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Heroes of the Storm
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4s | Imperius... |
---|---|
5s | Archangel of Valor |
6s | and the greatest warrior in all of creation. |
10s | Throughout the Eternal Conflict, |
11s | Imperius valiantly led assaults |
13s | against the deepest regions of the Burning Hells. |
18s | Imperius’s rigid moral compass often invoked conflict. |
22s | Yet, despite his stark sense of morality, |
25s | there is no greater defender of righteousness. |
29s | Now, as darkness gathers within the Nexus, |
32s | Imperius has arrived to purge the shadow |
35s | once and for all. |
38s | Imperius leads the charge |
39s | as an all-in bruiser |
40s | that punishes enemy heroes |
42s | with strong single target damage. |
45s | His first ability, |
46s | CELESTIAL CHARGE, |
47s | works as a great tool for initiation. |
50s | After a brief windup, |
51s | Imperius lunges forward and impales all enemy heroes, |
55s | stunning them for the duration of his channel. |
58s | Celestial charge is also effective as an escape |
61s | and can be used to move through terrain and over enemy heroes. |
66s | Imperius’s W ability, |
68s | SOLARION’S FIRE, |
70s | releases a wave of fire |
71s | that deals damage to all enemies in its path. |
75s | Heroes hit by the center of the arc are slowed |
77s | and take increased damage. |
79s | This can be used to effectively engage your target, |
82s | or to prevent enemies from escaping your wrath. |
86s | MOLTEN ARMOR, |
87s | his E ability, |
89s | provides Imperius with damage and self-sustain. |
92s | When cast, Imperius becomes shrouded in flames |
95s | that lash out at nearby enemies, |
97s | dealing damage and healing him for damage dealt. |
101s | Molten Armor alternates between all enemies in range |
104s | and is most effective when his enemies are isolated. |
108s | Imperius’s trait, |
110s | VALOROUS BRAND, |
111s | marks enemy heroes |
112s | whenever they are damaged by the Archangel’s basic abilities. |
116s | Enemies can be marked up to three times, |
118s | once for each ability. |
120s | Imperius’s next basic attack will deal increased damage |
124s | for each mark and consume all marks in the process. |
129s | His first heroic ability, |
131s | ANGELIC ARMAMENTS, |
132s | provides Imperius with some extra protection. |
135s | When cast, he gains a large shield for a few seconds. |
139s | If the shield is not destroyed in that time, |
141s | the ability can be recast as a skill shot |
144s | that will rain angelic weaponry down upon his foes. |
147s | Imperius’s second heroic |
150s | is WRATH OF THE ANGIRIS. |
152s | After a brief delay, |
154s | Imperius charges forward, |
156s | pulls an enemy hero up into the air, |
158s | and slams them into the ground at high velocity, |
160s | stunning them on impact. |
162s | While in the air, |
164s | Imperius can control the landing point, |
166s | ensuring proper positioning positioning when he touches down. |
169s | No fiend can escape judgment from the Archangel of Valor. |
178s | Imperius is most effective |
179s | when his abilities are used in proper combination. |
182s | Engage with Solarion's Fire, |
184s | stun with Celestial Charge, |
186s | and chase with Molten Armor. |
188s | BLAZE OF GLORY, |
190s | his level 7 talent, |
191s | creates a delayed explosion after using Solarion's Fire, |
194s | providing some extra damage |
196s | for those skilled at executing his combo. |
200s | With great sustain and dueling capabilities, |
202s | Imperius excels as a solo laner. |
205s | Make use of his abilities to bully enemy heroes |
208s | and control the lane. |
210s | Due to his need to go all-in, |
212s | Imperius is countered by enemies that can disengage and kite him, |
215s | such as Tracer or Falstad or Orphea. |
220s | Imperius’s kit is particularly strong |
222s | at singling out and dispatching enemy heroes. |
225s | At level 20, |
226s | the VALOROUS PURSUIT talent furthers that |
229s | by allowing Imperius to teleport to any target |
232s | that has been marked by Valorous Brand. |
234s | The ability has unlimited range, |
236s | ensuring that troublesome foes are unable to escape their fate. |
243s | At long last, |
245s | Imperius, the Aspect of Valor, |
247s | has descended upon the Nexus. |
249s | Let the wicked beware, |
251s | for there’s nowhere in creation that this angel fears to tread. |
255s | Make sure to leave us a comment |
257s | and follow Heroes of the Storm around the web, |
259s | and we’ll see you... |
261s | in the Nexus! |
263s | Tremble before the might of Heaven! |