almost 2 years ago - Hunt: Showdown - Direct link

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0s uh since we're already on this side we
2s also have some melee weapon changes uh
5s and we actually have them in two
7s different categories so the first thumb
10s would be the stamina based changes uh
12s meaning the changes were
14s based on the stamina consumption of
16s those weapons and uh yeah so one more
20s heavier pep is now possible with a few
23s uh weapons such as the heavy knife
26s and the saber
28s yes let's talk about them one after the
29s other so the heavy knife um one of the
32s balancing things that we have been
34s always trying to keep and maintain was
36s the balance between the heavy knife and
37s the regular knife and one of the things
40s that's that's um
42s we used to kind of differentiate them
43s with is that the normal knife can always
45s do four heavy attacks while the heavy
47s knife could not
49s and
50s while in general that approach was okay
52s it didn't really reflect the reality of
54s how these weapons are being used because
56s the heavy knife actually is more
57s effective against normal ei if you just
58s use a regular attack you can just easily
60s kill them with it with like um slashes
62s to like the upper toes head area uh
64s while the heavy attack is more used
66s against like like bigger threats now
68s that left you at a severe disadvantage
70s for example when you went up against
71s like a pack of hellhounds with a heavy
73s knife
74s like especially since we introduced like
76s the throwing axe which is kind of
78s overlapping a little bit with a heavy
79s knife as well
80s well takes more stamina and but you can
82s throw it like it overall felt like the
84s heavy knife is getting a lot of pressure
86s from from multiple directions now so
87s giving it one more heavy attack so
90s reducing the stamina consumption so that
91s you can do one more heavy attack
93s um felt like we're actually opening a
96s bit more room for that weapon and
97s hopefully we also see the numbers go up
99s a little bit in terms of usage with it
102s compared to how it is being played on
104s right now for the saber it's a similar
106s thing however um the saber is more about
109s like that we felt most people usually
112s bring bayonets if they want to have the
113s type of gameplay and that means you can
114s get gun you can get a gets get get the
117s step attack usually like two or so steps
119s is enough to deal with most things
120s coming your way so the dedicated saver
123s felt sometimes as if it's a little bit
125s out of place like like why sacrifice
127s that one slot that you could use for a
128s pistol just for this edit melee option
130s so at least we want to make it sure that
131s like it's a bit more worthwhile even
133s even though it wasn't probably the
134s biggest of an issue by just giving you
136s also one more heavy attack you can do
138s with it just over making the zebra a bit
140s more of a flexible choice
142s yeah i think those uh will be
143s appreciated by especially those that
145s love the heavy knife like myself so
148s great stuff but as mentioned earlier we
150s also have a different category of melee
152s weapon changes which were based on
155s damage and uh
157s this will affect the machete
160s first of all so let's talk about the
161s machete first um so the
164s um thing here is like we we didn't want
166s to do anything with stamina on this one
168s because we felt like machete already is
169s pretty economic when it comes to stamina
171s consumption specifically the regular
172s attacks you can just like kill them
174s almost like any eye coming your way
175s easily without two strikes and don't run
177s out of semi not easily so was the
179s problem and uh instead we felt like the
182s weapon is just a bit underperforming so
184s what we did is increase the heavy bass
186s heavy attack base damage slightly
188s um it's not gonna insta kill players so
190s we didn't take it that far up remember
192s some people have been with us for some
194s time and you know how the machete was in
196s past days
198s um so we didn't want to go directly back
199s to that
200s however like before it was like 110 120
203s damage to torso now it's like 135 it
205s does the heavy bleeding stuff so it's
206s putting all more pressure on the players
208s but it also adds another change here to
211s it which is that you can now kill an
214s armored into heavy strikes so this is
216s similar to what you can do with a step
218s of a saber that kind of means that the
220s saber and the machete become a bit
222s closer just like the heavy knife and the
224s knife are biting a bit closer so it's
225s more of a style question do you want the
227s precision of the step which i think many
229s people will will agree is was like the
231s the thing that really makes the knife
233s stand out over the heavy knife for them
234s the reliability of the attack or
236s do you want uh um like in this case like
239s the option to to um
241s just to slash and hit multiple enemies
243s at the same time for example like like
245s doing heavy attacks against uh like a
247s group by fel hounds usually means you
248s can easily kill two of them at the same
250s time
251s yeah this is awesome and it really
254s reminds me of this one guy named fisk
256s who always run around the mashita so
258s hope we can see him back in the valley
260s too
262s yeah i mean it also means like so for
264s example i i i have to admit to myself i
267s haven't been using the the sickle for
269s quite a while and then what used to be
270s like a heavy knife option for example i
272s haven't used used in in i have used
275s quite a lot back then but since the
276s throwing axe came out i've not used it i
279s really like that one just because of
280s just how awesome it feels to be using
282s that signal um in in malay but i haven't
285s been doing that for a while so for me
286s for example the changes on the heavy
288s knife will definitely mean i'll i'll try
289s that one out and with the machete as
291s well i definitely want to try out a
292s couple of things with the machete more
294s because i haven't honestly been using it
296s quite a lot recently either so i think
298s it just adds a little bit more space to
299s them and rather than always going for
301s the saber which is what i did when i
303s when i chose a melee weapon i will
305s definitely go and try out the machete
306s more as well now
308s yeah that sounds really nice and but
309s dennis it was not the only thing that
311s got changed based on damage but we have
313s yeah all the talon variants
316s so the talent that's more of a more of a
318s bigger change because we are kind of re
320s re-envisioning the talent a little bit
322s so what what is the talent right now
324s let's maybe recap that so the talent
326s right now um allows you to do i think
329s roughly five or so heavy melee attacks
331s and it's a little bit more powerful than
332s a machete but it's usually not enough to
334s kill ai
335s um easily like it kind of underperforms
338s and it doesn't really do the trick for
340s for for warranty to bring it along sure
342s it's not a bad attachment to have um but
344s um
346s its role has never been really clear
347s right it tried to do like multiple
349s things like trigger mobs uh but then
351s again also like try to take on the
353s bigger enemies killing players sure that
354s was possible with it you could want to
356s kill the players but against ai was kind
358s of like luster
359s so instead of of trying to just tune a
362s little bit with it we have re-envisioned
363s a little bit what it means so
365s it now acts exactly like a strike from
368s the combat x or like the x you can find
370s in the world
371s um however it only has two heavy attacks
374s possible now that means that you can uh
377s basically bring it into a boss fight for
379s example without having to look for an
381s axe which is i think probably going to
383s be very handsome for for for if you
386s uh fight scrapbook for example who stole
388s all the all the stuff right but you can
389s only do two attacks the normal normal
391s combat x allows you to do three strikes
393s before you run out of stamina so if you
396s didn't bring a stamina shot that one
398s definitely gives you options but it is
399s kind of limited so what you do with it
401s is now you can try to prime the attack
404s which you know is very slow and
405s cumbersome so it never really leaned
406s itself very well to this like combo
408s successive strikes you to prime it you
411s you do your ambush as before it still
412s can can kill players but it does a
414s little bit more reliably now even
416s but you use that to like one strike and
418s armor to use that to to go against the
420s boss like you don't use it against
421s groups of enemies this is where you go
423s for your tool or your machete now or
425s whatever so it has a specific purpose
427s can i re-envision it a little bit to be
429s your pocket combat axe uh someone else
431s they for now the talent can break down
433s reinforce doorstone like the combat x
435s with two heavy hits
437s try it out on tessera
439s good answer it does more damage which
441s means door receives more damage