over 5 years
ago -
Hunt: Showdown
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Transcript (by Youtube)
5s | [Music] |
---|---|
13s | [Music] |
24s | have you wasn't love home singers have |
32s | you washed in blood |
35s | temptation will lead you lead you astray |
41s | get your gun get your knife lace your |
44s | boots today's the day |
48s | Oh sinners have you started |
54s | Oh have you started |
62s | it's eternal damnation lest you wash get |
70s | your gun get your knife place your purse |
73s | the time has come |
76s | [Music] |
85s | [Music] |
92s | and a little ouch |
96s | his prisons on fire |
99s | and |
103s | we all wanna freedom nachos too |
108s | Breakstone get your gun get your knife |
113s | lace your boots |
114s | send |
117s | I'll be soon |
120s | all of my name's |
122s | [Music] |
124s | he'll be seen |
128s | my |
130s | oh Jesus he's left us alone |
137s | get your car get your night place your |
141s | place |
144s | [Music] |
156s | [Music] |
158s | keep that gun |
166s | Oh |
172s | get children get your night they show us |
179s | get your got it |
184s | [Music] |
194s | [Music] |
202s | [Music] |
213s | have you was |
220s | have you washed in blood |
224s | temptation will lead you lead you astray |
231s | get your gun get your knife place your |
234s | boobs |
235s | today's the day |
237s | Oh sinners have you started |
243s | Oh have you started |
251s | it's eternal damnation less you wash |
258s | get your gun get your knife lace your |
261s | boobs the time has come |
265s | [Music] |
274s | [Music] |
281s | and a little much his prisons on fire |
292s | we all wanna freedom I chose to break |
297s | stone get your gun get your knife lace |
302s | your boots |
306s | I'll be soon |
309s | Oh |
313s | how do you see |
316s | Oh |
320s | to Jesus he's lived a slow |
327s | get your gun into an eye place your boys |
333s | [Music] |
345s | [Music] |
347s | keep that gun |
356s | a loose |
361s | it should come get your knife they show |
364s | us a fight |
368s | yet you're gonna turn |
372s | we |
373s | [Music] |
375s | oh hello we are here for the surprise |
383s | stream who would have thought we're |
386s | gonna talk about but wait there's more |
390s | do cold today well I'm sort of like |
393s | hearing it that's a bit cozy cuz we had |
396s | lots of videos to show you and it's just |
397s | easier with the computer and like now we |
399s | can show you even more cool stuff that |
401s | we know how to use feel see properly |
403s | hahaha |
404s | but yeah we're gonna talk about some |
406s | other additional stuff that is not |
409s | talked about before and we got actually |
412s | quite some stuff still surprisingly you |
414s | know and we also got two gentlemen here |
417s | we get Sven and we got Dennis you guys |
421s | have curious treats yeah I think but |
434s | okay I guess we're just gonna dive into |
436s | the but wait there's more yeah Holly for |
439s | live stream for 1.0 and let's just go |
443s | into the content yeah so basically I |
445s | mean we've had a couple of streams this |
446s | is like stream of five now mistakin yeah |
450s | so we've covered koala things some some |
453s | of them being quite a surprise like last |
455s | week's teams of three announcement so we |
459s | have a couple more things and now we're |
461s | gonna have two to three yes yes yes we |
465s | do |
466s | so what we want to talk about today is |
468s | basically just a number of smaller |
471s | topics but also important topics that we |
474s | haven't really found like the room to |
475s | kind of like squeeze into the other |
476s | streams and like to not have like one |
478s | which lasts another 2.5 hours we kind of |
481s | separate them a little bit so today is |
483s | more about like the tertiary layer of |
486s | new features and it's it's quite a lot |
489s | of things that have come together so I |
491s | think the work improvers like change |
493s | lock that we've kind of comes out |
494s | compiling and putting together and this |
495s | has been like around 26 pages below 26 |
499s | pages if you export it to Word document |
500s | just like unstructured obviously but |
502s | there's a lot of stuff what we have yeah |
506s | I mean obvious it's the biggest yep yep |
510s | so let's get started let's show a little |
513s | bit more what in store |
515s | yeah I mean go ahead the new tutorial |
518s | yeah so with 1.0 we are doing yet |
523s | another update on the tutorial as you |
524s | remember with 6.0 we already have |
526s | improved the tour quite a bit as well |
527s | already like the way people are being |
530s | eased into the game and in the |
531s | contextual hints making sure that it's |
532s | like new players just find finds like |
535s | their footing of it easier and just have |
537s | a step into the game without too much |
539s | trouble and we thought we can do even |
541s | better and we did hopefully so take it |
544s | away so yeah I mean what we I mean |
546s | obviously the onboarding was always a |
548s | problem in our environment right you |
550s | have to get familiar with the controls |
552s | there was we have different types of AI |
555s | different types of challenges then on |
558s | top the AI and I mean each AI type is |
561s | kind of tricky to handle and then the |
562s | other players on top right I mean even |
565s | the low skill player bracket there yeah |
569s | there is a chance of encountering other |
570s | players which makes the entire |
572s | onboarding experience really complicated |
575s | right and we streamline we streamlined |
578s | that and said okay let's do a trust |
581s | offline you're playing alone that's all |
583s | you can focus yourself on the on the on |
586s | boarding on learning or learning on |
588s | learning getting familiar with the |
590s | weapons controls the mission flow itself |
592s | right and yeah that was I think I mean |
596s | great achievement right getting that |
598s | nailed so the first step that we have to |
599s | know is that we actually have an offline |
601s | tutorial let's take away here I mean it |
603s | is actually funny cuz I do so quite a |
605s | lot of people that like we're playing |
606s | for a while and they were like I |
607s | prestige too and I didn't even know I |
609s | can do out dog aim down sight with this |
611s | button come happen alright so but let's |
615s | let's maybe break this onload they're |
617s | like what does a new tutorial actually |
618s | include maybe let's start with the first |
620s | step yeah I mean first step is I mean |
622s | that you you don't have to recruit a |
625s | hunter anymore right you pick out of one |
628s | out of four pre-defined classes right |
632s | the Vinny guide short-range guide and |
635s | the cross-hall class silencer guy the |
639s | silencer guy right and you already have |
642s | a pre equipped hunter right and you just |
643s | picked the class and you start |
645s | straightaway yeah what you can see |
647s | there's like there's like a knife |
649s | there's medkits make sure there's a |
652s | couple exactly there's a couple of |
653s | traits that usually are are traits that |
655s | help you survive is you can see I with |
658s | bleeding poison etcetera slowing this |
660s | exactly so we want to kind of kick start |
663s | to play a little bit into this by just |
664s | giving him something which is a bit |
666s | stronger than you're normally recruited |
668s | default under and obviously with the |
670s | tutorial and you have a chance to |
671s | explore this hunt and then post the |
672s | tutorial you also obviously have |
674s | training mode where the guy doesn't |
675s | instantly get killed if you lose around |
677s | two you up to a certain rank and |
679s | obviously these hundreds then give you a |
681s | much stronger fighting chance during |
683s | that time yeah so yeah as you start a |
686s | game basically for the first time this |
687s | is the screen you will see and it |
689s | requires you to choose your first hunter |
691s | that hunter is for free obviously and |
692s | from that point on you can complete the |
696s | tutorial or you can skip the tutorial so |
703s | the pawn point is we don't force anyone |
704s | to play tutorial but obviously tutorial |
707s | is very advantageous like we talked |
709s | about a little bit maybe what the |
710s | tutorial actually has different compared |
712s | to the regular play session so let's |
714s | assume we have started to play the |
716s | tutorial ok first of all you get a nice |
719s | loading screens right now we are |
722s | basically highlighting the important |
724s | they should be yes for starters right |
726s | that you know what you're you're hunting |
729s | right what you have to do within the |
730s | mission already while loading the map |
732s | that's I think the big change we moved |
738s | around ok so I mean obviously we are |
743s | start locating the target right killing |
745s | the target vanishing and extracting the |
747s | bounty token you can maybe there's a |
748s | vein beats get clean get clearly |
750s | communicated to to start just mean to |
753s | get to get their objective across right |
755s | where you have to do if you start a |
757s | measure then if you're in the mission oh |
760s | right so we basically thought well |
764s | let's focus on only on one part of the |
767s | map the problem is obviously on a 1k by |
769s | 1k map it's very complex right we have |
772s | complex structures like recur so and we |
775s | said let's restrict the area let's focus |
779s | on one area where we can streamline the |
782s | entire flow a little bit to learn well |
786s | it's easy to learn where you can easily |
787s | navigate right you have clear landmarks |
790s | and basically we spawn the players on it |
796s | still it's the random so it's not fully |
799s | scripted right there's still a system to |
801s | make this approach behind it it's the |
803s | mission as you know what base exactly so |
805s | even the spawn points are randomized the |
807s | extraction points are randomized but in |
809s | a controlled environment right we want |
811s | to we want to control the onboarding in |
815s | a way right so basically if I can I use |
818s | the cursor here which you will see so |
819s | whatever you see as a red zone this is |
821s | just not accessible so basically if you |
824s | if you would ever come to the corner |
825s | here to the border you would see what |
827s | you would see in quick play right it's |
829s | it's like the red the red the wall you |
831s | just can't go through this in this case |
832s | but without getting exactly it's just |
834s | it's just a border and make sure that |
836s | you kind of stay within the southwestern |
838s | half or like a quarter of the map and |
840s | gonna go systemically so from compound |
843s | to compound its own gray out based on |
845s | your taking your bounty and everything |
847s | else working it but there's more to the |
850s | map was like oh yeah I mean in addition |
851s | to that we thought I mean let's let's |
855s | rebalance it a little bit right yeah it |
857s | gets a bit easier right we removed |
860s | specific types of AI for example you |
862s | won't encounter a water devil right or a |
865s | high for Emily's challenge but yeah |
872s | basically we we rebalance the difficulty |
875s | for the fortitude |
877s | so rather we have more less AI oh yeah |
883s | and we basically controlling the types |
886s | of Mia it's also like the whole mission |
888s | as we mention before is an offline |
889s | mission and so so which means basically |
891s | you'll be definitely alone on that |
893s | mission |
893s | you won't be able to find out a place |
894s | what we'll be doing |
895s | past since we couldn't really do offline |
897s | play is that we we have to basically |
900s | give you a server and then whoever else |
902s | was also trying to go through a tutorial |
904s | it could end up in your same session but |
906s | only like those people so obviously |
908s | everybody would be very fresh at the |
910s | game but that doesn't stop them from |
911s | each killing like killing each other's |
912s | dough and possibly having a negative |
914s | impact on the tutorial now this has |
915s | changed so now you're completely offline |
917s | off - and you are in control of the |
920s | pacing you can you can basically explore |
922s | you can try to follow the mission |
923s | mission beads understand this and |
924s | therefore maybe have a better reliable |
927s | way of understanding what the mission |
930s | does from first to last step yeah |
932s | there's there's more to it though also |
934s | because misny we do we don't have to |
936s | wait for other players so we can take |
937s | control for example of the time it takes |
939s | to banish just shorten this for the |
941s | purpose of the tutorial because |
942s | obviously there's no one coming to |
943s | attack you so just to get the point |
945s | across and make sure that that you |
948s | cannot get easier through this |
950s | experience and learn yeah basically that |
953s | the ropes yeah and we control the |
955s | backtracking a little bit right by |
957s | putting the extraction points and |
959s | specific areas you have this pawn points |
961s | just to have a nice journey so if you |
964s | stop playing the game exactly so when |
966s | you come out of this tutorial though you |
967s | might ask yourself like okay well if |
969s | it's offline I mean can I somehow or |
971s | like founders can exploit this can I |
973s | like make all the money before ever play |
975s | like a regular mission no you can't so |
979s | basically what has happened how this |
980s | works is that we want to give you a |
981s | chance to also replay the tutorial we |
983s | want you to to kind of like decide when |
985s | you feel you're ready like before it was |
987s | kind of like this 1 2 3 rank 8 the type |
989s | of thing and we committed remove that so |
992s | you will not progress during the |
993s | tutorial you will not rank up to the |
995s | tutorial in a bigger way what we do |
997s | however is that the mission when you end |
1000s | it still gives you a score so it's gonna |
1002s | be some XP that's gonna be some stuff |
1004s | like it doesn't count against like the |
1005s | change and what's important here is that |
1009s | if you're not happy with the outcome of |
1011s | the tutorial like let's assume for |
1012s | example you still died maybe I got a |
1015s | lucky it on you good care could happen |
1017s | that's not the first time happens to the |
1020s | best of us then you can also just be |
1023s | playing it tutorial you can replay it |
1024s | over and over and over again however |
1026s | only |
1027s | the round you've played last so let's |
1029s | assume you've played a tune or five |
1030s | times only that last session is when you |
1032s | say okay confirm I want to continue now |
1035s | is what you get |
1036s | score wise like nothing before will be |
1038s | like capital or discarded so you can |
1041s | kind of kind of use the tutorial to play |
1043s | like for as long as you want until you |
1045s | feel confident that you want to move on |
1047s | because the moment you move on you |
1049s | instantly get your ego ranking which |
1051s | means you will match make with other |
1052s | players you instantly can play all the |
1054s | contracts quick play bounty hunt |
1056s | everything is available to you at Rank 1 |
1058s | and you're now in the wild and obviously |
1063s | you're still obviously inside the |
1065s | training mode and the training mode is |
1066s | also receiving a bit of a change with |
1068s | this because before what we have to |
1071s | basically was that you would need to |
1073s | rely on the training mode to actually do |
1076s | the real understanding of the game now |
1078s | for that reason we kind of stretch it |
1080s | out to I think it was like ranked 15 so |
1082s | that the moment you reached rank 16 you |
1083s | would be out of that safe zone this has |
1085s | been adjust a little bit now so that we |
1087s | now have this is completely independent |
1088s | tutorial you can replay we said that the |
1091s | training mode is Turner gets reduced to |
1094s | the first ten rings so at rank 11 it's |
1096s | when basically you start losing your |
1098s | hunters and have all the regular rules |
1100s | apply to you but it still gives you this |
1101s | extended safety period one I'm curious |
1105s | kekeke start your money or XP by doing a |
1107s | tutorial um |
1108s | you certainly can you laughing but it |
1113s | will just be from that one session right |
1115s | yeah it's one bounty token you can |
1116s | extract and there's a bit of AI you |
1118s | confirm for XP obviously if you want but |
1121s | it's it's more meaningful to actually |
1123s | learn the mechanics rather than to like |
1125s | get the kick started into like your best |
1127s | money situation at the moment not |
1131s | something we actually want to consider |
1133s | moving forward post 1.0 that we might |
1136s | allow you to kind of like take advantage |
1138s | of this offline play for different |
1140s | things like maybe replaying the tutorial |
1142s | etc maybe testing your current hunter a |
1144s | little bit but it's all something we |
1145s | still need to formulate and see in what |
1147s | capacity does make sense at the moment |
1148s | the moment you skip the tutorial you |
1150s | finish the tutorial and say okay that's |
1152s | it that you can't go back basically it's |
1154s | a one time one boarding experience okay |
1156s | alright |
1158s | so tutorial backslide yeah |
1168s | so the problem spawning is the problem |
1172s | one of the biggest issues we have at the |
1175s | moment is that by definition people are |
1178s | entering the bu from the border from the |
1181s | edge and that means with like the amount |
1184s | of place we have in a game which |
1186s | recently got updated to two more we do |
1190s | have the issues of sometimes neighboring |
1192s | kana encountering each other rather |
1194s | early in the game yeah I think the I |
1196s | mean we have a system in place which is |
1199s | basically full randomization right |
1201s | everything is random the player spawns |
1203s | are random the extraction points are |
1205s | random to target locations are random to |
1207s | resupply stations random and sometimes |
1209s | we have weird setups right like I mean I |
1212s | mean having or a lot of teams in one |
1214s | corner right next to the target location |
1217s | which is not ideally I think everybody |
1219s | understands exactly so and if we thought |
1225s | we have to improve that right we still |
1227s | want to keep that unknown thing right |
1230s | that there are still the low chance of |
1232s | having the target nearby right now or |
1235s | having or having a neighbor or having a |
1237s | neighbor right but all I think is I mean |
1239s | it's quite obvious right here to improve |
1241s | the rules of propagating the players on |
1243s | the map right yes and what we did is I |
1245s | mean as we have basically two rules so |
1249s | one of the words is I mean evenly |
1251s | distributing the players that's for |
1252s | example you have first row tell the |
1254s | citizen no distributes the player across |
1257s | the maps that's one of the worst case |
1258s | scenarios already ten civil players |
1260s | right so the green rings was basically |
1262s | where people would spawn exactly so and |
1265s | the system tries to keep a neighbor free |
1267s | so obviously it still doesn't it doesn't |
1271s | always work right |
1273s | it's not as being set right there should |
1276s | be a random chance of having a neighbor |
1278s | right we don't want to ensure that that |
1281s | you and that you can rely on the having |
1283s | something you buy but there at least for |
1287s | ten players there's a high chance that |
1289s | you get into the first count on without |
1290s | encountering or what it could we just |
1294s | found this what we want it's just we |
1295s | wanted me to show that so it doesn't |
1297s | happen as a default yeah exactly |
1299s | so that's one system right distributing |
1302s | the players across the map having some |
1307s | space in between the other rule is |
1309s | trying to have no player spawns next to |
1314s | the target right which is the target the |
1316s | target area is highlighted there and it |
1318s | tries to keep the player spawns right |
1320s | next to the players to the target spawn |
1323s | free yeah right which means for ten |
1325s | players it already tries to squeeze all |
1327s | the other player spawns because we have |
1329s | 20 spawns on the map a bit closer |
1332s | together obviously then we have more |
1334s | problem of neighbors being occupied by a |
1337s | team right exactly that gets even more |
1340s | obvious with twelve players now if worst |
1343s | case if we have twelve solo players on |
1346s | the map right then obviously a lot of |
1349s | slots would be occupied but as a being |
1351s | set so around the target there won't be |
1354s | any any team yes so and that would |
1358s | obviously work for to target mission as |
1360s | well |
1361s | again that's one of those edge cases |
1362s | where could happen that it here the team |
1366s | is nearby that's exactly what we want to |
1368s | have right that unknown behavior of is |
1371s | could still happen right yeah I mean all |
1373s | of these examples obviously we kind of |
1375s | like took into account like the worst |
1377s | case scenario which is like lots of |
1379s | teams in the same session I mean for the |
1381s | most part where he will see is obviously |
1383s | teams are like doors or with a new |
1385s | update trios so that kind of means you |
1387s | have even more space that you can use |
1389s | for for buffering in between right so |
1392s | the examples here they are like almost |
1393s | the worst case scenarios like if there's |
1395s | lots of teams but on average usual |
1397s | typical sessions you have a few amount |
1399s | of teams because they have their |
1400s | partners with a me cetera and that gives |
1402s | the system autumn to breathe |
1404s | but I mean one thing which should be |
1407s | mentioned right we still keep the old |
1409s | system yes that's a new system and a new |
1412s | system runs in parallel and we gonna mix |
1415s | the old system to the new system right |
1417s | that that we basically get all the nice |
1419s | variations it also gives us a better |
1422s | data to understand like we hear it's a |
1424s | new system working as intended how does |
1425s | it measure etc and then we can weaken |
1427s | with overtime also decide to what |
1429s | reissue we're gonna shift us yeah |
1430s | exactly |
1431s | yeah that's a good stuff yeah next topic |
1437s | yeah yeah another thing that we've |
1439s | talked about I think in a couple of |
1440s | streams already mentioned that also when |
1444s | we had our Xbox reveal on yeah well |
1450s | sorry definitely people especially |
1452s | people that have like you know issues |
1456s | with their hands it's it's it's great |
1459s | for accessibility so basically what it |
1463s | means was like we we kind of in |
1464s | supported this indirectly already so |
1466s | people could kind of use like like some |
1468s | third-party tools we refer to remap the |
1470s | buttons somehow it would work it would |
1471s | work natively because of the engine |
1473s | supporting it but now we've done it |
1474s | properly and this obviously its |
1476s | development that has has come over from |
1478s | from working on the console version of |
1480s | the game and we've done like a lot of |
1483s | like testing with the game preview and |
1486s | got feedback etcetera so what we see |
1488s | here already is the next iteration of |
1489s | our controller support and it obviously |
1492s | will carry over into console with 1.0 |
1495s | and what we very likely beyond game |
1496s | preview like developed earlier to that |
1498s | as well now what does it mean it does |
1501s | not mean for example that there will be |
1503s | a massive stone PC right we don't have |
1505s | any of these mechanics that obviously |
1507s | are needed for for a console experience |
1508s | to kind of like create unfair situations |
1511s | or just like make things feel weird for |
1513s | for your mouse keyboard user base which |
1517s | is the majority of how you guys will |
1518s | play yeah but there is now the support |
1520s | with a bit more control about |
1523s | customization etcetera for the |
1525s | controller so I think this will be |
1526s | appreciated by lots of people who we |
1528s | like enjoying like playing with a |
1529s | controller or just have to do it because |
1531s | they just can't handle mouse keyboard |
1532s | and also maybe will be interesting or is |
1535s | a sneak peek for all the console people |
1536s | they're watching today |
1537s | of how does we move forward onto the |
1539s | Xbox and the console branches because |
1542s | for them it's been a pretty big topic |
1544s | obviously the controller and how we're |
1547s | using the aim-assist and stuff like that |
1549s | so it is oh yeah let's let's look at |
1554s | this pretty material yeah so I'm gonna |
1558s | talk a little bit over this video yeah |
1560s | okay so so basically what we've been |
1563s | doing with the controller supporter so |
1564s | we've talked and looked into |
1565s | specifically like how the controller |
1568s | acceleration is working how the aim |
1570s | assist is working with lots more |
1572s | additional options to this one I think |
1574s | we kind of process after was playable |
1575s | through once and then we go through step |
1577s | by step so what you can do now is you |
1579s | can have a lot more granular control |
1580s | about how you can kind of like have |
1583s | different axes separated you have more |
1585s | control about or the acceleration is |
1587s | ramping up so that you can really tailor |
1589s | the the controller input to what you |
1593s | prefer as a player and you can customize |
1595s | it personalize it and just have the |
1597s | whole thing a bit more granular what you |
1599s | also see is like you can actually have |
1600s | like like a more granular sliders where |
1603s | you have a chance to really fine-tune |
1605s | this rather than steps of like not dot 1 |
1608s | 2 etc you can actually go even more |
1610s | granular and yeah gives you a lot more |
1613s | more options in order to to make this |
1616s | feel very nice and smooth and it also |
1618s | includes outside of the PC realm |
1620s | obviously customization options for for |
1622s | a missus so you can disable aim-assist |
1624s | you can have a bit more bit more control |
1626s | like if you really wanted to true import |
1627s | you can do that and aim assist is |
1629s | interfering with you aiming on PC |
1631s | obviously that option doesn't exist |
1633s | because there's no missus pollinates box |
1635s | there is will be yeah the option so yep |
1640s | so we come here oh you want to go to new |
1643s | yeah we can go to the next mode when |
1644s | it's fine |
1644s | so then also what we have is actually a |
1648s | active in yet another video which is the |
1652s | people playing on console they probably |
1655s | recognize the scissors though as the |
1657s | item wheel and there's a there there is |
1660s | a feature that exists which is |
1661s | programmable hot slots basic quick slots |
1664s | so what you can do with that is you can |
1667s | take deeper left d-pad right and you can |
1669s | see like it's the first on the left |
1672s | on the left side the first tools |
1674s | category slot this one here or the first |
1676s | consumable category slot in this case |
1679s | here they have like a d-pad hotkey |
1681s | button so what you can do is you can |
1682s | quickly go to example to your knife or |
1684s | your Medicaid or whatever you want just |
1685s | for the press of a button without having |
1687s | to navigate the menu which obviously is |
1689s | very convenient if you want to quickly |
1690s | go to enough to take out the grant that |
1691s | you start out there now on the Xbox game |
1696s | preview at the moment these buttons are |
1697s | fixed like so there's always the first |
1699s | of each of the categories and that's |
1701s | something which were not really happy |
1702s | with so with the next iteration and it's |
1705s | coming first obviously with this now |
1707s | roll out of the controller PC support |
1710s | but will also come to a tool to Xboxes |
1712s | next step is that you can reprogram this |
1714s | so let's just watch this video here as |
1716s | you can see these hots the quick select |
1719s | buttons basically being remapped |
1721s | specific slots there just by like |
1722s | selecting an item holding the button |
1724s | down for for like a second |
1725s | it kind of like quickly readjust them to |
1728s | different slots so it's we don't so what |
1729s | you want to do before you could only |
1731s | ever have a tool and it won't consumable |
1733s | now you can have it on both tools or |
1735s | both consumables really up to you yeah |
1738s | so it just makes the whole thing about |
1740s | more and more like usable and |
1742s | user-friendly as a quality of life |
1744s | improvement yeah it's really nice |
1746s | especially I mean I already see some but |
1752s | yeah no I think it's great that we do |
1754s | stuff like because like I see a lot of |
1755s | people like why would you play on the |
1757s | trawler but there are people that there |
1758s | with disabilities and with this day you |
1761s | might be able to play the game which |
1762s | would you know okay and making this game |
1765s | also on console kinda gives us these |
1766s | features for PC for free so anyways |
1771s | that's a bit of extra ya know we don't |
1779s | have only controller input today we all |
1782s | plug the aircon actually yeah maybe |
1786s | maybe it was the correct luck let's say |
1788s | this maybe also we did something else |
1790s | wrong now so we see the consequences in |
1792s | half an hour let's see if we are don't |
1794s | go |
1795s | oh no my camera doing this now if we all |
1797s | die say that say see probably because oh |
1801s | I'm feeling I'm scared this is gonna be |
1804s | the end of this isn't it are we there |
1809s | are we there because you mentioned it |
1815s | right it's that sort of I just I saw |
1818s | myself and then I was like oh no there |
1828s | we her maybe her yes okay I don't know |
1830s | why Oh |
1832s | thundering the last time we had it on |
1838s | the couch the camera right there what's |
1839s | the problem yeah just reset the camera |
1841s | there you see it's not and it's the mic |
1847s | muted know what someone is saying the |
1850s | mic has made it it's because they're |
1851s | joking dammit I want you do this to us |
1855s | no you can actually hear us it's just a |
1859s | movement that's a little bit janky |
1860s | sometimes yeah yeah you can't beat me |
1865s | like this few years mic is not muted we |
1870s | can hear you loud and clear |
1871s | exactly anyways let's continue with the |
1875s | video I know the webcam is weird and I |
1877s | think that's that's we can we can go to |
1879s | the next one and so there's there's more |
1881s | with controls and for it yeah for |
1885s | controls not controllers so what we do |
1889s | have as well is actually additional |
1890s | button mapping granularity this is |
1892s | actually something we talked about for |
1894s | for some time |
1895s | yeah and so with 1.0 what we're gonna do |
1899s | is we have the jump involved for example |
1901s | also available as separate key binds so |
1903s | that you can actually just like map them |
1906s | on different buttons if you prefer if |
1907s | you're feeling confused by it being on |
1909s | the same button by default and the same |
1911s | is true yeah same is true if you go |
1915s | further down and then just run the video |
1916s | here if you scroll further down |
1920s | no he's goes further down you can do the |
1922s | same with interacting benarjee and stop |
1923s | burning so like that the use button and |
1925s | actually stopping for example like |
1927s | bleeding mg cetera |
1928s | can report on different buttons that's a |
1930s | small quality of life improvement but at |
1932s | something which kinda helps a lot for |
1934s | people who really like to prefer to have |
1935s | them on separate buttons something we I |
1937s | think we promised is for the better part |
1939s | of a year now sometime I know a lot of |
1941s | people so so we know we know that in uh |
1944s | and yeah yeah I mean again this is this |
1946s | this dream with all this more the |
1947s | tertiary things so we're kind of happy |
1949s | that we can roll out liek these small |
1950s | things as well along with a 1.0 update I |
1955s | think lots of people would actually |
1956s | appreciate like changes like that just |
1958s | because it just gives them that |
1959s | granularity for customizing their |
1960s | controls which it does really don't have |
1972s | is it affecting the video in the |
1974s | background as well yeah video is fine |
1978s | alright then we think we can go back to |
1981s | the slides actually and further on it |
1985s | yes we can so that was controls we have |
1990s | more multiple region support now what |
1994s | does this mean multiple region support |
1996s | basically is a useful addition for mesh |
2000s | making because it allows you guys to |
2002s | actually set up more than one region in |
2005s | order to tell the system where you |
2007s | prefer playing and what does this means |
2009s | in average is asically that you will |
2011s | encounter like sessions which have more |
2013s | players and there's a good thing so we |
2015s | can maybe sure I think it was the next |
2016s | image here yeah so this is how this |
2018s | would look like actually it's like when |
2019s | you you start the game obviously for the |
2021s | first time in you to select your region |
2022s | what you can do now is like you can |
2024s | select a primary region and you can |
2026s | select a secondary region the primary |
2028s | region is as before this is where you |
2029s | want to spend most of the time this is |
2031s | why you would like to play but you can |
2033s | also choose any of the other regions as |
2035s | a complementary secondary region and the |
2038s | system will basically then also allow |
2039s | you to be match make two sessions of |
2041s | their particular region now obviously |
2043s | like Europe and Oceania or Asia might |
2046s | not be the best companions right I mean |
2047s | that's maybe not the best choice but |
2049s | there is a couple of like neighboring |
2051s | regions that we have for example US |
2052s | ECU's West so it makes sense for people |
2055s | to consider if they want to maybe play |
2058s | on US East primarily but also still have |
2061s | the matchmaking system |
2062s | uswest and that means for the most of |
2064s | the time they will actually play on us |
2066s | east but if the system is requesting |
2068s | players in confident enough players in |
2070s | that other region to fill up a server it |
2073s | might actually then request your client |
2075s | to be sent to the other reason to fill |
2077s | out there so overall it's an improvement |
2078s | of quality for everybody because the |
2080s | sessions should just have more players |
2081s | in them and you can always take a nun |
2083s | take these rigid as you want so for |
2085s | example for Europe and Russia it's |
2087s | actually a very nice companion the same |
2089s | is true probably for Oceania and Asia a |
2091s | u.s. East US where it comes down to that |
2093s | where you are combining like South |
2095s | America us East and just like kind of |
2098s | optimizing a little bit of that |
2100s | obviously it means sometimes you end up |
2102s | on one area sometimes on the other that |
2104s | will have an M paper on the pings |
2105s | naturally so it's up to you to choose |
2107s | whether it is a good idea for your |
2108s | location where you were at or not but |
2111s | you can always customize this and just |
2113s | it gives you a lot more options and / |
2116s | improves the quality of the experience |
2117s | for everybody |
2120s | all right there's always to be said |
2123s | about this right then we have a couple |
2128s | of minor improvements actually one thing |
2131s | that we've edit is a warning for burned |
2134s | burning teammate so like if a teammate |
2136s | got downed we actually show a little I |
2138s | can now next to the little skull I can |
2140s | when they're down right that they're |
2142s | burning so if someone enemy a set them |
2144s | on fire it gives you a clearer |
2146s | understanding if this has happened and |
2147s | do something about it obviously it's all |
2148s | your choice whether you want to risk it |
2150s | etc if you just run in there quickie |
2152s | touch it maybe hide behind a bush again |
2153s | just as long as the fire is out all the |
2155s | mechanics that we've added recently but |
2157s | the biggest advantage here is that |
2159s | specifically people who are maybe not |
2161s | aware of what has happened because maybe |
2162s | your team has split up a little bit one |
2164s | is on the other ones out of ability and |
2165s | the other side and you Nestle don't hear |
2167s | the burning to start like five Bombyx |
2170s | dodging lantern whatever you can still |
2172s | react to it you still get that |
2173s | notification and maybe has a time to |
2175s | actually do something to save your |
2176s | teammate |
2178s | then we also actually this was a rather |
2180s | big one hey you want to talk about it |
2182s | once when we reduce the dark side boost |
2185s | right and yeah so it's five seconds now |
2189s | you have to hurry up |
2191s | yeah so this is actually actually |
2193s | interesting because um |
2194s | it brings us a little bit back to our |
2196s | roots to the time when we were |
2199s | experimenting with darkside originally |
2200s | and even the time before that where we |
2203s | had a very different experience because |
2205s | like it was everything was a bit more |
2206s | unknown etc and granted the darkside |
2208s | post was a necessity you had to put in |
2210s | because of the problem of people being |
2213s | more likely to actually camp and |
2214s | therefore the bounty carriers that then |
2218s | successfully managed to kill the boss |
2219s | banished etc get out the moment they |
2222s | open the door they they got killed or |
2223s | like it was very hard to break through |
2225s | his initial initial stalemate of a camp |
2228s | compound that was the initial yes while |
2230s | you explore different ways and say yes |
2234s | and then we went for dr. 10 seconds of |
2237s | course it was giving us like the best of |
2239s | experience it made sure that newer |
2240s | players have a chance to actually like |
2242s | use it because they know table mode that |
2245s | not yet be that efficient and using just |
2247s | quickly tepid like being very very |
2248s | clever with how we use it so they have a |
2251s | chance though but we now figured out |
2253s | that especially also with the teams of |
2254s | three like that five seconds is actually |
2257s | a much much nicer time because it brings |
2259s | back some of that mystery as well it |
2261s | helps you to break out initially yeah |
2263s | but it doesn t not rely on the traversal |
2269s | you can't use it to hunt other players |
2272s | down for like like basic across the map |
2274s | so like very often a situation was that |
2276s | like you saw you saw vanish happen and |
2278s | like somewhere in northern half of the |
2279s | map and other people saying like well |
2287s | folks I'm tired that's awesome I guess |
2290s | we're on the right track there |
2294s | so the good thing is that with the five |
2296s | seconds we'll give the situation it like |
2298s | spinning happening when a to target map |
2300s | like vanishing happening and in the top |
2302s | the moment you now start killing the |
2304s | second boss and start your own batch |
2305s | process this other team might eventually |
2307s | come down and what you can now rely on |
2310s | more is that they will actually still |
2313s | have to support you because they will |
2315s | not have that big over reserve very |
2317s | likely in order to do that can I like |
2319s | camp your your own banishing and with |
2320s | their own dogs I think technically it's |
2322s | way more yeah question is it possible |
2326s | that we can change the dark side if |
2329s | they're in addy marina so no so what is |
2332s | something we actually made made pretty |
2334s | clear during testing as well like we we |
2336s | don't want the amount of dark side to |
2338s | scale with the team size because that |
2340s | way it becomes a predictable element if |
2343s | we say that the moment you pick up token |
2345s | it's the five seconds you can count them |
2348s | the moment you see the name banner like |
2349s | mm let's picked up the bounty you know |
2351s | what you're getting into because |
2352s | normally you might not understand this |
2353s | is a solo as a duo as it's a trio and if |
2356s | then you have different times it just |
2357s | makes the whole thing very obfuscated |
2359s | very very hard to read so by just saying |
2361s | it's a fixed amount or token for pickup |
2363s | and but now having a reduced amount so |
2366s | there's more coordination needed it |
2368s | actually feels more reliable as a |
2370s | mechanic to you can use but also you can |
2372s | counter but but but here's out on this |
2381s | one because this is actually helping the |
2383s | solar players so when we when we have |
2385s | been testing the the teams of three |
2387s | specifically obviously the teams of |
2388s | three is in the constellation where you |
2390s | can also play as a solo against them and |
2392s | what we found out is at the moment we |
2394s | pulled this down from 10 seconds to 5 |
2396s | seconds it was very very likely or very |
2399s | easy or at least much easier let's play |
2402s | like that for a solo to kind of harass |
2404s | teams of three from unknown positions |
2406s | because they didn't have that huge |
2408s | reservoir of darkseid boost in order to |
2411s | to always pinpoint auto piercing okay |
2413s | everybody rush this one guy take them |
2415s | out now you can actually operate much |
2417s | more from the peripheral from the |
2419s | shadows use maybe a sniper rifle or just |
2421s | do it like an ambush with a shotgun |
2422s | alacrity and a junction just because |
2424s | there is a large |
2426s | amount of form it happens more often |
2427s | that you will encounter teams that have |
2429s | already spent their five seconds or just |
2432s | take half that will last second day one |
2433s | is maybe safe quickly before the exit |
2435s | vehicle just to be exactly sure but the |
2438s | gameplay is a lot more intense but a lot |
2440s | so a lot fairer for the solos because of |
2442s | that and you have to keep in mind that |
2443s | only due to bounty Korea can yes use the |
2447s | dark side right yeah so it's not the |
2448s | three guys because there's no free |
2449s | tokens yes so as a solo actually this is |
2453s | a good mechanic because most of the time |
2455s | you will not come up against other solos |
2456s | but other teams and for that training |
2458s | those teams faster off that oxide boost |
2460s | gives you more room to maneuver room to |
2463s | be tactical and yeah check the mountain |
2465s | clever ways I mean there's one thing |
2467s | that people don't understand you say |
2468s | teams of three should have less but |
2470s | there's only two bounty so there will |
2471s | not be three bounty exactly exactly |
2474s | because I do think that's something |
2475s | people are saying is like oh my god my |
2477s | teams were you get less because their |
2479s | team of three but they already have |
2480s | exactly the same in the door because |
2482s | it's token based and with two tokens two |
2485s | or three can pick up a token but they |
2486s | have the same amount as a tool so that's |
2489s | basically from balancing point of view |
2491s | where the whole thing becomes a lot |
2493s | fairer yeah so yeah that's the second |
2495s | puzzle and again you guys and that's why |
2499s | we obviously first have a death server |
2502s | before we do one we know and then we can |
2504s | still all the stuff eventually will be |
2506s | will be approachable |
2507s | absolutely so alright but there's more |
2510s | even more but wait there's so maybe you |
2514s | want to talk about that once man maybe |
2516s | the loot changes yeah basically |
2524s | no I'm Oh many more right that was the |
2525s | bigger thing where we basically only |
2527s | have half the restocking |
2530s | of the consumables and the tools yeah |
2531s | and the money before I was the random |
2534s | chance right we are talking to mo |
2535s | restocking the tools or exactly eggs and |
2539s | that mean basically the mo was always |
2541s | bit of a relic because it was there was |
2543s | like something that we put in back then |
2544s | when we didn't have weapon routing yet |
2546s | so like since we put in a weapon looting |
2548s | it kinda became a bit obsolete because |
2552s | you could always just pick up the weapon |
2553s | and have something to shoot with so now |
2556s | focusing more on the |
2558s | side we actually thought about maybe |
2560s | introducing like a couple additional |
2561s | ones so you have a bit more options what |
2564s | you could buy with a low chance |
2565s | obviously like also find on the hunters |
2567s | yeah so that it's the moment it's like a |
2570s | 75 option addition to the fifty then we |
2573s | have 150 and we have a very very rare |
2575s | option to find like a thousand it's not |
2578s | just 500 as current maximum you can also |
2581s | find a thousand obviously when you do |
2582s | that you where we pretty strongly think |
2584s | about what you want to do if you want to |
2585s | continue with the mission or maybe leg |
2587s | it to the next exit to safe this thing |
2589s | and bring it home then again it may be |
2591s | might also be a very nice challenge to |
2592s | sleep press on anyways knowing that you |
2594s | get like 2,000 extra because you still |
2599s | get your @u of still chance it at your |
2601s | items back yes yes though so that's |
2603s | basically I think it's a 50-50 split |
2605s | between it so either you get money again |
2607s | it can be between 50 and thousands with |
2610s | a like fifty seventy five hundred fifty |
2612s | five hundred one hundred two hundred |
2614s | five hundred and a thousand so what we |
2616s | have at the moment plus the three |
2617s | additional ones here or it restocks a |
2620s | random tool or random consumables as |
2622s | before but you won't get any ammo |
2624s | anymore I think because I mean you find |
2628s | that I mean sometimes on average is |
2633s | really not an issue like so for me |
2635s | personally at least whenever I have a |
2636s | chance to do the hunter and I get the |
2638s | ammo it feels like ya know because I |
2641s | mean I could have just gotten an ammo |
2643s | from his weapon or from this box next to |
2645s | it but you have to special ammo pack for |
2648s | that you can always find special ammo |
2650s | from from the pick up in the world so |
2653s | that's perfectly fine them you still get |
2658s | bomb blends ammo but you just need to |
2660s | find the little purple boxes so yeah |
2666s | small changes here so again its minor |
2668s | improvement it's like more like a doctor |
2670s | ring within the tools and then obviously |
2672s | you also have the ammo box though right |
2674s | yeah but that's like a choice that's a |
2677s | choice that's a choice and exactly like |
2679s | so do I run with a very very powerful |
2681s | set and rely on systemic ammunition oh I |
2684s | mean you also can't count on killing |
2685s | players and getting ammunition from |
2687s | those or |
2689s | bringing the ammo box I see them which |
2694s | by the way actually the ammo box has |
2695s | been dropping in the price quite |
2697s | drastically I think it went down through |
2698s | I think it's 60 or 65 miles I know all |
2709s | right |
2710s | but there's more I guess or is there |
2713s | yeah this Wow we you guys you guys given |
2718s | us feedback and we've listened |
2719s | it isn't that great so we we looked at |
2723s | the technical thing one more time and |
2725s | specifically the feedback that you guys |
2727s | have given us regarding the arts I do |
2729s | you think that most of the people |
2730s | actually appreciate at the future it |
2731s | just felt it was a bit too a sci-fi from |
2733s | the look a bit like to play extremely |
2735s | drawn lines that's right so basically we |
2738s | just redraw the lines and give it like a |
2741s | little more of a quick style update so |
2743s | it's a bit closer to the other like art |
2745s | solid we have in a game and I was |
2746s | actually pretty good feedback and I |
2747s | think that it feels a lot more |
2749s | integrated into what right now and I do |
2751s | think we have a video for that yeah yeah |
2761s | so as you can see now the ping marker |
2764s | has been updated slightly it's still the |
2766s | same animation style yeah but it's more |
2769s | like broad strokes |
2770s | yeah bit more a bit more rough like |
2771s | drawn as with the other elements in the |
2773s | hut and just play this one more time as |
2779s | you can see here this is the regular one |
2780s | we have which is just a waypoint marker |
2782s | do you want explain what that means yes |
2784s | I was about to do it actually which is a |
2788s | very good point because we kind of kept |
2790s | that a bit of a hidden thingy |
2791s | when we first revealed this this feature |
2793s | because we didn't really talk about |
2794s | teams of three at that point now what |
2797s | that dot is is basically the the number |
2800s | assigned to the respective person in the |
2802s | team so what you can find in these |
2803s | markers is like one two or three dots |
2805s | and that references a specific player in |
2808s | the team so that if you see like two |
2811s | dots in there you know that your |
2812s | teammates were the two which could be if |
2815s | you have for example of one or the two |
2817s | or the three could be any of them right |
2818s | it's assigned as a permanent number |
2821s | on the foundation of the team you can |
2823s | kind of reference that so you don't need |
2824s | to look okay who did place the marker |
2826s | like what is this all about you can |
2827s | actually make made the connection |
2828s | yourself on this thing oh this was like |
2830s | it was like like a swim tracing this one |
2833s | or what's number number three or Jannik |
2835s | replace this one so it gives us a chance |
2837s | to have a bit better coordination about |
2840s | who's owning what marker and then |
2842s | besides the regular mark obviously |
2844s | they're still the alert marker which we |
2845s | see in a second if you just double click |
2848s | the middle mouse button and it forces a |
2850s | new style and just gives you a chance to |
2852s | very quickly show that there is like a |
2855s | thread at the window or is a bear trap |
2857s | on the ground or whatever like usually |
2859s | use that second one whenever you you |
2862s | want to make sure that you don't opt |
2864s | whisk it and cover the target afterwards |
2865s | like so it doesn't make any sense to |
2867s | have to regular weight point marker on a |
2868s | window if you didn't can't see what's |
2869s | actually how do we know because this |
2871s | market doesn't go away with the alert |
2873s | one it just flashes quickly it's gone |
2875s | you can now actually take out the guy |
2876s | behind it so yeah that's a small thing |
2880s | but so there's very good feedback thank |
2882s | you guys for that and hopefully you |
2884s | liked the new style exactly what just |
2897s | using my current I'm that I'm like |
2899s | audibly saying I just want to play again |
2900s | I'm like I can't talk right now or a |
2902s | busy environment and our I don't have |
2904s | personally someone pinging then a loud |
2906s | mic and like screaming children in the |
2908s | back not that I don't like children but |
2910s | like screaming children |
2914s | exactly yeah right |
2925s | good even more so we talked about this a |
2928s | little bit in one of the previous |
2929s | streams actually about the new accolades |
2931s | but we didn't have in the cards yet to |
2933s | show them so this is basically just a |
2935s | collection of the additional an accolade |
2936s | so there's a credit cards or the cards |
2938s | that you see at this mission summary at |
2939s | the end of the round |
2940s | they kind of show you and highlight like |
2941s | the big important things that kind of |
2943s | happened and reward you for that also |
2944s | keep in mind that with the new backbones |
2946s | premium currency you have the chance to |
2948s | kind of like get additional black bones |
2950s | from these cards so like if they're |
2952s | bronze silver or a golden trim they |
2955s | gives you like one to three blood bonds |
2956s | respectively which kind of hurts you to |
2958s | also accumulate more of the currency |
2961s | just by playing in order to maybe unlock |
2962s | that call like weapon or hunter or |
2966s | whatever legendary skin that you would |
2967s | like to have so let's start on the top |
2969s | left so alright so basically the top |
2983s | left ones are related to library unlocks |
2986s | so the first one is basically that it's |
2988s | a notification that you've unlocked a |
2990s | new entry and the book of weapon so it |
2992s | means for example you've completed like |
2994s | a challenge to unlock a variation of a |
2996s | weapon let's say the Romero hand can for |
2998s | example and you would get a notification |
3000s | here which is a good indicator for you |
3001s | to say oh I want to check out quickly |
3003s | the store and the library and see what I |
3004s | got there and how I can use this new |
3006s | equipment because keep in mind we |
3008s | mention it in the previous stream no |
3010s | longer is everything unlocked from Rank |
3012s | 1 to win rank 100 in a linear fashion is |
3015s | actually so that only the main weapons |
3016s | or the Romero the rival the wind field |
3020s | they are all they're sitting at the rank |
3022s | level still but their respective |
3024s | variations or the marksmen version of |
3025s | the wind field or the silence of version |
3027s | etc they are being unlocked now through |
3029s | a player driven progression that means |
3031s | basically you are in control what |
3033s | weapons you kind of want to unlock the |
3035s | variations with a priority so if you |
3037s | don't really care about your Romero you |
3038s | don't need to work with it just focus on |
3040s | a weapon you really want to get like the |
3042s | a specific unlocks well so if you're if |
3043s | you're an uppercut fan what a surprise |
3046s | you can just like try to focus on the |
3048s | conversion pistol or get a chain they |
3054s | are weird like border case weapon like |
3056s | name is using it ever right so you are |
3060s | in control basically and therefore it's |
3062s | very important with these highlights to |
3063s | the player that like additional weapons |
3065s | are available and then the second one is |
3067s | the mastery levels is you know already |
3068s | might know from the book of monsters you |
3070s | can also unlock additional challenges |
3072s | with these weapons in order to unlock |
3073s | additional law pieces so like story |
3075s | pocket snippets etc learn a little bit |
3077s | more about the backstory of the game |
3078s | through the book of monsters on one hand |
3080s | but in this case also the book of |
3081s | weapons and the mastery levels for that |
3083s | so here come an expert in the packs as |
3086s | dyspeptic like depicted here on the |
3088s | image and again notification for you to |
3091s | understand Oh a new entry has been |
3093s | unlocked too quickly want to go there |
3094s | and actually read it all and compile it |
3097s | and like just tell everybody about it |
3100s | then the next one is actually the |
3105s | friendly fire one so this is something |
3107s | we updated so whenever you get like one |
3110s | for the team kill then this is what you |
3113s | will see in actually this is a negative |
3114s | one so it can take something away and |
3116s | the next one is a kill assist so this is |
3119s | a new feature we're gonna talk about in |
3120s | a second that you also be rewarded for |
3122s | that and then we will be able to deck |
3128s | just explain a little bit more detail |
3130s | but first let's go for the other cards |
3132s | so what we will do next is done was it |
3137s | is a question yep okay so basically the |
3146s | next one is as for a new feature the |
3148s | trio's can be lost my trainer thought |
3150s | being bumped up from the side like this |
3153s | is a good question |
3156s | train of thought focus Dennis now what |
3160s | we have next is the trio this is a |
3162s | reward for if you have wiped the teams |
3164s | of like a team of three completely you |
3166s | will get that as an acolyte basically |
3167s | it's like a special recognition for |
3169s | going up against the trio and bringing |
3171s | one down so as a card for you to earn |
3173s | and then the complete bottom line is |
3175s | another thing we talked about in the |
3177s | stream before is where we going to |
3178s | replace the tier based expiry words for |
3183s | kills with an e low-ranking reference so |
3186s | if a player is better or roughly the |
3188s | similar skill level then you are they |
3191s | will basically yield more or less XP now |
3194s | the accolade cards they also support it |
3196s | now so you can see little arrows over |
3198s | there |
3199s | and then can indicating whether this was |
3200s | a play that was way higher or way below |
3202s | or maybe on a similar level as you are |
3204s | and therefore gives you a different |
3206s | amount of thing if he is very very low |
3208s | it's like 50 if he is lower than that |
3210s | it's just a little bit low it's a |
3211s | hundred it's not the best it's based on |
3215s | that on the elo ranking so it's just |
3217s | skill based basically we don't show you |
3219s | exactly low ranking |
3220s | this is the system henna shows that so |
3223s | yes again a couple of additional things |
3225s | that you can you can like use in order |
3229s | to to like maybe focus on the guys that |
3231s | are worth more which are bit more badass |
3233s | so if they play what very likely if you |
3235s | overcome them you also get a bigger |
3236s | reward then if you if you kill someone |
3238s | who was staring at a wall for two |
3239s | minutes okay then I just mentioned kill |
3243s | assists what is this all about kill |
3246s | assist is basically very straightforward |
3248s | mechanic like we wanted to give the |
3250s | players a chance that if in the team |
3252s | like both are shooting at the same guy |
3253s | obviously one guy gets the kill |
3255s | attribute but we want to make sure that |
3257s | if you also contribute it if you also |
3259s | hit or damage the same guy within a |
3262s | short amount of time to the actual kill |
3263s | you at least get a recognition for a |
3265s | kill assist doesn't actually in a team |
3267s | of three exactly like this you cannot |
3268s | compete for the kills like it was my guy |
3270s | at least now you also get some |
3272s | acknowledgment I mean in the end it |
3274s | doesn't make it matter from the |
3275s | experiment of you because everybody gets |
3276s | the kill XP attributed right there's no |
3278s | race there but at least you get a badge |
3280s | saying like okay well I killed three |
3282s | guys but I also had to kill assists for |
3283s | like another three so at least I don't |
3285s | feel completely know so there's actually |
3287s | a special request from myself because I |
3288s | always feel so no whenever things like |
3289s | it was an arching all these guys cuz |
3291s | once no while I get my own kill and so |
3293s | finally I can at least contribute |
3295s | Nicholas's nice joking obviously um so |
3299s | yeah Colossus the thing and there's more |
3309s | [Laughter] |
3316s | Accio cam but we don't have the kill cam |
3319s | you have something else no kill kill |
3321s | kill cam but we are clever with the |
3323s | features we have on the resources we |
3325s | have an abilities of what we can produce |
3327s | and we put something in which I think |
3329s | you guys will appreciate quite a bit so |
3332s | but should we just maybe short and then |
3334s | we explain it yeah in a second |
3342s | all right so you just move around the |
3345s | car what was that |
3346s | headshot okay where was he oh he was up |
3350s | there so what we have now is a curvy |
3353s | option which is not available if you get |
3354s | down but it's available when you get |
3356s | killed get killed so this is only on |
3358s | deaf deaf deaf deaf deaf this is very |
3360s | important to understand you will not be |
3362s | able to pinpoint your partner to the |
3364s | position you will be able however that |
3367s | when you're completely killed to at |
3368s | least understand and then also learn |
3370s | from what happened there so seeing the |
3373s | stream explode I think so |
3380s | just on the deaf screen it will be |
3381s | available to click on when you're dead |
3383s | there that you can talk with the |
3385s | killer's camera perspective and the |
3387s | other one keep in mind is it's not a |
3388s | snap shot is this this is not a |
3390s | recording this is actually so the live |
3392s | view so you might actually see people |
3393s | running around that it might even see |
3395s | your killer moving around it but we |
3397s | place a beacon marker at your position |
3399s | where you died and that the markers like |
3401s | a positive position of the shooter and |
3403s | you can kind of use it as a reference |
3404s | point to understand what happened so |
3407s | that maybe next time you go down into |
3409s | the basement you actually should left |
3411s | and not right all right so let's just |
3414s | look at it one more time because I am |
3415s | telling people I like really exciting |
3419s | isn't a monolayer ring roads |
3422s | Oh |
3424s | and again Killa cam and you see the two |
3427s | positions just talking in between them |
3429s | you can freely rotate around while |
3430s | you're at the position obviously |
3431s | sometimes you might be facing a wall |
3433s | sometimes you might be facing like an |
3435s | earth dark out so for example we're like |
3437s | with grenades stuffy cetera like can I |
3438s | go with an arc you won't be maybe always |
3440s | able to fully understand what has |
3442s | happened yeah but for the most part you |
3444s | at least get a good understanding and |
3446s | hopefully can I kind of reveal the |
3448s | mystery a little bit afterwards and |
3449s | gives you it gives you understanding |
3450s | that maybe there was actually perfectly |
3452s | fine shot and he wasn't shooting from |
3454s | halfway across the map but actually |
3455s | there was a super legit and maybe |
3457s | everything is good and you should just |
3459s | play better and it is indeed when you're |
3462s | dead dead so not when you can still get |
3464s | revived |
3465s | yes this is not for downed players you |
3468s | will only be able to do this when you're |
3469s | dead they're dead yes that no matter how |
3474s | you die yes something which is actually |
3485s | closely linked to this I don't know why |
3489s | damage history I mean what happened |
3494s | there a second ago so now you have the |
3495s | option to actually press damage history |
3497s | and it will show you the additional hits |
3500s | that you have reached directly before |
3502s | your death so I think it's the last 30 |
3504s | seconds every record so I'm going to |
3506s | show this one more time so you would |
3508s | just want to Walt over there yeah |
3513s | exactly |
3513s | although usually I prefer higher roofs |
3515s | Mike and and what you can what you can |
3520s | see now is you can actually like |
3523s | understand you know what you didn't die |
3524s | from falling the guy was actually |
3526s | hitting you just right before you walled |
3529s | it over there goes the spark shot you |
3531s | fell down and by looking at the damage |
3533s | history you see the death blow was |
3535s | falling but there was a status box never |
3537s | short right before that and you can have |
3539s | a couple of shots you always see like |
3540s | what amount of damage is that you |
3541s | receive with these shots before and the |
3543s | time stems like how many seconds before |
3545s | they have happened so again same with a |
3548s | kill of you it gives you a chance to |
3550s | kind of like unravel what has happens |
3552s | how you how you died basically and like |
3556s | maybe it solve some of the mystery |
3557s | were you so sure that you had hundred |
3559s | fifty hit points and in no way could |
3562s | that sparks have killed you with one |
3563s | shot because it wasn't a headshot now |
3565s | you might understand that actually maybe |
3566s | you got hit right before by another |
3568s | weapon and they kind of like just almost |
3570s | we're the same time for you from a |
3571s | perception point of view about the stab |
3572s | to show you clearly it's two shots and |
3575s | that's why you're dead alright okay |
3579s | murder mystery indeed we have some |
3585s | animal tricks yes animal tricks so |
3588s | animal tricks |
3589s | what does it mean we've basically looked |
3592s | at the specifically the the Ravens and |
3596s | the ducks and the horses the ones that |
3598s | you find kind of like scattered around |
3599s | the world not the ones in the cages and |
3601s | in the in the dance and one thing that |
3606s | we've noticed with all of the tuning and |
3607s | it's races we've done so far and I'm |
3609s | kind of like move them closer and closer |
3610s | to to a bit more readable state is that |
3613s | there's always a situation that can |
3615s | happen that if you you and your partner |
3616s | move from very closely that you think |
3619s | you should not have triggered those |
3621s | birds there but for some reason they |
3623s | still trigger the reason for that is |
3625s | shared escalation so what can happen is |
3628s | that your partner moves past the birds |
3630s | it doesn't trigger them but the birds |
3631s | are kind of uneasy away the escalation |
3633s | is already gone half way through now you |
3634s | follow him and you just walk through if |
3636s | he managed to go through there I should |
3637s | as well and all of a sudden the birds go |
3639s | up you didn't sprint or do anything |
3641s | other than your teammate it still kind |
3643s | of escalated that's because you never |
3644s | really understood this escalation bar so |
3647s | a change for the animals we've done is |
3649s | that we put them on an individual |
3651s | escalation level so kasich lee every |
3652s | player counts on their own against this |
3655s | max level and the animals can react to |
3657s | like the the most severe or the |
3659s | strongest escalation so if if you and |
3662s | your partner move around there and you |
3663s | are sprinting you're sprinting I'd |
3665s | actually trigger them but it's not |
3666s | because of what your partner done just |
3667s | solely because you have already asked |
3669s | elated them and this gives us now the |
3671s | chance to do a couple of things that we |
3673s | could not really do before which is like |
3674s | moving in a line basically move follow |
3677s | me a partner and getting around |
3678s | environment without these nasty |
3680s | surprises so here you see some birds on |
3682s | the left side |
3683s | can I get uneasy already your partner |
3685s | just moves across you just follow in his |
3687s | footsteps basically just move in his |
3688s | tracks and you start sprinting when you |
3690s | started |
3691s | printing and everything is fine no birds |
3692s | have escalated so rather straightforward |
3695s | I'm just take another example we can |
3697s | show which is again like birds up on the |
3701s | on the on the on the fence here so you |
3703s | move on left of the track normally on |
3705s | life right now you would have triggered |
3707s | a birds but as you can see birds are |
3709s | happy you just follow your partner and |
3712s | actually move around so what we hope to |
3714s | do with this is that escalation happens |
3716s | because of human error |
3718s | not because of unclear mechanics so |
3720s | obviously they're still birds in many |
3723s | places for you to encounter and very |
3726s | likely you will still find birds that |
3727s | you didn't see and then you activate a |
3729s | me cetera but at least it shouldn't |
3730s | happen from a situation like this where |
3732s | you're doing nothing wrong or perceived |
3734s | nothing wrong you're just doing what |
3735s | your partner's doing observe the birds |
3737s | still escalated this is gone now you can |
3739s | more reliably follow in a trail one more |
3745s | with a horsie so it's the same thing |
3748s | basically as you can see it as a horse |
3749s | getting uneasy and normally again it |
3752s | would have probably triggered by the |
3754s | second player being in range but you can |
3756s | just move around it and no explanation |
3758s | happens watch we're partners print off |
3760s | at all school you start sprinting as |
3761s | well everything is safe and you're good |
3764s | to go |
3767s | so yeah ash bomb changes Oh a big one |
3775s | yeah so we've already mentioned this I |
3778s | think in last rooms that we kind of like |
3779s | pull down the time a little bit and we |
3781s | went even further with some of the |
3782s | changes so the flash bomb now went down |
3785s | I think too it's five seconds I think of |
3787s | full flash time so it's like another I |
3789s | think one or two seconds or maybe even |
3791s | three seconds taken down from what |
3793s | already reduced version had however |
3796s | we've also added a bit of a ringing like |
3798s | sound as well so you're actually recover |
3801s | from the from the blinding a little bit |
3803s | earlier like so five seconds so I mean |
3805s | someone played throwing the bomb close |
3807s | by they also have to drop on you but |
3808s | then again if they would have cooked the |
3809s | dynamite bomb you probably would also be |
3811s | dead however |
3813s | as an offset you now have a few more |
3816s | seconds where you might not be fully |
3818s | hearing everything around you is he |
3819s | still recovering but you can still react |
3821s | to the guy coming around the corner and |
3823s | well therefore be able to respond to |
3825s | this a little bit better so it's just a |
3827s | balancing adjustments and I want to see |
3829s | obviously how this goes once you guys |
3831s | have a chance to play with us hopefully |
3836s | try it |
3838s | what is that swell yeah you haven't done |
3840s | anything on the sandbox if so and yeah I |
3844s | mean system design came up with a great |
3845s | idea of I mean adding a new type of |
3847s | burrow you already know that we have to |
3850s | serve up a barrel the oil barrel right |
3852s | you can set it on fire you can set some |
3856s | something in flames or the explosive |
3858s | power we have in know a new type which |
3861s | triggers basically this form the green |
3864s | barrel and now we can finally show it in |
3871s | motion we can only see what it actually |
3872s | means so shall we exactly alright so you |
3879s | can see the barrel in the center of the |
3880s | screen here on the left side now parked |
3882s | next to the tree you see some flies |
3883s | above it Hunter is coming you use your |
3887s | throwing man for anything which has |
3888s | physical damage to finish read it it |
3891s | reveals you two things a poison swarm |
3893s | like a cloud and actually a hive swarm |
3896s | chasing exactly it's it's like it's like |
3900s | the movie puppet fighter and you can use |
3902s | it obviously for distraction so I'm |
3904s | gonna play it one more time |
3905s | it's basically an additional option |
3908s | we're just shooting at this and again |
3910s | you can even use a decoy thing to break |
3912s | it's like it's very fragile like just |
3915s | need some physical force like a crossbow |
3917s | bolt etcetera so you can actually it |
3918s | helps with a with a silenced weapons a |
3920s | little bit and then obviously like the |
3923s | guy as you can see that you can you can |
3925s | do something against the swarm not with |
3926s | melee attacks |
3927s | kind of like make it disappear faster we |
3928s | talked about this before and use it as a |
3931s | distraction in order to already |
3937s | mentioning stuff into discord I mean |
3940s | a jet yeah that's really weird |
3948s | yeah that's it's go through the rest |
3949s | because I think whatever that other |
3952s | distraction might actually be about it's |
3954s | not gonna be as awesome as we're gonna |
3956s | talk about right now |
3956s | exactly so procedural words you guys |
3961s | have mentioned before was that you guys |
3963s | wanted more than just you know a level |
3966s | 15 a level hundred because weekly know |
3970s | what prestige level are you again I |
3975s | don't care about prestige I don't need |
3978s | no skills not about that you know all |
3982s | those appearance things I just like it I |
3985s | think all right fine |
3987s | yeah we have been working on more |
3989s | procedure yes so we we have we have |
3991s | three additional prestige rewards that |
3994s | we're adding so when we say prestige |
3995s | rewards these are basically legendary |
3998s | content that it will be exclusive to |
4001s | prestiging so far we had a prestige |
4004s | reward was exclusive for prestige level |
4006s | 15 and for the new prestige level 100 so |
4010s | it's two things but obviously getting to |
4011s | 50 can take quite some time you can talk |
4013s | to failed spawn about how long this |
4014s | takes he can probably tell you a little |
4016s | bit about this and but we thought we |
4019s | want to give you a little bit earlier so |
4021s | let's just show them I would say so we |
4026s | have to Louisiana lustrum which is the |
4028s | prestige 5 reward so for the first 5 |
4031s | procedures you have this thing to work |
4033s | towards this will be the guaranteed |
4035s | exclusive thing you will get on prestige |
4038s | level 5 obviously everybody who has |
4040s | prestiged |
4041s | already at least a 5 will get that by |
4044s | default once we roll out the the |
4046s | prestige rewards for everybody else as |
4050s | we go on life eventually now we have |
4053s | another shot of the same weapon as you |
4056s | can see like with a lustrum like as a |
4058s | nice reference to obviously the number 5 |
4060s | in there |
4060s | 5 strokes on it is done a lot of really |
4062s | awesome work on this particular one here |
4065s | and yeah so this is exclusive so you can |
4067s | really show off that I've done it I've |
4069s | prestige 5 times and this is what I have |
4071s | to show for and it's not a t-shirt |
4074s | alright so the next thing is prestige 10 |
4077s | and that is the golden ticket so |
4081s | basically it's a golden lion weapon |
4083s | where if you prestiged |
4085s | ten times you get a nice little born ham |
4088s | number three we showed you both sides on |
4091s | here because it's we really quote |
4092s | located from both um from from both |
4094s | angles which is the exclusive reward if |
4097s | you if you've received at ten times |
4098s | which is already quite a big achievement |
4100s | and then we have one more which is the |
4105s | court derringer this silver quarter I |
4108s | think I hope I do love the little |
4112s | engravings as well and logo is here even |
4116s | so so for for prestige twenty five you |
4120s | get a silver quarter and that one is |
4123s | actually a pretty awesome or like if you |
4125s | manage to get a kill with that on a guy |
4126s | I mean you definitely left a mark there |
4134s | you know what is it well because like |
4137s | what the wordplay and the color scheme |
4149s | is like a quarter so so yeah three |
4160s | additional prestige rewards that you can |
4163s | be obtained a little bit earlier than |
4164s | the 50 and 100 once we've shown you guys |
4166s | earlier like the previous trim already |
4168s | so again I request from you guys after |
4172s | the stream so so not only do we have |
4173s | like five streams to go through all of |
4175s | the features we even use the later |
4177s | streams to actually show you what we do |
4178s | on top because you already give us |
4180s | feedback and audio streams I mean it's |
4181s | like and as we have already yeah exactly |
4184s | because like when we did the stream was |
4186s | like a few weeks ago and then we just |
4188s | yep so should we do some some questions |
4192s | of them yeah so I have a few questions |
4194s | already |
4194s | lined |
4196s | we're just gonna go through a few that I |
4198s | have written down maybe 1 or 2 still |
4200s | from the jet because obviously there |
4202s | might be something waiting afterwards so |
4205s | afraid to Tory I had two really good |
4207s | questions we'll have we thought about |
4208s | weapon effectiveness for example the axe |
4210s | being strong against a butcher a fire |
4212s | being made against a fire against the |
4214s | spider ah yes actually this is something |
4216s | which we're teaching already and we've |
4218s | done some some more balancing with one |
4219s | point out that if you select your |
4221s | contract you see what the target is of |
4222s | the contract and you see like the |
4224s | strengths and weaknesses of this target |
4226s | and what you have to consider |
4227s | specifically with a new frenzied mode |
4229s | we've added to all of them so that they |
4231s | kind of play bit differently and yes you |
4233s | definitely see with the target there |
4235s | what is the preferred strategy what you |
4237s | should maybe use like for example poison |
4238s | kinda is a nice thing against the |
4239s | assassin fire is a good thing against |
4241s | the spider that type of stuff so yes |
4244s | that is that is information which is in |
4245s | the game already right now and we've |
4247s | kind of taken the next step up with |
4249s | improved you on will do be more |
4252s | streamline deserves as well as such as |
4254s | showing the buttons and giving general |
4256s | tips we actually do that this is |
4259s | something we already do with 6.0 exactly |
4264s | so if you already have like prestiged |
4267s | etcetera then you don't see that but |
4269s | there's a new player with 6.0 you |
4271s | already had contextual hints that can I |
4273s | show you |
4273s | oh you're closer your first clue this is |
4275s | what you need to take care of right now |
4276s | this is what you pro Qing the the the |
4279s | butcher's lair this is what you have to |
4280s | keep in mind now what we've been doing |
4282s | for 6.0 is that we've improved in that |
4284s | system a lot more that we've had |
4285s | additional contextual hints in there we |
4287s | kind of rephrase them a little bit |
4288s | specifically with the new offline |
4290s | tutorial we talked about earlier so |
4291s | everything has been streamlined and the |
4294s | contextual hints are a very important |
4296s | part of the tutorial in order to guide |
4298s | the player for the next steps and |
4300s | understand like what they should do what |
4302s | they should look for controls as well as |
4305s | like what happens around them like if |
4306s | someone else picks up the bounty cetera |
4308s | so yeah oh |
4312s | why would looting a hunter give you |
4315s | doubled money then actually looting |
4317s | impossible because it's risky of course |
4320s | you need to kill them and obviously it's |
4322s | also chance based I mean there's a very |
4323s | very very low chance for you to get the |
4326s | found |
4326s | I can't tell you that but but those who |
4332s | have had a chance to maybe once in a |
4334s | while even five already or 500 they know |
4337s | it's gonna be very very rare and |
4341s | obviously a thousand is following the |
4343s | same logic that you won't find a |
4345s | thousand around every corner and |
4346s | actually that's maybe a little bonus |
4348s | information the same is true for cash |
4350s | registers you can also if you find the |
4353s | cash register now have a very very low |
4356s | chance to find that again the chance is |
4359s | to find that is very low for the most |
4360s | part you will just get like your 50 |
4362s | right like yes like 99% of the time but |
4366s | then once in a while you can get these |
4368s | additional steps and even have the |
4369s | chance to win the lottery basically by |
4371s | having a thousands and then the real |
4374s | dilemma is like will you continue with |
4376s | the mission away just try to bring this |
4377s | one home |
4378s | exactly I see so quick questions yes we |
4381s | will get a special skin for people that |
4383s | play during early access yes yes we we |
4387s | have a champion so called the benefactor |
4388s | which is exclusive for everybody exactly |
4391s | and even if we have certain are like |
4394s | even if we don't have skins for certain |
4395s | weapons right now obviously they can |
4401s | only make so many so fast and we have |
4403s | already done an amazing job to make a |
4405s | few more new siege weapons oh yeah and |
4407s | the thing is like you can you can just |
4409s | play to unlock them right I mean it's |
4410s | also they are bound to the new currency |
4412s | the black bones we have and y-you can |
4414s | also obviously purchase them in packs |
4415s | later on they will be also rewards for |
4420s | playing like either competing like with |
4422s | each other or cetera and they were |
4424s | actually a couple of fears about like |
4426s | about if there is not like pay to win |
4429s | when it comes to the convenience |
4430s | features and very clearly what we for V |
4433s | stated is that there's nothing you can |
4435s | use that currency for which gives you an |
4437s | advantage in the Indian mission |
4438s | everything is about convenience like for |
4440s | example reshuffling hunters etc so |
4441s | there's a higher chance maybe to get the |
4443s | hunter with a specific weapon or a |
4444s | specific trade you are looking for but |
4446s | this is nothing you cannot just like |
4448s | through playing also unlocks so in this |
4450s | regard it's just convenience and the |
4452s | visuals so that should be perfectly fine |
4455s | well |
4457s | if I die completely oh so yeah so with |
4459s | the kill information yes if we if I were |
4463s | to play with a partner and I completely |
4464s | die can already see that information no |
4466s | your teammate has to have died as well |
4468s | so so it has to be a team wipe before |
4471s | that great box then becomes a clickable |
4473s | pop yeah because someone said oh what if |
4475s | I can give my information to move on the |
4479s | idea of this feature is to give you |
4480s | information after basically the match is |
4482s | concluded for you just to reveal the |
4484s | mystery to kind of unlock a little bit |
4486s | what has happened but not to give you an |
4488s | eating game advantages exactly and it's |
4490s | all a missus option will come to Xbox |
4492s | that is correct yeah magically you will |
4501s | have taken that in to hell with you with |
4504s | your body because it forces a mechanic |
4507s | as usual right like so the money that |
4508s | you kind of the money that you can are |
4511s | kind of kind of fines from corpses if |
4513s | you do that the players or from the cash |
4515s | registers its living on you temporarily |
4517s | if you manage to get out alive you keep |
4518s | that on top of whatever you've earned in |
4520s | the mission if you die well |
4522s | it's lost in the swamps and but maybe |
4524s | someone looting you might be lucky to |
4526s | also find money but it's it's always a |
4528s | completely new reroll like it's not like |
4530s | that just because you found something |
4531s | earlier they they know take it from you |
4533s | because anyways you wouldn't know any |
4534s | like like anyway so whether it's the |
4536s | case so it doesn't really matter exactly |
4538s | and they see some people yes if you get |
4540s | a skin or unlocking skin you get one |
4542s | free version for that weapon so to say |
4545s | just like you have when you know you |
4546s | unlock a weapon in the bloodline you get |
4549s | one free version and then afterwards you |
4551s | just buy a weapon like you buy in the |
4552s | store you know you buy the base weapon |
4555s | technically but then it will look like |
4556s | the legendary the legendary version |
4560s | mm-hmm |
4561s | let's do one more question and then go |
4563s | to the next |
4566s | [Music] |
4572s | [Music] |
4574s | well I mean we can maybe ask this |
4577s | question will 1.0 reach stats before |
4579s | launch I think it makes sense for us to |
4582s | do that so I'm we really really need a |
4584s | test server period because that gives us |
4586s | the chance to get feedback and 26 pages |
4589s | of change lock which I've heard Matt |
4592s | basically be available right now might |
4595s | require some might have some rumors |
4597s | might actually require quite some |
4599s | in-depth testing so what's important is |
4601s | that for for the test server period is |
4604s | that this is gonna be different than |
4606s | what we had before like so we've kept |
4608s | we've done a lot of updates in the past |
4610s | and we've had our tester but we're now |
4612s | moving to one point now where we are |
4614s | basically about leave or any access |
4616s | period it's a big milestone it's a big |
4618s | milestone for this game and as such 1.0 |
4621s | is beast of an update there's so much in |
4624s | there completely new features changes |
4627s | commune's features bug fixes everything |
4628s | and we need you guys we need your time a |
4632s | lot of your time in order to go and play |
4634s | the crap out of this we need you to go |
4637s | on a test servers be able to play this |
4639s | we would like to get progression testing |
4641s | so that we see like you guys coming back |
4642s | to the test server continuously also |
4644s | because that way we can see how quickly |
4646s | are you leveling up like is there |
4648s | probably with the money is the money |
4649s | unlocks yes basically so we're relying |
4653s | on you our community or awesome awesome |
4656s | awesome community to help us with this |
4657s | process because the test server needs to |
4660s | be populated and we talked a little bit |
4662s | about much more in the future how we go |
4664s | about doing some of that stuff but for |
4666s | starters because I think technically |
4669s | they can do this right now because we're |
4672s | right now live for the death server |
4673s | exactly go there download play play play |
4676s | play play play and then post a feedback |
4679s | give us feedback tell us what you think |
4680s | tell us what you don't like tell us |
4682s | everything because we need to know also |
4687s | in general like everything is on a desk |
4689s | server except for illusionary content |
4691s | that's the only thing that we still like |
4693s | the legendary contact even is also on |
4695s | the test server but that's that's that's |
4697s | a caveat here so we do not have the pre |
4700s | alert the bloody light the black ones is |
4704s | basically not |
4706s | thing you can yet like purchase together |
4707s | but what we do for the purpose of the |
4709s | test server we give everybody a bit of |
4711s | blood bonds like a certain amount so |
4713s | that you guys can start experimenting |
4714s | with this obviously this will carry over |
4715s | into inter life and finally release |
4717s | etcetera this is in the test server |
4719s | lives in the test server what happens on |
4721s | the test server stays on the test server |
4723s | and for that purpose you can experiment |
4726s | with this already this is also very |
4727s | important for us because there were we |
4728s | can get feedback we understand like what |
4730s | are the legendary unlocks you will for |
4732s | example like prefer what are what are |
4734s | certain mechanics you would really like |
4735s | to have more of and it's just very |
4737s | important for you to just explore and |
4740s | understand what 1.0 actually means all |
4743s | 26 pages of it yeah and then report back |
4747s | and give us you give us your opinion |
4749s | give us your thoughts and share your |
4752s | feedback so that we can react on it |
4753s | because that's what we want to do |
4755s | exactly because we still have our lunch |
4758s | plans 27th of August so we still have |
4761s | some time as you can tell we have almost |
4762s | a month to gather all your feedback and |
4765s | you know make some additional changes |
4766s | and also something I want to share with |
4769s | you guys because someone named katashi |
4773s | has already been working on her first |
4775s | female hunter cosplay and it looks |
4777s | really really awesome so she will share |
4780s | it on her channels I don't have them |
4782s | right here but if you just check her out |
4784s | give a shout out because it looks really |
4786s | really cool it's definitely given you |
4789s | know I really actually want to do it if |
4790s | people want to cosplay one day I'm not I |
4793s | mean I do to cosplay ones but it's so |
4795s | much money and so much time space for it |
4798s | it would be cool if we could do like it |
4800s | we just make Dennis a hunter I got the |
4807s | face that butcher you mean all right |
4814s | [Laughter] |
4823s | have fun play break the server's make |
4828s | sure we find all the box so we can |
4830s | squash them out and improve keep in mind |
4833s | though this is the first step on test |
4834s | server which means there will be certain |
4836s | things which are rough we have a big |
4837s | change log ideally maybe while |
4838s | downloading cetera are we through |
4840s | changelog will be linked in in like the |
4843s | steam release etc read through the stuff |
4845s | make sure you understand what is there |
4847s | what will come later |
4849s | what were there are still issues with et |
4850s | cetera yeah and yeah enjoy yourselves |
4853s | let us know and definitely like go to |
4856s | the discord go to steam differently |
4859s | discord discord is very place like this |
4861s | go play |
4863s | [Laughter] |
4877s | [Music] |
4888s | [Music] |
4895s | [Music] |
4906s | [Music] |