Counters are generally what you would expect. Percent based damage is great against him, so things like Malthael and Tychus give him a hard time.
A more surprising one in my experience are fast-moving, auto-attack based heroes like Valla and Lunara. Because Deathwing has long wind-ups, when he’s fighting out in the open against these kinds of heroes they run circles around him and have an easy time dodging his stuff while killing him. His best bet in those scenarios is to run away a bit then suddenly turn around and catch them with an Onslaught > Auto Attack combination.
He’s also a little weak to poke, things like Hanzo and Chromie can whittle him down.
He’s great against teams with lots of Melee, since his abilities all pierce and generally do damage in wide areas. He’s also uniquely good against heroes like Garrosh and ETC since he doesn’t have to respect their normal areas of threat that they control.
More than excelling against certain heroes I f...Read more
While it’s true that Deathwing doesn’t benefit from allied abilities, I think you’ll find that he still relies on his team to be effective. We made a lot of design decisions to ensure that he doesn’t go too far in the direction of being completely self-reliant.
As one example, while he can’t be healed by allies, he very much designed around excelling during big teamfight engagements.
Because his abilities have such long wind-ups, he combos very well with his allies when it comes to receiving help in setting up a good Molten Flame, which can simply win engagements when done correctly. He also helps allied CC chains happen due to having fairly good follow-up CC, particularly when in Worldbreaker form.
When played optimally, I think Deathwing is absolutely at his best when fighting alongside his team. In 1v1 settings he isn’t nearly as potent due to his abilities being easily dodged due to their long wind-ups.
However, like many have said in this thread, ...Read more
There’s a lot going on in this thread and I simply can’t touch on every train of thought, but I wanted to pop in and say a few quick words. I’ve been a technical designer for Blizzard for almost eight years now, six of those on the Heroes team. I’ve had a hand in implementing probably half of the Heroes in the game and have been the primary designer for about 10 reworks now.
The biggest time “expenditure” or “bottleneck” in the design process is not the implementation, but the iteration. Assuming I had an entire design ready on paper (four basic abilities, two heroics, 21+ talents, etc) and was only focused on making the hero playable ASAP, I could probably bang out a hero using existing assets in a week or two. That’s just to have a controllable character with placeholder visuals that can interact with their world and be mostly bug free. The problem is, we don’t just cobble together our initial thoughts and call it a day! We try an idea out, tweak it a bunch o...Read more
Great thread. I’ve been pretty passionate about making more Level 20’s feel epic and game-breaking, so I got a lot of notes from the replies here.
I can confirm, Mastery Rings are purely cosmetic and don’t change the size of a hero’s hitbox in any way.
Hey there Morgishmorgi,
Would you mind sending us the log files from
C:\Program Files (x86)\Heroes of the Storm\Support\BlizzardBrowser\logs
You can send this to me by following the steps on this thread. Any screenshots of what you are seeing could be a big help for our engineers too!
Did you try the recommendation from Serby above regarding your firewall?
For reference, Malthael has a 54.0% win rate and is the 8th highest winning hero in the game.
For reference, Qhira has a 50.5% win rate and is the 47th highest winning hero in the game.
I always have and always will vote for Yogg-Saron. Everyone please make him our next meme so that I can convince my teammates to put him in.
We’re adding a new feature to Heroes of the Storm that will allow you to charge into battle with an extra bit of flair: introducing Mastery Rings!
Reaching level 15 with a hero you own will unlock the ability to use gold to purchase a Mastery Ring for that hero, which will be displayed in game as an extra adornment of your hero’s regular selection circle. Additionally, when you reach level 25 with that hero you can then purchase an even more distinct Mastery Ring with gold.
Q: Can I get Mastery Rings for more than one hero?
A: You can get Mastery Rings for as many heroes as you like, given than you’ve reached at least level 15 with those heroes.
Q: Do I purchase these rings for each Hero separately?
A: Yes. These rings signify experience playing individual heroes and let other players know that you know how to play your chosen hero, so Mastery Rings are hero-specific.
Q: When will Mastery Rings become availa...Read more
Heroes of the Storm has just been updated with Hero balance changes and bug fixes! Read on for details.
“Leaving him On a Good note Ahead of Nipping out some of his kit…”
I think you’re a pretty cool guy
Thank you everyone in this thread to keep track of this issue. I’ll commit a fix today. Depending on the release and localization schedule, this may not be included in the next client patch.
Thank you for your patience, Zaxter. We’re testing another fix for the scene browser that the purchase dialog is dependent on. If testing goes well, we should be able to deliver this along with the next balance patch. Please keep us updated.