about 6 years ago - MattVi-1486 - Direct link

Getting “outcomped” in Quick Match in general is a negative experience and something we’ve been actively working on improvements for. Lead Systems Designer Joe Piepiora shared some background on our plans for this in a Reddit AMA back in April-

Both the Hero & Live Design teams have recently been discussing sustain as well, and are looking at it both from the perspective of how it impacts off-lane matchups, and from the perspective of how mana functions in our game as a whole. We’re still early in these conversations so we don’t have details to share just yet, but I wanted to at least confirm that this feedback is on our radar.

about 6 years ago - MattVi-1486 - Direct link

Nah nothing crazy like that. There’s an explanation in Joe’s Reddit post that I linked above, but basically our first step is to try and enforce more balanced team compositions to make QM games more consistent and fair.

For example if I queue for QM right now as Kael’thas, there’s a very good chance I won’t have a healer or tank, and the other team will have something like Zeratul or Tracer - pretty painful right? If we made it so that you always (or almost always) had a healer and a tank on your team, those matchups suddenly become a lot less one-sided.