about 1 year ago - Secret Master - Direct link
blahmaster6k said: In enemy air superiority zones, you should not be using CAS at all. It will simply be interrupted and not carry out its missions. This is why you use fighters only unless you have at least yellow, preferably green air.

That's the optimum path against a human opponent, certainly.

But I'll be honest: one of the ways I scam the AI is to run something akin to this set up.

Run Battlefield Support as your doctrine. And build multi-role planes like this:

1675882287473.png

1675882315981.png

Look at how this plane's stats change when on ground attack.

The higher defense (dive brakes) ironically means that this plane is almost as good at shooting down enemy planes when on ground attack as it is on air superiority. Note that the dive brakes are basically as good as one slot devoted to armor without the range penalty from armor.

All of this means that when your planes are getting disrupted by enemy fighters, they are still fighting and shooting down enemy planes. And a plane like this will spank the pants off AI fighters (in terms of IC cost as well as numbers).

Hilariously, that plane has higher ground attack values on logistics strikes than it does on ground attack thanks to the heavy MGs.

But since this plane is set to ground attack/log strikes constantly, it means that it is either slaughtering enemy planes when opposed, or it can bomb enemy troops and trains when there aren't enemy planes.  
about 1 year ago - Secret Master - Direct link
blahmaster6k said: And I think I was one of the first people to discover that multirole strategy so you don't have to inform me about it

I really should have tagged the OP as well, since I know that you know that I know that you know.... Well, you get the point.
:cool: