almost 6 years
ago -
Cry_Beedyboy
-
Direct link

Version: v0.597
SteambuildID: 3708908
Client patch size: ~400 MB

New Boss: The Assassin
- Added new boss target: The Assassin
- Agile attacks from unseen angles
- Uses walls to navigate to shortcuts and fire ranged attacks from
- Temporarily clones itself to try and open up an opportunity to attack
Developer Note:
The Assassin is the product born from a lot of investigation into what bosses mean to Hunt in its current state, since the previous two boss targets were created the game has shifted a lot to build a better core experience. With this in mind, we wanted to approach the issues that came out of the other bosses and see where we can build a benchmark that offers a few things; a challenge to new and old players, a balance between boss PvE engagement and the ever looming PvP, and something unique to set each boss apart.
There were a lot of prototypes and concepts that we tried – for example the early stages didn’t have clones and relied on trying to lead the player into dead ends, but a lot of complexity was hidden so a lot of weird and wonderful ideas that worked on paper actually turned out to be unreadable and annoying to play. The Assassin will use its behaviors in specific ways to punish the unprepared and reward those who keep calm and pay attention to what is about to happen, and this is how the logic and behaviors settled for the final thing you can play today.
Test it out and let us know what you think, we want to know how we can improve the current bosses and build interesting bosses in the future!
Book of Monsters
- The Book of Monsters is the first in a series of new books for the Library that allows players to reveal more about Hunt's universe and backstory.
- The book includes a unique unlock system that makes new pages available to the player after he completes the required gameplay challenge.
- Main entries unlock when the player kills that type of enemy for the first time
- Additional pages unlock by completing mastery challenges
- Challenges, become harder to complete with every mastery level
- Main entries unlock when the player kills that type of enemy for the first time
New Equipment Bomb Lance
- Custom large slot melee weapon that is based on whaling lances of the time, combining a long-reaching sharp blade with a built-in harpoon launching device
- Fires an explosive harpoon that can penetrates deep into the flesh before it detonates, tearing the target apart from the inside
- A successful hit with a Bomb Lance harpoon projectile can bring down the toughest of enemies without hurting the bearer, even at short distance, as the victim's own flesh absorbs most of the explosion
- Comes with 5 additional harpoons
Ammo Box
- Portable box that holds small quantities of both regular and special ammunition
- Can be placed in the world and allows a Hunter and their partner (or an enemy!) to resupply ammunition from it once, similar to the ammo boxes found in the world
- Takes a consumable slot in the inventory
- Special ammo types include Nitro bullets as well as all types of Crossbow bolts

AI
- All AI types react to direct Bomb Lance harpoon hits.
- Made AI more perceptive to Hunter movements
- Hellhounds no longer spawn as clue defenders
- Reduced the range of the Butcher’s frenzy attack and fixed the issue where it clips through the wall a lot (just as a note, in some edge cases it can still clip through the wall)
- Reduced the damage reduction of the Butcher’s frenzy state to 50%
Audio
- Improved fuse audio to increase readability in combat situations
We want to make the fuse audio to be as audible as possible, however we may tweak and improve it more in the future. Please make sure to let us know how you feel about this change and send us your videos in case you come across a silent fuse.
Gunplay
- Concertina Bombs have a slight delay before they explode after touching down.
- Slightly increased throw distance difference between regular throw and Pitcher trait (they are still close however!)
- Concertina Bomb now properly attributes kills and displays "killed by" information on death screen
- Normalized and increased melee range across all weapons
- All heavy ranges except Bomb Lance, Cavalry Saber and Bayonet variants are now matched
- All light ranges except Bomb Lance are now matched
- All heavy ranges except Bomb Lance, Cavalry Saber and Bayonet variants are now matched
Hunters
- Players react to direct Bomb Lance harpoon hits (triggering a delayed detonation that downs/kills the player instantly without causing damage in proximity)
Meta
- Loading screen added for the Assassin
- Custom Accolades for the Assassin have been added
- New Challenges added for the Assassin
Store New Equipment
- Bomb Lance – Rank 86 - $333
- Ammo Box – Rank 55 - $125
Price Changes
- LeMat Mark 2 from $177 to $133
- Hellfire Bomb increased from $25 to $50
World
- Created new boss space level dressing
- Preparation for electricity soft blocker to make the generator more useful
Performance
- Fixed some minor memory resource leak
UI
- Split the default mouse sensitivity into two parts: movement and hip aiming
- Improved loading screen texts to increase readability

- Death by world fire now counts as suicide
- Fixed some client crashes when using crank gates
- Fixed some issues where the med-kit or syringes consumable usage was not applied properly
- Fixed an issue where eating grunts can get stuck when trying to go to combat
- Fixed a bug where the selected LeMat Mark II active ammunition could be wrong in case of non optimal network conditions
- Fixed some animation issues for throwables
- Fixed an issue that could occur when switching weapons or picking up a world item causing the mouse sensitivity to decrease
- Fixed an issue where firing the LeMat in shotgun-mode more than two times resulted in compact bullet leaving the drum for each shot
- Fixed select issues for multiple weapons
- Fixed an issue that allowed players to get trapped on top of an elevator at Stillwater Bend
- Fixed a wall that blocked a staircase in Port Reeker
- Fixed and tweaked the Butcher behavior
- Fixed interaction point distance for a smoother experience
- Fixed in-game partner inspector
- Fixed an issue where turned-off lanterns get stuck on animation after the throw
- Fixed issues with Adrenaline trait
- Fixed water explosions
- Fixed the damage value for when vaulting into a bear trap
- Fixed LeMat fanning animation in 3rd person
- Fixed an issue where some weapons will start floating at the end of the interaction with a clue/rift
- Fixed the position of the ammunition interaction point to avoid blocked items
- Fixed some issues where the Meathead could get stuck
- Fixed a bug where AI was jittering when running towards players
- Fixed some more locations where players could get stuck

- The Animations for the new Ammo Box consumable are still work in progress
- The client may crash in some cases
- Players might encounter an infinite loading screen when loading missions
- Players may encounter a ‘Failure Detected’ message while matchmaking
- One member of a team may not load into a game properly and stay on the ‘searching for server’ screen
- Nvidia Highlights currently do not work (We are currently investigating and working on a fix for the Live release)
- UI may get unresponsive in some cases (Restarting the game fixes the issue)
- There are some rendering issues over long distances where some assets may not get rendered
- There is a rare chance that Quickplay crates show up in Bounty Hunt missions (Without lootable items)
- There are still some cases where AI does not navigate correctly
- 'Send Friend Request' only opens the Steam overlay instead of actually sending a friend request (Please manually add someone as a friend instead in the meantime)
- Sometimes players might see assets streaming in after the start of a game
- Sometimes players might not see the available missions (restarting the game fixes the issue)
- Higher latency or bad network connections can lead to ammo issues
- Sometimes Throwing knives do not work and disappear when hitting AI or players over large distances
- AI might sometimes be seen in T-Pose when entering compounds
~The Hunt Team