Can you imagine the performance boost by DLSS and the immersive looks when raytracing could be enabled in HLL?
This game’s core is realisme. So I hope that one day these features will be available.
External link →Can you imagine the performance boost by DLSS and the immersive looks when raytracing could be enabled in HLL?
This game’s core is realisme. So I hope that one day these features will be available.
External link →My only hope is Nanite. I tried all the ways to make FPS smooth, but i have failed. Even if game starts without any stutters, after one or two mapchanges screen starts to stuttering for a split second, especially when you're running on Stalingrad map. IDK what to do.
No Nanite, no UE5.
DLSS is on the radar, RayTracing isnt. No idea why we would even need that... nope...
Nice. Thanks. And raytracing adds to a realistic environment, no? Loved it in RDR2.
Such as? There are many elements in RayTracing, like shadows, reflections, GI, AO... all come with their own cost in performance and gain minor in quality. RayTracing imho would work best with scifi or contemporary styles and surfaces.
I was more thinking of sun rays, the shadows in the woods of Foy, reflections on the water in Utah beach… but indeed: if it has such an impact on performance, it is understandable that reflections in the mirrors of supply trucks are not crucial.
Strange, we have sun rays, reflections and shadows. Also, ray tracing isnt producing sun rays right? Also the reflections of mirrors need a render to texture afaik. No idea if raytracing can reach that far...
How about FSR?
Same boat as DLSS I assume. Also, in theory you could give FSR a try with "Lossless Scaling" on Steam.