almost 7 years
ago -
Paradox Interactive
-
Direct link
Transcript (by Youtube)
5s | waking the tiger is the new expansion |
---|---|
7s | for hearts alarm for for this expansion |
9s | we wanted to focus on the lesser-known |
11s | half of World War two which is the Asian |
15s | Theatre and the primary focus here is |
18s | China to do this we have made focus |
20s | trees and fleshed out the whole area for |
23s | all the Chinese nations as well as Japan |
25s | the Chinese focus tree we tried to |
28s | really give a proper representation of |
32s | the Chinese Civil War which raged |
34s | between 1911 and 1949 as the |
39s | Nationalists you have many enemies and |
42s | many problems the Japanese are just |
46s | outside your borders ready to attack you |
48s | in your moment of weakness |
50s | the Communists have set up a base in the |
53s | heart of your country and warlords have |
55s | carved out their own realms at the |
58s | periphery and you are tasked with |
60s | building a modern nation out of nothing |
63s | you will have to find foreign allies to |
66s | help you rebuild your nation build up |
68s | your industry and support you in the |
70s | battles come if you play as much you go |
72s | you may be an emperor but you are not |
74s | free the Japanese control your country |
77s | they run everything but you have ways to |
79s | throw off the rule and become what you |
83s | were born to be Emperor of all China and |
86s | claim the Mandate of Heaven as the |
89s | Communists you have just completed the |
91s | long march the only chance is to wage |
93s | guerrilla warfare and when the time is |
96s | right trigger an uprising that will |
98s | crush the Nationalists to help bring the |
101s | Chinese struggle to life we've added two |
104s | new features and one of them is the |
107s | political power struggle which is all |
110s | the nations in China can invest in |
114s | States and gain support from warlords |
116s | and this will sort of decide who becomes |
119s | the leader of China in the end there's |
121s | also a more aggressive path called |
124s | border conflicts where warlords and |
127s | other nations can can start not full-out |
130s | Wars but conflicts on borders which will |
132s | move territory and develop |
134s | mr. Nations |
135s | [Music] |
140s | you |