Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. We would like to take a moment to thank the community for providing insight and feedback for these changes. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


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General

  • Added XP given to enemy display.

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Balance Update

Heroes

  • Li Li
    • Jug of 1,000 Cups healing increased from 66 to 80.
  • Medivh
    • Mage Armor duration increased from 4 seconds to 6 seconds.
    • Mage Armor increased from 30 to 50 Armor.
  • Nova
    • Advanced Cloaking bonus mana regen increased from 3 to 6.
    • Anti-Armor Shells duration increased from 3 seconds to 5 seconds.

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Bug Fixes

General

  • Fixed an anchor offset on Hero Select display.
  • Fixed an issue that caused Shielding to not be displayed correctly in the Death Recap.
  • Fixed an issue that caused Hellbats and Gnolls to reduce the Armor of enemies before damage was dealt.
  • Fixed an issue that caused Heroes that use non-standard attack abilities to display the incorrect confirmation visuals.
  • Fixed an issue that caused place of death to reveal into nearby shrubs.
  • Fixed an issue that caused player-located cooldowns to continue refreshing after a Core is destroyed.
  • Fixed an issue that caused Sapper Mercenaries' area warning indicator to persist after the attack has landed.
  • Fixed an issue that caused the event count in the Death Recap to update for all players when a new death recap is created for any player.

Maps

  • Blackheart's Bay
    • Chests now feature a warning indicator for the coin land location.

Heroes

  • Abathur
    • Evolve Monstrosity Stacks are now a Heroic Quest.
    • Toxic Nest is no longer triggered by Invulnerable enemies.
  • Alarak
    • Fixed an issue that caused Last Laugh to heal when they have been granted Spell leech. (Example: Nano Infusion from Ana)
  • Anduin
    • Fixed an issue that caused Piercing Light to treat the first hit as the second.
  • Anubarak
    • Anubarak's Burning Beetle damage is now affected by all forms of damage modification.
    • No longer able to use Locust Swarm while riding on the Toy Train.
    • Updating cancel animations of Hardened Shields to be like similar visuals.
  • Artanis
    • Fixed an issue that caused Target Purified to deal double damage.
    • Fixed an issue that caused Titan Killer being capable of damaging Invulnerable targets when activated from Twin Blades.
    • Updated visuals of Spell Armor.
  • Arthas
    • Legion of Northrend's bonus healing is now additive.
    • Rime now has a Block visual.
  • Azmodan
    • Bombardment will no longer attack inactive Mercenaries unless the attack is against an inactive Mercenary.
    • Fixed Globe of Annihilation no longer stacking off of Possessed minions.
  • Brightwing
    • Fixed an issue that caused Phase Shift to activate on the previous target.
  • Butcher
    • Fixed an issue that caused Butcher's Fresh Meat spawning meat off of Possessed minions.
  • Cassia
    • Updating cancel animations of Hardened Shields to be like similar visuals.
  • Chen
    • Fixed an issue that caused Stagger to heal when they have been granted Spell leech. (Example: Nano Infusion from Ana)
  • ChoGall
    • Fixed an issue that caused Enraged Regeneration to display incorrectly in the Death Recap.
  • Deathwing
    • Added Bellowing Roar Camera Lock.
  • Deckard
    • Fixed an issue that caused Ancient Blessings damage to not scale on targets if they level up while it is active.
    • Included Potion to search text for Deckard.
  • Dehaka
    • Updated visuals of Spell Armor.
  • D.Va
    • Fixed an issue that caused Liquid Cooling to reset the fountain in ARAM incorrectly.
    • Pilot Mode can now see the Self-Destruct charge.
  • E.T.C.
    • Crowd Surfer now displays floating text for mana refund.
  • Falstad
    • Fixed an issue that caused Falstad's Flight warning indicator to no longer display after selecting Epic Mount.
    • Fixed an issue that caused Sustained Winds to damage invulnerable targets.
  • Gazlowe
    • Fixed an issue that caused Xplodium Bomb to not be affected by allied cooldown reduction.
  • Genji
    • Fixed an issue that caused Strike at the Heart to not display a damage preview.
    • Swift Strike now displays floating text for mana refund.
    • Updated visuals of Spell Armor.
  • Hanzo
    • Ignore All Distractions will now display MISSED! text in the case of Blinds.
  • Hogger
    • Fixed an issue that caused Hogger's Hogg Wild visual to be visible when Hogger is visible.
  • Imperius
    • Fixed an issue that caused Brightwing and Falstad to be at the incorrect height after Celestial Charge Stuns them and a least one other Hero.
  • Junkrat
    • Fixed an issued that caused Chattering Teeth to apply to Arming Steel Traps when selected.
  • Kerrigan
    • Fixed an issue that caused Sharpened Blades to stack off of Possessed minions.
    • Included Infested to search text for Kerrigan.
  • Leoric
    • Skeletal Swing mana refund now displays as a crit.
  • Li-Ming
    • Fixed an issue if Seeker is slected while Magic Missiles are in flight while Force Armor was selected.
    • Fixed an issue that caused Force Armor to grant multiple stacks from the same Magic Missiles cast.
  • Lucio
    • Fixed an issue that caused Sound Barrier shields to not decay if Bossa Nova was slected while the target was shielded.
  • Lunara
    • Splintered Spear will no longer attack inactive Mercenaries unless the triggering attack is against an inactive Mercenary.
  • Maiev
    • Naisha's Memento first bounce can now bounce to inactive Mercenaries if the triggering attack is against an inactive Mercenary.
  • Mal'Ganis
    • Included Vampire to search text for Mal'Ganis.
  • Medivh
    • Medivh's Portal is now an invalid target for allied abilities. (Example: Brightwing's Blink Heal)
  • Mei
    • Fixed an issue where The Big One was not gaining the full benefit of Slushball.
  • Mephisto
    • Fixed an issue that caused Unspeakable Horror being temporarily disabled when the target is knocked back.
  • Murky
    • Egg Hunt Egg is no longer killed in one hit by Structures.
    • Fixed an issue that caused Fishy Deal to stack off of Possessed minions.
  • Nazeebo
    • Fixed an issue that caused Voodoo Ritual to stack off of Possessed minions.
  • Nova
    • Fixed an issue that caused Holo Decoy's health bars to display incorrectly after losing Protected.
  • Orphea
    • Fixed an issue that caused Ravenous Hunger to stack off of Possessed minions.
    • Fixed an issue that caused Shadow Waltz to refund mana multiple times per cast.
  • Probius
    • Fixed an issue that caused Spawning Minerals off of Possessed minions.
    • Included Builder to search text for Probius.
  • Qhira
    • Updated visuals of Spell Armor.
  • Ragnaros
    • Fixed an issue that caused Sulfuras Hungers to stack off of Possessed minions.
    • Updated visuals of Spell Armor.
  • Rehgar
    • Improved Death Recap for Hunger of the Wolf.
  • Samuro
    • Mirage now functions like other Spell Armor Blocks.
  • Stitches
    • Fixed an issue that caused Putrefaction to display floating text multiple times at once.
  • Stukov
    • Fixed an issue that caused Weighted Pustule to not display a damage preview.
  • Sylvanas
    • Fixed an issue that caused Withering Fire to display incorrectly.
  • Tassadar
    • Fixed an issue where Twilight Archon could use Toy Train.
    • Khaydarin Amulet will cancel itself if the target is an inactive Mercenary.
  • Thrall
    • Fixed an issue that caused Echo of the Elements activating off of Possessed Minions and Hallucinations.
    • Fixed an issue that caused Rolling Thunder to not activate from Tempest Fury's attacks.
    • Fixed an issue that caused Wolf Pack to reset Feral Spirit on talent reset incorrectly.
  • The Lost Vikings
    • Fixed an issue that caused Nordic Attack Squad to be able to damage invulnerable targets.
    • Fixed an issue where there health was not set to full on death.
  • Tracer
    • Ricochet can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary.
  • Whitemane
    • Included Chapeau to search text for Whitemane.
  • Zagara
    • Medusa Blades will no longer attack inactive Mercenaries unless the triggering attack is against an inactive Mercenary.
    • Mutalisk first bounce can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary.
  • Zarya
    • Fixed an issue that caused Basic Attacks not being affected properly by attack speed modifiers.
  • Zeratul
    • Fixed an issue that caused Might of the Nerazim abilities to heal for more damage than intended with Shadow Mending.
  • Zul'jin
    • A Surprise For Ya! can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary.

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