over 1 year ago - Secret Master - Direct link
I've been fooling around with carrier aircraft again, and I wanted to make sure I'm not missing something.

1) When based on a carrier, an aircraft with the first module being a fighter module (HMGs or whatever), the plane is now a CV fighter and can only perform carrier fighter missions when in naval combat on carrier. Even if it has a second or third module with torpedoes, during naval combat on a carrier, it should only act like a fighter. It can't multi-role in naval combat and shoot down enemy planes and bomb ships.

2) When based on a carrier, an aircraft with the first module being a torpedo, the plane is now a CV NAV and can only perform carrier NAV missions when in naval combat on a carrier. It doesn't matter if you mount HMGs on the wing modules, the plane will only try to sink ships in naval combat.

3) When specifically ordered to perform missions away from the carrier, planes can perform whatever mission they have modules for. If you manually tell a CV plane that has a torpedo module to naval strike a sea zone, it will do so even if that module isn't the first one.

The reason I'm asking is because I am noticing really odd behavior from CV NAVs that have defensive turrets or wing mounted guns. Basically, if you put any modules with air attack on a CV NAV (that has a torpedo module in the first slot), the plane will never shoot down opposing planes in naval combat. Never. It's like the defensive turrets or HMGs simply don't exist and they get butchered for free by opposing fighters. Is this intended behavior? And is it rooted in the planes being locked in their missions when operating in a naval battle from a carrier?  
over 1 year ago - Secret Master - Direct link
bitmode said: As mentioned above, the selected mission should not stop the planes from dealing air damage. FWIW, non-BBA CV NAV do have air attack and I observe them dealing the expected air attack damage in a test battle.

I will do some more testing just to make sure I'm not screwing something up, but it's good to hear that I'm not taking crazy pills and missed something in an update.

But to give you an idea of what I'm talking about, this CV NAV...

{ "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous", "lightbox_error": "The requested content cannot be loaded. Please try again later.", "lightbox_start_slideshow": "Start slideshow", "lightbox_stop_slideshow": "Stop slideshow", "lightbox_full_screen": "Full screen", "lightbox_thumbnails": "Thumbnails", "lightbox_download": "Download", "lightbox_share": "Share", "lightbox_zoom": "Zoom", "lightbox_new_window": "New window", "lightbox_toggle_sidebar": "Toggle sidebar" } 1682992150509.png

...versus this CV fighter...


1682992205506.png

results in the CV NAVs getting wiped out with no losses on the Fulmars in naval combat. Even when the CV NAVs are outnumbered 2:1.

1682992503615.png

1682992526799.png

I know you don't have BBA, but some countries (I'm looking at you, France) literally start with a CV NAV design with a defensive turret. So, either the starting CV NAVs need to be changed, or the mechanics are messed up, or the tooltips are lying. (Or I fail at reading. Always a possibility.)  
over 1 year ago - Secret Master - Direct link
Synicus said: Does this mean that the cannon on the Zero does not work being the second module/machine guns first?

No. Adding extra guns just adds firepower. It seems like the problem only comes up when you have a non-fighter module in the first slot (torpedoes, radio guided bomb, etc.).  
over 1 year ago - Secret Master - Direct link
FocusedHope said: Did France actually have 50% detection in the English Channel?

I made sure to put detection there.

But for the record, in naval combats with carriers, fighters shooting at each other get plenty of kills. And I want you to note that the Fulmars are getting kills against the CV NAVs. Combat is happening. It's not like the planes just can't see each other. It's just that the CV NAVs don't seem to fire their guns.  
over 1 year ago - Secret Master - Direct link
vermicious knid said: Have you tried basing the two planes on land and recreating the experiment? I'm betting the land-based CV NAV fires the guns.

Yes. There's no problem from land. I'm specifically looking at carrier fights. The planes seem to behave normally when on manually selected missions whether from land or carrier. i.e. telling the CV NAVs to naval strike a sea zone  
over 1 year ago - Secret Master - Direct link
FocusedHope said: So as I understand detection, it's not symmetric. If UK had radar and France didn't (have either radar or other sources of detection), then UK's fighters would shoot France's NAVs but France's NAVs wouldn't shoot back at UK's fighters.

Yeah, after rereading your post, I realized what you were actually saying. My bad for not paying attention. And yeah, plenty of RADAR on both sides of the Channel.

(For ship detection as much as plane detection. The first test I ran, I forgot to set up the RADAR. The fleets just kept sailing the Channel not finding each other.)