Boginga said:
You are using an example where the country with tanks doesnt also have air power. I didnt mention air because in a situation where 2 countries of equal strength are fighting, the effectiveness of one side's CAS is dulled by the other side's fighters and vise versa.
But that's my point. You can claim "unkillable tanks" or "tanks with MW are OP" all day long, but what's
really important is the air power and logistics. Winning the air war is more important than tanks in most MP games I've played. Admittedly, I'm out of date on a lot of MP stuff, but I expect that it hasn't changed much.
MathyM said:
Can you give me some screenshots showing tank designs and division templates?
Sure. Let me give you some
basic templates and designs. These get you started, but they are not meant to be the absolute meta. I want to give you some tanks that work better for a newer player and let you evolve over time once you get more familiar with the game.
Note that these designs will not include MIOs nor Guderian as they are country-specific bonuses.
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This template will transition to MECH as you build MECH, but I'm assuming you want a template you can work with in 39 and 40 as you build up your armored forces to 1941. For the record, it cannot be properly pierced by infantry divisions with support AT or line AT at 1941 tech levels:
So, what kinds of tanks am I using in that division?
I am using super-cheap regular tanks and fancy TDs.
And we are using armored recon, so here's the light tanks being used:
Now, fancier templates might use flame tanks and other stuff, but this basic template works along the following lines:
1) The AI has difficulty piercing it.
2) The vast majority of tanks required for panzer forces will only use steel. You are concentrating the expensive resources (tungsten and chromium) in a smaller number of tanks and production lines.
3) The expensive TDs raise the armor and penetration stats of the whole division without sacrificing soft attack via the heavy cannon.
4) You can downshift to 1 TD battalion if you are okay using 34 width and don't mind a small stat reduction.
5) The fuel drums give these tanks enough extra fuel on hand to let them drive deeper when in exploit phase.
6) Breakthrough values will seem lower than what some other players are talking about in this thread, but remember that when you give these divisions a good general and fire some tactics that this template allows, breakthrough will be significantly higher.
7) The cheap Panzer IVs are so inexpensive you can print them like paper. 80% of your panzer forces will be these cheap tanks, and you will feel just how useful it is to have cheaper tanks in the majority of your battalions as you move into 1941.
8) The division is fast enough to get overruns in a number of situations.
9) The support AA has enough air attack to get the full -75% penalty to enemy ground attack damage. You'll thank me later.
Note that if you playing a country with tons of domestic chromium, swap in welded armor modules for all tanks. If you are playing a country with tons of domestic tungsten, swap in howitzers on the Panzer IVs.
More advanced templates and designs will do some different things, but this will get you started.