over 1 year ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
over 1 year ago - Wombat Medic - Direct link
Hey everyone,

We’ll be running another PTE session from this Thursday until Monday, where you’ll have opportunity to feedback on some of the bug fixes and new content coming in Patch 14.3!

For this open testing session, we’re looking for your feedback across a range of different items, including the new Basic Training and Practice Range environments, as well as your experience with the British weapons.

While we’re still working on improving the British forces for a future update, improvements have been made to some of the British firearms, including better zeroing the weapon sights and reducing sway when ADSing.

Patch 14.3 PTE Changelog
Patch 14.3 is packing a number of optimization fixes for certain maps, as well as a list of bugs that have been tackled. We are still working on some items, and will share the final changelog when Patch 14.3 drops.

New Environments
  • Basic Training
  • Practice Range
  • Additional Content Hub
Optimization
  • Performance improvements to a range of maps
  • Some LOD fixes to address transition issues
General Bug Fixes
  • [Fixed] Zeroed British Weapon Sights
  • [Fixed] The Panther heavy tank has a faster reload than the Tiger heavy tank
  • [Fixed] Doubled up explosion VFX
  • [Fixed] FOV is not properly optimized for ultrawide monitors
  • [Improved] British Weapon sights
  • [Improved] Micro Stutters
  • [Fixed] Animation issue for Nagant M1895 when reloading
  • [Fixed] British weapons have increased sway when ADSing
  • [Fixed] British recon tank will pull to the last turned direction when driving straight
  • [Fixed] British Lewis Gun MG shots appear to be slightly off-centre from sights
  • [Fixed] Legacy game analytics are causing performance issues
  • [Fixed] All Lee-Enfield variants have a stuttering animation and are misaligned while reloading from a TPP
  • [Fixed] Pistols are misaligned from characters hand on the Front End and Change Role Menu
  • [Fixed] No SFX is heard when equipping the Anti-Tank wrench
  • [Fixed] 'Panther' tank has misspelled name when showing the end game score
  • [Fixed] Ping is off-centre when using the British binoculars
  • [Fixed] MGs are clipping through the player model when shooting while being prone and while looking up
  • [Fixed] Player's left hand becomes unattached from two handed weapons when sprinting in TPP
  • [Fixed] [PC] Many servers are not appearing in the "All Servers" tab of the Enlist Screen
  • [Fixed] Player's hand appears offset from their equipped weapon or tool, becoming increasingly offset as FoV is increased
  • [Fixed] Players can dive to prone by going in the prone position while jumping
  • [Fixed] Bullet impact VFX will remain stationary while factory machinery is moving
  • [Fixed] Broken animation can be observed when going prone while ADS-ing the M97 Trench Gun
  • [Fixed] There is no mention of the Kharkov map in the Field Manual
  • [Fixed] MG 42 shooting SFX is quieter when single firing
  • [Fixed] Stone PFX and SFX are present when shooting a German Outpost
  • [Fixed] US Smoke grenade SFX are delayed and do not match VFX
  • [Fixed] Flashlight attached to M1941 Summer Field Jacket does not move realistically with body
  • [Fixed] Weapon displacement appears when stood leaning left and aiming down sights with certain weapons across all factions
  • [Fixed] Field Manual entry for Driel is incorrect
  • [Fixed] Destroyed Cromwell tank is awarded as 'Sherman Destroyed'
  • [Fixed] Shotguns play bullet drop sfx
  • [Fixed] Flare guns play bullet drop sfx

Remagen
  • [Fixed] Supply boxes cannot be placed (almost) anywhere on the Ludendorff bridge
  • [Fixed] Canvas covered assets use canvas bullet penetration values, allowing all types of bullets to shoot through them.
  • [Fixed] [F9] Sheds present wooden PFX and SFX
  • [Fixed] Grey canvas covered boxes display stone PFX, SFX and bullet mark decals.
  • [Fixed] [E3] Sandbags around an artillery gun have improper bullet FX
Kharkov
  • [Fixed] [F6] Large Rubble pile has improper Collision which allows the player to enter it in some areas
  • [Fixed] [F5] Player can hide inside a column in the St Mary Church
  • [Fixed] [F3] Half-Track wreck presents the incorrect PFX and SFX.
  • [Fixed] [F1] The pillars of a brick building display metal PFX and SFX
  • [Fixed] Bridge Supports Have Stone PFX
  • [Fixed] Wooden planks display stone PFX and SFX.
  • [Fixed] A pile of planks presents stone PFX and SFX
  • [Fixed] [F5] Stone Stairs in Church Entryway Have Wood PFX
  • [Fixed] Yellow brick house model has metal SFX and PFX
  • [Fixed] Wooden assets have stone SFX and PFX
  • [Fixed] [F4] Stone Fence Inside of St Marys Church Has No Bullet Collision
  • [Fixed] A well asset presents stone PFX & SFX
  • [Fixed] Bullet decals are not present on train wagons
  • [Fixed] An interior lantern presents laser beam instead of flame
  • [Fixed] Metal pot has wood PFX
  • [Fixed] Destroyed Recon vehicle has Stone PFX/SFX
  • [Fixed] Snowdrifts present dirt SFX and PFX
  • [Fixed] [E9] A metal pot hanging from a tree branch present in sector E9, presents wood PFX and SFX instead of metal when shot
El Alamein
  • [Fixed] Tessellation issues are present in multiple sectors while ADSing
  • [Fixed] The terrain surrounding the trenches is misaligned with the environment
  • [Fixed] Destroyed trucks have stone PFX and SFX
  • [Fixed] Palm Trees present LoD transition issues
  • [Fixed] [B4] Corner Sandbag asset appears discoloured
  • [Fixed] [J5] Multiple mudbanks are misaligned near an artillery
  • [Fixed] [I5] Stone well sand presents tessellation issues
  • [Fixed] [G5] Sandbags are misaligned in sector G5 on El Alamein
  • [Fixed] [D5] Village has multiple instances of misalignment with terrain and z-fighting
  • [Fixed] Incorrect penetration value in the front area of a preplaced covered truck
  • [Fixed] Pre-placed destroyed artillery asset has the incorrect bullet penetration value
  • [Fixed] Pre-placed artillery covered with camouflage net has the incorrect bullet penetration value
  • [Fixed] Palm Tree asset has incorrect bullet penetration value
  • [Fixed] The terrain surrounding the trenches is misaligned with the environment
  • [Fixed] [A7] Misaligned mudbanks are present near a trench in sector A7.
  • [Fixed] [A7] Hedgehog is misaligned with ground compared to alternate Hedghehog
  • [Fixed] [J5] A metal barrel is clipping with a vehicle wheel
  • [Fixed] [J8] Snow Material is present on a number of barrels in this sector
  • [Fixed] [F4] - The terrain near a trench in sector F4 is misaligned
  • [Fixed] [C8] The corner of the building found in sector C8 is misaligned
  • [Fixed] Climbing on a specific tank asset will set the player on fire
  • [Fixed] [B3][D8] The outpost can be placed inside the water well in multiple sectors on El Alamein
  • [Fixed] [I5] Multiple misaligned rubble piles present in sector I5
  • [Fixed] [F8] Misaligned sand border from a trench is present in sector F8
  • [Fixed] [F8] Floating building structure is present in sector F8
  • [Fixed] [H7] Plane is clipping into floor
  • [Fixed] [C4] Floating rock pile located in sector C4
  • [Fixed] Loading into El Alamein displays multiple locations while the map renders
  • [Fixed] Boxes cannot be placed anywhere on the metal platforms of the military watchtower
  • [Fixed]
    Planes switch to a grey texture when viewed from 60m away
Carentan
  • [Fixed] [C6] Player will fly into the air when vaulting over a specific wall
Hurtgen
  • [Fixed] When bullets penetrate the Guard House asset, bullet entry and exit location decals are not observed.
  • [Fixed] Fire particles on trees have LOD issues on Hurtgen Map
  • [Fixed] Sandbags show metal SFX and PFX when part of ruined AT gun trench asset.
  • [Fixed] [I8] Multiple haystacks and hay bales present stone SFX and PFX
  • [Fixed] [B6] Trees in the middle of the trench block player's path
  • [Fixed] [F4] Wooden board is not aligned with the terrain
Purple Heart Lane
  • [Fixed] [C3] LOD transition issue present on a Tree Trunk asset
  • [Fixed] [E7] Multiple branch assets in sector E7 exhibits abrupt LOD change
  • [Fixed] [C3] Wooden fence asset presents stone PFX and SFX in Sector C3
  • [Fixed] Wooden floor of multiple house assets has incorrect bullet penetration value
  • [Fixed] [F2] Potted plants asset has no bullet penetration
  • [Fixed] Three canvas covered boxes present the incorrect PFX
  • [Fixed] Stone house asset with wood PFX/SFX
Kursk
  • [Fixed] There is an LoD transition issue with the crop field at about 70 meters
  • [Fixed] Certain bush asset changes size on different video settings
  • [Fixed] Wooden poles present stone PFX and SFX
  • [Fixed] [F8] Invisible player collision present in trench
Foy
  • [Fixed] [D3] There is a LoD transition issue with a destroyed artillery asset when viewed from a distance of 33m.
Driel
  • [Fixed] Flowers from wooden pots have bullet penetration
  • [Fixed] [D6] Bullets decals remain stationary on the moving gear wheel found in the factory in D6
  • [Fixed] [H9] [Console] FPS drops below 50 FPS in H9 sector on Driel map.
  • [Fixed] Plant pot besides well asset has metal PFX/SFX
  • [Fixed] The level of water decreases whenever the player approaches
  • [Fixed] Brick pile beside well asset has incorrect & unusual PFX / VFX
Utah
  • [Fixed] Multiple boat assets present metal PFX
Stalingrad
  • [Fixed] [B6] A pile of rubble is floating above the ground
  • [Fixed] [E3] A pillar is clipping through a building
  • [Fixed] [F8] A water pump asset is misaligned from the terrain
  • [Fixed] [F8] A locker asset is misaligned with the ground
  • [Fixed] [F8] A rock pile is misaligned with the ground
  • [Fixed] [G5] A pile of concrete slabs is misaligned with the ground
  • [Fixed] [I8] Misaligned rubble texture located in sector I8
  • [Fixed] [I7] Misaligned rubble texture located in sector I7
  • [Fixed] [D7] Misaligned tree trunks can be seen along the road
  • [Fixed] [C7] Misaligned debris pile
Sainte-Mère-Église
  • [Fixed] [B8] Cart wheel clipping through terrain in sector B8
  • [Fixed] [C8] Players can get stuck in between a house and a large bush
Sainte-Marie-du-Mont
  • [Fixed] Feathers VFX are visible when shooting the buckets
  • [Fixed] There is a low quality tree asset which can be observed throughout the map
  • [Fixed] [E8] The floor of a building asset presents dirt PFX and SFX

What We’re Looking For
This PTE session aims to test some changes and gain your feedback for the next game patch, Patch 14.3, including:

1). Your experience navigating the Basic Training environment

2). Your experience with using the different areas of the Practice Range

3). The accuracy improvements to some of the British weapons

4). Panther reload speed

5). Your experience using an Ultrawide monitor

6). Your experience with micro-stuttering

How to Take Part
Check your Steam Library for the Hell Let Loose (Public Testing) application, or re-download it from the Steam store, you’ll want to boot this version up to take part in the PTE!

On Thursday 17th, the PTE application will require updating and you’ll be able to join from 2pm BST. Once you’re in and have selected a server, you’ll be able to test out the items in the above changelog and share your feedback using the below forms:

Submit Feedback: https://forms.office.com/e/QBscd5bvVT

Share Bug Reports: https://forms.office.com/e/qT2mx5GhvR

Please note:

Because PTEs are run on development servers that have logging activated, you will experience a slight decrease in performance. You will also not earn any exp and your progress will not be carried over to the live game.

We look forward to seeing you in this session!


Cover & Banner images provided by [233C] Chrysallia