almost 7 years
ago -
Paradox Interactive
-
Direct link
Transcript (by Youtube)
4s | for working the tiger we wanted to make |
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7s | sure that the player would feel more |
10s | connected to the generals and leaders |
12s | that they had as well as the divisions |
14s | they control in battle we've added ways |
16s | where you can customize and groom your |
18s | generals for the roles that you want |
20s | them to have for generals there are now |
22s | four types of traits we have personality |
25s | traits such as politically-connected |
27s | which moving to promote people shitbird |
29s | there's also earned traits that are like |
33s | the old traits and that's a fighting for |
35s | us to get better at fighting the forests |
37s | that's also assigned traits where the |
41s | plate has been command power to assign |
43s | traits and the general qualify such a |
46s | scavenger now that's the general capture |
50s | more enemy equipment of the battles |
52s | Field Marshal traits are traits that you |
54s | need to be promoted to Field Marshal to |
56s | qualify for and both these and the other |
59s | traits give you both bonuses as well as |
62s | allowing new abilities for your |
64s | commander's field marshals are getting a |
67s | dedicated role instead of just being a |
70s | better generals they are now leading |
73s | army groups an army group is a group of |
77s | several armies each being led by |
80s | separate general the Field Marshal is in |
82s | charge of the entire army group and |
84s | provides bonuses to all the generals |
88s | under his command we also want to make |
90s | armors and divisions feel more |
92s | individual one way we're doing that is |
95s | to add historical arm insignias to make |
97s | your arms feel more unique for divisions |
100s | we're improving immersion by adding |
102s | historical name lists each division |
105s | template now can choose name lists with |
107s | historical names |
108s | these include nicknames for American |
111s | divisions or radio call signs for the |
114s | Japanese we introduced a new resource |
116s | called command power for example you |
119s | can't you can do a forced attack where |
121s | it's gonna be much stronger but also |
124s | have a lot higher casualties you can do |
127s | desperate defense where your soldiers |
129s | will dig in you can have more |
130s | situational things like siege artillery |
133s | to help you break |
134s | through very fortified areas and all |
136s | this really adds more tactical options |
139s | for the player and how to play and solve |
141s | certain situations in the game |
144s | [Music] |
148s | you |