because of that |
10303s | solid alibi |
10310s | there was no solid Alibi played last |
10312s | turn but like the board was removed I |
10315s | think it still would have been one |
10316s | damage off |
10318s | because craze wretch with the uh |
10320s | location would have been five attack jam |
10322s | session eight attack plus the five from |
10324s | the weapon |
10326s | uh gets that unfinellied and there's |
10329s | just another solid alibi |
10340s | still just feel like this is |
10346s | Finley |
10349s | is there gonna be enough to burn spells |
10351s | because all the burn spells are in hand |
10356s | so you draw Sif but you wouldn't draw |
10359s | any of the additions the burn spells |
10362s | yeah what are the added uh cards in |
10365s | there we know sifs left |
10367s | just trying to think what those last |
10369s | couple of cards are as well |
10373s | doesn't play organic |
10376s | oh |
10378s | a fireball |
10381s | cool |
10384s | this is six seven eight nine ten eleven |
10386s | twelve thirteen that's still a little |
10389s | bit off |
10401s | yeah but he's uh the board is completely |
10404s | full |
10405s | so there's no one's there's you know and |
10408s | with powerblies picked up that is lethal |
10410s | presented for next turn that's 15 from |
10412s | hand well these locations can be used as |
10415s | well and it'll be the last charge so |
10417s | that does clean up some board space for |
10419s | you to be able to play other minions |
10422s | yes |
10424s | so we can play one more |
10428s | so if he locations into the speaker |
10431s | stomper that's six |
10433s | seven eight nine ten eleven twelve |
10436s | thirteen craze retch would be an |
10439s | additional five |
10441s | uh |
10443s | from the damage plus the activation |
10449s | 18 the jam session would then be |
10453s | 21 and then the imbued ax would be 22 23 |
10457s | and then the Buffs would be |
10462s | 24.25 uh |
10475s | uh 26 27 28 is that exactly lethal exact |
10480s | I think it's exact |
10484s | yeah I I think oh it's way over the |
10487s | thing there was was it's figuring out |
10489s | far more |
10490s | I I think for kiwi was just trying to |
10492s | figure out the kind of order of |
10494s | operations there right just figuring out |
10496s | okay if I use one location I need to to |
10499s | think about this but also considering if |
10502s | he needed to go for the imbued ax damage |
10506s | or if he could just attack with the five |
10509s | attack weapon that he already had yeah |
10512s | that was it was like several turns in |
10515s | the making I think for adding up that |
10517s | damage |
10518s | yeah that was tough |
10521s | um because like the the jam session also |
10525s | factoring in |
10526s | like the additional damage minions |
10529s | um it was it ended up being even more |
10530s | because that was a uh an infused impudax |
10536s | so that was five damage over lethal uh |
10540s | so leaving those minions up ended up |
10542s | being a pretty big deal for week you he |
10545s | thought he'd be safe at 28 but in at |
10548s | that stage of the game you know the |
10549s | crazed wretch is still there you know |
10551s | there's a possibility in Butte ax |
10554s | um if that jam session was a |
10558s | it wouldn't have been enough if the jam |
10560s | session was a sun for your champion |
10561s | because |
10562s | it would have there was no fire spells |
10564s | and oh there was a fire spell in hand to |
10565s | be able to no no because it would have |
10566s | been the jam session |
10568s | so that was just a really good spot from |
10570s | goo order of operations |
10572s | um knowing like you said to not attack |
10574s | the with the morning weapon but instead |
10576s | it could be infused uh in Butte ax |
10578s | because that ended up being 12 damage as |
10581s | opposed to five because you get five |
10583s | plus two plus two Buffs immediately on |
10586s | the minions and then on top of that you |
10588s | get the two damage from the weapon so |
10589s | very nicely done and weak you died with |
10592s | a solid Alibi in hand |
10593s | can't I don't know if I can blame him |
10595s | because what's his game plan if Sif is |
10598s | his last card right that's that's kind |
10600s | of what the thought process is probably |
10602s | going through his mind if he saw it |
10604s | Alibi's this turn with no card draw in |
10606s | hand what if Sif is the last card yeah |
10609s | then he's in the exact same spot he was |
10610s | in the previous turn except |
10613s | now he hasn't set up lethal in any way |
10616s | so he set up lethal and said I challenge |
10618s | you to deal 28 well he dealt 28. |
10621s | yeah it it did almost seem like that |
10624s | last turn there for week you as well |
10626s | there there might have been a little bit |
10627s | of debate of just playing the solid |
10629s | Alibi |
10631s | um you know it still would have added a |
10633s | little bit of armor but again yeah he |
10636s | probably just thought hey I don't think |
10639s | that you can actually kill me from this |
10640s | point I think I'm gonna gain enough |
10642s | armor to put me a little bit out of |
10644s | range and then be able to ideally draw |
10647s | that Sif it kind of felt like at that |
10649s | point in the game that late in the game |
10651s | the only draw really was the Finley and |
10654s | I think there was a perfect example of |
10656s | why some players are saying that Finley |
10659s | is not a great inclusion that it |
10662s | actually diminishes your win rate uh |
10665s | that was maybe one of those outlier |
10667s | cases but if it becomes more common then |
10670s | certainly I could see people trying |
10671s | actually to take out Finley and find |
10674s | other things instead but we are going to |
10676s | be jumping into game number two it is |
10678s | the mirror match here these Mages uh |
10682s | week you staying with the Mage and now |
10684s | you with that one point after that win |
10687s | uh going into his Mage as well |
10692s | yeah there are some key differences |
10695s | uh with both of these decks the big one |
10697s | being the elemental Inspirations at the |
10700s | top end |
10701s | uh for gew |
10703s | um and also the inclusion of norganon uh |
10707s | in the deck uh Wiki's Mage tops out at |
10711s | six playing the uh ladies Nash jar |
10713s | version |
10715s | um and like you mentioned the sir Finley |
10717s | sea guide in there as well |
10720s | so Elemental inspiration is a card that |
10723s | does you no favors in the early game |
10726s | but it can blow games wide open if you |
10728s | can play it on curve with a good amount |
10730s | of spell schools already played |
10732s | and |
10733s | your opponent doesn't have a reasonable |
10736s | answer to it uh like the uh the |
10738s | inquisitive creation sometimes it can |
10739s | even swap through inclusive creation if |
10741s | you get a combination of like Divine |
10743s | Shields and Reborns so uh we'll see how |
10746s | how uh that's going to be so you doesn't |
10749s | get any uh spell schooled uh minion or |
10753s | spell School spells |
10755s | um which is unfortunate because he wants |
10757s | to be able to beef up the elemental |
10759s | inspiration but does find a way to get a |
10761s | little bit of additional Tempo with the |
10763s | evolve into the Connie but it's only two |
10765s | attacks so it's not really adding too |
10767s | much more power to the board |
10770s | yeah it might be able to actually live |
10774s | for a little bit here because of that |
10776s | kind of beefy six uh six Health might be |
10780s | able to push a little bit of damage |
10781s | maybe put we heal into that kind of |
10785s | 16 to 20 range of course this is a |
10788s | matchup we're going to let's see those |
10790s | solid Alibis at some point but this is |
10793s | forcing a reverberations which at this |
10795s | point again also just flying into the |
10797s | spell schools so sure go for it forced |
10801s | you to either trade in or ping and use |
10803s | Mana which would feel pretty great right |
10806s | if you just see your Mage opponent spend |
10808s | Mana to just ping that down and not play |
10810s | something to contribute to their own |
10812s | game plan seems pretty neat |
10817s | so just playing a Tempo artificer |
10821s | which is interesting on four you don't |
10823s | expect your opponent to really try and |
10824s | deal with your board they want to play |
10826s | one of their power cards like cold case |
10828s | or volume up |
10830s | um so he knows that he's going to be |
10831s | able to double up on the armor uh with |
10833s | the Cold Case next turn |
10835s | so pretty wise I like it normally I |
10837s | don't like the tempo artificer but it's |
10839s | getting into chip damage and additional |
10841s | four armor here in this instance not bad |
10843s | yeah |
10845s | yeah |
10847s | definitely seems pretty solid here and I |
10849s | love this setup that we you had of the |
10853s | volume up into this lady Najjar as you |
10856s | mentioned this is included in the in |
10859s | this list but |
10861s | I was gonna say is this really the spot |
10863s | that he actually wants to play it |
10865s | looking at there are multiple Minions on |
10867s | board and there is some pretty good |
10870s | amount of cheap stuff in hand here so |
10872s | going forward just finding additional |
10874s | spell schools trying to find additional |
10876s | things to answer that other side of the |
10879s | board seems like it might be a better |
10881s | option here than just dropping the tempo |
10883s | Nash jar |
10884s | yeah |
10886s | and get yeah like getting the Discover |
10887s | fix out of the way and then going for |
10889s | the discount seems pretty wise also |
10891s | picks up resistance Aura which is pretty |
10893s | nutty not only because it's just an |
10895s | additional spell school with holy |
10897s | but also because it just makes you it's |
10900s | it lost three turns uh and it just makes |
10903s | your it very awkward it's a cold |
10905s | neophyte Aura for three turns which is |
10908s | very good against a primarily |
10910s | spell-based deck |
10914s | all right |
10917s | foreign |
10923s | I don't think this is a point where he |
10926s | really wants to commit that solid Alibi |
10928s | but how about a second uh artificer with |
10932s | a little bit of spells here not bad and |
10936s | still being able to push the damage |
10938s | maybe at this point Geo can just ping |
10940s | down the elemental on the other side |
10943s | just push a little bit more chip damage |
10945s | and kind of continue this |
10948s | slow but steady pressure that he's been |
10951s | applying so far at the same time is |
10953s | getting himself more armor which is just |
10955s | putting weak you further and further |
10958s | away from being able to find enough |
10959s | damage to actually close out the game |
10965s | it also kind of baits AOE before the |
10968s | elemental inspiration uh comes in it's |
10970s | not the biggest Elemental inspiration |
10973s | like mentioned didn't find the |
10975s | additional spell school from the |
10976s | Discover on the Prismatic Elemental |
10979s | um but uh still will be what three I |
10982s | think he splitting Arcane spell thus far |
10984s | uh uh three of those four five so if you |
10987s | can get out like |
10989s | uh the creation Now |
10991s | or whatever form of AOE that week you |
10993s | would have discovered up until this |
10994s | point |
10995s | uh then that opens him up to have maybe |
10998s | a safer Elemental inspiration |
11001s | But Here Comes The Resistance Aura |
11003s | from even coming down oh this is just |
11006s | brutal for you no card draw |
11009s | the Spells cost more |
11011s | uh |
11013s | there's not even a good way to like |
11016s | finale this infinitize the maxitude |
11021s | would have to like use the coin |
11023s | yeah no no because that's even you spend |
11026s | a man at a gator Mana so there's |
11027s | actually not a single way |
11030s | exactly it doesn't matter this is brutal |
11039s | stiff there you go oh oh that would that |
11043s | would absolutely feel awful if Q has to |
11046s | do that yeah he's not doing that this is |
11049s | this seems like a ping pass kind of turn |
11051s | to me |
11053s | yeah I mean Mana wise it could be solid |
11057s | Alibi and hero power but you absolutely |
11058s | don't want to do that either right you |
11060s | don't want to just be using The Alibi to |
11062s | fill in your Mana so yeah yeah this is |
11065s | just a super awkward turn here for you |
11067s | and I think honestly this has felt like |
11070s | a very good multi-turn setup from week U |
11073s | by kind of taking that uh command the |
11076s | neptulon's command kind of setting up |
11078s | and also knowing that uh we cues |
11082s | deck list again does not run Elemental |
11085s | inspiration going into turn seven well |
11088s | if you were gonna want to play like an |
11090s | on curve seven Mana thing and you're |
11093s | overloaded it's fine because he's not |
11095s | running the seven Mana thing so I think |
11097s | honestly that that was just a very very |
11099s | good multi-turn setup from weak U and |
11102s | now at this point he has kind of seen a |
11105s | really awkward turn he saw you have to |
11107s | commit that infinitize uh without the |
11111s | finale effect so that's not in hand but |
11114s | on the other hand there again are |
11116s | multiple cards here that have been in |
11118s | Goose hand for a while maybe it's Sif |
11120s | maybe it's some damage that has to be a |
11123s | consideration but I think it can wait |
11126s | another turn or two before these solid |
11128s | Alibis feel necessary |
11131s | yeah |
11134s | he did see the sort of desperation from |
11136s | you within the Phantasy maxitude but he |
11139s | feels safe with a resistance or at least |
11141s | for a couple more turns |
11142s | because the coin doesn't do anything so |
11145s | um but weak you |
11147s | well and truly ahead right now by a long |
11152s | shot it has so much burn in hand already |
11156s | a lot of different spell schools played |
11158s | uh for beefing up the Sith |
11162s | um with even holy thrown in there from |
11165s | the resistance Aura so |
11167s | now we're just looking at a situation |
11169s | where |
11171s | you could be worried about dying already |
11173s | but at this stage I don't uh actually |
11176s | not from 40. you're not gonna die from |
11177s | 40. |
11179s | even with all these reductions very |
11180s | difficult to do |
11182s | could just be a volume up and just take |
11185s | this five damage |
11187s | but nope going for the reverberations |
11189s | getting the shadow spell out of the way |
11191s | to beef up the elemental inspiration a |
11193s | little bit more |
11195s | yeah I think at this point that seems |
11197s | pretty solid for you he knows that that |
11199s | resistance Aura is going to be going |
11200s | away by the time that it comes back |
11202s | around to his turn right should be so |
11204s | then that means he should be able to |
11207s | play that no problem might as well add |
11209s | those in uh in I-beam here pretty nice |
11213s | get a little bit of healing for week you |
11215s | I can set up like the cold case for |
11218s | armor and doesn't even have to to go in |
11220s | on committing things like the solid |
11222s | Alibi yet with additional discover heel |
11224s | and some armor gain also picking up the |
11227s | cosmic keyboard that could start to |
11228s | generate a little bit of board presence |
11230s | for himself as well |
11232s | also a fell spell into the pool so yeah |
11236s | that's yeah it's like a win-win-win it's |
11238s | one Mana |
11240s | for all that |
11242s | and now the world is his oyster pretty |
11245s | clean infinite has the maxitude after |
11247s | this all ends too so yeah |
11250s | um very powerful turn |
11252s | absolutely that that lady NASCAR uh |
11255s | discount really going a long way here |
11257s | the Pyro blast kind of interesting |
11260s | that's an extra 10 damage I don't know |
11263s | if the death porn I mean it could do |
11266s | something but it's gonna depend on if |
11268s | these minions kind of stick around or |
11269s | not and maybe if there's enough trades |
11273s | happening for week U the trades can help |
11276s | and then the deathborn can kind of clear |
11278s | up some of those Elementals that are |
11279s | going to come off of that Elemental |
11281s | inspiration |
11283s | um but I think regardless it's a really |
11284s | good setup from wikiu if you doesn't go |
11288s | for ending the game here or just goes |
11290s | for this white board Wiki was kind of |
11292s | set up to answer that and if there is |
11294s | something like sift drawn then there's |
11297s | pressure on the board plus Sif and spell |
11300s | damage or even just the solid Alibi to |
11303s | continue stalling a little bit more |
11307s | yep |
11320s | does this have to be just draw again |
11322s | world of difference yeah |
11325s | and quality yeah he's |
11330s | I think you got to get the uh the |
11332s | additional discover from the volume up |
11334s | he just needs resource to work with here |
11336s | it's got a slight Health Advantage but |
11338s | that can dwindle quickly |
11340s | okay maybe an extra |
11342s | solid alibi |
11344s | very nice |
11348s | Yep this picking up the solid Alibi is |
11351s | kind of interesting it could be I think |
11353s | it's been talked about a lot over this |
11355s | weekend the player that ends up playing |
11358s | the solid Alibi first kind of at a |
11360s | slight disadvantage |
11362s | um so adding in a third solid Alibi if |
11365s | you end up being the player that has to |
11367s | play your sawdell by first getting to do |
11369s | that seems pretty great especially if |
11371s | you can play the other saw develop ice |
11373s | first and not show that one that was |
11375s | discovered I can keep that in mind too |
11378s | players might watch for that as well at |
11380s | this level right they're going to watch |
11382s | hey that was the discovered spell okay |
11384s | now I kind of know what to expect or not |
11387s | expect if they play something like the |
11388s | solid Alibi that was discovered they |
11390s | know it's not additional burst damage |
11392s | and they can kind of start to calculate |
11394s | for that |
11404s | I think Q just wants the Pain to End |
11410s | we use answered easily everything that |
11413s | he's done |
11415s | his his health lead is dwindling if he |
11418s | plays Elemental inspiration here |
11420s | and doesn't like coin out a solid alibi |
11425s | there's 15 damage being represented on |
11427s | board |
11428s | if he doesn't get a taunt up in the |
11430s | element of inspiration he knows that |
11431s | there's |
11433s | two discovered cards from the |
11435s | infinitized and maxitude that are |
11436s | discounted in hand plus the rest of the |
11438s | hand is discounted from the uh lady |
11440s | National from earlier so |
11442s | it's gonna just go for the elemental |
11444s | inspiration |
11446s | finds a rush as we can see the attack |
11448s | animation |
11451s | okay |
11454s | best he can do |
11462s | also picking up for rikyu picking up a |
11466s | copy or a discovered uh Elemental |
11471s | inspiration also pretty clutch I feel |
11474s | like if uh he actually needs to go for |
11476s | that again we've talked about how it's |
11478s | not already included in his list |
11481s | um |
11482s | vast wisdom or the wisdom of an organ on |
11485s | here going to be able to create some |
11487s | additional draw but just wants to go for |
11489s | the shooting star I think really kind of |
11491s | try to clean up this uh stealth minion |
11493s | as much as possible because at this |
11495s | point so far it really has seemed like |
11498s | you is just setting up for just finding |
11501s | that little bit of damage right and |
11504s | wikio has been sitting at this 26th |
11507s | health for a while |
11508s | it's starting to get to that point in |
11511s | the game where it might just be over in |
11513s | the next turn |
11531s | oh the Mortal eradication is actually |
11532s | sick it's five Health gain because of |
11535s | the artificer for and and the uh one |
11537s | minute kill for the heel so Wiki was |
11539s | actually looked like he was torn there |
11541s | um didn't want to commit the elemental |
11543s | inspiration because didn't want to have |
11545s | like basically all of his board pressure |
11547s | cleared with like one inquisitive |
11550s | creation also didn't want to commit the |
11552s | solid Alibi but wanted to put enough |
11554s | pressure on board to force you to have |
11556s | to react so even though weak use got |
11559s | kind of everything it's hard to sort of |
11561s | it feels like it's hard for him to sort |
11563s | of balance out |
11564s | yeah when to play these things because |
11566s | he's got a lot of burst well sort of |
11568s | with the molten runes uh so just played |
11571s | an unforged one just to get a random |
11573s | card and held on to the elemental |
11575s | inspiration |
11576s | so I like the balance that he found but |
11579s | it was kind of an awkward turn despite |
11581s | having access to so many different |
11583s | things radiance |
11588s | [Music] |
11591s | hmm |
11592s | the Jeff Weaver Aura could be |
11595s | interesting if you can |
11597s | get a little bit of board but these are |
11599s | really not the options that you wants |
11602s | here uh on the other hand being able to |
11606s | play a zero Mana dredge and if it's a |
11608s | spell it costs three less absolutely |
11610s | fantastic so there was a little bit of |
11613s | draw I I don't think he found what he |
11615s | was looking for if he were able to find |
11616s | like molten Rune or something additional |
11619s | direct damage from the bottom and have |
11621s | that discounted that's what it looked |
11623s | like he was really setting up for but |
11625s | just didn't manage to find it there and |
11627s | now this this created uh Elemental |
11631s | inspiration here coming down there is |
11633s | stealth there is divine Shield there is |
11635s | wind Fury there is Rush looks like we |
11638s | you kind of got a bit of everything |
11640s | there |
11642s | that's that's a fully Juiced uh yeah |
11645s | it's a pretty good one |
11655s | what did he even play that was nature |
11659s | ah command of neptulon okay |
11663s | I was like how did he get the seven |
11665s | actually |
11666s | I don't want to say very hard but it |
11668s | takes a lot of uh |
11670s | navigating to actually get the full |
11672s | seven that's tough but yeah commanded |
11674s | Neptune filled the nature spot so yeah |
11677s | all right well now what |
11680s | oh second creation is decent you can |
11684s | clear off |
11688s | uh nearly everything |
11696s | uh might just be thinking about |
11698s | Elemental inspiration of his own plus |
11700s | solid Alibi |
11702s | um |
11709s | this is rough though there's no card |
11711s | draw in hand there's no way to no no |
11713s | generation in hand either yeah to try |
11718s | and find some way to in the game with |
11720s | Sif |
11722s | yes if or even an organ on for |
11725s | additional 10 |
11727s | being able to reverberations one of |
11729s | those and have a little bit extra spell |
11731s | damage or something but yeah at this |
11734s | point it just it's kind of bits and |
11736s | pieces of what Gea wants but not the |
11738s | whole picture and |
11741s | that definitely feels really awkward to |
11744s | have kind of tried to figure that out |
11745s | but at this point now week you saying |
11749s | okay I'm gonna just start shipping some |
11751s | damage face here see what I pick up with |
11754s | these generated spells uh we can not not |
11758s | picking up another Cold Case uh not |
11761s | picking up his Sif but again finding |
11766s | this armor being able to kind of hope to |
11769s | get out of range still both players |
11771s | being extremely patient and reserved |
11774s | with these solid alibis |
11782s | fight over me is such a funny car |
11787s | uh |
11789s | uh |
11791s | does it have a spell school I'm not sure |
11797s | I was getting mixed up with the powder |
11798s | one but fight over me is the card that |
11802s | you you choose two minions and they |
11805s | fight |
11806s | and if they if any die you get a copy of |
11809s | it |
11812s | um |
11814s | so I I don't see a situation where it |
11818s | could be useful but it'd be funny if it |
11820s | was |
11826s | yeah maybe maybe there's something off |
11829s | of the elemental inspiration that can be |
11832s | like |
11833s | chosen there |
11836s | um yeah I really like this Cosmic |
11838s | keyboard into the elemental inspiration |
11840s | I get a big minion with these Elementals |
11843s | and then The Whispers of the deep help |
11845s | just clean that up a couple of stealth |
11848s | and then a couple of poison I guess the |
11850s | fight over me could |
11853s | come out here and be like picked with |
11855s | the seven seven and one of the poisons |
11857s | but that feels like a lot of Mana I |
11859s | think they're expensive though |
11861s | yeah and the minions are expensive in |
11863s | themselves to actually play yeah so |
11867s | I'm looking at maybe like the organic |
11870s | comes down or something you might be |
11871s | able to get it but I'm pretty sure your |
11873s | opponent has to have two minions for |
11874s | that to happen so if you like norgonons |
11879s | and then copies it with reverberation |
11882s | and then you fight over me and choose |
11884s | them both you get both no organs into |
11887s | your hand I mean that could be fun it's |
11890s | probably not useful or relevant at all I |
11893s | I feel like if it gets to that point in |
11895s | the game where someone is getting to |
11897s | fight over me and copy Titans something |
11901s | has gone terribly terribly wrong |
11905s | yeah |
11907s | uh I would agree maybe if you absolutely |
11910s | need the spell School you do it on like |
11912s | two like skeletons or something from a |
11915s | cold case but uh looks like it's just |
11918s | gonna yeah goo has to disrespect any |
11920s | damage here you can't play solid out by |
11922s | here so he has to go for the uh |
11925s | level up and |
11927s | it's |
11930s | that's this is actually tough because |
11932s | flame geyser lets you play something |
11934s | like next turn but molten ruins |
11936s | obviously more important with SIP |
11938s | but do you need two molten runes |
11939s | probably not so yeah the flame guys are |
11941s | is just more flexible |
11946s | yeah absolutely and just using that |
11949s | Titan ability there to go for |
11951s | discounting but this is this should be |
11955s | enough here right this is just gonna be |
11957s | the lethal with coffee yeah yeah it's |
11960s | forged yep yeah if you get to copy your |
11963s | opponent's Titan and deal 10 extra |
11966s | damage something definitely did not go |
11968s | right for your opponent and as we saw |
11970s | here it's just five cards left in the |
11973s | deck for you just really wasn't able to |
11975s | piece together enough there either to |
11978s | continue putting on pressure or to |
11980s | actually deal damage and close out the |
11982s | game but I feel like weak you kind of |
11985s | from pretty early on had a really solid |
11988s | just kind of setup and I I think |
11990s | recognized a uh gew is not finding his |
11993s | pieces he's had to kind of play these |
11995s | Arcane artificers for Tempo and then not |
11998s | really do a whole lot behind them other |
12000s | than getting to an additional 10 armor |
12002s | which I think for having two Arcane |
12003s | artificers on the board and only getting |
12005s | 10 additional kind of felt like maybe |
12008s | that was a a little lower than what you |
12010s | would have liked to have seen with with |
12012s | double artifice are on the board so I |
12014s | think from from both sides they tried to |
12017s | find their outs they really took their |
12019s | time and thought through these plays but |
12021s | in the end week you seemed like he |
12023s | really just had all of the things |
12025s | throughout the whole game and was able |
12027s | to to make it all come together in the |
12029s | end |
12031s | yeah I I feel like the the uh lady in |
12034s | Astra are maybe not the MVP of that |
12037s | series that I think the resistance or |
12038s | was probably the MVP that series because |
12040s | it put uh you so far behind |
12044s | um but the lady National are coming down |
12046s | basically letting Wiki have insane power |
12049s | turns for so many turns in a row |
12052s | um and have like perfect man expenditure |
12055s | to always get the infinitas and maxitude |
12056s | out and keep discovering additional |
12059s | spell schools had the fully Juiced |
12062s | Elemental inspiration that was |
12063s | discovered by the way |
12065s | uh buy the Infinity |
12067s | uh it worked out super well and never |
12072s | found Sif weq has has been below 10 |
12076s | cards in his deck twice now with with |
12079s | the deck |
12080s | haven't even seen Asif |
12082s | but honestly sometimes that can be good |
12084s | because that just means that you have |
12086s | more plays otherwise and I don't like I |
12089s | played a ton of this like mirror |
12090s | matchups of this deck and |
12092s | the the stiff win condition is maybe |
12096s | sometimes as a finisher later on but |
12097s | usually the games are pretty drawn out |
12099s | because you have a lot of armor at that |
12101s | point from cold cases Arcane artificers |
12102s | it's actually really difficult to deal |
12104s | like 30 plus with Sif outside of ideal |
12107s | conditions especially if you're having |
12109s | to fight for a Tempo most of the game so |
12111s | yeah |
12112s | um definitely liked how uh week you |
12115s | navigated that game and |
12117s | now we're all at a tide Series so we got |
12120s | Shaman left on both sides for each |
12122s | player |
12123s | he still has the Mage and then week you |
12125s | has that Arcane Hunter |
12128s | with a star appearance by prison of the |
12130s | ox around in the top end |
12137s | I've been Arcane Hunter with the uh |
12140s | yogg-saron prison ends it in Wiki's |
12144s | favor I think I'm just gonna lose my |
12146s | mind |
12149s | uh you you gotta find a way to put it in |
12152s | your deck like it is an expensive card |
12154s | and it is |
12157s | I mean this should go without saying |
12160s | incredibly random |
12163s | um there is a tiny bit of skill |
12164s | expression involved with prison of |
12166s | Yorkshire on the fact that you have to |
12167s | choose a Target |
12169s | and there are certain situations where |
12172s | you can use prison of yoxiron |
12174s | defensively |
12175s | to say try and fish for a heel and |
12179s | Target it at your own face |
12180s | uh but like there it's the I guess those |
12184s | situations are few and far between but |
12186s | it does lead to some interesting |
12188s | situations that could arise |
12191s | if that comes into play we'll see |
12193s | because we are getting the uh Hunter |
12196s | deck out for Wiki right now it is going |
12198s | to be going up against goo it's Mage |
12200s | who's going to cue uh once again for |
12202s | this matchup |
12204s | yeah I think |
12206s | not a terrible start here the |
12209s | inquisitive creation |
12211s | can sometimes help you keep your |
12214s | opponent off of the board but at the |
12216s | same time you really have to be able to |
12218s | play those spell schools to build that |
12219s | up and if you don't have the spell |
12222s | schools to play maybe that's not |
12224s | something that you're looking for or |
12226s | it's yeah it's not built up enough to |
12228s | even clear the board which can always |
12230s | feel pretty bad too but did look like uh |
12233s | you kept it there I like the flame |
12236s | geyser there I think at this point maybe |
12238s | a well let's see a second volume up I |
12241s | was going to say a cold case or a cosmic |
12243s | keyboard would really kind of start to |
12245s | fill out Goose hand here but on the |
12247s | other side weku uh kind of a clunky hand |
12250s | with both a bow and the Titan aggramar |
12253s | already in hand here so turn two just |
12256s | going ahead and forging that titanforged |
12259s | trap seems pretty solid and there's the |
12261s | cosmic keyboard pickup |
12263s | that is |
12265s | honestly massive yeah without that you |
12269s | would be essentially fighting from |
12270s | behind for most of this early game now |
12273s | as much as it feels like this Arcane |
12276s | Hunter does |
12278s | outside of like specifically awakened |
12281s | Tremors they don't usually get on the |
12282s | board early yes mastering are okay but |
12284s | it's a 2-1 and usually they're playing a |
12285s | secret on two so they're not like |
12287s | building up their board |
12289s | um so normally you do have a little bit |
12290s | of time to try and find a game plan but |
12293s | um you you if any early minions come out |
12297s | and stick some damage that just makes |
12299s | the Arcane Hunter's job that much easier |
12301s | like it is a dream world if you can like |
12304s | if massinger can like hit twice |
12307s | um or if you play an early game Minion |
12308s | and it gets to attack a few times like |
12310s | that extra damage is massive in the long |
12311s | run because they're usually supporting |
12313s | it behind behind the scenes in their |
12315s | hand by getting those Secrets out and |
12318s | beefing up their Arcane damage so |
12320s | um huge and Cold Case coming oh my gosh |
12323s | this is like Goose just playing off the |
12325s | top |
12326s | and uh it is working out uh it's an |
12330s | explosive trap so gotta keep that in |
12332s | mind week you expected this or had a |
12336s | plan to play around it |
12339s | um but now the question is what do you |
12340s | do |
12341s | because there's an explosive trap up you |
12343s | don't really want to give too much stuff |
12344s | for your opponent to trade into the |
12346s | Tremors don't really match up against |
12348s | well well versus the volatile uh |
12351s | skeletons yeah it's because you get |
12353s | traded off so easily so it's kind of |
12354s | awkward I wouldn't be surprised if we |
12355s | just see costume singer and then |
12358s | like a hero power |
12361s | oh nope gonna go all in okay |
12363s | yeah |
12364s | I guess this does kind of create that uh |
12367s | decision for geo of does he want to |
12370s | trade into these first and set off those |
12373s | skeletons or if he decides to do |
12376s | something like inquisitive creation and |
12378s | attack it's going to set off that |
12380s | explosive so there is kind of that give |
12382s | and take here I think the inquisitive |
12384s | creation at this point definitely going |
12386s | to be putting in work even without |
12387s | having played any spell schools which is |
12389s | fantastic and why we did see him end up |
12392s | keeping it in the Mulligan there but now |
12395s | it's a choice of do you want to go for |
12397s | the inquisitive creation to actually |
12398s | clear this or do you want to just make |
12401s | the trades and volume up but the secrets |
12404s | make it really awkward to try to make |
12405s | that decision right now because of the |
12408s | kind of mix of the different Hunter |
12409s | Secrets at this point |
12413s | yeah I kind of want to trade into a |
12416s | minion with a volatile oh nope okay |
12422s | I mean bait and switch would feel a |
12425s | little rough |
12427s | yeah I I was thinking try it would feel |
12431s | a little rough but it would help him |
12433s | make his decision because he's still |
12434s | with the Arcane artifice are on the |
12435s | board so volume up is just game four |
12437s | health and draw through your cards yeah |
12440s | um and it also gives you a lot of |
12441s | valuable information like if it hap if |
12444s | it's a minion secret then you could |
12446s | still have |
12447s | you know the ball decoration in your |
12449s | back pocket just in case |
12451s | uh if it's not then you can trade off |
12453s | most of the board before the explosive |
12455s | trap and then maybe end with a volume up |
12457s | to cash in on that four armor and worry |
12460s | about the ex like the explosive trap or |
12461s | wandering monster later on so |
12465s | um but opposite just say all right I'm |
12467s | attacking face if it's explosive trap |
12469s | and my board goes away it's likely that |
12471s | I'll or I'll be able to clear up the |
12473s | rest with the uh inquisitive creation |
12475s | and still have a board once everything's |
12477s | said and done |
12478s | yeah it was also really interesting to |
12481s | see him attack with that 4-4 as the |
12483s | largest minion as well uh in the case of |
12486s | freezing but it looked like maybe he |
12488s | kind of did Think through all of that |
12490s | maybe in the end he just decided I |
12492s | highly doubt that week you actually |
12494s | picked a freezing trap so I'm just gonna |
12497s | go in and if it was a freezing trap I'll |
12499s | have this big minion to maybe replay |
12501s | later if I really need to uh test for |
12504s | something or play that out |
12506s | but tough choice here deciding for a |
12510s | week you whether to clear off the kind |
12513s | of |
12513s | Better Health body or just clearing off |
12516s | the the one minion that had slightly |
12518s | higher damage on it which we did see |
12521s | even having gone face but I think |
12523s | sending that damage face maybe not gonna |
12527s | do a whole lot at the moment |
12531s | yeah he's gonna have to take control of |
12533s | the board first before anything's gonna |
12536s | matter essentially yeah later on the |
12539s | game when she started getting like |
12540s | Ricochet shots |
12542s | um and trying to stick your own minions |
12544s | for face damage you got to keep the |
12545s | board under control so never gonna win |
12547s | just by launching stuff at the face has |
12548s | to try and get things under control |
12550s | first and then |
12553s | in his back pocket |
12555s | he's got a prison the ox around |
12557s | somewhere tucked deep in this deck TJ's |
12559s | waiting for it |
12561s | oh that's all I'm saying |
12563s | it's in there |
12566s | all right well actually goes for the |
12569s | additional attack and the Immunity on |
12571s | the weapon knowing that this Titan won't |
12573s | won't live any longer just to try and |
12576s | make sure that he can keep control of |
12577s | the board |
12578s | um because this keyboard's putting in |
12580s | work this is like one of the ideal |
12581s | starts against uh Arcane Hunter because |
12584s | you're gaining armor you're building a |
12585s | board to fight |
12587s | um and you're not letting your opponent |
12589s | have a board at all uh so having the |
12592s | keyboard into double Cold Case has been |
12594s | massive for you and it might actually |
12597s | need to be |
12599s | specifically a prison of the oxaron that |
12601s | will have a chance to bail weaker out of |
12603s | this game |
12606s | now there's that bait and switch coming |
12609s | out so now you deciding where to send |
12611s | the second skeleton gonna trade it into |
12613s | the Titan hope that maybe it hits into |
12615s | that crack and Bane but there still is |
12617s | the flame geyser that can come out as |
12618s | well to kind of help uh clean that up if |
12621s | needed but wants to go for the higher |
12624s | value body gonna come off of that last |
12627s | use of the cosmic keyboard so opting to |
12630s | just draw some cards and get the better |
12632s | body on the board to contest as you were |
12634s | mentioning rather than actually going |
12636s | for uh something like waiting to play |
12640s | the uh volume up at the end for the |
12644s | finale effect and also ultimately |
12646s | playing around the hidden meaning as |
12649s | well in all of that so I think just |
12652s | drawing some cards getting a 4-4 body |
12653s | out definitely seems pretty reasonable |
12655s | there kind of get some resources |
12657s | gathered up for yourself I don't think |
12659s | at this point that Elemental inspiration |
12661s | is going to have a huge impact there's |
12664s | not going to be like five six seven |
12666s | bodies at the this point but it might be |
12668s | enough that Ricochet shot becomes a |
12670s | little bit more awkward and we're going |
12673s | to even see one of those sort of shots |
12674s | come out now but damage from the weapon |
12678s | pushing a little bit through and maybe a |
12681s | little bit of extra damage that you |
12683s | didn't end up taking I don't know I feel |
12686s | like maybe just committing that extra |
12688s | little bit of damage to clear up the six |
12690s | attack minion |
12692s | might have been better than triggering |
12694s | the the hidden meaning or just letting |
12697s | the hidden meaning trigger but |
12700s | it's kind of six one way twelve you know |
12703s | half dozen the other so I don't know |
12708s | yeah the hidden meaning can get a lot of |
12710s | Minions that will punish you very |
12713s | heavily make you take way more damage |
12715s | than you would have normally |
12717s | um |
12718s | I got a lady Steno the other day and |
12720s | just lived forever and was absolutely |
12723s | massive the the static I don't even know |
12726s | what's called Static something it's a |
12727s | five six that loses one health or one |
12729s | attack each turn |
12731s | that's also a huge amount of power |
12733s | on the board that hitting meaning hidden |
12735s | meaning can get so yeah it's a little |
12737s | bit risky unless you're absolutely sure |
12739s | that you need to spend all the Mana oh |
12742s | which is tough but use kind of in a |
12744s | little bit of rough spot right now does |
12746s | find the |
12747s | the SP the Druid spell that's gain |
12750s | armored draw cards that blossoms no idea |
12753s | what it's called |
12754s | yeah uh |
12756s | [Music] |
12759s | the Symphony of sins and schooling |
12761s | pickup are very oh my God but I mean who |
12765s | needs to worry about that when you just |
12766s | have all of his damages Hunter like you |
12770s | just saw your opponent |
12771s | go for some discovers kind of struggle |
12775s | and then not even be able to kind of |
12777s | clean everything up on your board they |
12780s | didn't create their own board like this |
12782s | is the point where I think Wiki is just |
12785s | getting ready to set up for a lethal |
12787s | setup next turn as long as there's no |
12789s | solid alibi right that that's kind of |
12792s | the caveat against playing against Mage |
12794s | and setting up for those turns is as |
12796s | long as they don't have solid Alibi I |
12797s | just win next turn |
12800s | yeah |
12801s | it is just damage from hand so even if |
12803s | his uh his meetings are killed I like |
12806s | sort of this hidden damage here it does |
12807s | have just 13 with crack and Bane that's |
12810s | active the the bow plus the hero power |
12812s | so yeah |
12813s | um you should fear this |
12817s | um |
12818s | 13 with how many Secrets have been |
12820s | triggered as reasonable those three |
12821s | things has |
12823s | n't had one Kraken Bean |
12825s | so that may make him hesitant to try and |
12828s | go overboard |
12830s | if uh he doesn't think that if he thinks |
12833s | that 13 is Out Of Reach |
12836s | um especially having not seen any Arcane |
12839s | Buffs played thus far |
12841s | uh none of the far stars and uh Morgan |
12844s | on not played so he might actually be |
12847s | feeling safe at 13 but he's running out |
12849s | of time ropes burn in he knows what the |
12851s | secret is so he doesn't have to think |
12852s | about that but needs to kind of keep |
12854s | going |
12861s | oh at this point I think he's just |
12865s | uh saying I don't I don't care about |
12867s | this hidden meaning now I have to try to |
12869s | just do something that's going to be the |
12871s | best for for me in terms of what my deck |
12874s | wants to do and that is try to get |
12876s | something on the board and set up this |
12878s | solid Alibi but the second solid Alibi |
12881s | not in hand so this could just he could |
12884s | just be in the same position next turn |
12886s | right where Wiki has kind of set up this |
12889s | board and look at this another traps |
12891s | coming down and yeah you kind of made |
12894s | that noise there that is a pretty dang |
12897s | good minion to have come out of that |
12900s | hidden meaning |
12902s | yeah no idea what it's called something |
12905s | zombie but if you if it's killed on your |
12907s | opponent's turn it actually deals three |
12909s | damage to your base so they just yeah |
12911s | and uh |
12913s | that's gonna be rough considering he's |
12915s | got to remove this board to block the |
12916s | damage but it's going to take any regard |
12918s | any uh gonna take some regardless |
12920s | so kind of in a rough spot now no |
12923s | artificer either to try and get this |
12926s | health back up |
12928s | um |
12932s | ah Stephanie what are you even looking |
12934s | for a symphony of sins |
12939s | no at this point I don't know if he'll |
12943s | maybe if you can heal yourself up a |
12945s | little bit put a taunt out I still don't |
12948s | think those are gonna be quite enough to |
12950s | save him at this point so I |
12953s | I don't know if those are going to be |
12955s | enough do you have to roll the elemental |
12957s | inspiration and hope it's enough |
12960s | time for the Hyrule you'd have to |
12964s | you'd have to get like |
12966s | I don't even think it's even that juice |
12968s | right now it's really not |
12973s | foreign |
12976s | okay clears the board with this stuff |
12979s | and then goes for maybe the lifesteal |
12982s | safety of sins or the taunt yeah |
12986s | oh drumming in and reduce its cost sure |
12989s | the norganon okay |
12994s | did he get other actions just waited way |
12996s | too long to start the turn yeah he's |
12998s | dead |
13000s | yeah and I think that's the |
13002s | probably what the second maybe third |
13005s | time we've seen that now and we |
13007s | definitely saw that I think at one point |
13008s | in the Warrior game uh and you know you |
13012s | just kind of really |
13014s | stuck on these decision points of how to |
13017s | handle all of the pressure and the |
13019s | damage and trying to calculate for |
13020s | everything and yeah that that rope just |
13023s | kind of got the better of him yet again |
13025s | so that does mean weq is going to go up |
13028s | two to one now just has one more deck to |
13031s | get a win with with that nature shaman |
13034s | yeah I |
13036s | kind of sad for you in that moment |
13038s | because it seems like there was a couple |
13039s | turns where yeah he was like you said |
13042s | sort of torn on what to do |
13044s | and I don't think he really made the |
13047s | best of the situation uh in a lot of |
13050s | these instances |
13052s | um especially that last |
13055s | gone faster could have gotten the norgan |
13057s | on out |
13059s | um and maybe gotten some Secrets if he |
13062s | had done the Symphony of sins like first |
13065s | to see what he was gonna uh get off off |
13067s | of the uh the pickup then that could |
13070s | have changed his play |
13071s | right it also would have summoned like a |
13074s | bigger anomaly from the keyboard anyway |
13075s | so it just is more efficient in that |
13078s | regard |
13079s | um and then if he gets like a life |
13081s | buffer then he can go for something a |
13083s | little bit more greedy like maybe nor |
13084s | can on for Secrets or something I don't |
13086s | know |
13088s | um but left himself nearly 100 dead |
13091s | there any damage from hand uh for Wiki |
13094s | would have been enough so just pretty |
13096s | difficult situation overall |
13099s | well in three secrets on the other side |
13102s | from the hunter certainly didn't make it |
13104s | like an easy path of decisions either |
13106s | having to kind of figure out right which |
13109s | kind of order you want to play things in |
13110s | which secrets you care about testing for |
13113s | or if they trigger do you you know it's |
13115s | not that bad I'll just let them trigger |
13117s | it's fine but there are some extra |
13119s | punishes with some of those Hunter |
13121s | Secrets uh motion denied specifically I |
13124s | think would have also been kind of a |
13127s | huge hurt so at that point in the turn |
13129s | was he wanting to commit even more |
13130s | things if he did see it or didn't see it |
13133s | and yeah every little like branching |
13135s | decision there I think just took up way |
13137s | too much time in the turn but here we |
13139s | are going to see this game number four |
13142s | uh you bringing in the shaman now we are |
13146s | going to see both players on Shaman but |
13148s | week you on this match points could be |
13152s | the end here if we you can get this |
13154s | Shaman through and get the win |
13156s | [Music] |
13160s | I believe we have uh uh complete mirrors |
13164s | in terms of uh in terms of lists |
13167s | for both these players with their |
13168s | shamans I'm just double checking |
13173s | trying to get it looks like looking that |
13176s | way yes double double turn the tides |
13178s | double overdraft single carving chisel |
13181s | they play all the Minions |
13184s | yeah so it's gonna be all about |
13187s | execution similar opening hands as well |
13189s | both buyers have schooling |
13191s | bioluminescence flash lightning |
13194s | yeah and Flow Rider like there's like a |
13197s | single card different uh between these |
13200s | two players so |
13202s | um |
13202s | very interesting |
13204s | yeah I am kind of looking at this hand |
13206s | for week you though if it gets to the |
13208s | point of getting enza down the enza and |
13211s | Flash Flash lightning discounts together |
13215s | could be pretty huge but |
13218s | I don't know I'm honestly just looking |
13220s | at the hand from you as well like that |
13223s | might be a little bit too slow |
13238s | okay |
13240s | just getting more and more similar you |
13242s | don't want to take too much ship damage |
13243s | in the early game |
13245s | um so you want to be make sure you're |
13247s | trying to keep the board clear just |
13248s | because that makes it that much easier |
13250s | for your opponent to combo you later on |
13253s | um so oftentimes we see a lot of tempo |
13255s | plays in the early game from the shaman |
13257s | decks just to make sure that they're |
13259s | coming out on top on the board uh with |
13262s | turn the tides and the like because then |
13263s | it makes it easier for them to try and |
13266s | combat their opponent so with the double |
13267s | schooling I like just getting it out |
13269s | there right now because you has to react |
13271s | he knows there's two more piranhas in |
13273s | hand if he leaves this board up |
13275s | it's gonna mean that he's going to take |
13277s | a lot of damage from the recurring buff |
13278s | so |
13280s | just trying to make it awkward for his |
13281s | opponent both players only play a single |
13283s | copy of lightning storm |
13286s | which means that they don't really have |
13287s | access to much in the form of uh AOE |
13290s | clears outside discovers so gee really |
13293s | has to think |
13296s | what's the the best line to play here do |
13298s | you just commit the fish and spend most |
13299s | of the turn just cleaning up his the |
13301s | opponent side of the board he could go |
13303s | double fish Flow Rider which is not |
13304s | terrible |
13310s | [Music] |
13316s | oh out quickly yeah going into that |
13321s | lightning reflexes I do Wonder here is |
13323s | this gonna be a coin flash of lightning |
13325s | and just set up for for something next |
13328s | turn or is it just weight and then use |
13330s | that uh the next turn and set up I I |
13333s | think this seems very reasonable there |
13335s | is kind of that debate too about how |
13337s | maybe he wanted to actually clear that |
13340s | as you mentioned taking chip damage |
13342s | early not the greatest so if you were to |
13346s | hit into some of those minions take |
13347s | extra chip damage not really great if |
13350s | you had just gone for something like |
13351s | turn the tides or one of those kind of |
13354s | slower plays and would have hit into |
13357s | maybe the three one but on the other |
13359s | side now a very similar situation for |
13362s | week you does Wiki want to just commit |
13365s | these piranhas clear up that board to |
13367s | prevent chip damage on his side or does |
13369s | he just want to drop the the tempo inza |
13376s | yeah it's about the only opportunity |
13377s | he's going to have to play inza so I |
13379s | like it |
13380s | oh okay |
13382s | here we go |
13383s | so |
13385s | you've got to make the decision |
13387s | the game of chicken has been uh |
13392s | has been started |
13393s | I think you see what you draw from this |
13395s | ancestral knowledge if you pick up burn |
13399s | I think you can flash a lightning here |
13403s | and try and set up for something next |
13404s | turn |
13408s | but no burn picked up you can't rely |
13410s | solely on the lightning reflexes right I |
13414s | maybe yeah you have two other draw |
13417s | potentials right either playing the Flow |
13420s | Rider or playing this flash of lightning |
13422s | see what else you pick up maybe there is |
13424s | that is still not burned uh but |
13427s | additional discounts next turn maybe the |
13431s | lightning reflexes coming out next turn |
13434s | could find something else as well |
13440s | he's got a full hand so is he flow |
13442s | Riders yeah and discovers a spell |
13445s | there's nothing left to be drawn next |
13448s | turn it's gonna have to do it anyway |
13450s | yeah make that quick decision |
13453s | oh double lightning reflexes |
13456s | I we might see him go in next turn I |
13459s | that's a huge payoff If he if he lands |
13462s | it uh he's I mean he's gonna have to |
13466s | because we see now week you going for |
13468s | for flash of lightning and he's got inza |
13470s | online as well which makes things even |
13472s | easier we're talking about one Mana |
13474s | feral spirits |
13476s | um which is huge and he's going to set |
13478s | up the board he's got chisel too so he |
13480s | was going to be worried about dying |
13482s | for sure |
13484s | but I don't think he's not getting a |
13487s | draw at the top I don't think with a |
13489s | single discount and six seven Mana to |
13492s | work with one of those Mana crystals |
13493s | being overloaded |
13495s | is enough |
13498s | with just double lightning reflux they |
13499s | would have to be perfect hits |
13502s | could start off with the radiance |
13510s | yeah I feel like he at least |
13512s | at least start with the first layer of |
13514s | those lightning reflexes just kind of |
13517s | see what the first discover options are |
13519s | and kind of go from go from there but |
13521s | there also still is coin in hand for you |
13523s | as well so he does have maybe an |
13525s | additional Mana use there with that coin |
13529s | yeah oh and it was lightning bolt oh |
13535s | yeah you start with lightning |
13536s | Reflections here we go if you don't hit |
13537s | burn you probably gotta bail out okay |
13539s | there's crash |
13541s | all right yeah you gotta start |
13542s | discounting it though I love how you has |
13544s | now just kind of gone in he knows he |
13546s | needs to go in here he's got to go |
13548s | through these discovers he is not |
13550s | letting that kind of indecision get to |
13552s | him this time he's going for it |
13554s | oh |
13559s | what's up It's gotta be burnt |
13562s | oh he hit lightning bolt so we also have |
13565s | an overdraft here that's happening |
13568s | yeah massive yeah go uh attack feral |
13571s | spirits |
13573s | can you fit in an Ava zapper |
13575s | yeah I mean he wants to get that bio |
13578s | luminescence out too right so what uh |
13581s | what gives him the best chance of that |
13583s | here |
13586s | oh no okay his decisions and his speed |
13590s | of play has definitely slowed down here |
13591s | he's got to just make a choice |
13593s | yeah because he's got to discover with |
13595s | the crash also yeah |
13599s | he's he's not he doesn't have time he's |
13601s | out of time yeah that is that enough |
13605s | though |
13606s | he got the bio out I think he actually |
13609s | finished the actions I think he got |
13610s | there |
13612s | you heard the Rope crash so he didn't no |
13615s | he cast a crash but then he didn't get |
13617s | the Discover he didn't no |
13620s | what was in the Discover |
13622s | we didn't get to see we didn't see was |
13623s | there bird foreign |
13630s | oh no he doesn't have to kill him he |
13632s | just he can oh no wait |
13638s | yeah he doesn't have to go okay |
13643s | uh if there was burn in that discover he |
13645s | needed to go faster the ordering was |
13647s | good he just didn't see it quick enough |
13649s | yeah |
13652s | um I mean there it's it's entirely |
13654s | possible |
13656s | there was no lightning bolt or crash |
13658s | lightning |
13659s | in the lightning reflexes entirely |
13662s | possible |
13664s | because if there wasn't he wouldn't have |
13666s | killed him anyway I think everything |
13668s | else was ordered well he just didn't get |
13670s | to choose from the Discover |
13672s | um yeah |
13674s | so |
13681s | and that was a lot of his burn already |
13684s | used |
13685s | now week you being able to heal up to |
13689s | Eights |
13690s | uh |
13693s | she just want to play the feral spirits |
13695s | to get extra bodies out on the board |
13698s | I do |
13699s | to block turn the tides as a possible |
13704s | not gonna go for it but yeah yeah turn |
13706s | the tides plus a little bit of extra |
13708s | damage could be enough to close it out |
13710s | it might still be slightly off but I |
13713s | guess the feral Spirits do end up dying |
13716s | to a potential loganath on the other |
13718s | side too so maybe that's something that |
13721s | we Q says well I'm just gonna play this |
13723s | and you know kind of force uh you to |
13726s | have everything and if he doesn't then I |
13729s | have the feral spirits on the other side |
13730s | that didn't get cleared to benefit my |
13733s | own bioluminescence and and end game |
13735s | here but |
13738s | EQ needs a little bit of draw to kind of |
13740s | make all of this come together here |
13749s | he plays everything this turns 14 damage |
13751s | I think six |
13755s | the radiance Nava zapper feral Spirits |
13758s | plus an attack |
13760s | so that's two three four five six seven |
13763s | spell power if he bios he has enough |
13766s | benefit in with all the discounts plus |
13768s | an additional four damage |
13770s | from the turn the tides |
13775s | he's gonna go for it |
13778s | yeah I mean why not |
13780s | go for it at this point |
13782s | set up indeed spell damage so it's a |
13785s | little bit more yeah |
13787s | Force gee to have an answer here |
13793s | I mean tighten off the top |
13803s | um okay crash off the top start with the |
13808s | thumb see what one card you draw don't |
13811s | really have anything else to do there |
13812s | that's the option |
13816s | okay |
13818s | any all right damage off the top is |
13820s | lethal for weakue |
13822s | lighting storms not it there's a chance |
13824s | for gear oh my gosh |
13836s | oh my God okay |
13839s | well they are both finding answers to |
13841s | the other person's uh Minions on the |
13844s | board |
13845s | this is really just gonna come down to |
13847s | who finds it first |
13849s | yeah well weq now is dead on board |
13854s | if he doesn't find it and it's |
13856s | bioluminescence it's q1 anyway oh my |
13859s | gosh all right well that means TJ we are |
13863s | going to a game number five gear |
13866s | sticking stick in the landing I think |
13868s | there with the shaman got got there uh |
13871s | even though you did maybe Miss bull |
13872s | lethal potential if there had been that |
13875s | uh that damage spell off that discover |
13877s | but got there in the end |
13880s | well he we don't know it may not have |
13882s | been damaged maybe and the altered chord |
13885s | actually came in super clutch because he |
13888s | would have died the next turn if you |
13889s | didn't have the altar chord so if there |
13891s | was no damage from the Discover specific |
13893s | he had Superman in life so it would be |
13895s | had to have been specifically crash |
13897s | lightning |
13898s | um |
13899s | then |
13901s | like you actually got the best choice |
13902s | and that's how the game was supposed to |
13904s | pan out the big question is is when |
13906s | you're supposed to go in on that turn |
13913s | what are you hoping to do if you don't |
13916s | you don't draw one more burn spell and |
13918s | you win the next turn |
13920s | yeah it's it's a again I think we talked |
13924s | about this in the previous turn or in |
13925s | the previous game of making that |
13928s | decision of do you just want to send in |
13930s | those things because I think from from |
13932s | Wiki's perspective looking at you kind |
13935s | of already had committed quite a bit |
13936s | there was only what like two cards in |
13938s | hand so the chances that he actually had |
13941s | something to clear the board after Wiki |
13944s | went in on that turn seemed a little |
13946s | unlikely so I don't think that it was a |
13948s | terrible decision to go in there and |
13950s | just force your opponent to have the |
13953s | answer to that white board at that point |
13956s | yeah |
13957s | that's a good point |
13962s | well forget about last game anyway so |
13964s | true so that's three it was fine to do |
13967s | it because he played cards got it got |
13970s | him all right well we are gonna see it |
13973s | come down to this final game here uh not |
13976s | gonna be that Arcane Hunter with the |
13978s | yogg prison that we talked about earlier |
13980s | but it's going to be geuse Mage versus |
13983s | Wiki's Shaman here |
13985s | and do you have any predictions TJ how |
13987s | do you think this is gonna go |
13990s | let me see the opening hands first |
13992s | okay |
13998s | still don't know |
14001s | it's not a bad opening for you he's he's |
14003s | gonna avoid taking trip damage but he |
14005s | doesn't have any of the power cards |
14006s | right now yeah like no uh |
14009s | no weapon no Cold Case |
14012s | not too many things to be able to build |
14013s | up a board early |
14015s | but still has ways to fight with |
14016s | creation plus the Prismatic Elemental so |
14018s | it doesn't really have to worry about |
14019s | getting |
14021s | um overrun on the board |
14023s | [Music] |
14024s | early on and taking that amount of Chip |
14026s | damage so |
14029s | um none of these are |
14031s | particularly good no they must spell |
14034s | schools I guess Mark shot is the best |
14036s | because it can come down on curve but I |
14038s | don't even know if yeah it's not really |
14040s | anything that you that Shaman curves |
14043s | into on two I guess there's fish but |
14046s | which the schooling was played on turn |
14049s | one so Q does know that there are those |
14051s | minions but I guess something like a |
14054s | coin into feral spirits |
14057s | that's maybe a little bit less likely |
14059s | but it could start to put on some |
14061s | pressure |
14065s | not sure if you actually wants to commit |
14068s | into the the feral Spirits here though |
14073s | foreign |
14079s | yeah it gets to preserve two fish on the |
14081s | board that can hopefully get some damage |
14082s | in next turn |
14084s | and then can roll right into feral |
14085s | Spirits if need be |
14095s | I feel like somewhere off camera subtle |
14097s | is just like yelling at the top of his |
14099s | lungs fish play the fish |
14102s | he wants to see |
14110s | oh uh these are all pretty good yeah |
14114s | lunar eclipse allows for an infinitized |
14116s | the maxitude this turn though so |
14118s | right I think I'd like that the best |
14121s | yeah I think there could have been Merit |
14123s | in the frost strike as well but this |
14125s | definitely seems like it creates a |
14127s | better better opportunities for this |
14129s | turn |
14130s | the counter spell is kind of interesting |
14133s | here as well |
14135s | yeah Reverb is kind of interesting too |
14138s | to counter the Titan but he has reverbs |
14140s | in his deck |
14141s | um right so if he ends up drawing into |
14143s | one soon |
14144s | then that's really the only minion |
14146s | you'll ever use it on in this matchup so |
14150s | I like that he just goes for this and |
14152s | that was it's only been arcane |
14157s | played so far right so it's a two damage |
14161s | inquisitive creation |
14164s | nature as well right |
14167s | lunar eclipses Arcane I made that |
14170s | mistake yesterday with Lorinda |
14172s | solar eclipses nature I thought he had |
14175s | squeezed in something else but |
14177s | uh maybe it just was that |
14181s | because he played Prismatic Elemental |
14183s | into got the mark shot |
14186s | Mark shot has no spell school then on |
14189s | replay to Discovery got |
14191s | lunar which is arcane |
14193s | now he's gonna have nature with |
14195s | lightning bolt so it's a little bit more |
14197s | Juiced up to be able to answer the board |
14198s | oh |
14201s | Elemental inspiration on curve yeah it's |
14204s | only two but |
14206s | minions are tough for some to deal with |
14208s | sometimes |
14210s | that size of minions actually I mean I |
14213s | guess like the star power yeah star |
14217s | power is definitely an answer but I'm |
14219s | kind of questioning it right now because |
14220s | he does already have the uh the |
14224s | inquisitive creation to help clean up |
14226s | the board plus I mean trying to just go |
14229s | for something like star power against |
14230s | Shaman it's great if they have the board |
14232s | but |
14233s | is there actually the chance to get to |
14237s | play it before being dead because |
14239s | generally the shaman wants to actually |
14241s | kind of spit out a bunch of minions play |
14243s | the bioluminescence and you know end the |
14247s | game on the same turn doesn't always |
14249s | work that way but I don't know if star |
14251s | power against just these couple of small |
14253s | things is |
14255s | the way he wants to be spending his Mana |
14257s | at this point |
14260s | maybe he was worried because currently |
14261s | he didn't have a way to deal with the |
14262s | Titan we came out on curve could be yeah |
14268s | but not in the reverbs pick up reverbs |
14270s | picks up then yeah yeah |
14273s | not as good |
14275s | I guess already has Arcane as well so |
14277s | spell School consideration it's not |
14279s | really relevant yeah I don't know |
14283s | yeah inza could be something even the |
14287s | thorum at four Health kind of awkward to |
14289s | have to answer |
14291s | if he hasn't played enough spell schools |
14293s | for the uh inquisitive creation plus |
14296s | maybe just having like a backup removal |
14298s | as well and if you use the inquisitive |
14301s | creation and then there is something |
14303s | played afterwards and then you can't |
14306s | clear it that's a pretty big punish so I |
14309s | think just going for maybe picking that |
14310s | star power earlier not letting it get to |
14313s | the point of oh I want to kind of lean |
14315s | into that Elemental inspiration and then |
14317s | it being a completely dead card until |
14319s | much later in the game there is a chance |
14322s | that you could just be dead before it |
14324s | even comes to inspiration turn but I |
14327s | don't know if Wiki was quite built up |
14330s | enough of those pieces without things |
14332s | like the flash of lightning to Discount |
14334s | these nature spells quite yet |
14337s | yeah we can get closer here can Flow |
14340s | Rider and then Thor him to uh roll into |
14344s | the Titan turn with a in a pretty good |
14346s | scenario |
14349s | where's the Flash |
14352s | now you throw him next turn you golden |
14355s | net for draw and Flash to end the turn |
14357s | and yeah that |
14360s | should be enough |
14362s | looking like a very good turn six coming |
14365s | up |
14366s | yeah so he won't have hand space for the |
14369s | draw even like if you go enough and then |
14372s | flash he'd still be at what eight cards |
14375s | so would just discard one but has both |
14377s | lightning bolts in hand which are the |
14379s | two burn overload spells the two most |
14382s | important burn overload spells so it |
14383s | could just thin the deck a little bit to |
14384s | try and get closer to stuff |
14387s | um if need be if he wants right all |
14390s | right Cold Case picked up some much |
14392s | needed proactive plays here from q but |
14397s | getting it forward to because |
14399s | it would just mean a ping over on the |
14401s | thorum like cold case trade ping |
14404s | going into Titan turn as well |
14408s | yeah nothing feels good I do not MV gear |
14412s | right now trying to figure out uh how he |
14415s | wants to maneuver this turn because as |
14417s | you mentioned I'm in Cold Case and maybe |
14419s | a ping to close it out doing something |
14422s | like the star power and infinitize the |
14425s | maxitude maybe is the play uh maybe just |
14429s | going for the dealing four to a minion |
14433s | that he picked up earlier kind of |
14435s | clearing that and then seeing what he |
14436s | discovers |
14437s | could be an option but |
14440s | again regardless of which way he goes |
14442s | he's going to have to make that decision |
14443s | and |
14444s | play the cards before that rope ends up |
14447s | burning and kind of punishing him yet |
14449s | again |
14452s | oh the counter spell he could try and |
14456s | disincentivize the uh the coconut here |
14466s | it's interesting the secret provide |
14468s | someone on an otherwise pretty clean-cut |
14470s | power turn check face first obviously |
14473s | yeah |
14475s | to narrow it down |
14479s | and he's gonna pivot a little bit and go |
14481s | storm sets you could actually |
14483s | slow down |
14484s | and it's counterspelled yeah now these |
14487s | minions stick |
14492s | foreign |
14502s | didn't get to play the flash of |
14504s | lightning either which which does feel a |
14506s | little bit bad now that there is so much |
14509s | um kind of burn burn in hand with some |
14511s | spell damage with both of these novice |
14513s | zappers but I think they're still gonna |
14515s | be another turn in between one week U is |
14520s | going to set up probably that golden F |
14521s | or just find something else before you |
14525s | know kind of going in but the flash of |
14527s | lightning certainly would have helped |
14528s | kind of the the go in turn |
14532s | is it gonna be just a solid Alibi at |
14534s | this point from you now to set up to |
14537s | stop that again kind of the counter |
14539s | spell into solid Alibi really continue |
14541s | to to slow week you down |
14544s | I don't think he's worried about dying |
14547s | yet because he didn't see the flash of |
14549s | lightning last turn so he's not in range |
14551s | of really anything at 26 for seven Mana |
14554s | it would have to be like ideal perfect |
14556s | situation with radiance |
14558s | um |
14559s | so I think he can hold off for a turn |
14561s | for solid Alibi as soon as he sees the |
14564s | first flash of lightning or if we get to |
14565s | like turn eight or nine Maybe |
14568s | but he needs to start like either |
14569s | getting through his deck or |
14572s | applying pressure |
14576s | I think Discovery I mean maybe maybe he |
14579s | is scared with solid element but he |
14582s | hasn't seen anything that would indicate |
14583s | they would uh uh |
14587s | something from weak U so I like just |
14590s | playing the secret because if uh we keep |
14592s | attacks face with the uh the Chisel |
14595s | means he just gains that extra armor so |
14597s | testing for objection yeah |
14600s | and I was going to be able to play the |
14602s | Gogan death |
14604s | yeah fantastic ordering there from weak |
14607s | uh I think the question now is does he |
14609s | want to use this Titan ability to draw |
14612s | or does it just have to be the dealing |
14616s | three and kind of trying to clear off |
14618s | some of this board |
14624s | it's going to die |
14627s | he has an ancestral knowledge and three |
14630s | burn spells in hand but no luminescence |
14632s | so the draw will get him closer to |
14634s | luminescence when drawing to it but I |
14636s | think you got to go for the draw at this |
14637s | point and he does |
14639s | uh yeah I like still not bioluminescence |
14641s | there's the flash though |
14647s | okay now Q will be scared yes |
14652s | but could go |
14656s | um because he used the draw you can |
14658s | Reverb and then go for the uh the damage |
14660s | and heal |
14664s | and it'll kill the golden ass on the |
14667s | other side |
14669s | it just depends on if he feels like he |
14671s | needs to go with the uh the solid Alibi |
14673s | which he probably he probably does |
14676s | so if he goes and as board also will |
14679s | probably be removed if he thinks he's |
14680s | going to go in well actually |
14683s | so my first instinct was Cosmic keyboard |
14685s | Reverb damage and heal solid Alibi so |
14689s | you have a big wide board |
14691s | everything's healed up |
14693s | you're putting pressure so we have to |
14694s | answer the board and he can't kill you |
14699s | but he might go in fintas and Max 2 just |
14701s | trying to find a dish a little bit of |
14703s | additional burst damage to try and end |
14705s | the game |
14708s | so it doesn't seem unreasonable if he |
14711s | wants to go for that but it looks like |
14712s | he's going for the forge yeah he goes |
14714s | for the forge instead just kind of plays |
14716s | out the solid Alibi forges and this is |
14719s | setting up for the turn nine lethal next |
14722s | turn with the Sif and |
14724s | uh the mom rune |
14729s | so there's been Frost |
14732s | shadow |
14734s | Arcane nature |
14737s | played for Sith and there will it will |
14739s | be fire for moment room because Sif |
14742s | updates live |
14745s | so it's a lethal setup right |
14748s | with justif plus molten Rune right |
14763s | all right well crash of Thunder does |
14766s | clear up this board but that's not going |
14768s | to matter week you doesn't know that yet |
14771s | but he'll get the news real quick as |
14774s | soon as that uh end turn goes in here I |
14777s | don't even think I'm trying to hit with |
14779s | the weapon at this point makes a |
14780s | difference either |
14787s | he's going to anyway but yeah there |
14790s | still was the secret consideration but |
14795s | yeah maybe it actually just would have |
14797s | been better Natsu and set up because he |
14799s | did play some spells and play Minion he |
14802s | knew that at least those |
14804s | Secrets weren't going to stop him from |
14806s | playing something last turn or the in |
14808s | the next turn |
14809s | so yeah that's just gonna end it though |
14812s | you takes the win with the mage |
14815s | oh yes |
14816s | that face he just made there kind of |
14818s | covering up his face it felt like a he |
14821s | battled he battled through that whole |
14824s | match to get to that game five win there |
14827s | but he did ultimately get there in the |
14829s | end |
14831s | yeah that was a tough series you a |
14835s | couple turns that |
14838s | was a little bit indecisive roped out uh |
14841s | notably the one in the Warrior game and |
14843s | then the one in the uh uh the shaman |
14845s | game that we saw |
14847s | um and the shama game ended up winning |
14849s | the game regardless and missing the turn |
14851s | may not have even been like a huge Miss |
14854s | opportunity we didn't get to see the |
14855s | discoverers so we don't really know what |
14857s | happened we don't know if there was even |
14859s | bird damage there if altered cord might |
14861s | have even been the correct choice right |
14864s | um and you could tell there was a little |
14866s | bit of indecision going on however |
14868s | I think you uh in the games that he won |
14872s | in the games that mattered played really |
14874s | well the secrets there |
14876s | provide so much disruption because every |
14879s | Mana that you spend as a shaman has to |
14881s | matter because they're these lethals are |
14884s | like |
14885s | you know like razor thin edges |
14888s | um one way or the other |
14889s | so even though it was just an ice |
14891s | barrier even though the first one was a |
14894s | counter spell uh we could have to |
14896s | respect it for being the thing that |
14898s | blows him out of the game he had to |
14899s | respect objection twice |
14902s | um and so we had two turns where it |
14903s | wasn't really do anything just because |
14904s | of these randomly generated secrets from |
14906s | Q which was basically his whole turn so |
14908s | I think uh he understood what to do and |
14911s | yeah um even though we had a couple of |
14913s | rough moments in that series overall I |
14915s | think it was really well played so very |
14917s | happy for you yeah definitely so that |
14919s | does mean that you is going to move into |
14921s | the top four but uh we still have one |
14924s | more match to go to decide our final top |
14928s | four player so don't go anywhere we have |
14931s | plenty more Hearthstone to go still |
14933s | today we will be right back |
14944s | thank you |
14951s | [Music] |
14961s | thank you |
14965s | [Music] |
14993s | thank you |
15001s | [Music] |
15018s | foreign |
15025s | [Music] |
15033s | [Music] |
15034s | [Applause] |
15035s | [Music] |
15062s | thank you |
15065s | [Music] |
15084s | thank you |
15090s | foreign |
15090s | [Music] |
15151s | stop |
15163s | [Music] |
15168s | foreign |
15174s | [Music] |
15182s | [Music] |
15203s | [Music] |
15206s | thank you |
15210s | [Music] |
15243s | [Music] |
15244s | foreign |
15246s | [Music] |
15259s | [Music] |
15269s | [Music] |
15276s | thank you hello everyone and welcome |
15279s | back to the summer Championship we've |
15281s | got plenty more action coming up for you |
15283s | guys but we do have to round out this |
15285s | top a I'm Raven joining me is subtle and |
15287s | uh we'll see if we have another marathon |
15289s | on our hands because that previous match |
15291s | felt like a uh definitely an outside |
15294s | Factor when we look at how the rest of |
15296s | the matches have gone so far this |
15297s | weekend uh what we've kind of been |
15299s | getting used to at least for me even the |
15301s | five game series being at least |
15303s | semi-fast and Furious I would say and |
15305s | that was definitely a bit of a slower |
15307s | burn but next up Soul we have Gabby |
15310s | versus dredy and uh this one I think um |
15314s | is going to be a pretty interesting one |
15315s | and for me personally dreadi has the |
15319s | opportunity to cause a bit of an upset |
15321s | because honestly just based on history |
15324s | and seeing both players play a lot and |
15327s | how they perform this weekend I would |
15329s | have to just naturally give it to Gabby |
15331s | here |
15332s | yeah absolutely I think Gabby Gabby goes |
15335s | in is the favorite for sure I think you |
15337s | know certainly Prime Gabby would go in |
15340s | as a big favorite you know Prime Gabby |
15342s | player probably being the best player in |
15343s | the world at that time and arguably the |
15345s | best player we've ever seen on form and |
15347s | dominance potentially there was someone |
15349s | who won two 400 player tournaments in a |
15352s | row I can't remember if anyone has ever |
15353s | brought that up but outside of that |
15356s | um but dread I I don't know dread is |
15358s | such a wild card man like I I I've seen |
15361s | him play horribly I've seen him play |
15363s | incredibly well I've seen everything in |
15365s | between I've seen him come with lineups |
15368s | that make no sense to me I've seen him |
15369s | come with lineups that just absolutely |
15370s | destroy the field on the other side like |
15373s | it honestly feels like like Dread eyes |
15376s | just rolling chaos in every single game |
15379s | right any any outcome is possible at any |
15382s | point so absolutely do not count him out |
15385s | because the the the ceiling for dread I |
15388s | can absolutely get past Gabby in this |
15390s | series and I'm sure there are some Amer |
15392s | viewers just uh on the edge of their |
15395s | seat hoping that dread I can pick up |
15397s | some representation for them in that top |
15399s | four yeah but there he is Gabby and you |
15402s | you referenced Prime Gabby I think some |
15404s | people who follow Gabby on Twitter would |
15406s | argue that Prime Gabby is current Gabby |
15408s | uh based on some of the images that he |
15410s | has posted recently so we'll have to uh |
15413s | see how that storyline progresses but |
15415s | yeah Gabby if you've been following |
15418s | the last few years you will know who |
15420s | this guy is one of the best players |
15423s | um I think at least so I don't know if |
15425s | you'll disagree but one of the best |
15426s | players who's played the game at a |
15428s | competitive level that my eyes have seen |
15430s | so um I look forward to seeing a good |
15433s | things but obviously with this new |
15435s | system |
15436s | um there are |
15438s | these players have had to still keep |
15440s | that consistent play high with having to |
15442s | have those ladder finishes so although |
15444s | there's less tournament and like you |
15446s | know broadcast matches that happen so |
15449s | we've not been seeing you know Gabby as |
15450s | often as we used to I still think you |
15453s | know he'll be a top performance level |
15455s | for him yeah absolutely I think Gabby |
15458s | certainly been uh been hitting the gym a |
15460s | bit more often these days as you |
15462s | mentioned uh things like that are surely |
15464s | just a distraction from the key business |
15466s | of playing Hearthstone though no happy |
15468s | to see people working on themselves the |
15470s | kids like half my age and twice my size |
15472s | it's embarrassing honestly to be fair |
15474s | though not that difficult for you sir is |
15477s | it you're not the best comparison there |
15478s | I think a twiglet would be here twice |
15480s | your size sometimes wow I mean this is |
15483s | just body shaming Now isn't it doesn't |
15485s | that qualify does it not count when it's |
15486s | skinny people is that how the world |
15487s | works I think it doesn't count whether |
15489s | it's you ah okay you've given me enough |
15492s | come on |
15493s | yeah that's true of course Raven |
15495s | famously is four foot nine so there we |
15498s | go see we're even as always but check |
15500s | out just quickly of course while we've |
15502s | been there throwing rubbish at each |
15503s | other dread eyes list and the outcast |
15505s | Demon Hunter uh for me subtle honestly a |
15508s | bit of a surprise factor for this |
15509s | tournament I didn't I wasn't shocked |
15511s | people brought it but I'm a little bit |
15513s | surprised at how well it seems to be |
15515s | performing uh we've been seeing it a few |
15517s | times over the course of today and if |
15519s | you've been seeing it today it means the |
15520s | players already got out of groups |
15522s | yesterday so the progressions already |
15523s | happen there so just a bit of a surprise |
15526s | Factor yeah it's been performing uh |
15528s | pretty well yeah I've always had the |
15530s | feeling that Outcast Demon Hunter and uh |
15533s | spell Demon Hunter when that was a thing |
15535s | like click phase Demon Hunter as people |
15537s | sometimes referred to it as kind of has |
15539s | this idea of like a concealed skill |
15541s | ceiling where they seem like very |
15543s | straightforward decks and like 99 of |
15547s | people kind of hit that ceiling and go |
15549s | okay I'm playing this deck to maximum |
15551s | potential and then there's like a small |
15553s | group of people who just managed to |
15555s | shatter through that ceiling go oh no no |
15557s | there's a whole nother level that you |
15558s | can play this deck out that you're not |
15560s | paying attention to |
15561s | um an aggro based demon Hunters I think |
15563s | because they always do fly so close to |
15567s | the edge right where it's it's that it's |
15569s | a game where it when a top player plays |
15571s | it it feels like they've had six or |
15574s | seven cards in their hand the entire |
15575s | game they've killed their opponent and |
15577s | they still have 30 health and it never |
15578s | looked close and then you just rewind |
15580s | time and give that exact same game to a |
15583s | mediocre player and they've run out of |
15584s | cards on turn four and haven't done any |
15586s | damage to their opponents right right |
15588s | like the differences and there's no game |
15590s | plan right yeah they're just like well I |
15593s | hope this top deck works yeah |
15596s | um so looking forward to seeing what we |
15598s | can get out of Jedi here but Gabby will |
15600s | certainly be delighted to be seeing a |
15603s | Slither spear on one here again |
15605s | sometimes there is a debate with Naga |
15607s | Mage about whether you're supposed to |
15608s | play slitherspoon on one because it is |
15610s | that cheap potential activator for your |
15611s | siren when you have school teacher in |
15613s | hand already no such concern because you |
15616s | know you're going to be getting that one |
15617s | trying to knock it back before that |
15619s | point infinitas coming out oh big pickup |
15623s | actually the star power wow I was |
15626s | singing this card's Praises just earlier |
15628s | today it just it just feels like a |
15631s | guaranteed board player no matter what |
15632s | on turn five so |
15635s | um yeah very very powerful removal and |
15636s | this is the matchup you want it in |
15639s | huge |
15641s | did you say turn five |
15643s | yeah well I'm talking generally of |
15645s | course this one is going to be formatted |
15647s | with the coin of course helping out uh |
15649s | but still that is it was such a night |
15652s | and day difference between hitting that |
15654s | and not hitting a clear right yep yeah a |
15657s | couple of things you could have picked |
15659s | up like fire sale for example would have |
15661s | done a very very similar job but yeah |
15662s | limited pool of cards that you could |
15664s | have found to have an answer there and |
15665s | that's such a great uh release of |
15668s | pressure for Gabby because now this is a |
15670s | slow turn from dredi and that plays |
15672s | perfectly into Gabby's hands because |
15674s | Gabby can now just go school teacher go |
15676s | and just be a head on board as the combo |
15678s | deck going into this yeah within with an |
15682s | often very high Tempo one drop next turn |
15685s | right because without there being a |
15687s | siren yes there's not the ultimate new |
15690s | play for now at least but what even |
15692s | worst case scenario you have another |
15694s | link that just it's so Tempo heavy |
15697s | almost regardless of what you get just |
15699s | because of the Mana it's going to save |
15700s | most times yep |
15703s | though still has plenty to do just |
15705s | picking up the glove tar now could |
15707s | choose to have a another air quotes slow |
15710s | turn by just equipping the weapon |
15712s | chucking and swinging and then trying to |
15713s | build on something next to him |
15718s | again we've seen a few times over the |
15720s | course of the weekend this deck the |
15722s | outcast Demon Hunter although can be |
15724s | very sort of turn one turn two turn |
15726s | three curve and play very aggressively |
15729s | it can also sort of do the token Druid |
15731s | thing right where it doesn't have to |
15732s | rush but it does have to just keep |
15734s | making waves of threats and and make |
15737s | them stick once at least to start really |
15739s | bursting down |
15741s | I've missed the gab Jam the gab Jam is |
15743s | back in full force |
15751s | Pierce outside the chain can get rolling |
15753s | here if dread I once can use the second |
15755s | Fierce Outsider to trade this a little |
15758s | bit more efficiently but might be more |
15759s | interested in holding on to that for uh |
15762s | Glade tar resources it's even a okay I |
15765s | was working out whether it was even a |
15766s | trade honestly oh sure yeah just because |
15769s | like that's that is a lot of minions to |
15771s | throw into a four four yeah |
15775s | just leave him there and say you don't |
15778s | know that I don't have halveria in my |
15780s | hand I mean isn't that the majority of |
15783s | the deck yeah pretty much it feels like |
15785s | the game plan yeah yeah remember that |
15788s | invisible skill ceiling that I was |
15789s | talking about yeah I think you just |
15791s | crashed head first |
15793s | yeah I'll take it I'll take it okay I |
15796s | accept my limitations no |
15801s | well these are nine cards that could be |
15804s | a spike life siren |
15806s | and yeah I'm just gonna say if you're |
15807s | telling me that trading tons of minions |
15810s | into one four four is correct then I |
15813s | don't want to be correctol okay |
15817s | yeah I can see defending come out now |
15819s | though for Gabby Gabby just saying nope |
15820s | I don't see the siren therefore this |
15822s | hand is not good and did manage to hit |
15824s | one although uh I guess that's the |
15827s | amalgam right it's a |
15830s | to pair with the siren maybe next turn |
15832s | but maybe there's just maybe it's just |
15835s | wait |
15837s | it's good enough right because you can |
15839s | go siren amalgam and then because you |
15843s | have a one Mana spell you then can get |
15845s | back up to three manners you can start |
15847s | playing the three Mana nagas in your |
15848s | hand right so theoretically it's okay |
15851s | the problem that's spelled too isn't it |
15853s | yeah the choke point weirdly is on the |
15855s | Spells more so than the Naga |
15858s | um but it could be saved by picking up |
15861s | something specific from discovery of |
15862s | magic I think it depends on how |
15864s | aggressive dread eyes turn is right oh |
15866s | yeah if you can get away with like |
15868s | school teacher and ping or something as |
15871s | a playable turn then I think that does |
15872s | set you up for a significantly better uh |
15875s | Naga spell turn the turn afterwards but |
15877s | uh I think Gabby's gonna look at this |
15879s | board State and think something needs to |
15881s | be done about it yeah wallet Wallop |
15883s | stump sounds like some kind of combo |
15885s | that you do not appreciate coming your |
15887s | way |
15888s | how much does inquisitive creation do |
15892s | here |
15893s | because it can't be the Naga spell |
15895s | reaction because of the speaker the |
15897s | speaker stomper coming down |
15899s | I wanted to say four but that's just a |
15905s | feeling that it's forward maybe it's |
15908s | just a feeling |
15910s | wow it's no way no |
15913s | it's just the star power right |
15915s | everything else yeah minions |
15917s | yeah I guess for some reason I I get |
15920s | anything where it's like it's turn six |
15921s | of course there's been spelling yeah |
15924s | this isn't rainbow Mage this is like you |
15928s | know we we tested this deck and between |
15930s | the two of us and I definitely ran into |
15932s | this problem where sometimes you are |
15934s | just sat with a with a creation in your |
15936s | hand going well this just does two AOE |
15938s | and I'm really struggling to get it |
15939s | above that |
15941s | oh |
15944s | what are you saying about that ceiling |
15946s | song |
15949s | this looks like the one and only thing |
15950s | the deck does |
15953s | so you can attack with three things and |
15955s | then everything else goes face so that |
15957s | one will do eight that one will do nine |
15959s | and that one |
15961s | more than that yes it is it is lethal |
15964s | yeah |
15965s | yeah because Health area attacks as well |
15966s | right which is next yeah how very |
15968s | attacks so then this first one does |
15969s | eight the next one does nine the last |
15970s | one also does nine so uh |
15975s | yes |
15977s | it could have done that with ordering |
15979s | but yeah you didn't need it sure yeah |
15982s | that is lethal yes do I take in the very |
15986s | quick and uh early win there with the |
15988s | outcast demon turn like I said it just |
15990s | it seems to just continue this deck I |
15992s | feel is a bit of a Dark Horse I mean |
15995s | maybe that's just because I didn't have |
15996s | as much faith in it as of course the |
15998s | players that submitted it did but I just |
16000s | didn't feel like it was gonna |
16002s | dominating in this matter that also just |
16005s | as I just realized was Max damage |
16007s | because you couldn't you couldn't attack |
16009s | with the health area first and have it |
16010s | survive to then get the Buffs on the |
16013s | um the additional oh because you |
16015s | wouldn't minus one to then gain one |
16017s | which wouldn't have actually changed it |
16018s | it would make sense yeah yeah really |
16021s | good win there for dreaday getting the |
16022s | Demon Hunter out of the way looking good |
16024s | Gabby as you uh touched on when we were |
16027s | practicing as well where sometimes the |
16030s | deck just gets a little bit clunky |
16031s | especially because you don't have as |
16034s | many answers right the deck can't |
16036s | generate tons of answers we saw the star |
16039s | power but there just isn't sort of the |
16041s | the same kind of response that you're |
16044s | able to do with rainbow and we just see |
16046s | there you know there's just a few too |
16048s | many clunky cards a few too many Naga |
16050s | and just not really hitting the siren |
16052s | early enough like having to spin the |
16054s | away the hand just to find a siren is |
16057s | never really what you want to do |
16058s | especially against a board Focus deck |
16060s | like the outcast Demon Hunter |
16062s | yeah particularly I think Gabby needed |
16066s | one of two things to happen right he |
16068s | needed that turn to be lower pressure |
16070s | than it was from dredi or he needed to |
16074s | be able to have to react to the |
16077s | aggressive push and just have a very |
16079s | very explosive turn right like right |
16081s | here hit a couple of clutch Generations |
16083s | off like discovery of Magic the draw off |
16085s | the top is really good like draw off the |
16087s | top his gifts of ashara or something |
16088s | like that right and then you can have an |
16090s | explosive turn on the counter Jedi not |
16092s | only had the powerful turn in response |
16094s | he also had speaker stomper to come down |
16096s | as well which just meant that Gabby was |
16098s | forced to leave massive amounts of |
16100s | damage up on the board on the other side |
16102s | well let's jump into game two Gabby's |
16104s | sticking with the Naga Mage on the top |
16106s | dreadlock jumping over to the Arcane |
16108s | Hunter here |
16110s | both players get enough to uh as good a |
16112s | start as they could want but I think the |
16114s | Slither speed at first go opening up a |
16117s | little bit more of a comfortable Ping On |
16119s | the air singer is a big deal |
16121s | yeah and this time you see this one is a |
16123s | pure Tempo play from Gabby uh no safety |
16127s | valve in Hand of that school teacher to |
16129s | ensure that you could go off on five if |
16131s | you did find it there it is now |
16133s | um but as in this match |
16136s | I love this outcome it's so good you |
16140s | feel like you you can do anything even |
16142s | this early in the game |
16144s | doesn't |
16145s | actually do anything good right now no |
16148s | but if I add two Arcane shots in hand |
16150s | they were going to face this turn I'll |
16153s | tell you that for free what's the uh |
16155s | what's the Manifest on conjured Arrow |
16157s | like which which turn is it that you |
16159s | need a six six okay yep |
16163s | yeah a little bit away if it was any |
16164s | less well especially if it was turned |
16166s | three wow that card |
16169s | manifest one |
16172s | okay yeah |
16176s | it's like OG unleash fell which is like |
16177s | yeah it just always heals don't worry |
16179s | about it |
16187s | shooting star doesn't feel terrible in |
16190s | this match yeah Gateway is Gateway |
16192s | though as well okay it does take the |
16194s | shooting star I just feel like it does |
16196s | the things you can't do most of the time |
16198s | right which is yep take that box |
16208s | yeah and you can tell what's happening |
16209s | here right and this is probably going to |
16211s | be the plan for the foreseeable future |
16212s | where dredi is going to be the aggressor |
16215s | until Gabby does the siren turn and then |
16219s | they'll switch roles a lot of the time |
16221s | right where suddenly then dread I will |
16223s | have to try and clear the board but it |
16224s | does have star power available so if |
16227s | it's expecting that kind of on curve |
16228s | siren potential Then star power is there |
16231s | and good to go |
16234s | also face Naga not a uh card that that |
16237s | many people are playing at least in the |
16239s | list I've seen knocking around |
16244s | [Music] |
16245s | great draw from Gabby picking up the |
16247s | flame Geezer which now does allow him to |
16249s | go full clear with the creation if he |
16251s | wanted to and it appears he does yeah |
16254s | you just don't want to take the hidden |
16256s | four |
16257s | right it's just so much damage |
16263s | oh here we go Time Force let's go |
16269s | quick drop everything and Forge this |
16271s | card yeah |
16273s | I told you every single time |
16281s | it's a motion denied yep |
16286s | makes sense right like yeah I don't |
16288s | think dread is super interested in |
16290s | taking secrets that are going to build |
16291s | him aboard again right like it does not |
16293s | look like he's gonna win board again |
16294s | this game like straight up damage seems |
16297s | like the order of business |
16309s | little bit of a shame one zombie didn't |
16312s | live I think a lot of the time you |
16314s | really like to have at least one token |
16316s | out of that trade |
16317s | in the early game at least |
16323s | purely because it interacts with some |
16324s | other Secrets pretty well |
16333s | Gabby's about to get the bad news |
16341s | slitherspoon can come down to play |
16343s | around hidden meanings but then it's |
16344s | just like oh okay don't need to play |
16346s | around anymore |
16347s | yeah at least it means he now gets to |
16348s | play this extra one two for free though |
16350s | right having taken the six he can just |
16351s | absolutely commit to the board and |
16353s | that's the thing like a lot of Hunter |
16355s | secrets |
16357s | are actually quite hard to play around |
16359s | it's not really the days of um you know |
16362s | the main thing you've got to think about |
16364s | is explosive trap or cat trick sort of |
16366s | things right it's about it's like well |
16368s | it's either usual Mana don't play a |
16371s | spell don't play a minion hmm |
16374s | there's not a lot I can do it |
16377s | don't play three cards yeah okay why |
16380s | don't you just write a memo and tell me |
16382s | what I can do and I'll just do that |
16385s | yeah and what you can do becomes the |
16386s | shorter list you know you're upset |
16392s | yeah I was talking about this yesterday |
16394s | I do like Hunter secrets in general over |
16398s | most of the other classes it does feel |
16400s | like the most secretive it has that best |
16403s | you've activated my trap card for you |
16405s | yes right like I feel with most other |
16408s | classes when a secret comes down both |
16411s | players know what's going on it's just |
16414s | you know Rogue has paid two Mana for a |
16416s | spell and everyone knows what that spell |
16417s | is right right we proceed with the game |
16419s | and and I think as well like this pool |
16422s | of um secrets in like that exists right |
16425s | now is so powerful as well because as |
16429s | we've just mentioned they kind of do |
16431s | everything so you can just cherry pick |
16433s | what you need to happen and they also |
16435s | work together really really well so the |
16437s | Link's coming down here for dreda gonna |
16439s | start creating some board pressure |
16440s | polymorph jellyfish okay |
16444s | gonna make it a little bit easier to |
16445s | clear up yep a little bit |
16448s | gonna be gone now |
16452s | you have it there you go it's there so |
16456s | urgent spines |
16466s | right after seeing the uh the AOE as |
16469s | well |
16473s | yeah last two turns what creation and a |
16476s | shooting star both been played yeah |
16481s | and again no siren turn nope |
16489s | very much like one of my games in |
16491s | testing to you this isn't it yeah it |
16494s | really is because I was playing the |
16495s | pretty much this Hunter deck |
16498s | um but oh okay not bad |
16501s | but this is one of the things I remember |
16503s | sort of in previous Naga Mage matters |
16507s | where if you just did with siren |
16511s | like it's so much like less power right |
16515s | and like deck power I mean overall like |
16518s | and obviously that's counteracted by |
16520s | well you get siren often and when you do |
16522s | get it it's it's busted but it just |
16525s | feels so weak when you're not actually |
16527s | just popping off making a full board |
16529s | every turn yeah it's just a thing that's |
16531s | not really supposed to happen right |
16533s | because |
16534s | you play two copies of the card it can |
16536s | just be in your top 10 cards right and |
16538s | then you're Fair yeah which is fine in |
16539s | your top 10 cards which is pretty likely |
16541s | then if it isn't in your top 10 cards |
16542s | you have cards that specifically tutor a |
16545s | Naga out of your deck so you can just |
16547s | hit it with one of those then you will |
16549s | have drawn most several of your other |
16550s | nagas by that point anyway so you're |
16552s | supposed to be able to find it if that |
16554s | fails you have things that discover |
16555s | nargus you can just Discover right from |
16558s | an amalgam or whatever |
16559s | um and then if all that has still failed |
16561s | and it's all the way down at the bottom |
16563s | of your deck you can just play thinly |
16564s | and then you have the bottom of your |
16566s | deck in your hands this isn't really |
16568s | supposed to happen particularly often |
16570s | but yes here we are something's |
16573s | happening now though |
16575s | but it's uh we're gonna see if it's |
16577s | better late than never or whether it's |
16578s | too late here for Gabby oh cheeky Reverb |
16583s | oh didn't see the option was that a vast |
16585s | wisdom where a Reverb was taken and |
16588s | remained at three Mana I wonder what the |
16591s | other options were alongside that Saul |
16593s | genuinely I blinked and missed it and I |
16597s | mean that literally not not the saying |
16600s | actually blinked and missed it |
16603s | okay hear me out what if dread is dead |
16606s | yeah hear me out he always gets that |
16610s | well this is in hand |
16612s | I think I think it's a board space issue |
16615s | more than anything else honestly |
16617s | yeah is it one of those it's not me it's |
16619s | you scenario so yeah yeah yeah |
16627s | oh |
16629s | not like that oh no |
16632s | yeah it looks like I was gonna have to |
16634s | do some Tide in here did get the ice |
16636s | barrier down I believe as one of the |
16638s | secrets it's the other one objection or |
16640s | am I making it up |
16642s | I did not catch what the other one is |
16644s | but the first one was definitely ice |
16645s | barrier |
16653s | still though |
16656s | star power with the urchin is gonna help |
16659s | on one respect you might think this |
16661s | isn't needed but at this point in the |
16663s | game I think it's more of a why not |
16670s | oh wait a minute yeah I was gonna say is |
16671s | this not a conjurer first |
16679s | interesting |
16686s | sequencing is a little bit weird like I |
16689s | think I'm not sure why the attack needed |
16690s | to happen yeah I think that's kind of a |
16692s | weird scenario where the remaining |
16694s | secret which I believe is still in play |
16696s | could be like vengeful Visage which |
16698s | wouldn't have propped in the full board |
16700s | situation sure yeah sure maybe uh but |
16705s | you know even then like you could |
16707s | theoretically clear the board go face |
16709s | and then shoot your conjured Arrow at |
16711s | the thing is afterwards so I guess then |
16713s | you if it wasn't that you just wouldn't |
16715s | get a conjured Arrow right sure so yeah |
16719s | either way Gabby simply saying okay I go |
16722s | again |
16724s | oh another Barry I didn't even realize |
16727s | Barry was in there |
16729s | yeah it was a very fresh savara going |
16731s | into that turn so basically is that just |
16733s | a cycle |
16737s | he silenced the plan |
16741s | before Gabby be careful |
16746s | I don't know |
16747s | let's just |
16749s | stuff everywhere |
16752s | okay another Iceberg going down he's |
16754s | gonna throw the silence out just for the |
16756s | uh |
16759s | I can't believe there's a druid yogg box |
16761s | in Gabby's hand right now like no not |
16763s | like this |
16767s | yeah just get back up to 10 mana and |
16769s | just play the old box you know you want |
16771s | that's the Ender yeah |
16775s | I mean legit the sift damage isn't |
16777s | really there anymore right like |
16779s | everything's had to be thrown at minions |
16780s | over the course of the game |
16782s | well I think the benefit here now is |
16784s | there's board and there's also um uh |
16787s | Rune right as one of the secrets and |
16790s | with these uh your Mungus and that's a |
16792s | lot of extra damage actually to face yep |
16796s | I think just be healthy and uh don't die |
16800s | is pretty much where we're at right now |
16804s | it did Silence the foray yeah I know it |
16807s | sounds so early yeah yeah yeah it's just |
16809s | simply fine oh it was objection this is |
16813s | the secret before okay |
16818s | super awkward though |
16820s | there's the explosive rooms |
16825s | [Music] |
16829s | subtly with the help of the ice barrier |
16832s | not looking too hot here for dreaday |
16834s | nope |
16837s | also I've just realized tradai's hit the |
16840s | awkward stage of seven cards left in the |
16843s | deck one is Agra bar and two are |
16846s | starstrong bows it hurts so much drawing |
16850s | zero weapons with this deck you want at |
16852s | least one |
16856s | so yeah I mean I think dread eyes |
16859s | reaction to this is correct he has to |
16861s | try and fatigue Gabby from this spot |
16863s | right like this yeah yeah this this |
16865s | makes sense honestly it's not gonna work |
16867s | nope and for example if there is a agama |
16871s | or a the bow drawn well then you can |
16874s | think about things right like try and do |
16876s | the you know sign bring it all the way |
16877s | down to the line to say well this extra |
16879s | six damage per turn is going to be |
16880s | enough |
16882s | yeah seven damage creation |
16885s | full board again and I don't think any |
16887s | specific top deck overly helps here |
16892s | nice Fireball nice little pickup just in |
16896s | case there is any miraculous card that |
16898s | appears off the timer but I think yep |
16901s | okay |
16902s | wow that was a tricky one there and I |
16905s | think Gabby uh fought his way out of |
16907s | that I honestly thought Jedi was going |
16908s | to just move up to a 2-0 because it very |
16911s | much looked like that was the case early |
16913s | on but Gabby yeah kept a cool head and |
16915s | uh got on with it basically and played |
16917s | to what he could uh what he could get |
16919s | with those outs yeah and it was a really |
16921s | crucial moment in there so because Gabby |
16923s | was so late hitting the siren like as I |
16925s | was talking about just how unlikely the |
16927s | siren is to be in that exact pocket of |
16929s | cards you card access like sort of 10 |
16932s | cards from the bottom of your deck |
16934s | um he hit it but then because his |
16937s | execution of the turn that followed was |
16938s | so good he then gets out of it and like |
16941s | the one issue I was highlighting at the |
16943s | time |
16944s | um I didn't see the Discover pool but it |
16946s | looked like he took a vast wisdom into a |
16948s | Reverb and then left the Reverb at three |
16950s | Mana by picking another three Mana spell |
16952s | ice barrier as the other pick off the |
16954s | vast wisdom right which initially to me |
16956s | that looks weird because I would see |
16957s | Reverb and go make that Reverb as cheap |
16959s | as possible and then I can start popping |
16960s | off with double siren Gabby knew he |
16963s | didn't need that extra Mana he played |
16965s | that Reverb for three Mana during that |
16967s | siren turn and was still able to |
16968s | completely dominate that entire turn |
16970s | yeah but what did end up being entirely |
16972s | crucial was playing an ice barrier over |
16975s | the course of that turn because then he |
16977s | played one ice barrier that gave him the |
16978s | extra Health security that he needed and |
16980s | it put a second ice barrier in the |
16982s | savara by having it be such an early |
16984s | spell over the course of the term which |
16985s | was really really nicely done from Gavin |
16988s | yeah and just as much as uh you know we |
16990s | talked about the unfortunate uh point of |
16993s | missing the sirens in that deck I do |
16995s | think just going back to dread ice |
16996s | hunter that I you could say the same |
16999s | thing for the weapons right because one |
17000s | you have three of them if you include |
17002s | that Grandma |
17003s | um in the deck and they are so crucial |
17005s | because you saw |
17006s | um with the secret Choice from dread eye |
17008s | and the early game choices he was happy |
17011s | to just say I'm just gonna kill him |
17012s | that's my plan We're not gonna mess |
17014s | around with the board for long all |
17016s | damage all face let's go but you expect |
17019s | to draw one weapon over the course of |
17021s | that game with what seven cards left at |
17023s | the end and that's like 12 damage I |
17025s | missed obviously would have had Spencer |
17027s | manner but not much like 12 damage |
17029s | missed or more card draw created or you |
17033s | know taunts or whatever you want to |
17034s | choose from Aquaman first but still just |
17036s | a lot of air missed damage potential |
17038s | with just missing those weapons so a |
17040s | little bit unfortunate for treadite as |
17041s | well but the Sea series is evened up |
17044s | again just remind if you've joined us |
17046s | late uh this is a top eight match the |
17048s | winner moves on the loser is done and |
17051s | dusted |
17053s | and his final point before we've moved |
17055s | on just a quick question you've played |
17057s | more about Arcane Hunter than I have |
17059s | you ever done the thing where like you |
17061s | overwrite |
17063s | the the aggramar weapon with the star |
17065s | Strongbow and then start using the |
17067s | abilities on the starstrong bow instead |
17069s | of the weapon that's equipped from the |
17071s | Titan you ever done that no I thought |
17074s | you're gonna ask me a different question |
17075s | of just have I ever just overwritten the |
17077s | Titan weapon just for the bow I was like |
17080s | well yeah 100 because it's just a lot |
17081s | more damage yeah yeah but yeah I've |
17084s | never actually applied the the ability |
17086s | to the weapon okay it just interesting |
17089s | is to like what the situation would be |
17091s | that that would be correct right like I |
17092s | just want to kind of see the game state |
17094s | where that's the right play it sounds |
17096s | cool |
17099s | it's like plus damage if you add a clock |
17102s | yeah right right but like it kind of |
17105s | involves like having a zero Mana bow on |
17107s | like turn six when you play the Titan |
17109s | though right which is like such an |
17111s | unlikely scenario |
17112s | here that we are going to see the Druid |
17114s | from Gabby and uh doing Druid things |
17116s | trying to get some trans on the board uh |
17119s | treada gonna be on the mage |
17121s | but just has the scourge |
17125s | it's because |
17126s | yeah the part where it costs nine might |
17130s | be an issue though it does sound like an |
17132s | incredibly powerful card to have against |
17133s | Druid but Gabby has hit the discount |
17136s | unfortunately which with an innovate in |
17139s | hand as well means he is going to do |
17141s | gross things very very quickly |
17145s | in this scenario it's one of those cards |
17147s | that's great if you don't need it which |
17150s | sounds stupid but I mean like if the |
17152s | rest of your hand has you covered for |
17154s | the foreseeable future you think okay |
17156s | the scourge might be all right here but |
17158s | yeah if you need some emergency buttons |
17160s | that is not one of them |
17163s | and lifebinders gift is is a it's a card |
17166s | yeah it is a certified |
17173s | lightning bolts being kicked out there |
17175s | just to extend the tide a little bit |
17178s | I think you can tell the type of Power |
17180s | Stone player you are is to like what you |
17181s | read when lifebinders gift got revealed |
17184s | because you know some people are like |
17185s | wow like two extra spells oh that's so |
17188s | much value oh so cool and then the |
17190s | degenerates like me just literally |
17192s | didn't notice that was on the card and |
17194s | just read cheat a bunch of mana on the |
17196s | second option |
17197s | [Music] |
17199s | what was that Mana reduction |
17203s | Count Me In |
17211s | it's also the weird situation which |
17213s | we've seen and does come up often but |
17216s | the the whole like Alibis in the early |
17219s | game hand when you don't actually need |
17221s | them just feels like minus two slots |
17223s | even though obviously they are very good |
17225s | cards but they just feel like they're |
17228s | just taking up space and obviously I say |
17230s | two three at the moment for dreader |
17233s | yeah it's one of those weird hands that |
17235s | you run into sometimes with Mage |
17237s | um because dread eyes drawn double |
17238s | weapon it's rare that you draw a double |
17241s | weapon and also have enough premium |
17243s | spells to play alongside the double |
17245s | weapon so sometimes you get these hands |
17246s | where you're just playing like Alibis |
17248s | and reverbs just to summon three threes |
17250s | from your weapons over the course of the |
17252s | turn just to fill out Mana |
17259s | yeah it's very odd isn't it it's like oh |
17261s | yeah the main just got full hand it's |
17263s | like yeah full of rubbish but what does |
17266s | it do |
17269s | whereas Gabby has options after options |
17271s | after options in the very very near |
17274s | future |
17277s | the really good lady ninja though yeah |
17281s | that pulls the scourge into potentially |
17284s | playable territory now yeah only two |
17287s | turns right |
17291s | nothing else to do until then but still |
17296s | ah you can make some two drops from your |
17298s | weapon next turn if you want seems fine |
17300s | great yeah well uh keyboard Alibi alibi |
17306s | oh you can Reverb something it'll be |
17308s | fine |
17314s | so it's just a little clunky it's still |
17316s | good it's still good |
17324s | it's all right Gabby |
17327s | we understand it's fine |
17331s | I'll burn the solar a little bit rough |
17336s | Soul clearly cares not for solar eclipse |
17344s | so such an awkward spot for Jedi because |
17346s | like anything he makes is just dead like |
17351s | 100 of the time |
17357s | I'm kind of on board with this play |
17358s | actually more than playing like the |
17360s | artifices or anything |
17364s | just know if you're playing out of it so |
17366s | what gains you a couple of armor and it |
17368s | dies great |
17382s | convoke again |
17384s | we can do it this time |
17390s | so at this point here what's what's the |
17393s | the time limit here for Gabby is this |
17396s | like uh next turn he's gonna try and pop |
17398s | off and then start going you know wave |
17400s | after wave then |
17403s | I think so yeah I was a little surprised |
17405s | to see the first disciple used on |
17409s | essentially used to generate two nature |
17411s | spells right because you could have just |
17413s | used the discount without using the |
17414s | disciple |
17416s | um and then you don't get the second |
17417s | disciple down in the same turn but I |
17419s | think once you have the Topia in play |
17422s | right you don't necessarily have to full |
17423s | tunnel on the drum circle stuff right |
17425s | like you can just generate more nature |
17427s | spells and use that to just make more |
17429s | free threes on board which and then just |
17431s | wait till one sticks yep exactly and |
17434s | then just try and otk your opponent from |
17435s | there if it gets to that point not Gabby |
17438s | sometimes you have to just let go |
17441s | the night involves just pressing the |
17443s | convoke button |
17447s | I feel like there's not much that can go |
17449s | wrong honestly |
17451s | there's not that much that goes right |
17453s | either with conversions entertainment |
17455s | values |
17458s | the viewers will love it |
17465s | still Gabby gonna make big wave one did |
17468s | you see the um |
17470s | one clear come down and now suddenly |
17473s | it's a bit of a problem for Jedi isn't |
17475s | it |
17477s | yep |
17478s | so we can go all the way back in time to |
17481s | I believe it was turned four and we saw |
17483s | a finale uh volume up dread I chose to |
17486s | copy The Alibi even though you know you |
17488s | were talking about at the time the hand |
17489s | was pretty concrete clunky didn't have |
17492s | too many proactive things to do he chose |
17495s | to copy up another reactive card in his |
17497s | hand and now you're starting to see a |
17500s | little bit of the game plan of why that |
17501s | is because dread eye knows at some point |
17503s | this board will come down from the Druid |
17505s | so he now just needs to stall this out |
17507s | with Alibis for long enough to either to |
17509s | be able to piece together some magical |
17511s | clear or just to stall enough times to |
17514s | uh to find sift damage to get the job |
17516s | done |
17517s | and you know it could defend well here |
17527s | wants to probably get armor I imagine |
17529s | and Buffs and death rails and such |
17532s | oh I told you I told you why does no one |
17535s | trust me |
17536s | Insta insta Beetle for 12. it's convoke |
17540s | every single time and look at this more |
17542s | buffage |
17544s | for the what was that |
17546s | due process okay yeah yeah true process |
17548s | yeah |
17552s | oh |
17553s | oh okay I mean not bad not bad oh by the |
17556s | way Gabby |
17558s | get gave us some kind of physical action |
17561s | for each spell that happens yes like |
17564s | some kind of Power Ranger to do the |
17566s | different morphing pose every time |
17569s | form of beetleman City that's what it |
17573s | felt like |
17577s | a terrible era of Transformers when they |
17579s | all turned into bugs honestly not my |
17581s | favorite |
17585s | I think it was called Beetleborgs |
17594s | what have we got left in the discovery |
17596s | pool okay well that's a shot of the |
17600s | nauru |
17609s | because if you get a shot of the narrow |
17612s | like |
17613s | what's the impact of Alibi you know |
17616s | obviously there's extra Buffs from |
17618s | having to be played I know there's that |
17620s | but I'm just hold on it's good this this |
17622s | thing on the right is a miracle growth |
17625s | yes right so oh true true it's a natural |
17628s | 1010 or whatever it is right like it's |
17631s | huge uh eight I think eight okay because |
17635s | there was the um cultivation right and |
17637s | there was the power of the wild right |
17639s | okay |
17642s | so the the Minions on the two extremes |
17645s | are a four four and an eight eight |
17646s | naturally right so that's still a ton of |
17648s | damage you're leaving I guess I always |
17650s | assume Scourge like drops a taunt and a |
17652s | Russia or something you know like it |
17654s | gives you something yeah you just you |
17656s | just hit the gold Scourge every time |
17667s | see it goes the other way uses The Alibi |
17670s | but doesn't use the shards right just to |
17672s | keep that concealed as a surprise I like |
17674s | that idea |
17676s | oh |
17683s | feral what do you actually mean |
17694s | illegal |
17698s | I forgot what it was like watching Gabby |
17700s | play Hearthstone |
17705s | I forgot what it was like to watch a |
17707s | winner yeah |
17710s | hey though for dredy there is still the |
17712s | Shadow the narrow there is also |
17714s | reverberations for the the uh big one on |
17717s | the right isn't there so true there are |
17720s | options right to not delete the board |
17722s | but kind of delete the board |
17725s | [Music] |
17726s | and Gabby |
17728s | how much generation is actually left |
17730s | there's four cards in a dream right now |
17732s | if uh you know with our knowledge that |
17734s | Shard of an arrow exists yes |
17750s | and I imagine this soul is being kept |
17751s | for the drum circle |
17759s | yeah tough to navigate because uh G |
17761s | processors in play now this game as well |
17763s | which means whenever there's a due |
17764s | process in play in situations like this |
17766s | you end up kind of having to dump cards |
17768s | from your hand that you don't |
17769s | necessarily want to there's also the |
17771s | issue so I I know we talked about the |
17773s | card on the left the card on the right |
17775s | all right you're on the board but if |
17777s | it's Shard of the narrow Reverb ping |
17780s | whatever |
17781s | then it's just an empty board and then |
17783s | what if Gabby just rebuilds a board then |
17786s | what then it's just Scourge and hope I |
17788s | suppose yeah I'm just trying to work out |
17791s | whether it has to just be Shard Scourge |
17794s | hope Scourge gives something to deal |
17797s | with at least a chunk of the board |
17799s | immolation Aura hello |
17803s | card draw goodbye |
17807s | I mean I guess someone used to have 11 |
17810s | cards left in your deck yeah I'm kind of |
17812s | because you win the fatigue yabby only |
17815s | has four left |
17817s | the thing is like how many of these |
17819s | cards are you now just gonna absolutely |
17820s | dump from your hand |
17822s | to make space for Sith like you're |
17824s | drawing for safe combo pieces and then |
17826s | having to burn those combo pieces so |
17828s | your hand stays empty enough that you |
17830s | can draw |
17831s | I'm actually a little bit surprised at |
17833s | this point being honest that the |
17834s | artifice at number two didn't just come |
17836s | down because |
17838s | I don't think there's any world where |
17841s | without an alibi dread eyes feeling safe |
17844s | anyway so like when is this armor going |
17846s | to stack unless it's literally |
17848s | artificial Scourge next turn or |
17850s | something right and like that's the plan |
17853s | that Shard artificial Scourge still like |
17856s | 50 50 of stats on the other side of the |
17858s | board you can't just do that no no with |
17860s | charred I mean I wish I did yeah it's |
17863s | like Shard artificial Scourge might just |
17865s | be |
17866s | right this has to work kind of scenario |
17868s | because this board's still not really |
17869s | going anywhere is it no |
17873s | oh that's okay there's the creation okay |
17877s | so now this is gonna be Shard Reverb |
17880s | creation something like that presumably |
17884s | dark feels Creation with the Spectrum |
17888s | the weird part about this to me is that |
17890s | you create the same effect by just |
17892s | taking immolation Aura and using that on |
17895s | the previous turn instead |
17898s | the worry here like I said is I it's |
17901s | because Gabby's got a full hand and |
17903s | pretty much has drawn the deck so |
17905s | dreadine knows there's almost certainly |
17907s | a second wave coming right and I guess |
17909s | it just has to be either Scourge hope or |
17912s | hope this draw just creates lethal outs |
17916s | sure |
17918s | I guess we're going to infinitize |
17920s | instead of the discovery now yeah makes |
17922s | sense |
17924s | Gabby does also have asked Lauren and |
17926s | now so that could be a term where it's |
17928s | just double Aster lore right |
17931s | just to get a little bit of arm |
17942s | what a silly game of Hearthstone |
17947s | now we go solo which is a nature spell |
17949s | so it's going to summon the final minion |
17951s | and then we can drop the generation yeah |
17955s | Gabby maximizing all the generations |
17958s | right yep |
17960s | any issues this last uh well appears |
17963s | last after the Buffs happen but uh |
17966s | that's fine yeah kill it's there to kill |
17968s | is the extra minion not too bad so Gabby |
17970s | now firmly in fatigue Dred I need |
17973s | something to happen there's Elemental |
17975s | inspiration but it just doesn't really |
17976s | matter this is what I'll say is this |
17980s | this always felt like it was gonna |
17982s | happen I guess the question was just |
17984s | when |
17987s | yeah this is kind of what confused me |
17989s | which is why I got excited about the |
17990s | immolation Aura right because in my head |
17992s | you take the immolation Aura you use |
17995s | your silence you use your Reverb and |
17997s | then you use immolation Aura and worst |
17999s | case scenario you leave up before too |
18000s | but you can shoot an Arcane bowl or a |
18002s | flame Geezer at that if you really want |
18003s | to right to clear the board completely |
18005s | then when this refill happens you still |
18008s | have a creation left in your deck |
18010s | um as it happens dread eye has pieced |
18013s | together the solution to do it anyway |
18014s | with uh volcano Mansi but |
18016s | uh the the immolation Aura just seemed |
18019s | really really nice to me at the time |
18021s | when our Gabby's gonna have to piece |
18022s | something together it still has |
18026s | options with a salon in |
18041s | this fatigue's gonna start stacking it |
18044s | is and Dread I can defend against this |
18046s | by just putting a bunch of stuff on the |
18048s | board if they don't have lethal |
18050s | immediately |
18052s | which they don't |
18057s | it's the last card surf isn't it |
18060s | unless it was burned while we weren't |
18063s | paying attention to due process or |
18064s | something but I don't think that's |
18065s | happened yeah I don't I feel like I |
18066s | would have noticed |
18073s | mm-hmm |
18085s | I would have ripped this Scourge so fast |
18090s | with this arcade Arcane ball and there's |
18092s | um |
18093s | there's enough removal right even if the |
18095s | scourge is bad |
18097s | [Music] |
18112s | okay |
18114s | apparently even spread of things here |
18116s | and there's the concert yeah those are |
18118s | too much Gabby had no more juice left |
18122s | that means treada going up to a 2-1 lead |
18125s | in the match and a game that was looking |
18128s | so good for Gabby just in terms of you |
18131s | know having access to the value and I do |
18133s | wonder do you think this was |
18137s | a potential problem of Gabby being |
18140s | almost like too value based and could |
18143s | have maybe tried to go in a little bit |
18144s | early a little bit faster and because I |
18147s | feel like Gabby had a a lot of options |
18149s | and then said actually I want more |
18151s | options whereas I think all of this |
18154s | could have made me happen to turn off so |
18155s | quick I can't remember exactly of course |
18157s | but still |
18158s | uh no I'm I think I'm pretty happy |
18160s | overall with the way Gabby played it I |
18162s | think |
18163s | um Gabby ran into trouble because of the |
18166s | third uh copy of solid Alibi right I |
18168s | think I think there was a small like |
18170s | information mistake from dredi where he |
18172s | played the you know when you get the |
18174s | discovered one finale volume up you play |
18176s | the extra copy instead of the one that |
18177s | you got so your opponent gets the |
18179s | knowledge if they're paying attention |
18180s | they can hand track that card anyway so |
18182s | as soon as you play this one they know |
18183s | what this one is but that requires them |
18185s | to actually be doing that as opposed to |
18187s | the actual text on screen saying created |
18190s | by volume up and I think Gabby reacted |
18191s | to that visually when it happened |
18193s | because he knew that extra stalling |
18195s | would be a problem |
18196s | um but generally if the Druid can get |
18198s | that enormous Board of like eight Health |
18200s | Plus down early enough maid struggles to |
18203s | deal with it |
18204s | that third Alibi just gave dread eye |
18207s | enough time where you know and to his |
18209s | credit you know I spent a lot of time in |
18210s | that game talking about something that I |
18211s | would have done differently to probably |
18213s | arrive at the same result that Dred I |
18215s | arrived at right but to his credit we |
18217s | were talking about it a lot he chose |
18219s | that extra Alibi very very early on |
18221s | instead of you know more pre-active |
18222s | proactive cards potentially to go |
18224s | alongside his his double weapon yeah he |
18226s | knew from the offset that like he didn't |
18228s | have a monstrously pressure heavy hand |
18230s | that was going to get over the line he |
18232s | probably was gonna have to play that |
18233s | reactive late game uh style of Mage so I |
18237s | do think overall he navigated through a |
18239s | very very tricky late game scenario with |
18241s | due process and all the extra armor and |
18243s | Sif being bottom card and all of those |
18245s | things being uh considered I think I |
18247s | think both players navigated through a |
18249s | pretty tricky Minefield quite well yeah |
18252s | option heavy I'd call it yeah that |
18255s | previous game and here unfortunately I |
18258s | don't think there's anyone in the world |
18259s | I could convince to uh Forge that |
18261s | titanforge traps here when there's |
18263s | hidden meaning and against Druid on |
18266s | curve no obviously not what do you mean |
18270s | stink |
18272s | mere price of one turn you could get |
18276s | two Secrets active |
18280s | you could just play one of those Secrets |
18282s | this turn and then another secret the |
18284s | next turn I am sick of this I've already |
18286s | told you stop coming at me with this |
18288s | Logic song |
18294s | because it's a problem though |
18297s | because even |
18299s | it's so tricky like hero power's fine |
18301s | but that gets you into trouble more |
18303s | often than not |
18306s | but you can't just let this leave that's |
18308s | why it's such a deadly opening because |
18311s | what is your opponent supposed to do |
18313s | other than just play into this |
18321s | Jedi is about to dance all over Gabby |
18324s | here with this disco murloc because that |
18327s | is one of the better ones let's say |
18330s | yeah it's a day too late but Gabby |
18332s | certainly just got Saturday Night Fever |
18334s | yeah |
18342s | oh it's a disaster it's an outright |
18344s | disaster I'm just watching like a large |
18348s | part of me is like yeah it's Hunter yes |
18351s | and then another part is like oh this is |
18353s | rough for Gabby as well it's always |
18355s | tough |
18357s | how do we feel about three four ones |
18360s | joining the party it honestly it could |
18363s | not be going worse for Gabby and Dread I |
18366s | could not be having more fun right now I |
18368s | imagine because the as a hunter this is |
18371s | exactly the kind of opening you want |
18375s | absolute Relentless damage and it's like |
18378s | yeah who cares if my minions have one |
18380s | Health and I think that's just it simply |
18382s | dead yeah wow just like that dread eye |
18387s | moves on and knocks Gabby out of the |
18391s | summer Championship what a game to end |
18393s | it on but honestly soul I feel like this |
18395s | is a Tale As Old As Time Hunter versus |
18399s | Druid when Hunter has the good curve it |
18402s | often and historically has not gone too |
18405s | well for the druid yeah congratulations |
18408s | to to dredi we packed him as the |
18410s | underdog in the matchup coming into this |
18411s | not necessarily in the the lineup |
18413s | matchup but just in the the player |
18415s | matchup right like Gabby Gabby's a young |
18418s | Legend at this point right like he he |
18419s | hasn't had necessarily the longevity uh |
18423s | that the likes of bunny hopper for |
18424s | example I have throughout the the many |
18427s | many years and the different formats of |
18428s | competitive Hearthstone but certainly |
18431s | um at the peak burned brighter than just |
18433s | about anyone when uh you know he was |
18435s | fighting at the very top of that mantle |
18437s | for best player in the world and trying |
18439s | to take home world championships for |
18441s | himself but that means for uh for one |
18443s | more year at the very least or at least |
18445s | until well one more season I guess we |
18447s | still have four further Masters Tour to |
18449s | go through but for now that means Gabby |
18452s | will not be qualifying for the world |
18453s | championship at The immediacy Dread eye |
18455s | though uh keeps on marching and I have |
18457s | enjoyed by the way his uh his reactions |
18460s | because I think he's on like laptop |
18461s | webcam and he's playing with like the |
18463s | laptop literally moves yeah yeah yeah so |
18466s | every time Bobby reacts to something |
18468s | it's like he's grabbing the camera and |
18469s | just go oh my God like right like this |
18472s | it's going full Lorinda yeah yeah it's |
18474s | been a fantastic experience so yeah yeah |
18476s | so continue |
18478s | it's a really really good day for Jedi |
18481s | moving on and that is all of the initial |
18483s | matches done for the day right all of |
18485s | the initial top eight matches and now we |
18487s | just have the two semi-finals and the |
18489s | finals left over so we're gonna go to a |
18491s | break while we get those ready but don't |
18493s | go anywhere because it's only going to |
18495s | get better from here we'll be right back |
18502s | [Music] |
18519s | [Music] |
18527s | thank you |
18535s | [Music] |
18549s | [Music] |
18552s | [Applause] |
18557s | [Music] |
18595s | thank you |
18600s | thank you |
18633s | foreign |
18639s | [Music] |
18646s | [Music] |
18684s | thank you |
18692s | [Music] |
18704s | [Music] |
18711s | foreign |
18719s | [Music] |
18730s | [Music] |
18748s | [Music] |
18770s | thank you |
18771s | [Music] |
18787s | [Music] |
18796s | foreign |
18798s | [Music] |
18827s | [Music] |
18850s | [Music] |
18864s | thank you |
18866s | hello everybody and welcome back |
18870s | to the Hearthstone Master chore summer |
18871s | Championship my name is TJ I'm joined by |
18872s | Neil Lorinda Bond sorry there for a |
18874s | moment Neil |
18875s | I realize that I'm on I'm on the other |
18877s | side yeah I was looking at me and |
18879s | thinking how am I talking when I'm not |
18881s | talking and what's happening here yeah |
18883s | none of it made sense |
18885s | got a bit like disorientated but we're |
18887s | here now and we're ready for the |
18888s | semi-finals serious serious business |
18890s | even though it's meeting pocket train |
18893s | who spend the whole of their lives on |
18895s | Twitch just memeing each other |
18898s | so it's serious but it's gonna be hard |
18900s | to take it seriously because yeah they |
18903s | actually get on really well spoilers |
18905s | they spend the whole time saying there's |
18907s | an idiot but they get on really well |
18910s | um I don't think so you don't you think |
18913s | it's real |
18914s | I don't know but whatever a doctor |
18917s | yeah I do okay I mean he's meet his |
18921s | Doctorate says so on the player card |
18922s | there you go there's the top eight as it |
18924s | currently stands me and Neil are here to |
18926s | cast midi versus pocket train the battle |
18928s | for the United Kingdom that's right only |
18932s | one player from the UK can make it to |
18933s | the finals which one will it be |
18936s | meaty ah pocket train and there's the |
18939s | final four the top four bracket you and |
18941s | Dread I wait on the other side |
18944s | and I'm not gonna say anything about the |
18945s | rising can you repeat that just don't |
18947s | say anything about it specifically but |
18949s | what was it again who versus who |
18951s | the second one versus dread I was dread |
18954s | eye |
18955s | well then that's interesting isn't it TJ |
18959s | we'll have that for you next after this |
18960s | match |
18961s | yeah Jedi |
18964s | [Music] |
18966s | we didn't say anything I just said Jedi |
18969s | like five times |
18970s | the rise of the Americas |
18972s | of the Americas let's do it Americas |
18975s | yeah so it's meeting pocket train two of |
18977s | those most famous Americans both British |
18980s | both live in England and if the big |
18983s | rivalry on Twitch they both stream a lot |
18985s | of their action especially metis I think |
18986s | pocket train did and then sort of it's a |
18988s | bit grumpy occasionally with all the |
18990s | rotters beating him so he um he feels a |
18993s | bit quiet but |
18995s | if pocket train loses this he is going |
18997s | to be on full salt mode forever |
19002s | forever |
19004s | so there's some extra incentive |
19006s | uh going on here uh since they know each |
19009s | other so well also since they're from |
19011s | the same country |
19012s | uh could be a little bit of a rivalry |
19015s | match here even if they didn't know it |
19016s | beforehand our Highline means rainbow |
19019s | mage |
19021s | uh one of the players to include double |
19022s | Elemental inspiration in the deck I feel |
19026s | like this version |
19028s | I would consider this version pretty |
19030s | standard I feel like most of the the |
19032s | lineups that I run into run the double |
19033s | salt I'll buy a single Mountain Rune |
19035s | double Elemental inspiration |
19038s | um it is a simple fellow he he gets a |
19040s | deck he likes and he plays the heck out |
19042s | of it and then he gets really good at it |
19044s | and then he just doesn't mess around |
19046s | with tech cards and this one is provably |
19047s | better he just plays the deck as it |
19049s | comes out the box |
19052s | which honestly I have a lot of respect |
19055s | for as a way to play Hearthstone |
19057s | um this is coming from |
19061s | Camp of |
19063s | uh you know just kind of wait for the |
19065s | smarter players than than me to build |
19068s | good decks and then Master the Decks |
19070s | that are built not try and Tinker around |
19072s | and make things worse |
19074s | um pocket train on the other hand is |
19077s | known for doing incredibly well with |
19080s | Decks that have an incredibly High skill |
19083s | ceiling known for four priests in the |
19085s | past Naga Mage kind of fits that |
19087s | category in this current meta game a lot |
19089s | of actions required in a turn the |
19091s | decking help fall can fall flat on its |
19093s | face if you make one error uh on any |
19097s | individual turn so pocket train also |
19100s | playing The Rush Demon Hunter I didn't |
19103s | see the only player left with the brush |
19104s | Demon Hunter in the lineup regardless I |
19107s | think meti might have actually oh yeah |
19109s | meaty that's right didn't they play |
19110s | Early yeah |
19112s | identical lineups apart from the Mages |
19114s | which is why the Mage decks were |
19115s | highlighted to show that you know it's |
19116s | about yeah the Mages going against each |
19118s | other they're good at different Majors |
19120s | it was it was all really well thought |
19121s | out and then you just ignored my |
19123s | subtlety and just you know said things |
19126s | yep in part of the last three years it's |
19128s | funny because uh I like |
19132s | they're trolling you for me because this |
19134s | says rainbow mage |
19137s | well that's irony |
19141s | he's making the point |
19144s | this is the Naga Mage obviously they |
19146s | share many of the same cards |
19148s | um but the big difference is you just |
19151s | smack a bunch of uh nagas right in the |
19154s | middle there actually they only share |
19155s | about 10 car |
19157s | this deck is like somebody was walking |
19160s | to the Mage tournament convention with |
19162s | their two boxes of cards and they've got |
19164s | normal good old-fashioned rainbow Mage |
19167s | in one box of card the Naga maging of |
19169s | another box of cards and they've tripped |
19171s | over and all their cards have gone into |
19173s | a massive mess and they've asked |
19175s | somebody who doesn't play Hearthstone to |
19177s | just pick up their cards for them and |
19178s | they pick this is the deck they ended up |
19179s | with |
19182s | they just happen to end up with a deck |
19188s | yeah because there's not many minions in |
19190s | the normal version of of Sith rainbow |
19192s | Mage so it was likely to happen or maybe |
19195s | the person picking him up doesn't play |
19196s | Hearthstone |
19197s | but has a modicum of intelligence and |
19199s | saw all the cards that say Naga and went |
19201s | oh this looks like a game where if all |
19203s | the things are the same they help each |
19205s | other so I'll put those on the same deck |
19206s | but we've still got some of these cards |
19208s | for each other deck I don't really know |
19209s | what goes where but it doesn't matter |
19211s | nobody will notice |
19213s | and then you've got this deck see pocket |
19215s | train understands this explanation you |
19216s | can see the the smile on his face he |
19218s | gets it see |
19219s | yeah |
19221s | they are for sure yeah absolutely |
19228s | I like to get to see you |
19230s | [Music] |
19231s | more difficult |
19238s | still curve |
19240s | into the amalgam |
19242s | um |
19243s | so just getting that out of the way |
19245s | right off the bat there's some arguments |
19247s | for playing so their spear for the tempo |
19249s | or holding on if you have siren in hand |
19251s | you usually want to hold on to the |
19253s | slitherspoon because it's one of the few |
19254s | one man in August you have to start your |
19256s | your uh siren pop-off turn but no siren |
19261s | in hand |
19262s | his opening hand no reasonable way to |
19264s | find it might as well just play it out |
19266s | on the play get some of that chip damage |
19269s | in force media to play a little bit |
19270s | differently |
19272s | Amity forgot to draw the weapon which is |
19274s | obviously a massive deal what's the |
19275s | weapon called TJ do you know because |
19276s | I've never heard it called by its name |
19278s | it's just the web it's a cosmic keyboard |
19279s | is that what it's called |
19281s | keyboard that sounds right yeah New York |
19283s | could rely on you |
19285s | this is why I like casting you a TJ |
19286s | because you know the names of cards |
19289s | it's just actually called the weapon |
19292s | I feel like you could look at that card |
19294s | and decipher its name based off of what |
19296s | it is |
19298s | it's quite obviously a keyboard |
19299s | and then cosmic's just a a cosmic kind |
19302s | of word and it's very very Cosmic |
19306s | okay |
19307s | it's the crush call enforcer which is |
19309s | actually pretty important in this |
19310s | instance I feel uh just to kind of try |
19313s | and cycle through the deck a little bit |
19318s | Cold Case |
19327s | he's gonna have to oh he's he's just |
19329s | good |
19334s | uh Gabby would have killed him |
19337s | still some stuff left to find |
19342s | yeah it won't be nice or two more Mana |
19344s | one or the other yep |
19348s | oh |
19353s | there it is oh so what I've learned |
19356s | about the keyboard is when it looks like |
19358s | it's interfering your play and really |
19360s | really horrible turn you still play the |
19362s | keyboard |
19363s | you don't just play the Cold Case here |
19364s | because it feels better you find a way |
19366s | to play the keyboard always |
19368s | yeah |
19370s | it was a very reasonable turn you still |
19372s | get to clear the minions off the board |
19374s | you use all your Mana if you don't waste |
19377s | your keyboard on something small like a |
19378s | flame guys or any setup for the Cold |
19380s | Case so |
19381s | I think this is perfectly fine |
19386s | okay having a bit of a warm-up turn |
19387s | playing the cards as quickly as possible |
19388s | ready to get going in a moment |
19391s | yeah can start next turn with just siren |
19394s | plus amalgam and then discovery |
19398s | oh |
19399s | he can go teacher to get a one drop naga |
19402s | in his hand and just take it a little |
19403s | bit slower if he wants also true |
19410s | not sure which I prefer because I just |
19411s | like watching pocket train to teach me |
19413s | what to do well that's how that's why I |
19414s | watch him |
19415s | um a board against him here |
19418s | so let's do this |
19420s | yeah this is |
19422s | perfectly fine if media had a weak turn |
19425s | and Parker train fellow could capitalize |
19427s | he could have gone for a siren there |
19428s | especially if you'd picked up like |
19430s | another siren off the top but wants to |
19432s | be able to answer the board first so |
19433s | that midi doesn't have anything to |
19435s | follow it up with |
19437s | turn not too terrible though it still |
19439s | gets to uh play for a little bit of |
19441s | tempo here gets to start drawing through |
19443s | the deck with all these spell schools |
19444s | played wisdom already at one cost gets |
19446s | to roll into Elemental inspiration also |
19449s | which is uh which is a big deal oh the |
19452s | the break dance on the the Reverb |
19455s | creation is fantastic yep |
19461s | lets him trade immediately and puts one |
19465s | of the most valuable board clearing |
19466s | meetings in the game in his hand so |
19469s | pocket Train's gonna have a nice turn |
19471s | here |
19471s | but needs to also leave himself with |
19474s | stuff to do afterwards because he knows |
19477s | that these inquisitive creation is in |
19478s | hand and it's already enough to clear |
19481s | the entire board uh just by itself |
19484s | yep double Zola so you can get there to |
19487s | set up a next turn |
19489s | obviously the way is always the option |
19491s | of just filling everything away to |
19493s | continue which is always a tough |
19494s | decision he's going to put the brakes on |
19495s | the wait till next turn |
19497s | yeah which I think is perfectly fine I |
19500s | also wants the Frozen touch to be |
19502s | infused |
19503s | um |
19505s | which it I think is important just so |
19507s | you get another one to keep going |
19510s | oh a second inquisitive creation media's |
19512s | just got all the answers I mean he's |
19514s | playing to create you know two um |
19516s | Inspirations for a reason so |
19519s | you can have the seven drop like you say |
19520s | the double creation to clear up |
19524s | you can wait a turn Connie on that |
19527s | on creation yeah |
19530s | I don't really think maybe he can't yeah |
19535s | of course he plays the peace cards |
19537s | because it's yeah |
19540s | here we go |
19541s | it's also just gonna kill him |
19545s | here we go there's five six can't be |
19546s | targeted so |
19548s | anybody |
19561s | I think he gets rid of all the spells |
19562s | from his hand and then plays thinly but |
19564s | I'm not sure |
19566s | okay |
19573s | you called it |
19579s | oh |
19583s | my brother gets his own creation ready |
19585s | to try and clear this up |
19597s | okay Target that |
19601s | yeah that's him just with his grumpy |
19603s | face he's like I can't Target I'm going |
19604s | to tell you that I can't Target and I'm |
19605s | sad about it |
19611s | foreign |
19613s | okay well |
19615s | for a turn that didn't do anything yeah |
19617s | exactly didn't do anything sort of turn |
19618s | but there's stuff |
19626s | I think you just smack face again |
19630s | creation yeah |
19632s | guys look for gaming yeah |
19636s | yeah yeah yeah I'm with you on all of |
19637s | those things |
19640s | and I presumably meticulating like 0.1 |
19642s | seconds because that's the |
19643s | straightforward please just checking his |
19644s | hand to make sure there's nothing more |
19645s | interesting going on |
19646s | so where I'd like to play the game just |
19649s | find the simple play and then spend the |
19651s | rest of your time working out if it's |
19652s | right |
19657s | it doesn't mean he's slow God he doesn't |
19658s | mean he's stalling it just means he's |
19660s | looking for better play sometimes |
19661s | sometimes you find one |
19667s | yeah |
19668s | but on this occasion no |
19673s | well there we go Fireball oh |
19677s | nearly lethal from hand next turn and |
19680s | this five six ain't going anywhere so |
19682s | yeah it's always leaves of hand because |
19685s | yeah plenty of plenty of ways to find it |
19687s | right |
19688s | yeah it's not always some spoilers but |
19690s | it is always oh artificer hello |
19700s | yeah put it all back why are the cards |
19703s | just a blur with speed and cards |
19706s | [Music] |
19709s | safe |
19712s | no chance right |
19715s | it's pass no it's not possible |
19719s | it's always possible resistance aura |
19727s | God |
19729s | it's too fast |
19735s | okay well |
19738s | God has whiz has wisdom too to keep |
19741s | going but |
19744s | he can't stop |
19748s | it's just pressing buttons |
19751s | gosh |
19752s | he's gained like eight million armor |
19754s | just what just watch his eyes during all |
19756s | this |
19760s | slowed down he was going to throw like |
19762s | the Frozen touches around to get more |
19764s | armor |
19765s | and I think he made the mistake of going |
19766s | for Discover at the end of the Rope I'm |
19767s | going to say mistake because of how he |
19769s | reacted which slowed down the animations |
19770s | I think that was his problem there but |
19772s | he should have just gone Frozen Touch |
19773s | version touch get on with it if I think |
19775s | that's his problem I might be wrong |
19778s | all right so |
19781s | how much is Sif at is it a plus six |
19785s | holy Frost fire arcane |
19795s | is that plus six Okay saw for a second |
19803s | 27 damage next turn |
19813s | just from here just from hand yeah that |
19815s | could be okay |
19821s | with the armor there meaty because he's |
19823s | hiding behind The Alibi |
19827s | wrath is nature |
19829s | yeah |
19832s | don't draw |
19835s | sure |
19839s | slow your opponent down hope they run |
19841s | out of Alibis kill them if they do |
19844s | simple |
19848s | right |
19852s | gets life steal |
19854s | resistance or are still active |
19860s | how has he got back into this he was |
19863s | getting murdered on the board |
19865s | nagas |
19867s | just kept playing things until they died |
19868s | I guess |
19870s | [Music] |
19880s | hmm |
19886s | [Music] |
19888s | there's nothing for pocket train to |
19890s | trade into |
19892s | art for meaty's face |
19894s | there's The Alibi now |
19897s | yeah so now he's in trouble empty space |
19899s | yeah he |
19901s | [Music] |
19903s | looking for Alibi basically |
19908s | eh |
19913s | yep gotta make sure that you use that to |
19915s | trade into the minion to net the most |
19917s | amount of health because if you go face |
19918s | it's the only life ceiling for one |
19926s | [Music] |
19929s | where else did he go you frozen touch |
19931s | face for one because they've got to |
19932s | clear your board so you've got to get it |
19934s | re-infused |
19939s | oh he's got a plan he's got a plan TJ |
19951s | yeah he just needs to make sure that he |
19953s | opens up a board space yep |
19956s | nothing to see here miti you know my |
19959s | exact hand apart from the generator card |
19960s | so you know |
19965s | all right resistance Aura is gone |
19967s | there's an organ on |
19970s | but no Sith |
19972s | no Sif indeed |
19976s | I don't think sip would have even have |
19978s | been enough uh by itself |
19981s | so with Fireball and Flame geyser I |
19982s | believe his Sif is at plus six |
19987s | oh no it would have been enough 12 plus |
19991s | 21 it would have been exact |
19997s | ly |
19999s | he's gotta find something extra here |
20003s | none of those |
20006s | paid and switch and just pretend it's |
20010s | super explosive trap |
20012s | really super |
20016s | meteors for sensible option |
20026s | counter spell |
20028s | sure |
20033s | just gonna be dead |
20044s | there's a secret there |
20045s | so Secret |
20047s | don't know where it is |
20059s | still enough right |
20062s | one of these three one of these Mountain |
20063s | runes goes into the counter spell and |
20065s | the other one's lethal that one's 18. |
20067s | yeah |
20068s | uh it's actually 20. |
20073s | you got there though that's the |
20076s | important part I don't know how he won |
20078s | that game but very impressive midi no |
20082s | Sith |
20083s | with six cards remaining I feel like |
20085s | we've seen that often it's been the |
20088s | bottom card in at least one match today |
20089s | that I've seen and it's been low down in |
20092s | another I think |
20094s | but pocket train with the return of the |
20095s | Sith gets it done and takes a 1-0 lead |
20098s | yeah very impressive very impressive uh |
20102s | top turns knowing to take this |
20103s | synthesize as well |
20106s | like that's not a card you'd often take |
20107s | because hand size can start to become an |
20109s | issue and that's three three Elementals |
20111s | to your hands but had the double benefit |
20113s | of one putting a bunch of garbage with |
20116s | his Finley |
20117s | uh to make sure that he could |
20121s | draw more cards when he finally yeah |
20123s | right |
20124s | and Shuffle some uses cards at the |
20126s | bottom of the deck and two you get |
20128s | Arcane artifice or that lets you get a |
20129s | health bump back up |
20131s | and he used that turn deliberately to |
20134s | gain a lot of armor I felt because there |
20136s | wasn't much else you could do he |
20137s | couldn't deal with a monster on the |
20138s | board because it had unmonsterable so he |
20141s | had to um |
20142s | find another plan when he used the plan |
20144s | of getting a lot of armor |
20146s | yeah very nicely done by pocket train |
20148s | showing the strength of the uh the Naga |
20151s | Mage MIDI |
20153s | gotta be a pretty frustrating one |
20154s | because it felt like he had commanded |
20155s | that game for a very long time |
20158s | um and just couldn't find couldn't get |
20160s | the sift uh to uh to find the the ending |
20164s | damage |
20165s | but |
20166s | doesn't matter |
20168s | doesn't matter how you feel about it |
20170s | it's still a loss pocket train 1-0 yeah |
20173s | otherwise I didn't want to hostage oh |
20175s | yeah I felt like I won that tournament |
20176s | give me the trophy it's like well I mean |
20178s | that's a subtle thing to do isn't it but |
20180s | yeah no no you didn't win you lost yeah |
20182s | but I feel like I won so send me to |
20184s | Worlds I feel like I played better |
20187s | oh that's the best one |
20189s | and then yeah then you go through your |
20191s | game with somebody who knows what |
20192s | they're doing and they show you 73 |
20194s | reasons why you were wrong |
20196s | in three turns |
20199s | onto the Rogue |
20202s | now rogue's interesting if you look at |
20204s | um like stats for rogue uh Diamond |
20207s | through to Legend |
20210s | good in this matchup |
20211s | it's favored |
20213s | if you look at it in top thousand it's |
20214s | massive Underdog |
20216s | and top 100 probably just accentuates |
20218s | that even more |
20220s | oh yeah |
20223s | you gotta have a very good start |
20227s | and when you yeah when your opponent |
20228s | knows what they're doing with their |
20229s | reverberations and you you only have |
20232s | stealth if you have it obviously there's |
20233s | some skill cap there but |
20235s | playing the reverberation at the right |
20237s | time looking off your health as a mage |
20238s | is a high skill cap thing |
20249s | there are some crazy things you can do |
20251s | with this rogue deck |
20253s | even if you start to turn with very |
20255s | little Mana as far as a Tempo start goes |
20259s | this is pretty darn good |
20262s | foreign |
20263s | yeah |
20266s | it's the double and pentamatic |
20268s | but Viva coin flame geezer |
20274s | and it's gone |
20277s | and now you're top decking as well which |
20279s | which isn't always a disaster the road |
20281s | has some stuff in there to generate more |
20283s | stuff |
20284s | yep right off you start ripping just |
20286s | rubbish |
20287s | looking for door Shadows |
20291s | uh |
20297s | [Music] |
20306s | oh |
20307s | yeah keeping as much as you can alive |
20309s | I'm bored |
20311s | willing to take five damage to do so |
20313s | because if the Mage starts hitting you |
20315s | and you've got no minions you lose in |
20316s | time anyway so just have everything you |
20319s | own on the board and hope they don't |
20321s | have creation |
20324s | I like destruction and creation isn't it |
20327s | it doesn't really create much it just |
20329s | gets rid of everything that's not how |
20330s | you create things |
20334s | he's creating things for |
20337s | the person who's playing his cards |
20341s | rip of a rip a volume up |
20344s | in this matchup you're feeling pretty |
20346s | good |
20348s | oh yeah |
20349s | especially when you get the 53 |
20351s | reverberations from it |
20353s | just in case you have trouble |
20355s | oh okay there's gear shift |
20359s | very good krabato into gear shift is |
20361s | probably the ideal situation because it |
20363s | gets to trade both these off |
20365s | and push a little bit of damage draws |
20367s | into oh speaker stomper gear shift okay |
20370s | it's not good now but could be good or |
20373s | you could just Shuffle it back with gear |
20375s | shift which is more more likely to |
20376s | happen but this is uh not too shabby |
20381s | yeah he's never gonna damage again and |
20383s | he keeps finding a bit more damage |
20401s | so |
20404s | foreign |
20408s | like maybe |
20410s | Keyboard Plus Cold Case but then you're |
20412s | taking you're gaining four but you're |
20413s | taking ten what do you think of altered |
20415s | chord here |
20417s | um kill the crap where they just get it |
20419s | over with |
20424s | gain six Health kill the crap seems |
20426s | reasonable to me but it doesn't generate |
20427s | any 10-pound board |
20429s | yeah but I think Reverb this turn |
20433s | really wants to happen yeah because it's |
20435s | closer so you get the claws |
20438s | Fair yeah of course yep that makes sense |
20442s | that's why pocket train was shaking his |
20444s | head because he knows how just pretty |
20446s | terrible this is now the speaker stopper |
20447s | is pretty useless |
20451s | um |
20452s | you can click Locker any |
20456s | uh I mean it's not that bad is it |
20458s | you you kill you can kill the krabatoa |
20462s | and then one of the claws and then sink |
20463s | your other claw into the other claw |
20465s | that Elemental looks like he's doing |
20466s | some sort of wave with the claw sorry |
20469s | joining in |
20479s | foreign |
20494s | tray with a claw hit face trade again |
20497s | then you can probably just worm Plus |
20500s | Cold Case |
20505s | oh taking damage |
20508s | yeah a boat can't damage you from a hand |
20510s | basically right so if you just keep it |
20512s | under control just yeah set up a lethal |
20514s | here oh yes three eight yeah an organon |
20517s | is actually much better in this |
20518s | situation I think because you're right |
20519s | rogue's never killing it |
20522s | he just disrupt |
20524s | the worst case is the Rogue does kill it |
20526s | and it uses all their cards or something |
20528s | and you just win yeah nicely played by |
20530s | meaty one game a piece in the battle of |
20533s | the Brits |
20536s | okay |
20539s | yeah it's playing the semi-finals of |
20541s | America store at the boat just like |
20543s | uh whatever |
20545s | just well they know they're going to |
20546s | check the VOD on each other they've got |
20547s | to pretend they don't care right because |
20549s | otherwise yeah |
20551s | I remember that term when meaty was was |
20553s | nervous I was no turn where I was |
20556s | nervous I'm not just gonna sit back here |
20558s | in the microwave reflection just |
20560s | chilling |
20561s | you like me and TJ we just sit here like |
20563s | we're not doing a job at all we just |
20565s | just talking hanging out |
20569s | they don't care who wins they just care |
20571s | that the other person doesn't have |
20573s | anything to make fun of them for yeah |
20577s | they're gonna be back here with theme at |
20579s | the time pocket Train's probably going |
20580s | to go to Worlds anyway |
20584s | um |
20585s | meaty has a very good chance of doing |
20587s | that too so on the points |
20589s | but I mean the thing we've talked about |
20591s | many times over these Masters tours is |
20593s | if you win one of these you can put your |
20595s | feet up for the rest of the year they'll |
20596s | still play top 20 top 30 Legend standard |
20598s | Hearthstone |
20599s | but getting that top one every month is |
20601s | so tiring |
20603s | and you need Relentless top ones and top |
20605s | fives to to make it to World points |
20607s | because there's there's so few slots |
20610s | yeah |
20612s | yeah yep fair point but now we got a |
20614s | tied series Mages are out of the way so |
20616s | we have Rogue for both players still |
20618s | left then the shaman on the side of the |
20619s | media and the uh |
20621s | uh Demon Hunter on the side of pocket |
20625s | train |
20625s | you're seeing the note that they did |
20627s | different bands despite their products |
20629s | being very similar it's only the mage |
20632s | um |
20633s | that's that's different nakamage versus |
20636s | the rainbow Mage so is maybe now the |
20639s | Mages are out but they've got different |
20640s | bands so that's going to make it |
20641s | unmirified |
20645s | unmirrorified |
20648s | uh-huh |
20649s | how do you say that with Mia yeah yeah |
20651s | there's no y's in it |
20656s | uh mirror is one syllable |
20659s | in uh American English mirror Mia gotta |
20663s | look at go take a look in the mirror |
20666s | in the Mia |
20672s | m-y-r the Mia |
20675s | yeah |
20676s | that's how it works all right look at |
20677s | this return |
20680s | speaking of universe already |
20682s | a squirrel |
20684s | squeal yeah |
20687s | 71 syllable words in American |
20691s | yeah |
20693s | squirrel being the longest of them all |
20695s | apparently according to |
20697s | Celestial on squirrel |
20700s | and TJ Sanders |
20704s | all right big in Bento Matic |
20709s | this has the makings of a very fast game |
20715s | even faster now TJ because meaty is just |
20717s | gonna rip the Flash and see what happens |
20719s | next turn |
20721s | pick your stomper |
20723s | just try and find that hex or the um |
20726s | the wave obviously if it's not stealth |
20728s | or the hex won't work |
20730s | yeah so that's why that happens a lot |
20732s | like yeah he's gonna he's gonna post |
20735s | stealth so he's gonna push less damage |
20737s | but he's gonna make sure this is |
20739s | protected from a discovered hex |
20741s | we schedule the heck so it leads you |
20742s | down to primordial wave most likely now |
20744s | is the thing I didn't hit it didn't hit |
20747s | it didn't hit anything he could really |
20748s | play tight is going to cost two |
20752s | play could |
20754s | point out a |
20756s | no I can't because yeah he can |
20759s | because he did play The Flash last turn |
20762s | so could coin command of neptulon just |
20764s | have a big board |
20765s | um maybe remove this next turn and then |
20768s | just try and discover the hex or the uh |
20771s | primordial wave from that |
20776s | altered chord okay |
20780s | which means he should be able to remove |
20782s | this next turn whatever it is |
20784s | he's always got stealth next turn |
20786s | teacher you don't know how this card |
20787s | Works yet |
20790s | I know |
20791s | I'm wrong I made a mistake I'm so sorry |
20796s | he's gonna do 22 points of hearthstone |
20798s | damage though |
20800s | that's a lot of hearthstone damage |
20802s | 24 actually |
20804s | uh-huh |
20805s | but with altered chord and the two |
20808s | attacks from the command command Neptune |
20810s | this will go down and midi is going to |
20812s | gain some uh |
20814s | much deserved Health points |
20818s | much deserved and well-earned health |
20820s | points for meteor |
20822s | he's gonna be on eight |
20823s | Hearthstone Health points |
20830s | he's still got the feral tube put in the |
20833s | way of things |
20836s | yeah win Fury |
20838s | bone Spike ends the game no I mean next |
20840s | turn after after he kills this he's got |
20842s | he's got |
20845s | a clear board then pocket train makes a |
20848s | board and then meaty has the fail to put |
20850s | in the way |
20852s | copy that yeah that is where I was |
20855s | actually going with that so that wasn't |
20856s | me just bailing I have been known to |
20857s | bail but not there |
20859s | I'll run out of Optimus Prime |
20866s | yeah that one hurts |
20872s | it's a lot of healing |
20873s | so just speaker stopper click Locker |
20875s | most likely is what it's going to be |
20878s | all the alliteration here |
20880s | yep |
20882s | so now that |
20884s | it's got to be what just feral spirits |
20889s | I think so |
20893s | or hope they have precisely no cards in |
20896s | their three card hand |
20897s | yeah well he knows that there's one more |
20899s | sparkbot so so there's six showing right |
20902s | seven showing with the download |
20905s | so if you play inza |
20909s | uh he might decide that playing the |
20912s | farewells doesn't do anything |
20914s | yeah it was pocket kills them and then |
20916s | you're the same spot |
20918s | could go chisel Radiance and hopefully |
20921s | hope that either you get a taunt totem |
20923s | or there's no damage on your opponent's |
20925s | side |
20926s | if pocket train doesn't have the one |
20928s | damage needed to end the game and just |
20930s | daggers up to set midi to one |
20933s | then you do have the feral spirits to |
20934s | back it up next turn and it would be |
20936s | cheaper because it's likely that pocket |
20938s | train will ignore the radiance that's on |
20940s | the board |
20942s | I think I like the engine and close your |
20943s | eyes and I won't you know it's easy for |
20945s | me to say that he will lose if he does |
20947s | it but I think that's the play I think |
20948s | all your other players are just too |
20950s | garbage |
20953s | because then you're in the same spot |
20954s | next turn anyway with your overloaded |
20955s | fell like yeah I like I like this this |
20957s | looks stupid but I think this is the |
20958s | right play |
20960s | and they don't have the damage you can |
20962s | actually win next turn with your |
20963s | ancestrals |
20969s | that's a hard play to make for me today |
20970s | and again it looks wrong when you see it |
20972s | not work but I think that's I think |
20973s | that's the play I think it's just hard |
20975s | to play Under Pressure |
20976s | yeah I probably would have done insa or |
20978s | like chisel Radiance like I said |
20981s | um yeah that was good too I think |
20984s | Intel probably gives you a better chance |
20987s | to win the game if if uh pocket train |
20990s | doesn't have anything |
20991s | but to be honest Titans probably come |
20993s | down next turn regardless |
20995s | right |
20997s | um and if you have |
20999s | uh like a totem and another Minion |
21002s | another attacking minion |
21007s | then maybe |
21010s | that becomes a searing totem can rip off |
21011s | a Divine Shield that lets your |
21014s | your Titan clear up another board right |
21016s | something along those lines |
21019s | but a lot a loss is a loss |
21022s | once again a lesson we've learned |
21024s | throughout the broadcast today wins or |
21026s | wins losses are losses |
21027s | pocket train just has the Demon Hunter |
21029s | left which once again I don't have much |
21032s | faith in |
21033s | none |
21035s | but why not |
21037s | I'm not as good of a player as these |
21038s | players |
21039s | Outcast statistics always the best deck |
21041s | it's been the best deck since it was |
21043s | before it existed always okay Stephen |
21045s | Hunter is one of the very few decks in |
21048s | the game that has a uh an inverse |
21052s | um |
21053s | what's that called win rate to played |
21056s | ratio |
21063s | the thing inverse normal distribution I |
21066s | don't know where are we going |
21068s | her apple is a word yeah upside down |
21070s | thing what for for skill |
21073s | what's your thoughts what's this problem |
21074s | yeah |
21076s | Parabola like an inverse Parabola for |
21078s | win rate we're at really low ranks our |
21081s | cast team Hunter is very good because |
21082s | you've got an aggressive deck that just |
21084s | spammy means hitting your opponent |
21087s | as you get to middling skill ranks uh |
21090s | Outcast Demon Hunter is a lower win rate |
21093s | because |
21095s | um Outcast Demon Hunter is usually |
21096s | harder to play than some of the other |
21098s | top decks in the metagame so when you're |
21100s | playing against other top decks if |
21102s | you're not playing it at the very |
21103s | highest level you're going to get beaten |
21104s | up by players that are playing like |
21106s | lower skill cap decks yes but then when |
21108s | you get to top Legend again okay Stephen |
21111s | harness win rate goes up because one |
21113s | it's not expected by as many people |
21116s | um and when players are playing it at a |
21118s | high level |
21120s | that the skill expression is there so |
21123s | that's my evaluation of alcohol and also |
21126s | as we established yesterday there's only |
21127s | actually three people at top Legend who |
21129s | play and no one knows who they are |
21133s | no one knows |
21135s | they just did this out there jamming |
21137s | Demon Hunter no one knows who against or |
21139s | when they do it but the stats just keep |
21142s | turning up |
21147s | whatever all the VP sites are just |
21149s | trolling us and no one's ever played |
21150s | this at top thousand Legend do they just |
21152s | keep putting the stats out there just |
21153s | for fun are we just just for fun |
21157s | Love the Way Parker trains played this |
21159s | early game got the two |
21162s | I mean |
21163s | the two best hits but most of the hits |
21165s | we're gonna do this regardless of the |
21167s | hot the Rancher plus uh uh the two |
21170s | rushers keeping them on board |
21172s | so |
21174s | yeah now it's in a good spot you fall |
21176s | behind on board with this deck can |
21178s | sometimes be pretty tough to win the |
21179s | game |
21181s | and we've heard Scotland probably you as |
21183s | well talk about like turn three is |
21184s | Shaman is the turn you want to play your |
21186s | fails or your you know some three drop |
21188s | of some sort whether it's a clear or not |
21190s | and pocket train was ready to deal with |
21192s | that exact thing on turn three precisely |
21194s | the way he set it up |
21201s | is that miracula two away |
21205s | my |
21207s | blue or one away |
21211s | um don't know |
21213s | why would I ever know anything |
21215s | he met me |
21217s | it was two away |
21219s | there we go |
21223s | now that Javier is there one Rush Minion |
21225s | still preserved on board won free Rush |
21227s | Minion still in hand |
21229s | I don't think pocket train especially |
21231s | with the flash of lightning expects much |
21232s | of this board to live |
21234s | Misha's going in |
21236s | is that double reflexes |
21240s | you think so |
21245s | it's a tough choice |
21249s | you could probably actually see the |
21250s | Discover options in metis toaster |
21255s | thank you only on the wide cam |
21263s | microwave |
21269s | what about the reflection in the uh the |
21271s | washing machine |
21273s | the washer you actually can see meaties |
21274s | reflects on the wide screen though I'm |
21275s | not even making this up you can see him |
21277s | very clearly in the microwave the |
21279s | washing machine not so much |
21290s | check how many different appliances |
21292s | though I see see if he moves one each |
21293s | time he plays gets rid of one |
21295s | double |
21299s | double crash |
21301s | wait what |
21306s | um |
21311s | yeah I don't know and midi's reaction |
21313s | gives me nothing |
21318s | they're not gonna admit to anything TJ |
21321s | pocket trainer asked about what happened |
21322s | there well I was concentrating on my |
21325s | drink |
21326s | played some Hearthstone |
21335s | talking playing some Hearthstone his |
21337s | pocket train playing a bit hard soon |
21339s | yep |
21341s | so he's just gonna go in here after |
21343s | seeing |
21347s | uh the Double crash last turn there's |
21349s | only one lightning storm in the deck we |
21350s | can see it in hand maybe actually has |
21352s | the answer with lightning storm plus the |
21354s | Chisel |
21356s | and that's a lot of uh pressure stopped |
21360s | from pocket train and because of those |
21362s | Chows he's uh sitting pretty |
21365s | uh |
21367s | at a higher life total yeah which is |
21371s | pretty brutal it's not a downside until |
21373s | it's a really big downside right |
21381s | all right later |
21386s | [Music] |
21389s | always amazing the lengths that the |
21390s | players would go to these days or the |
21392s | good players always have to to generate |
21394s | Tempo rather than |
21396s | cards like labor time like a really good |
21398s | pickup but no Pokemon just not |
21399s | supportive there's a wrong ones again |
21401s | because it's more stuff |
21404s | game's over one or two turns what do you |
21405s | want cards for |
21412s | but the Instinct says play the thing |
21413s | that draws you all the cards still does |
21416s | damage as well |
21421s | the image from hand is essentially |
21423s | non-existent |
21430s | gotta get it out there to do it |
21433s | it's gonna need to get like oh |
21436s | the outcast plus three attacks which I |
21438s | completely forgot the name |
21442s | foreign |
21449s | a card name huh look at you don't even |
21453s | need you anymore TJ no I know the card |
21455s | names huh |
21462s | again doesn't spectral just get stings |
21464s | on board |
21465s | it's opponent suddenly was threatening |
21467s | lethal and Meaty has a handful of |
21470s | bioluminescences |
21473s | can't even spell bioluminescence he is |
21475s | in trouble here |
21484s | by the way |
21485s | [Music] |
21497s | [Music] |
21500s | you can make a totem and then give it |
21502s | plus two spell damage |
21504s | so that's pretty cool try and generate |
21507s | totems that used to exist |
21509s | manually for five Mana |
21513s | laughs |
21514s | [Music] |
21518s | it's got a whopping nine damage this |
21520s | turn |
21521s | can he do anything by just taking like |
21523s | does he have to kill a minions with a |
21525s | boat does that do anything ever it |
21527s | doesn't there's no you just don't win |
21528s | the game I don't think so |
21535s | I think he's gotta hope that |
21537s | pocket Train's not able to find damage |
21539s | from the illidara studies in the deck |
21543s | yeah |
21544s | good luck with that |
21546s | or The Wretched Exile oh |
21551s | that's gotta be it surely |
21555s | surely |
21556s | nope |
21562s | security into |
21564s | damage |
21569s | he's gonna do the security then yeah |
21571s | yeah and he's counting for ganard so he |
21573s | can afford to get rid of one damage all |
21575s | right I-beam important |
21581s | oh my |
21584s | it's three rights |
21590s | no way |
21593s | no ways meet you got a shot at this no |
21595s | way |
21597s | he's got a shot hasn't he |
21602s | he's got a how much is this is plus |
21603s | three is that 12 13 plus six yeah |
21610s | I see |
21614s | uh |
21618s | 14 more is that right |
21620s | I mean not it doesn't really matter |
21624s | it's just going to clear the board and |
21626s | heal yeah |
21630s | oh yeah it is enough right yeah because |
21632s | of the extra three damage from the |
21634s | actual uh Titan and the Mana which |
21637s | allows him to play the exit bio yeah |
21638s | yeah yeah |
21640s | so nicely navigated by midi to bring |
21643s | this series to a tied score |
21646s | Stephanie's doing that bit faster now he |
21648s | thought he was dead |
21652s | yeah that was a really well played uh |
21654s | kind of a similar situation in this last |
21656s | game where he had to just Jam |
21658s | the inza and hope that his opponent |
21660s | didn't pick up one damage |
21662s | honestly with double illidari studies in |
21664s | the deck |
21666s | I may have stopped |
21669s | at a certain point playing the outcast |
21671s | cards from the uh from the Exile yeah |
21676s | I know because you wouldn't be able to |
21678s | pick up the guitar because you would |
21679s | hurt uh yeah okay and there's no there's |
21682s | no other direct damage uh so you need |
21684s | the Canuck |
21686s | yeah |
21687s | I could have given him more i-beams but |
21689s | I think he was happy with just the one |
21691s | I-beam I think he felt comfortable with |
21693s | just one I-beam especially with that |
21695s | much direct damage used |
21697s | yeah |
21699s | I don't think or something that kills |
21701s | you there yeah double bio double |
21703s | lightning bolt Titan you know like |
21705s | that's a very specific combination of |
21708s | cards |
21709s | especially without lightning reflexes |
21710s | because that's like kind of the core |
21714s | um so kind of not stealing a win but |
21718s | getting a win that probably wasn't |
21719s | expected there for meaty so now we're |
21721s | just down to our final match up here |
21723s | which is going to be the Demon Hunter |
21724s | from pocket train versus the uh the |
21726s | Rogue from MIDI |
21729s | um get two one man put 11-11 back in |
21731s | hand win game |
21733s | yeah |
21736s | that's the strategy or make a big white |
21738s | board and keep the Rogue off the board I |
21740s | think I think the demon Hunter's still |
21741s | favored here personally |
21747s | sure I mean nobody knows TJ Stephen |
21751s | Hunter is a complete anomaly I look at |
21753s | the stats right now I'll look at the |
21755s | stats right now it's not gonna tell me |
21757s | anything it's gonna say that the Rogue |
21759s | is 43 percent |
21769s | I'm getting there |
21772s | yeah |
21775s | got all the numbers |
21778s | nobody uses a computer for numbers TG I |
21780s | just write them on my piece of paper |
21781s | yeah I'll get a die to the start of the |
21783s | match and go 42 yeah that'll do that's |
21785s | the number I'm writing down |
21787s | yeah our cast team Hunter is uh 60 |
21789s | favorite |
21792s | apparently |
21793s | yeah I mean played between players that |
21795s | aren't pocket train or meaty and anybody |
21798s | because nobody actually plays Demon |
21799s | Hunter has been established yesterday |
21801s | it's not actually a deck that anyone's |
21803s | ever played before |
21806s | except for every tournament when it just |
21809s | suddenly appears |
21813s | it's all about if you can either get |
21815s | Tempo or find a way to answer the first |
21816s | couple minions because if you find a way |
21818s | to answer for a couple minions you're |
21819s | probably not losing the board |
21820s | [Music] |
21823s | all right |
21824s | some cards |
21829s | and that's not |
21836s | okay one drop nice |
21839s | card |
21841s | it's a card |
21853s | nice answer from beanie |
21857s | the bone Spike after though |
21860s | do you want a bounce bucket oh you want |
21862s | to but do you |
21864s | do it |
21867s | could just there you go sparkbot yeah I |
21870s | think so |
21872s | it's not fun though is it |
21875s | suddenly they're not laughing anymore |
21876s | have you noticed by the way |
21879s | zero zero |
21881s | now they're both all fun and games so |
21883s | you get to five five |
21884s | yeah |
21887s | they just both hand over mouth |
21891s | no giggling now |
21905s | okay |
21908s | choose to hide |
21917s | wow |
21924s | all this um fiddling around at the |
21925s | soccer game is really interesting to me |
21927s | at the moment in this matter because |
21929s | it's so important to just get anything |
21931s | on board in a lot of matchups yeah |
21933s | they're far more than usually but you |
21935s | would think there's a one one just isn't |
21936s | important but |
21938s | yeah it's numbers are so tight |
21939s | everything's so close |
21942s | those break points aren't going to break |
21944s | themselves and all that |
21947s | if I think of new cliches rather than |
21949s | old ones where I'm failing miserably |
21952s | that's why they're cliches if they're |
21954s | new they're not cliches |
21956s | what are they they're not if they're new |
21958s | but they're not cliches what are they |
21959s | then there's something you said |
21961s | something I said that's just something I |
21963s | said then yeah |
21968s | time to go wide |
21974s | [Music] |
21978s | that's why here's the Canard |
21981s | come on |
21983s | where were you |
21991s | [Laughter] |
21993s | laughs |
21997s | it's double rush because the darker |
21999s | Orange |
22001s | the duck are the two oranges wait one |
22004s | orange is down one orange Rush okay yeah |
22005s | that's fresh dark or orange is Rush |
22008s | yeah some may even call it red |
22012s | it's definitely darker orange orange |
22016s | squirrel mere squirrel Orange |
22021s | well these one syllable words |
22025s | I think most of my words are one |
22026s | syllable to be fair |
22028s | sideways cards |
22033s | thematic and then any picked up as well |
22051s | it's really tense if you only want me |
22053s | and teacher gonna be quite soon trying |
22054s | to work this out |
22056s | which is going to fight with the board |
22057s | of this thing |
22058s | yeah this is wise too threatening |
22066s | yeah |
22068s | to be a nice clean clear because the uh |
22071s | Central Runner will be for attack after |
22073s | just get in now that help Fury has got a |
22076s | Target on his back it's got to be killed |
22079s | I knew I had a couple of lush minions I |
22082s | know |
22083s | they could just dagger it if anything |
22084s | but I think I think he might I think I |
22086s | think you might minion minion dagger |
22088s | because then next turn you've got any on |
22090s | your two one you just do that |
22094s | I mean you're too |
22096s | yikes |
22099s | I know but like just get this stuff out |
22102s | of there right |
22107s | I might be wrong you might play the two |
22108s | one just hope |
22110s | you might play it now I'll keep you back |
22112s | I think |
22113s | I mean it might be the only thing that |
22115s | lets him keep it in it just doesn't feel |
22116s | great you know but I I think you're |
22119s | right I don't think it's worth playing |
22120s | here because it just gets here powered |
22121s | down |
22124s | and it might kill a thing next turn so |
22127s | let's let's have it in hand |
22128s | oh fellerin |
22131s | yeah |
22134s | good pickup good pickup at the |
22136s | semi-final at 2-2 a chance to go to the |
22139s | World Championships TJ |
22141s | he's going wide for one last push |
22144s | it's not even one last push he's got |
22145s | another push in hand I think |
22148s | yeah hold him back on the horse rider |
22150s | Rancher Fierce Outsider vengeful |
22152s | walloper |
22155s | is enough |
22158s | enough for what |
22160s | to to win the Hearthstone game somehow |
22164s | no I don't think so |
22168s | this guy just put stuff in the way |
22173s | what's he looking for I mean other than |
22175s | you play it out because you're in the |
22176s | semi-final |
22180s | you'll know it when you see it right |
22190s | it's like pocket train is going to the |
22191s | final to me TJ |
22193s | and it's looking to be that way |
22195s | I'm calling it |
22197s | early |
22199s | pocket trains going to the final |
22204s | at this point midi's probably just gonna |
22206s | stick around to see the next draw |
22208s | I mean you do right just in case you've |
22210s | forgotten something but yeah he's waving |
22212s | he knows it's over |
22214s | getting closer and closer though meaty |
22217s | each time he shows up like a year or |
22219s | three or four years ago he was still new |
22220s | to tournaments very much a ladder player |
22222s | very much sort of middling as a |
22225s | tournament player and then this last |
22226s | year |
22228s | getting closer a lot more uh we |
22231s | definitely haven't seen the last meeting |
22232s | for this year he's very very very good |
22235s | at ladder and I think his tournament |
22237s | skills are improving as well as we've |
22239s | seen in this one so |
22240s | didn't quite get to the final and he's |
22242s | lost to |
22244s | friendly rivalry slash friend slash |
22246s | hockey train will never let him live it |
22248s | down |
22249s | but metoo will be back and pocket train |
22251s | goes to the final one more win for |
22253s | pocket train to get to the world |
22254s | championships and save himself this |
22257s | monster grind and there's a lot of |
22259s | people in this tour who work in this |
22261s | tournament will want pocket train to win |
22262s | this |
22263s | because if he makes it to the world |
22265s | that's a player who is above everybody |
22268s | in the standings |
22269s | who |
22271s | will drop down they will like move up a |
22273s | space towards world so yeah a lot of |
22274s | people want pocket to do well here |
22277s | yeah |
22278s | many people are rooting for him for that |
22280s | reason alone and because he's really |
22282s | good |
22284s | that's another kind of likable too I |
22286s | hate to admit it but he's kind of a |
22287s | likable |
22289s | I didn't think uh fellow UK countrymen |
22291s | were supposed to reveal that about each |
22293s | other well I'm an American |
22295s | oh yeah that's right Neil is an honorary |
22296s | American uh which is uh good because |
22299s | coming up next we have not an honor |
22301s | American |
22303s | Real American Hero in dread eye who's |
22305s | gonna be facing off against you to see |
22308s | who's gonna go up against pocket train |
22309s | in the finals and who's gonna get that |
22312s | coveted spot the world championship so |
22315s | um we only got two more matches left on |
22316s | the day we started off slow but we're |
22318s | cruising through now so before we jump |
22320s | into that semi-final number two we are |
22322s | gonna have to go to a quick break but |
22323s | don't go anywhere more action right here |
22325s | from the Hearthstone Master tour summer |
22326s | Championship right after this |
22329s | foreign |
22344s | [Music] |
22364s | [Music] |
22379s | foreign |
22385s | [Music] |
22394s | [Music] |
22411s | foreign |
22418s | [Music] |
22426s | [Music] |
22426s | [Applause] |
22427s | [Music] |
22440s | foreign |
22444s | [Music] |
22477s | [Applause] |
22480s | thank you |
22481s | [Music] |
22483s | foreign |
22486s | [Music] |
22519s | foreign |
22521s | [Music] |
22556s | [Music] |
22561s | [Music] |
22565s | thank you |
22567s | [Music] |
22575s | [Music] |
22588s | all right |
22598s | [Music] |
22636s | [Music] |
22647s | thank you |
22652s | [Music] |
22662s | [Music] |
22668s | thank you |
22671s | welcome back everybody to the |
22673s | Hearthstone Masters Tour summon |
22674s | Championship |
22675s | semi-finals pocket train has made it to |
22677s | the final and we're going to find out |
22679s | why subtle is laughing subtle why are |
22681s | you laughing |
22682s | no honestly good job like straight up |
22685s | Cafe breaker here uh with two seconds |
22687s | left on the countdown Lorinda went oh |
22690s | God I'm bringing it in aren't I and then |
22691s | I I was really looking forward to what |
22694s | was happening with like zero internal |
22696s | mental planning Lorinda uh intro link |
22699s | but it went went pretty well good job |
22700s | yeah I just read things off the screen |
22702s | and hoped it worked out it could have |
22704s | gone really badly wrong I might just say |
22706s | welcome to is a doctor but luckily |
22709s | that's not where we went with that we're |
22711s | gonna have gear vs Jedi in the second |
22712s | semi-final and the winner plays pocket |
22714s | train and we've got a warrior somehow in |
22718s | this house so much and I just want I'm |
22720s | here for it so I'm here for it |
22722s | yeah |
22723s | um not only the warrior but also a 40 |
22727s | card Hunter as well and I think those |
22729s | have been in terms of the low population |
22731s | Decks that have performed above average |
22734s | right we do the how many expected in |
22737s | Rage Warriors would we have in top four |
22739s | based on the two that brought it to the |
22740s | 16 person tournament right like those |
22743s | seem to be the play the uh the Decks |
22745s | that have over over performed |
22746s | specifically uh Gabby with the 40 Hunter |
22749s | as well but uh you does seem to have |
22751s | found a bit of a bit of a lineup |
22753s | Advantage so far from the way things |
22754s | have been panning out but we will see if |
22756s | that continues against red eye who |
22758s | honestly I feel like every series Jedi |
22760s | has played so far in this tournament has |
22762s | been an absolute nail biter in one way |
22764s | or the other and in many tournaments it |
22768s | just seems like always go that way for |
22770s | him I think was it you earlier who was |
22771s | saying that his |
22773s | spread of ability on a given day is just |
22776s | from zero to like Infinity anything |
22778s | might happen |
22779s | yes yeah I was going to ask you about |
22781s | that obviously because you've seen more |
22782s | of Jedi up close and personal like I |
22784s | watch America's Grand Masters as a |
22785s | spectator there is probably a few people |
22788s | on the planet that have watched more |
22789s | minutes of hearthstone Grand Masters in |
22791s | total than I have but you actually got |
22794s | to sit there like casting dredi very |
22796s | regularly would you agree with that |
22798s | assessment you have no idea what's going |
22801s | to turn up on any given day with Jedi I |
22803s | would agree I would also say I think you |
22804s | did allude to this as well that over the |
22806s | last 12 months maybe even six um he's |
22810s | been a lot more active sort of in twitch |
22812s | watching streams playing while he's |
22813s | watching talking to the other top |
22814s | players and I think he's better across |
22818s | the board than he used to be I think he |
22819s | used to be suffering slightly from |
22822s | he knows four decks and he's good at |
22823s | them and he's good at Hearthstone so he |
22825s | kind of knows the other decks but now I |
22826s | think he's just good at a lot of debts |
22828s | compared to what he used to be I think |
22829s | he's just got this wider range of talent |
22832s | but he can still do anything on a given |
22833s | day he definitely has the ability to |
22835s | play great he definitely has the ability |
22836s | to not play great |
22839s | um let's see who turns up today |
22842s | uh shout out to ma one of my viewers by |
22845s | the way um for this because he's been |
22847s | calling in Rage Warrior every day in my |
22849s | chat for forever |
22852s | um keeps telling me just look at the |
22853s | stats and arrange Warriors stats in the |
22854s | top thousand Legend which you're going |
22855s | to point out is not representative of |
22857s | anything at all oh very very good |
22859s | so yeah I'm glad that it's working out |
22862s | I was talking about this on on day one |
22864s | with Raven actually that um there are a |
22867s | couple of decks that do there are |
22869s | reporting as sleepers on uh on data |
22872s | trackers at the moment and yeah rage |
22873s | Warrior is certainly one of those and we |
22876s | can take a look at how dread I got |
22877s | through to this point this was an |
22879s | absolute nail biter of a game against |
22881s | Gabby uh I've played a few of these |
22883s | games on the Mage honestly where you uh |
22885s | end up fatiguing a druid it's not really |
22887s | ex how you expect to play against Druid |
22889s | going into it but it does happen uh |
22891s | weirdly often uh by which I mean a |
22894s | non-zero amount of the time and then |
22895s | following that game up with this one |
22897s | which was probably the most non-game of |
22900s | hearthstone we've seen all tournament |
22902s | just two one on one four two Divine |
22905s | shield with charge on turn two but tell |
22908s | me more about how that Secret's bad |
22910s | Lorinda |
22911s | um yeah if you if you trigger the secret |
22913s | you know then sure it could be good but |
22915s | just just don't give your opponent the |
22916s | minion just just ask just be sensible oh |
22919s | okay |
22920s | um we can look at Jedi's build of the |
22922s | rainbow Mage as well so minus one |
22925s | elemental inspiration uh finds the room |
22928s | for the lady nasjar |
22930s | um and then well I guess so lady nasdara |
22932s | instead of the Titan and then minus one |
22933s | elemental inspiration plus one star |
22935s | power I'd say is kind of the best way to |
22937s | look at it over what the most common |
22939s | list in the tournament has been so far I |
22942s | don't like one elemental inspiration I |
22944s | think you know this Lorinda I am a huge |
22946s | fan of Elemental inspiration I think it |
22948s | wins games single-handedly that it has |
22950s | no right for doing where even you just |
22952s | jam it on curve for three four fives |
22954s | there are a lot of decks that aren't |
22955s | really equipped to deal with that at all |
22957s | when you just win on Tempo a lot of the |
22959s | time I'm a big fan of that card overall |
22961s | so I don't really like the lists that go |
22963s | down to one but certainly if you want to |
22966s | refine it into a better combo deck lady |
22969s | nasjar is like the first card to to put |
22971s | in the deck right because those |
22972s | discounts on spells when you get it in |
22974s | Arcane form is huge for the the damage |
22977s | output you get at the end of the game |
22978s | you see it when you get an extra molten |
22980s | Rune off infinitize right it's not the |
22982s | fact you have an extra molten Rune it's |
22984s | the fact you have a molten room that |
22985s | costs two instead of three and then that |
22987s | means you can fit in a whole extra spell |
22989s | alongside that as well so you can |
22991s | imagine if you're discounting your whole |
22992s | hand of spells right exactly how how |
22995s | huge that damage can get yeah one |
22997s | inspection just feels wrong to me as |
22998s | well you know I have struggled with a |
23000s | card a little bit in learning that deck |
23002s | I've finally sort of got the hang of it |
23003s | eventually but |
23004s | it's a good card or it's not like you |
23006s | either want to get the board and kill |
23008s | people or you don't if you're gonna say |
23010s | you don't don't play it at all if you |
23012s | really want to go into this combo why |
23014s | have this weird safety net oh I'm gonna |
23016s | play one of them though because I know |
23018s | it's right in my heart but don't want to |
23019s | play to it like just play them please |
23023s | yeah you know that's a philosophy that I |
23025s | fully agree with but there's even for a |
23027s | seven drop to shout over you just for a |
23029s | second there even for a second shot |
23031s | yeah um but there is this weird |
23033s | mentality that pervades in deck building |
23035s | which I am not going to ever agree with |
23037s | whereas it's good sometimes so I'll play |
23039s | it as a one drop it's like no you're |
23041s | pretending you have control about |
23043s | whether it's gonna be in your hand in |
23044s | the good instance or not like it's |
23046s | either good enough to play two of or |
23048s | it's not that's that's the rules the |
23050s | only time I'll disagree with you on that |
23051s | is if it becomes a three of you've got |
23053s | two cards that do kind of the same thing |
23056s | and you don't want to play four but |
23058s | three is quite a lot because you want it |
23060s | often but you don't want it a handful of |
23062s | them sometimes I will argue against you |
23063s | that you play one of those two similar |
23066s | cards but there isn't a similar card to |
23067s | inspiration in your deck so it can't be |
23069s | right |
23069s | yeah and that's fine and often that ends |
23072s | up as like the 30th card in the deck to |
23075s | go alongside your three legendaries |
23076s | right so then you have one open spot |
23078s | that you have to play and then that's |
23079s | when like a quote third copy of a of a |
23082s | similar second card that you have goes |
23084s | in there but anyway this has been deck |
23086s | building with subtle and mirinda uh |
23087s | shambling Chow on one we've got uh Demon |
23089s | Hunter going up against Warrior Demon |
23091s | Hunter the star of the show in the last |
23093s | series really |
23095s | um pocket train kind of shambling over |
23097s | the line in the end I would say with the |
23099s | Demon Hunter after having one up and one |
23101s | unsuccessful outing against the the |
23103s | shaman but still a big talking point of |
23105s | this tournament Demon Hunter |
23107s | I think the talking point of this |
23109s | tournament in a lot of ways is there |
23110s | isn't a talking point the decks nothing |
23113s | stood there and gone I am the deck this |
23115s | tournament every tournament we're in the |
23116s | semi-finals and I have no idea what the |
23119s | lineup is |
23120s | I haven't got oh well in that case I I |
23122s | guess we just sit here in silence then |
23124s | if there's no talking points and that's |
23125s | what I'm here for I I can talk when |
23127s | there is no talking point because I've |
23129s | spent years with TJ and I can just talk |
23131s | sort of yeah |
23134s | see I would personally Express that as |
23137s | Myriad talking points right there's no |
23139s | one narrative that's dominating the |
23141s | tournament there are just lots of |
23142s | individual things that are popping up on |
23145s | a series to series basis like this |
23147s | incredibly clutch uh discover to bounce |
23151s | the massive anime extractor back to hand |
23154s | such a good card did you know this is a |
23157s | rogue card by the way no one knew that I |
23159s | only realized that today wait what's the |
23161s | road card this 2-1 Bounty man |
23166s | wait what |
23167s | but it's a Demon Hunter God if you say |
23170s | you knew that you're like I didn't know |
23172s | I don't know I don't know what it's |
23174s | called let alone it is a road card as |
23176s | well but no this is a Demon Hunter card |
23177s | and I'm not accepting it |
23179s | yeah |
23180s | if anyone plays this in Rogue you're |
23182s | disqualified from lavender tournaments |
23185s | it is called tough crowd and it is a |
23187s | Demon Hunter Rogue dual class card |
23189s | okay so it's basically twitch chat |
23192s | into heat yes |
23195s | got it |
23199s | okay this is kind of why the warrior is |
23202s | is decent in this matchup and in a lot |
23204s | of other matchups the the board control |
23206s | it can get is is pretty powerful from |
23209s | very limited investment |
23213s | where do you swing yeah I think it's |
23215s | it's the long-term resiliency that's |
23217s | become a problem though and I think we |
23220s | saw that exploited by pocket train |
23222s | actually in the his uh round of eight |
23225s | matchup I think where he basically took |
23228s | himself down to like 10 Health to gain |
23230s | control of the board once and just said |
23232s | usually in this position Warrior can't |
23234s | just reload on this board and was |
23236s | correct in that estimation yes |
23239s | and one of the problems with the warrior |
23241s | deck I mean this is basically the old |
23242s | list they've added in the |
23245s | um the speakers yeah The Stompers and |
23247s | that's it they've added that in but |
23250s | it's three decks trying to pretend to be |
23252s | a deck it's three decks in a trench coat |
23255s | it is the fire package it's the buff |
23257s | package it's the Riff package and that |
23261s | was strong enough but decks are fast and |
23263s | dangerous now so you kind of have to |
23265s | luck out a little bit |
23267s | but |
23268s | with so much going on you're gonna get |
23270s | something that combines with something |
23271s | you just have to be very versatile at |
23272s | the start of the game |
23274s | I do enjoy this interaction by the way |
23276s | when you play fella in and then you get |
23278s | an I-beam in Outcast position and then |
23280s | you can just ignore the I-beam is in |
23281s | Outcast position because it just costs |
23283s | one yeah no matter where it is when you |
23285s | get it off from fellerin that's very |
23286s | satisfying in fact you actually want to |
23288s | get it out of the outcast position |
23289s | because if you managed to reduce it it |
23290s | still costs one |
23292s | true yeah it's actually even more |
23295s | satisfying to move it along and then you |
23297s | forget and it costs three again or |
23298s | something yeah |
23306s | dread I is gonna have to try and get a |
23308s | grip on this board today very soon |
23309s | though he can't allow this to continue |
23311s | for much longer especially |
23313s | uh when it's a weapon draw from the |
23315s | Warrior on the other side |
23317s | yeah we haven't concerned on enough |
23319s | about how even though that um extractor |
23321s | got bounced this is kind of the nut for |
23323s | goo he had the weapon ways to generate |
23325s | um unhealthy minions and an extractor |
23328s | that's kind of amazing that Jedi's still |
23330s | here even now but he might not be here |
23331s | for long because this hell total is |
23333s | going to get crazy on these cards |
23335s | yes it is |
23338s | and gear has seemed to do this most |
23341s | games honestly it has to be said where |
23343s | there's been some combination of sun |
23346s | Fury weapon and Embers in the opening |
23348s | hand in quite a lot of the games that |
23350s | I've been watching him play with this |
23351s | this deck which you know I'm sure is is |
23353s | fairly core to the success that it's |
23355s | been happening |
23356s | I would say that it's the number one |
23358s | thing that the deck does like if you |
23360s | really want to pick your hand that's |
23361s | what you pick against almost everything |
23362s | in this tournament |
23364s | it might be a little bit different to |
23365s | get blood DK or something but watch one |
23367s | of those oh yeah all those horrible |
23370s | blood dks that are terrorizing this |
23371s | tournament yeah exactly right |
23377s | oh actually I've just realized how based |
23380s | this tournament is like there's zero |
23381s | blood DK zero control priest in this |
23383s | entire tournament yeah I've only just |
23385s | realized that yeah it's fantastic |
23387s | isn't it what a wonderful experience no |
23390s | I'm with you I am with you people who've |
23393s | watched my stream will know that I |
23394s | wouldn't have been with you at some |
23395s | point but yeah I'm I'm here for the no |
23398s | blood no please matter I will |
23400s | stick with that I'm not twisting I'm |
23402s | just taking it we take the deal |
23405s | don't know if anything don't touch |
23406s | anything |
23409s | nerves and Buffs coming in two days |
23415s | [Music] |
23421s | yeah red eye on the previous turn took |
23425s | some deliberate trades and an I-beam to |
23428s | try and create favorable breakpoints for |
23430s | the following turn |
23432s | um obviously he was looking at the |
23433s | weapon on the other side as well so it |
23434s | would have planned around the weapon |
23435s | buff coming down at the same time but |
23437s | through then combinations of wallopers |
23439s | and face Outsider you can see now how |
23441s | there's nice trades for a couple of |
23442s | things on board but there is the slight |
23445s | problem of the three four that has to be |
23447s | dealt with first does find second |
23448s | vengeful walloper though that's |
23450s | absolutely huge so now you can start to |
23453s | see about the previous turn I kind of |
23454s | left it till this point to talk about it |
23456s | because it's a lot easier to talk about |
23457s | it now there was an I-beam shot at this |
23459s | anime extractor on the left hand side of |
23461s | the board on the previous term which now |
23463s | has a five five Rush smashing straight |
23465s | into it for precisely five damage so |
23468s | this was really really nicely set up |
23472s | you know talking about the the skill |
23474s | level of Jedi being incredibly variable |
23475s | I wouldn't have clocked out I've got our |
23477s | mix activity waffling nonsense so thanks |
23479s | for spotting that one |
23480s | um yeah absolutely beautiful setup |
23487s | but still you can see just how effective |
23489s | the opening curve from gu has been |
23491s | because the board's still not clear and |
23493s | there's still a sun Fury hanging around |
23494s | which is not a thing that you want to be |
23496s | leaving around but the other minions |
23498s | were just too high high priority to get |
23500s | through one had taunt the other one was |
23501s | an ammo extractor like that absolutely |
23503s | has to go down in this spot yeah look at |
23505s | his hand like you could play seven |
23508s | manners worth of cards or less however |
23510s | you like here and it won't be bad |
23512s | now so |
23515s | everything just puts him back in front |
23517s | on board |
23518s | obviously dreadi does have quite a lot |
23520s | going on in his hand but yeah |
23523s | I think what gear wants to do here would |
23525s | be to set up the Phoenix and the |
23526s | extractor and just build up the auger |
23528s | but he might not need to it's probably |
23529s | what he's wondering can you just get |
23531s | away with not doing that |
23544s | yeah he's gonna go for the greedy line |
23546s | just go thori velori and just pump the |
23548s | ogre as big as possible try and get that |
23550s | lethal swing through in a couple of |
23551s | turns with that Olga |
23555s | yeah exactly I mean with the five attack |
23558s | Minions on the other side of the board |
23559s | right it was just it would have been an |
23560s | ogre to clear at best and the ogre dies |
23563s | in the process whereas I think if if you |
23565s | use gonna play Oprah it'd much rather |
23567s | either it be a lethal setup or a |
23569s | situation where it clears board and |
23571s | lives afterwards right yeah clear board |
23573s | do nine live and then they've got to |
23576s | kill it so they put the rest of their |
23577s | hand into the ogre and then they've got |
23578s | no hand and you you find a way with your |
23580s | stuff yeah |
23582s | pick up a bridge or something you'll be |
23585s | fine |
23595s | extensive counting probably goes on |
23597s | about now doesn't it |
23599s | weapon swing and stuff how much damage |
23601s | can I do what do I have to do to stay |
23603s | alive do I have to actually get the |
23604s | board |
23607s | it's a weird deck right because you kind |
23609s | of view it as this like thirsty aggro |
23612s | deck but it kind of isn't like you and |
23614s | TJ were encountering this in the |
23616s | previous game right yeah |
23617s | meaty had lethal damage in hand so he |
23620s | just passed essentially against pocket |
23622s | train who needed one damage to win the |
23625s | game but actually that's incredibly hard |
23627s | to find yeah with this deck is this |
23630s | lethal |
23634s | no I'll just get double verse with for a |
23636s | second I think that's six that's a lot |
23637s | of points but no |
23638s | I don't think you get set up |
23640s | sure what could you set it up |
23643s | so wait has Lorinda played so much in |
23645s | Rage Warrior that he's unlocked the |
23647s | Hidden Wind Fury ogre attack that I |
23650s | didn't know about no double verse though |
23652s | it's a lot |
23654s | um |
23656s | and you've got a weapon equipped double |
23657s | versus six more |
23661s | am I going |
23663s | Matt |
23664s | eight Mana first versus two second |
23667s | versus four weapon Olga |
23669s | right verse riff is plus two each |
23671s | they're not plus three each let's just |
23673s | make sure we're yeah plus two but the |
23674s | second one gives you the first one again |
23676s | because it's a riff yes yeah yeah as |
23678s | long as you can finale yeah yeah which |
23680s | it could because Olga cost six and the |
23681s | first Rift cost one each |
23683s | so what else was played on that term |
23686s | um the little two four men |
23690s | awesome I might be wrong because I'm not |
23692s | very |
23693s | Vegas compared to the best players in |
23694s | the world but that looked like a lethal |
23697s | it could have been no maybe you're right |
23704s | it's possibly as one-off because of the |
23706s | damage throw it below it that came back |
23708s | because of that that's the thing was no |
23709s | torn I don't know anyway it won anyway |
23711s | the Play Always won so it didn't matter |
23712s | much |
23715s | oh true yeah story blurry woke up and |
23718s | then traded became injured and that made |
23720s | the office which did one extra damage to |
23722s | face yeah maybe maybe not maybe I played |
23724s | too much of that deck |
23726s | yeah maybe I think regardless I think |
23729s | it's one of those situations where as we |
23731s | were talking about at the time right |
23733s | like Demon Hunter just doesn't really |
23735s | find damage from that point |
23737s | um and double walloper was already |
23739s | played on a previous turn so it very |
23741s | much could be that mentality where views |
23743s | like oh well I put two taunts in play I |
23746s | play like a seven eight or whatever it |
23748s | was like the game's over I don't have to |
23750s | think any more than this anyway at this |
23752s | point so who knows and I'm gonna find |
23755s | out if we're lucky enough information |
23756s | yeah if we could get there on the replay |
23758s | go replay you got this |
23762s | uh but either way very very clean |
23764s | victory for the warrior as it has been |
23766s | for uh for you throughout the tournament |
23768s | so far |
23769s | they were already there they were |
23772s | already there we're never gonna know |
23776s | I saw a lethal it was there it might be |
23778s | a chat lethal it might not I'm taking it |
23779s | oh yeah well thank you Warrior once |
23782s | again getting out of it |
23784s | yeah um and again this has kind of been |
23786s | the story with Outcast DH throughout the |
23789s | tournament I don't know the stats off |
23790s | the top of my head but this is kind of |
23792s | how we've seen it perform anecdotally |
23794s | just from memory is it tends to go 1-1 |
23797s | in most series that I've I've watched it |
23799s | in so far like it hasn't blown been |
23801s | blowing decks away but it does |
23803s | eventually find a way to to get over the |
23805s | line and I think you can do a lot worse |
23807s | than that right we've certainly seen a |
23809s | lot of players or at least a couple of |
23811s | players go out of the tournament and |
23813s | then immediately start bemoaning one of |
23815s | the Decks that they brought to the |
23816s | tournaments uh I was never going to make |
23818s | it I had an unplayable deck in my lineup |
23819s | it turns out |
23821s | um I don't think anyone's really feeling |
23822s | that way about Outcast Demon Hunter |
23824s | right now I I could be wrong but um |
23826s | dread eye does in this instance at the |
23828s | very least choose to move away from it |
23829s | and it looks like we're gonna get a |
23832s | little bit of hound Hunter sprinkled in |
23833s | which is a rare I'm not going to say |
23836s | treat is a rare occasion because there |
23840s | isn't a great deal of hound hunter in |
23841s | the tournament and it's actually been |
23842s | picking up a ban or two in some of the |
23844s | series where it's been involved as well |
23847s | I mean it's just a solid deck isn't it |
23849s | it's been terrorizing the the middle |
23852s | levels of ladder uh I believe |
23856s | having listened to Raven talk about it |
23858s | of course |
23859s | um |
23860s | but it's a solid deck it sometimes does |
23863s | what it's doing right now and doesn't |
23864s | have a playable card on turn three but |
23866s | other than that it quite often just gets |
23868s | a board and starts murdering you and if |
23870s | it does do that then it starts |
23871s | steamrolling because then the expensive |
23873s | cards come down on curve and |
23874s | everything's a bit of a problem |
23876s | also uh calm down mate Raven's at least |
23878s | a 30 win streak away from the middle |
23880s | zone of ladder the good news is a part |
23883s | of the ladder where he can get a third |
23885s | he wins streaks so it's not true yeah |
23891s | was about as good as it was gonna get |
23893s | there for you uh this hand sucks make no |
23896s | bones about it uh this is a day one |
23899s | Lorinda playing Hunter kind of hand from |
23902s | what I've heard where uh this is just |
23903s | what you have in your opening hand |
23904s | despite a good like 80 of the deck being |
23907s | playable cards between turns one and |
23909s | four but this is where day one breaking |
23911s | tracker trinket tracker at least was the |
23914s | the guarantee of finding something to do |
23916s | whether it was uh uh bananas or worms |
23919s | although actually is you playing the |
23921s | worms because not all of them let's have |
23923s | a look |
23924s | not all of the three decks |
23928s | yeah double Awakening Tremors double |
23930s | bunch of bananas yeah |
23931s | tremors are so good I mean the next |
23933s | drawer now should be good nearly always |
23935s | to be fair like stuff like I know wild |
23938s | Spirits would be a fine form and I know |
23941s | it costs three but fine four Mana play |
23943s | here like it's |
23944s | it's not great but that's the sort of |
23946s | average draw I would say now |
23948s | there's some obviously some stinkers in |
23950s | there like the other trinket tracker |
23952s | wouldn't be too great right now still be |
23954s | playable yeah yeah if you can bridge |
23957s | this Gap you're kind of doing fine right |
23959s | like aside from the fact that you drew |
23960s | King Crush in your opening hand which is |
23962s | a disaster in basically every scenario |
23964s | um if you can find yeah wild spirits and |
23966s | he still has a banana to play with the |
23968s | floating one Mana as well and then he |
23970s | wants to go uh Avalon into into the |
23972s | Titan on five and six from that point |
23974s | then yeah this hand has kind of fixed |
23975s | itself yeah I mean other cars you can |
23978s | pick up like posic it's fine obviously |
23980s | akani it will do yeah Bridging the game |
23983s | I like the wording like the worst sort |
23985s | of cards you can pick up now are like |
23987s | hidden meaning |
23988s | Spirit poacher those sort of things |
23993s | Neil's brain's just like bad card uh |
23995s | hidden meaning that's the one yeah |
23998s | straight in there |
24000s | not missing a chance to diss that card |
24004s | and set you up to you know say when I'm |
24006s | wrong of course |
24009s | oh what about hidden meaning and a |
24011s | different secret that's different yeah |
24014s | because now they probably have to play |
24016s | some Mana to trigger one of the secrets |
24018s | which means they probably play some more |
24019s | mana and let you have a hidden meaning I |
24020s | think that's fine |
24022s | zombies |
24023s | probably zombies right |
24028s | well freezing trap does basically |
24030s | nothing against all the little Tiddly |
24032s | things that Mage has |
24033s | now Maneuvers gets you back a 1-1 yes |
24037s | yeah |
24041s | Maneuvers always feels good and it |
24042s | always gets back a 1-1 no matter what |
24044s | you do |
24048s | if you haven't got one it generates one |
24050s | from somewhere and gives you it for sure |
24053s | monster |
24056s | wandering monster seems pretty good here |
24058s | right because I don't think your |
24060s | opponent wants to go one three into one |
24062s | one in case of bait and switch so the |
24064s | one three probably is going to go face |
24066s | and then a 1-3 into a Wandering monster |
24068s | is just not very good to the point where |
24071s | I honestly think the correct play here |
24072s | might be don't attack |
24074s | looks like he's not gonna because he |
24075s | would have not wanted these to get |
24077s | explosive yeah nice yeah I like this |
24083s | but now five six seven |
24086s | ly |
24094s | now you can start trying to pick apart |
24095s | these secrets with a bit more |
24097s | information on your side like if you go |
24098s | into the one one and it's bait and |
24100s | switch you actually have the power to |
24102s | challenge it let's fix CA |
24106s | is kinda cool we know it's good |
24111s | Jedi's seen his opponent |
24114s | not really do anything powerful maybe |
24117s | he'll get the Reed that you think it's |
24120s | going to be good |
24121s | I mean it's good right now |
24123s | sure okay yeah |
24126s | two Mana killer four or five sure yep |
24129s | cast a shadow spell but I guess you have |
24131s | a Reverb in hand as well yeah this does |
24133s | make sense honestly because you can |
24135s | Reverb and test bait and switch right |
24137s | explain switch now is irrelevant so if |
24139s | it's bait and switch you just got a free |
24140s | secret got it |
24145s | this makes sense |
24148s | this apart and now that's happened we're |
24150s | probably back on the don't attack |
24153s | training to attack with given that the |
24155s | freezing trap exists it's very tough to |
24157s | criticize but |
24159s | you wouldn't mind having another |
24160s | Prismatic is that a bit too niche |
24170s | you lead with the Prismatic into the the |
24174s | reason yeah yeah I think that might have |
24177s | been marginally better yeah |
24180s | but now can you make the most of the the |
24183s | opportunities got to play big things on |
24185s | curve which is |
24186s | still or again I don't think still I |
24189s | think we had a period where it wasn't |
24190s | it's now again one of the best things |
24191s | you can do in Hearthstone is just spend |
24192s | all your mana on one big thing |
24197s | yeah not too many decks are built to a |
24200s | deal with it there's a lot of tokening |
24203s | and there's a lot of small AOE right |
24204s | like |
24206s | um I say small AOE like inquisitive |
24208s | creation is very mid-sized AOE but if |
24210s | you're playing you know an early three |
24213s | six three seven four eight size minion |
24216s | then inquisitive creation is probably |
24217s | not interacting with it then you look at |
24219s | Shaman with like lightning storm and |
24221s | turn the tides and crash of thunder and |
24223s | all that kind of stuff like none of that |
24224s | deals with one individual chunky minion |
24227s | so it's weird that an expansion has been |
24229s | released with individual powerful High |
24233s | Health Minions that you can get played |
24235s | in a very powerful and all of the decks |
24238s | aren't super well equipped to deal with |
24240s | that it's kind of interesting that's |
24242s | very good I like that a lot but it's |
24243s | because I think people are the early |
24246s | board I've seen this earlier you may |
24247s | disagree them I'll be happy if you do in |
24249s | some ways um the early body is so |
24251s | massively important now even just |
24253s | fiddling around with one threes and one |
24255s | twos |
24255s | that you've got to deal with that |
24257s | nonsense before you can drop your big |
24259s | seven seven yeah thing yeah |
24264s | which is kind of an interesting Dynamic |
24266s | I like it |
24269s | and it's what this long pause is about |
24271s | right do I play my stupid rubbish or do |
24274s | I actually just draw some cards and pass |
24290s | okay the attack has now been sent face |
24292s | finally |
24294s | I believe uh dread eyes suspected |
24296s | wandering monster is still in play yeah |
24298s | there it is which is actually now as he |
24300s | knew motion denied but just chose to get |
24302s | on with it and deal with the motion |
24303s | tonight which I think he now had full |
24305s | information off at this point I think he |
24306s | tested out right should be everything |
24307s | else at that point |
24311s | so now the game begins |
24314s | you plays the seven seven starts doing |
24316s | damage and we're into the where's my |
24318s | alibi can I kill you stage for the mage |
24321s | yes |
24323s | however selective breeder into Hound is |
24326s | possible selected breeder into King |
24327s | crush is not of course but it does mean |
24330s | that setting up any kind of Rapid lethal |
24332s | is going to be very very difficult for |
24334s | dreadi here |
24336s | I buy ice I play too much |
24338s | bioluminescence I'm like it's that |
24339s | lethal |
24341s | can I do two discovers of lethal cards |
24344s | here yeah |
24346s | as we all know if you end up with a hand |
24347s | that's just three bioluminescences and |
24349s | two lightning bolts against an aggro |
24351s | deck that somehow still wins the game |
24353s | what was that just drop the title of the |
24356s | extra damage and Mano and off you go |
24359s | yep only meaty |
24363s | only meaty he's a doctor you know |
24366s | I have heard rumors yeah |
24370s | unconfirmed reports |
24382s | okay that's a good hex I like that hex |
24384s | let's take that that is a very nice hex |
24387s | indeed I do like oh that's a very nice |
24389s | light it burns actually let's do that |
24391s | instead yep |
24393s | no okay yeah |
24396s | nothing to spend too man on in hand |
24398s | right now I guess is the argument which |
24400s | yep sure I'm down with that |
24403s | next thing you can do like every card in |
24405s | your hand pretty much you didn't get to |
24407s | forge because of doing that that's all |
24409s | you missed out on |
24415s | you just mousing over the uh Crush in |
24418s | his handgun if you could get back in the |
24420s | deck this would be lethal this turn yep |
24422s | no Finley in here it's not usually |
24424s | played anymore I believe but I always |
24426s | check just cause it's a card that does |
24428s | happen |
24428s | yeah not too common these days even they |
24431s | need to do it before the uh the Lord |
24433s | came down right |
24436s | yes yeah |
24440s | I mean yes but also no because it's |
24442s | still massive but it's still it's still |
24444s | King Crush but yeah I know what you mean |
24445s | yeah yeah |
24447s | still big you get to play it like a turn |
24448s | early sure you know what else is Big Mr |
24450s | mookler |
24454s | just player 2020. yeah just just kill |
24458s | this or have an alibi just just kill it |
24464s | you're not enjoyed a card you got a |
24466s | banana I don't care just kill this game |
24471s | however for one month it's gone |
24477s | you saw the heck last turn you can't |
24478s | believe they've got another way of |
24480s | dealing with a 7-7 let alone a 2019. |
24482s | that's weird the rate of emotions |
24486s | just to touch on it as well |
24488s | um dread I chose to open the other |
24490s | Discovery before using the hex as the |
24492s | nature spell right to give him another |
24494s | shot at finding nature spells from |
24497s | um from the discovery which I do like uh |
24499s | because I think nature spells have some |
24500s | pretty high quality options overall it's |
24502s | then weird that after having done that |
24504s | he then took the holy option of the two |
24507s | that was given to him out of the uh the |
24508s | rewarding spells and that ends up being |
24510s | incredibly effective in the game State |
24512s | absolutely |
24516s | something I like about new matches like |
24517s | you learn little things like oh the |
24519s | nature spells are good like that's not |
24520s | something you learn on day one that's |
24521s | something you learn having played it and |
24523s | watched it and lost to it and slowly |
24525s | iterated it |
24526s | I think holy wise like you open you open |
24529s | a box early and you get love everlasting |
24531s | it's the best possible card I can |
24533s | discover if it's early in the game but |
24535s | then past that point the the holy cards |
24537s | tend to be fairly underwhelming and it's |
24539s | kind of just pick a cheap one and get it |
24541s | played a lot of the time honestly light |
24543s | it burns is usually one of the highest |
24544s | quality options right that makes sense |
24546s | we need a card called underwhelming |
24547s | that'd be great get on that design team |
24550s | underwhelming he just plays |
24552s | underwhelming it'll be like a one Mana |
24554s | four four with no downside |
24558s | we've got mistake |
24560s | you know what underwhelming to go with |
24562s | it |
24564s | so just |
24565s | crush them |
24570s | you saw the second Reverb get burned |
24571s | right which is yeah huge it's got It's |
24573s | Kind of a Funny interaction because it's |
24575s | the natural predator of the giant king |
24576s | mutler but ended up being burned because |
24578s | of the bananas |
24581s | amuse me amuse you who was amused right |
24583s | up to the point two seconds later where |
24585s | like it burns came into play and took |
24587s | down the middle anyway |
24591s | just just hit him okay |
24595s | trying to be Raven but |
24600s | if you I guess the argument here is if |
24602s | you don't wild Spirits here you never do |
24604s | it |
24605s | so you do it here |
24607s | yeah |
24609s | it also does prevent a sizable amount of |
24612s | Chip damage as long as you hit at least |
24613s | one Rush Minion right because you'd like |
24616s | to stay above 30 if at all possible |
24618s | because it does give you quite a lot of |
24619s | security against random scamiotks out of |
24622s | nowhere from the mage |
24626s | or like the one they've put in their |
24627s | deck the random scammy otk they put in |
24630s | their deck yeah |
24631s | it's a fair point yeah I just mean at |
24633s | this point you're not necessarily |
24635s | playing around things because you know |
24636s | you like right you need to be deep in |
24639s | their deck generally they need 10 mana |
24641s | and a forged molten Rune as well like |
24642s | there's a lot of signs that you're |
24644s | waiting for before you necessarily |
24645s | expect to die |
24647s | um not even like discounted cards from |
24649s | infinitize right like sometimes that's |
24651s | something that can catch you by surprise |
24652s | but there's none of those currently |
24653s | either |
24656s | so as long as you stay at High Health |
24658s | totals then you're probably not |
24660s | expecting to get otk to return soon I |
24663s | love how we've just had like three turns |
24665s | of seven sevens and twenty twenties and |
24667s | violence and now everyone's just playing |
24668s | two twos and two fours and putting a |
24670s | banana on things like yeah |
24673s | more Mana equals we've used a lot of |
24675s | good stuff play all our rubbish |
24677s | oh there's some cards |
24680s | oh second copy of inspiration that |
24682s | sounds really good actually I'd quite |
24684s | like that that's why you don't put two |
24686s | in your deck right because you just get |
24687s | two |
24688s | yeah yeah yeah no that makes sense |
24690s | actually I solved it got there now we |
24693s | understand |
24699s | oh no |
24707s | do you like the moot clue in this deck |
24710s | um with it being the fourth beast and |
24712s | make some of the things a bit |
24713s | complicated sometimes |
24715s | I do yeah I I do like it it interacts |
24717s | too well with uh with Titans not to play |
24720s | it I think right because they all come |
24721s | down around that stage of the game and |
24724s | then you can you can Muckle it into it |
24725s | and it's generally value trades it |
24727s | massively because Titans are generally |
24729s | uh low attack High Health |
24732s | that makes sense yep |
24735s | um but yeah it does have a downside of |
24737s | you know occasionally you miss lethal |
24739s | because you've hit the wrong pool of |
24741s | beasts or like you miss your Hound when |
24743s | you absolutely need it to recovery yeah |
24745s | like that downside absolutely does |
24748s | well there's two of them |
24751s | and they're going to do a damage each |
24752s | next turn |
24756s | they're going to be trading into some |
24757s | four or fives |
24759s | never torn |
24763s | I mean they're going to be trading into |
24764s | some four fives whether there's taught |
24766s | or not |
24768s | I mean maybe he doesn't know what solid |
24770s | Alibi does no I've never seen the card |
24772s | before |
24776s | is it a good point though maybe it's not |
24778s | we'll see |
24781s | the jury is out |
24783s | over to VAR decision review in progress |
24787s | yeah it's a good point it was still a |
24790s | good point oh sorry yeah yeah okay it's |
24792s | bars on Church yeah absolutely that's |
24794s | exactly what I mean yeah yeah |
24799s | it is we have decided it wasn't indeed |
24803s | not a pile of rubbish all right gets the |
24805s | Hound |
24808s | ah |
24825s | sure yeah why not |
24828s | why not induce as much health as |
24830s | possible on your minions means that |
24832s | actually I'm a liar and nothing needs to |
24834s | trade whatsoever |
24836s | uh-huh just leave them there |
24842s | okay yep looks good to me actually goes |
24845s | the other way in the end deliberately |
24846s | goes uh minus one minion just to have |
24849s | extra board spaces in play if required |
24854s | so that makes sense anyway yeah yeah |
24861s | so here we are |
24863s | yeah where are we exactly like |
24865s | infinitize |
24867s | into rewind into light it burns |
24870s | AOE the rest of it no still leaves a |
24872s | 2019 in play |
24878s | yeah my little brain always goes |
24879s | Infinitis into Alibi fine done draw Siff |
24884s | infinitize into Reverb |
24888s | yeah it has Rush |
24892s | that kills the other 2019. you've spent |
24895s | five mana and then you just play |
24898s | inquisitive creation which deals eight |
24905s | wait no uh what about |
24910s | what about 15 damage spell does that |
24911s | ever clear |
24915s | along with creation |
24919s | you know 11 11 no it doesn't clear I |
24921s | can't count good nope |
24924s | safe at the bottom of the deck Again by |
24927s | the way it's been just the story of the |
24929s | tournament |
24932s | yeah Jedi has had literal last card safe |
24934s | already this tournament |
24937s | uh he's also tank Harding now uh-huh |
24941s | that's safe I've only got five cards in |
24942s | deck and need one emergently |
24950s | go foreign |
24953s | this has been a Hearthstone game subtle |
24960s | fine |
24961s | relatively inconsequential |
24968s | it's creation and Alibi maybe two more |
24971s | damage sure |
24976s | the question does fast become how are |
24978s | you winning this game from this position |
24981s | though because the Rune did get dumped |
24983s | kind of looking for scammy answers on |
24984s | the previous turn Wiseman said stick |
24987s | four fives will be what he's thinking I |
24989s | assume |
24990s | I hope my opponent's hand is three |
24992s | garbage cards because it can be right at |
24994s | this stage of the game Hunter's hand can |
24995s | be absolute trash sometimes well the |
24998s | problem is is I think you know this last |
25000s | card is King Crush because if this card |
25002s | wasn't king crush the southern beast |
25005s | from your deck would have killed you |
25006s | already got it yeah okay |
25009s | so that sounds like an issue I guess |
25013s | Elementals that have taunts sometimes |
25014s | though if you'd have got yourself into a |
25016s | good enough position where you could |
25017s | have survived for one turn like AOE down |
25020s | this board and then not been under |
25022s | immediate Crush lethal and then played |
25024s | the Elementals the next turn that could |
25026s | have got you there |
25029s | yep |
25030s | I feel like the start of the term with |
25032s | infinitize and find Reverb was the |
25033s | better out though honestly |
25036s | yeah you're winning me over the more I |
25038s | see of how it's gone since |
25040s | it's gone pretty badly since |
25045s | um yeah the ice barrier that will save |
25046s | them |
25058s | no |
25066s | this is where my brain just gives up it |
25068s | hits concede and hopes that it was right |
25070s | yeah that's it that's the play well done |
25072s | Judo |
25073s | figured it out found the line yeah you |
25076s | can't see it and let chat tell you what |
25077s | you did wrong what you could have won |
25079s | two zero one game away from playing |
25082s | pocket train in the finals |
25085s | um there's a lot going on in that game |
25086s | with that terrible draw but making the |
25088s | point I guess at a terrible draw can |
25090s | still get there without deck because it |
25092s | only has to survive two or three turns |
25094s | and the terrible cards did just fill the |
25097s | Mana up as well |
25099s | yeah yeah I mean so different story if |
25102s | came up against like keyboard coin Cold |
25105s | Case right the game was so long that |
25107s | someone might tell me that was keyboard |
25109s | coin Cold Case now as far as I know but |
25112s | um if it's against some rapid start you |
25113s | draw a hand like that you might be in |
25114s | trouble right if you're playing against |
25115s | Outcast Demon Hunter or some un uh |
25119s | Unholy DK right or some super board |
25123s | heavy early game deck that's not gonna |
25125s | be good enough right just pass pass and |
25128s | get piece together a turn four into play |
25130s | stuff on five but if you are against |
25132s | another deck that's a little bit slow to |
25133s | get started absolutely fine like most of |
25136s | the time this deck is quite happy to |
25138s | pass turns into the mid to late game |
25140s | right because if this 40 hunter gets to |
25143s | that point it starts dropping bombs like |
25144s | this every turn there's very few things |
25147s | in the metagame that can compete with it |
25148s | particularly well I mean it went through |
25150s | a hex |
25152s | um one Mana spell my brain is just not |
25155s | processing right now it went through a |
25157s | Reverb it burned a Reverb but yeah it |
25159s | went through three yeah like it burns |
25161s | you went through three really good |
25163s | removal spells and ends up with two 20 |
25164s | attack Minions on the board |
25166s | yep |
25167s | so sure |
25169s | yeah and the Creations got Juiced all |
25171s | the way to eight as well and they were |
25173s | relatively inconsequential in the game |
25174s | like it's rare that you get all seven |
25176s | spell schools cast and you haven't |
25177s | played a creation yet and then you can't |
25179s | clear the boards that your opponents are |
25181s | making and that's still what managed to |
25182s | happen in that situation so with the two |
25185s | unusual for the sake of the tournament I |
25188s | know people haven't been following the |
25189s | tournament throughout two days the fact |
25190s | that I just called Hound Hunter an |
25192s | unusual deck will be wince at their |
25194s | monitors |
25195s | um but it's not a common deck in this |
25197s | tournament Arcane Hunter has been much |
25199s | more common overall |
25201s | um so you brought uh in Rage Warrior and |
25203s | Hound Hunter and those two decks have |
25205s | done very well for him up until this |
25207s | point those two decks have done very |
25208s | well for him in this series uh and now |
25211s | yes we've got left all he's got left |
25215s | is the subtle Shaman and I believe you |
25217s | is one of the subtle shamans yes this is |
25221s | my list that is being played it's not |
25223s | only your list but you like to talk |
25225s | about this matchup don't you because |
25226s | this matchup is quite interesting |
25227s | compared to most Shaman matchups |
25230s | very interesting yeah |
25232s | um this is you actually saw meaty do |
25235s | this against |
25237s | um Outcast Demon Hunter which is a very |
25239s | similar matchup we I alluded to it |
25242s | earlier right where he was kind of left |
25243s | with a whole bunch of unspent combo |
25245s | pieces because he went flash of |
25247s | lightning early he went double lightning |
25249s | reflexes early he tried to make this |
25251s | incredible Tempo turn by using flash of |
25253s | light and lightning reflexes to maybe |
25255s | just clear a board play a feral Spirits |
25257s | swing the ball at that kind of thing it |
25259s | didn't work out particularly well for |
25261s | him but he recognized that that was kind |
25262s | of a necessity with the way that the |
25264s | game was going it ended up just being a |
25266s | board clear and not really that much |
25268s | Tempo being generated coming back the |
25270s | other way and just kind of had to fall |
25272s | over the line in the end but that's very |
25275s | often what these kind of match-ups are |
25276s | about is trying to grab Tempo early and |
25279s | honestly uh Goose hands starting out |
25282s | with the schooling on one uh did play |
25284s | ancestral knowledge on two which is not |
25286s | something I'm in love with a lot of the |
25287s | time but there was no natural three Mana |
25290s | play in hand like no feral Spirits no |
25292s | turn the tides in hand already so it's |
25294s | fine he does have Flow Rider as well |
25296s | which supports doing that and now he's |
25298s | also drawn into early flash of lightning |
25300s | and early inza as well which are two of |
25302s | the best possible Tempo swing cards that |
25304s | he has available to him like a pretty |
25307s | good hand let's say he draws nothing off |
25309s | the top here is this just play a couple |
25311s | of one drops and then flash immediately |
25312s | or you're trying to use your fish before |
25314s | you flash of course you might as well |
25315s | because they're there so the flash can |
25317s | be delayed a turn |
25319s | are you do I get to use your fish before |
25320s | you flash are you trying to flash before |
25322s | you fish these are the questions that |
25325s | are crucial commentary |
25327s | God damn it subtle I feel that with this |
25330s | hand I end up flashing on six that's |
25332s | what I feel like here |
25333s | uh so this turn yeah this was kind of |
25338s | mandated right you fish the costume |
25339s | singer that was pretty much always going |
25340s | to happen so this this always felt like |
25342s | a Flo Rida fish turned to me |
25345s | um I'm not sure if there's currently |
25347s | anything going on that's going to fill |
25348s | out the next turn so the next turn might |
25351s | end up being the flash turn instead but |
25353s | honestly |
25354s | I don't think there's enough pressure |
25356s | being represented here on dredy's side |
25358s | to cause you to have to panic and do |
25361s | that |
25363s | I think you can kind of just get on with |
25365s | his business at this point yeah which is |
25367s | I mean the initial business being do |
25369s | your combo win the game that way but |
25371s | you'd expect not to be able to do that |
25373s | because this Hunter deck can exert a lot |
25376s | of pressure with four ones and stuff |
25377s | very early |
25378s | [Music] |
25380s | that's what he's gone with |
25382s | obviously last year was a bit awkward |
25384s | because of overload so he has to waste |
25386s | Mana |
25389s | foreign |
25394s | yeah I mean that's the awkward part |
25396s | right is there is a costume singer in |
25398s | play he is at 18 there is three damage |
25400s | showing and if inza gets played the |
25403s | opponent gets a three drop with charge |
25404s | right so it is a little bit scary |
25408s | um to to go with this but I do think |
25410s | it's by far the best play |
25414s | sort of made his bed on turn for when he |
25417s | like you you're gonna say like he didn't |
25419s | overload to play the five five which |
25421s | meant he had a fairly inefficient turn |
25422s | which allowed red eye to just get this |
25424s | irritating pressure I say every time I'm |
25427s | gonna say it again where's this damage |
25428s | come from this day he's just done 20 |
25431s | damage for no reason nothing's happened |
25436s | I see what the draw is before we have to |
25438s | start thinking about lethal outs no |
25440s | that's not particularly helpful you can |
25442s | still choose to softly go fishing for it |
25445s | here though like play feral Spirits play |
25447s | Flo Rida see what happens in terms of |
25449s | discover off the Flow Rider since those |
25451s | are uh efficient minions to play anyway |
25456s | and just expect to finish with I mean |
25458s | when you say go fishing for it what are |
25460s | you looking for the Discover Card well |
25462s | you could there are there are worlds |
25464s | where things work out incredibly |
25465s | perfectly where you go like Radiance |
25467s | feral Spirit Flow Rider this turn and |
25469s | they just kind of die |
25473s | um but that is I think extremely |
25475s | ambitious in the in the circumstances so |
25477s | I imagine this is just a flash setup |
25479s | turn and you look at what you get here |
25482s | but now you're in a little bit of a |
25484s | sticky situation because you have to |
25486s | clear up some of this and you would |
25487s | ideally want to float a manner this turn |
25489s | as well well looks like it's going to be |
25492s | able to do Flow Rider and then stop |
25494s | there |
25497s | and then take a bolt for the lethal |
25499s | setup on the following turn yeah this |
25500s | looks good |
25507s | you expect to die here sometimes right |
25509s | yep |
25514s | if there was a already Juiced ancient |
25517s | Kraken Bane in hand you're pretty dead |
25520s | um it's only the fact that red eye has |
25522s | to spend all his mana on other spells to |
25524s | get that crack and Bane active that's |
25526s | holding him back right now I think |
25533s | what what is your plan here is Jedi |
25536s | you've got to make sure you win next |
25536s | turn but is there anything you do to not |
25538s | lose before then like killing a 5-2 |
25541s | killing some of these minions does seem |
25542s | incredibly important trust your deck |
25543s | next turn to just win the game next turn |
25547s | make the challenge spend as much money |
25549s | as possible |
25551s | uh so yeah not having lethal as long as |
25554s | you don't have lethal in that situation |
25556s | does he play actually no he doesn't |
25558s | dreaday doesn't play speaker stomper in |
25560s | this deck right |
25561s | no let me find |
25563s | no he doesn't |
25565s | that's Plan B was |
25568s | um yeah so he did end up going for |
25569s | conjured arrows I was looking over at |
25571s | the decklist but that was kind of my |
25572s | other thought right is check for lethal |
25574s | if you don't have lethal play conjured |
25575s | arrow and draw speaker stop put but |
25577s | that's not even an out that he has |
25578s | available in the deck |
25581s | so I think |
25582s | it's just kind of in trouble |
25586s | looks that way |
25593s | what is the draw now for you oh oh crash |
25596s | of Thunder that'll do it that will do it |
25599s | third damage Spell straight up |
25603s | any discover would have made life |
25605s | incredibly likely if not he would have |
25607s | had to have dumped the bolts and then |
25608s | potentially gone fishing |
25612s | this looks so easy like just play the |
25614s | card in your hand why do I have to |
25616s | discover things and mess around and then |
25618s | dig through a card in my deck and then |
25619s | try to play a second flash why why is |
25621s | that just the way you win |
25623s | 18 |
25626s | 27. it could not be more perfect exact |
25629s | Mana exact damage exact lethal exact 3-0 |
25635s | all the way through to the finals to |
25636s | face pocket train beautifully done in |
25639s | the end from q that was a super clutch |
25640s | drawer at the end to pick up the crash |
25642s | of Thunder otherwise he was gonna need a |
25644s | little bit of assistance from uh from |
25646s | the Discover Gods it would seem if uh if |
25648s | he found his way to the lightning |
25649s | reflexes because I'm not sure if there's |
25652s | any line he could have taken where he |
25654s | would have enough Mana to make a board |
25658s | play the bioluminescence dump the |
25659s | lightning bolts and then steal like |
25661s | Thorin right to then draw more cards |
25665s | after the fact and keep going I don't |
25666s | think he had enough juice to be doing |
25668s | that kind of thing so picking up the |
25670s | crash of Thunder straight off the top |
25672s | was incredibly clutch in the end yeah he |
25675s | was slightly embarrassed by it but that |
25676s | deck honestly there's got a million out |
25678s | to just win the game on the spot anyway |
25680s | that's why you do what you do with that |
25681s | deck he's got a lot of card draw it's |
25683s | got a lot of damage and not much else |
25685s | you gotta pick up it quite often feels |
25687s | like you were lucky when you win with |
25688s | that deck on that turn in that situation |
25689s | but actually when you go through the |
25690s | Alps you've got so many yeah yeah |
25693s | especially when you've done it without |
25694s | opening a lightning reflexes I think you |
25697s | have to say fair enough right like |
25698s | sometimes you do open Lightning reflexes |
25701s | and get bolt into crash right and those |
25703s | are fortunate outcomes and you have to |
25705s | part of playing the deck is |
25706s | understanding when that's the right |
25708s | thing to go for and when it isn't and |
25709s | what your odds are in those situations |
25712s | um but you recognize the assignment |
25714s | right play flash of lightning float one |
25716s | Mana so you you don't get um you don't |
25718s | get the surprise three drop and then he |
25720s | played the Flowrider and he specifically |
25722s | picked the lightning bolt right no |
25723s | second thoughts in his mind that's not a |
25725s | difficult choice to make but he didn't |
25727s | have anything else in his mind he saw a |
25728s | lightning bolt in the Discover he said |
25730s | this is why I need any damage spells I |
25731s | think the only thing that would have |
25732s | gone up against that in his mind is if |
25734s | he saw lightning reflexes as the Flowood |
25736s | or a Flow Rider Discoverer and he might |
25737s | have taken that instead |
25739s | um and then DEC was kind to him with the |
25742s | crash of Thunder discover for exactly 27 |
25744s | and he counted it perfectly |
25746s | yep 999 call the ambulance for Jedi he's |
25750s | out of here it's three it's zero degree |
25752s | who goes to play Pocket train in the |
25754s | final and we've talked enough I think |
25756s | about what's going to happen what has |
25758s | happened what is going to happen is |
25759s | going to have that final for you in just |
25761s | a few minutes we'll give you a little |
25762s | rest I believe that's usually how it |
25764s | goes down we'll be back shortly for the |
25766s | final the Hearthstone Masters Tour |
25768s | summer championship |
25771s | foreign |
25781s | [Music] |
25812s | [Music] |
25852s | [Music] |
25853s | foreign |
25875s | [Music] |
25892s | [Music] |
25921s | thank you |
25934s | [Music] |
25957s | [Music] |
25967s | [Music] |
25974s | foreign |
25978s | [Music] |
25994s | foreign |
25996s | [Music] |
26026s | foreign |
26028s | [Music] |
26066s | foreign |
26067s | [Music] |
26082s | [Music] |
26123s | foreign |
26125s | [Music] |
26141s | foreign |
26144s | [Music] |
26190s | [Music] |
26196s | [Music] |
26208s | foreign |
26212s | foreign |
26217s | [Music] |
26233s | welcome back to the Hearthstone Masters |
26236s | Tour summer Championship we are getting |
26239s | pumped up here we are getting ready to |
26241s | go into our grand finals for this |
26244s | tournament and to kick that off here is |
26247s | myself Dawn or Dragon Rider and joined |
26250s | Again by TJ are you ready for this TJ |
26254s | I am I am I think uh pocket train most |
26259s | people probably expected pocket train |
26261s | when you look at this lineup to be a |
26262s | player that was in the finals there's a |
26264s | little bit less pressure on him |
26265s | throughout the tournament because he's |
26266s | already kind of a shoe-in for the world |
26268s | championship based on points |
26270s | and he's a fantastic player and |
26272s | everybody knows it so that's a recipe |
26274s | for all right this guy's gonna win or |
26278s | has a good shot at it goo on the other |
26280s | hand maybe not a player that everybody |
26283s | was looking at coming into this |
26285s | um as much as some of the other big |
26287s | names but he's really proven himself and |
26289s | one thing that I've noticed over the |
26291s | course of the tournament is that gew has |
26294s | kind of |
26295s | look like he's become more comfortable |
26297s | with his plays |
26299s | um whereas early on in the tournament |
26301s | there was a little bit of shaking some |
26302s | missed turns uh some things that he |
26305s | didn't complete hit like his full turn |
26307s | uh before the row pit but now he's |
26309s | firing in all cylinders takes his time |
26311s | very methodical approach and he's got |
26314s | some cool decks to boot so |
26316s | um I think this is a a very worthy final |
26320s | oh yeah it's 100 agreed and there you |
26323s | see uh some highlights from pocket train |
26326s | throughout today kind of just taking |
26328s | these games down to get up to this point |
26331s | and as you mentioned you maybe did seem |
26334s | to struggle a little bit in the match |
26336s | that we did cast earlier that we get to |
26338s | see him in but yeah very decisive 3-0 in |
26343s | the previous series to get him into this |
26345s | Grand finals but to get into some of |
26347s | these deck lists I am really interested |
26349s | to see how these two lineups go into |
26352s | each other and here this Outcast Demon |
26354s | Hunter has kind of been one of those |
26357s | either love or hate decks it seems like |
26359s | this weekend people either are loving it |
26362s | like me and saying yeah this is a cool |
26364s | deck I think it's it's pretty well |
26366s | situated here and then some people |
26368s | saying I kind of hate this I don't know |
26370s | if we can uh if we can actually really |
26372s | say that Outcast Demon Hunter gets there |
26374s | in the end so we will be seeing that |
26378s | from pocket train as well and as you |
26381s | mentioned kind of on the other side that |
26382s | Warrior the enraged Warrior has kind of |
26385s | been the other out of left field kind of |
26388s | deck for this weekend as well that has |
26390s | really had some good results |
26393s | yeah it's had good results in the fact |
26395s | that gues in the finals but when we |
26398s | watch it it feels like it's not having |
26400s | good results uh where it's it feels like |
26403s | in the series it's the one deck that you |
26405s | has where it's kind of getting beat up |
26408s | um we saw a massive highlight earlier uh |
26411s | when you face off against weq uh where |
26413s | he kind of snuck a lethal out of nowhere |
26416s | in a long drawn out game uh with that |
26420s | enraged war and has the ability to do |
26422s | that |
26423s | um so I'm excited to see more from that |
26427s | deck because it is a deck that I've been |
26430s | jamming it I'm trying to learn more |
26432s | about it very difficult to play and then |
26434s | you also got to see sort of the |
26436s | longevity that the Hound Hunter has in |
26439s | in many different matchups constant |
26441s | pressure once you get to that late game |
26443s | with continually summoning giant beasts |
26446s | the ability to finish games uh uh very |
26449s | quickly later on the game with the |
26451s | buffed double King Crush if you're deck |
26453s | of lines in the stranglethorne hard so |
26455s | love Goose lineup and I always love to |
26458s | see players that kind of go against the |
26460s | grain and bring Decks that not everybody |
26462s | else is bringing and have success with |
26464s | it and I think that you has showcased |
26466s | that very well as we take a look at the |
26469s | uh the enrage Wars such a cool deck now |
26471s | the Roaring Applause |
26473s | um mostly rage Warriors that like I play |
26475s | against which is not very many by the |
26476s | way uh play the I can't remember the |
26479s | name of the card it's the three cost |
26481s | um steam something uh draw a spell and |
26484s | then reduce the cost of a fire spell in |
26486s | your hand by one yeah |
26490s | uh steam Garden yeah yeah um roaring |
26492s | Applause has a higher |
26494s | I really don't play that many tribes in |
26496s | the deck you play storybalore you play |
26497s | foul egg |
26499s | um that's really it like enema extractor |
26500s | nothing from the bridge riffs ogre like |
26503s | none of those have like a minion type |
26506s | so roaring Applause |
26509s | is just like a cheap cycle which is kind |
26511s | of what you need in the deck |
26513s | um but it isn't an interesting inclusion |
26516s | when you note that you know the |
26519s | alternative is just a three Mana three |
26521s | three that draw spell maybe gives you |
26523s | additional Tempo but I like the choice |
26525s | it's worked out well we've seen them |
26526s | draw multiple cards plenty of times |
26528s | uh with that card |
26529s | yeah I think oftentimes that does end up |
26532s | being probably too car draw I think |
26534s | that's what we've seen a lot but that |
26536s | sometimes is just enough to Mana draw to |
26539s | seems pretty decent uh but again I want |
26541s | to mention these different lineups |
26543s | because I I think some of the matchups |
26546s | we've had throughout this tournament |
26547s | have had very similar lineups and we |
26550s | even saw that in that second top four |
26552s | that we just showcased where it was |
26554s | three basically of the same deck and |
26556s | then one deck different but on the other |
26558s | side here they uh they both do have |
26562s | before the bands they both had the |
26564s | nature Shaman uh but other than that the |
26567s | three decks outside of the nature Shaman |
26569s | are all different for both of these |
26570s | players so pretty interesting showcase |
26572s | here of these kind of different |
26573s | strategies these different lineups that |
26576s | these players have and we are going to |
26578s | get into this first game with pocket |
26580s | train looking like on that Shaman and |
26583s | gew on the Mage |
26586s | yeah it is really cool |
26588s | [Music] |
26595s | [Music] |
26597s | yeah because the Mages are different |
26600s | right one is the rainbow Mage one is |
26602s | more of the Naga style so different |
26604s | Mages as well |
26607s | uh but here we see the flame geyser kind |
26610s | of being an early potential removal here |
26613s | for you lines up pretty nicely into the |
26617s | zapper that just came down for pocket |
26619s | train and also to follow up with that |
26621s | Cosmic keyboard and potentially a four |
26624s | drop either the cold case or the volume |
26626s | up both very good options |
26629s | seems like Goose hand is pretty solid so |
26633s | far here on the other side a little bit |
26635s | more clunky of a hand for pocket train |
26637s | though unfortunately uh not really the |
26640s | pieces that pocket Train's looking for |
26642s | but I think pocket train has some time |
26644s | before he really needs to get all of |
26646s | those pieces |
26649s | yeah plenty of time uh the problem is |
26653s | like |
26655s | one the armor that's going to be gained |
26657s | and then two just the tempo having to |
26660s | actually acknowledge the board from the |
26662s | side of the main just usually the |
26664s | roughest part in this matchup if they |
26665s | don't find any of their minions or the |
26667s | game they're just collecting spells and |
26669s | drawing |
26671s | then it feels like you have infinite |
26673s | time in this matchup but as soon as that |
26676s | Cold Case comes out that keyboard comes |
26678s | out becomes very difficult |
26684s | yeah |
26686s | I love this uh |
26688s | wisdom of norganon already being |
26690s | discounted several times turn five gonna |
26693s | be able to potentially draw with that if |
26695s | you didn't want to go for the kind of |
26697s | off curve play of volume up I could go |
26700s | for something like the Prismatic and |
26702s | then uh wisdom or could just start with |
26704s | the wisdom to draw but maybe maybe he |
26707s | just wants to Discount that a little bit |
26708s | more I don't imagine he wants to go for |
26710s | something like the reverberations quite |
26712s | yet not on something like a totem |
26718s | what are you talking about you don't |
26719s | want to stealth totem or a strength |
26721s | totem I mean |
26724s | uh no give your personality |
26729s | sure I guess you could |
26733s | uh the eradication is a shadow spell now |
26736s | we're gonna see that get picked up here |
26738s | could be used in place of that |
26740s | reverberations if there's not really |
26742s | anything that's going to come down later |
26744s | but the reverberations I think has also |
26746s | been one of those really interesting |
26748s | cards that we've seen across both the |
26751s | Mages and the couple of warlocks over |
26753s | this weekend that we have seen but uh |
26756s | reverberations being able to either copy |
26759s | in opponent's Minion or one of your own |
26762s | in terms of something like copying your |
26765s | own stiff or copying a Titan has been |
26767s | extremely |
26769s | utilized I would say in a lot of these |
26771s | games |
26773s | it really has |
26783s | uh |
26784s | yeah just having that additional term of |
26788s | effective immunity |
26790s | is certainly worthwhile now pocket fade |
26792s | got to tighten down got it for draw it's |
26795s | not in real like too much relative |
26798s | Danger |
26799s | um if the Titan sticks which it likely |
26801s | won't and actually there's a pretty easy |
26803s | removal here since you did use the |
26807s | um |
26807s | draw goo could easily just |
26810s | reverberations and then use the damage |
26813s | plus yield which will kill it off and |
26814s | deal three damage to pocket train as |
26816s | well so |
26816s | yeah that's probably what's going to be |
26818s | slated but it feels bad to have to spend |
26820s | three mana on that when you're not |
26822s | really progressing anything considering |
26823s | like you mentioned already played the |
26825s | Shadow from the Mortal Mortal |
26826s | eradication so it doesn't really add |
26828s | uh anything except for the three damage |
26830s | which could be relevant with uh sip in |
26833s | hand so we'll see |
26835s | picking up the light it burns there as a |
26837s | holy spell pretty interesting here |
26840s | these additional cards I I don't know |
26844s | about this discover here those don't |
26845s | seem very helpful but looks like you |
26849s | does want to go for this reverberations |
26850s | I think just the value of being able to |
26853s | remove that golden F from pocket train |
26857s | seems |
26858s | very very good you don't want to give |
26862s | pocket additional uses of that Titan |
26871s | Hellfire for additional damage even |
26873s | still |
26876s | yeah oh there's the Flash |
26885s | it's a lot of damage next turn yeah |
26901s | does hold on to the flash though |
26904s | um only had the bioluminescence in one |
26907s | burnt spell did have lightning reflexes |
26908s | now has both lightning reflexes |
26911s | so it's possible that pocket train if Q |
26914s | doesn't play |
26915s | um |
26917s | a solid Alibi next turn might try to |
26919s | kill |
26920s | without a flash of lightning discount |
26924s | uh does have the ends of discount so |
26926s | things like zapper lighting bolts are |
26928s | already free and if you can hit like |
26930s | crash Lightnings or additional lightning |
26932s | bolts from the uh mining reflexes you |
26934s | don't even need the uh flash of |
26936s | lightning to kill |
26938s | so it's just gonna put some stuff on the |
26940s | board play for tempo |
26942s | and put you in a situation where he has |
26945s | to |
26946s | uh solid Alibi even before seeing the |
26948s | flash Supply thing we're starting to get |
26949s | to Mana totals where it really doesn't |
26950s | matter anymore so it looks like you just |
26952s | gonna try and gain some armor here |
26955s | yeah it doesn't seem like a terrible |
26956s | option we've seen players do that a lot |
26958s | throughout the tournament just going for |
26960s | additional armor kind of holding off on |
26963s | playing saw the Alibis as long as |
26964s | possible of course you know with the |
26966s | vision that we have we see there's not a |
26968s | salad Alibi in hand anyways so getting |
26971s | some additional armor seems really good |
26973s | the altered chord could be some removal |
26976s | but uh there's no overload so it's gonna |
26980s | cost five and that's pretty expensive |
26983s | yeah |
26985s | and doesn't benefit from the healing and |
26987s | expensive doesn't really matter because |
26989s | what he's just trying to do here is gain |
26990s | as much armor as possible because yeah |
26993s | he actually does have a lethal setup |
26994s | next turn and he's juicing up every |
26996s | single spell school here |
26999s | um |
27000s | just to make sure that that lethal is |
27002s | preserved with Sif flame geyser and |
27004s | hellfire which I believe Sif is at plus |
27006s | six spell damage uh yep |
27009s | so that'd be a plus nine be 17. so |
27012s | pocket Train's got to go for the kill |
27014s | here 37 with no uh uh flash lightning |
27018s | discount is tough |
27028s | picking up an extra cheap nature spells |
27030s | to be able to use and just remove from |
27032s | the opponent seems like a pretty good |
27034s | fill in here with the zap |
27038s | It's gotta find bird from this |
27043s | oh wait a second if if he does enough |
27046s | damage uh it could be a tie |
27053s | okay he doesn't do enough |
27055s | no |
27057s | all right here is on the other side |
27060s | though yeah you're just gonna drop the |
27063s | Sif that he's been buffing up by playing |
27066s | all of those spell schools the previous |
27067s | turn and stays alive with two Health to |
27072s | get that first point on the board in |
27074s | this Grand Final so you getting a win |
27076s | with that Mage and now going to have to |
27079s | get a win with the other two Decks that |
27082s | aren't banned but I I just want to point |
27085s | out I think what you said earlier really |
27087s | showed here it does look like you is |
27090s | extremely comfortable now maybe you |
27093s | shook out all the nerves from the start |
27094s | of the day and just kind of said okay |
27096s | like I I know what I'm doing I've made |
27098s | it to this point I know how to play I I |
27100s | can manage this now after uh getting |
27103s | through that that first round |
27105s | yeah it was a very comfortable there |
27108s | little even a little smirk there at the |
27110s | end too so uh nicely done I'm a little I |
27113s | am a little disappointed that we didn't |
27114s | get the opportunity for a tie just |
27117s | because it doesn't come up very often if |
27119s | pocket chain was able to do two |
27120s | additional damage |
27122s | then you maybe would have had to force a |
27125s | tie um we'd see in that situation for |
27127s | those unaware I believe are unless the |
27129s | rules have changed between last time and |
27131s | now if there's a tie |
27134s | uh both players are awarded wins in |
27136s | Conquest |
27138s | um unless it's the final game uh like if |
27142s | it's tied 2-2 in a series uh then it's a |
27145s | regame but uh in a normal match of |
27148s | Conquest if it's a if you have a tie |
27150s | then both players are awarded win with |
27151s | the Decks that they're playing on so |
27153s | probably won't come up again |
27156s | uh it's probably not I think I've seen |
27158s | one tie |
27160s | uh or at least in modern Hearthstone |
27163s | since the since we solidified those |
27165s | rules I think I've seen one tie in |
27166s | America's Grand Masters |
27169s | um but uh |
27171s | it's they're few and far between the |
27173s | opportunities for a tie so I like to |
27174s | take them when I can get them |
27176s | definitely well I I'm kind of on the |
27179s | opposite side I'm glad that we didn't |
27180s | see the tie you know |
27183s | I want to see these plays they have |
27185s | qualified over months and months of |
27187s | competing on ladder they qualified to |
27189s | this tournament and now they are getting |
27190s | to Showcase their skills and play these |
27192s | games so I want to see it out I want to |
27194s | see them play these games and see how it |
27196s | how it stands out but uh with you |
27199s | getting the win on the Mage now again |
27201s | there is the Mage on pocket train side |
27203s | but that is the Naga version of Mage and |
27206s | not necessarily the same as that rainbow |
27208s | Mage that we've been seeing but we have |
27211s | to keep bringing up this Hound Hunter |
27213s | and this enraged Warrior uh because |
27216s | these are really interesting how do you |
27218s | feel about these couple of decks into |
27220s | pocket trains lineup |
27222s | I I feel like the rage Warriors got to |
27225s | be uh the weak spot here |
27228s | um Hound Hunter's been banned for most |
27229s | of the weekend thank you and many of the |
27231s | matchups Helen Hunter's been banned very |
27233s | powerful deck the highest win rate deck |
27235s | on ladder uh by a good amount obviously |
27238s | a lot of players chose to go with the |
27239s | Arcane Hunter |
27241s | um which both variations hound and |
27244s | Arcane are very very good very very |
27246s | strong |
27247s | uh but the warrior I feel like has the |
27248s | most weak spots so I feel like no matter |
27250s | how this this game goes in particular |
27253s | even if you Google goes up too well I'm |
27255s | not going to count pocket train out |
27256s | because we've seen the warrior falter |
27259s | um so uh if parkerton is able to get a |
27262s | win here just makes it that much more |
27263s | easier to turn around and and Corner the |
27266s | warrior but especially with a decent |
27268s | start from Q |
27270s | this could be kind of difficult one of |
27272s | the weaknesses though of this deck is |
27274s | that it can have some awkward weak draws |
27278s | but it can also block a lot of damage |
27280s | early game and force a lot of |
27281s | awkwardness with the secrets |
27284s | um and that doesn't bode well for |
27285s | Outcast Demon Hunter |
27288s | yeah |
27290s | I do think uh pocket train has a decent |
27294s | start as well the spectral site over in |
27296s | that Outcast position not bad at all |
27299s | here going to be able to get a little |
27300s | bit of draw but oh this pickup with The |
27303s | Wretched Exile also pretty good gonna be |
27305s | able to help pocket train generate some |
27308s | additional cards and hopefully get some |
27310s | more value find some additional damage |
27312s | that the Demon Hunter is looking for but |
27315s | sometimes the some of these decks can |
27317s | kind of go a little bit faster and put |
27319s | on more pressure than the Hound Hunter |
27322s | can so it has been interesting to |
27325s | definitely see the Hound Hunter versus |
27327s | the Arcane Hunter kind of uh dispute or |
27330s | you know differences over the weekend |
27332s | but talk about pressure this is a wide |
27336s | board here already with uh no really |
27338s | clear answer here yet from you |
27342s | bush |
27348s | we'll pick up the hollow Hound I'm sure |
27350s | here yeah |
27352s | but |
27354s | it's still a couple turns away from |
27357s | being able to make that swing and pocket |
27358s | train could go wide enough to where it's |
27359s | not relevant |
27362s | um it is just a little bit of Chip |
27363s | damage and this hidden meaning is quite |
27365s | annoying to be honest just because he's |
27368s | working with basically one less managed |
27370s | turn I don't think he wants to give that |
27371s | activation over |
27373s | um |
27374s | yeah but it's just gonna be ship and |
27377s | face |
27379s | I like it |
27381s | yeah I'm setting up this glaive tar here |
27383s | just really allows for additional draws |
27386s | by applying the outcast cards in these |
27388s | coming turns and one thing that's really |
27391s | great about it as well is that pocket |
27392s | train can set that up over multiple |
27395s | turns if he wants to right he can like |
27397s | play some Outcast cards and then hold |
27399s | back the swing of the weapon play |
27400s | Outkast cards the following turn to kind |
27402s | of capitalize on the draw but if you are |
27406s | trying to go a little bit slower like |
27408s | that and just build up your draw it also |
27411s | means missing out on that additional |
27412s | damage from the weapon swing |
27414s | unfortunately here we see the taunt that |
27417s | was triggered from uh the secret there |
27420s | but |
27422s | does he does he care about a potential |
27426s | detriment for the secret here does |
27428s | blockchain just want to play out the |
27430s | hawk Strider Rancher |
27433s | I think so and then you can trade in two |
27435s | additional cards and that would be would |
27437s | that be more local activation you might |
27439s | be missing one |
27441s | all right it looks like he's gonna go |
27442s | for it anyway |
27444s | uh but just setting up a wide Board of |
27446s | rushers that way help area for the next |
27448s | turn as it has a chance to uh threaten |
27450s | lethal |
27452s | um |
27453s | but we're almost certainly looking at a |
27455s | Hound here just because of the fact that |
27458s | Alvarez |
27459s | feels like infinite damage |
27462s | yeah |
27463s | I agree I |
27465s | I don't think with the stakes and |
27468s | everything uh that could potentially go |
27471s | wrong here I don't know if you want to |
27474s | leave as much on the board but actually |
27476s | going for the hope of 12 loss gonna try |
27479s | to |
27480s | uh I guess buff up the Hound Hunter so |
27483s | that he gains even more healing off of |
27485s | it next turn and just assumes that the B |
27488s | is here clear up and prevent a lethal |
27491s | but yeah you can see the fist pump there |
27493s | from pocket train that hell varia is |
27495s | just gonna just gonna do the work here |
27498s | those are gonna get buffed regardless if |
27501s | they're attacking into a minion or face |
27502s | I thought I kind of 21. |
27509s | I think it's 21. I think he's one off |
27514s | even with hero power even with hero |
27516s | power I think he's one off |
27521s | yeah |
27524s | looks like you are correct but either |
27525s | way I think he was very excited to see |
27528s | that he played around that bees that |
27530s | because that was kind of when the fist |
27532s | pump came out and yeah no answer there |
27535s | even playing the Hound |
27538s | buffed up at that point wasn't enough |
27540s | healing to answer all of those minions |
27543s | from pocket train side and that means |
27546s | that we are tied a one-on-one |
27548s | yeah it's that Hound would have been |
27551s | double bombs it would have been 15 |
27553s | healing still would have left 28 power |
27556s | on board right uh which is insane |
27559s | um so good recognition by pocket train |
27562s | even if it's not lethal to just commit |
27564s | it anyway because there was no way to |
27566s | get around it the only out actually |
27569s | there was no out because he only had six |
27571s | Mana so prison of yogsaron wasn't even |
27573s | uh |
27574s | uh you prison of the Actron and Target |
27576s | your own face |
27578s | so one one card clears the board and |
27580s | then the card hears it heals your face |
27582s | but we'll still Amana off so that was |
27584s | just turn six straight up presenting |
27587s | lethal Well Done by pocket train and |
27589s | starting to see more and more why |
27591s | Outcast Demon Hunter is a powerful deck |
27593s | against Decks that |
27595s | outside of their own minions they don't |
27597s | have like specifically removal to |
27601s | interact with their opponent's board |
27602s | usually Hound Hunter just tries to be |
27604s | super annoying in the early game and |
27606s | that's how they get through the early |
27608s | game and then they stabilize with Hound |
27610s | and then they kill you that's like the |
27612s | progression uh it doesn't do well |
27614s | against deck stack just continuously |
27616s | build up big boards and have just as |
27618s | much Tempo in the other game as you do |
27620s | yeah you know and on the other side too |
27622s | as the outcast Demon Hunter it |
27624s | definitely helps when you're able to |
27625s | build up a board that doesn't get |
27627s | removed of rushers and draw that |
27629s | halveria pretty early because there's |
27631s | definitely some games where as we've |
27632s | seen with the Mage things like that Sif |
27635s | just kind of sitting in the bottom of |
27636s | the deck sometimes that happens with |
27638s | halveria too but it works out really |
27640s | really well there for pocket train |
27641s | getting all of those pieces together |
27643s | early enough to apply that pressure and |
27647s | close it out and then still threaten |
27648s | enough as you said even if the Hound was |
27651s | double buffed then came out it just it |
27654s | still was not enough healing uh |
27657s | would it have been enough to actually |
27660s | get additional healing and then kind of |
27661s | stabilize if we had seen the coin Hound |
27664s | instead of the coin weapon |
27666s | maybe it's possible yeah because it |
27669s | would have paired down the board but |
27671s | then alvaria would have like stuck |
27673s | anyway right and you wouldn't have a |
27676s | follow-up after that so it was kind of |
27678s | damned if you did if you don't but um |
27681s | uh it is what it is now we're moving |
27683s | into game three Mage versus Hunter |
27684s | getting the Hound Hunter again |
27687s | um for again |
27689s | uh the Naga Mage and siren in opening |
27691s | hand so we also have school teacher to |
27695s | generate uh the one-man inoggling to |
27697s | start the uh to get the sound rolling |
27700s | and a flame geyser to get the uh Spell |
27702s | rolling uh on that combination so |
27707s | uh pretty good opening here from pocket |
27709s | train and you just gonna try and get |
27712s | through this early game enough and try |
27714s | and set up enough damage star power is |
27715s | going to be good for that first siren |
27717s | board but it's possible that the siren |
27719s | board |
27721s | with how it works usually the minions |
27723s | are more Health than attack so and you |
27725s | go you can go pretty wide even on the |
27728s | first one |
27729s | sometimes star power isn't even enough |
27730s | on its own to clear it |
27739s | there's there's definitely some |
27740s | different options here for geo could |
27743s | just go for the wild spirits but I'm not |
27745s | sure if you really necessarily need to |
27747s | but trying to set some of those minions |
27749s | up or even having gone for just forging |
27753s | that titanforged traps could have been |
27755s | something there as well just to kind of |
27758s | get that out and get that set up I think |
27761s | ahead of time |
27762s | this is a little bit of a faster hand |
27764s | than what we saw in the previous game |
27766s | from you this time maybe there's gonna |
27770s | be a coin Hound but it's not quite the |
27772s | same as it was before but the posic |
27775s | being picked up is pretty pretty good |
27780s | very good |
27782s | it's gonna limit the pocket in terms of |
27784s | hand space and also just make it kind of |
27786s | awkward because you don't really want to |
27787s | clear it and you definitely don't want |
27789s | to spend uh mana on those mechs |
27793s | yeah Scott's second siren so he could go |
27795s | in but it looks like he's he wants to go |
27798s | for |
27800s | uh empty out these Bots from his hand |
27802s | and go for a bigger pop off |
27806s | yeah |
27809s | really go for a draw necessarily either |
27811s | there with that wisdom of an organ on |
27813s | just as you mentioned just not enough |
27815s | hand space there so really has to kind |
27816s | of pick a direction decide if he does |
27819s | just want to drop one of those mechs and |
27821s | and I think that this is fine I kind of |
27823s | like the just trying to answer this |
27825s | board |
27826s | you know do something and then have |
27828s | potentially a even better pop-off turn |
27834s | it's something he's trying to summon |
27837s | something to his hands I don't know what |
27839s | it is but he's trying all right time to |
27841s | go he's just getting ready yeah |
27851s | from the depths generated there sure |
27854s | dredge effects |
27862s | it's interesting I wonder what he picked |
27863s | from the depths |
27866s | Zola wow okay yeah |
27871s | going for the noggling as well just to |
27873s | keep this chain going as long as |
27875s | possible I love watching these high |
27877s | level players when you see them pop off |
27879s | with these Naga turns because as you can |
27881s | see right as soon as that draw came into |
27884s | hand pocket train dropped that Naga and |
27887s | just started going he has the experience |
27889s | with this deck he's very familiar with |
27891s | it he knows what he's looking for and I |
27893s | think we've talked a bit about that uh |
27895s | pattern recognition throughout this |
27897s | weekend as well right he knows what he's |
27898s | looking for and he just went for it no |
27901s | indecisiveness about it just going in |
27908s | this is very weird it picks up dark |
27910s | transformation too to actually make use |
27912s | of this amalgam |
27914s | so that's a full board clear |
27916s | fills up his hand |
27918s | still has a siren now the next level |
27920s | play here would have been if he had |
27922s | given any thought to Hound positioning |
27926s | um I don't know if he has |
27929s | but it's very hard to do that while |
27931s | you're also trying to pop off on a on a |
27934s | siren turn so |
27937s | um I don't even know if Hound is |
27941s | like anywhere close to enough here to do |
27947s | much of anything is gonna not much pop a |
27951s | banana on it but just to clear off the |
27953s | dark transformation too yeah but pocket |
27955s | train just gets to go again |
27957s | uh right |
27963s | and he's going again |
27968s | I love it |
27970s | and the benefit of the Hound is he gets |
27972s | to clear off these small meetings from |
27973s | his board to make more room from |
27975s | additional nagas no idea within this |
27977s | Commander savara |
27980s | we'll see |
27982s | okay Discovery magic transformation |
27984s | flame guys here since our transformation |
27986s | may not have much of a use anymore uh |
27989s | yes and Malcolm has already been used |
27990s | but hey |
27995s | surely something else is uh created that |
27998s | uh can make use of that or how about |
28000s | just use it as an additional card for |
28002s | this Finley oh definitely I forgot about |
28005s | the from the depths everything's free at |
28007s | the bottom so cool oh my gosh |
28014s | finds nature too |
28017s | I don't even know what you're killed for |
28018s | here the five fives or the eight eighths |
28020s | because luckily in two turns your |
28021s | board's gonna be too full for the five |
28023s | fives all right this is nuts |
28025s | yes very well done |
28029s | uh also pretty significant here with |
28031s | this full board both Frozen touches in |
28034s | hand now as well so that if this board |
28036s | gets cleared off those are immediately |
28038s | going to just be fully infused and be |
28041s | additional damage if Sif is drawn that I |
28045s | think could just basically be spelling |
28047s | the end there for you in this match up |
28050s | here but from the other side now I mean |
28052s | how does you address this I mean it's |
28055s | turned seven he has Lauren his hand but |
28057s | of course if he just plays lortheimer |
28059s | doesn't answer any of the board that's |
28062s | that's really not a good look here he's |
28064s | he's wants to answer the sports somehow |
28066s | is star power quite enough there |
28070s | I don't know |
28071s | it doesn't seem like it is gonna go for |
28075s | the wild Spirits instead no didn't hit a |
28078s | single Rush on any of these |
28080s | not a single Fox |
28083s | oh my goodness |
28089s | uh I mean |
28093s | get rid of the spell damage sure yeah |
28096s | wow Forge the traps I guess |
28103s | okay bait and switch |
28104s | I mean that just gives pocket train more |
28106s | room to just get rid of stuff on the |
28108s | board |
28109s | yeah six seven eight nine ten eleven |
28111s | twelve thirteen |
28113s | damn it's showing this clears up |
28114s | everything so the bean so it doesn't |
28115s | matter |
28118s | the Frozen touches in hand would be an |
28119s | additional six so it's not lethal yet |
28121s | but you didn't really do much last turn |
28123s | like didn't North didn't uh |
28127s | like we make Headway towards uh the win |
28130s | condition or threatened pocket chain |
28132s | anyway |
28132s | so he's fine to just clear this off with |
28134s | the creation push all the damage and say |
28137s | okay you have to do the exact same thing |
28141s | except now you have much much less |
28143s | health and only one more Mana |
28146s | yeah right back in the same situation |
28148s | and less cards in hand to do something |
28150s | uh to answer as well so yeah less |
28154s | resources uh less Health it's looking |
28157s | pretty rough here for you |
28160s | does start with that star power but yeah |
28163s | it didn't answer very much at all and |
28166s | didn't even hit the Skyrim at all |
28169s | anything |
28170s | all it all that did was Infuse pocket |
28173s | trains Frozen touches |
28176s | yes I mean still there there's the |
28177s | argument it did do something then it |
28180s | just didn't do anything for you except |
28182s | maybe end up killing him faster |
28185s | yeah that's lethal from hand |
28187s | with with quadruple Frozen touch and a |
28191s | ping so uh nicely done by pocket train |
28195s | showing off the power once again |
28199s | of the Naga Mage and just make sound |
28202s | Hunter look like such a fair deck |
28205s | yes yeah uh maybe people on ladder might |
28209s | disagree with that as well but that's |
28211s | the difference in these players their |
28214s | skill level and also I think the |
28216s | experience with the deck I don't think |
28218s | just anybody could take Naga Mage and do |
28221s | super well with it like this I mean of |
28223s | course at this level we're probably just |
28225s | saying that any of these players could |
28227s | take any deck and do extremely well with |
28229s | it in general right but uh for a couple |
28233s | of these decks the outcast Demon Hunter |
28235s | the enrage Warrior this Naga Mage |
28237s | honestly pretty similar still all of |
28239s | these decks are very very similar if not |
28242s | the same card lists that they were from |
28244s | previous metas so these players probably |
28247s | already have a lot of experience with |
28249s | these and I think we really saw that in |
28251s | this matchup here with pocket train he |
28252s | knew exactly what he was looking for he |
28254s | knew exactly just okay this is my |
28257s | pop-off turn I have to get the siren |
28259s | down and just go and just started |
28262s | picking cards just looking for potential |
28265s | damage I I think that added a dredge |
28270s | effect right the from the depths |
28271s | definitely helped him out in the long |
28273s | run but I think he still probably would |
28275s | have gone there looking at the way that |
28277s | this the hand for gear was shaping up |
28279s | and just the state of the the board as |
28281s | well |
28283s | yeah then Naga Mage the the pattern has |
28286s | stayed the same but it's gotten 10 times |
28289s | more complicated just because of the |
28290s | fact that you have discovery of magic |
28292s | you have molten Rune right uh that you |
28295s | can discover which at all these random |
28298s | effects |
28299s | uh into your game plan so not only do |
28301s | you have to have the knowledge and |
28303s | recognition down for for just playing |
28305s | the Naga mage |
28306s | as is you also have to have this wide |
28309s | breadth of game knowledge |
28311s | in order to be able to think on your |
28313s | feet and use cards that you may have not |
28316s | used in these types of situations before |
28318s | so |
28319s | very cool deck to watch and one that I |
28321s | know I will never |
28322s | be good at at least not as good as these |
28324s | top players |
28326s | um and pocket train only Shaman left uh |
28330s | to find a win with |
28331s | yeah that's it we started with that when |
28334s | in the first game for Q and now it is |
28337s | quickly turned to a 2-1 in pocket trains |
28340s | favor so definitely kind of things |
28343s | flipped around here but I could try and |
28345s | look in pretty good in this uh match so |
28348s | far going into game Number Four pocket |
28352s | train as I just said up two to one and |
28355s | just has to win with the shaman do you |
28357s | think that this Hound Hunter is going to |
28359s | be able to get it to a game five here |
28362s | I don't know |
28365s | yeah just judging by the last couple |
28368s | games like the Hound Hunter has just |
28370s | been floundering uh to be quite honest |
28375s | um but you've got some decent early game |
28378s | stuff going on here uh with the Tremors |
28381s | got some bananas to protect it the posic |
28384s | is fantastic |
28385s | uh just a nice on curve play that puts a |
28388s | ton of pressure on the shaman because |
28392s | they want to get it off the board but |
28394s | they never want to spend mana on the |
28396s | mechs because it just delays their game |
28397s | plan too too much |
28399s | yeah |
28401s | yeah and uh it's very interesting as |
28404s | well I think we've kind of talked about |
28405s | this that the shaman can actually clear |
28409s | up some of the sports so even though you |
28412s | is applying some of this pressure early |
28414s | the rest of the hand might be a little |
28416s | slow at this point maybe the posix |
28419s | sticks around and applies some pressure |
28421s | but also things like the lightning storm |
28424s | that has now been picked up a crash of |
28426s | Thunder being discovered all of those |
28428s | are kind of already in the game plan |
28431s | already that's set up for Shaman and |
28434s | being able to kind of do things that's |
28436s | already in your game plan and clear the |
28438s | board at the same time is always |
28439s | something that's very very nice but this |
28442s | is an interesting choice here as well uh |
28444s | we've talked in a lot of the other games |
28445s | about not wanting to take chip damage |
28448s | especially in like the mirror but in |
28451s | this situation pocket train just says I |
28452s | actually want to keep bored so makes the |
28455s | value trade with the Rush Minion and |
28457s | takes extra damage to his face and I |
28460s | think that's pretty significant yeah |
28462s | it could be obviously we're not talking |
28464s | about Arcane Hunter here which has all |
28466s | the burst damage in the world so it's |
28467s | going to be some time before you can |
28469s | stick together enough damage but |
28471s | that could be the difference between |
28473s | just the faithful companion pulling a |
28475s | king Crush for lethal |
28477s | or not right like yeah that that extra |
28480s | damage that he took now it's going to |
28482s | get to connect base again could even be |
28485s | like Lord thermar on seven into faithful |
28487s | companion on eight like that's a world |
28490s | that that we're in right now and also |
28493s | has the Hound so goo is setting up for a |
28496s | situation here where he could just so |
28497s | Connie ignore the board |
28499s | and go face Maybe throw a banana in |
28502s | there |
28503s | um that five damage alone would put him |
28505s | put uh pocket train down to 16 which |
28508s | would set up |
28509s | for the single King Crush lethal with |
28511s | King northamar |
28514s | yeah |
28517s | uh this this has to feel like it's just |
28521s | a really tough situation here for you he |
28525s | does not seem thrilled about this hand |
28527s | right now and maybe the game can't go |
28529s | that long maybe you can get to that war |
28530s | through Mar and pull off the faithful |
28532s | companions but I think there still is |
28535s | that that slight uh worry that always |
28539s | kind of has to be in the back of your |
28540s | mind with the shaman but as you |
28542s | mentioned the akani can come down and |
28544s | try to just stall things up a little bit |
28547s | and that is exactly why we see pocket |
28549s | Train play that coin out first uh but |
28552s | yeah crash of Thunder just for the full |
28554s | Mana here just to get this board out of |
28557s | here uh |
28559s | now things are looking a little bit |
28561s | better to get towards that later game |
28564s | but Crush comes in the hand |
28568s | it's always crushing hand when you when |
28570s | he wants Laura thermar |
28585s | that's brutal |
28588s | okay though I I guess the alternative is |
28591s | still maybe lore from our next turn |
28594s | follow up with the faithful Companions |
28596s | and |
28597s | go for a big monkey or another hound and |
28602s | get some healing but |
28605s | the healing the farther you go in the |
28608s | game against Shaman it seems still very |
28610s | likely that they're just gonna have the |
28612s | damage to get there anyway so the the |
28614s | healing doesn't seem quite as relevant |
28616s | as maybe the huge uh like a moocula body |
28620s | or something like that uh is |
28623s | is that going to be the game plan from |
28625s | here on out for you |
28629s | I honestly don't know from this |
28632s | standpoint it's gonna be a pretty easy |
28637s | uh Titan here for pocket train does have |
28639s | to think about what he wants to go for |
28641s | he could go for draw and lightning storm |
28644s | 14 after like is |
28649s | how healthy enough question mark like |
28653s | has to make the decision whether or not |
28655s | to go for the heel is going to go for |
28656s | the draw and then it's likely just going |
28658s | to follow this up with a lightning storm |
28660s | to clear things off so I like that just |
28662s | to get deeper in the deck but now the |
28663s | pressure's on goo |
28666s | um will most likely just have to go for |
28668s | a faithful companion here just to get |
28670s | the uh the mooc loud |
28672s | to kill this Titan like it's |
28676s | okay I drawed on no I drawed I wasn't |
28679s | even clear on its own so it's got to be |
28681s | the uh the mukla |
28683s | and uh |
28685s | see if that's gonna stick pocket train |
28686s | has to acknowledge it there's a speaker |
28688s | stomper picked up as well |
28690s | so it could be speaker stomper next turn |
28692s | to block the potential of lethal and |
28694s | then King Crush for |
28696s | maybe lethal if there's some damage that |
28698s | sticks in the meantime |
28700s | but it's just a vanilla old 88 King |
28703s | Crush nothing special |
28710s | if pocket train also knows that there is |
28713s | that additional last banana sitting in |
28716s | hand as well I would be very curious |
28718s | just to hear his thoughts like on this |
28720s | turn and kind of how he's recognizing |
28722s | what cards might be in hand at this |
28725s | point just based on how Q has been |
28727s | flying uh We're not gonna get that but |
28729s | man this has been one of those very |
28732s | interesting games where |
28734s | they're also kind of hasn't been some of |
28737s | the the pieces that you want as Shaman |
28739s | come into hand yet either like where |
28741s | where the flash of lightnings crash of |
28744s | Thunder earlier had to be played for |
28745s | full Mana like this does not feel like a |
28748s | normal nature Shaman game but |
28752s | it's so interesting how pocket train has |
28756s | just kind of been able to keep stalling |
28758s | things a little bit and now it almost |
28761s | feels as if the tables have turned yet |
28763s | again you was looking maybe a little |
28767s | stressed out and now has kind of gotten |
28769s | to that later point in the game that |
28771s | even though that Crush came into hand |
28773s | still found a way to push this uh |
28776s | threatening lethal damage |
28778s | yeah the pickup of the hydraulic almost |
28781s | actually huge because otherwise you |
28783s | would have had no way to threaten this |
28785s | turn to try and solidify the speaker |
28787s | pocket train just picked up nothing |
28790s | like absolutely nothing |
28795s | yeah his face right now what overload |
28799s | tradable into overload |
28802s | the overdraft why why repeated overdraft |
28806s | into overdraft that's absolutely a |
28809s | terrible feeling and the odds of that |
28811s | happening with that many cards still in |
28814s | deck uh seem very very slim |
28818s | yeah it's |
28820s | pretty brutal just nothing to interact |
28823s | with the board whatsoever or cycle |
28826s | through the deck had to go for the feral |
28827s | spirits but yeah yeah even with the ton |
28830s | tournaments enough to push through with |
28831s | the crush that means we're going to game |
28832s | five I haven't I |
28836s | don't think I've cast a single match so |
28838s | far this weekend that hasn't gone to a |
28840s | game five I think every single match |
28842s | I've cast all six matches I've cast I've |
28844s | gone to a game five |
28846s | I cannot say the same uh yesterday was |
28852s | was definitely the quite opposite of |
28854s | that for my casting experience but I I'm |
28857s | always glad to see a game number five in |
28860s | the grand finals but man I don't know I |
28863s | just I think the draws for that Shaman |
28865s | for pocket train just |
28867s | were pretty atrocious for most of that |
28871s | game he was really like it was smooth |
28873s | yeah the early game was incredibly |
28875s | smooth like early game into Titan was |
28878s | just like a perfect answers to just |
28882s | about everything Deku is doing obviously |
28884s | pocket train was taken more damage |
28887s | which you know we could look at that |
28888s | game and say if you hadn't taken that |
28890s | extra damage you know you had two over |
28892s | at the end right |
28894s | if he had played a little bit more |
28895s | conservatively good things have changed |
28897s | probably not because you would have |
28899s | likely been a little bit further ahead |
28900s | on the board |
28902s | um or pocket trade or yeah Q would have |
28905s | been a little bit further ahead on board |
28906s | may have stuck that extra damage down |
28908s | the line anyway |
28909s | but it's little things like that that |
28910s | you look at |
28911s | and I I think there were so many draws |
28915s | in the deck that could have bailed him |
28916s | out of this situation uh lightning |
28918s | reflexes being one of them even crash of |
28920s | Thunder would have blocked a lot like |
28923s | second crash of Thunder you just maybe |
28925s | throw a lightning bolt into the |
28926s | hydraulidon crash of thunder |
28929s | um and then try and set up for the big |
28932s | lightning reflexes later on with flash |
28934s | of lightning so also flash lightning |
28937s | picked up at any point he had double |
28938s | bioluminescence Radiance double feral |
28940s | Spirits Nava zapper like |
28943s | it could have found a way to lethal |
28945s | regardless if he had just had a little |
28946s | bit more Mana to work with well I mean |
28949s | at that |
28951s | find something but uh it was overdraft |
28954s | into overdraft into overdraft so I don't |
28956s | know what happened there but the uh the |
28958s | deck said no you you really want |
28960s | overdrafts I promise |
28962s | yeah which he didn't but uh now it is |
28965s | going to be that game number five and |
28968s | that's uh interesting in Rage Warrior uh |
28971s | coming in for geo now and this Shaman |
28974s | again for pocket train this looks like a |
28977s | much better hand or at least if he can |
28980s | continue through and keep the momentum |
28983s | going this is looking like a really good |
28985s | starting hand for pocket train |
28987s | oh no |
28991s | you on the other hand uh uh not the |
28994s | perfect hands what's not |
28997s | yeah I think Nava zapper into Flow Rider |
28999s | here is a fantastic way to kick things |
29001s | off |
29004s | um |
29005s | you expect Flow Rider on the other side |
29007s | but you really hope that there's not |
29009s | just a clean lightning bolt to deal with |
29010s | this enema extractor |
29016s | oh I could make a case for all three of |
29018s | these yeah in this situation |
29024s | this might come down to |
29026s | just looking at what exactly he wants to |
29028s | do next turn to actually answer this |
29029s | extractor here is schooling the answer |
29032s | to that maybe it's maybe it's tides |
29036s | I think just the on curve play of Tides |
29039s | is worth a little bit more |
29041s | yeah |
29043s | okay sanguine depths picked up |
29046s | so he was gonna be able to fight back a |
29050s | little bit more in terms of tempo but |
29053s | I don't even know what you do in this |
29055s | situation if you just play fully for |
29058s | curve like for Tempo and just uh dump |
29061s | out this end for your Champion as well |
29063s | but looks like he is just going to get |
29065s | rid of the novice zapper |
29073s | I mean the sun Fury Champion can be |
29076s | pretty good here in the future as long |
29079s | as there's some additional pickups but |
29081s | a couple of Buffs from the enema |
29084s | extractor maybe that's enough for |
29086s | additional uh on curve fly here but |
29088s | right now the thori velor are going to |
29090s | come out make a you know quick trade and |
29093s | just call it good for this turn four |
29095s | there does need to be a little bit more |
29098s | here for the sun Fury Champion I think |
29100s | even not only just a fire spell but also |
29103s | things like the imbued X could certainly |
29106s | help with some of those Sun Fury |
29108s | Champion boards and we just saw that |
29111s | discover for pocket train uh gonna go |
29113s | for the schooling not opting for a |
29115s | second bioluminescence which I think |
29117s | makes sense but uh |
29121s | that second flash of lightning in hands |
29124s | all right |
29127s | ah |
29129s | so solid flash of lightning |
29132s | [Music] |
29134s | but it's not going to be a kill but he |
29136s | could just speaker stomper here to block |
29137s | a turn and just create some tempo |
29141s | um other option would be to send Fury |
29143s | champion in like jam session session |
29146s | which would Resurrect The Story belowor |
29149s | but it would also overload but I don't |
29152s | know if Olga would really be the play |
29154s | next turn unless it's like specifically |
29155s | feral spirits that comes down |
29158s | that's tough speaker Stompers are such |
29161s | high value in this matchup uh just |
29164s | usually want to use it to protect a |
29167s | board you build up a big board and then |
29169s | you speaker Stomper would the board be |
29171s | big enough if you're just like playing |
29172s | down some for your champion and speaker |
29174s | stopping right now |
29176s | hard to say |
29178s | it's also very |
29181s | lightning is in hand for pocket train |
29184s | too and okay if the speaker stomper |
29186s | comes down this turn I would imagine |
29188s | pocket probably just wants to go for |
29190s | that second flash of lightning now we |
29192s | are going to see that come down here so |
29194s | I'd imagine it kind of just is a repeat |
29197s | right okay well I'll play the second |
29199s | flash of lightning and you have to |
29201s | answer the next turn then when I'm gonna |
29204s | have cheap spells and even more Mana uh |
29208s | and I definitely don't think that there |
29210s | is enough damage or threatening uh |
29213s | minions here from you that pocket train |
29215s | is going to be worried about you closing |
29217s | out the game next turn |
29220s | yeah definitely not |
29230s | okay older it is yeah |
29234s | Captain Hamilton while you can it's not |
29237s | the best it's |
29238s | only games that plus one attack but |
29241s | still pushes a little bit of damage and |
29243s | still puts things in the way of pocket |
29245s | train |
29246s | yeah we didn't see that flash of |
29249s | lightning come down in that uh previous |
29251s | turn there from pocket train saving that |
29254s | flash of lightning here but this |
29256s | schooling being picked up here gonna be |
29258s | able to clear some of this up pretty |
29260s | nicely with a couple of the piranhas and |
29263s | lightning storm I think pretty decent |
29266s | again pocket train kind of in that |
29268s | responsive role but nothing to trade |
29272s | into for the ramornia so it's not going |
29274s | to turn into a weapon but okay Dodge the |
29278s | lightning reflexes I was really worried |
29280s | about the lightning reflexes for the |
29281s | potential of a hex but he's confident |
29284s | enough just to throw it down I mean this |
29285s | represents so much extra damage |
29288s | um in fact |
29289s | it represents lethal damage yeah these |
29293s | verse riffs being picked up on top of |
29295s | that additional Jam sessions already |
29297s | been in hand and the location waiting to |
29300s | be used as well just so much damage |
29304s | does need one additional damage like a |
29307s | sanguine depths to get past double gym |
29309s | how about that |
29311s | that's it right oh no it's not quite |
29315s | oh yeah it is because the rush yeah they |
29318s | can use the sanguine depths to kill off |
29320s | the additional feral spirit |
29321s | so that's both and that's enough damage |
29323s | to push the attack and the weapon |
29325s | through to the face |
29327s | oh the pocket train you could just see |
29331s | his demeanor completely change she is |
29333s | just disappearing off camera oh my gosh |
29337s | yeah there it is even though it was |
29339s | looking a little roughness not |
29341s | necessarily completely rough but uh not |
29344s | the cards you necessarily want as the |
29346s | warrior |
29347s | um but he made it work and he got there |
29350s | in game number five you is the Masters |
29354s | Tour summer Champion final grand |
29357s | champion |
29359s | well done Q within rage Warrior of all |
29362s | things coming in clutch in the last game |
29365s | of the day |
29366s | just playing on curve like yeah you you |
29369s | can hold on to these tools forever the |
29371s | ogre and the uh ramonia to try and go |
29374s | for those big swings but he recognized |
29376s | an opportunity pocket train was |
29378s | overloaded ramoni is in hand it's buffed |
29381s | he has so much extra damage to Beef It |
29383s | Up uh the next turn with the jam the uh |
29386s | jam session |
29388s | uh with the uh the activation of the |
29391s | sink with depth so he knew that it was |
29394s | pretty much a guaranteed lethal setup |
29396s | outside a very specific uh Tom |
29399s | maintenance being played which would |
29400s | have been the second feral spirits but |
29401s | uh found out the puzzle at the very end |
29404s | of the day to push through it and was |
29406s | able to get the win so I I honestly was |
29409s | scared as soon as I saw the opening him |
29410s | from Geo I'm like |
29412s | does this compete like does this hand |
29414s | compete with nature one of the strong |
29415s | sex in the game and it did |
29417s | and the opening hand from pocket train |
29419s | on the other side looked very good right |
29422s | it was almost a repeat of the previous |
29424s | game where the opening hand for pocket |
29426s | train on that nature Shaman looked very |
29428s | good it looked very very solid and then |
29431s | kind of as the game progressed the hand |
29433s | just became very clunky and kind of |
29436s | didn't do a whole lot and that meant |
29438s | that the Hound Hunter and that enraged |
29440s | Warrior kind just got |
29442s | we're gonna do and also the draws |
29445s | started going pretty decently for you as |
29448s | well uh here we can see that replay of |
29452s | this ramonia just absolutely demolishing |
29456s | pocket train and just the devastational |
29458s | pocket train space this was the final |
29461s | game so no more chances after this |
29464s | and and the difference between making it |
29467s | or not to the uh 2023 World Championship |
29471s | which now that does mean q has qualified |
29474s | for along with Levick from the spring |
29477s | championship |
29478s | yeah it's uh I I love the stories of |
29481s | both Lubbock and goo who have both made |
29483s | like sort of this big push in their |
29485s | competitive Hearthstone careers |
29487s | basically just in the past year or two |
29488s | uh being the players to qualify for the |
29490s | World Championship and to be honest |
29492s | pocket train |
29495s | this meant a lot to him in the sense |
29497s | that he would get to avoid the grind for |
29499s | the rest of the year to try and qualify |
29501s | to the World Championship on points he |
29503s | is in a very good position to do so but |
29507s | it would have been nice just to get that |
29508s | world's qualification out of the way |
29510s | right now in uh by winning this finals |
29513s | but pocket train I think had a heck of a |
29516s | tournament uh got we got to see him |
29518s | showcase the Naga Mage time and time |
29521s | again which is always a pleasure to |
29522s | watch high-level players uh play that |
29524s | deck well |
29526s | um and quite obviously will not be the |
29530s | last time uh we see pocket train in a |
29533s | high level tournament this year so |
29534s | looking forward to seeing more but |
29536s | um you coming in with the lineup I'm |
29539s | pretty sure nobody uh well |
29542s | um we did have |
29544s | Hemlock with |
29548s | the the same lineup as well but both of |
29551s | them had very interesting lineups |
29552s | Hemlock did did go pretty far made out |
29554s | of groups |
29556s | um so that lineup was working |
29559s | um but very cool to see in Rage War come |
29562s | out of nowhere and win a tournament |
29563s | don't think anybody expected that I |
29565s | think if you ask players like two decks |
29567s | like what two decks they probably least |
29570s | expect in lineups this weekend in Rage |
29573s | Warrior and Outcast Demon Hunter would |
29575s | probably be up there and they were both |
29576s | representing the finals yeah yeah |
29578s | absolutely it was great to see that |
29580s | varying representation in the classes |
29582s | and in the uh kind of region that these |
29585s | players are from right uh pocket train |
29587s | being from EU and Geo representing |
29591s | America's so pretty cool to kind of see |
29594s | that that was what we had for our grand |
29598s | finals and it going all the way to game |
29600s | five but definitely we hope to see |
29602s | pocket train back in the next Masters |
29604s | Tour I'm sure he's gonna continue |
29606s | grinding those ladder games and trying |
29608s | to qualify via points if he doesn't land |
29611s | that uh fall Championship |
29613s | Masters win right yeah I I |
29619s | I uh |
29621s | I don't know if you're going super in on |
29623s | the bit because Q I called him an |
29626s | honorary American |
29628s | but he's from Korea |
29631s | who's actually Pacific but it's bullet |
29634s | on the bit everybody who's not from |
29636s | Europe isn't is an honorary American |
29639s | because we're going in both Asia Pacific |
29641s | and Americas both have to |
29644s | fight against Europe who's been dominant |
29646s | in Hearthstone so long just forget about |
29648s | the world champion like the previous |
29649s | world champions they're from Asia |
29651s | Pacific overall win rate uh Europe just |
29654s | dominates these tournaments but you will |
29656s | still is will still be an on-american |
29657s | honorary American in my heart just like |
29661s | uh Lorinda is |
29663s | um even though he might have been |
29664s | rooting for pocket train because they're |
29666s | both from the UK |
29668s | um but right at least dread I made it |
29670s | far right us America's fans have to say |
29673s | that at least dread I made it pretty far |
29674s | so did we Cube so we can't complain too |
29677s | much but great job Q great job Q yeah |
29680s | absolutely so that does mean that Levick |
29683s | from the spring championship and you |
29685s | from this summer Championship have |
29687s | qualified for our world championship but |
29690s | we still have to see that fall |
29692s | Championship coming later this year so |
29695s | that is going to wrap it up from myself |
29698s | from TJ and the rest of our casting crew |
29701s | from this weekend thank you so much for |
29703s | joining us and we will see you later |
29706s | this year for the Hearthstone Masters |
29709s | Tour fall championship |
29735s | [Music] |
29741s | [Music] |
29742s | foreign |
29745s | [Music] |
29755s | [Music] |
29771s | [Music] |
29794s | [Music] |
29819s | [Music] |
29842s | thank you |
29845s | thank you |
29848s | [Music] |
29875s | thank you |
29878s | [Music] |
29902s | thank you |
29908s | [Music] |
29921s | foreign |
29922s | [Music] |