about 2 years
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Hunt: Showdown
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0s | Tom let's see the highlights of uh the |
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3s | level design changes in this update |
5s | what's new right so we're starting off |
7s | with Stillwater by you there's two |
9s | changes here that I wanted to highlight |
11s | and show here |
12s | um that the team's been working on the |
14s | first one is going to be Alice Farm |
16s | uh mainly this river that we all know |
19s | and love and there's a little island now |
22s | that you can see in the screenshot that |
24s | is blocking the sideline there a little |
26s | bit and gives you another option for |
30s | maybe a quicker rotation to the other |
31s | side it's just something we thought |
34s | would be nice with |
36s | more often than not having |
38s | issues maybe Crossing this River there |
41s | and it's just yeah another option yeah |
43s | it could be much easier to cross because |
45s | like it was always a problem where |
47s | sometimes a problem when the thing |
48s | sitting on the other side so I think |
49s | this is great |
51s | uh and we also have something from their |
53s | own livestock |
55s | there is one change that I'm really |
57s | excited about is mainly about this |
59s | little side building here this little |
60s | Barn you see so we've changed the we've |
64s | given a bit more meaning to this |
65s | building now with the roof |
68s | access uh into that building from the |
71s | roof so you don't have to go down to get |
73s | in you can also drop down from the roof |
76s | onto these hay bound that are now |
77s | connected with the main boss Pit so |
79s | let's say you're on the roof you make a |
81s | good kill you can actually act on it now |
83s | you can jump down jump over do a little |
85s | bit of a parkour you know and uh it's a |
88s | good way to really quickly get into the |
90s | bus pit now |
92s | yeah and we actually obviously have more |
94s | changes for Stillwater Bayou as well if |
96s | we actually have a quiet extensive list |
98s | for all the maps so make sure you will |
101s | read the update notes when they are live |
103s | for this update but let's look at some |
105s | of the highlights from loss on Delta uh |
108s | starting with Ironworks |
110s | starting with the smaller one first but |
113s | I don't know how you guys feel about it |
115s | but it's been bugging us a bit that |
117s | these two roofs aren't connected so we |
119s | changed it they're connected now you can |
121s | basically now have a much easier time to |
125s | rotate from this side building if you're |
128s | using the roof onto the main building |
129s | and make use of all the cool also new |
132s | little holes you know that are now |
134s | partly open and just maybe give you more |
137s | options when playing around that |
139s | compound so it's it's a bit of a smaller |
142s | thing but the next one is therefore a |
144s | bit of a bigger |
145s | rework yeah which is Nico's prison uh so |
149s | let's look at prison |
154s | so first screenshot you'll see we've |
156s | added a bit more of the balconies |
159s | outside to connect the two wings so you |
161s | don't have only that way through this |
164s | middle Tower you have a bit more options |
166s | to rotate and circle around |
169s | as a side note mentioned that the |
171s | barrels are just like all the possible |
173s | spawned like the phone be like all three |
175s | at the same time as a side note uh |
177s | where'd you spawn anchors yes |
181s | uh this is the other bigger change at |
183s | prison |
185s | yeah this is a really nice change so |
187s | this this east side gate building has |
190s | been extended we moved the Hut a bit uh |
193s | basically just looking at this entire |
195s | approach to the prison and just cleaning |
198s | cleaning that backside area up a lot and |
201s | um I think that is that's going to play |
203s | really well |
204s | um |
205s | yeah you you'll see it on the test |
207s | server |
208s | and the next next change is going to |
210s | show a little peak of what we also did |
212s | inside the prison there's a lot of |
215s | improvements to readability if you pay |
217s | attention to the staircase and this |
218s | before and after we closed a lot of |
220s | these staircases you know denoise |
222s | everything a little bit make sure it's |
225s | more readable what is accessible and |
227s | what isn't just so that you have cleaner |
230s | corridors cleaner corners and just |
232s | overall a bit more readability uh inside |
236s | the prison as well |
237s | we saw someone there's obviously more |
239s | changes to the prison even that we |
241s | haven't shown so please explore it I'm |
243s | going to test servers and there's a lot |
245s | of new stuff to explore so I've seen |
247s | them all so really cool stuff uh and |
250s | let's talk about the new spawn points as |
251s | well some |
253s | we've added new spawn points and uh |
256s | We're Not Gonna We're not gonna go |
258s | through all of that here we want to keep |
259s | it to the highlights but we've added new |
261s | spawn points like we did with diesel |
263s | already for the last patch we're gonna |
265s | we did the same we gave the same |
266s | treatment now to Lawson Delta and |
269s | Stillwater Bayou to look at my cheat |
271s | sheet actually so we get that same |
274s | treatment and added new spawn points |
275s | you'll find out you'll see them we don't |
277s | want to spoil that here and also on loss |
280s | on the cell |
282s | we've had mainly readability |
284s | improvements for a lot of the compounds |
286s | there's going to be a very extensive |
287s | list of things that we patched and |
290s | reworked in the patch notes to come soon |
292s | and |
294s | um yeah but those were the highlights |
296s | for sure yeah it's gonna be fun to just |
298s | like spawn into new spawn point anyway |
300s | so it's uh we didn't want to spoil |
302s | everything for that but there's a new |
303s | spawn points in the other Maps as well |
305s | now and uh thank you Tom for the quick |
307s | overview uh |
309s | again please refer back to the Patronus |
312s | side I think there's actually like a |
313s | very long list of all kinds of changes |
315s | for level design so please check that |
318s | out and also play the test server to |
320s | find them and thank you again Tom |