So I don't know if this will still be an issue with the new progression system,
but if, here is my idea to rework the Tier XP- system.
Since any Hunter can equip any weapon, the XP granted for a Tier1 Avtomatwielder seems a bit low
with 100 XP - which is 10 Gurnts.
The only reason for a Tier 3 to give 1000 XP, no matter his loadout, being his camouflage (which only rly works at night)
also seems not really resonable. Even more considering that some Tier 1 hunters are better camouflaged at daytime.
So my Idea is to rescale the Tiers to
Tier 1 = 25 XP
Tier 2 = 50 XP
Tier 3 = 100 XP
Plus just add the Price for the weapons they carry when being killed + the price for consumabels they started the round with (no tools) as XP
So some examples from my recruitscreen + theoretical loadouts:
Tier 1 | 25 XP | Tier 2 | 50 XP |
---|---|---|---|
Winfield-1873C | 46 XP | Hand Crossbow | 110 XP |
Caldwell Conversion Pistol | 17 XP | Romero Handcannon | 30 XP |
Spyglass | - | Concertina Bomb | 48 XP |
Firebomb | 12 XP | Antidote Shot | 25 XP |
= 100 XP | = 263 XP | ||
Tier 3 | 100 XP | Classic Tier 3 Loadout | 100 XP |
Winfield -Swift | 98 XP | Mosin-Nagant | 450 XP |
Cavalary-Saber | 28 XP | CC -Uppercut | 275 XP |
Dynamite Bundle | 80 XP | Vitalityshot | 75 XP |
= 306 XP | Large Dynamity Bundle | 110 XP | |
Firebomb | 12 XP | ||
= 1022 XP | |||
Maxed out Tier 3 | 100 XP | ||
Avtomat | 1500 XP | ||
Dolce Precision | 620 XP | ||
2x Vitalityshot | 150 XP | ||
2x Large Dynamity Bundle | 220 XP | ||
= 2590 XP |
Maybe the topend should be scaled down a bit, lets leave this to discussion.
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