Just jumping in to confirm what you may have seen others post in regards to this.
The good news is we are actively working on a quality of life patch for aiming in regards to everyone's feedback from the console Betas.
This will target things such as sensitivity and deadzones. I would go into more detail but I don't have that to hand right now.
In regards to when you can expect this to arrive there's currently two possible outcomes:
We'll share more details on this as and when it comes.
Thanks to everyone who shared their thoughts and feedback on this across the various channels, it does make a difference.
Yeah... I have that. That's why I'm so puzzled as to why it's locked on 70hz in HLL.
Might be good to check the .ini file. There is a high chance its locked there becuase of previous PTEs. Its best to manually change the numbera there or to clean the HLL folder in AppData and relaunch the game.
From Discords [ARC] NAKEN:
\Users\USERNAME\AppData\Local\HLL\Saved\Config\WindowsNoEditor Then open the file called : GameUserSettings (.ini ) Once the file is open you will have a indow popping up there you need to find the line with : Frameratelimit : 60.0000 And change 60 to 0 for unlimited cap or use your screen Hz ( 60-120-144-240 ect ) for it to match your screen frame.
Hey Danny, really appreciate you commenting on this. It’s been a pain point of mine for a long time.
I really get the limitations based on the engine, locations and etc. But I can’t be the only one, or a small minority, who want to see a game like HLL be on a scale of say, PlanetSide 2. Has that idea ever been tossed around?
I used to play WW2 Online back in the day, and for what it’s worth it was fun - graphics not withstanding. I don’t envy the challenge of making a game that tickles the itch of realism and arcade style gameplay. You catch hell (no pun intended) from both sides.
I totally get your point, but yeah, it would mean a fully custom engine (build from the ground up) and more based towards networks, compression, bandwidth and then having most of the art being reduced so there js less that needs constant checking and veing send through that network.
These things do take lota of time, having two programming legends on Hell Let Loose working day in day out is already legendary... asking them to then also build a new engine 24/7 would be an impossible herculean task...