over 5 years
ago -
Cry_Beedyboy
-
Direct link
Version: v0.607
SteambuildID: 3725693
Client patch size: ~450 MB
AI Assassin
- Assassin now has a damage threshold on the first interruption to cause cloning instantly when taking a lot of damage
- Reduced movement speed of Assassin attack
- Increased movement speed of Assassin clones
Butcher
- Butcher now takes more damage from shotguns and slightly more damage to the torso from compact ammo
General
- AI spawn distance improvements
Book of Monsters
- Adjusted mastery unlock rules for non-bosses
- Bomb lance projectile impact now generates AI stimulus and the explosion stimulus is increased
- Bomb Lance accuracy tweaked to be slightly more precise by default
- Bomb Lance accuracy movement modifiers now follow rules for shotguns (no accuracy boost when crouching and no reduction when moving)
- Increased initial area damage from Concertina Bomb when it first deploys
- Doubled the amount of ammo received from looting players
- Improved region shrink in QP to decrease the chance of having the wellspring in one of the center compounds
- Added new animations to the Ammo Box (Still work in progress)
- Fixed an issue where the Assassin could get stuck circling a player and would never attack in some edge cases
- Fixed a variety of Server Crashes detected during last Test Server phase
- Fixed some edge case issues with target switching when the Assassin kills a player
- Fixed issue with stuck objects not correctly unsticking when Assassin changes states
- Fixed concertina wire behavior to trigger damage and hit reactions only once instead of three times when walking into a wire.
- Fixed set up issue with death event if self inflicted by the player
- Fixed Bornheim No.3 audio to better fit its animations
- Fixed an issue where the enemy player avatar was not shown on the death screen after getting killed with environmental traps
- Fixed some issues for hold interactions
- Fixed an issue where the partner inspector and Quick Play leave confirmation pop ups were not showing correctly
- Fixed an issue where the Quick Play timer was stuck for late-joining players
- Fixed an issue where the crow's alarmed sound was not moving with the crows
- We use the current Live database in order to prepare this update on the regular servers
- The client may crash in some cases
- Players might encounter an infinite loading screen when loading missions
- Players may encounter a ‘Failure Detected’ message while matchmaking
- One member of a team may not load into a game properly and stay on the ‘searching for server’ screen
- Nvidia Highlights currently do not work (We are currently investigating and working on a fix for the Live release)
- UI may get unresponsive in some cases (Restarting the game fixes the issue)
- There are some rendering issues over long distances where some assets may not get rendered
- There is a rare chance that Quickplay crates show up in Bounty Hunt missions (Without lootable items)
- There are still some cases where AI does not navigate correctly
- 'Send Friend Request' only opens the Steam overlay instead of actually sending a friend request (Please manually add someone as a friend instead in the meantime)
- Sometimes players might see assets streaming in after the start of a game
- Sometimes players might not see the available missions (restarting the game fixes the issue)
- Higher latency or bad network connections can lead to ammo issues
- Sometimes Throwing knives do not work and disappear when hitting AI or players over large distances
- AI might sometimes be seen in T-Pose when entering compounds