about 2 years ago - Hunt: Showdown - Direct link

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0s Tom let's see the highlights of uh the
3s level design changes in this update
5s what's new right so we're starting off
7s with Stillwater by you there's two
9s changes here that I wanted to highlight
11s and show here
12s um that the team's been working on the
14s first one is going to be Alice Farm
16s uh mainly this river that we all know
19s and love and there's a little island now
22s that you can see in the screenshot that
24s is blocking the sideline there a little
26s bit and gives you another option for
30s maybe a quicker rotation to the other
31s side it's just something we thought
34s would be nice with
36s more often than not having
38s issues maybe Crossing this River there
41s and it's just yeah another option yeah
43s it could be much easier to cross because
45s like it was always a problem where
47s sometimes a problem when the thing
48s sitting on the other side so I think
49s this is great
51s uh and we also have something from their
53s own livestock
55s there is one change that I'm really
57s excited about is mainly about this
59s little side building here this little
60s Barn you see so we've changed the we've
64s given a bit more meaning to this
65s building now with the roof
68s access uh into that building from the
71s roof so you don't have to go down to get
73s in you can also drop down from the roof
76s onto these hay bound that are now
77s connected with the main boss Pit so
79s let's say you're on the roof you make a
81s good kill you can actually act on it now
83s you can jump down jump over do a little
85s bit of a parkour you know and uh it's a
88s good way to really quickly get into the
90s bus pit now
92s yeah and we actually obviously have more
94s changes for Stillwater Bayou as well if
96s we actually have a quiet extensive list
98s for all the maps so make sure you will
101s read the update notes when they are live
103s for this update but let's look at some
105s of the highlights from loss on Delta uh
108s starting with Ironworks
110s starting with the smaller one first but
113s I don't know how you guys feel about it
115s but it's been bugging us a bit that
117s these two roofs aren't connected so we
119s changed it they're connected now you can
121s basically now have a much easier time to
125s rotate from this side building if you're
128s using the roof onto the main building
129s and make use of all the cool also new
132s little holes you know that are now
134s partly open and just maybe give you more
137s options when playing around that
139s compound so it's it's a bit of a smaller
142s thing but the next one is therefore a
144s bit of a bigger
145s rework yeah which is Nico's prison uh so
149s let's look at prison
154s so first screenshot you'll see we've
156s added a bit more of the balconies
159s outside to connect the two wings so you
161s don't have only that way through this
164s middle Tower you have a bit more options
166s to rotate and circle around
169s as a side note mentioned that the
171s barrels are just like all the possible
173s spawned like the phone be like all three
175s at the same time as a side note uh
177s where'd you spawn anchors yes
181s uh this is the other bigger change at
183s prison
185s yeah this is a really nice change so
187s this this east side gate building has
190s been extended we moved the Hut a bit uh
193s basically just looking at this entire
195s approach to the prison and just cleaning
198s cleaning that backside area up a lot and
201s um I think that is that's going to play
203s really well
204s um
205s yeah you you'll see it on the test
207s server
208s and the next next change is going to
210s show a little peak of what we also did
212s inside the prison there's a lot of
215s improvements to readability if you pay
217s attention to the staircase and this
218s before and after we closed a lot of
220s these staircases you know denoise
222s everything a little bit make sure it's
225s more readable what is accessible and
227s what isn't just so that you have cleaner
230s corridors cleaner corners and just
232s overall a bit more readability uh inside
236s the prison as well
237s we saw someone there's obviously more
239s changes to the prison even that we
241s haven't shown so please explore it I'm
243s going to test servers and there's a lot
245s of new stuff to explore so I've seen
247s them all so really cool stuff uh and
250s let's talk about the new spawn points as
251s well some
253s we've added new spawn points and uh
256s We're Not Gonna We're not gonna go
258s through all of that here we want to keep
259s it to the highlights but we've added new
261s spawn points like we did with diesel
263s already for the last patch we're gonna
265s we did the same we gave the same
266s treatment now to Lawson Delta and
269s Stillwater Bayou to look at my cheat
271s sheet actually so we get that same
274s treatment and added new spawn points
275s you'll find out you'll see them we don't
277s want to spoil that here and also on loss
280s on the cell
282s we've had mainly readability
284s improvements for a lot of the compounds
286s there's going to be a very extensive
287s list of things that we patched and
290s reworked in the patch notes to come soon
292s and
294s um yeah but those were the highlights
296s for sure yeah it's gonna be fun to just
298s like spawn into new spawn point anyway
300s so it's uh we didn't want to spoil
302s everything for that but there's a new
303s spawn points in the other Maps as well
305s now and uh thank you Tom for the quick
307s overview uh
309s again please refer back to the Patronus
312s side I think there's actually like a
313s very long list of all kinds of changes
315s for level design so please check that
318s out and also play the test server to
320s find them and thank you again Tom