about 2 years
ago -
Hunt: Showdown
-
Direct link
Transcript (by Youtube)
0s | and we have a lot of flag progression |
---|---|
3s | related changes in this update like a |
5s | huge huge huge huge list |
7s | uh but we are just take an overview of |
10s | them and since it's so much you will |
12s | definitely have to read the |
13s | passionatives to fight everything out |
14s | but maybe Dennis can highlight a few |
16s | here and there so uh let's talk about |
18s | some price changes |
21s | all right so yeah price changes |
23s | basically across the board this is |
24s | something we've also been kind of like |
25s | discussing for time now and and discuss |
28s | okay how how do we want to reflect uh |
30s | that the Trends on The Meta side like |
32s | how are people using certain items |
34s | either the frequency or just how |
35s | effective they are in general how we |
36s | feel the the relevant relevant value to |
39s | them so this primarily is about weapons |
40s | and custom ammo |
42s | um and we've kind of upgraded or made |
45s | some bit more a bit more expensive made |
47s | some a bit more a bit more cheaper |
49s | um the the gist of it is basically again |
52s | that we wanted to have a number of |
54s | weapons that are kind of a bit a bit |
56s | used to it too much go up in price as an |
59s | example and again there's more on the |
60s | list so please again later on refer to |
62s | the full patch notes as we release more |
65s | information about it because we get |
66s | closer test server but one of them is uh |
69s | the label Marksman and the mozin sniper |
72s | rifle so both of those just get a bit of |
74s | a price bump just bring them closer I |
77s | think like if I'm recording correctly |
79s | like the mozin sniper is now going to |
80s | 730 ready so that's quite a big jump up |
83s | something we feel is is appropriate of |
87s | course we want it to be not like as |
88s | common as it might be at the moment |
91s | um or it doesn't mean like the entire |
93s | like more than again or the entire level |
95s | family goes up so specifically those two |
97s | variants we're talking about that's just |
98s | one example we also have things going in |
101s | a different direction |
103s | for example we have the |
106s | um was it the uh Terminus actually going |
110s | down in price quite a bit |
112s | um again refer to the patch notes for |
114s | all the details but I think it drops by |
115s | at least 100 competitive orders at the |
117s | moment and that makes the whole thing |
119s | maybe a bit more attractive other |
120s | weapons will go up a little bit |
122s | um call the conversion the base version |
124s | still is going to be a cheap weapon but |
127s | it goes like from like 20 something to |
129s | 50 something so it's just minor stuff |
131s | here and there and also we're bringing |
132s | down and bringing up some of the custom |
135s | ammo prices as well depending again on |
138s | usage Effectiveness so just expect like |
139s | a bigger change a bigger sweep across |
141s | the Arsenal some things become cheaper |
143s | some things become more expensive and |
145s | it's mostly around how people are using |
147s | certain equipment and how we would like |
149s | to maybe promote some of the |
150s | Alternatives more |
151s | uh sounds great and can't wait to try |
154s | them as well and see how people maybe |
156s | take different loadouts now but there's |
159s | also some other price related changes |
162s | yes so this is this is also a bit of a |
164s | quality of life changes something we |
166s | couldn't really do before but we're |
167s | gonna as we did these these stick like |
169s | price changes we kind of like worked a |
171s | little bit on that part as well so if a |
173s | weapon has two ammo slots |
175s | um that means like the total pool of |
177s | ammunition is divided between between |
179s | these two slots but so far we have been |
182s | kind of charging to play the full price |
183s | so like if you were for example to take |
185s | a bird tier and wanted to use it only |
187s | with Spitzer ammunition you had to buy |
189s | two packs of bits ammunition which would |
191s | top up the weapon to almost the same for |
192s | even more than the price of the base |
193s | weapon would be which is kind of huge so |
196s | at this in this case we take into |
197s | account that you only get half the |
199s | ammunition anyway so it's also only half |
201s | the price so that makes some of the |
202s | weapons like the Romero for example or |
204s | Martini Henry other weapons a bit more |
205s | interesting when it comes to picking |
207s | secondary ammo types and gonna split up |
209s | between maybe regular ammunition and |
210s | bringing one one set of smaller like |
212s | like I know explosive in case of Martini |
214s | Henry is a good one or with the Romero |
216s | maybe slacks |
218s | um but if you want to basically upgrade |
219s | the whole thing you will still be in the |
221s | same price ranges if you were to change |
222s | a mini on any other weapon that has a |
224s | single slot |
226s | awesome and again please refer to the |
228s | passengers to read the whole list |
229s | because it's a long list of price |
232s | changes but it's actually not just the |
234s | price changes that change both trade |
237s | changes in terms of upgrade points |
240s | so for the trades again we also kind of |
243s | looked a little bit about like which |
244s | trades are being used a lot you saw that |
246s | a little bit when I just talked about |
247s | the gameplay changes we also applied to |
248s | some of them but in general many of the |
251s | trades went either up by one point or |
253s | went down by one point so expect some of |
256s | your favorites maybe to become a bit |
258s | more expensive and some of those you |
259s | think are kind of like overpriced to now |
261s | finally maybe becoming a bit cheaper but |
263s | overall we don't really move more than |
265s | one point either up or down there's one |
267s | exception that's bullet rubber that can |
269s | call out maybe on that one that goes |
271s | down by two points from six to four just |
274s | to make it a bit more attractive |
275s | especially since we added a couple |
276s | patches back we added like the option to |
278s | kind of interrupt your reload by keeping |
279s | the fire button press pressing reload |
281s | time it well and you can kind of like |
283s | very smoothly reload without having to |
285s | waste the bullet so with that feature in |
288s | place like bulk rubber has seen a little |
289s | bit of a decline as people have learned |
292s | it just to use that technique without it |
294s | so the change kind of reflects that |
298s | cool uh political is one of my favorite |
300s | traits it's definitely the coolest trade |
302s | so that sounds great uh and uh what |
306s | other progression changes do we have |
307s | done this which is also kind of a big |
309s | one yeah so we we kind of moved around |
311s | the unlock order of a couple of things |
313s | and uh so this is mostly about like |
315s | trades and and weapons and equipment |
318s | obviously |
319s | um the the idea here has been again with |
322s | onboarding in mind so that's like how |
324s | can we ensure that like a new players |
326s | have more valuable more meaningful |
328s | options earlier on don't have to wait |
331s | for doctor for too long for example |
333s | um and also that equipment wise we have |
335s | a couple of weapons being available a |
337s | little bit earlier compared to what they |
338s | are at the moment so one example is that |
340s | determiners and the martini Henry both |
342s | are moving uh to a very early unlock |
345s | rank |
346s | um so definitely within training mode |
349s | um just to make sure there's a there's |
350s | both a second shotgun and also a long |
352s | ammo option available much earlier |
354s | consequently maybe some of the weapons |
356s | that originally were around that area |
357s | like the Weatherly might have perspect |
359s | just slightly so really things have been |
361s | reorganized a little bit quartermaster |
363s | is a bit like earlier now doctor as I |
365s | mentioned a bit earlier and a couple |
366s | others as well so overall the whole |
368s | thing feels a bit nicely a bit more |
370s | nicely spaced out and I think especially |
373s | also maybe prestiging players would kind |
375s | of like that a little bit seeing some of |
376s | these options a bit earlier mixing |
378s | things up |
379s | definitely and once again just to |
382s | mention it please uh refer to the patch |
384s | notes or you know when you're trying it |
386s | out on the test servers later on to see |
388s | these changes because there's quite a |
390s | few of them for real so uh it was |
393s | actually such a long list that it made |
394s | absolutely no sense to put it in here no |
396s | no yeah again like the patch notes will |
400s | will give you full details also they |
402s | will have death notes as usual in there |
404s | for some of the bigger features so we |
405s | talk about the stalker Beetle Etc so |
408s | that you guys have a chance to |
409s | understand the reasoning about some of |
410s | the decisions Etc and yeah again |
413s | feedback on test server then very much |
415s | needed very much appreciated and also |
417s | obviously we kind of like want to lure |
419s | you a little bit on test server because |
420s | we want that coverage there so that's |
422s | why we don't give away too much because |
423s | we want you guys to really find out by |
425s | yourself untainted get it all there and |
428s | give us and share with you share with us |
430s | your first hand experiences |
432s | yes definitely but we still have some |
435s | other changes to mention as a highlight |
437s | for this update uh so what is this |
441s | so yeah um |
443s | so far it Bounty Hunts uh we did not |
446s | have any option to really give you any |
449s | new consumables except for when they |
452s | were randomly given to you as part of |
454s | the loot interactions like your own |
455s | hunter or with the with the item boxes |
458s | um what we've been adding now is that |
460s | there are specific locations in the map |
462s | where there's a chance now for some of |
464s | the things you normally can't get from a |
466s | toolbox to also spawn in the world this |
468s | is rare this is not guaranteed but we |
471s | want to encourage you for example to try |
472s | and check out the the big towers a |
474s | little bit more of not small Towers even |
476s | there's also a chance to find that a |
477s | little bit somewhere else we are there |
479s | like like we do with the weapons just |
480s | occasionally but for the most part like |
483s | check and keep an eye closer eye out for |
486s | the towers and you might discover one or |
489s | two things around there |
491s | yes thank you for the little teaser for |
493s | that too and uh yeah uh again the |
496s | passions will actually be extremely long |
498s | when they come out uh around the test |
500s | server so uh in this case I would really |
502s | highly recommend for you guys to read it |
504s | because there's a lot of other details |
506s | and other important information for you |
508s | you to know and then please also jump on |
510s | the test servers for us uh and test this |
512s | update out |