12 months
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Hunt: Showdown
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Transcript (by Youtube)
0s | this is Dennis Schwarz design director |
---|---|
2s | for hunt Showdown today we want to walk |
4s | you through our new winter update |
8s | 115 in this video we'll be talking about |
11s | new weapons our exciting new Wild Card |
13s | condition Ash Bloom changes to our |
15s | progression system new weapon inspect |
17s | animations and a ton of additional |
19s | improvements to hun |
22s | Showdown let's get started with all the |
24s | new equipment we're adding with update |
26s | 115 first let's talk about the cro packs |
28s | to a short a long barreled variant of |
30s | The Trusted pack revolver it trades some |
32s | of its fire rate for additional punch |
34s | and accuracy we're also adding High |
35s | Velocity custom ammo for the entire pack |
37s | family at the same time to increase |
39s | versatility next let's get close and |
41s | personal introducing the katana a |
44s | powerful new bladed melee weapon it's |
46s | light attack matches the heavy attack of |
47s | the machete while its heavy attack |
49s | matches that of the calorie saver it is |
51s | the first weapon supported by our new |
52s | trade martialist which enables a very |
55s | stylish and unique First Strike attack |
57s | from the sheath that does increase |
58s | damage with a white Arc we're happy to |
60s | announce that we are also adding the |
62s | legendary version of the katana for all |
64s | owners of the shrine Maiden cell DLC |
66s | within a short time after update 115 |
68s | goes live there are more weapons coming |
70s | with update 115 so let's move on and |
72s | have a look the Doge 96 family sees |
74s | custom ammo in the form of the FMJ and |
77s | dum dum rounds for the first time and is |
79s | complemented by two additional variants |
81s | the dolge Dead Eye and The dolge Claw |
84s | the drilling rifle has been a great |
85s | success in the community and with its |
87s | new hand Cannon and Hatchet medium slot |
89s | variants are able to incorporate the |
91s | flexible drilling into even more |
93s | loadouts lastly we are adding the Lamont |
95s | Mark 2 carbine Marksman a scoped version |
97s | of the revolver carbine which combines |
99s | Clos range Firepower with position over |
101s | distance we have taken this opportunity |
103s | and looked closer at the entire lamat |
105s | family the short under barrel shotgun |
107s | has been upgraded to be similar to a |
109s | single shot from a rival hand Cannon and |
111s | regular ammunition now has an increased |
112s | muzzle velocity which will help the |
114s | carine variance at distance we're also |
116s | adding even more custom ammo types to |
118s | some of the existing weapons so make |
120s | sure sure to check out the patch notes |
121s | for the full details all of these new |
123s | weapons will be first available during |
125s | the tide of desolation event before they |
126s | roll into the regular unlock progression |
128s | as usual once the event has finished |
130s | next |
131s | year in the last update we introduced |
134s | Shadow as a rare burn trate that can |
136s | only be found in the world we are now |
137s | bringing back two more burn traits in |
139s | the same way Relentless and death chick |
142s | Relentless prevents you from losing a |
143s | health bow went down the next time while |
145s | death cheat will save your Hunter once |
147s | when returning to the lobby after being |
149s | killed both burnt rates are one-offs and |
151s | Destroy themselves after |
154s | use with update 115 we're rolling out a |
158s | second batch of our fantastic weapon |
159s | inspect animations this is our biggest |
161s | badge so far as all rifles and shotguns |
164s | including all the legendary variants can |
166s | now be inspected in detail when equipped |
168s | we hope you enjoy them as much as we |
172s | do next let's talk about Ash Bloom our |
175s | exciting new Dynamic time of day that is |
177s | introduced as a wild card condition |
179s | light mist will rapidly transition to a |
181s | heavy and penetrable ful when Ash drifts |
183s | up something strange is in the air as |
185s | animals get very agitated and dogs |
187s | continue to walk endlessly during heavy |
189s | fall this corruption appears to be |
191s | spreading through the Bayou sickening |
193s | some of the trees and crops even when |
194s | Ash Brom doesn't show its |
197s | hand from update 115 on we are |
201s | introducing an updated bloodline |
202s | progression making it more exciting and |
204s | faster to unlock new equipment and |
206s | trades and earning a fair bit of extra |
208s | H1 along the way the biggest change is |
210s | that all base weapons are now available |
212s | from rank one at the start of the game |
214s | variance and custom ammo is still |
215s | unlocked by using any weapon of the same |
217s | family killing monsters targets and |
219s | other Hunters with them tools |
220s | consumables and traits are now all |
223s | unlocked by ranking up your bloodline |
225s | each occupying a specific rank you have |
227s | to reach to gain access to them you no |
229s | longer need to unlock new variants by |
231s | using them a certain amount of time they |
233s | are all lined up nicely along the |
234s | bloodland progression main path with |
236s | many also available at rank one right |
238s | away we have also taken this opportunity |
240s | Unity to streamline some of the existing |
242s | trades in the game we have combined some |
244s | of them into single trades to increase |
246s | the chance to find a trade matching your |
248s | gear and play style Hunter recruits are |
250s | now presented as more meaningful ready |
252s | to play packages that even come at a |
255s | discount you will find their traits and |
257s | gear matching wonderfully now each also |
259s | coming with a M tool and first aid kit |
261s | guaranteed even better recruiting them |
263s | saves you a juicy 25% of the cost of |
265s | their equipment over individual |
267s | purchases legendary Hunters have also |
269s | been made cheaper to recruit and always |
271s | come with traes of a minimum value or |
273s | additional free UPG points to spend it |
275s | will being a fair alternative to the |
277s | heavily discounted regular recruits free |
279s | recruits are now only available if |
281s | you're sitting below $2,000 hunt however |
284s | when below $5,000 hun additional free |
286s | recruits become available for a greater |
288s | variety of free options to get you out |
289s | of the woods faster to help with |
291s | progressing your bloodline faster |
293s | workbenches can now be found in many |
295s | compounds this is where Blueprints and |
297s | Gun oil can be found exclusively now Gun |
299s | oil has been reworked to instantly |
300s | progress to the next matching unlock for |
302s | the weapon in your hand and if none are |
304s | available Grant you one random unlock |
306s | from the Arsenal blueprints now always |
308s | Grant you three random unlocks |
311s | instead we have done some layout changes |
314s | to the compounds and removed all of the |
316s | generators they've always been in a bit |
317s | of an odd spot causing a lot of noise |
319s | for little game electric lights will |
321s | remain and are still either set randomly |
323s | on or off at Mission start but players |
325s | have to destroy them now manually if |
327s | they prefer the |
328s | darkness |
331s | in addition there are a lot of notable |
333s | smaller balance changes and improvements |
335s | coming with update 115 to round things |
337s | up fuses flare pistols and star shells |
340s | can now ignite down |
341s | Hunters you can now move the camera |
343s | while walting making it easier to engage |
345s | targets around corners carrying a bounty |
347s | token no grants of passive Instinct |
349s | effect showing that enemies are around |
351s | within 75 M regardless of any remaining |
354s | Dark Side boost seconds decoy fuses now |
357s | detonate a weak explosive that can |
359s | destroy window shutter and doors for Ed |
361s | utility elevators are now moving at |
363s | Double their speed making them safer to |
365s | operate the daringer penny shop now has |
367s | an extra two shells capacity light foot |
369s | no longer suppresses jump sounds but |
371s | still helps with walting and letters and |
374s | is now one upgrade point cheaper for a |
375s | total of five upgrade points many more |
377s | changes you can read up in the full |
379s | patch |
380s | notes we are looking forward to hear |
382s | your thoughts on update 115 and tide of |
385s | the cion and hope you're are having a |
387s | blast with this new version of hun |
388s | Showdown make sure to check out our |
390s | other videos detailing the tide of |
392s | desolation event as well as our |
393s | controller changes thank you and see you |
395s | in the |
400s | biou |