almost 7 years ago - Paradox Interactive - Direct link

Transcript (by Youtube)


4s for working the tiger we wanted to make
7s sure that the player would feel more
10s connected to the generals and leaders
12s that they had as well as the divisions
14s they control in battle we've added ways
16s where you can customize and groom your
18s generals for the roles that you want
20s them to have for generals there are now
22s four types of traits we have personality
25s traits such as politically-connected
27s which moving to promote people shitbird
29s there's also earned traits that are like
33s the old traits and that's a fighting for
35s us to get better at fighting the forests
37s that's also assigned traits where the
41s plate has been command power to assign
43s traits and the general qualify such a
46s scavenger now that's the general capture
50s more enemy equipment of the battles
52s Field Marshal traits are traits that you
54s need to be promoted to Field Marshal to
56s qualify for and both these and the other
59s traits give you both bonuses as well as
62s allowing new abilities for your
64s commander's field marshals are getting a
67s dedicated role instead of just being a
70s better generals they are now leading
73s army groups an army group is a group of
77s several armies each being led by
80s separate general the Field Marshal is in
82s charge of the entire army group and
84s provides bonuses to all the generals
88s under his command we also want to make
90s armors and divisions feel more
92s individual one way we're doing that is
95s to add historical arm insignias to make
97s your arms feel more unique for divisions
100s we're improving immersion by adding
102s historical name lists each division
105s template now can choose name lists with
107s historical names
108s these include nicknames for American
111s divisions or radio call signs for the
114s Japanese we introduced a new resource
116s called command power for example you
119s can't you can do a forced attack where
121s it's gonna be much stronger but also
124s have a lot higher casualties you can do
127s desperate defense where your soldiers
129s will dig in you can have more
130s situational things like siege artillery
133s to help you break
134s through very fortified areas and all
136s this really adds more tactical options
139s for the player and how to play and solve
141s certain situations in the game
144s [Music]
148s you