over 2 years
ago -
Hunt: Showdown
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0s | uh since we're already on this side we |
---|---|
2s | also have some melee weapon changes uh |
5s | and we actually have them in two |
7s | different categories so the first thumb |
10s | would be the stamina based changes uh |
12s | meaning the changes were |
14s | based on the stamina consumption of |
16s | those weapons and uh yeah so one more |
20s | heavier pep is now possible with a few |
23s | uh weapons such as the heavy knife |
26s | and the saber |
28s | yes let's talk about them one after the |
29s | other so the heavy knife um one of the |
32s | balancing things that we have been |
34s | always trying to keep and maintain was |
36s | the balance between the heavy knife and |
37s | the regular knife and one of the things |
40s | that's that's um |
42s | we used to kind of differentiate them |
43s | with is that the normal knife can always |
45s | do four heavy attacks while the heavy |
47s | knife could not |
49s | and |
50s | while in general that approach was okay |
52s | it didn't really reflect the reality of |
54s | how these weapons are being used because |
56s | the heavy knife actually is more |
57s | effective against normal ei if you just |
58s | use a regular attack you can just easily |
60s | kill them with it with like um slashes |
62s | to like the upper toes head area uh |
64s | while the heavy attack is more used |
66s | against like like bigger threats now |
68s | that left you at a severe disadvantage |
70s | for example when you went up against |
71s | like a pack of hellhounds with a heavy |
73s | knife |
74s | like especially since we introduced like |
76s | the throwing axe which is kind of |
78s | overlapping a little bit with a heavy |
79s | knife as well |
80s | well takes more stamina and but you can |
82s | throw it like it overall felt like the |
84s | heavy knife is getting a lot of pressure |
86s | from from multiple directions now so |
87s | giving it one more heavy attack so |
90s | reducing the stamina consumption so that |
91s | you can do one more heavy attack |
93s | um felt like we're actually opening a |
96s | bit more room for that weapon and |
97s | hopefully we also see the numbers go up |
99s | a little bit in terms of usage with it |
102s | compared to how it is being played on |
104s | right now for the saber it's a similar |
106s | thing however um the saber is more about |
109s | like that we felt most people usually |
112s | bring bayonets if they want to have the |
113s | type of gameplay and that means you can |
114s | get gun you can get a gets get get the |
117s | step attack usually like two or so steps |
119s | is enough to deal with most things |
120s | coming your way so the dedicated saver |
123s | felt sometimes as if it's a little bit |
125s | out of place like like why sacrifice |
127s | that one slot that you could use for a |
128s | pistol just for this edit melee option |
130s | so at least we want to make it sure that |
131s | like it's a bit more worthwhile even |
133s | even though it wasn't probably the |
134s | biggest of an issue by just giving you |
136s | also one more heavy attack you can do |
138s | with it just over making the zebra a bit |
140s | more of a flexible choice |
142s | yeah i think those uh will be |
143s | appreciated by especially those that |
145s | love the heavy knife like myself so |
148s | great stuff but as mentioned earlier we |
150s | also have a different category of melee |
152s | weapon changes which were based on |
155s | damage and uh |
157s | this will affect the machete |
160s | first of all so let's talk about the |
161s | machete first um so the |
164s | um thing here is like we we didn't want |
166s | to do anything with stamina on this one |
168s | because we felt like machete already is |
169s | pretty economic when it comes to stamina |
171s | consumption specifically the regular |
172s | attacks you can just like kill them |
174s | almost like any eye coming your way |
175s | easily without two strikes and don't run |
177s | out of semi not easily so was the |
179s | problem and uh instead we felt like the |
182s | weapon is just a bit underperforming so |
184s | what we did is increase the heavy bass |
186s | heavy attack base damage slightly |
188s | um it's not gonna insta kill players so |
190s | we didn't take it that far up remember |
192s | some people have been with us for some |
194s | time and you know how the machete was in |
196s | past days |
198s | um so we didn't want to go directly back |
199s | to that |
200s | however like before it was like 110 120 |
203s | damage to torso now it's like 135 it |
205s | does the heavy bleeding stuff so it's |
206s | putting all more pressure on the players |
208s | but it also adds another change here to |
211s | it which is that you can now kill an |
214s | armored into heavy strikes so this is |
216s | similar to what you can do with a step |
218s | of a saber that kind of means that the |
220s | saber and the machete become a bit |
222s | closer just like the heavy knife and the |
224s | knife are biting a bit closer so it's |
225s | more of a style question do you want the |
227s | precision of the step which i think many |
229s | people will will agree is was like the |
231s | the thing that really makes the knife |
233s | stand out over the heavy knife for them |
234s | the reliability of the attack or |
236s | do you want uh um like in this case like |
239s | the option to to um |
241s | just to slash and hit multiple enemies |
243s | at the same time for example like like |
245s | doing heavy attacks against uh like a |
247s | group by fel hounds usually means you |
248s | can easily kill two of them at the same |
250s | time |
251s | yeah this is awesome and it really |
254s | reminds me of this one guy named fisk |
256s | who always run around the mashita so |
258s | hope we can see him back in the valley |
260s | too |
262s | yeah i mean it also means like so for |
264s | example i i i have to admit to myself i |
267s | haven't been using the the sickle for |
269s | quite a while and then what used to be |
270s | like a heavy knife option for example i |
272s | haven't used used in in i have used |
275s | quite a lot back then but since the |
276s | throwing axe came out i've not used it i |
279s | really like that one just because of |
280s | just how awesome it feels to be using |
282s | that signal um in in malay but i haven't |
285s | been doing that for a while so for me |
286s | for example the changes on the heavy |
288s | knife will definitely mean i'll i'll try |
289s | that one out and with the machete as |
291s | well i definitely want to try out a |
292s | couple of things with the machete more |
294s | because i haven't honestly been using it |
296s | quite a lot recently either so i think |
298s | it just adds a little bit more space to |
299s | them and rather than always going for |
301s | the saber which is what i did when i |
303s | when i chose a melee weapon i will |
305s | definitely go and try out the machete |
306s | more as well now |
308s | yeah that sounds really nice and but |
309s | dennis it was not the only thing that |
311s | got changed based on damage but we have |
313s | yeah all the talon variants |
316s | so the talent that's more of a more of a |
318s | bigger change because we are kind of re |
320s | re-envisioning the talent a little bit |
322s | so what what is the talent right now |
324s | let's maybe recap that so the talent |
326s | right now um allows you to do i think |
329s | roughly five or so heavy melee attacks |
331s | and it's a little bit more powerful than |
332s | a machete but it's usually not enough to |
334s | kill ai |
335s | um easily like it kind of underperforms |
338s | and it doesn't really do the trick for |
340s | for for warranty to bring it along sure |
342s | it's not a bad attachment to have um but |
344s | um |
346s | its role has never been really clear |
347s | right it tried to do like multiple |
349s | things like trigger mobs uh but then |
351s | again also like try to take on the |
353s | bigger enemies killing players sure that |
354s | was possible with it you could want to |
356s | kill the players but against ai was kind |
358s | of like luster |
359s | so instead of of trying to just tune a |
362s | little bit with it we have re-envisioned |
363s | a little bit what it means so |
365s | it now acts exactly like a strike from |
368s | the combat x or like the x you can find |
370s | in the world |
371s | um however it only has two heavy attacks |
374s | possible now that means that you can uh |
377s | basically bring it into a boss fight for |
379s | example without having to look for an |
381s | axe which is i think probably going to |
383s | be very handsome for for for if you |
386s | uh fight scrapbook for example who stole |
388s | all the all the stuff right but you can |
389s | only do two attacks the normal normal |
391s | combat x allows you to do three strikes |
393s | before you run out of stamina so if you |
396s | didn't bring a stamina shot that one |
398s | definitely gives you options but it is |
399s | kind of limited so what you do with it |
401s | is now you can try to prime the attack |
404s | which you know is very slow and |
405s | cumbersome so it never really leaned |
406s | itself very well to this like combo |
408s | successive strikes you to prime it you |
411s | you do your ambush as before it still |
412s | can can kill players but it does a |
414s | little bit more reliably now even |
416s | but you use that to like one strike and |
418s | armor to use that to to go against the |
420s | boss like you don't use it against |
421s | groups of enemies this is where you go |
423s | for your tool or your machete now or |
425s | whatever so it has a specific purpose |
427s | can i re-envision it a little bit to be |
429s | your pocket combat axe uh someone else |
431s | they for now the talent can break down |
433s | reinforce doorstone like the combat x |
435s | with two heavy hits |
437s | try it out on tessera |
439s | good answer it does more damage which |
441s | means door receives more damage |