almost 7 years
ago -
Paradox Interactive
-
Direct link
Transcript (by Youtube)
5s | Germany is the most-played nation in hi |
---|---|
7s | spine for by quite a large margin but it |
10s | doesn't really have a focus tree to |
12s | reflect that so for waking a tiger |
14s | we've decided to greatly expand the |
17s | focus tree part of what it lacked was |
19s | more options for the player to go into |
21s | alternate history under the leadership |
23s | of the famous World War one Field |
25s | Marshal I was from mackenson it's not |
27s | possible to take the monarchist |
28s | Wehrmacht in a civil war against the |
31s | Nazis after that the choice has to be |
34s | made between a return to the old Kaiser |
37s | Reich from before the first world war or |
39s | a new more democratic constitutional |
42s | monarchy we've reworked parts of the |
44s | naval and air trees and also we done the |
47s | entire industrial tree it's become much |
49s | more expansive as a result we've had to |
53s | rebalance the industrial position of |
55s | Germany in 1936 part of how we've done |
58s | this is by introducing a way for the |
62s | player to more rapidly build up the |
64s | nation militarily through the use of |
65s | decisions using the system we've been |
69s | able to recreate historical decisions |
71s | and events such as the mers-el-kebir |
73s | raids soviet union industry relocation |
77s | and scorched earth tactics as well as |
79s | Churchill's speeches and their influence |
82s | on American war support the sessions |
85s | allow us to both represent historical |
88s | things happening and also gameplay |
90s | things like blowing out canal rebuilding |
95s | it tearing down the Maginot Line and and |
98s | building an Atlantic wall for example |
100s | using the resources we're also |
102s | introducing two new top bar concepts |
106s | stability and war support and these are |
108s | replacing national unity war support |
110s | basically models how how much support |
113s | there is for war in your nation really |
114s | and of course if you want to go to war |
117s | you want that as high as possible it's |
119s | also quite different for democracies and |
121s | fascist nations here where democracies |
123s | will start lower but have the potential |
125s | to go much higher stability models well |
128s | I'll stable your countries and generally |
131s | want to be as stable as possible it |
133s | gives you |
134s | most benefits |
135s | [Music] |
139s | you |