over 2 years
ago -
Hunt: Showdown
-
Direct link
Transcript (by Youtube)
0s | the lantern ground |
---|---|
3s | yes access to more lanterns that's what |
5s | i needed |
6s | let's go |
7s | again it works a bit similarly to the |
9s | pistol ground but obviously they hold |
12s | a lantern but unlike the pistol |
15s | it can have two different variations so |
18s | the lantern the grounds are holding can |
20s | be either lit |
22s | or unlit or not lit and depending on |
25s | that it will uh cause different |
27s | different effect in the world once it's |
29s | break so yeah again obviously the |
31s | grounds can attack you with their melee |
33s | attacks using the lantern and uh after |
36s | they hit you like uh the same with the |
38s | pastel ground the lantern will break on |
40s | impact what happens or even the lantern |
42s | breaks |
43s | as some people might know if the lantern |
45s | is lit there will be a fire explosion |
48s | and if the grunt hit you you're probably |
49s | catching on fire and you're going to |
51s | want to hold that button to put yourself |
53s | out |
54s | if the lantern was not lit though it |
56s | will create a pool of oil on the ground |
58s | that can be lit up later so you want to |
60s | make sure you're not going to be |
61s | standing in that correct and uh yeah |
63s | let's just uh take a look at the lantern |
66s | grounds in the video format then we'll |
67s | continue commenting on them again the |
69s | same spot for you guys |
73s | i like how he's flailing it around in |
75s | one of his hands getting ready to hit |
77s | yeah we will show it in night time too |
79s | because the shadows are like spinning |
80s | around when he |
82s | spins the lantern so obviously this was |
84s | the case with the lit uh lantern and as |
87s | soon as the ground hits you it did set |
89s | himself and you as well on fire |
92s | a little bit similar to the minor grunts |
95s | that we released with the |
97s | launch of desal |
99s | but something different with these |
100s | lantern grunts that you'll see is if you |
103s | actually take out the lantern grunt |
104s | before he hits you with his lantern |
107s | that lantern will drop on the ground and |
109s | become a normal in-game lantern that you |
112s | could interact with like if you picked |
114s | it up from a compound |
116s | where the minor grunt you can never use |
118s | their fire to your advantage if you see |
120s | this lantern grunt and you can take them |
122s | out before they hit you you can grab |
124s | that lantern and maybe burn an enemy |
126s | player or use it to take out an armored |
129s | something like that and use it to your |
130s | advantage |
132s | yeah and meanwhile we are seeing the |
134s | unlit variation of the ground |
136s | as you saw if they hit you and the |
138s | lantern breaks then it will cause an oil |
140s | puddle on the floor the difference is |
142s | that you're not getting set on fire |
144s | basically uh because i see someone |
146s | saying they couldn't see the difference |
147s | that's a pretty big difference |
150s | you're not gonna want to hang out in |
151s | that uh puddle for too long though so |
154s | make sure you're keeping an eye out |
156s | uh |
157s | also due to |
159s | uh the fact that we want to be able to |
162s | interact with the lantern once that |
163s | grunt is taken out uh you're not able to |
166s | shoot the lantern out of the grunt's |
168s | hand |
168s | while they're walking so if you do try |
171s | to shoot them it will interact like a |
172s | regular grunt it'll only be when they |
174s | try to melee you that that fire |
175s | explosion could happen and that's just |
177s | to preserve that lantern so you can |
179s | actually use it once the the grunt has |
181s | been taken out |
183s | uh yeah and uh yeah as again and this |
185s | video has already mentioned if you kill |
186s | the ground or actually even if you just |
188s | shoot their arms not the lantern they |
190s | will in fact drop the lanterns of the |
192s | floor and unlike in the pistol grounds |
194s | case where you cannot pick the pistols |
196s | up in this case you can pick the lantern |
198s | up and if i'm not mistaken the lantern |
200s | will be always turned off in this case |
203s | uh to make sure it doesn't explode so |
205s | even if the lantern was lit you kill the |
207s | ground and when it falls on the floor it |
209s | will be unlit for you |
211s | so the lantern will fall uh it won't |
213s | explode but just like any other lantern |
216s | around the world that you pick up when |
217s | you throw it it will be a lit lantern |
220s | that will explode on the first throw so |
222s | if you do want to throw the lantern and |
224s | have it unlit you'll still need to use |
226s | that um like selector button to change |
228s | the mode of the lantern to off |
231s | here you could actually see what already |
232s | just said so the lantern was lit when it |
235s | falls on the floor it will be unlit |
236s | until someone picks it up but as soon as |
239s | it's picked up it's lit again basically |
241s | and here you can see the funny shadows |
242s | as the lantern is moving around the |
244s | ground |
245s | it reminds me of almost like a a |
247s | spotlight on the grunt |
249s | yeah true you can see it very easily in |
251s | the night map i cannot wait to get set |
254s | on fire by the ground i was gonna say do |
256s | you think you're gonna be able to use |
257s | the lantern to your advantage more or do |
259s | you think you're gonna get lit on fire |
260s | for like uh that's a good question |
263s | actually i i saw someone asking if |
265s | there's now lanterns in the scrap big |
267s | compounds and i'm not sure we can answer |
269s | that that's a very good question uh i |
271s | don't know yeah |
273s | that could be a really good way to to |
275s | get fire from a scrappy compound if it |
277s | works like that yeah so we'll have to |
280s | get back to you that on the later |
281s | because we actually do not know |
283s | but it's a good question um the theory |
286s | crafting already coming from the |
288s | community even only after hearing about |
290s | the idea for like a few minutes some |
292s | people are asking how to or i didn't |
294s | know that you can actually turn the |
295s | lanterns off which has been in the case |
297s | for quite a long time so you have to |
299s | press the x key by default on pc which |
301s | is by the way also the key to switch to |
304s | secondary fire modes or |
306s | to take off aperture sights on certain |
309s | guns |
310s | but yeah if you pass a press x with your |
312s | lantern then it will be either lit or |
314s | only depending on how it was before |
316s | yeah if you ever have a friend and |
318s | they're annoying you a little bit just |
320s | pick up a lantern turn it off and throw |
322s | it at them and watch them scream as they |
324s | try to get out of the blast radius |
326s | but then it just tumbles to the ground |
328s | making a funny noise oh yeah and someone |
331s | actually said it's up on d-pad on a |
333s | controller |
334s | for the console players |