@dwightschruteBG Sorry you're disappointed :( The team hasn't been doing nothing they have been working hard on creating a huge addition in the form of Ironclad and Man the Guns!
Yesterday’s Dev Diary revealed that the most popular overhaul mods are R56 and Kaiserreich.
Which of these two modding goliaths do you favour?
Are you one to support the alternate world of Kaiserreich?
Or do you go with the more (only more mind you) historical world of R56? http://pbs.twimg.com/media/Du4OWpgW0AEBJ_w.jpg
We are delighted and homered to see that Hearts of Iron has been nominated for the Steam award ‘Best Alternate History’. If you *happen* to agree and want to vote for us, you can do so here: https://pdxint.at/2EIAoV8 and we will love you forever ❤️ http://pbs.twimg.com/media/Du9YKURW0AAwWWT.jpg
Get ready to Motorize the Guns! Last weeks Dev Diary revealed the all new motorized battalions. These will bring the speed of the division up to a speedy 12km/h base! But be warned: fuel use and hefty penalties if they run low make this a serious choice ! http://pbs.twimg.com/media/Dw-HsVEXQAEcmF5.jpg
@DalenDirk Well if you neglect your navy for to long you won't have much naval experience to spend on research boosts - so in a way you will be penalized!
@Matthew15920145 @AudileYeti Important to note that the 15% research speed buff and xp spending mechanic will make it much easier to get plenty researched.
@Riekopo2 Normal artillery in game is horse drawn - but when you motorize it you get rid of the horses. So this kind of artillery without fuel ... can't move! That's a pretty huge tactical disadvantage.
Today’s Development diary give you a full look at the naval tech tree! Let the speculation begin as to what exactly each of the technologies shown will do! Go here for the Dev Diary: https://pdxint.at/2TR2Bwz and here for the full sized image of the tree: https://pdxint.at/2QV4Ih0
@StellarisGame @Arihel ASAP - if we improve relations a bit we can probably get them to agree to let us base destroyers our of their ports!
That way we get the sweet beach life AND can deal with long range German subs. http://pbs.twimg.com/tweet_video_thumb/DxHNme2VYAE0tX9.jpg
@SMGJohn_EU @podcat_paradox @PDX_Dev_Studio Sorry you aren't enjoying the dev diaries right now :(
We certainly do care about our players and how much they play! It's always makes us overjoyed to hear about how many people are still playing and enjoying our game while we work on improving it.
@LexDomenech @podcat_paradox It's an expansion that contains a total rework of the naval system :)
There will be some adaption needed for sure - but as always we are making efforts to keep our game highly moddable 😃!
@heckin_hector We don't have anything to announce on that note just now - but if you ave an idea of what you would like to see write us a suggestion! That way the devs can see your ideas :) http://pdxint.at/2EsCgRC
We have talked a LOT about all the new features coming with Man the Guns and 1.6. Who can blame us there’s so much cool stuff! So let’s not forget the cool features announced earlier on!
For example: get ready to assume direct control with the new ‘Take Over Faction’ mechanic! http://pbs.twimg.com/media/DxIV2WKWwAEwLTS.jpg
@SMGJohn_EU To take over you must:
-Have more than twice the deployed manpower of the leader (subjects count, at some % from autonomy)
-Have more than 150% of the factories of the leader
-Be in every war the faction leader is currently in
-Not capitulated
So what issue do you foresee?
@BeraudoMaxime @lmattioli8 Well you have to have 150% the deployed manpower of the faction leader to take over - so unless there are some seriously weird things going on it won't happen very often!
@EmprPalpamemes We don't have a plan for that at the moment - but if you want to suggest that we get on it why not post about it here: http://pdxint.at/2EsCgRC
@SamHarwig Thing is if you're the UK and France is far stronger than you - they might just not care about your opinion!
Remember only a nation with 150% of the leaders deployed manpower can seize leadership.
Share your plans with us – which mighty nation are you leading to glory this weekend?
Tell us your plans – will it be devious or direct means you use to bend the world to your will?
Are you playing vanilla or will you be diving into the world of a mod? http://pbs.twimg.com/media/DxNlhFpWoAI6xkf.jpg
Attempting to end Britain's naval dominance as Italy is always a really interesting challenge, and even more so with minelaying, amphibious tanks and more coming in Man the Guns!
How will you adapt your Italian strategies to make use of these new features? http://pbs.twimg.com/media/Dxc6YqnWwAEL5DE.jpg
Attempting to end Britain's naval dominance as Italy is always a really interesting challenge, and even more so with minelaying, amphibious tanks and more coming in Man the Guns!
How will you adapt your Italian strategies to make use of these new features? http://pbs.twimg.com/media/DxdV0afX0AAB6Mx.jpg
@JaxtaposeGaming Interesting approach- how would you get the German navy down to the Mediterranean? A diversionary attack to draw the British ships elsewhere perhaps?
@KaiserVonKrieg It varied a lot; at game start, the British have 1 Carrier, 3 Battleships, 3 Heavy Cruisers and 3 Light Cruisers at Alexandria, so they shaded the Italian fleet just about
Time for a Mod Showcase! with the great Gangir Duel Mod, you and a friend can battle on a perfectly balanced map, as two nations with the same manpower, factories, and resources.
What strategy would you use to take victory?
Check the mod out here: https://pdxint.at/2FIla34http://pbs.twimg.com/media/DxifUjzWkAE_nX9.jpg