over 1 year
ago -
Secret Master
-
Direct link
I've been fooling around with carrier aircraft again, and I wanted to make sure I'm not missing something.
1) When based on a carrier, an aircraft with the first module being a fighter module (HMGs or whatever), the plane is now a CV fighter and can only perform carrier fighter missions when in naval combat on carrier. Even if it has a second or third module with torpedoes, during naval combat on a carrier, it should only act like a fighter. It can't multi-role in naval combat and shoot down enemy planes and bomb ships.
2) When based on a carrier, an aircraft with the first module being a torpedo, the plane is now a CV NAV and can only perform carrier NAV missions when in naval combat on a carrier. It doesn't matter if you mount HMGs on the wing modules, the plane will only try to sink ships in naval combat.
3) When specifically ordered to perform missions away from the carrier, planes can perform whatever mission they have modules for. If you manually tell a CV plane that has a torpedo module to naval strike a sea zone, it will do so even if that module isn't the first one.
The reason I'm asking is because I am noticing really odd behavior from CV NAVs that have defensive turrets or wing mounted guns. Basically, if you put any modules with air attack on a CV NAV (that has a torpedo module in the first slot), the plane will never shoot down opposing planes in naval combat. Never. It's like the defensive turrets or HMGs simply don't exist and they get butchered for free by opposing fighters. Is this intended behavior? And is it rooted in the planes being locked in their missions when operating in a naval battle from a carrier?
1) When based on a carrier, an aircraft with the first module being a fighter module (HMGs or whatever), the plane is now a CV fighter and can only perform carrier fighter missions when in naval combat on carrier. Even if it has a second or third module with torpedoes, during naval combat on a carrier, it should only act like a fighter. It can't multi-role in naval combat and shoot down enemy planes and bomb ships.
2) When based on a carrier, an aircraft with the first module being a torpedo, the plane is now a CV NAV and can only perform carrier NAV missions when in naval combat on a carrier. It doesn't matter if you mount HMGs on the wing modules, the plane will only try to sink ships in naval combat.
3) When specifically ordered to perform missions away from the carrier, planes can perform whatever mission they have modules for. If you manually tell a CV plane that has a torpedo module to naval strike a sea zone, it will do so even if that module isn't the first one.
The reason I'm asking is because I am noticing really odd behavior from CV NAVs that have defensive turrets or wing mounted guns. Basically, if you put any modules with air attack on a CV NAV (that has a torpedo module in the first slot), the plane will never shoot down opposing planes in naval combat. Never. It's like the defensive turrets or HMGs simply don't exist and they get butchered for free by opposing fighters. Is this intended behavior? And is it rooted in the planes being locked in their missions when operating in a naval battle from a carrier?