over 4 years
ago -
Cry_Beedyboy
-
Direct link
Gunplay Frag Bomb
- Reduced damage from 200 to 150.
- Now deals Intense Rending Damage (Causes Intense Bleeding).
Developer Note:
This change will slightly increase the chance for players to survive with severe injuries at the edge of the frag bombs explosion radius.
Damage Intensities
- Slightly adjusted and normalized the damage over time received from Bleeding.
- Light Bleeding is now 50% weaker than Medium Bleeding.
- Medium Bleeding is equal to what players are used to from before this Update.
- Intense Bleeding is now 50% stronger than Medium Bleeding.
- Light Bleeding is now 50% weaker than Medium Bleeding.
- Slightly adjusted the damage over time received from Burning.
- Medium Burning is equal to what players are used to from before this update
- Intense Burning is now 50% stronger than Medium Burning
- Medium Burning is equal to what players are used to from before this update
UI
- Improvement made to the News feed usability. Players can now open 'previous' and 'next' news from the pop up screen using the left and right navigator.
Store
- Reverted the Blood Bond price of the Winfield M1873 Talon "Night Terror" back to 400 from 300.
- Adjusted the Values in the Store for the Bornheim family to reflect the actual Damage and Effective Range.
- Bornheim Family: Damage decreased to 74 from 84.
General
- A tentative fix for issues where the player model in rare cases can be stuck at the spawn location while 'ghosting' on the session.
- Fixed some client crashes.
- Fixed some minor localization issues.
- Fixed an issue where the sound of some animals could stop too early.
- Fixed an issue that could lead to world animals not emitting sounds (horses, crows,...).
- Fixed a bug where the aim down sights toggle did not work correctly
- Fixed issues with the spread of the Romero Handcannon and the Romero Hatchet while Aiming down Sights: Spread was too tight.
- Fixed a bug where the crosshair would change size based on resolution.
- Damage history was missing damage info when dying through fire / poison / bleeding.
- Weapons can be client side on the wrong position and therefore not be looted
- Player unable to loot weapons, 'Ammo Full' displayed on pressing F
- Poison trip mine is not affected by Vigilant
- Not everything of an extracted player gets removed on extract (floating equipment)
- New kill assists will be ignored in the statistics and mission summary
- Placeholder image displayed on death screen instead of 'You're downed' and 'You're dead'
~The Hunt Team