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Hunt: Showdown
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0s | today i'm here with anton how are you |
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2s | doing today anton hello ben said thanks |
4s | i'm doing good and you i'm doing well as |
6s | well it's just a super hot day here in |
8s | frankfurt but we are here to talk about |
11s | our upcoming event serpent moon and tell |
13s | you a bit about our highlights for the |
14s | event uh as you know the serpent moon is |
17s | coming and probably it will be our |
19s | biggest and longest event so far yeah |
21s | and the event will also feature brand |
23s | new mechanics and systematic changes as |
25s | well to progression and we will also |
27s | have a developer live stream later today |
29s | so make sure to tune in to that for more |
31s | information and to ask all your |
33s | questions but without further ado let's |
35s | dive into certain moves but before we |
37s | dive into all the changes let's talk |
39s | about how these events are made could |
40s | you tell us about them basically it's |
42s | quite you know long and interesting |
44s | process between many different |
46s | departments so uh like let's say we have |
49s | a game design we have live design we |
51s | have narrative we have artist coders and |
53s | you know like every people who are |
54s | involved in the development so uh like |
57s | how it usually works is that you know we |
59s | came up with a like specific concept |
61s | about the event and well as you can see |
64s | recently we had this uh like moon theme |
67s | you know like it started with the |
68s | previous event so basically the |
71s | narrative came up like with the concept |
73s | and then we |
75s | developed that further with the |
77s | live design and game design to you know |
79s | basically cover all the parts uh |
81s | regarding this event community has been |
83s | asking for new gameplay changes during |
84s | events so could you tell us why we |
86s | haven't changed anything so far and what |
88s | we can expect from serpent moon |
90s | the thing is that uh developing the |
92s | whole event uh it might seem as a you |
95s | know like very easy thing to do but in |
98s | fact it's required a lot of people you |
100s | know like just to sit together and work |
102s | together so it's a in fact it's a very |
104s | massive process you know sometimes we |
105s | just have you know like other priorities |
107s | or maybe like another other features to |
110s | develop so it's all about the team |
113s | bandwidth and stuff |
115s | but we |
116s | always considered our events as a you |
118s | know like as a some kind of a playground |
120s | or something where we can you know |
122s | experiment and try something out so you |
124s | could see that you know like from the |
126s | live design perspective maybe with the |
127s | past events now we are like finally at |
130s | this point when where we can uh you know |
132s | try and experiment maybe more with the |
134s | gameplay changes as well as uh on with a |
138s | live design changes i'm really happy to |
140s | hear that and i'm sure the community |
142s | will appreciate as well but then could |
144s | you tell us about the new gameplay |
145s | changes in this event a lot of our |
147s | players are already familiar with the |
149s | concept that we had in a previous event |
151s | when you basically where you basically |
153s | had to you know collect stuff and |
154s | destroy this object so with this event i |
157s | wouldn't say that it's completely |
160s | different from that but we added one |
162s | very interesting feature in there that |
165s | hopefully will change the gameplay |
167s | perception and you know like the way how |
169s | people do play the game instead of uh |
171s | this uh like standard objects that you |
174s | know people are used to destroy we will |
176s | have uh snake dance |
179s | so it's like uh snake baskets or |
181s | something with the snakes inside players |
184s | will have to |
185s | communicate or interact maybe with these |
188s | snakes and |
190s | they have to approach them very |
191s | carefully you know like just not to |
193s | scare them because if you approach them |
196s | really fast they work you know somewhat |
198s | similar to horses or maybe crows so you |
201s | need to do it you know like very very |
203s | sneaky in a sneaky way so this snake |
206s | basket sounds really cool and very |
208s | interactive for the players but could |
209s | you also tell us how you actually earn |
211s | points in this event as i mentioned with |
213s | this snake dance or snake baskets uh |
216s | basically you need to approach them and |
217s | you know interact them with like very |
219s | carefully because they actually can bite |
221s | you and |
223s | you can get poisoned if you carefully |
225s | approach them and interact with them you |
227s | can get event points as usual but uh |
230s | this uh like poisonous effect it's not |
232s | like the only gameplay thing that we |
234s | have |
235s | so uh together with the event points you |
238s | also can get snake tokens snake tokens |
241s | uh okay that sounds completely new uh |
243s | what can you do with the tokens that you |
245s | get so with this snake tokens uh |
248s | basically you cannot just extract from |
250s | the mission with them because in this |
252s | case you will just like lose them to get |
254s | event points out of the sneak tokens you |
257s | need to deliver them to the altars |
259s | and sacrifice the snakes on this altar |
262s | these altars they are placed |
265s | very close to the |
266s | boss compounds boss layers by doing this |
269s | we are trying to |
271s | influence the core gameplay a little bit |
274s | everything is designed in a way to kind |
276s | of |
277s | navigate people through the level |
278s | towards the final goal and basically the |
281s | final goal for the game is to kill the |
284s | boss get the bounty and extract from the |
286s | mission by collecting the snakes |
288s | basically our players will |
290s | have to go towards the boss layer and |
293s | potentially |
294s | you know fight meet other people it will |
296s | be very fun to see how it changes the |
299s | whole flow of the game and how it |
300s | creates more encounters uh close to the |
302s | boss compounds but what about pvp so how |
306s | can players earn points by |
308s | interacting with each other for example |
310s | if |
311s | you are killed |
313s | and |
314s | another hunter tried to loot you he will |
316s | get not only event points but also all |
319s | the snakes that |
321s | you collected before by doing this we |
323s | also try to you know spice up a little |
325s | bit this interaction between players |
327s | yeah this definitely encourages more pvp |
329s | in general to get all the tokens you can |
330s | get yes yes that's true but uh yeah |
333s | again it's like not the only to sold |
336s | snake baskets and uh enemy hunters they |
338s | are not the only |
340s | sources for event points as usual we |
343s | will have our classic clues |
345s | and for killing bosses for example you |
348s | also will get event points and snakes as |
350s | well all the gameplay changes sound |
352s | really fun and i also can't wait to try |
354s | them out myself but for more detailed |
356s | insight please tune in to our devstream |
358s | later where we'll explain everything and |
360s | show examples of each of these mechanics |
362s | anton just mentioned but that's not the |
364s | only things we changed with this event |
366s | we also overhauled the whole progression |
368s | so could you tell a bit about that and |
370s | how that works this time so yeah that's |
373s | true the gameplay is like not the only |
375s | thing that we changed so |
376s | for the first time ever in hunt we are |
380s | introducing the battle pass system |
382s | and uh yeah this thing is kind of new |
385s | for us we never tried that but uh |
388s | well that's also kind of experiment for |
391s | us and yeah we will see how it works but |
394s | uh basically so to explain a little bit |
396s | how it works uh we will have two |
399s | different progressions one is free and |
401s | other one is gilded path everyone can |
404s | get all the rewards from the free |
406s | progression for free just by playing the |
409s | game so they collect event points they |
411s | progress so at any point like within |
415s | your progression for example you are at |
417s | level 10 in the progression |
419s | you can just purchase the gilded path |
422s | access |
423s | and with this gilded path |
426s | access |
427s | you can unlock everything |
429s | that you already get from like previous |
433s | levels so if you're on the level 10 you |
435s | can get everything from level 1 to level |
438s | 10 basically |
439s | that's how it works the gilded path |
442s | battle pass system sounds very |
443s | interesting and we are excited to hear |
445s | your feedback as well as we mentioned |
447s | this is our biggest and longest event so |
449s | far so players will have actually 60 |
451s | days to complete the progression so |
453s | you'll have a bunch of time during the |
455s | summer to finish this event and i also |
458s | heard that there's a lot of rewards this |
460s | time could you tell us about that well |
462s | event will be you know quite long and |
465s | it's actually our first take so where |
467s | maybe we're trying to go towards you |
469s | know season system or something like |
470s | that it's a little spoiler but |
474s | uh yeah so uh yes for this event uh well |
478s | first of all we will have two brand new |
480s | weapons |
481s | uh the sparks pistol and the |
485s | romero 77 alamo uh we will have more |
489s | than 1000 blood bones in this |
491s | progression also we will have uh nine |
495s | uh new legendary items like weapons and |
498s | uh tools and consumables so a lot of new |
502s | stuff to play i think i think we |
504s | never had that many you know for the |
505s | event and we will have the first |
509s | evolving hunter it has uh four different |
512s | stages you just like play the game |
514s | normally you progress through the event |
516s | to unlock these stages and every stage |
519s | of this hunter looks you know more and |
521s | more badass it actually you know |
522s | corresponds a little bit with the story |
524s | itself because uh we also have a |
528s | big story for this event and well i know |
532s | that we |
533s | had the story in a previous event so |
536s | this story is kind of you know |
537s | follow the same uh |
540s | the same idea and uh yeah probably will |
544s | know more about you know like characters |
545s | that you already know and maybe about |
547s | the mr cherry himself i can already hear |
549s | that the new hunter will be called viper |
552s | and they are super cool so it's going to |
554s | be a lot of fun to play with them and |
556s | try them out in the bayou and yeah the |
558s | story is going to continue the story of |
560s | the previous event traitor moon and the |
562s | serpent moon will be here we'll have |
565s | actually a lot of videos to show you |
566s | guys explaining the story as well so |
569s | please check that out and also within |
572s | the game read the lore because we have a |
574s | lot of great stories to tell homes so |
576s | now we have learned all about the |
577s | gameplay changes the progression changes |
579s | in the serpent moon but hunt always has |
582s | some sort of booster mechanics added to |
584s | its events so could you tell us about |
586s | how these will work in serpent moon |
588s | yeah so uh for this event uh i mean |
591s | everyone who played our previous event |
592s | the trader moon uh there is like not |
595s | that many changes |
596s | in terms of you know boosters and stuff |
598s | so we will have our standard classic |
600s | cherries contract |
602s | and we will have four |
605s | hunters for legendary hunters to boost |
608s | your event points even more two of them |
611s | will be dlc hunters the first one would |
613s | be the witch hunter from the they came |
616s | from selling dlc and another one would |
619s | be the prescient from depression night |
622s | dlc which will be released together with |
624s | the event but we also will have two |
627s | bloodborne hunters |
628s | and |
629s | these two blood one hunters would be the |
632s | knights here who was i think one of the |
634s | first our bloodborne content right yeah |
637s | if i'm not wrong i think uh he was |
639s | released with the 1.0 uh |
641s | yeah and the second one would be hail |
644s | mary so with uh these hunters you will |
647s | get some extra points what else uh we |
650s | will have signee trait uh also like some |
653s | of our players are already familiar with |
655s | that it's just a special event trait |
658s | which will be available only during the |
660s | event and it will also |
662s | boost your event points and |
665s | will increase the dark side range a |
667s | little bit so you will |
669s | find uh you know the event objects a bit |
672s | easier |
673s | and |
674s | beside that we will have three more uh |
678s | event uh |
680s | not really event unique but uh |
683s | three traits that we usually have in |
685s | game but they will be boosted for the |
687s | event so these traits would be the |
690s | serpent rate |
692s | and it will help you to sacrifice your |
695s | snakes to the altars you know from the |
697s | distance |
698s | the other one would be the poison sense |
702s | which will help you to track enemy |
705s | hunters uh poisoned enemy hunters from |
708s | bigger distance |
709s | and the last one would be the beast |
711s | phase and the beast face will help you |
713s | to approach the snake dances you know |
716s | much faster and you know maybe with a |
719s | less chance |
720s | of like |
722s | being uh poisoned i'm kind of seeing a |
724s | theme here all these traits are |
725s | connected to the poison thing so yeah |
727s | that is definitely very fitting for |
729s | serpent moon so we heard all about the |
731s | serpent moon event now how the |
733s | progression works about all the gameplay |
735s | changes all the cool rewards is there |
736s | anything else you would like to add |
739s | uh actually yes so uh some of our |
741s | players they're already familiar with |
743s | this like overspill system basically |
745s | when you complete the event and you get |
748s | all the rewards from the event you could |
750s | still play to you know get a bit more |
752s | event points and get some home dollars |
755s | in return |
756s | so for this event we decided to make |
758s | this thing a little bit more challenging |
760s | and maybe competitive |
762s | so uh we introduced this uh cherries |
766s | hunter thing basically it works as a |
769s | leader board and you need to earn event |
771s | points to you know like get higher so |
773s | basically there are like different uh |
776s | tops for players like top one top five |
779s | top 25 to 50 top 75 but depending on |
782s | like how many event points you have |
784s | you can be in a you know different top |
787s | so uh we're using this system to |
790s | basically give some extra rewards for |
792s | players and uh it's you know like |
794s | in-game currency like uh hund dollars |
796s | and a little bit of blood bones as well |
798s | but we deliberately didn't add any |
802s | uh you know unique extra content there |
804s | because we still want to keep this |
807s | leaderboard as you know like just the |
809s | optional thing for these people who |
811s | maybe you know like want to challenge |
813s | themselves and yeah challenge other |
815s | people and uh yeah to |
818s | you know be in this little important |
819s | yeah that sounds great it's an actual |
822s | layer of challenge for some people that |
823s | are interested in after completing the |
825s | event of course |
826s | but with that being said we came to the |
829s | end of this video thank you anton for |
831s | joining me and explaining everything |
832s | about evan and make sure to leave your |
834s | questions in the comments below and all |
836s | your feedback as well we'll have the |
837s | dutch stream coming up very soon and we |
839s | will try to answer as many questions as |
841s | possible we will also have a more |
843s | in-depth insight for all the gameplay |
845s | changes and mechanics as well and you |
846s | can take a closer look at the rewards |
848s | too and we will have a q a section at |
851s | the very end too where we can go into |
853s | details about your questions as well |
855s | again thank you anton thank you vance |
857s | thank you everyone and see you in the |
859s | bayou |
860s | [Music] |