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I'm new to this game (so please don't bash me if I'm asking stuff that is already confirmed/denied by the devs). I come from Battlefield 2042 and was massively disappointed in the lack of care from the devs, the lack of team play, the lack of authenticity, the lack of.. everything.

I want to try something new and that's why I'm here.

Now, Battlefield is known to have destruction in their game (even though 2042's is a massive downgrade). And what can I say except I really like that. Don't get me wrong, I don't want people running around destroying things left and right but I'd think it would be cool if walls or parts of houses would break if a tank or something shoots at it.

I know that at one point the devs said that they would like to do that but (unlike Frostbite) Unreal Engine 4 wasn't built around having destroyable environment. Now that Unreal Engine 5 is (mostly) here and the devs will probably update to it in the future, could it be easier to implement destruction?

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over 2 years ago - /u/DannyArt_HLL - Direct link

Jep, like many here indeed confirmed and mentioned, no UE5 for HLL. There are no benefits there, it would lower the performance for many, plus not all players are at highest NVMe speeds to support texture and geometry streaming.

Plus PhysX is gone in UE5, meaning most of the game needs to be remade, that would be near impossible and not beneficial to anyone.

Destruction would also take a huge part to performance, but mainly to available/required bandwidth. There is none for many players, they are at the max atm. So destruction would then need to cut into playercounts, which is not happening.

So, there are no benefits of improvements to make on those fronts. 4.27 has lots of cool additions, so fingers crossed that upgrade will be smooth if or when it happens.

over 2 years ago - /u/DannyArt_HLL - Direct link

Originally posted by Uzul

Thank you for the info! Is there any chance that we might see DLSS at some point in HLL? It just seems like the perfect feature to cleanup the graphics and improve performance of a game like HLL.

Im pretty positive about seeing DLSS and FSR and maybe TAAU in HLL. But, time will tell...