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10s | Long ago, Mephisto, Lord of Hatred, |
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13s | was captured by the Horadrim |
14s | and sealed within one of three soulstones. |
18s | But his imprisonment was part of a grander plan. |
21s | Over the course of centuries, |
22s | Mephisto corrupted the Zakarum priests |
24s | who were watching over him, |
26s | manipulating them into freeing him |
28s | and his Prime Evil brethren. |
33s | The sinister effects of Mephisto's hatred follow him wherever he goes, |
38s | whether it be the confines of a soulstone, |
40s | or the cosmos of the Nexus. |
45s | MEPHISTO |
46s | LORD OF HATRED |
47s | Mephisto is a ranged assassin |
49s | who excels at dealing sustained area damage |
52s | and evading crowd control. |
56s | Mephisto's trait is Lord of Hatred. |
59s | Hitting enemy Heroes with his basic abilities |
62s | lowers their cooldown for each Hero they hit. |
65s | Lord of Hatred allows Mephisto to deal a lot of damage, |
68s | as long as he casts his abilities at the right time |
71s | and hits multiple Heroes with each usage. |
76s | Skull Missile |
77s | is Mephisto's first basic ability. |
79s | He conjures an ethereal skull |
81s | and, after a short delay, |
83s | launches it in the target direction, |
85s | slowing and damaging all enemy Heroes in its path. |
88s | It serves as an effective poke |
90s | and makes it difficult for enemies to escape from Mephisto's other abilities. |
96s | Lightning Nova provides Mephisto |
98s | with another way to deal area damage. |
101s | He creates a ring of lightning |
103s | around himself that damages enemy Heroes |
105s | for as long as they are in contact with it. |
108s | Lightning Nova's damage is increased for each Hero it hits. |
112s | In the right position, Mephisto can inflict some serious pain. |
117s | Mephisto's final basic ability |
119s | is Shade of Mephisto. |
121s | When cast, Mephisto teleports |
123s | to the target location |
125s | and deals damage in a small area around him. |
128s | A Shade of Mephisto stays in his original location |
131s | until he teleports back to it a short time later. |
134s | With clever usage, Mephisto can finish off a retreating Hero, |
138s | dodge area damage, and avoid CC. |
143s | Consume Souls, |
144s | Mephisto's first heroic ability, |
146s | reveals all enemy Heroes |
148s | while he's channeling. |
149s | When the channel completes, |
151s | all revealed Heroes are damaged and slowed. |
154s | It can act as a powerful finishing move |
156s | when his basic abilities are unable to kill his enemies. |
159s | If the damage from Consume Souls doesn't kill Mephisto's enemies outright, |
164s | his allies will know where to find them and finish the job. |
169s | Durance of Hate provides Mephisto |
171s | with a powerful disruption tool. |
173s | A short time after it is cast, |
175s | Mephisto unleashes a horde of evil spirits in the target direction, |
179s | damaging and rooting the first enemy Hero they hit. |
183s | The spirits fan out in search of other nearby enemy Heroes, |
186s | damaging and rooting them as well. |
189s | A well-timed Durance of Hate can swing an entire team fight in Mephisto's favor. |
197s | You are too late! |
205s | Mephisto is all about positioning |
207s | and choosing the right moment to strike. |
209s | The greater the number of enemy Heroes he hits |
211s | with each of his basic abilities, |
213s | the more often he can cast them. |
215s | Lightning Nova in particular |
217s | has the potential to deal high amounts of damage |
220s | over the course of a match with the right tactics. |
223s | Take advantage of clumped-up enemy teams, |
225s | especially when their movement is hindered. |
229s | Using Shade of Mephisto in clever ways |
232s | can deal area damage while maintaining an escape route. |
235s | Mephisto will return to his shade's location even if he is stunned |
239s | or otherwise incapacitated, |
241s | allowing him to be more aggressive than other ranged assassins. |
246s | At level 13, |
247s | Mephisto gains access to the Hysteria talent, |
250s | which upgrades Lord of Hatred |
252s | to also reduce the cooldown of his heroics. |
255s | At level 20, the Consumed by Hatred talent |
258s | causes Consume Souls to be recast |
261s | if its initial damage kills an enemy Hero. |
265s | Combining these two talents allows Consume Souls to be cast far more often, |
269s | leaving Mephisto's enemies nowhere to hide. |
274s | At level 20 is the Shade Lord talent, |
276s | which significantly upgrades Shade of Mephisto. |
280s | Not only does it let Mephisto switch places with his Shade, |
283s | but it also gives him access to all of his level 7 talents, |
287s | transforming Shade of Mephisto into a workhorse ability |
291s | that slows enemy Heroes, |
293s | grants him armor and movement speed, |
295s | and enables some amazing plays. |
301s | MEPHISTO |
301s | RANGED ASSASSIN |
302s | Mephisto, |
303s | the most cunning of the Prime Evils, |
305s | has set his insidious plans in motion once again. |
309s | All will soon bend to his will, |
311s | or they will succumb to his hatred. |
315s | Make sure to leave us a comment |
317s | or subscribe to Heroes of the Storm on YouTube, |
319s | and we'll see you... |
322s | ...in the Nexus. |
323s | HEROES OF THE STORM |