about 6 years
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Heroes of the Storm
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2s | Not all heroes come from other universes. |
---|---|
5s | Some are born within the Nexus. |
9s | After uncovering her father's dark secret, |
12s | Orphea left her home behind, |
14s | hoping to escape the Raven Lord's influence. |
18s | Through a chance meeting with Deckard Cain, |
21s | the young girl arrived in King's Crest, |
22s | where she witnessed, firsthand, |
25s | the kingdom fall to her father's ambitions. |
29s | Unwilling to let him hurt anyone else, |
31s | Orphea chose to rise up against the Raven Lord |
34s | as a hero of the Nexus. |
39s | Orphea is a mid-range Assassin |
41s | who unleashes chaotic magic |
43s | to dispatch her foes |
45s | and sustain herself in battle. |
49s | Orphea's trait is Overflowing Chaos. |
53s | Enemy heroes hit by Orphea's abilities |
55s | will grant her Chaos. |
57s | Each stack of Chaos increases Orphea's next basic attack damage by 50% |
62s | and heals her for 100% of the damage dealt. |
66s | Chaos can stack up to three times. |
71s | Orphea's first basic ability |
73s | is Shadow Waltz. |
75s | After a quick wind-up, she slams a tendril into the ground, |
78s | dealing damage to enemies caught in its trajectory. |
82s | If an enemy hero is hit with Shadow Waltz, |
84s | its cooldown is reduced |
86s | and Orphea will dash a short distance upon moving |
89s | after the ability is completed. |
93s | Chomp is an ability |
94s | Orphea can really sink her teeth into. |
97s | After a short cast, |
98s | Chomp takes a bite out of any enemies caught within a small forward-facing arc. |
102s | The ability does high damage |
104s | and is effective at punishing overly aggressive melee heroes. |
109s | Orphea's E ability |
110s | ensures enemies will feel her Dread. |
113s | When triggered, she releases a wave of Dread |
115s | that deals light damage to all enemies it passes through. |
119s | At the end of its path, the Dread wave erupts, |
121s | dealing heavy damage and slowing anyone caught in the burst. |
127s | Eternal Feast is Orphea's |
128s | first heroic ability. |
130s | After a short delay, Orphea deals damage |
132s | to all enemies in the targeted area. |
135s | If an enemy hero is caught by the impact, |
137s | the heroic immediately triggers again... |
140s | ...and again... and again. |
144s | Crushing Jaws is Orphea's heroic option |
147s | for players who prefer crowd control. |
149s | Once cast, Crushing Jaws pulls all enemies in a targeted area |
153s | towards a central point, |
155s | dealing damage and stunning all those affected. |
161s | I never wanted this power, |
163s | but I'll accept it. |
167s | Orphea is most effective |
169s | when hitting multiple heroes at once with her abilities |
172s | to max out her Chaos. |
174s | Since all of her abilities have a wind-up, |
176s | precision and foresight are keys |
178s | to unlocking her potential. |
180s | Weaving in basic attacks while Orphea has Chaos |
183s | increases her damage output significantly |
186s | and provides a strong source of self-sustain, |
188s | enabling her to stay in fights for longer periods of time. |
194s | Use Shadow Waltz to position yourself in team fights, |
197s | and follow up with Chomp |
199s | to deliver a finishing blow. |
202s | At Level 1, the En Pointe talent |
204s | adds additional damage to the tip of Shadow Waltz, |
207s | while Allegrissimo at Level 4 |
209s | further reduces the ability's cooldown |
212s | when enemy heroes are hit. |
214s | These two talents combined allow Orphea to dance around the battlefield, |
218s | repeatedly pummeling her foes into submission. |
224s | The Lurking Terror talent at Level 16 |
227s | leaves behind a puddle |
228s | at the final explosion point of Dread |
231s | where Chomp can be cast from. |
233s | This can deliver a strong follow-up attack |
236s | after an enemy hero is slowed by Dread, |
238s | or create a small area of denial for a few seconds. |
246s | At Level 20, Final Toccata is the capstone talent for Orphea's Q build. |
251s | For a short period of time, |
252s | whenever she dashes after Shadow Waltz, |
255s | its cooldown is reset. |
257s | During team fights, |
258s | this allows Orphea to dish out damage repeatedly |
261s | while ramping up her mobility. |
264s | ORPHEA: RANGED ASSASSIN |
266s | Orphea, a Nexus-born hero, |
268s | joins the battle soon. |
271s | Make sure to leave us a comment |
273s | and follow Heroes of the Storm around the web, |
275s | and we'll see you in the Nexus. |
279s | HEROES OF THE STORM |