about 1 year ago - Secret Master - Direct link
I sympathize with you guys, but I have to be honest.

Fewer and standardized aircraft models are you friends. And I don't mean same equipment, but I am talking about mission profiles.

You can't reinforce wings with aircraft that have the different missions that are possible to perform. So, you need to decide from day 1 what missions you want specific aircraft to perform. Then you never deviate from that the entire game. If you are doing some kind of multi-role thing, you just build a single multi-role light plane that has fighter armament, CAS armament, and the option to run naval strike or port strike. If you want separate fighters and CAS (since in MP your enemies will have really good fighters and multi-roles will get trashed), then you make a pure fighter that only does air superiority and intercept, and then you make a CAS with a profile that either allows port strikes or naval strikes (bomb locks or internal bomb bay) but not both. Then you stick with that. You don't research rockets and then decide your Mustangs need rockets on them, because then they go from pure fighters to fighter bombers with a different mission profile even though the 1944 air frame has an extra slot just for CAS weapons.

Unless I really need a 3rd mission profile for naval purposes, I really try to restrict myself to two types of light air frames at the most because of wing reinforcement issues and the problems you folks have stated here.

But I do have one piece of advice for @Kanitatlan : stop upgrading your planes via factories. Let the earlier planes just attrition out or get shot down while you make new ones. With only a few exceptions, refitting planes is something I consider to be a waste of time once you grab 1940 techs and start designing your own from scratch.

200 Spitfires in the hand is worth more than 100 Spitefires upgraded with slightly better stats from the new MIO traits you recently unlocked.