about 6 years
ago -
Heroes of the Storm
-
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Transcript (by Youtube)
1s | Hi, everybody. I'm Steve |
---|---|
2s | from the Heroes of the Storm Battlegrounds team. |
4s | The team has been busier than ever recently with Alterac Pass |
7s | and Hanamura Temple. |
9s | Today we're talking about the Garden of Terror rework, |
11s | which we hope to put in your hands soon. |
13s | The team likes the theme and fantasy of Garden of Terror, |
16s | but understand some of its gameplay mechanics |
18s | provide opportunities for frustration for a lot of players. |
21s | This reworked version of the map seeks to remove those frustrations |
24s | by relying on some familiar gameplay mechanics. |
27s | Let's take a look. |
33s | Gone are the day/night cycle and the Garden Terror vehicle. |
37s | Spread across the new Gardens are six seed-spawning locations. |
41s | Occasionally, a seed will emerge at one of these locations, |
45s | guarded by a set of Shambler defenders. |
47s | Once the Shamblers are dispatched, |
49s | the seed can be channeled and gathered by either team. |
53s | Seeds will continue to spawn in this manner |
55s | until either team gathers three in total, |
58s | closing out the objective |
59s | and initiating its reward. |
62s | When the third seed is gathered, |
64s | three Garden Terrors will immediately spawn |
66s | and burrow to the front line of the winning team's lanes, |
69s | bolstering their pushing efforts. |
72s | To further their forward momentum, |
73s | these new Terrors utilize the familiar Overgrowth ability, |
77s | which disables enemy towns, |
79s | as well as a large AoE stomp attack. |
82s | Once summoned, the Terrors continue to push down their lanes |
85s | until they are destroyed |
86s | or claim victory at the enemy's Core. |
90s | If all Terrors are defeated, |
91s | the battleground will experience a brief reprieve |
94s | before the seed phase returns, |
96s | and the race to acquire three starts all over again. |
100s | The seed event should be very familiar to players who enjoy Cursed Hollow, |
104s | and we can expect a lot of the same strategies to come into play. |
109s | Likewise, the Garden Terrors themselves are reminiscent of Webweavers |
112s | from Tomb of the Spider Queen, and should be dealt with accordingly. |
116s | Keep in mind the mercenaries on this battleground are largely unchanged |
120s | and remain an important step towards victory. |
123s | Timing a combined attack on a seed location |
126s | will almost always involve taking one or more merc camps, |
129s | and mercs make excellent companions for Garden Terrors |
132s | which disable enemy fortifications. |
136s | Welcome to the new Garden of Terror. |
138s | We hope you enjoy what we've done to the landscaping. |
142s | Let us know what you think about the changes. We'll see you in the Nexus. |