almost 2 years ago - PDX Katten - Direct link
Patch 1.11.12 "Barbarossa" Checksum: 22d5

Balance:
- Improved tank conversion costs for tank modules
- Limited Stabilizer tank module to one per vehicle
- Armor stat ARMOR_VS_AVERAGE changed from 0.3 to 0.4 to patch piercing
- Reduced resource costs of tank upgrades, armor upgrades improved
- Reduced high velocity gun piercing
- Reduced tech piercing bonus for tank destroyers and motorised AT
- Adjusted flame tank terrain modifiers
- Recon tank stats are now proportional to unit size (including armor)
- Equipment conversion speed bonuses unlocked by tech is no longer applied to tank production lines when NSB is active. Instead the bonus reduces the base cost of the conversion, which now is 90% of the chassis cost up from 20%. The techs will reduce the cost to 50% and 10% respectively.
- Motorised equipment is now essential for motorised arty/AT/AA battalions


UI:
- Changed the icons for the techs Improved Equipment Conversion and Advanced Equipment Conversion to better communicate their effects.


Database:
- Fixed an issue where the only available 3d model for modern German tanks was an AA vehicle if axis armor pack DLC is enabled


Bugfix:
- Soviet Atomic Bomb Project focus is now properly tracking the current number of academies built and will now be unlocked when appropriate.
- Fixed issue in which Invaders Must Die state modifier was not properly removed after the propaganda campaign finished.
- Soviet focus Modernize the Far Eastern Fleet will now grant a different National Spirit if DLC Man the Guns is not active, using modifiers that work without MtG.
- Small fix to a Bulgarian news event so that if Bulgaria is already in the Comintern the text makes sense
- Turkish focus Align Bulgaria will now get bypassed if Bulgaria is a subject of any country (not only Turkey), so that the rest of the branch does not become inaccessible if Bulgaria is a subject of another country.
- Fixed Issue in Soviet decision category Middle Eastern Diplomacy in which there was a non-existent tag being checked against.
- Doctrine bonuses to tank max speed will now be taken into account when determining if a tank design's max speed is too low making it invalid.
- When calculating total trucks needed at country level, take into account all controlled nodes and not just owned ones.
- Added the missing sound effects for alert_doctrine_unlock, alert_officer_corps and alert_losing_trains.
- Fixed equipment conversion resource cost calculation to prevent resources from sometimes being counted twice.

{LINK REMOVED}For the forum discussion!