Thanks so much for checking that out for me!
I’d love to look in to this and if I could ask you for one more thing, would you mind sending me your variables.txt file to the email address outlined in this thread
You can find this file in your Library/Application Support/Blizzard/Heroes of the Storm folder.
I just popped in client to check this out and everything appears to work just fine for me. Are you sure you were using the Repeater Cannon weapon and not Phase Bomb and you were attacking Heroes?
If so, could you send me a video of this or pass a replay along to the email address listed in this forum post
Got it, thanks for the report. This is very helpful.
We’d need some more information to try and figure out what is happening here.
Hey there JDubbz,
We actually have a fix for this currently on the PTR! You can see this in the patch notes for the PTR under Bug Fixes.
Thanks for the report!
Hey there Zap!
Quick question. You said you didn’t have a non-valid Hero selected at the end. Did you have any Hero hovered?
Essentially, Storm League will no longer assign random Heroes. If the time ends and no one is hovering a Hero (and that Hero can be locked in) the Draft will be abandoned and those people will receive leaver penalties.
Hey there Heisenber94,
Out of curiosity are you in Bronze 5? If so please read this news post we did regarding this situation here
My experience of the stuttering improvement over time was that it was permanent, so please let us know your experience as you play games during the course of PTR and especially if it gets better or worse with the official 48 patch when compared to PTR. I’m keeping a close eye on it and what we really need right now is data.
That the performance got better over time, even after restarting the client, actually made finding the core issue much more difficult as it would seem to go away after a few debugging sessions. I was ultimately able to find the root cause by performing clean installs of macOS every couple days to allow me to capture the worst stalls again.
Hey there AgsGlowood
We are aware of this issue and tracking it currently! Thanks for the report!
Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of September 23rd. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
We’re reworking Junkrat and Whitemane to make them more dynamic and interesting to play. Here’s a preview of the changes you’ll see today when Whitemane’s judgment and Junkrat’s explosions hit the PTR!
The wildly destructive Jamison Fawkes (A.K.A. Junkrat) is one of the most popular Overwatch Heroes in the roster. While he is consistently represented in the meta, we feel like his talent diversity is less than ideal. This update is our opportunity to create more interactive and interesting talent and Heroic options while ensuring he remains the manic hyper-carry he’s always been. Our primary focus with these changes is to increase the power of his less popular build paths, remove unnecessary talents, and round out his other builds to be on par with Frag Launcher. Armed with some new toys, this deranged demolitionist is ready to rain havoc and bedlam on the battlefield!
The situation you described is different from the one Bull posted. In their situation the only two picks their team had left were Heroes that couldn’t be picked, which led to the disconnect and leaver penalty.
Regarding the situation you outlined, I’ve been unable to reproduce that specific issue internally. In the event I’m hovering a banned or picked Hero and my ally is hovering an eligible Hero when time runs out, the eligible Hero is locked in and I don’t get kicked or get any penalty.
I will continue to try different scenarios, but if this happens to you again, please create a new post with detailed information about banned heroes, the Heroes hovered, and how many picks your team had left. This can help me figure out what situation might cause this!
We are making some changes in an upcoming patch that should address these concerns. This post will give more information regarding the changes coming in an upcoming patch.
Once you see a PTR appear for Heroes, if you could hop into a Custom Game there on Sky Temple and see if the issues are still happening and let me know, I’d greatly appreciate it!
Thank you for the bug reports. First of all, this is not a bug. Second of all, we acknowledge that this is not an optimal experience to have in Storm League. We’re intending to address this in the upcoming season. Please check out the blog post and an my answer in other thread below.Read more
I’d actually greatly appreciate the replay for this interaction. You can send me the replay using the Bug Attachment Guidelines pinned at the top of the forum.
I feel you. Making everyone have enjoyable experience regardless of the league is our goal. This was brought up and we planned some work for it, but we couldn’t get to this portion of Ranked Update in time. I am sorry to hear that your experience in this season was suboptimal.
We have some ideas to try out. Mainly we want everyone feel like they’re progressing at the meaningful rates regardless where your’re at. In order to do it, we probably need to map the MMR range of the Bronze 5 onto much wider range of Ranked Points. We’re still hashing out the design details, but I am hoping we can deliver this in the upcoming season. Please stayed tuned and please give us feedback when the new change is introduced to a upcoming Ranked Season.
Were you attacking a target while Blind or was the target Evading? In both of these instances the heal won’t trigger off the auto-attack.
If you were not, would you mind sending the replay in to us using the Bug Attachment Guidelines with a time stamp of the interaction you are describing?
Thanks a ton!
Thank you again for your patience on this matter. We have identified 3 separate issues that has caused the black screen rendering issue on the Gem purchase dialog. We’re currently testing the fix and it will be released with the upcoming major patch.
Once the patch goes out, I would really appreciate if you leave any feedback so that we can further assist you.