Hi everyone,

with a mere one day to go before the release of Graveyard of Empires, it is tradition that we provide you with the Release Notes. The usual disclaimer applies; this list is comprehensive, but not necessarily complete. Any items we add will be placed in a separate spoiler underneath the main list. (Checksum isn’t final yet and will be added before Release.)

Graveyard of empires
  • Added focus tree for Iran
  • Added focus tree for Iraq
  • Added focus tree for Afghanistan
  • Expanded focus tree for the British Raj
  • Added numerous 3D models for Iran, Iraq, Afghanistan and the Raj
  • Added 8 new music tracks
  • Added Voiceovers for Iran, Iraq, Afghanistan and the Raj
Gameplay
  • British Burma now exists from game start as a British subject
  • Mandatory Palestine now exists from game start as a British subject
  • Jordan now exists from game start as a British subject
  • Kuwait now exists from game start as a British subject
  • Lebanon now exists from game start as a French subject
  • Syria now exists from game start as a French subject
  • Added new tactics and modifiers for city combat
  • Added Burma namelist and oob
  • Removed Prince Henry as leader for Palestine
Balance
  • Siam now joins the Co-Prosperity sphere on historical
  • Added a port in Phuket
  • Added a supply hub in Hat Yai
  • Siam starts with army of Siam spirit
  • Extra shared slots don't get removed when flipping state owners anymore
  • Added railway line to Archangelsk
  • Added some resources in Pakistan area (Peshawar 3 Steel, Baluchistan States 3 Oil)
  • Updated Siams AI to produce more units and streamline production
  • Increased Siams building slots
UI
  • Reliability and Torpedo upgrades no longer overlap for Torpedo Cruisers
Modding
  • has_artillery_ratio, has_cavalry_ratio and has_unit_type triggers now also consider support units
Bugfixes
  • Fixed a Crash To Desktop (CTD) when loading games with prepared raids
  • Daily Army, Air and Naval XP gain can no longer be negative
  • Prevent a rare Out Of Sync (OOS) related to operative mission names when using different languages
  • Swedish national spirit "Hungersköld" is no longer removed too early
  • The Netherlands can once again Placate the Germans through their Gateway of Europe Decision
  • Without Götterdammerung, there can be only one Fascist Advisor in Belgium
  • Fixed an issue where Germany's Operation Panzerfaust would result in Hungary getting puppeted and having their war reset, resulting in teleported divisions
  • Dutch East Indies no longer starts with only 10% democratic support
  • "Expansion Pass 1: Supporter Pack" is no longer included in save game compatibility checks
  • Fixed a rare random OOS in AI truck production
  • Fixed rare Out of Sync in character name generation
  • Fixed UI Crash when reordering items in lists

Performance
  • AI is now more performant when upgrading equipment
  • Weather updates are now more efficiently parallelized
  • AI plans naval invasion in parallel (drastically reduced spikes on multi-core CPUs)
  • Refactored a number of decision systems to improve performance
  • Optimized AI diplomacy calculations
  • Optimized how reinforcements are computed
  • AI is now more performant when selecting which doctrines to upgrade
  • MIO attributes are now computed faster across the board
  • Naval supremacy is now better parallelized