over 4 years ago - BjornB - Direct link
Hello!

1.9 Husky is now live including tons of bugfixes, improvements and new features. The patch should be downloading through Steam as we speak.

Please note that 1.9 will not be save game compatible with 1.8.2. If you want to finish off any ongoing ironman games, please remain on 1.8.2 for now. Here are instructions on how you revert patch levels[pdxint.at].

Please make sure that any mods you are using are updated for 1.9, or your game might not run properly (seriously)

Unfortunately we won't be able to collect bug reports from Steam. If you experience issues, please visit our official forum[forum.paradoxplaza.com] or submit a ticket[support.paradoxplaza.com] to our support.



Changelog: ################################## # Free Features and Important ################################## - Revamped Resistance system with offmap garrisons - Added zooming feature for focus trees - Added search functionality and filters for focus trees - new recon support companies - Neutral ideology can now be externally boosted - MEFO bills will now auto-renew and player can decide ahead of time if they want to opt out - New mapmodes for resistance & Compliance - Licensing now requires permission to be seen - New Spanish Fragmentation game rule, Spain Fragmented: Galicia, the Basque Country, and Catalonia will exist as independent states at game start - New Spanish Fragmentation game rule, 11th of November: splits Spain into Castille, Aragon, Navarra, Galicia, and the Emirate of Granada at game start. - New Oceania Colonization Status game rule, Oceania Decolonised: all releasable nations in Oceania will be independent at game start - New Oceania Colonization Status game rule, Polynesian Empire: all Polynesian nations will be united into a single state at game start with extra factories and dockyards. - New country tags in Oceania: Tahiti, the Mariana Federation, the Federated States of Micronesia, the Solomon Islands, Samoa, and Hawai’i. - Error dog has a new change of clothes ################################## # Balance ################################## - xp gained on air wings in combat now scale with actual amount of planes in combat - air superiority formula now linear instead of square with respect to planes. e.g plane amounts matter less - Air superiority now scales from 0 to max penalty for enemy from the 50/50 state rather than giving the side with >1% advantage most of the benefit right away - Various industry buildup focuses for romania now prioritize better or historical states for their location - improved penetration of all medium ship guns - Frequency of tactics picking in combat is now doubled - Entering close combat tactic phase is now a lot less likely unless in urban fighting - Superior Firepower tech soft attack bonus changed from 20% to 10% - Shock and Awe tech soft attack gets an additional 5% soft attack to all fighting battalions - Mobile Defense tech defense bonus changed from 20% to 10% - lowered requirements for support rocket artillery equipment to be in line with normal artillery equipment/mechanized.txt - removed hardness modifier from mech and added those benefits into base stats - increased armor on amph tank 1 from 10 to 20 - increased armor on amph tank 2 from 60 to 80 - reduced effectiveness of heavy armor amphibious assault from 20% to 10% - reduced effectiveness of medium armor amphibious assault from 30% to 20% - Researches can no longer claim two different research bonuses at the same time if they only have one of ahead of time and research bonuses each - Made the lack of fuel penalty on torpedoes -80% rather than -50% - Australia can now take the Advisory War Council focus if at war - Tech bonuses in the Italian Focus tree now apply to categories rather than specific techs (thanks xMer!) - Rebalanced carrier fighter disruption and fixed bugs with its calculation - lowered base mil factory output by 10% - Increased Panzerschiff HP from 100 to 220 to make them more inline with heavy cruisers - CSA can now core multiple territories at once - Japan now gains wargoals on Indochina if France rejects Japanese demands - Czech war college bonus improved - lowered screen ratio for navies from 4 to 3 - added a suppression value of 3 to all tanks - Austria Hungary now gets -40% tension needed for justification - changed IC cost of infantry equipment 0 to 0.43 - lowered IC cost of infantry equipment 2 to 0.58 - lowered IC cost of infantry equipment 3 to 0.69 - increased malus from "war to end all wars" UK spirit to 30% to account for extra manpower from colonies - lowered manpower requirement on germanys Anchluss focus slightly - reduced air wing experience gain from 2nd and 3rd level reformer air chief - reduced ship experience gains from naval combat by ~20% - increased bombing reduction from 12% to 15% for dispersed industry 1 - decreased bombing reduction from 12% to 10% for dispersed industry 2, 3, 4, and 5 - reduced loss in stability from no further appeasement branch of UK focuses from losses of 15 stability to losses of 10 stability - reduced experience gains for airwings to 5% from 10% in air doctrines
Plus bugfixes - click here for extended changelog![pdxint.at]