US folks rarely encounter BM staff
quick question, does the game perform better on the new AM5 CPUs or Intel 13th Gen?
As far as I know its always best to just ask this in Discord its tech channels and ask of anyone else has similar specs. Plus HLL is more heavy on CPU then GPU, so a good CPU could in theory help.
Thank you for your message, I just messaged WombatMedic in the HLL Discord! Maybe you can sign him in too? Then we're really sure that it's on the agenda.
Let's hope it get fixed because this makes using Epic shadows unusable for me, Du Mont and Eglise are one of the most played maps. But I really don't want to go back to High shadows.. Epic just looks amazing.
Totally understand! WombatMedic is a lady tho, im sure she will index these all to be peding to be fixed. I dont know when, but please remind her kindly every X of weeks.
Yes u/DannyArt_HLL there is no movement on all other settings.
Can you confirm that this will be fixed in Update 14??
That's all that we're waiting for. The Eglise map is really ruined because of this.
I cant confirm, this is all in the hands of T17, just in case, do send over your bug and request to WombatMedic in the Hell Let Loose Discord. Thanks!
That building may have something else hiding 👉👈
This is probably the most creative way I've ever been Rick Rolled.
DannyArt is a genius!
Did I ever tell you, you are the MAN?!!!
I meant no disrespect, Danny. I know you spent weeks or a week in literal fish guts before, for our entertainment. I've not forgotten about that, nor the commitment towards your craft. You are the real deal! ##DanTheMan!
It's been too long now to recall most of the names, but I was referring to past employees like Engdhal and the likes that are no longer on the team. Along with other sources of assets that are indeed, on the Unreal Engine asset stores for purchase. For ex: the burning trees in Hurtgen.
I should have not used the word "most" when describing the info above. That was my naieve mistake. I was merely trying to ensure the "tools" are there. The tools are developed and optimized enough to pass to T17 per se. Or at least, we're directed to believe.
Once again, I meant no disrespect.
Since we have you here Danny, are you at the liberty to discuss what exactly is going to happen when the t...
You are the maaannnn tooo Genome! No worries! Yeah hahahhahahaha, those fish smells kept reappearing for days after the shoot hahahahhaha...
I am not at liberty to write anything about the transition, but id suggest to read back chat history of other devs in Discord. However, I can say, the future and vision of Hell Let Loose is in excellent hands, please know that. Not all cards are on the table ;).
Always happy to chat to you tooooo!
that’s crazy bro, i have a i9-9900KF 32GB RAM and a 3080 and get between 90-120 on high/epic settings
on the poorly optimized maps i get 70-80ish
How on earth can you call 90+ FPS "poor optimization"?
When you realize, BM actually bought "most" of the assets and or hired "temp" artists to create assets...
No offense to DannyArt, his map art is incredible!
Trust me, they had most, if not all core assets made by the time early access came out. They gave T17 the "tools" per se. Now it's in their hands
Let me correct this quickly. About 98% of the assets are made inhouse or in collab with partners of BM, there were some assets bought to keep up production, but they should be replaced by now or about to.