about 2 years ago - PDX Katten - Direct link
Hello, and welcome to this week's Dev Diary!
I am HOI’s 2D artist and am the one who makes the little buttons, icons, and whatever gets thrown in my way for you to look at and push on, and today I have gotten the opportunity to talk about my work!
So let’s start at the beginning, how does a project start, and how and when do artists get involved?

Being an artist on a project such as Hearts of Iron is not an easy piece of work. You need to be on your toes and ready to adapt to whatever task your colleagues want help to solve. It usually involves a bit of text and a ton of reference material. And to gather all of these things we use a tool called Miro.


It’s essentially an online whiteboard that can be used however fits you and your team best. On our Miro, we separate the features into columns that give you a quick overview of what we need to complete for the upcoming update.
The columns are usually divided into Focus trees and Features that are expected to get art during the project.
As the project starts it’s not uncommon for the Miro to be a bit empty. A lot of the research for what can be used, artwise, is a pretty heavy task to bite into with all copyrighted photos out there. Our amazing content designers spend quite a lot of time on valuable research, sorting out what is necessary for the game to make sense as well as adding flavour to your gameplay. And yes, this takes a fair amount of development time to gather all this valuable information as well as imagery that will communicate the right thing for you when you play HOI.

As time goes on, more art tasks will fill up the Miro board. So, for an artist at the beginning of a project, it can range from doing some cleanup work on older icons or portraits, starting to work on loading screens, continuing setting up the Miro board for the DLC to their taste or helping with another project that needs some extra art-hands.

But back to BBA and our work there!
We already know what kind of art we want to have for each focus tree, it's more the quantity that is a fluctuating number at this point and it's still uncertain how much we can make in-house. I always try to convince my CDs to ask for art to their heart's content because we always prioritise what needs to be done so the things that matter the most get the art it deserves first.
When all High Prio art is done, if time allows we continue with Medium and last of course the Low. We also have, for whenever we manage to wrap up art in a timely manner, a special section that is called a “wish-list” or Corner of Shame. It's essentially Low Prio art but stuff that maybe was more of an afterthought or just forgotten for a Feature or a Tree that would be extra sweet if it got some new shiny textures.

Without giving too much away, here's a heavily zoomed-out version of how a Miro board can look like that I as an artist work with. And yes, I was in charge of all the Focus trees and the Plane Designer for this DLC (granted I did not make all the art, we also outsource).


We use a colour code to communicate what's going on on the board! All of them also have a little stamp on them to mark what Prio it has as well as a text section where CDs write what they want to communicate with the icon they request. As you probably can see, there's quite a lot of information that needs to be shared between the departments before art can be worked on.
It’s our transparent way to communicate with each other, CD’s can see how much I have done and how much I have left. They can also see my schedule on what I’ll be working with each day. This means that CDs can also ask to get prioritisation over each other if their Focus tree or Feature requires art sooner rather than later and this is constantly brought up and talked about on our syncs together.
Communication 👏 is 👏 key!

Here is an example of how a request turns into an icon (that you may or may not already have seen):
This is a typical request.
It has an in-game name displayed, reference images provided as well as a description of what my CD wants out of the icon. It is also prioritised!


And this is how it ends up looking!
Since we have quite the large art-library by now I can quickly iterate on what type of background works the best as well as reuse different layer styles to make the icon feel cohesive and on-style with the rest.
I also made sure to hit all the marks from the requests such as;
  • At least one donkey
  • The donkey should carry (at least) a supply
  • Add wheat bundles without overcrowding the icon.
When the icon is in either a conceptual phase (putting the requested items together without rendering it further) or simply put together from our art library, I of course share the progress with the CDs so they can have to say their yay or nay. If I hit or missed the mark with the request if we need to re-think the icon in itself or just a 10/10 beautiful icon, ship it! 🚢
Also, one thing to keep in mind when doing these types of icons is remembering their size. All the things that a CD may want in an icon may not fit in the end or make it more or less unreadable because all the things together will just create noise.
That's when we artists step in and “take over” so to say with simplifying without losing the information that the icon should communicate.

This is also a typical request when a CD isn’t 100% sure on what would or could look the best and leaves that up for me to figure out:

Icons are requested the same throughout the art process, so name, description, and prio are all there.
It's just that this time I didn’t get any reference material and that's perfectly normal!

And this is the result!

  • I have the silhouette of Africa
  • Railroad
  • And industry
  • And of course, a background to frame it all on
Had I added coins to show off investment I would have crowded the icon. We usually have a rule of max three things in one icon to communicate what's necessary. After three it can start to become muddy.
Example of adding coins to this icon to communicate investment:

  • Immediately crowded
  • Silhouette of Africa is no longer a focus and is hidden
  • The coins stealing the show

So the TL;DR of this section is; Use good Tools for communication, whatever that may be for you and your team.
Be honest and transparent with what's going on, what you need to do your part, and when you need it to estimate the time left on the project.
CDs do research, CDs request art, Artist look at the requests/ask questions, Artist make art, Artist share art with CDs and so the circle is complete.

Now when you kind of know how artists, or at least I, do work with content and for the project I would also like to share how the loading screen got worked on for BBA!

Ahh sh*t, here we go again.
Yes, I was thinking that we could get a little re-cap on how it is to not just make icons and portraits, but also be flexible and knowledgeable enough to pull off a loading screen. We artists are a jack of many trades so to speak and we do need to be able to adapt to a lot of different types of art tasks that need to be done for a project.

So, how is a loading screen created? It usually always starts with a prompt or a vision from one of either designers or content designers that are heavily involved in the upcoming DLC.
Essentially we want the loading screen/splash screen to communicate something in relation to the DLC, this time we want to focus on Italy and planes. Mostly because Italy has been heavily requested and we want to shine a spotlight on the country as well as showcase the plane designer!

The prompt is “Italian and American fighters incoming in a dogfight over Italian landscape

Cool. Let's go ahead and make some thumbnails then!


Once again several thumbnails are presented for the others to choose from. Typical hierarchy methods are used here, black = most visually interesting, grey = further away and white/light grey = low focus.

The last one, A3+5 was chosen and started to get some more details in a simple greyscale set-up. This time I quickly wanted to take it into colour and started to experiment with what kind of setting looked best.


After going with a more sunset/evening vibe, because it looks more epic, I started to experiment with the range of those colour schemes as well as trying out some different styles.

Here you also can see that I had no idea I was painting the wrong plane but that doesn't matter because we are still very early in the process and just trying to find a good mood.

I also noticed that the balancing of the image was off since we need to take into consideration the different kinds of resolutions it's gonna sit on. So to solve this I pushed the whole image down and (thankfully) it was just drawing more sky this time!

(still, the wrong plane, don't worry about it)

The render phase is coming up and I’m not gonna lie, I’m not too excited to draw hard surfaces.
But luckily we have a fantastic 3D artist on the team that needs to model some planes for the DLC anyway! He was generous enough to pose the plane for me on top of my background and now it's just painting over them a bit to make them blend into the image and look cohesive.

(3D render of the planes)


(3D render on top of WIP background)

What's needed now for the next step is to make the planes work together with the background as well as paint more details in the clouds.
I also need to add details such as motion blur to make the planes go woosh, which is a dilemma. How much do you paint before the details you put in get lost from said motion blur? Let's find out… the hard way 😌


Along the way, I also realised… what if we tilt the plane some more to have the wing cut through the cloud better.
Needless to say, I asked our 3D artist to tilt his model and render a new one which he so kindly did.

Looks nice 👌

But back to figure out the BG again.
After some back and forth with rendering in and out clouds as well as doing some touchup to the landscape I think I finally landed on something that I was happy with.

Adding motion blur, air trails, and a propeller as well as bounce-light and painting in the sky in the plane's window I think I made it work nicely together.
And the loading screen is done ✨


And now for something completely different! I was thinking that you guys might be tired of reading about the art process now so I’m just gonna drop a bunch of art stuff for you at this point.
Please, enjoy the small selection of what's to come for BBA!

Cute misc icons:


Focus icons:


Portraits:
Italy:













Switzerland:







Ethiopia:








Achievements for BBA: Why yes, we can’t forget about the achievements for BBA now can we?
We always think about what type of achievement can be done for each DLC. This time around I hope you guys will have a few laughs and also maybe think “well that's easy” or “oh no… how?”

…and you get a canton, everybody gets a canton!
As Switzerland, have 24 states.


I’m not locked in here with you…
As Switzerland, declare war on Germany and win.


Swiss Cheese
As Switzerland annex 5 states that are not contiguous with each other or Switzerland.


You Shall Not Pass
As Switzerland, win a defensive war without ever losing Western Swiss Alps, Eastern Swiss Alps or Ticino.


The Lion that Roared
As Ethiopia, without being in a faction, force the Italians to make peace. Again.


The Lion King
As Haile Selassie, declare yourself “King of Kings” and control Kenya and Tanzania.


This time for Africa
As Ethiopia, found the African Union and have it encompass at least 13 different countries with capitals in Africa.


Crusader Kings IV
Take Jerusalem as Ethiopia and move the capital there.


The Red Sea
As Ethiopia, go communist and take all the states that border the Red Sea.


Holy, Roman, and an Empire
As the Pope, restore Rome.


Pizza Time!
As Italy, occupy New York, Chicago and Hawaii.


Collect all the Romes
As Italy, continue holding onto the First Rome, and gain the second and third Rome.


Nothing personal, Adolf
As Italy, take Austria before the Anschluss and never enter a faction with a fascist Germany (before 1945).


Not today
As communist Italy, save Gramsci from the brink of death, make him the leader of Italy and form the Italian National Union.


This time it will stick
As any Allied Nation (in faction with a democratic Britain), enforce a peace deal on Germany that disarms the Rhineland and makes it a demilitarized zone.


By Beer Alone
As Germany, control Budweis, Tsingtao, and Guinness directly or through a faction member.


By merit alone
Promote a Unit Commander to a general, and reach max level.


Snakes on a plane
As Brazil, capture Rome with paratroopers.



3D art for BBA: Of course, we need to show, last but definitely not least, the 3D art that was made for BBA \o/
(some are still WIP 🤫)


T-posing soldiers o7


Cute tanks ❤️



Adorable planes 🛩️




And with that, I’ll wrap up this week's, and last DD for By Blood Alone!
Thank you for hanging around for this long, I truly hope you enjoyed getting a peek behind the curtain of a HOI4 production!

/CreamGene

{LINK REMOVED}
9 months ago - PDX Chakerathe - Direct link


Extra! Extra! In today’s news, we bring you new footage of the ongoing struggle on the South American continent. We will give you exclusive shots of the political and military development in Argentina, Brazil, and Chile.

It is yet unclear how the political landscape will evolve during this tumultuous time, though we have seen some prominent persons appearing in both the political and military landscape. Here are some of the most influential people we’ve identified:



Significant Figures from Argentina



Significant Figures from Brazil



Significant Figures from Chile

On the broader spectrum, our office analysts have looked into all the data we have collected and recognized a multitude of potential developments within the countries. No one can predict exactly how a country will develop in the future, but they’ve drawn a general image of some focuses that the nations might orient towards:

A selection of focus icons from Argentina (Left Column), Brazil (Center column) and Chile (Right Column)

From our reporter on ground we have an exciting story on the military groups involved in the conflict in the South American region. Without further ado, we bring you this exciting interview.

marblemadness: So, Slurpen_Paradox, can you tell us more about what is happening behind the scenes?

Slurpen_Paradox: Yes! These are the most prominent armed forces that have been involved in the area.



marblemadness: Jolly gee! Is that an armed civilian? These people look very dangerous. Are there any other forces involved in the region as well?

Slurpen_Paradox: I’m glad you asked! Other than the “armed civilian” there have also been groups driven by various political ideologies. Here are the ones I managed to capture on camera:



Slurpen_Paradox: It’s not only ground troops that are fighting these battles. With the latest technological advancements we’ve seen in recent years all the primary countries involved in this conflict have acquired various planes, tanks, and armored vehicles to supplement their forces.

They seem to have a bunch of repainted ones as well as some that I haven't seen on the battlefield before!








marblemadness: All those vehicles looked dangerous. But hang on just a moment! This one does not look dangerous at all! Finally, some decent, upstanding…


marblemadness: …oh. I see. It belongs to the Liga Patriótica Argentina. Is there any other footage you would like to share?

Slurpen_Paradox: Yes. During my time in the deepest parts of the Amazons I’ve brought with me some dramatic photographs from the battlefields.





marblemadness: Oh, that looks absolutely brutal! Thank you for bringing this exclusive look on what is happening on the South American continent.

As a final section in our newspaper, especially in these worrying times, we try to keep our chins up by ending on a positive note. Now it is time for our final section; a series of comic strips developed by our inhouse art team.


AMERICA DECOLONIZED

As Mapuche Chile, Liberate all Native people in North and South America

AND THE SNAKE SMOKED

As Brazil, in the allies, capitulate Germany while controlling Berlin

CHILEAN EMPIRE

Control all of the mainland states that border the pacific in South America, North America and Asia

CISPLATINE WAR 2, ELECTRIC BOOGALOO

As Either Brazil or Argentina, be in a faction with Uruguay while at war with Brazil / Argentina

HISPANICS OF THE WORLD, UNITE!

As Chile, form the Hispanic Alliance and have at least 8 "Hispanic" nations in your faction

I'M HOME!

As Brazil occupy every core state of Portugal

ISLAS MALVINAS

As Argentina, hold the Falkland Islands and South Georgia for 73 days consecutively

KING OF WHAT?

Have Jaque Bernard as King of Chile and control Paris

LAMENTO BOLIVIANO

As Argentina, own all of Latin America except Bolivia

A LAND ON FIRE

As any country, drop a nuke on Tierra del Fuego

THE MERRY BAND

As communist Brazil, have Lampião as country leader and occupy Nottingham

PROACTIVE DEFENSE

As any communist South American country, occupy washington D.C.

RECONQUISTADORS

As Argentina or Chile, have a Conquistadors National Spirit active whil holding all Spanish cores

RED HOT CHILE PEPPERS

As Communist Chile, control California

REVENGE FOR THE TRIPLE ALLIANCE

As Paraguay, declare war on Argentina, Brazil and Uruguay within the same Month

RUMBLE IN THE JUNGLE

Own all Amazon core states as any South American nation

SOMEHOW HE HAS RETURNED

As Argentina, have Señor Hitler become country Leader

THE TRUE CONDOR LEGION

As CHL, BOL, PRU, ECU, VEN, COL - send volunteers to Germany

URSAL

Be communist and own all of South America

BAD ENDING - THE WHOLE WORLD IS NOW BRAZIL

Control every State in the World as Brazil


Thank you so much for reading today’s issue of “News from the Front Lines”. And just as always, remember. We bring news, you make the story!



[discord.gg]

Make sure to check out Trial of Allegiance here
https://store.steampowered.com/app/2695150/Hearts_of_Iron_IV_Trial_of_Allegiance/
Hello! And welcome to the last Dev Diary for the DLC Götterdämmerung!

I’m CreamGene and I hope you have had a good time reading previous Diaries and are as excited as we are for the release.

Since I’m here, I would like to share with you some of the art we on HOI have loved to see the most as well as show off some behind-the-scenes… or WIPs of how some of the features took shape and came to be… as well as a passion project from me that I’m very excited to finally unleash!

Features From my point of view, the features took some time to nail down and feel right, and I think it's very important to invest time and effort in that.

Here I’ll showcase some of the steps and directions that the Special Projects and Raids went through. I believe that you have already gotten some nice run-throughs from earlier DDs so if you want to refresh your memory, please head to the earlier DDs where our fantastic Content Designers explain the ‘hows and whys’ since I’ll mainly showcase the art journey for them.

Special Projects Let me tell you that I already had the vision here and I’m so happy that it came through! Since we wanted to introduce scientists and all the things they can do I wanted to make it look and feel like stationary! Paper and folders, ink and coffee stains to really tie this together. I started to change the font as well to match better and I’m so happy that it could stay in.




Mock-ups of how the windows could look



Fixing the Scientists and the List to hire scientists WIP!


Window coming together (WIP)


The project windows starting to look alright. Still, some tweaking left to do.


Adding colour-coded ribbons in the research tech tree to better tie the techs together.





Current In-Game look for Special Projects

Raids This was interesting because we really wanted to make this one feel right, and also stand out as its own thing. You primarily play from the map but the icons shouldn’t look like any generic icons but still not steal too much attention, yet be visible enough for you to interact with. Also, the window should feel linked to this as well. There was a bunch of trial and error and a lot of playtesting involved but in the end, I think we managed to get some really nice-looking art for you to go along with a cool feature!



The launch window.
From concept (and this is just the most recent concept, there would be too much to share if I showed the whole iteration process) to in-game.




The outcome window.
Again, from concept and prototype to how it looks in-game.




The on-map icons, from concept (again, so many iterations) to how they look in-game!


And some fancy iconography that shows how the landmarks look in the province view.








Current In-Game look for Raids

Focuses You know the drill! Here are some of our favourite Focus icons for this DLC.


German Focus Icons


Austrian Focus Icons


Hungarian Focus Icons


Belgium/Congo Focus Icons

Portraits And of course some of our favourite Portraits as well!


German Portraits


Austrian Portraits


Hungarian Portraits


Belgium/Congo Portraits


Scientists Portraits
Loading Screen Another DLC, another loading screen!
Directions for the loading screen this time around were: Alt-history with the feeling of a rally, personal and a nod towards the cathedral of light!

I can’t say that buildings have been my strongest suit to put on but I believe it turned out pretty alright in the end! I hope you guys enjoy this too!
and not a boat in sight



Horse Coat Colour Project Maybe you already know this but I’m passionate about a four-legged creature called ‘horse’. During one of our internal development times, meaning not planned development time for this DLC, I felt something needed to be done with this poor outdated little guy. Everyone else gets a shiny new update… like, all the time! Why not the horse too!?

I made it my project during two PDTs (personal development time as it's called) to breathe new life into the companion that brings the soldiers to the battlefield.

Opening the 3D texture for the horse made me realize my limitations. The legs are mirrored, so that limited me making individual markings and gave me less customisation than I really wanted. Oh, cruel world.

Maybe updating the 3D model can be something for me in the future?

Anywho, I got to work pretty quickly and started to map out different shades and colours and took requests from the team if they had a favourite colour I should add as well.
When spawning the new looks for the horses into the game I also realized how careful I had to be with the shades but also how little or too much could show up on the model in the game because of the zoom limitations. There were a bunch of tweaking involved before I got the hang of it. And when I did… no one could stop me.

This is how the UV map looks for the horse in HOI4 and me doing some shenanigans to create a new colour.


Painting new coats on the diffuse map (diffuse = colour).

And here is an image of the same UV-map but on the 3D model where the pink part has been highlighted so that I know which parts are mirrored on the model’s diffuse sheet. Of course, I had excellent help from our 3D guy slurpen whenever I needed it.



Nice looking 3D model

Skip this next part if you’re bored with sciency-genetics stuff cause I can yapp!

Welcome to CreamGene's Ted talk! Sit down, relax and enjoy a fun lil dive into some very basic horse genetics.

A horse has two basic pigments; Red and Black which create two colours, namely: Chestnut (red), which is a fully (and when I say fully, I mean body, mane and tail) red-brown tinted horse and Black (black) which is a fully black horse.

All other coat colours you see are created by additional genes and become a modifier of the two! I know how much you guys like modifiers.

So all the brown horses you see are actually called Bay and have a modification that creates something called ‘point colouration’. ‘Points’ in equine terms is a name for the mane, tail, lower legs and ear trims.
I would say in HOI terms the point colouration is a modifier that suppresses the black colour to all but the extremities of the horse.

Bay, together with Chestnut and Black is called a ‘Base Coat’ and it's from these three colours that we can get a vast range and variety of coat colours for the horse.

For Example:
Chestnut colour variations and what they are named:
  • Liver chestnut: Dark red body, main and tail
  • Flaxen chestnut: Any shade of chestnut but with a significantly lighter mane and tail

Bay colour variations and what they are named:
  • Dark bay: Can look almost black
  • Blood bay: Bright red coat with black points
  • Seal brown: Can look almost black but the soft parts, such as the muzzle, around eyes, inner ears, and underbelly will be a light tan colour.

And as a bonus, I also want to add a lil snippet of some genes and modifiers that I’ll be showcasing just down below!

White? Horses are never white in terms of colour, but grey. Grey is a colour modifier that turns the original coat white with age! A pure white horse from birth is called “a dominant white” and is another form of mutation where the hairs are white and the skin is pink with dark eyes.

Grey variations and what they are named:
  • Steel grey: Looks steel grey in tone but with age turns white. More usual on a black horse than a bay.
  • Dapple grey: Looks like the body has rings of grey hair mimicking dappled sunlight if you will. Will eventually fade to white or fleabitten grey with age.
  • Fleabitten grey: Fully white coat with either brown or dark grey dots throughout the body.

Leopard gene: A white horse with either black or brown spots, resembling a Dalmatian or a leopard. Here I mimic the breed Knabstrupper which is a native breed to Denmark.

Silver gene: Affects the black base coat to a chocolaty brown, points will get a silvery shade and the mane and tail will usually range between a flaxen colour or a silvery grey.

And from here we dive into the modifiers that change, tweak and add patterns to the horse's coat. There are a myriad of different colours and a bunch of different ways that a horse acquires them genetically and me explaining these occurrences would probably explode the character limit of what we can post on a DD. So I’ll of course refrain from doing just that and just showcase the colours I’ve made so far that you can now find roaming the maps of HOI4.

However, If you are in fact curious, I highly recommend doing your own research.

Welcome back from the lil Sciency bit if you skipped it!
So with the power of Zoom, I’ll present to you the different colours that you can now randomly find on your frontlines:





Chestnut, Flaxen chestnut, Liver chestnut and Flaxen liver chestnut








Seal brown, Blood bay and four basic-looking Bays



Just two cute-looking black horses with different markings




Dapple grey, Steel grey and Fleabitten grey



Bay base and Black base… and my bad, I forgot the in-game look for the black leopard.


One cute Silver Bay horse!

Maybe you have a new favourite horse colour now or maybe even a little bit of interest in the vast variation of our four-legged friend on the battlefield. Regardless, I hope you enjoyed scrolling through my little passion project and I do hope that they will make you look twice on the map when you play!
Horse Designer when?

3D Models And of course, the Art and Achievements Dev Diary would not nor could not be completed without showcasing some of our favourite 3D models as well!
I’ll hand over to slurpen for this ofc since he’s the one in charge of our pretty 3D models.

Thank you CreamGene
Wow, you really love horses! I suppose those 3D horses are a good segway for me to show off a bunch of the new 3D models related to this DLC! There’s a bunch of stuff to see so let’s not waste time and get right to it!

Let’s take a closer look at some of the soldiers that will be seen on the frontlines this time around:




Something new to Hearts of Iron is the landmark buildings that can be seen around the map.
They are fun to look at but even more fun to destroy. They will eventually get rebuilt but that may take some time.



Let’s move on to some models related to the special projects. Various unique models can be seen on land, in the air and out at sea. Let’s start in the air and work our way down!

Air-Based Projects Somewhat steadily hovering over the battlefield are the helicopters. A groundbreaking new way of flying through the air! Are helicopters here to stay? Whatever the case, they may be of some use to you.



Helicopters

Next up, we have the motherships with their adorable little planes that are there to protect them when things get tough! A big plane paired with a small plane should give you the best of both worlds right?


Motherships with their cute babies.

One way to ensure air superiority is to be the fastest kid on the block. With the development of the jet engine, you can travel faster than the speed of sound. If you can manage to harness this power you might just be able to turn the tide of the war in your favour!


Supersonic Jets

If nothing else works there are always nukes. Missiles and nukes can be developed and launched towards your enemies. The question is, who will strike first?


Missiles

Land-Based Projects On land, we will have to start with the crazy but wonderful land cruisers.
They are hard to miss after all:



Land cruisers

You will need some big guns to take on those beasts. Here are some super-heavy howitzers that can even the odds:


Super-Heavy Howitzer


Super-Heavy Self-Propelled Howitzers

Things are heating up! Speaking of heat, next, we have the flamethrower tanks coming in hot:


Flamethrower Tanks

Land vehicles can be used for more than just destruction. They can also help clear a path or help out with retrieval missions. These vehicles are categorized as engineering vehicles. Have a look:


Recovery vehicles


Mine-Clearance vehicles


Crossing Support vehicles

Sea Based Projects The ocean is vast so there is a lot of space for some crazy experiments. If you truly want to show off the power of our navy these ships will make a statement. Whether it’s a ship made of ice (kind of), a supercarrier or a modern super battleship equipped with radar equipment you are sure to make a name for yourself.


Special Project Ships

If you prefer the sneaky approach to naval warfare, don’t worry! We have got you covered:


Submarines

Before we go completely off the rails with the in-game screenshots and achievement icons we can’t forget the super heavy railway guns:


Super-Heavy Railway Guns

To top it off let me show you some of the models in action:







Believe it or not, there is still more to see but I think we will wrap things up here. A lot of work has gone into making these special projects a reality so I hope you will have fun researching and utilising them in the game!

Until next time, Slurpen out!

Achievements And here we finally have them. What you have been waiting for. The awaited shiny new achievements for you to conquer from Götterdämmerung!
Disclaimer: Names and Descriptions of how to get the achievements can have been changed on release.

Antischluss
As Austria, control all German starting states


No Friends, Only Family
As Austria or Hungary led by a Habsburg Monarch, Control the Swiss Plateau and have at least three other countries be led by a member of the Habsburg family


Edelweiss Seedelweiss
As Austria have a coastline, at least 10 Battleships and have Georg von Trapp as an Admiral


Otto-man
As Austria or Hungary, led by Otto von Habsburg, control the starting states of Austria, Hungary, Czechoslovakia, Romania, Bulgaria, Greece and Turkey as well as the states in Polish Galicia, Slovenia and Croatia.


Spaak of Genius
As Belgium, with Paul-Henri Spaak as country leader, research at least 10 different Special Projects


Brentry
As Austria, Belgium or the Netherlands be the leader of the EU and have the United Kingdom join your faction


The 501st Legion
As Belgium, have the National Spirit “Rexist Legion” and be in control of all of your starting neighbours’ Capitals.


Congolese Belgium
As Congo break free from the shackles of your old overlord and take control of all of their starting states


The Lenin Boys are Back in Town
As Communist Hungary bring back the Lenin-fiúk and take control over Leningrad


A Great Hunger
As Hungary proclaim Greater Hungary and control all of your historical states


Weltpolitik
As Germany take control of all of your former colonies


Naval Arms Race
As Germany led by an Admiral capitulate the United Kingdom


Woman in a High Castle
As Germany with a female leader either annex the USA, including Alaska and Hawaii or have an American puppet that owns all the American starting states, including Alaska and Hawaii


American Prometheus
As the USA have Robert Oppenheimer complete the Manhattan Project


Tsar Bomba
As Tsarist Russia complete the Special Project for Thermonuclear bombs


Super Heavy Metal
Complete the Special Projects for Intercontinental Bombers, Land Cruisers, and Super Heavy Battleships


Backfire
As the United Kingdom complete the Special Project for Medium Range Ballistic Missiles, have a rocket site, and be at war with Germany


Dam It!
Successfully execute a Dam Busting Raid


Bullseye
Successfully launch a raid on a Landmark


The True Successor
As Luxembourg led by Charles Marx control both Brussels and Trier


And with this Dev Diary on Art and Achievements, we on HOI4 wish you a happy conquest and many, many hours of challenges and fun gameplay!

Make sure to check out the Expansion Pass Here:
https://store.steampowered.com/app/3152810/Hearts_of_Iron_IV_Expansion_Pass_1



If you haven't heard just yet, we announced earlier today that we've launched a small Amazon Merchandise shop with the release of Götterdämmerung. You can grab a Hoodie or T-shirt to better equip yourself for your World Domination endeavours, or simply to sport something stylish.

(Some restrictions apply, check Amazon for shipping eligibility and costs)

Grab yours via the link below or by clicking the image![www.paradoxinteractive.com]
[www.paradoxinteractive.com]