about 2 years
ago -
Hunt: Showdown
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Transcript (by Youtube)
0s | let's talk about some of the hunter |
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2s | changes and the traits that changed in |
4s | this update yes |
6s | um so poison sense is a kind of an |
9s | obvious candidate so we've kind of tried |
11s | it out during the event that just ended |
12s | right uh by doing for the duration of |
14s | the event giving it an increased range |
15s | and uh we kind of stick with that change |
18s | so poison sense will have the 150 meter |
20s | range as we tried out because we think |
23s | there's a good change and uh again just |
25s | a minor thing um just make the whole |
27s | thing feel nicer and actually uh |
29s | something to try out when you're on a |
31s | test server when you have a chance to |
32s | play the stalker Beetle poison Sans is |
34s | one of those uh trades that actually |
36s | um is also carrying over to the Drone |
38s | like the view of the camera from the for |
40s | for that one and if you are using the |
43s | stalker Beetle |
45s | um you normally let's put it the other |
47s | way around normally you have the issue |
48s | that you don't really want to go to dark |
49s | side when you're in a combat right so |
51s | that's what made poison sins less |
52s | attractive Because unless the guy is |
54s | really far away you don't really want to |
56s | like maybe risk losing information |
58s | with a stalker Beetle however you are |
60s | constantly in dark side which means you |
62s | kind of benefit a bit more passively |
63s | from this and actually can use this so |
64s | just another thing uh to look at where |
67s | we can kind of kind of hint already at |
69s | there some Synergy effects for you guys |
71s | to try out it was also really fun during |
73s | serpent moon to finally see more poison |
75s | since uh players as well uh highlighting |
78s | our U.S Community manager who loves that |
80s | trade so it's a great change for him uh |
83s | but we also changed cool in this update |
87s | yeah so um so far on on life basically |
92s | means that you're kind of limited within |
94s | range and you can only do this with |
96s | grants |
97s | um so without why put the limit in it |
100s | feels kind of limiting anyway school |
101s | isn't really one of those traits that's |
103s | used so much so just a bit of an upgrade |
105s | on that one so if you have the trade and |
107s | you do damage to a monster at any range |
110s | and it can no longer be just grants can |
111s | also be a hellhound can be something |
113s | else it actually gives you a bit of |
114s | Health back as well this is actually |
116s | interesting for example if you go into |
117s | Malay with hellhounds um and one of them |
119s | bites you just like by killing one or |
121s | two of them it might just top you up |
122s | right above and you might not even lose |
123s | that that Health chunk of Health it |
126s | requires you to top up so it's just a |
127s | small thing but it kind of adds a bit |
130s | more value to cool that's actually |
131s | amazing I already loved cool and it's |
134s | even better now uh |
136s | but we also did some smaller changes to |
138s | conduit |
140s | and yeah conduit is something that we |
142s | kind of struggled a bit with in terms of |
143s | okay how can we make this better |
145s | how can we make this more interesting |
146s | it's been actually one of the Lesser |
148s | used ones as well |
150s | um so we basically now give you five |
152s | minutes of stamina shot |
155s | um or whenever you're picking up a clue |
158s | or a boss token so it means this becomes |
160s | much more interesting for example for |
162s | for places want to move fast because you |
164s | can kind of like move from clue to clue |
166s | top up those five minutes get more speed |
168s | and actually like in the beginning of |
170s | the map just run around a lot faster |
171s | move a bit more around so that makes the |
174s | whole thing a lot more interesting for |
175s | those who like and prefer the fast |
176s | gameplay but also it's interesting for |
178s | example for for solo players like so |
180s | when you manage to snatch up a boss |
182s | token you actually know that you can |
183s | kind of run away for five minutes |
185s | um which it kind of stacks also for |
187s | example with Magpie which might give you |
188s | additional effects on top so this is |
190s | something which we think is really |
192s | interesting for fast gameplay and kind |
194s | of gives this whole thing a bit more |
195s | value |
197s | some kind of way to see them actually in |
199s | game and people trying them out to |
200s | experience how it changes up the |
202s | gameplay a bit |