over 1 year
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Hunt: Showdown
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0s | what's up everybody and welcome to |
---|---|
2s | today's video |
4s | um this is going to be the very first |
6s | developer update of the year |
9s | um we hope you're all having a fantastic |
10s | year so far uh purpose of this video is |
13s | to go through a little bit of a rundown |
14s | of the roadmap for the year ahead |
16s | um we've had a great start to the year |
18s | so far with our fifth anniversary just |
20s | coming to the end of it now |
22s | um and it's been really really awesome |
23s | having you all around supporting us |
25s | through our twitch drops and and |
27s | everything that's been going on so |
29s | um but uh yeah for this video like I |
31s | said we want to talk about uh the a bit |
34s | of the roadmap for 2023 before we get |
37s | into that I'd like to introduce my guest |
39s | for this evening |
41s | um this will be his first time joining |
42s | us for one of the developer live videos |
44s | uh he has joined us on the gameplay |
46s | stream so maybe you have had a chance to |
48s | check him out and ask him some questions |
50s | when he's been on with the guys |
52s | um if not allow me to introduce the hunt |
55s | General Manager David Fifield how are |
56s | you doing today hey I'm doing great Rick |
58s | thanks for having me no problem at all |
60s | it's great to have you with us and |
62s | hopefully this won't be the first or LA |
64s | or this won't be the last video uh that |
66s | uh we have you on of course it will be |
67s | the first you're relatively new with us |
69s | um like I said you've been on a couple |
71s | of the gameplay streams and uh you've |
73s | answered some questions and you've |
74s | appeared recently in the anniversary |
76s | video |
77s | um but why don't you just so our |
78s | community can kind of get to know you a |
79s | bit why don't you tell us a little bit |
80s | about yourself uh yeah sure I've been uh |
83s | making computer games and video games |
86s | for about 25 years started on PC games |
89s | back in the late 90s with MechWarrior 4 |
92s | and did a bunch in that series went to |
95s | Mecca salt on the consoles and then the |
98s | book of my work since then it's kind of |
99s | stayed in that competitive PVP Shooters |
101s | I've worked on a bunch of the Call of |
103s | Duty titles ranging from like Black Ops |
105s | up through advanced Warfare uh did a |
108s | Call of Duty online product in China |
109s | then went over to Halo did a lot of |
112s | stuff with them around Halo 5 and what |
115s | they were doing for their multiplayer |
116s | live services and the online engagement |
118s | and have then made my way over here to |
121s | be working on the hunt franchise wow |
124s | it's a pretty pretty extensive |
125s | background that you've got there and uh |
127s | I can I for one can say that we're very |
129s | glad to have you on board as a team it's |
131s | great to be able to tell our audience |
133s | exactly what is it you do and what is |
134s | your role here at crytek at the moment |
136s | yeah sure so as the general manager for |
139s | the hunt franchise I have direct |
141s | management of all our department |
142s | directors and the leaders kind of across |
144s | the board so all those different |
146s | departments that make the game happen |
148s | make what the game is and then get it |
150s | out to all of you to play |
152s | um you know all those folks have some |
153s | form of leader director and then that |
155s | table of folks reports up to me to make |
157s | sure we're all kind of pulling in the |
159s | same direction and following a goal and |
161s | a road map like we're going to talk |
162s | about today for where we want the |
164s | franchise to go over the years to come |
166s | awesome okay and I think I think the |
169s | most important question out of all of |
170s | this is what is it about hunt and crytek |
173s | that made you want to join the team |
174s | first I was curious about this game and |
176s | kind of notably growing what looked like |
178s | a small audience on Steam been year over |
181s | year it was putting out cool trailers |
183s | with these horror monsters and cowboys |
185s | shooting them up with guns and then when |
188s | I started digging into the data I was |
189s | like wow no it's a real steady climb |
191s | with more and more players engaging it |
193s | every year and so having done service |
195s | games and done a lot of Shooters I was |
197s | really curious why was that what was |
199s | going on there so it started out as kind |
201s | of a professional research project but |
204s | then I very quickly fell in love with |
205s | the game and where I used to have those |
207s | three to four shooters that I would play |
209s | on rotation each week just to get |
211s | through all the different battle passes |
212s | or all the different seasons that were |
214s | going on I quickly became obsessed with |
216s | hunt and kind of pushed all those other |
217s | ones to the side wow okay that kind of |
220s | led to yeah like this conversation of |
222s | like okay so you know I make these games |
224s | for a living I love this one and I want |
227s | to see it go on and on and I want to see |
229s | it get bigger and I want to smooth out |
231s | some of the rough edges but I also want |
233s | to preserve this you know Beating Heart |
235s | that makes it so amazing and awesome |
237s | so that started the conversation with |
239s | crytek |
240s | um about everything I loved about the |
241s | product and a road map for where we |
243s | could take it um as we go forward with |
244s | it and yeah then that became the |
247s | position of general manager for the |
249s | franchise |
250s | um I've crossed about 1500 hours playing |
252s | the game so yeah I'm pretty deep into it |
254s | well okay I 100 did all the steam |
258s | achievements and did that I only have |
260s | like a 0.89 KDA I bounced between three |
263s | and four stars on the MMR so I'm a very |
265s | dedicated but also a very average |
267s | skilled player |
269s | um but yeah just enjoy the heck out of |
270s | it that's really cool thanks very much |
272s | for uh talking us through that and I've |
274s | got to say with like in in terms of the |
276s | the amount of hours I mean you're kind |
277s | of up there with uh with myself with the |
279s | 1500 hours or so and I mean I know you |
281s | did a lot of that before you even joined |
283s | the team |
284s | um which is really great so knowing that |
285s | you have that kind of knowledge already |
286s | coming into it um which is it's really |
289s | cool it's it's I always think it's |
290s | really really awesome to see |
292s | um and I don't you know hot take here |
294s | you know you're saying you're hovering |
295s | around three to four stars three star |
297s | games five star games so just |
300s | just totally putting it out there but |
302s | hang on that's what I read online so |
304s | okay so before we move on anyway to talk |
306s | about 2023 I think it's really important |
308s | that we kind of do a quick recap over |
310s | 2022 and some of the important things uh |
313s | I mean we always have to kind of look at |
315s | what we've done in the past to make sure |
316s | that we can learn from them going |
317s | forward so one of the the kind of the |
319s | main things throughout the year |
321s | um was the trilogy of moon events um |
323s | that we had so ending there most |
325s | recently with the devil's Moon which |
327s | also brought with it the introduction of |
329s | the battle pass system |
331s | um do you want to take us through that |
332s | um those events that the battle pass and |
334s | how the impact they ended up having and |
336s | how well are they are they went for us |
338s | this year |
339s | yeah sure so we're very happy with the |
342s | sentiment that we've been reading about |
343s | around the evolution of the events and |
345s | the battle passes that came through |
347s | Traders Moon and Serpent's Moon and |
349s | Devil's Moon uh was a great trilogy |
351s | there and the data shows us a lot of |
354s | players engaging with it a lot of folks |
356s | going further with each one we learned |
358s | lessons on each one about what was |
360s | popular and what was not popular so |
362s | we're continuing to make adjustments and |
364s | we learned uh quite a bit in the devil's |
366s | Moon uh experience there too so that'll |
368s | be applied to Future things as we go |
371s | um also the challenge system that was |
373s | driving that and the underlying piece |
375s | was there the dark tribute system that |
377s | gives you the daily rewards just for |
378s | engaging on any given day and doing some |
381s | of the activities that it puts in front |
383s | of you like all of that's had a positive |
384s | impact on player engagement retention |
387s | and uh just the sentiment with the |
388s | product |
389s | so it's interesting you mentioned look |
391s | at the dark tribute and the challenges |
392s | and everything like that so because we |
394s | have made some significant changes with |
396s | challenges and also the introduction of |
397s | questlines uh within the year one of the |
400s | main focuses of these as we mentioned in |
401s | one of the videos last year was we |
403s | wanted to put a big focus on retention |
405s | um it was one thing that we found was |
407s | people were not staying around they were |
409s | playing for a while but they just kind |
410s | of would drop it for a bit and we wanted |
412s | to put a bit of a focus on that and |
414s | that's where the challenges and quest |
415s | lines came in so um talk to us about how |
417s | that's been going um for us since since |
419s | their their introduction |
421s | yeah so we have seen that solid |
423s | engagement and the excitement for both |
425s | systems and we see it not only with you |
427s | know posts and sentiment but in the data |
429s | so we can see the players play longer |
431s | sessions uh than they do when those |
433s | things are not available so that's good |
434s | engagement that way and we can see that |
436s | month over month more players are coming |
438s | back to play we call that retention and |
440s | that also improves when there's these |
442s | extra mechanics like this to give people |
444s | things to Chase and rewards to go after |
446s | and just more ways to play the game so |
449s | the return of Billy story and those |
450s | Halloween quests that we had released |
452s | there had a lot of good options and |
454s | rewards for the players and it was a |
456s | nice thing to have between the major |
457s | beats of Serpent's Moon and Devil's moon |
459s | to have those quest lines as another |
461s | smaller Chase line for people to go |
463s | after we do also because we can get a |
466s | little bit ahead uh have some more of |
468s | these quest lines that will be coming up |
469s | in March and we can talk about that |
470s | later on as we go through awesome and |
473s | when we talk about like the events and |
474s | the quest lines and everything this year |
475s | one of the points that actually did come |
477s | up was we actually broke our Peak player |
479s | numbers yet again |
481s | um which was something we've been able |
482s | to do year on year which has been been |
484s | really great and an awesome motivation |
486s | for the team and showing that what we're |
487s | doing and the work we're putting in has |
489s | been really awesome so |
490s | um like how have you been feeling about |
492s | the numbers I know you mentioned the |
493s | data has been showing that it's been |
494s | good so like how overall have you been |
496s | feeling about the numbers from |
497s | everything that's been going on |
500s | um yeah the numbers are good in that |
501s | regard like you said the concurrent |
503s | numbers of players anytime concurrency |
504s | is up it always helps with the |
506s | matchmaking and finding matches having |
507s | good lobbies having good options to get |
510s | those filled quickly uh the monthly new |
512s | users keeps going up showing there's |
513s | more and more people discovering hunt |
515s | for the first time and those engagement |
517s | sessions like they're playing for longer |
519s | and more of them are coming back for the |
521s | second month and not walking away in the |
522s | first month uh those are all the metrics |
525s | that we look at just to say okay is the |
527s | game healthy is it growing or is it Off |
529s | Track and going downhill and so with all |
531s | of those going up with each of those |
533s | events to break the records of the event |
534s | before uh we're very encouraged that |
537s | we're on the right track we have a great |
539s | community of players we have so many |
541s | online influencers who are engaging the |
543s | game daily we have these twitch |
544s | streamers and YouTube creators they |
546s | engage their communities they give them |
548s | tips and tricks and advice for |
549s | overcoming the challenges and it is a |
552s | very challenging game we recognize that |
553s | so we appreciate all the people who are |
556s | curious enough to to keep going even if |
558s | it feels rough at first first and then |
560s | look to some of these Heroes that are |
562s | out there online showing people how to |
563s | play and showing them how good it can |
565s | get when you do master all the things |
567s | that we have out there or even if you |
569s | don't Master it at least you get a |
570s | little bit better at making things |
571s | happen while you're out there hunting |
573s | yeah I mean it's been really really |
574s | amazing kind of seeing all of the |
576s | content that's out there at the moment |
577s | with our own hunt especially with the |
579s | anniversary just being finishing up the |
580s | twitch drop Center that have been going |
582s | on through the anniversary |
584s | um it's just like you said it's just |
585s | been amazing to see so many people |
587s | sticking with it and um it's you know as |
590s | I said at the start like we really want |
591s | to thank everyone for sticking with us |
593s | for um throughout the last five years |
595s | the next thing would probably be just to |
596s | kind of finish up our recap of the years |
598s | like what would you kind of call the |
601s | biggest wins for us this year or at |
604s | least 2022. yeah for 23 I think the |
607s | things that stand out to me or as I talk |
608s | to the other leadership is uh you know |
611s | culminating that Moon Trilogy with |
612s | Devil's Moon and having the 50 stages of |
614s | rewards uh the Hunter packs and the new |
617s | experimental traits that went into |
618s | Devil's moon were seen as a big success |
621s | they weren't all balanced the same and |
623s | to the same level but just that ability |
625s | to put some wild cards out there the |
627s | Wild Card conditions uh being a thing to |
630s | just mix up some of those core elements |
631s | of the game and see what it's like when |
633s | when you add that kind of power or those |
635s | kind of options uh we managed to release |
638s | the stalker Beetle without breaking the |
639s | game so yeah I was very happy with that |
641s | because there was a lot of folks who |
643s | thought that might not be the case uh we |
645s | were a bit conservative in its tuning |
647s | with its first launch so you can expect |
648s | that there's going to be some tuning |
649s | changes coming uh very soon to the |
652s | Beetle and possibly some variants that |
653s | will emerge in 2023 of the stalker |
655s | Beetle the questline's Halloween like I |
658s | had already mentioned you know it's a |
659s | nice beat to have between the the major |
661s | Moon Trilogy ones |
662s | um we're gonna have some of those quest |
663s | lines that'll be coming back again uh |
666s | like I said that'll be teasing the |
668s | events that are coming you'll get a |
669s | little narrative foreshadowing of what |
671s | to expect this summer awesome and The |
674s | Inferno wildcard it's a major feature it |
676s | was a big kind of push on technology uh |
679s | it definitely changed up the Bayou |
680s | definitely changed people's experiences |
682s | and their perceptions and those you know |
685s | a lot of people work really hard to pull |
686s | that together and deploy it last year so |
689s | those those are the big standout moments |
691s | of 22 for me yeah I mean The Inferno is |
693s | definitely one of the the big ones for |
695s | me as well I mean obviously it's very |
697s | fresh in our minds and everything |
698s | because it only happened so recently but |
700s | uh just a huge accomplishment from the |
702s | team and it was amazing to experience |
704s | just it it really like you said |
706s | completely changed up the game and I |
707s | know the community felt the same way |
708s | about it that's really awesome David |
710s | thanks for for going through that stuff |
711s | with us but I think probably now the |
713s | most important thing and what everyone |
714s | is waiting for is we make a start |
716s | talking about what's going to be |
717s | happening in 2023. so I think one of the |
720s | first things we should probably touch on |
722s | and it's something that does get asked a |
723s | lot is what does the future hold old for |
726s | hunt and I mean obviously with this |
729s | video we're going to be talking about |
730s | the immediate future but in general |
732s | speaking what does the future hold for |
734s | hunt sure so I think there's two major |
736s | components there like the first we could |
738s | talk about is the technology that hunt |
739s | is made with and the tech that it runs |
741s | on and then the second is you know |
743s | people are probably more interested in |
744s | the content and experiences that we're |
746s | going to be putting out there and we'll |
748s | touch a little bit on the content in a |
750s | small bit but I think the technology |
752s | side of things is probably going to |
753s | interest quite a lot of people out there |
755s | um and uh it's in particular something |
758s | that you brought up on a gameplay stream |
760s | you were asked um what was going to be |
761s | the primary focus of 2023 and I believe |
764s | your response was servers |
767s | um so yeah number one number one problem |
769s | to address our number one priority I |
771s | think it was yeah so that that's right |
773s | yeah so we have a major investment going |
775s | on it's been underway for a little bit |
777s | now into our net Ops and back-end |
779s | systems and you know that what that can |
781s | mean for hunting the long term we're |
783s | investing in some Dynamic server Tech |
785s | that will let us put more servers more |
787s | locations as needed uh to have better |
790s | connections for the people trying to get |
791s | to them and we're also investigating |
794s | additional hosting Solutions |
796s | um where that can be a problem for some |
798s | folks in some markets depending on how |
800s | that goes and sometimes that's out of |
801s | our control because it's just about the |
803s | internet or who the hosting providers |
805s | are but there are things that we can do |
807s | to help mitigate some of those |
809s | circumstances so that's all a very high |
810s | priority which also has us basically |
813s | creating the Strike Team around a lot of |
815s | that stuff and so like the infamous |
817s | reload bug we can talk about like that |
819s | has its roots in both game code and |
822s | latency issues so we went deeper into |
824s | those systems and at the end of the last |
826s | year it's just started opening the door |
828s | that we can tackle that one and some |
830s | other latency rooted issues so that |
833s | strike teams engaging on the reload bug |
835s | we have trade Windows is a thing we're |
837s | always investigating to and trying to |
839s | get those dialed uh into a right space |
841s | we know that it's a common frustration |
843s | Point uh that comes up for some of the |
845s | high-end Gamers with sometimes when the |
847s | Ping isn't good so we want to look at |
850s | what we can do to mitigate that rubber |
852s | banding and zero ping issues also all |
854s | come from this so that team is looking |
856s | at all of those issues uh with more |
859s | resources and more folks who've been |
860s | recruited in with a specialty and |
862s | solving some of those things to make it |
864s | better as we go forward so we'll come |
867s | back when we have some you know specific |
869s | updates and tangible fixes are |
870s | implemented uh we will have another |
873s | version of the reload system in the ammo |
875s | system that's been refactored that'll be |
876s | out in the spring update shortly and we |
879s | will continue to bang on it with |
881s | everyone else and see how it performs in |
883s | some of the worst internet conditions |
884s | because in good internet conditions we |
886s | think is fairly completely solved there |
889s | are those moments that can happen in the |
890s | high latency High ping moments where |
892s | then can reassert itself so makes sense |
895s | yeah and I'm sure you've touched on a |
897s | lot of points there I think that many |
899s | are going to be very happy to hear that |
900s | it's that we're actively working on it |
902s | in particular the trade Windows the |
903s | reload bug and the zero ping issues |
905s | which have been something that we've |
906s | been seeing you know come up quite a bit |
908s | lately so that's really really awesome |
910s | but I think things that we've touched on |
912s | the technology side and probably the |
914s | most most important aspect of the |
916s | technology side let's get on to what |
918s | people want to hear about and what they |
919s | want to hear about is the content |
921s | um I think the first thing we should |
923s | probably lay out for people is is how |
925s | are the updates going to be working for |
927s | us going forward uh what's going to be |
929s | the frequency how often are they going |
931s | to be out and everything are like that |
933s | yeah so when we're laying out the road |
936s | map we try to build the framework around |
938s | having these uh quarterly updates so you |
941s | want for a year |
942s | um being a Target that we do and that's |
944s | when we kind of give it a big number |
945s | increment of the build and so it roughly |
947s | equates to what are we doing for the |
949s | spring update the summer update the fall |
951s | update and the winter update as we use |
953s | the language internally here and then uh |
956s | in addition to those updates |
958s | um we do hot fixes we do do some content |
960s | additions and so those will come out |
962s | more frequently so it's not to say |
964s | you're only going to get four downloads |
965s | a year but there'll be four major ones |
967s | where we substantially change what's |
969s | going on in the game or if we kick off |
971s | and run a new event like each one of |
973s | those takes what we consider you know a |
974s | full update in that quarterly Cadence so |
977s | you can look for four big ones of those |
979s | as they come out and some will have more |
981s | some will have less |
983s | um but that's the Cadence we'll talk |
985s | about it that's great I'm sure everyone |
986s | will be very very happy to hear the the |
988s | kind of that that we're going to be |
990s | having for the remainder of this year um |
992s | I know that's always something that |
993s | people are wondering out so thank you |
994s | very much for sharing that information |
995s | with us David |
997s | um but I think I suppose the next thing |
998s | we should get on to is going to be the |
1000s | spring update that you mentioned as |
1001s | we're going to be having the the |
1002s | quarterly ones we clearly haven't had |
1004s | our one yet so take us through the the |
1007s | the first parts of the the spring update |
1009s | there |
1011s | yeah I'd be happy to so the things we're |
1014s | looking for in the spring update are |
1017s | going to start with some of the traits |
1018s | that we're going to carry forward uh |
1020s | that were there in the devil's moon |
1024s | event so self res and the solo Buffs um |
1026s | are going to be part of that spring |
1027s | update we're going to have it available |
1030s | to any solar solo player with the |
1032s | Necromancer trait uh we'll have some |
1034s | tuning details on this one as it comes |
1036s | closer to launch but yeah self rest is |
1038s | coming back uh we're gonna be focusing |
1041s | on new players we have a lot of folks |
1043s | who like I was talking about earlier on |
1045s | like hunt can be hard to learn and even |
1047s | knowing what you're supposed to do and |
1049s | what is a clue and what is uh you know a |
1050s | layer and what is a target or a boss or |
1053s | whatever you call that so we have an |
1055s | improved scripted tutorial that we're |
1057s | trying to put out that will give a |
1059s | little more color to the world of the |
1061s | hunters it'll have some of our first vo |
1063s | work that's happening out there we're |
1065s | very proud of that so you'll start |
1067s | hearing a little bit more of the the |
1068s | characterization of what it's like to be |
1070s | getting indoctrinated into the hunt |
1073s | culture as a hunter and look forward to |
1076s | seeing what the impact that has on more |
1078s | of those new users adopting the game and |
1080s | sticking with it uh player choice is |
1083s | another thing we'll be experimenting in |
1085s | the spring update with day and night |
1086s | contracts uh these experiments are going |
1089s | to allow the player some Choice uh it's |
1092s | going to be a limited run so it might |
1093s | only be on weekends we have to be |
1095s | sensitive to those matchmaking pools and |
1097s | how many players there are at any given |
1099s | time |
1100s | so we'll have these windows where we're |
1102s | going to put up two contracts and we're |
1103s | gonna allow the players the choice of |
1105s | saying do you want to go to a standard |
1106s | contract that has a rotation of the day |
1108s | times or we're classifying the Knight as |
1110s | the wild cards where it's just going to |
1112s | be rotations of knights and so as you go |
1115s | into those you know we'll be looking for |
1117s | your engagement we'll be looking for |
1118s | your feedback we will run more of the |
1120s | surveys like we did with The Inferno to |
1122s | see what players like and don't like and |
1124s | then we'll watch the data closely to see |
1126s | what's healthiest there so going to be |
1128s | some interesting things when you can go |
1130s | in knowing what your Loadout is going to |
1132s | do and knowing what the environment is |
1133s | going to be they'll still be fog maps |
1135s | that kind of mix up the day so it's not |
1137s | always high visibility right uh but yeah |
1140s | that's a big experiment coming so we're |
1142s | looking forward to see how that goes |
1143s | some other experiments we're going to |
1145s | work on matchmaking improvements |
1148s | um and so that's where we're going to |
1151s | try emphasizing the full lobbies a |
1153s | little bit and lately releasing some of |
1156s | the skilled clamping so there might be a |
1158s | broader range of MMR Stars that would |
1160s | show up in any given Lobby to emphasize |
1162s | full lobbies over having that be a |
1164s | narrow band and we're going to evaluate |
1167s | the relationship between quick play and |
1169s | bounty hunt for adjustments you know |
1170s | it's another popular topic that comes up |
1172s | in the community about how people are |
1174s | gaming one system to try and get an |
1176s | advantage in the other and it's not as |
1179s | big a problem statistically or data wise |
1181s | but I think it's one in sentiment uh |
1183s | that bear is looking into so we want to |
1185s | understand just what is going on with |
1187s | the people who are engaging in both |
1189s | quick play and bounty hunt and what that |
1190s | effect looks like on the the fun being |
1192s | had or the engagement of all the players |
1194s | and so yeah sentiment like I've been |
1196s | touching on it's a key part of the |
1198s | results we definitely look to that for |
1200s | the feedback and what we hear through |
1201s | socials or on the discords or all the |
1204s | different channels but then also the |
1205s | data on that retention and the |
1207s | engagement and seeing what's really |
1209s | happening under the hood for the |
1210s | hundreds of thousands of players and |
1212s | what they do or don't do uh has to |
1214s | factor into the decisions we make there |
1216s | so we'll talk more about it as we go |
1217s | through the year sometimes those can be |
1219s | pretty boring during discussions but I |
1221s | know there are also ones that are |
1222s | important to the community and like I |
1224s | said earlier there's going to be a |
1226s | couple quest lines coming with a spring |
1227s | update and they're going to be teasing |
1229s | and foreshadowing The Narrative of The |
1230s | Summer Event so that's what you can |
1232s | expect out of the spring that sounds |
1235s | like a jam-packed a bit of an update I |
1237s | have to say I mean I think it's really |
1239s | great that like last year we know we put |
1241s | a focus on the retention side of things |
1242s | and this year now with the with the |
1244s | scripture tutorial we're looking at |
1245s | trying to kind of focus on some new |
1246s | players and kind of keeping that growth |
1248s | going I know many people are going to be |
1250s | really really happy for the solo Buffs |
1252s | um they enjoyed them a hell of a lot |
1253s | during the uh the devil's moon event |
1256s | um so that's going to be cool and I mean |
1257s | we know that people have wanted a bit |
1259s | more Choice when it comes to them the um |
1261s | the maps and everything like that so |
1262s | yeah it's all really cool and some |
1264s | really great stuff um so I think with |
1266s | that then we should moving on from the |
1268s | spring update obviously the next one is |
1270s | going to be the summer update we've got |
1272s | a couple of different things to talk |
1273s | about here I think there's one burning |
1276s | question though David and I'm something |
1278s | the community has been asking for I |
1280s | don't know how long at this point and |
1282s | I'm gonna ask it in the way I feel the |
1284s | community will feel appropriate okay so |
1286s | David new boss when |
1289s | yeah so you know interesting thing in |
1292s | our glossary the things you actually |
1293s | hunt down and get bounties from are |
1295s | called targets and so we struggle with |
1299s | what do we call them and how do we refer |
1300s | to them and we also started referring to |
1303s | them as bosses and those things so uh |
1305s | we're going to talk about the concept of |
1307s | Boss targets being uh the big |
1310s | monstrosities that stomp around in |
1312s | compounds and drop bounties and we're |
1314s | introducing a new category of wild |
1316s | Target and the wild targets are going to |
1318s | live outside of the compounds so you'll |
1321s | have boss Targets in the compound and |
1322s | wild targets outside the compounds and |
1325s | so as we go into The Summer Event wild |
1327s | targets outside the compound dropping |
1329s | bounties not inside the compounds is one |
1333s | of the big changes that we'll be |
1334s | experimenting with this summer |
1336s | interesting I'm sure a lot of people are |
1338s | very happy to hear about that it's |
1340s | something that's been since I think the |
1342s | beginning of hunt has requested extra |
1343s | Bounty bosses outside so that's really |
1346s | really cool to hear I know obviously we |
1348s | don't give too much away you know we we |
1350s | don't like spoiling things early but we |
1352s | want to make sure that you guys know |
1354s | that we are working on stuff like this |
1356s | and um yeah I'm really really excited |
1358s | for the for the summer I'm sure you guys |
1360s | are going to be um delighted uh when you |
1362s | see what we come up with |
1363s | um but uh We've we've kind of touched |
1365s | back and forth on a bunch of different |
1367s | things um throughout it one thing I want |
1369s | to kind of touch on right now and I know |
1371s | that this is something we're going to be |
1372s | looking after during the summer event is |
1374s | going to be the the blood boundary |
1375s | Factor so we mentioned this last year in |
1378s | our monetization video with Hans |
1380s | um that we were going to be changing the |
1381s | bloodline stuff over to uh hunt dollars |
1384s | so for example the Respec of the health |
1386s | the respect of traits and uh things like |
1390s | that where it was tied within smaller uh |
1392s | elements so |
1394s | um what's what's going to be happening |
1395s | with that I mean we've been talking |
1397s | about it happening for almost a year now |
1399s | so I'm sure the community would love to |
1401s | know what what's the next step for it |
1404s | yep that's a great topic and you know |
1406s | this summer is when that'll be happening |
1408s | as well so we're gonna follow through on |
1409s | that subject uh redefining kind of the |
1412s | player use of blood bonds uh and most |
1414s | notably we'll be removing them from the |
1416s | respecting of health bars and traits |
1419s | um those elements that are kind of tied |
1420s | to RNG and the re-roll mechanics will be |
1422s | moved away from blood bonds as well uh |
1425s | so it might be hunt dollars it might be |
1427s | a couple other mechanical tricks that we |
1429s | can play in there but we see blood bonds |
1431s | as being like a currency that people |
1432s | should be using for Cosmetics uh because |
1434s | you can be acquiring it for real money |
1436s | and we don't want it tied up into the |
1439s | RNG of gameplay affecting things like |
1441s | health bars and traits and so that |
1444s | change will also be getting uh |
1445s | implemented this summer as part of that |
1447s | event and you know look forward to the |
1449s | feedback and uh sentiment and thoughts |
1451s | on that and we'll look for the |
1453s | engagement and you know all the other |
1454s | parts that come with it cool and you |
1457s | keep touching on a specific word during |
1460s | the last two topics we've talked about |
1461s | with the event so I think this is |
1464s | probably a good point in time to talk |
1465s | about when our first event is going to |
1469s | be coming up |
1470s | um and uh if I understand correctly it's |
1473s | not just one event again we're going |
1475s | down the trilogy route again so have you |
1478s | got some information on on that for us |
1479s | yeah so we talked about that with the |
1482s | wild targets are going to be coming and |
1483s | dropping bounties uh here it's going to |
1485s | be kicking off a new Trilogy of events |
1487s | that we start this summer we'll |
1489s | definitely roll out more details in on |
1491s | the theme and what to expect as we get |
1493s | closer to release there uh both for the |
1495s | wild Target and for the trilogy that |
1498s | we're kicking off in the narrative |
1499s | around that as we're continuing on the |
1502s | story of you know a bunch of hunters in |
1504s | distress a bunch of factions uh the AHA |
1507s | kind of tearing itself apart and just |
1510s | you know what's become of that and then |
1512s | what's become of all the letters that |
1514s | were sent out uh calling out to |
1516s | International Hunters to come join the |
1518s | struggle and lend Aid and so a lot of |
1521s | that will will continue to go on as we |
1523s | carry that story forward into the next |
1526s | Trilogy so we learned and grown a |
1528s | significant amounts in concluding that |
1530s | Moon Trilogy uh and the stuff that |
1532s | really worked in there like the new |
1534s | Hunters very popular the narratives and |
1535s | the monstrosities that are emerging from |
1537s | the corruption so all those things will |
1540s | be part of this event Trilogy kicking |
1541s | off I'm excited I mean if if the last |
1544s | Trilogy events are anything to go by |
1546s | with how they've just each time got |
1548s | better I'm sure these ones are going to |
1550s | be awesome and you know a little bit of |
1551s | spoilers on the AHA and and the factions |
1554s | and stuff there as well we talked about |
1555s | The Inferno a while ago what's the |
1557s | situation going to be with new wild card |
1560s | um conditions are we going to be having |
1562s | any more of them this year |
1564s | yeah so we considered the infernal Wild |
1566s | Card uh overall a great success we |
1568s | learned a lot and felt to add it quite a |
1570s | bit to the game we'll be experimenting |
1572s | with the contracts like I said in the |
1573s | spring update Running the limited time |
1575s | options for the players to play a kind |
1577s | of standard or Wild Card uh in the |
1579s | summer we'll expand that with some new |
1580s | weather-based Wild Card conditions that |
1582s | we'll talk about more as we go uh |
1585s | there's you know always speculation on |
1586s | this uh and what it'll be so look |
1588s | forward to coming back with more but |
1590s | it's definitely a system that we're uh |
1592s | we're enjoying and we think adds to the |
1594s | game well and uh putting it in that wild |
1596s | card classification uh gives us some |
1598s | control about the frequency of how it |
1600s | comes up and giving players some choice |
1602s | about do you enjoy it or not because we |
1604s | would also recognize that some folks |
1606s | found The Inferno to be draining or |
1608s | tiring if they played it for eight hours |
1610s | a lot of people don't play for eight |
1612s | hours but some of us do some of us some |
1614s | of us do and uh you know especially all |
1616s | those great partners that we have out |
1618s | there on stream so uh we want to be |
1621s | sensitive to that and also you know give |
1622s | some choices about when you want to |
1623s | engage age with some of those you know |
1625s | non-standard elements of the game and |
1627s | when you want to just go back to like |
1629s | hey I just want to play hunt the way it |
1630s | was yeah so those are elements that we |
1633s | want to work into giving some of those |
1634s | choices back to the players during |
1636s | events yeah I suppose that ties in quite |
1638s | well with what we were saying about the |
1639s | day Nikon uh contracts are Iran as well |
1641s | but again going back to player choice |
1644s | it's something that we've always kind of |
1645s | strived to do as much as we possibly can |
1647s | within hunt you know so it's great to |
1649s | see that we're you know experimenting |
1650s | with things like this again and I mean |
1651s | like you said the Wild Card condition |
1653s | itself was awesome and a great |
1654s | introduction |
1656s | um but obviously wasn't for everybody |
1657s | and we have to understand that as well |
1659s | so um but I mean if we talk about like |
1661s | with wildcard condition you know the new |
1663s | events |
1664s | um all of these things that we're you |
1666s | know we're doing again I think probably |
1667s | the next thing we talked about you |
1669s | mentioned it was going to be like the |
1670s | new pacts and some new experimental |
1672s | traits so um can you tell us a bit more |
1673s | about that |
1674s | yeah as we go forward while we're really |
1677s | liking this concept of having the Hunter |
1679s | packs and each of those packs having |
1681s | some new traits and new ways that |
1683s | they're using you know the dark site and |
1684s | the the energy that they pull out of the |
1686s | Bayou so we will have some new packs uh |
1689s | we might bring back one or two of the |
1691s | old packs and each of those will have |
1693s | new experimental traits and might have |
1695s | some tweaks on the old traits and so uh |
1698s | we're going to redo the pledge Mark |
1699s | system there was some confusion around |
1701s | that system about what it meant to have |
1703s | the pledge active or have the pledge not |
1704s | active |
1705s | um so we're going to do things to make |
1707s | it more clear-cut about what it means to |
1709s | have or remove those traits when they |
1711s | get used or expired and they will be |
1714s | more of that experimental gameplay the |
1716s | thing we like with it is having the |
1717s | three different systems it's like it's a |
1719s | little kind of prototype skill tree |
1721s | where you have to make a choice you |
1722s | can't just stack all of these on top of |
1724s | each other and so we keep them in |
1727s | temporary in nature and we make some of |
1729s | the powerful ones you know in a way that |
1731s | they can't be stacked on top of each |
1732s | other and that lets us push a little |
1734s | further in the experimentation |
1736s | so you know that was our hope is that |
1738s | the Pacs and the traits would keep the |
1740s | event a little bit more meaningful and a |
1741s | little more vital even if you power |
1743s | pushed all your way through the battle |
1745s | pass early |
1746s | um there were still reasons to be |
1748s | checking in and playing this event |
1750s | um other than just trying to move down a |
1751s | reward track it was actually a different |
1753s | experience that was going on so I felt |
1756s | there was good success with that in |
1757s | Devil's Moon and you can expect more of |
1759s | that in our events as we go forward |
1760s | that's really awesome um and I mean yeah |
1763s | we've seen from the feedback that you |
1765s | know the traits and the the experiments |
1767s | the the packs and everything were were |
1769s | really well received I mean some a lot |
1771s | more well received than others but you |
1773s | know this is this is the nature of |
1775s | experimentation you know um yeah and |
1777s | that's the thing like again like |
1780s | um we didn't think that you know all of |
1782s | the different packs would be taken in an |
1784s | even one-third one-third split yeah um |
1786s | obviously we had one that became more |
1788s | powerful with grounded or more common |
1790s | and popular and so you know that was |
1792s | pushed right up to the edge of what we |
1794s | wanted to do and we had considered doing |
1796s | a tuning update in the middle of the |
1798s | event to adjust some of those pieces but |
1800s | we also wanted to stay the course and |
1802s | keep people focused on all the fixes |
1805s | they were doing for the upcoming updates |
1807s | and on the other bug fixes as opposed to |
1809s | just doing a tuning patch so it was a |
1811s | hard decision we did wrestle through for |
1813s | people who thought we should have |
1814s | changed at Mid event uh we considered it |
1817s | um but when we did the math we felt like |
1818s | we really wanted to have it run the |
1820s | course and just keep the team focused on |
1822s | the next stuff that's coming to you soon |
1825s | rather than derail that in order to go |
1827s | make a tuning adjustment so yeah we |
1830s | don't consider it perfect but we |
1831s | consider it a successful experiment uh |
1833s | and we learned from it and we asked that |
1836s | you continue to make your voices heard |
1838s | uh as we put out new and experimental |
1840s | things and will look to be even more |
1842s | responsive with how we can tune and |
1844s | adjust it as we go that's yeah that |
1846s | sounds great um I mean it's again like I |
1848s | said it was really awesome to have this |
1850s | thing to experiment with and and it did |
1852s | give the event a little bit more to it |
1854s | even if you finished it it was there was |
1856s | something to still work for um so yeah |
1857s | I'm looking forward to seeing what we |
1859s | come up with um next time around I'm |
1860s | sure the community will be excited too |
1862s | um so with that I guess we'll kind of |
1864s | look on to like the the last couple of |
1865s | things um I mean kind of it's something |
1867s | that's going to be kind of happening |
1868s | continuously between now and the end of |
1871s | the summer and that's as we kind of look |
1873s | at the the new hunters and the new |
1874s | weapons and cosmetics that we're uh |
1876s | we're bringing out so um I think one |
1878s | kind of good topic to talk about is |
1880s | probably the the most recent |
1881s | um uh hunter that came out the uh the |
1884s | the guy with the three faces |
1885s | um and the one that's actually coming |
1887s | out quite soon |
1888s | um and basically what what kind of |
1890s | direction we're taking with a lot of the |
1891s | the hunters going forward |
1894s | yeah so we're having fun with uh finding |
1896s | out what our Hunters like from you know |
1898s | other cultures and other nationalities |
1900s | who've heard about the trouble that's |
1902s | going on here and how it seems to be |
1903s | kind of spinning out of control so |
1905s | International Hunters is a big part of |
1907s | that you should expect more of those to |
1908s | be coming across this whole year we're |
1910s | going to look at revisiting some of our |
1912s | themes about uh some of the First |
1913s | Nations Heroes that we've had and |
1915s | Hunters that have emerged to uh help the |
1917s | folks in the bayou deal with things that |
1919s | they have some extra knowledge on |
1921s | um so excited to see how those roll out |
1923s | as we go across this year and yeah it's |
1926s | uh I'll leave it to the narrative team |
1928s | in some of the events as we lead up that |
1929s | you know we'll start talking more and |
1931s | more about how we choose our Hunters how |
1933s | we look for uh the cultures and the |
1935s | folks that we want to represent and yeah |
1937s | we're just looking for anyone to kind of |
1939s | take a look at Hunt and say oh yeah I |
1941s | could be part of that I could uh I could |
1943s | get in there and then of course just |
1944s | things that you just wouldn't see in |
1946s | other games like that's another part |
1948s | when we get into that hunt identity we |
1950s | feel like all the hunters that we bring |
1951s | in are a big part of what sets the core |
1953s | identity of what Hunt is and who the |
1955s | hunters are and then yeah in addition |
1957s | we'll have the new weapon lines and |
1959s | variants and the charms that can hang |
1961s | off the guns we've had some fun uh |
1964s | putting those all together and you know |
1965s | Dennis will come on and we'll we'll talk |
1967s | on each of these updates about what |
1968s | those new weapon lines are what he's |
1970s | trying to do with the the whole meta |
1972s | progression and what we see for you know |
1974s | usage and weapon usage and Effectiveness |
1976s | out there so we don't want it to become |
1978s | stale and obviously we don't want to |
1981s | break it so there's a lot of delicate |
1982s | things that we do when we consider which |
1984s | weapons and weapon lines to bring on but |
1986s | of course there'll be more of those and |
1987s | more ammo types as we go through the |
1989s | year and I'm sure Dennis is really |
1991s | really excited to start talking about |
1992s | this stuff pretty soon so |
1994s | um |
1995s | indeed he does say indeed he does uh |
1998s | understandably so because they they are |
2001s | amazing so |
2002s | um but yeah so make sure you guys keep |
2004s | an eye out for like uh upcoming live |
2006s | streams |
2007s | um videos uh anything that might give |
2010s | you some a bit of a hint as to what's |
2012s | coming up with those new weapons and new |
2013s | lines so um with that I think that kind |
2016s | of covers the majority of like this the |
2018s | summer update itself I mean obviously |
2019s | there will be extra little bit little |
2021s | bits and pieces that will be dotted in |
2023s | there we're just mainly kind of covering |
2024s | some of the the bigger topics the bigger |
2026s | things that uh we know everyone wants to |
2028s | to hear about with that I think why |
2030s | we've covered the first half of the year |
2032s | um we want to we don't want to go too |
2034s | heavy on what's going to be coming up in |
2035s | the second half of the year |
2037s | um because we're gonna have another |
2038s | video uh you know around the end of the |
2040s | summer for you again so we can kind of |
2042s | go into a lot more detail |
2044s | um as obviously we're still working out |
2045s | on plans and while we do have something |
2047s | in place already |
2049s | it's game development Anything Can |
2051s | Happen things can change it's the nature |
2054s | of the business so |
2056s | um we don't want to we we know exactly |
2058s | what's happening with spring and summer |
2060s | um with fall and winter we want to just |
2061s | kind of give you a bit of an idea first |
2063s | uh before we start going into the the |
2066s | heavy nitty-gritty details of it we |
2068s | mentioned earlier that we have the |
2069s | scripted tutorial |
2071s | um as one of the things coming with the |
2072s | spring update is there anything else |
2075s | that we've got coming up towards say in |
2076s | the second half of the year that's going |
2078s | to be aimed at kind of you know helping |
2079s | some new players get their feet wet get |
2081s | into things you know become that |
2083s | legendary Hunter they've always wanted |
2084s | to be |
2085s | um you know uh have we got any other |
2087s | plans |
2088s | yeah so another mode that kind of goes |
2091s | into there is a shooting range mode |
2093s | um we're looking at building out a space |
2095s | where the players can go in and have an |
2097s | assortment of weapons you can bring the |
2098s | loadout you have or you can pick up some |
2100s | weapons that are in there to get a feel |
2102s | for all the different guns and how they |
2103s | perform at different ranges having some |
2105s | Target dummies out there that can give |
2107s | you the feedback of what you're seeing |
2109s | for damage and what you're doing at |
2110s | different ranges and also having that |
2113s | set up so that you can go and Lobby of |
2115s | friends if you've matched made |
2116s | deliberately to invite your friends |
2118s | together you can all go in the shooting |
2120s | range there and if that all goes well |
2121s | we're also going to be enabling a PVP |
2124s | toggle so then once you're in there you |
2126s | can start shooting each other and solve |
2127s | your 1v1 gun fight aspirations for who |
2131s | is better on the draw when you get into |
2134s | that situation one-on-one so that could |
2137s | be fun uh we're definitely looking at it |
2139s | we'll have more updates on the shooting |
2140s | range as it makes progress but that's |
2143s | another initiative both for giving |
2145s | players that that you know PVE just like |
2147s | one of these weapons do with the ranges |
2149s | and how they feel and also that you know |
2151s | straight up PVP of like if it's just the |
2153s | two of us with guns who's winning yeah |
2155s | that sounds really awesome I'm sure |
2156s | there's a lot of people are going to be |
2157s | really really happy about that I know |
2159s | it's something that people have asked |
2160s | for quite a long time and we have the 3D |
2162s | viewer which is an amazing feature and |
2164s | you know there isn't really anything |
2166s | else out there like it at the moment and |
2168s | and to be able to then add on to that |
2170s | again with the shooting range it's going |
2171s | to be a really kind of big help to a lot |
2173s | of especially for beginners but I'm |
2174s | almost certain the content creators in |
2176s | particular are going to love this like |
2177s | you said the 1v1 aspects are just |
2179s | astronomical so um but yeah I know it |
2182s | sounds like a really really cool feature |
2184s | um and I think you know as as we're at |
2186s | the the kind of the latter half of the |
2187s | year and we're kind of looking more to |
2189s | the Future and we were talking about |
2190s | numbers and the game growing and |
2192s | everything like that |
2193s | um what does that kind of mean for um in |
2195s | terms of like reporting systems and |
2197s | stuff like that I mean we know that as |
2198s | games get larger people generally tend |
2200s | to have more and more concerns about you |
2202s | know bad behavior and everything that |
2203s | goes on uh in game so are we going to be |
2206s | looking to kind of enhance our systems |
2208s | in any way to kind of you know counter |
2210s | this increase in the population recently |
2213s | um yeah we're gonna definitely look at |
2215s | the reporting system uh it's definitely |
2217s | something that's important to us that |
2218s | you use I know some people feel like |
2220s | it's kind of a black box |
2222s | um I've heard people say yeah I don't |
2223s | bother reporting but we do look at them |
2225s | it does matter we have all the data |
2227s | going back for years so your reports do |
2229s | matter if you encounter uh that bad |
2232s | behavior the toxicity uh the things that |
2235s | just make hunt not a great experience |
2236s | online we love our proximity chat we |
2239s | would hate to have a culture that |
2240s | developed where we ever had to turn that |
2242s | off or just players just were always |
2244s | disabling it for that so we want to keep |
2246s | the prox chat alive we want to keep you |
2248s | know a civil and fun place for people to |
2251s | play so please do use the reporting |
2253s | system uh if you encounter anything in |
2256s | there that you think is worth reporting |
2257s | and we'll chat more about it later in |
2260s | the year about how we can be more |
2261s | transparent about the results uh and |
2263s | what we're doing to to make it more |
2265s | meaningful and more effective so we |
2267s | appreciate all of your help in uh |
2269s | policing the Bayou when it comes to Bad |
2271s | actors who are out there in it so please |
2273s | use it and we'll come back and talk more |
2275s | about it later in the year sure and like |
2277s | not only do you have the report system |
2279s | currently in game you can also report uh |
2281s | report people for anything you need to |
2284s | through huntshowdown.com as well um |
2286s | through your support site so just to |
2288s | kind of keep that in mind you know we |
2289s | talked earlier on about technology |
2291s | improvements and you know the first half |
2293s | of the year is going to be focusing on |
2294s | the server side of things the net Ops |
2296s | and and everything like that and that |
2298s | task force what can we see in terms of |
2300s | say the engine side of things and how |
2303s | that will play into hunt and its |
2306s | performance and everything in future |
2308s | yeah so so hunt last integrated to you |
2312s | know kind of the main line of cryengine |
2314s | back at version 5.6 and that's four |
2316s | years ago so Hunt's running on a |
2318s | four-year-old version of cryengine and |
2321s | this year we're going to start that |
2322s | integration to take it up to the latest |
2323s | 5.11 version of cryengine so that's |
2327s | going to bring with it a bunch of things |
2328s | the big thing is it paves the way for |
2330s | the proper gen 9 version um where we can |
2332s | have the PS5 and Xbox series consoles |
2335s | where we have the dx12 running natively |
2337s | we'll be pushing graphic Fidelity on the |
2340s | PC as well as those consoles uh after we |
2342s | get to that latest uh greatest version |
2345s | of cryengine here at 5.11. uh when the |
2348s | work is done the consoles and PCs should |
2350s | benefit from HDR FSR 2.1 and direct |
2354s | storage at release so we know that will |
2356s | be an enhanced experience uh visually |
2358s | and just uh in the terms of loading and |
2360s | where the assets are and how you get |
2362s | into matches and it's another Long View |
2365s | initiative so we'll come back with more |
2367s | details later in the year as we make |
2368s | progress address on it but it's |
2370s | definitely a big part of where we're |
2371s | putting our resources this year as we |
2373s | prepare hunt to go on for years and |
2375s | years and years so you know we have this |
2377s | road map we're talking about for this |
2379s | year but you know we have we have a plan |
2381s | for the franchise that extends well |
2383s | beyond 2023. for sure and I I'm sure our |
2386s | console Community very very happy to |
2387s | hear that we are you know progressing |
2390s | and working on at least the the current |
2391s | Generation update for the PS5 and the |
2393s | Xbox series you know |
2395s | um so it's really great to hear thanks |
2397s | for sharing that you say again you know |
2398s | hunt for years to come and I think this |
2401s | is it's it's something that's going to |
2402s | hopefully inspire a lot of hope within |
2404s | the community that um you know hunt does |
2407s | have a lot more in it it has a long way |
2409s | to go and you know five years in we |
2412s | still haven't started yet you know we've |
2413s | scratched the surface we have lots more |
2415s | um that we want to do so let's while we |
2419s | kind of um finish off there on the kind |
2421s | of the end of 2023 and like I said we'll |
2423s | come back with another video |
2425s | um around July ish or July August to |
2428s | kind of go through through a bit more |
2430s | detail of the second half of the Year |
2431s | let's take a little bit look further |
2433s | Beyond uh that and maybe kind of into |
2435s | 2024 and some of the things that we |
2438s | might potentially have coming up ahead |
2440s | one thing that people are probably going |
2441s | to notice from this video is one one |
2443s | particular topic that we have not talked |
2446s | about so I would like to mention it |
2449s | um we haven't talked about a new map yet |
2451s | I mean the soul came out last year maybe |
2455s | a bit longer forgive me for not |
2457s | remembering the exact date but uh yeah |
2459s | we haven't had a new map in a while so |
2461s | what's the story there |
2464s | yep so we do have a new map and a new |
2466s | biome underway so it's not just a new |
2469s | map made up of these assets that we have |
2471s | but an entirely new biome as well it |
2473s | won't be out in 2023 so we're deep into |
2476s | it and we want to release it as close to |
2478s | Flawless as we can uh we don't want it |
2480s | going out all buggy uh broken or uh |
2483s | having the issues it could if we didn't |
2485s | give it that time that it needs |
2487s | um it also ties into some of the tech |
2489s | that we're building and the things that |
2490s | we're doing here in 23. so right now the |
2492s | new map uh with the new biome is |
2494s | tracking for early 2024 so I know |
2497s | that'll be disappointing for some of the |
2498s | people clamoring for the new map but we |
2501s | want to make sure we have it right and |
2502s | we want to make sure that it's a |
2503s | meaningful different and just wonderful |
2505s | experience when it goes out uh some |
2508s | other things a lot of people ask about |
2510s | other little small modes or prototype |
2512s | modes we will be looking at Proto modes |
2515s | um I have a lot of experience across all |
2517s | the shooters I've made over the years |
2518s | making many many game modes it's easy to |
2521s | start them and it's really hard to |
2522s | finish one that's actually worth |
2523s | shipping and so you can go in with the |
2527s | best of intentions you can talk all |
2528s | about it uh and then you just wind up |
2531s | never delivering it and you know we've |
2533s | had some in the history of hunt that |
2535s | we've talked about like a nightmare mode |
2537s | um I'll tell you right now it's not in |
2538s | development anymore it was a thing being |
2540s | considered uh we don't want to get it |
2542s | caught up in those traps but we will say |
2544s | that we have some prototype modes um |
2547s | that we're not sure if they would land |
2548s | in the end of 23 it might be safer to |
2550s | consider that they'll come in 24 but the |
2553s | big mode efforts this year are that |
2554s | scripted tutorial in the shooting range |
2556s | uh there will be more that come in 2024 |
2558s | because as we grow the game and all the |
2560s | things you hear us doing we'll look for |
2563s | new modes and new ways for players to |
2564s | engage on there and then custom lobbies |
2567s | another one very near and dear to my |
2569s | heart I want them pretty badly uh we |
2571s | have to do the engine integration and we |
2574s | have to refactor the back end and finish |
2576s | a bunch of those stuff none of which uh |
2578s | looks like it would line up to have the |
2580s | custom lobbies this year |
2581s | um so those custom lobbies would be a |
2583s | fast follow in early 24 but really |
2586s | important for us for people and |
2588s | communities to be able to get together |
2589s | load into hunt uh play it the way they |
2591s | want to earn it you know to have some |
2593s | competitions |
2595s | um or even just to help friends get |
2597s | acquainted to the game and play it you |
2599s | know the way they like to so those will |
2601s | be some of the far-reaching things as we |
2603s | get closer to the end of this year |
2605s | hopefully they come into better focus |
2606s | and we can talk about what we see for |
2608s | 2024 at the end that's awesome and I |
2611s | know there's a you've touched on a lot |
2613s | of different things that I'm sure the |
2614s | community are glad that we're actually |
2616s | discussing I mean we haven't spoken |
2618s | about custom lobbies in a while or |
2619s | prototype modes or anything like that so |
2622s | um it's good that you know they're still |
2623s | on the radar um and they haven't just |
2625s | been kind of pushed off to the side and |
2627s | and you know bear Gathering dust so um |
2629s | that's really really great to hear so |
2630s | look I think uh for that we should |
2633s | definitely we should leave it at that I |
2634s | am that is everything that we have on |
2636s | our list to talk about today so um David |
2638s | first off let me say thank you very very |
2640s | much for taking the time out of your |
2642s | schedule to join us for this video today |
2644s | I am I very much appreciate it and I'm |
2646s | sure the community will very very much |
2648s | appreciate having some insight from the |
2650s | general manager of hunt so once again |
2652s | thank you very very much for joining us |
2654s | today yeah thanks for having me again I |
2656s | love the franchise I'm loving the |
2658s | community so uh this is just a great |
2661s | ride I am very happy to be on with all |
2663s | of you that's awesome thanks very much |
2665s | so with that that is the end of our |
2667s | developer roadmap video thank you very |
2669s | much for joining us today |
2671s | um if you like this make sure to like |
2673s | And subscribe on the YouTube channel and |
2676s | make sure to follow us all over the |
2677s | place just search for hunt Showdown on |
2680s | all channels Twitter Facebook Instagram |
2682s | uh Tick Tock and twitch as well also |
2685s | keep in mind that David does join on |
2687s | some of our gameplay live streams as |
2689s | well with some of the community managers |
2690s | and other team members so be sure to |
2692s | check them out you never know we might |
2694s | actually end up getting um some extra |
2696s | information in them so with that we just |
2698s | want to do one last shout out to you the |
2700s | community as a big thank you for all of |
2702s | your support in 2022 |
2704s | um it's been really amazing uh being |
2706s | able to develop hunt for you guys and |
2708s | you know create something amazing but |
2710s | it's even been more uh special to see |
2712s | what you guys have been doing with it so |
2715s | um thank you very much from all of us |
2716s | here |
2717s | um and uh that's it we'll see you again |
2719s | next time |
2722s | foreign |