11 months ago - Secret Master - Direct link
I'm looking at testing something with aircraft, but I need a better testing method than what I have heretofore done before.

What I want to test is ground attack damage done versus the cost of planes lost to AA. Not planes lost to enemy aircraft, and not planes lost to accidents. Just planes lost to AA guns.

The problem I have whenever I test ground attack is that getting consistent data is difficult You need enough divisions in enough tiles to proc the CAS. But tactics and RNG can result in battles ending and not restarting. Getting the same number of hours in land combat with the same number of planes with enough total combats to create a decent sample is almost impossible.

There's also no way to auto-pause when combats end so you can restart them without time passing.

So, I need a better method for testing other than just randomly throwing divisions with low attack at each other and hoping for the best. I have some ideas, but I don't know what would be best.

1) Force combat only in one tile with huge stacks of pure INF divisions with Tier 0 kits and a support AA. Set the battleplanner to attack at the highest priority and run it for a month. Make sure I only have enough planes in the air region to full the width of this one combat.

2) Draw a line through a set of contiguous tiles in a single air region with infantry divisions and order them to attack in open terrain. Put a specific number of CAS with full mission efficiency in the region and even if combats start and stop, there should be enough combats at one time to suck up all CAS. Again, pure INF divisions except for support AA and have them use Tier 0 kits.

3) Something else?

I tried doing this a long time ago, but it was a disaster of inconsistent results.