3 days
ago -
PDX Chakerathe
-
Direct link
Hi everyone,
with a mere one day to go before the release of Graveyard of Empires, it is tradition that we provide you with the Release Notes. The usual disclaimer applies; this list is comprehensive, but not necessarily complete. Any items we add will be placed in a separate spoiler underneath the main list. (Checksum isn’t final yet and will be added before Release.)
Graveyard of empires
Performance
with a mere one day to go before the release of Graveyard of Empires, it is tradition that we provide you with the Release Notes. The usual disclaimer applies; this list is comprehensive, but not necessarily complete. Any items we add will be placed in a separate spoiler underneath the main list. (Checksum isn’t final yet and will be added before Release.)
Graveyard of empires
- Added focus tree for Iran
- Added focus tree for Iraq
- Added focus tree for Afghanistan
- Expanded focus tree for the British Raj
- Added numerous 3D models for Iran, Iraq, Afghanistan and the Raj
- Added 8 new music tracks
- Added Voiceovers for Iran, Iraq, Afghanistan and the Raj
- British Burma now exists from game start as a British subject
- Mandatory Palestine now exists from game start as a British subject
- Jordan now exists from game start as a British subject
- Kuwait now exists from game start as a British subject
- Lebanon now exists from game start as a French subject
- Syria now exists from game start as a French subject
- Added new tactics and modifiers for city combat
- Added Burma namelist and oob
- Removed Prince Henry as leader for Palestine
- Siam now joins the Co-Prosperity sphere on historical
- Added a port in Phuket
- Added a supply hub in Hat Yai
- Siam starts with army of Siam spirit
- Extra shared slots don't get removed when flipping state owners anymore
- Added railway line to Archangelsk
- Added some resources in Pakistan area (Peshawar 3 Steel, Baluchistan States 3 Oil)
- Updated Siams AI to produce more units and streamline production
- Increased Siams building slots
- Reliability and Torpedo upgrades no longer overlap for Torpedo Cruisers
- has_artillery_ratio, has_cavalry_ratio and has_unit_type triggers now also consider support units
- Fixed a Crash To Desktop (CTD) when loading games with prepared raids
- Daily Army, Air and Naval XP gain can no longer be negative
- Prevent a rare Out Of Sync (OOS) related to operative mission names when using different languages
- Swedish national spirit "Hungersköld" is no longer removed too early
- The Netherlands can once again Placate the Germans through their Gateway of Europe Decision
- Without Götterdammerung, there can be only one Fascist Advisor in Belgium
- Fixed an issue where Germany's Operation Panzerfaust would result in Hungary getting puppeted and having their war reset, resulting in teleported divisions
- Dutch East Indies no longer starts with only 10% democratic support
- "Expansion Pass 1: Supporter Pack" is no longer included in save game compatibility checks
- Fixed a rare random OOS in AI truck production
- Fixed rare Out of Sync in character name generation
- Fixed UI Crash when reordering items in lists
Performance
- AI is now more performant when upgrading equipment
- Weather updates are now more efficiently parallelized
- AI plans naval invasion in parallel (drastically reduced spikes on multi-core CPUs)
- Refactored a number of decision systems to improve performance
- Optimized AI diplomacy calculations
- Optimized how reinforcements are computed
- AI is now more performant when selecting which doctrines to upgrade
- MIO attributes are now computed faster across the board
- Naval supremacy is now better parallelized