Original Post — Direct link

So I don't know if this will still be an issue with the new progression system,

but if, here is my idea to rework the Tier XP- system.

Since any Hunter can equip any weapon, the XP granted for a Tier1 Avtomatwielder seems a bit low

with 100 XP - which is 10 Gurnts.

The only reason for a Tier 3 to give 1000 XP, no matter his loadout, being his camouflage (which only rly works at night)

also seems not really resonable. Even more considering that some Tier 1 hunters are better camouflaged at daytime.

So my Idea is to rescale the Tiers to

Tier 1 = 25 XP

Tier 2 = 50 XP

Tier 3 = 100 XP

Plus just add the Price for the weapons they carry when being killed + the price for consumabels they started the round with (no tools) as XP

So some examples from my recruitscreen + theoretical loadouts:

Tier 1 25 XP Tier 2 50 XP
Winfield-1873C 46 XP Hand Crossbow 110 XP
Caldwell Conversion Pistol 17 XP Romero Handcannon 30 XP
Spyglass - Concertina Bomb 48 XP
Firebomb 12 XP Antidote Shot 25 XP
= 100 XP = 263 XP
Tier 3 100 XP Classic Tier 3 Loadout 100 XP
Winfield -Swift 98 XP Mosin-Nagant 450 XP
Cavalary-Saber 28 XP CC -Uppercut 275 XP
Dynamite Bundle 80 XP Vitalityshot 75 XP
= 306 XP Large Dynamity Bundle 110 XP
Firebomb 12 XP
= 1022 XP
Maxed out Tier 3 100 XP
Avtomat 1500 XP
Dolce Precision 620 XP
2x Vitalityshot 150 XP
2x Large Dynamity Bundle 220 XP
= 2590 XP

Maybe the topend should be scaled down a bit, lets leave this to discussion.

External link →
over 5 years ago - /u/NylesBlack - Direct link

With 1.0, players will be rewarded for kills based on the difference in ELO ranking, giving you more XP for a more experienced player. This will replace the XP rewards based on Hunter tier.