almost 7 years
ago -
Paradox Interactive
-
Direct link
Transcript (by Youtube)
4s | together with the release of waking the |
---|---|
6s | tiger as normal we're going to have a |
8s | big free update this one's called 1.5 |
11s | cornflakes with cornflakes we've done |
14s | some big changes to core systems and one |
17s | of them is chain of command it's now |
20s | possible to organize armies into army |
22s | groups are then led by Field Marshal |
24s | which means that you can get bonuses |
25s | both from your regular generals and your |
28s | field marshals there's also new |
30s | personality traits that make them more |
32s | unique and much more interesting to help |
35s | with the with immersion on the game we |
37s | have replaced the the old system of |
39s | naming divisions and we now have a |
41s | historical name list system which means |
43s | that you're going to be running into |
44s | fighting divisions with historically |
47s | accurate names and you're gonna have |
48s | much more options yourself the tailor |
50s | how you name your divisions we've also |
53s | done some things when it comes to the |
54s | air warfare and my personal favorite is |
56s | being able to attach air wings to your |
59s | armies directly which means that we're |
61s | gonna follow them along and help them |
63s | out to shake up the game some more will |
66s | introduce war support and stability that |
68s | replaces national unity war support |
71s | basically models how how much support |
74s | there is war in your nation of course if |
76s | you want to go to war you want that as |
77s | high as possible it's also quite |
79s | different for democracies and fascist |
80s | nations here where democracies will |
82s | start lower but have the potential to go |
85s | much higher stability on the other hand |
87s | models are stable your nation s and in |
89s | general just want to keep it as high as |
91s | possible certain things like of course |
93s | like civil wars anything like that is |
95s | going to be hurting it we've done a lot |
98s | of great UI changes my personal favorite |
100s | on the production side is a new |
103s | production interface that lets you |
105s | assign more more factories to each line |
109s | you can go up to 150 you can collapse |
111s | the interface we have dragon wrap |
113s | control it's much easier now to manage |
115s | all your factories and your vital |
117s | production all of war equipment on the |
119s | resource side of the game there have |
121s | been two major changes on one hand |
123s | infrastructure now actually impacts how |
126s | much resources again in an area so you |
128s | want to make sure you build up those low |
130s | infrastructure areas with oil and things |
132s | like that in them to get the best of |
134s | them we've also changed the technologies |
137s | for refine |
138s | so your synthetic refineries now you can |
140s | actually tailor and what you want them |
142s | to produce so if you need both oil and |
144s | rubber you're gonna have to spend a lot |
146s | more effort into it if you just need one |
148s | you're gonna be much better off than |
149s | before waking the tiger is our biggest |
152s | expansion yet and we're really proud of |
154s | it I hope you guys are gonna love it |
156s | [Music] |
159s | you |