over 1 year
ago -
Hunt: Showdown
-
Direct link
Transcript (by Youtube)
1s | hey chat hey everyone and welcome to the |
---|---|
4s | 1.12 developer update live stream and |
8s | today I'm here with Danny's final back |
10s | hey Dennis how are you doing hey how's |
12s | it going nice to see you again uh and |
14s | parents hey friends how are you |
17s | hey thank you I'm fine it's been a long |
19s | time so glad glad to be back on this |
21s | live stream Yeah we actually I think we |
23s | did the last stream with you as well so |
24s | people may be already familiar with you |
26s | and yeah it's been five six months ago |
29s | yeah it feels like forever so yeah this |
31s | is actually our first uh that stream of |
34s | the year and it is gonna be an exciting |
36s | one we have a lot to talk about uh but |
38s | uh let's just dive into the stream |
40s | itself and let's start talking about our |
42s | photo kit which is like some |
44s | housekeeping and some Community updates |
46s | because a lot happened in the past month |
48s | so there's a lot to talk about here as |
50s | well and uh let's just talk about |
52s | Devil's Moon which ended recently it was |
55s | a huge event we experimented with a lot |
57s | of things I think we can say it was a |
59s | good success and we learned a lot from |
61s | it but maybe Dennis and friends can tell |
63s | a bit more about what we did and uh |
66s | what's gonna happen in the future |
69s | yeah absolutely go ahead ferns |
72s | well definitely it was um it was a big |
76s | Improvement compared to the serpent Moon |
78s | events in terms of life life design I |
81s | could say |
82s | we took the feedback of the community |
84s | too hard |
86s | um we we agreed that the different |
89s | Point requirements for the different uh |
92s | event levels were uh not uh not the same |
96s | so the point requirements were not |
98s | incrementally linear and so we we try to |
102s | shift the balance a little bit back to |
105s | reality by making everything every level |
107s | require a thousand points I think that |
109s | the community really liked that approach |
111s | or that change |
113s | and we have experimented this very first |
116s | event with a separate |
119s | um |
119s | funnel or Source basically of how people |
122s | can earn event points through the |
124s | challenges system |
125s | and that was also really well perceived |
128s | and I think looking back at the data the |
130s | community feedback and the player |
132s | perception I think we we achieved |
133s | basically |
135s | um much easier much smoother uh player |
138s | experience less grinding in terms of uh |
141s | event objects and uh yeah I think yeah |
145s | it was it was much more easier this time |
147s | absolutely I think people really enjoyed |
150s | the event like we had a blast as well |
151s | and what was really cool was just |
153s | preparing for like going a bit more bold |
155s | when it comes to like gameplay mechanic |
156s | changes like experimenting with with the |
158s | trades and seeing how people react to it |
159s | like which of the packs were the |
161s | stronger ones and we learned quite a lot |
163s | from that one so you'll see some of |
164s | those Lessons Learned also today in the |
166s | Stream I guess right exactly and also |
168s | The Inferno our Wild Card condition also |
171s | appeared during the event which I also |
173s | really loved and it was a lot of fun but |
175s | let's not talk about Devil's moon but we |
176s | also have some other things which is our |
178s | fifth anniversary so hunt did turn five |
181s | years old on the 22nd of February so |
185s | congrat next to all of you that has been |
187s | with us through this Threshers journey |
190s | of hunt it's been a lot of fun the game |
192s | grew so much the community grew and we |
195s | are bigger and stronger than ever and |
197s | there's a lot more to come |
199s | yeah it's amazing to see that and we did |
203s | celebrate it with a lot of activities so |
204s | we had a twitch drops uh also friends |
206s | maybe you can talk about it because |
208s | since you've organized a lot yeah there |
210s | was this uh nice idea I think uh because |
213s | I joined not not more than a year ago |
216s | but uh some someone approached me and um |
218s | uh basically introduced me to the fact |
220s | that we already did something similar in |
222s | the past |
223s | uh with the with the bundle rewards you |
226s | know of the item instances like in this |
228s | case it did they were non-legendary item |
231s | instances and so uh we pushed for it we |
234s | we brought back the the concept in in |
237s | the shape of the anniversary Supply |
239s | crates and this was a really nice |
242s | incentive for players to engage with the |
245s | streamers with the game uh get some free |
248s | stuff uh get back into the Bayou I |
251s | myself know that I have been watching it |
252s | as well sometimes I got a nice Dolce or |
256s | a Nitro Express rifle |
258s | um but yeah I've been reading about uh |
261s | unfortunate or like talking about chance |
263s | right because |
264s | these bundles contained like a vast list |
268s | of randomized item instances I think I |
271s | read a comments a post on Reddit some |
273s | someone basically getting like bow and |
276s | arrow for a whole medieval army yes yes |
278s | nothing there's nothing wrong about that |
282s | a big shout out for you |
285s | sorry the chances were against you but I |
288s | mean it's a it's a nice weapon with lots |
290s | of customer wants to go for it |
291s | hi be a pro usable |
294s | I was super lucky with it I actually got |
296s | like I think three Dodge positions a |
298s | regular dolge into Nitro so there you go |
300s | I also had a lot of Dolce so that was |
302s | fun to play around with so but in |
305s | general I think it was a really fun |
306s | event and uh thank you for all the |
308s | streamers that participated and just |
310s | creating content around the game it's |
312s | always very nice to see you and you know |
314s | we may have more similar things in the |
316s | future as well and we had something else |
318s | that we tried for the first time ever |
320s | which was the Bounty bash uh kind of |
323s | like a game show format we've never done |
325s | that before uh shout out to all the |
327s | partners that participated and competed |
330s | against each other and congrats to the |
332s | big winner gunsmack so make sure to |
335s | check out the partners they many of them |
337s | won rewards that they will be giving |
339s | away to their communities so if you |
340s | follow them you may be one of the lucky |
343s | ones getting those so again congrats to |
345s | everyone it was a lot of fun and also to |
348s | our team working on it to the production |
350s | team audio team creative Services it I |
353s | know it was a lot of effort to put this |
355s | together so again thank you for all of |
357s | you oh and also for the buses |
360s | oh two for all the bosses uh so I think |
364s | we had the Fabian from game design |
366s | actually uh we had Anton as a boss we |
369s | had the Tommy Feld as well uh I'm not |
372s | sure if I'm missing someone but uh yeah |
375s | thank you for all the cry-tech postages |
378s | as well that participated everybody got |
380s | banished true |
383s | as always yeah |
386s | uh and yeah so and we also mentioned |
390s | that there is a developer inside video |
392s | coming soon that will contain a lot of |
396s | information for the roadmap for hunt |
398s | this year and even inside to next year |
400s | and this will be very very very soon so |
402s | you won't have to wait a long time for |
405s | it and it really will contain a lot of |
406s | information even about this stream |
408s | itself so uh please uh keep an eye on |
411s | our social channels please follow us |
413s | everywhere also subscribe to our YouTube |
414s | since it will be posted there and uh |
417s | yeah again it will be very soon so uh |
420s | yeah like like this term here is focused |
421s | on the spring update and then the video |
423s | will look a little bit beyond that |
425s | exactly and uh it's gonna be David our |
427s | general manager talking to Richter about |
430s | all the upcoming stuff so it will be a |
432s | big and long video with a lot of info so |
434s | you don't want to miss out on that |
436s | uh with all this out of the way let's |
439s | talk about the update so as Danny said |
442s | is the spring update as we call it or in |
445s | this case update 1.12 to give it a |
447s | number and uh yeah let's talk about the |
450s | service side the changes to start off |
452s | and I know people will be quite happy |
454s | about this one so important bug fix is |
457s | done is let's see oh yeah |
461s | so yeah the first one is um the red oak |
464s | bug um so we've been working very very |
466s | hard on it like uh the we had like a |
468s | Strike Team and people have been really |
470s | crunching crunching well out on that one |
472s | um we have something that feels a lot |
474s | better it looks a lot better |
475s | um it will go to test server obviously |
477s | with 112 and we hope to get more |
478s | feedback from you guys on that one we |
480s | are very confident but obviously we have |
482s | to put it to the test and then see if |
484s | anything is remaining if it is as solid |
486s | as we hope it is but so far it has |
488s | resonated very very nicely with us so |
491s | thing has crossed looks good yeah so |
493s | please join the texting phase this time |
495s | around with that server will come very |
496s | soon as well uh because we need to test |
499s | it with a bigger uh player base |
500s | basically see at first but they are |
502s | again very hopeful and there's another |
505s | very big one I think that is which we |
507s | will dive into oh yeah more too but yeah |
509s | here you can introduce it and so |
512s | basically uh the whole left side Peak |
514s | Advantage uh like if you are around the |
516s | corner from a particular site like you |
518s | have an advantage in terms of how much |
519s | is visible of your body we finally be |
521s | able to look into that and come up with |
523s | a good solution so I guess our next |
524s | start we go a bit more detail on that |
526s | one right and I just want to mention |
527s | that obviously there will be a lot of |
529s | bug fixes in this update other than |
530s | these we just wanted to highlight these |
532s | two because these are uh I guess very |
534s | big Topics in the community and also |
536s | very big fixes but please check out the |
539s | patch notes later on with all the fixes |
541s | included and as Danny said let's talk |
543s | about the left side Peak advantage |
545s | exactly like we're going to keep it very |
547s | very brief for some of the features here |
549s | in the Stream but the the nodes that |
550s | will be coming out then once we are on |
552s | the test server they will give you the |
554s | full pictures and it's perfectly fine to |
555s | leave it with that so what did we do is |
558s | um like basically to highlight what the |
560s | issue was the issue was um a mismatch |
562s | between |
563s | um where your camera is positioned and |
565s | how your your own pattern model is |
568s | basically aligned to that one and |
569s | therefore whether it might be a little |
571s | bit more hidden or not depending on |
572s | which side it goes a bit like like |
574s | basically carrying over to one side so |
576s | we basically change the location of that |
578s | Hunter modern relation to the camera I |
580s | did a lot of testing on that one and |
581s | made sure that we can get it as even as |
583s | is possible keep in mind it's still as |
585s | an animation it suppose it's a stance |
587s | the weapon is in one hand not the other |
589s | that type of stuff right so it will |
590s | never be a hundred percent but I think |
592s | what we will show you in a second we all |
594s | will already be a great step forward for |
596s | everybody |
597s | so yeah they basically reduce the |
599s | advantage gained from peaking from the |
600s | left side of cover and it's specifically |
602s | focuses on how much of 100 ahead is |
605s | shown yeah so as you said let's look at |
607s | the pictures because I I think they |
608s | speak for themselves and it's a bit |
610s | easier to see so let's see a standing |
612s | stands first uh yeah so what we see on |
615s | the left side is basically how um you |
617s | can see that it's been like a bit of |
618s | Photoshop thing here right so um it's |
620s | this is not one one big screenshot |
622s | um on the left side uh you see the old |
624s | one and you can see like if you kind of |
626s | kind of barely just peek around that |
627s | corner uh this is what you see from one |
630s | side versus the other and you can see |
631s | how like much it was kind of tilted over |
633s | to one side and that was not what we |
635s | wanted now if you take a look on the |
636s | right hand side this is what it is now |
638s | after balancing and tuning this |
639s | obviously it's not a hundred percent |
640s | that's just not possible but it is very |
643s | very close and should be a lot fairer so |
645s | in general you should be able to no |
647s | longer really take that as an advantage |
649s | uh when you when you pick around corners |
651s | uh you should be like visible enough |
654s | that there will be return fire and I see |
656s | that [ __ ] is already very happy which |
658s | makes me very happy too so uh yeah thank |
661s | you and the Galaxy uh the crouching |
662s | position as well yeah exactly like the |
664s | same thing with crunching it was even |
665s | more apparent with crouching as you can |
666s | see |
667s | um so again normalizing it uh make sure |
670s | that you always see at least half the |
671s | head and then whatever is left from the |
673s | body based on the stance |
674s | yeah amazing again thank you for |
676s | everyone working on this and again thank |
678s | you for the community for pointing it |
680s | out in the first place and uh shining a |
683s | brighter light on it uh and it's here I |
686s | think we can all be very happy with this |
687s | change and yeah I think I think what's |
689s | what's really important here also is um |
692s | keep in mind like this is static images |
694s | right the moment you're out in on the |
696s | servers right there's latency there's |
698s | your ping there's other things that |
699s | contribute so you might still obviously |
700s | have situations where someone is kind of |
702s | shooting from around the corner that is |
704s | still a possibility as is with |
705s | everything online gaming right but |
708s | overall it should be a lot fairer |
709s | because of the way the model is not |
711s | distributed so we are very very positive |
713s | again please test server check it out |
715s | give us feedback and we see if need be |
718s | if you can improve it further but I |
719s | think we're in a very good spot now |
722s | yeah awesome again please test it but |
723s | yeah that's about the left side Peak |
726s | advantage and the main bug fixes and |
728s | it's fair and it's time to shine so the |
731s | hungarians take over the stream and |
733s | let's talk about the new quest lines |
735s | that are coming in this update |
738s | all right so |
739s | um I think it has been spoiled a couple |
741s | of days ago uh so so you are you might |
743s | be already aware of it we have been |
746s | planning uh two new quest lines for uh |
748s | two to release for update 1.12 |
751s | uh they are going to be coming |
753s | in a week course not like two weeks I |
756s | think uh both will be available on the |
758s | test servers please I do note that uh |
761s | while both of them will be available on |
763s | the test server the conditions the logic |
767s | the text for the different quests are |
770s | already final but the balancing values |
772s | are for are not the finalized one on |
776s | test server so we we have made the call |
779s | to basically lower down the values so |
781s | that players can grind through the quest |
783s | lines maybe to get a legendary reward |
787s | get a new weapon variant faster so that |
789s | they can test it out also in test |
790s | environment make sense |
793s | yeah there are two quest lines are |
795s | basically going to be the ward of The |
797s | Reptilian first and then the Vengeance |
800s | of this kind so these are the planned |
803s | start and end dates for both of them |
806s | so I think we will have the console |
811s | release on the 22nd of March and so both |
814s | questlines are going to be running or |
816s | for approximately one month I think it's |
819s | 31 days for each questline |
822s | and as you can see it's self-explanatory |
825s | they are not going to be overlapping |
827s | they are not going to be running in |
828s | tandem they are going to be scheduled |
830s | one after another |
832s | yeah I think it's recall just keep in |
833s | mind like we will also obviously have |
835s | the Tesla period before so the moment |
837s | this is the dates we're running with |
838s | just expecting like that everything will |
840s | go smooth and fine |
842s | correct and uh just uh because some |
844s | people already asked the quest lines |
846s | will be only available during these |
848s | games the dates are not 100 the final |
850s | day I just planned for these days |
851s | currently uh but you will be only able |
853s | to play these quest lines during uh this |
855s | period |
857s | uh and yeah let's talk about changes |
860s | that we made to the questline's end |
862s | challenges and uh what else did you do |
864s | regarding them |
865s | yeah so not not only we have been |
867s | planning on uh delivering content in uh |
870s | in a midterm uh to for players to to |
873s | engage with the game get new cool stuff |
876s | but we also looked into what we could |
878s | improve in terms of quality of time for |
880s | improvement uh user experience and |
883s | cutting around the edges of the original |
885s | design |
888s | um I think you guys uh probably pointed |
891s | out uh with the initial batches of |
893s | questlines uh that landed in 1.12 1.10 |
896s | sorry really looking forward one point |
899s | then that the logic and the uh basically |
903s | the design was not clear for players |
905s | whether a quest a condition would be |
908s | shared in a team or not |
911s | um long story short PVE oriented |
914s | objectives were accounting for all |
916s | players of the same team while PVP |
918s | oriented quests conditions didn't |
921s | and so we have made the final decision |
923s | to basically make everything team shared |
925s | by default |
927s | this means basically uh when if you have |
931s | a quest say kill enemy Hunters with |
934s | rifles and your teammate lends the |
937s | killing blow with a rifle you you don't |
939s | even have to have a rifle actually in |
941s | your Loadout but as long as someone gets |
944s | that kill on an enemy Hunter with a |
946s | rifle the player of in the team who has |
950s | the quest active will get progress to |
952s | their quests |
953s | shout out to by the way shout out to |
956s | players who are still stuck with the |
957s | Billy and the stock |
959s | I know I know when we originally |
961s | designed it we actually had even even |
963s | higher numbers like I think like kill |
966s | three enemy Hunters we still crop beetle |
968s | apparently it was too situational too |
972s | hard too challenging so shout out to you |
975s | if you are stuck with a particular quest |
977s | in that questline this is actually going |
980s | to be applied to that questline as well |
982s | so you are going to be able to maybe |
984s | complete it now for good and complete it |
987s | faster than before oh sorry I must add |
989s | that like it it has always been a lot of |
990s | fun when you like play with friends and |
992s | you guys always like oh how can I help |
993s | you with this questline and that it was |
995s | only for the AI Quest but it's yeah it |
998s | will be a lot of fun with PVP as well |
999s | okay I'm gonna take bleed them until I |
1001s | have here so you know that's that's |
1003s | great and and also there will be like |
1005s | something with the beetle that we talk |
1007s | about a bit later as well true true oh |
1010s | oh yeah oh yeah yeah |
1012s | uh not a small thing that we uh that we |
1015s | decided to go forward with was improved |
1018s | readability uh when it comes to the UI I |
1021s | know that's for some some conditions can |
1023s | be written out in like three four five |
1026s | words uh some other description texts |
1029s | are maybe two almost three lines long |
1032s | and so we wanted to provide a little bit |
1034s | more readability uh we're going to show |
1036s | you pictures uh in the following slides |
1039s | um by highlighting uh certain targets or |
1042s | criteria |
1043s | that this also applies for both |
1045s | challenges and quest lines and now the |
1047s | regarding changes are only done for the |
1049s | quest lines so we decided that there was |
1053s | not much visibility for when I think the |
1057s | first one that was temporary uh running |
1059s | for a period was the Halloween questline |
1061s | right and we didn't have we promoted it |
1064s | all across our social platform social |
1066s | media |
1067s | but when a player landed in the game it |
1070s | was not necessarily clear that well now |
1072s | there was a new tool tab in the in the |
1075s | sub menu called questlines |
1077s | and that it was running currently so we |
1080s | decided to create these so-called teaser |
1083s | banners there are going to be |
1085s | accompanying quest lines once one of |
1087s | them is released |
1088s | and we have also decided to you know |
1091s | make it a little bit uh cooler fresh by |
1094s | providing little uh UI dressing here and |
1097s | there yeah so let's let's look at them |
1099s | because I think that's even easier for |
1101s | you to explain uh so let's look at uh |
1104s | here first with the quest lines yeah |
1106s | yeah so |
1108s | um here it's clearly uh showing the act |
1111s | four of the of the first quest line as |
1114s | you can see there's this pretty cool uh |
1117s | background dressing the background image |
1119s | with the with the legendary Hunter uh |
1122s | the skilled word you can see that |
1124s | there's a text highlighting for a |
1127s | certain criteria here and there like |
1129s | targets that you have to eliminate that |
1131s | you have to kill or have to deal damage |
1133s | to certain item types equipment type or |
1137s | or damage type |
1138s | yeah |
1140s | I just see the chat going crazy uh guys |
1142s | you will have to figure that stuff out |
1143s | yeah |
1146s | uh but yeah uh so let's look at the |
1150s | challenges as well |
1151s | yeah yeah challenge is clearly uh and |
1154s | without say without having to say |
1156s | further like it also benefited from at |
1159s | least the highlighting there so it looks |
1162s | a little bit more Sleek uh more readable |
1164s | or easy to read I would say |
1168s | yeah needless to say it also applies for |
1172s | the vertical list containing both quests |
1174s | and challenges both in the loppy and the |
1176s | in-game in the in the |
1179s | in your in your little menu when you hit |
1181s | that so |
1182s | yes and the questline screen |
1185s | yeah again uh we just decided to provide |
1188s | you uh provide you the community with |
1191s | like an overview on like how do they |
1193s | look like uh when each and one of them |
1196s | are running they have this really Sleek |
1198s | little background on their card |
1200s | like I said |
1202s | um I think it was a great balance like a |
1205s | great scope of providing six acts for |
1208s | each questline |
1209s | again they are not going to be running |
1212s | in tandem uh once live but on the test |
1215s | server yes |
1217s | um what else to mention here |
1220s | um the same approach applies like before |
1222s | so each Act basically rewards the player |
1225s | with one cool stuff to gain whether |
1227s | whether it is a legendary Hunter a |
1230s | legendary equipment uh permanent unlock |
1233s | mind you so these are still not |
1235s | instances right or I think you can see a |
1238s | little bit of a weapon charm on the |
1240s | right |
1241s | but but also two new weapon variants for |
1246s | both questions yeah interesting uh but |
1248s | before we go into the weapon very just |
1250s | to highlight that uh obviously on the |
1252s | live servers the two quest lines won't |
1254s | go at the same time so this is just the |
1256s | test environment it won't be like this |
1258s | uh as you can also see in this |
1260s | screenshot there's a lot of weird things |
1262s | like a lot of handlers so again it's |
1264s | just a task exactly how many black bones |
1266s | I have yeah |
1267s | because |
1269s | so yeah again the event and time and all |
1271s | that is just set up here for so you can |
1274s | see it but again it won't be like this |
1276s | on the live servers just to highlight |
1277s | that yeah but also like uh try it out on |
1280s | a test server yes and I also see people |
1283s | talking about the rewards uh you will |
1285s | have to check out the test serversal uh |
1288s | participate in the live quest to find |
1289s | out what tools are about uh because they |
1292s | are really cool but at least some |
1294s | rewards we can talk about Pirates |
1295s | already mentioned uh so uh let's see |
1299s | about those weapon variants uh what do |
1301s | you guys think yeah oh yeah all right |
1304s | I'm going to give you guys the floor uh |
1306s | and give you give it a moment to shine |
1308s | I'm going to stay here for the Q a later |
1311s | uh there there are still lots of very |
1313s | cool improvements and addition to the |
1315s | game so so stay tuned and see you in the |
1317s | Q a okay see you back thank you ciao |
1323s | all right so yeah you've been replaced |
1325s | by a tax France I'm so sorry uh |
1327s | now I have Dennis here to talk about his |
1330s | favorite topic I think of |
1332s | weapon variance This Time Again coming |
1334s | with the quest lines yeah I think that's |
1337s | gonna be an important Point like they |
1338s | will be like uh like first available |
1340s | with the quest lines so initially |
1343s | unlocked by completing the acts |
1345s | um and then |
1346s | um afterwards obviously they will come |
1348s | to the regular weapon unlock order in a |
1351s | future update so not similar to what |
1353s | we've done in the past for example with |
1354s | the uh spring event last year |
1357s | so let's talk about them right let's |
1359s | start with a new one that I don't think |
1361s | you could even recognize from those |
1363s | small pictures so Winfield Centennial |
1365s | shorty yeah so this is basically our |
1369s | good old friend Centennial just a bit |
1371s | more squashed so what what we have here |
1374s | now is um basically the shortened |
1375s | version so as you have the Vandal for |
1377s | the uh 1873 uh Winfield rival |
1381s | um obviously with a big caliber here and |
1383s | uh if you go further like it is a medium |
1386s | slot weapon so very important so you |
1389s | finally have a good quartermaster |
1390s | complementary or even a rifle object |
1392s | packs quite a bit of punch if you let's |
1394s | say you want to play with a bow I |
1396s | encourage people to play with a bow |
1398s | because I love the bow |
1400s | um also um obviously like it does what |
1402s | the Zone off version does it has more |
1404s | recoilers way and uh it has a reduced |
1406s | capacity so just five plus one but still |
1409s | uh packs quite a punch and is a little |
1412s | bit less controllable than the Vandal in |
1413s | comparison because of the bigger caliber |
1415s | but uh is still a quite trusty little |
1418s | companion piece it looks good and we're |
1421s | gonna look at a video just in a second |
1422s | but let's look at these pictures first |
1424s | so you have a closer look |
1426s | uh it is pretty and really short |
1430s | but yeah let's uh look at some gameplay |
1434s | yeah per Tower again poor Tower always |
1446s | so yeah uh pretty similar for the |
1448s | Centennial but you can see the ammo |
1450s | differences and obviously just the gun |
1453s | being shorter and |
1455s | yeah |
1456s | it will be very cool with some even |
1458s | quartermaster loadouts I think |
1466s | all right uh anything else you want to |
1468s | see about the shorty so basically once |
1470s | you have unlocked it you can purchase it |
1471s | for like a hundred and three hundred |
1473s | dollars |
1474s | um |
1475s | so much cheaper compared to uh the full |
1478s | size version of course |
1480s | right awesome uh but that's not all the |
1483s | web pomerians right I think there's |
1484s | something similar to this on this line |
1486s | uh what is that then let's see oh yeah |
1490s | that's fun so the Centennial shirt is |
1492s | silencer what I guess in order to have a |
1496s | centennial shorty silent so you have to |
1497s | have a centennial shorty so no no we get |
1500s | to the real thing so this is basically |
1503s | our first medium slot |
1505s | um medium ammo silenced rifle I'm not |
1508s | saying weapon because we have the bow |
1509s | again I encourage everybody |
1511s | but this one is basically a very very |
1515s | nice companion piece for people so um I |
1518s | think people will enjoy playing with |
1520s | that trying it out obviously has a bit |
1522s | faster damage fall off compared to its |
1524s | normal shorty um uh um cousin but uh |
1527s | that comes just with all the trade-offs |
1529s | or what the silencer usually does so |
1530s | let's have a look at it yeah here's some |
1532s | pictures of it so you can actually see |
1534s | how it looks nice and close |
1537s | uh that silencer is very Humpty I must |
1540s | say |
1542s | uh it's a bigger round I mean the Sparks |
1545s | still wins right two two uh but yeah |
1549s | let's uh look at a few video examples |
1551s | here then |
1555s | hear the audio but you guys come so I've |
1559s | heard it a lot already yeah |
1567s | that's awesome |
1570s | okay it will be very interesting to see |
1572s | the loadouts that people come up with |
1573s | like how they combine it besides the bow |
1577s | you could take it readable and then it's |
1579s | like very exciting you should |
1583s | uh yeah and it can obviously also do |
1587s | Levering so let's see how that looks |
1589s | like when it actually used the |
1593s | size you know like Centennial Levering |
1595s | isn't the most reliable it kicks quite a |
1597s | bit Etc obviously it doesn't get better |
1598s | with a bigger Crosshair now here on the |
1601s | Zona version but it is there as a last |
1602s | resort option so |
1604s | you might surprise one or the other |
1607s | person with that |
1608s | [ __ ] is saying amazing sound I agree it |
1610s | sounds actually |
1616s | awesome so uh that was our two shorty |
1619s | variants uh and again they will be tied |
1621s | to the first quest line uh yeah so so |
1624s | those two will come first then once that |
1626s | first questline is over you have a |
1628s | chance to um kind of unlock the other |
1629s | two and if you miss out for whatever |
1631s | reason the update coming after that will |
1633s | make them available as Noble unlocks so |
1636s | right and uh since we showed the two |
1638s | quest lines already people I think |
1641s | already spotted some other stuff in the |
1643s | chat so let's look at the next one oh |
1645s | yeah which is the Springfield crack |
1648s | bionette servarian yeah so so it's just |
1652s | a single bullet point where it is |
1655s | with that information |
1657s | but but it is it is kind of a nice |
1660s | unlockable path there and gives players |
1662s | a chance to yeah use it for Steppy work |
1665s | too and compared short this is a very |
1667s | long boy so yeah and it looks quite a |
1671s | cool it's like a proper knife or like a |
1673s | dagger attached to the yeah it it is not |
1676s | a repost though it's it's a true baronet |
1678s | version |
1679s | um so it's just a heavy melee attack for |
1681s | stabbing not the the regular one |
1683s | um and I think the price is let me let |
1685s | me have a quick look here the price was |
1687s | 42600 and by the way because we didn't |
1690s | talk about this with the silencer the |
1691s | silence is 137 hundred dollars to |
1695s | purchase |
1696s | awesome so let's look at it in action I |
1699s | mean it is also has done is that quite |
1700s | self-explanatory because yeah |
1704s | pointy end goes goes yeah |
1708s | and I mean but at least like now you can |
1710s | use a crack in close range which is nice |
1713s | uh and just let's look at how it shoots |
1715s | as well |
1717s | yeah I think I think it's pretty awesome |
1718s | because like the higher rate of fire |
1720s | makes the correct a little bit uh like |
1722s | better to use in close range in my |
1724s | opinion and then having the melee option |
1726s | works very nicely for that it's a nice |
1728s | combo for sure |
1732s | uh so Chad asks how much did you say it |
1734s | cost |
1736s | um |
1736s | 426. |
1738s | there you go |
1746s | looks uh great uh again the pictures not |
1750s | nothing to add I guess yeah I also like |
1752s | when we created the presentation we were |
1754s | like okay do we had bullet points or |
1756s | this is the balance like everyone knows |
1758s | let's just keep that fun on the pictures |
1759s | and videos for themselves and it will be |
1762s | very similar to the next one as well |
1763s | yeah but I think people will be excited |
1766s | for that one too which is the |
1768s | Springfield crack sniper variants |
1772s | so here again a long scope on the crack |
1774s | so a companion piece now to to in the |
1778s | Arsenal that is uh to the um was in |
1781s | Sniper and the uh label Marksman so |
1785s | um I'd say it's like the third of those |
1786s | long arm arrivals with a with a long uh |
1789s | yeah magnification scope on them |
1791s | um obviously it plays a bit differently |
1793s | as you know like the damage is a bit |
1794s | weaker it's like on the lower end or |
1796s | what ammo like long ammo can can perform |
1797s | it but it does have a higher fire rate |
1799s | so we've been streaming to see how |
1800s | people be using that one |
1802s | yeah and again it's a very long scope |
1804s | and uh nice and I'm curious to see how |
1808s | it competes against the Muslim later on |
1810s | uh yeah well this this one gives it |
1812s | costs like 610 so it's a bit more price |
1815s | in quotes in quotes yeah but also a bit |
1817s | more budget actually compared to let's |
1819s | say like a full-blown monster in Sniper |
1820s | true true |
1822s | uh let's see how it looks when you don't |
1824s | actually use a scope |
1826s | like animations are dope on it yes |
1829s | very cool |
1834s | uh again Shadows like what was the price |
1836s | again just to they can hear it |
1839s | yeah it's a 610 |
1842s | 610 oh and there's some scope action |
1846s | yeah |
1849s | so yeah nothing really more to add to |
1852s | that one pretty straightforward |
1853s | everybody probably knows what it all |
1855s | means in gameplay terms |
1857s | right uh so yeah that's the four new |
1860s | weapon variants coming with the quest |
1862s | lines uh or the crack variants will be |
1864s | tied to the second one exactly |
1866s | and uh but on the test servers you guys |
1869s | can unlock it and test both of these |
1871s | already so again please try it out let |
1873s | us know how you feel about it uh yeah |
1875s | it's also like on the test server we |
1877s | will be giving out a few instances of |
1878s | those even if you haven't done the |
1880s | questline so there is no need to grind |
1882s | the quest lines on test server before |
1884s | you hit your chance to have a hand on it |
1885s | there will be I think like five or ten |
1887s | or so I'm not 100 sure instance of each |
1890s | for everybody who's going to the test |
1891s | server to play with and obviously after |
1892s | those are spent if you spend them all |
1895s | um then you would need to first get the |
1896s | unlock from the questline test wise |
1899s | it's awesome all right but we actually |
1901s | have a lot more to talk about as well so |
1904s | we have a lot of exciting topics I can't |
1906s | even wait to show you and this is one of |
1909s | those actually so we are getting a brand |
1912s | new scripted tutorial and uh Dennis |
1915s | let's talk about a bit about the |
1917s | importance of like the new player |
1919s | experience in Hunt and why uh we decided |
1922s | to work on this aspect of the game as |
1924s | well yeah I think getting new players |
1926s | into the game is super super important |
1927s | for all of us right we want this game to |
1929s | continue to grow we want to get new |
1930s | players and we want to get our friends |
1931s | in that maybe like didn't want to play |
1934s | it yet like this is another way for us |
1936s | to reach out to new players to give them |
1938s | a chance to actually be part of this |
1939s | kind of ease them into the game give |
1941s | them a chance to actually kind of like |
1942s | familiarize themselves Etc when we went |
1945s | out of Early Access in 2019 like we had |
1948s | to just put a very basic tutorial in it |
1951s | was kind of like playing the game |
1953s | offline locally like in the reduced |
1955s | version and then a couple of hints can |
1957s | at least tell you a little bit what's |
1958s | going on we were never really quite |
1960s | happy with it it did its job basically |
1963s | but it was never really a good tutorial |
1965s | so we were super happy that we can |
1966s | finally come back to this actually |
1968s | provide a proper atmospheric |
1971s | um tutorial that players can kind of |
1973s | like use to immerse themselves a little |
1974s | bit in the game but also take away very |
1976s | important uh yeah bits in terms of |
1979s | understanding what the game is all about |
1980s | what to look out for right I mean I know |
1982s | everyone in chat has 5 000 hours in hand |
1985s | but uh Hunt is a really complicated |
1987s | games with a lot to know a lot of |
1989s | mechanics and uh I would say a pretty uh |
1992s | big learning curve to like properly |
1994s | understand and I think this is a great |
1995s | step to introduce people to that and |
1998s | make the make them understand the game |
1999s | much better but yeah let's talk about |
2001s | what it actually entails then so so |
2004s | first off like we actually do have a |
2006s | completely overhauled voice tutorial now |
2008s | so like think of it as a very |
2009s | traditional tutorial where you go room |
2011s | to room and learn new things and then |
2012s | move on to the next room for them to |
2014s | practice and and kind of build upon that |
2016s | knowledge that he ran before so very |
2018s | typical work for if you have played a |
2020s | game tutorial you know what's what's |
2021s | coming basically but we also have a |
2025s | veteran Hunter John Victor voiced by |
2028s | iconic Duke cockle so please Google that |
2031s | name and he will basically be kind of |
2034s | like hand-holding you through an entire |
2036s | experience uh more or less you might |
2038s | also challenge you quite a bit and uh |
2040s | yeah make sure that in the end you are |
2042s | certified under and yeah we will take a |
2045s | short look in just in a few minutes of a |
2047s | few minutes of the tutorial as well so |
2049s | you guys see but this is actually the |
2050s | first uh voice acted character in Hunt |
2053s | and when I watched it I got goosebumps |
2056s | it's like the first like you get a |
2058s | different feeling it makes you feel like |
2060s | it's it's real you know so it's great |
2062s | and I can't wait to show you in a few |
2065s | minutes how it is but still let's talk |
2066s | about what the tutorial has and what is |
2068s | the difference between the basic and the |
2070s | advanced options we also had in the past |
2072s | exactly select the tutorial um like the |
2075s | onboarding is divided into two parts |
2076s | where we have this basic tutorial which |
2078s | is like the look the core elements of |
2080s | the game this is that room to room |
2081s | experience that guide experience where |
2083s | John Victor is basically yeah turning |
2086s | you into a proper Hunter so besides the |
2088s | core elements of hunt which is obviously |
2090s | movement Etc there's also other |
2091s | important things if you go to the next |
2093s | one please which is gameplay on one end |
2095s | of course team play so yes there is a |
2097s | multiplayer component to it obviously |
2099s | without having other players we still |
2101s | want to teach you about important things |
2103s | you need to learn in the game regarding |
2105s | PVP so thread clues for example Reviving |
2108s | what that means so all of that is being |
2111s | covered in the tutorial and we hope that |
2113s | players have a much better understanding |
2114s | this was one of the shortcomings in the |
2116s | the old tutorial that we basically never |
2119s | had a chance to really teach you about |
2121s | other players except for putting a |
2122s | couple of corpses around you could loot |
2124s | but it was a very very limited |
2126s | experience of course there is no PVP |
2128s | fighting here but still we're touching |
2130s | up on the topic and we hope that we can |
2132s | prepare the players a lot better for |
2133s | their first PVP Encounters in the first |
2136s | in general steps in the value when |
2137s | there's other players around but still |
2139s | do have the advanced tutorial available |
2141s | as well so what will that do them |
2142s | differently yeah so the advanced |
2144s | tutorial is basically the section you |
2146s | can kind of continue into seamlessly |
2148s | once you've played the basic tutorial |
2150s | you can also access this separately and |
2153s | this is one compound you can kind of |
2155s | explore |
2156s | and you have all of the AI types in |
2159s | there they are sometimes even a bit |
2160s | caged in so for example emulators are |
2162s | not able to run out of a certain area so |
2164s | we can actually play with the mechanics |
2165s | a little bit it doesn't become like a |
2167s | big mess as they all run it into one |
2168s | another and you have hives and Meat |
2170s | Heads and whatever technical at the same |
2171s | time we try to Pace it as much as |
2173s | possible in the sandbox environment so |
2175s | you can really spend some time with each |
2177s | of the AI types and there's also lots of |
2178s | tool tips um that kind of hints that |
2180s | kind of pop up through the basic |
2182s | tutorial but also the advanced tutorial |
2183s | that kind of gets you to a specific like |
2186s | uh um narrative Pages uh in the manual |
2189s | so you can read out more about all of |
2190s | these details so like the entire UI has |
2193s | been kind of like updated for that |
2194s | purpose as well it's a lot more |
2196s | hand-holding and gives you much more |
2198s | information what to look out for well if |
2200s | you want to learn more how to dig deeper |
2202s | into that and read up on the details |
2205s | yes and as always please help us test |
2208s | this this is actually a big feature so |
2210s | if you wouldn't mind going to the test |
2211s | server soon and actually you're playing |
2213s | through the tutorial and give us your |
2215s | feedback would be very helpful there's |
2218s | one thing as well um you guys might be |
2220s | familiar uh with this from the current |
2222s | tutorial so you can replay the tutorial |
2225s | later on and the advanced tutorial |
2227s | section you can also replay and if you |
2229s | do uh you can basically bring your |
2231s | current Hunter there's no risk of losing |
2233s | that Hunter uh with the gear whatever |
2235s | you put on them and you could try things |
2236s | out so you can still use that as an |
2238s | environment for example |
2240s | um to kind of like shoot at specific AI |
2242s | types try things out and uh like get a |
2245s | feeling for example like a recoil of |
2247s | weapons handling Etc so whatever you've |
2249s | unlocked whatever is in Your Arsenal you |
2251s | can put on a hunter you can replay the |
2252s | tutorial |
2253s | um and then you can try those uh like |
2256s | the equipment the gear out without |
2257s | spending it without losing it and |
2259s | obviously also without progressing your |
2260s | hunter that way |
2261s | awesome so uh what do you think then it |
2263s | should we uh show a few minutes of this |
2265s | uh yeah yeah so so we've recorded like |
2268s | the first three and a half minutes and I |
2269s | think we're just gonna show you the the |
2271s | interaction video of um the tutorial in |
2274s | the first three minutes and then the |
2275s | rest you can try out on the test server |
2277s | once it comes online so yeah there will |
2280s | be a couple of things obviously not |
2281s | shown in that one then right so I'm just |
2283s | gonna mute you and me and uh yeah guys |
2286s | enjoy it this is gonna be uh a lot of |
2289s | fun so let's look |
2292s | for you the suffering of a savior and |
2297s | the coin of a betrayer |
2304s | is forever |
2306s | but the money is worth it |
2317s | you're a Survivor or at least got the |
2320s | makings of one |
2321s | Get on Up Now |
2324s | that injection knocked your teeth in |
2326s | real good didn't it |
2328s | as a health kit by the gate use it |
2337s | all patched up then head on out you've |
2340s | got a lot to learn first lesson wading |
2344s | through water is noisy and slow but |
2346s | sometimes it's the only way forward stay |
2349s | vigilant |
2366s | it's good to be quick but running for |
2369s | too long will drain you stop sprinting |
2371s | at times to catch a breath |
2380s | you're gonna encounter traps like that |
2382s | from time to time |
2384s | hatch up so you don't bleed out |
2387s | I gave you that first aid kit for a |
2389s | reason if it's used up as a health |
2391s | station right there now if you want to |
2395s | make good money you're gonna need to |
2398s | find a Target |
2399s | remember that shot it made you special |
2402s | and it'll help you see beyond human |
2405s | limits it gave you something called Dark |
2408s | Side |
2409s | feels like an itch behind the eyes focus |
2413s | on that feeling to enter the side and |
2415s | look for a blue glow |
2417s | the light will lead you to your first |
2419s | clue |
2429s | thank you |
2444s | each clue guides you towards your target |
2448s | that map I left in your pocket will |
2450s | point you forwards I even took the |
2452s | trouble of mocking Supply points and the |
2455s | like and the legend |
2456s | between the map and dark side you'll be |
2459s | able to narrow down the location of your |
2461s | target with each clue |
2465s | good work |
2466s | looks like your target is West head on |
2470s | up the ladder and let's see how smooth |
2472s | you can be |
2479s | yeah |
2480s | got ourselves a bunch of animals |
2484s | they're ready to holler if you spook |
2486s | them and that risks you alerting an |
2488s | enemy nearby try to reach the gate |
2491s | across the way without troubling any |
2493s | animals |
2494s | who knows I'm not even rewarding |
2503s | uh so yeah I mean I feel like it kind of |
2507s | speaks for itself I see people with |
2509s | goosebumps in the chat I feel the same |
2511s | way it's amazing I I can't stop smiling |
2514s | yeah I'm I'm super super happy and super |
2517s | proud of the team that did that like |
2519s | it's an amazing achievement I really |
2520s | really enjoy it every second of it and I |
2523s | think it worked out very well so you |
2525s | guys need to need to get your hands on |
2527s | it on the test server and give us a |
2529s | feedback obviously look at it from your |
2531s | veterans eyes perspective right you know |
2533s | everything already in there and uh you |
2535s | use it also to something to kind of like |
2537s | maybe tell your friends about it like |
2538s | there's a new way of getting into the |
2540s | game that's coming soon yes definitely |
2542s | this update will be such a good |
2544s | opportunity to get your friends that |
2545s | they want to try the game so far or |
2547s | because it's too hard I feel like this |
2549s | will help a lot so please uh tell them |
2550s | and also I almost got emotional just |
2552s | reading the chat during that so yeah |
2554s | thank you uh yeah it's amazing so |
2557s | I was so excited to show this so let's |
2559s | go absolutely |
2562s | yeah and uh but that's not all so uh as |
2565s | we said this is a big thing for the game |
2567s | but we still have a lot more in this |
2569s | update that you've been asking for for a |
2571s | long time as well uh so this is one of |
2573s | those quality of life features which is |
2575s | the equipment screen every five months |
2577s | so what is that about Dennis so this is |
2580s | this is actually a pretty amazing work |
2581s | that like the UI team has been cooking |
2583s | up |
2584s | um what we're basically doing now is uh |
2587s | we give you a different way of |
2589s | organizing Your Arsenal and specifically |
2591s | the legendaries so basically what they |
2594s | are now is their skins so if we recall |
2597s | for those veterans amongst you like |
2599s | you've been with us like since early |
2600s | access and when we introduced with 1.0 |
2602s | legendary skins we only had a handful at |
2604s | that time and uh like the easiest and |
2607s | the best solution at that time was just |
2609s | treat them as their own instances now |
2611s | since then our legendary Hustler has |
2613s | quite grown a bit and it has become very |
2616s | unwieldy it has become very bloated and |
2619s | lots of cool skins don't get me wrong |
2620s | but it has been to the point that you |
2623s | had to really scroll that this year a |
2625s | lot in order to get to where you |
2626s | actually want to plus it also didn't |
2628s | make things very easy for example you |
2629s | recruited a new Hunter and now you |
2631s | basically would sell their gun and would |
2634s | buy the one you wanted maybe in a |
2635s | particular skin before that is changing |
2637s | now so they applied as skins over the |
2639s | base |
2640s | um so it's basically just one weapon |
2642s | instance and then there's a little |
2643s | little uh like a horizontal menu where |
2646s | you can just quickly like select the |
2647s | skin of that particular one also saves |
2649s | your last selection and uh therefore is |
2652s | very very easy and straightforward to |
2654s | work with there's some exceptions so |
2656s | obviously contrabands like it's kind of |
2657s | fixed so um if you have a Contraband |
2660s | weapon you can't swap the skins on that |
2662s | one which also plays into the hand of it |
2664s | you can elude some of these skins from |
2666s | from the world right and if you are |
2669s | getting uh like for example weapons you |
2671s | don't have yet unlocked or all the |
2673s | different third levels they kind of |
2674s | still separated out a little bit in the |
2676s | list the dirt levels you can still kind |
2677s | of Define the skin per dirt level then |
2679s | and obviously if you clean them they |
2680s | merge into one as you would expect |
2682s | effect but there's some minor exceptions |
2684s | overall that list is much much reduced |
2686s | and should make it easier just like to |
2688s | equip the hunters with the gear you want |
2690s | out of the box when you recruit them and |
2692s | don't have to kind of like do this whole |
2694s | salary by Asian immigrants yeah but how |
2697s | about we actually show how it looks and |
2698s | uh yeah then you can actually see it in |
2701s | action so there you go we have like a |
2703s | rotating scroll wheel type of selection |
2706s | for each weapon now where you can apply |
2708s | the Skins as you can see here with the |
2710s | ash legendary for example for the |
2712s | conversion pistol |
2714s | yeah and you also have a chance as you |
2716s | can see with the Dual pistols like that |
2717s | has to kind of changed a little bit at |
2718s | interface as well plus you also see some |
2720s | changes to the stats on the left side we |
2722s | talk about those in a bit |
2724s | um that's like this just general little |
2725s | overhaul of that stuff but the more |
2727s | important part is you can kind of like |
2729s | quickly browse through the available |
2730s | skins on weapons of more some lessons so |
2732s | it's a good overview what Skins are |
2734s | available in total so this will be I |
2736s | think a huge quality of life improving |
2738s | for many of you guys as you kind of saw |
2740s | through your equipment and maybe in |
2742s | combination with the loadouts and I |
2743s | prepare your hunters and some people |
2745s | with spotted the unequipped all Button |
2748s | as well so yes you do have that too |
2753s | uh naked runs for the win yes |
2756s | and the other example with the vagrant |
2759s | silencer having to silencer called |
2761s | fragrance sorry uh yeah same story uh |
2765s | again like the dirt levels are obviously |
2766s | still separating it and uh but |
2769s | everything else that is applies uh you |
2772s | can see it here you can obviously play |
2774s | around with it on the test servers as |
2775s | well see how it is but I think it's just |
2777s | such a easier way and all those crying |
2780s | Mouse crovels will live a longer life |
2783s | now just just a little side note as well |
2786s | so you notice maybe on the top left side |
2788s | there's this charm selection system |
2790s | right and this was just visually also |
2792s | just just a little bit when we introduce |
2793s | it first |
2794s | um it was kind of grayed out so it |
2796s | almost felt like it was like a no |
2797s | selection button so we kind of changed a |
2798s | little bit so it's much clearer that you |
2800s | can click on it to select the weapon |
2802s | charm there's a cool side effect of that |
2803s | as well it's like it because you kind of |
2805s | see a 3D weapon in front of you as you |
2808s | can select your charms you can really |
2809s | use it as a as an in Arsenal 3D weapon |
2813s | viewer very quickly just gonna check on |
2814s | the weapons and try them out so make |
2816s | sure you press that button a lot |
2817s | equipped charts but also enjoy and |
2820s | appreciate the weapons there up close |
2821s | yeah and again like people pointing out |
2823s | the left side being different we'll talk |
2825s | about that just in a bit but yeah this |
2828s | is great uh but we still have some |
2831s | similar things we change uh but first |
2833s | let's talk about another thing that I |
2836s | also will make some people very happy uh |
2837s | the Wild Card contracts that is yes so |
2840s | this is an experiment that we want to do |
2843s | um as you guys know we had multiple |
2845s | contracts in the past and we had to kind |
2847s | of scale back on them a little bit |
2850s | um just to reduce them to just a random |
2851s | selection in order for for the |
2853s | matchmaking to be more efficient uh |
2855s | having less less splits in the |
2857s | matchmaking queues Etc so we're doing an |
2860s | experiment now and that means we might |
2862s | not keep it we might change it a lot so |
2865s | bear with us on that particular one I'll |
2866s | go a little bit more in the details in a |
2867s | second that this is just a test we're |
2870s | doing but I think it's a very promising |
2871s | one so basically what we are now doing |
2874s | is we're introducing Wild Card contracts |
2876s | like wild card being a term that you |
2879s | first heard |
2880s | um in the last events using The Inferno |
2882s | as an example |
2884s | and we are now introducing this as a |
2886s | second choice to the regular contracts |
2888s | um not The Inferno in this case we'll |
2890s | get to that in a second but basically a |
2892s | sub selection of our times of days |
2896s | um if you go to the next one please um |
2898s | uh so we have basically two separate |
2900s | rotations uh in the past this was all |
2903s | kind of weird that these two contracts |
2904s | we had like they would kind of feed into |
2906s | one another once in a while so we now |
2908s | made a clear cut between them and that |
2911s | also means that uh if you open the next |
2912s | one please |
2914s | um that for testing purposes we are |
2915s | separating out night whenever this test |
2917s | is active yeah so we have we have the |
2920s | flexibility in the system so we don't |
2922s | know yet how often we will do this test |
2924s | this might be that we try it out maybe |
2926s | during the first week maybe we'll do it |
2927s | only over weekends it much depends a |
2930s | little bit on the data that we gather |
2931s | from it like in terms of how healthy our |
2933s | matchmaking cues are and if we can |
2935s | afford that split so for now again it |
2937s | will be an experiment but whenever that |
2939s | experiment is active you will see two |
2941s | contracts and one of them will be the |
2945s | nighttime contract the Wild Card |
2947s | contract and the other one will be the |
2949s | standard contract which has all of the |
2950s | other times of days so now that choice |
2953s | is something where and I think that's |
2955s | something people will really really |
2956s | appreciate is that I do is like you can |
2958s | actually equip yourself for night time |
2960s | that means you can now say like hey I |
2962s | want to bring the flap it's like going |
2963s | to bring those fuses I can bring |
2965s | whatever maybe even the lantern |
2968s | um like a flashlight |
2969s | um and actually equip my Hunter for |
2971s | going now into the Wildcat contract |
2973s | night time and uh so we are |
2976s | experimenting with this we want to see |
2977s | how this feels and um for us this will |
2980s | be a great experiment moving forward and |
2982s | also to see how we can improve overall |
2984s | matchmaking quality how we can kind of |
2986s | offer you more control about the |
2987s | contracts and just yeah give you more |
2989s | freedom of choice there yeah and uh as |
2991s | Dennis said like your feedback will be |
2993s | super important for this as this is a |
2995s | literally a test feature we are |
2997s | implementing so obvious the data and |
2998s | your feedback will be crucial to see how |
3000s | this goes forward and yeah you can see |
3003s | an examples of the wildcard contracts |
3006s | with the nighttime on the screen as well |
3009s | uh but that is we also have to talk |
3011s | about something else here so uh exactly |
3014s | so so while we're looking at that screen |
3016s | uh we we did a couple of optimizations |
3018s | and just improvements in general and one |
3019s | of the important parts here has been so |
3021s | we kind of simplified how the entire |
3023s | tick boxes and bonuses are being |
3025s | displayed so we simplified the system a |
3026s | little bit there's still a bit of work |
3028s | that goes into this on the test server |
3029s | but but overall it's kind of |
3031s | Representative of what what you can you |
3032s | can expect which is it kind of shows you |
3034s | the boundary range per token on each of |
3036s | the contracts and then it gives you a |
3038s | very easy selection of whether you want |
3039s | to play against teams of three or teams |
3041s | of two rather than tick box and we've |
3045s | also at the same time taken away the |
3047s | option for skill based matchmaking to be |
3050s | turned off we helped like we thought |
3053s | this will help us quite a bit actually |
3054s | with the experiment we're doing plus it |
3057s | also usually made it just harder for new |
3060s | players if they accidentally turned it |
3061s | off because it just ended up in queues |
3063s | where they were completely outmatched |
3065s | and for for the veterans it in practice |
3068s | didn't really matter much anyways very |
3069s | very rarely did you have a chance to |
3071s | come across like enemies that yeah kind |
3073s | of like it ventured into your own uh |
3075s | like layer there so the first it's a |
3077s | it's an important step moving forward |
3078s | that we can kind of like get more |
3079s | control about the matchmaking cues |
3081s | because it helps us to do these type of |
3082s | experiments and optimize the cues that |
3085s | we have in order to give you guys more |
3086s | control there so I think it's a worthy |
3088s | sacrifice it is for the better overall |
3090s | and it will help us with this experiment |
3092s | here yeah so then the chat actually |
3093s | seems really happy about other changes |
3095s | so far ageros so that's uh awesome to |
3098s | see and actually I have a lot more still |
3100s | so I'm so happy yeah uh so uh let's talk |
3105s | about the gameplay changes uh still uh |
3108s | and there's a big one here too which we |
3111s | start with uh that's the combat log beta |
3114s | we call it so what is that all about |
3115s | Dennis yeah so this is a a work in |
3118s | progress feature but we were so excited |
3120s | about we wanted to get that out as soon |
3121s | as possible which is a rework of our |
3124s | damage history on the death screen and |
3126s | what it does now is it tracks a lot more |
3127s | events plus it also shows you not only |
3130s | the inbound damage but also the outgoing |
3133s | damage so it will be a lot easier for |
3135s | you guys to understand as you died as |
3137s | you die like like that in your in your |
3139s | in the dirt |
3141s | um what led to this particular moment |
3143s | like oh I shot this guy I hit only hit |
3146s | him in the arm he shot me in the head |
3147s | that's why I'm dead but it gives you a |
3150s | lot more information it is still a bit |
3153s | wonky that's why we release it as a |
3155s | beater it doesn't have all of the events |
3157s | 100 covered there's a couple of things |
3160s | that are a bit inaccurate so we're still |
3162s | working at we will improve it further |
3164s | um but we thought alone the fact that we |
3166s | have the outgoing damage and the inbound |
3168s | damage both in there now is already such |
3172s | a great Improvement and we don't want to |
3173s | hold it back so I think you people will |
3174s | enjoy it a lot however please keep in |
3176s | mind it has some box it has some issues |
3179s | so please check the known issues that in |
3180s | the patch notes that will highlight |
3182s | exactly the parts that have it still |
3184s | yeah not 100 polished yet right but |
3187s | let's look at in action and then you can |
3189s | break down what we are actually seeing |
3191s | so let's see how it actually looks |
3197s | you'll see a bit of fighting against AI |
3199s | then being hit by another player |
3201s | shooting back also hitting them |
3204s | Health being regenerated a little bit |
3206s | there in cover trying to Peak |
3211s | and hitting the guy and dying so now on |
3214s | the death screen what we see is and we |
3216s | just pause the video here for a second |
3218s | events so you kind of have a chance to |
3221s | filter the left and the right side like |
3222s | inbound and outbound damages so at first |
3224s | we see the damage we've been doing |
3226s | against the grunt so shooting them in in |
3227s | the lower torso both there |
3230s | um the last kill like the last shot was |
3232s | basically a kill on that Grant then |
3234s | receiving damage to the Torso from that |
3236s | unknown player um the player names are |
3238s | kind of like on our test environment not |
3239s | always display correctly but it should |
3241s | be fine on the test server |
3243s | um however you're also Landing a shot |
3245s | with your weaker weapon um against that |
3247s | player in the tours as well then you go |
3250s | behind cover you see the Regeneration so |
3252s | when the next event triggers you have to |
3253s | regenerated 36 hit points by that time |
3256s | and then that other player shoots you uh |
3259s | and kills you basically before your own |
3261s | shot lands so you don't see what |
3263s | happened after you died obviously so |
3264s | whether you kill them or whether they |
3266s | just just basically took normal damage |
3268s | but it was a death blow it was through |
3271s | the fence as you can see in the |
3272s | background there again it was a shot and |
3274s | you see the time code even like and how |
3276s | how long a time this goes we're tracking |
3278s | 90 seconds |
3279s | so if you have done a lot of actions you |
3281s | can actually scroll back quite a bit or |
3284s | to see what transpire that is relevant |
3286s | to you the moment before you died yeah |
3289s | so I love how much information you can |
3292s | actually see and also what I really love |
3294s | is that it shows the location where he |
3295s | actually landed the shot that is awesome |
3297s | so like if if you were to click on any |
3300s | of those points they would expand and |
3302s | show a little more detail so you would |
3303s | then see for example the the health |
3306s | chunks and how they changed you know |
3307s | that already from the current damage |
3308s | history this has been expanded upon as |
3310s | well you will see more information about |
3312s | for example if the player is poisoned or |
3314s | on fire whether it was a custom |
3317s | ammunition that hit them Etc so lots of |
3319s | more information is in there already we |
3321s | add more in the future as well to make |
3323s | it even more granular but even right now |
3324s | there's like things like banishment for |
3326s | example are being taken into account |
3327s | here so if a banishing banishing |
3329s | happened in the meantime that means your |
3331s | health got restored it will be flagging |
3333s | here as an event like regeneration |
3336s | awesome uh Dennis again the chat is so |
3338s | happy yeah this is awesome I still like |
3340s | try to not get emotional over all the |
3342s | positivity so I have to fight it a bit |
3344s | but yeah uh please again try this out as |
3347s | Danny said this is a beta so there will |
3349s | be some bugs uh some issues but uh |
3351s | please I can give your feedback this is |
3353s | a big change uh it gives a lot more |
3355s | transparency around the game and what |
3357s | happens when you fight someone when you |
3359s | fight AI Etc so I think it's really |
3362s | really huge so uh please check it out |
3366s | uh and uh yeah let's uh let's go uh on |
3369s | to our next point which is the |
3373s | overhauled weapon statistics screen |
3374s | which we already showed a bit but like |
3376s | now you can actually tell us what we've |
3379s | seen there because again I think this uh |
3381s | change goes similar to the combat log a |
3384s | bit but uh in the menu so what is this |
3387s | about Dennis |
3389s | um yeah so you kind of saw it already a |
3390s | little bit uh before we've kind of gone |
3392s | through the weapon statistics and done a |
3393s | bit of an update a bit of housekeeping |
3395s | there we replaced a few we've kind of |
3396s | like recalculated some differently and |
3399s | specifically when it comes to the rate |
3400s | of fire the reload times Etc you see a |
3402s | lot more um clear proper accurate data |
3405s | in there |
3406s | um each of them have a different tooltip |
3408s | where I needed like whether it rules |
3410s | change so on the test server you can |
3411s | just hover over each of these icons and |
3413s | it will explain you what the calculation |
3414s | is behind that and it gives you a better |
3417s | overview in general what's what's being |
3419s | done like it includes some of the |
3421s | stamina stuff as well |
3422s | um some Elite stuff so it's contextual |
3424s | based on what item you're looking at in |
3426s | this case the regrant being obviously |
3427s | like silent uh sniper you see a 250 |
3430s | meters a second for that one |
3432s | um the reload is at run so the full |
3434s | details of that one will be in the patch |
3436s | notes as well so please make sure you |
3437s | read upon the weapon statistics there |
3439s | and then try it on a test server give it |
3441s | a try it should be a lot clearer give us |
3443s | your feedback please uh what do you |
3444s | think and we have some ideas also for |
3446s | improving this in the future further but |
3449s | for now we think this is actually a very |
3450s | good Improvement already yeah like uh I |
3453s | think it's great that you get a lot |
3454s | again transparency here like you get the |
3456s | much more info about your weapon uh the |
3458s | old stats that were not so clear were |
3460s | reworked and there's a lot more new |
3462s | icons as well and new stats you can look |
3464s | at so again just hover over them uh see |
3466s | what they actually mean read the patch |
3468s | notes so it will be explained there as |
3469s | well uh but I think that's also a really |
3472s | really uh good change uh but we don't |
3475s | have to talk about this more again you |
3477s | guys have to try it out and see it for |
3478s | yourself uh let's go uh into another big |
3481s | topic oh this is a big one uh so solo |
3485s | gameplay changes uh yeah let's let's why |
3489s | did we do this then talk about the |
3491s | events and all that like yeah |
3494s | of course we did our event right and and |
3498s | in the event we had quite a number of |
3499s | mechanics in there for for solos uh we |
3502s | were experimenting with and from our |
3504s | data at the sentiment it looks like you |
3506s | guys liked it |
3507s | um |
3510s | so so we've we've come back to that uh |
3514s | um added a bit of things even on top of |
3515s | what we've had during the event changed |
3517s | some of things from the events and uh |
3519s | want to give solo players which are very |
3521s | very important to us as well like uh if |
3523s | you don't have your friends online if |
3525s | you just enjoy playing so a lot of we |
3526s | want you to have a fair experience and |
3528s | of these are steps towards making sure |
3529s | we can have even the grounds a little |
3531s | bit uh even even the playing field a |
3533s | little bit and make sure solo players |
3534s | have a good Fighting Chance as you've |
3536s | seen in the last event I think it was |
3538s | quite successful right so yeah let's see |
3540s | what these changes are actually are and |
3541s | let's start with some trade updates that |
3543s | I think a lot of people already guess |
3545s | but there's more than what you actually |
3546s | guess so let's get the first one |
3550s | who would have thought that Necromancer |
3553s | is a thing here |
3554s | um so um we have basically added the |
3557s | solo only self-revive condition |
3560s | um that we had during the event so this |
3561s | is just a standard feature of |
3562s | necromancer now |
3564s | um it is up to you how you use it if you |
3567s | want to use it if you want to risk |
3569s | getting like like back up and then maybe |
3572s | getting down right away |
3574s | um |
3575s | but the player the solo player does have |
3577s | the option now to consider it at least |
3579s | as part of the toolbox don't complain if |
3581s | you continuously die but uh you have the |
3584s | power to choose to |
3586s | um we've also done a bit of change in |
3587s | housekeeping on this one so where before |
3589s | we had like four seconds which was kind |
3591s | of like an ideal type of like like |
3592s | Necromancer under perfect situations |
3594s | would be around that time but it doesn't |
3595s | really take into account like getting |
3597s | the position all the stuff so we kind of |
3599s | upped it to 10 seconds so it's not as |
3600s | immediate it's not like as like |
3602s | Terminator like instantly getting back |
3604s | up and just like hammering the guy down |
3605s | right away you have to wait for a bit in |
3609s | order to be able to use it so that is a |
3610s | bit of a balancing aspect to it and we |
3612s | also picked a couple fixed a couple of |
3615s | um like Reddit box for example um there |
3617s | was this issue that you couldn't kind of |
3619s | like not lose the hunter or was it the |
3621s | hunter losing I'm not sure like there |
3623s | were some issues like with like |
3624s | extracting in the end Etc all of that |
3626s | stuff should be it should be working |
3627s | much yeah when everyone extracted and |
3629s | you revived after yourself yeah exactly |
3632s | like this type of things so so it's over |
3634s | a bit cleaner |
3635s | um instead of the housekeeping some of |
3636s | the bug fixes um that have been applied |
3638s | there and the timer went up but yeah |
3640s | let's see how people like that one |
3643s | um we |
3645s | feel very strong about this one and has |
3648s | brought I think a lot of joy to people |
3649s | during the event yes but so we actually |
3651s | did other changes as well other than |
3653s | necro so let's see what we did to Magpie |
3656s | and actually the first part of this uh |
3658s | is not just for solo players but for |
3660s | everyone yeah so just a general buffer |
3663s | Mac back price now it gives all three |
3664s | effects so that is basically the |
3666s | Regeneration effect that is the stamina |
3668s | effect and the antidote effect you get |
3670s | those for the for the couple minutes |
3672s | time uh in order to yeah make a move Etc |
3675s | so it's not just random and you have to |
3677s | be lucky for example to get a stamina to |
3680s | be able just snatch the mountain run |
3681s | away it's all three effects or quite of |
3683s | a quite of a boost it doesn't become |
3685s | more expensive because of that so it's |
3687s | just a direct upgrade of that otherwise |
3689s | very cheap trade and this solo part of |
3692s | this will be very interesting so what |
3695s | what does it do to solo players Yeah so |
3698s | basically it doubles the dark side boost |
3700s | capacity now what it means is that if |
3701s | you are a solo player you pick up a |
3704s | bounty it gives you 10 seconds not 5 10. |
3707s | and also it what it does in addition is |
3709s | that whenever you gain an additional |
3712s | second back for example by looting like |
3714s | like a hunter or interacting with a clue |
3716s | it doubles the gain as well so rather |
3718s | than one second you get two seconds back |
3720s | so for solo players a very very big Boon |
3723s | it allows you to kind of like try a |
3725s | couple more things that normally maybe |
3727s | you wouldn't have tried and uh this is |
3729s | going to be very very interesting and |
3731s | again the trade remains very cheap so |
3733s | for solo players going for the Bounty if |
3735s | you want to risk going for the Bounty |
3736s | this is a thing that should make it a |
3738s | bit easier rather than sitting in the |
3740s | shadows ratting it out with a sniper |
3741s | rifle in the distance this is something |
3743s | that allows you to actually go in and |
3745s | and risk a little bit more so that's why |
3747s | we kind of feel very happy about this |
3748s | one yeah this is crazy if uh all players |
3751s | remember when we first introduced dark |
3753s | side was it was actually 10 seconds long |
3755s | uh and it was uh reduced later on so |
3758s | it's gonna be very interesting to see |
3760s | how that plays out with solo players as |
3761s | well though yeah like like I I am for |
3763s | example whenever I play solo I'm usually |
3765s | pretty shy I'm very reserved I more play |
3767s | like more and more playing on the long |
3769s | range side of things I rarely Rush and |
3771s | too much this will actually allow me to |
3773s | do that a little bit more give me a bit |
3774s | more confidence and actually succeeding |
3776s | like uh I am I'm not a top tier player I |
3779s | would call myself like a mid-tier and |
3780s | for me like having a bit more of of like |
3782s | like a bonus like that actually will |
3784s | probably make me move a little bit |
3785s | closer in fights so I can also |
3788s | experience that part of the solo play a |
3789s | little bit more without getting my yeah |
3791s | ass kicked right away so some uh and |
3793s | just for uh that asked on the screen |
3795s | Dennis explained what dsb stands for |
3797s | Dark Side boost it was just taking up a |
3799s | lot of space so it doubles the dark side |
3801s | boost gain from looting clues or uh |
3803s | players |
3804s | so the seconds you get from interacting |
3806s | with them exactly so you got two seconds |
3808s | back instead of one as a solo basically |
3810s | yeah yeah |
3811s | all right and there's one more trait |
3813s | that has been changed with update 1.12 |
3816s | and that would be serpent yeah that |
3819s | plays directly into the same same area |
3821s | as well so for solos what we've done to |
3823s | serpent now is we have uh increased the |
3826s | range rather doubled the range for |
3828s | interactions so where before if you are |
3831s | want to snatch up first let's say for |
3833s | example a bounty token or if you want to |
3835s | interact with a clue you have to be |
3836s | within 25 meters as a solo 50 meters is |
3840s | enough that means you have much more |
3841s | freedom to kind of like steal that |
3843s | team's Bounty from a much safer spot and |
3847s | they will have to react to that so it |
3849s | will make it about a lot easier for you |
3851s | to be a solo guy without taking too many |
3853s | risks and helps quite a bit as well so |
3856s | Solo's overall getting a massive boost |
3858s | here uh let's see how that's how that |
3861s | plays out in practice I think solos are |
3863s | underdogs and they've kind of deserved |
3864s | getting a bit more uh support on that |
3867s | front yes and obviously again we're |
3869s | gonna be looking at the data and your |
3870s | feedback as well I think these changes |
3872s | as well so make sure to give the |
3874s | feedback and you can always do that on |
3876s | our Discord Channel or on social media |
3877s | or by reaching out to us this is very |
3879s | very important uh but Dennis we didn't |
3882s | just change the trades uh but we did |
3885s | some other related changes as well to |
3887s | the game so let's talk about the |
3889s | underdog bonus |
3891s | yeah so the analog bonus is the bonus |
3893s | you received when you um when you |
3894s | basically go up against uh Stronger |
3896s | teams so as a solo for example you play |
3899s | against doors you get a small bonus if |
3901s | you play against trios you get a bigger |
3902s | bonus and also as dwars against trios uh |
3905s | you get a bit of a bonus so that number |
3907s | is uh just just went up a little bit |
3909s | again just a bit of an incentive this is |
3910s | basically the bonus you receive for |
3913s | extracting with a bounty token so if you |
3917s | manage to snatch a bounty token as a |
3918s | solo before already when you played |
3920s | against trios you will get 500 on top of |
3923s | that token now it's 600 so it's just a |
3925s | little bit more in terms of an incentive |
3927s | to to to to make money |
3929s | um be profitable our data shows actually |
3931s | solos are usually pretty doing doing |
3932s | well if they succeeded especially during |
3935s | during the event so we want to see how |
3937s | we can motivate them a little bit more |
3938s | even here and yeah I can level the |
3941s | playing field |
3942s | yeah awesome I mean I'm always happy to |
3944s | get a bit more money especially if you |
3946s | are another so that's great to see and |
3949s | again like for the face as well please |
3951s | uh test it out let us know how you feel |
3953s | and but that's about the solo gameplay |
3956s | changes uh and we also had some other |
3959s | changes to quick play the other game |
3961s | mode yeah so so quick play changes are a |
3964s | bit more housekeeping so this is nothing |
3965s | like too special but we've added a |
3967s | couple of of additional weapon |
3968s | variations uh on weapons like starting |
3971s | weapons to the Gear so I can quickly |
3973s | maybe open up that uh cheat sheet of |
3975s | mine right uh the obviously the full |
3977s | list of the the available weapons will |
3979s | be available in the patch notes as well |
3980s | it's a long list so so not going through |
3983s | everything but for example who would |
3985s | have thought the hunting bow is now an |
3987s | option for medium range we have an again |
3989s | silencer pair as a random option it can |
3991s | appear scarf with model 3 uh the Sparks |
3994s | pistol the Springfield 8066 compact all |
3997s | of those are now basically for medium |
3999s | range or on short range we also have |
4002s | determinist Canon and we have the lamad |
4005s | Mark II pair so |
4007s | um there's one more thing as well for |
4008s | the Middle East Side so if you go for |
4010s | the melee option besides your main melee |
4012s | weapon |
4013s | could be like a common X Etc right you |
4016s | also have your melee tool replaced with |
4019s | throwing knives or throwing eggs to give |
4022s | you a bit of a ranged option on well as |
4023s | well on that front |
4025s | so overall quite a bit more more yeah |
4028s | starting options that could appear and |
4030s | hopefully also makes the whole thing a |
4031s | bit more interesting for players |
4033s | awesome uh yes and uh let's talk about |
4037s | the thing that everyone talked about on |
4040s | social media since yesterday when we |
4042s | announced this stream |
4043s | which is the Saddles that they could see |
4047s | so let's talk about those what can |
4049s | people do with them |
4051s | so yeah no we are not adding horses |
4055s | sorry but what we're doing is we're |
4057s | giving you more exploration options |
4059s | um so these are basically lootable |
4061s | Saddles that you can be found throughout |
4063s | the world some of them can be found um |
4066s | on our like uh incapacitated hiding uh |
4069s | like like dying horses others can be at |
4071s | a Hitching Post it's like a new Hitching |
4074s | Post prop that we're kind of scattered |
4075s | around the world a little bit more so |
4077s | when you find one of those saddlebacks |
4079s | they can contain one of a number of |
4081s | things so it can be an interaction |
4083s | similar to like a toolbox with |
4084s | consumables 100 |
4087s | um |
4087s | that consumables also sometimes give you |
4090s | stuff that you can't get from the |
4092s | toolbox so interesting to maybe salute |
4094s | that one because you might get a couple |
4095s | things you otherwise only can find like |
4097s | pre-placed in the world like on the |
4098s | tower for example as a feature we |
4100s | introduced in in last update and we also |
4103s | have weapon horses on them so some of |
4105s | them might contain a lootable weapon |
4107s | that could be like a usually like it's |
4109s | like a kind of like a like a horse fit |
4111s | weapon like like a carbine of some sort |
4114s | so we have a number of weapons again the |
4116s | full list you can you can read in the |
4117s | patch notes it will not be super high |
4119s | end Tier gear but obviously good weapons |
4121s | there's some good ones in there actually |
4123s | yeah absolutely like a Lamar cabin even |
4126s | I think it's part of it this is a couple |
4127s | of really good choices and so some of |
4129s | these lootable Saddles they might |
4131s | contain either a weapon or they might |
4133s | contain a back you can loot or both so |
4136s | that's kind of like a little bit of |
4137s | randomization between them and let's |
4139s | look at them so you can actually see |
4140s | what we are talking about so in this one |
4142s | you can actually see both of the weapon |
4144s | hosts the video weapon in it and the |
4145s | saddle bag as well |
4147s | so on the right would be the Saddleback |
4149s | you can loot under obviously the left is |
4151s | the holster yeah and the Saddleback |
4153s | follows the usual rule of two so like |
4155s | two players can interact with it um it's |
4157s | like an half open State basically to |
4159s | signal that in between |
4160s | yes uh |
4162s | and game images but we will show you |
4164s | some videos as well so again uh |
4166s | this is a Hitching Post uh with a subtle |
4169s | bag on it uh here's a horse with a |
4172s | problem I left it there with the weapon |
4175s | holster |
4176s | uh and then another example with a |
4179s | weapon uh but yeah let's look at uh |
4181s | videos just so you can see in Action a |
4184s | bit better |
4187s | um |
4188s | there's a poor dying horse |
4191s | uh a bit of utterly in this case uh and |
4195s | yeah you can take it |
4202s | uh and let's see this one so here uh you |
4206s | have just a saddle bag on a hitching |
4209s | post again as Danny said you can loot |
4211s | all sorts of consumables some that you |
4214s | may not even find in two boxes |
4218s | and if you're really lucky you may find |
4221s | some that have both the weapon horse or |
4224s | video weapon and uh Saddleback truth |
4228s | yeah so they are kind of rare um you you |
4230s | won't find them around every corner |
4232s | um think of them as something else for |
4234s | example to let's say cash registers um |
4236s | as a additional option additional thing |
4238s | you can kind of explore in a world |
4242s | yeah I think it's great in general like |
4243s | always fun to lose more things so thank |
4246s | you and play around with I think it's |
4248s | awesome you know like at least like |
4250s | whenever you go around and there's |
4251s | always something to interact with |
4253s | something to look for I think it just |
4255s | always makes the gameplay a bit more fun |
4257s | than rewarding so |
4260s | cool and you may find some good guns |
4262s | again like on the same image actually |
4263s | you can see the lumos carbon which we |
4265s | actually received a small change yeah |
4266s | which we'll talk about in a second |
4270s | uh yeah but that's about the settle back |
4273s | so let's dive into some level changes |
4276s | and we have one in particular which is |
4278s | some bigger changes to weeping Stone |
4281s | Meal which was revamped in this update |
4284s | uh we will have some other level changes |
4286s | but we won't talk about those in the |
4288s | Stream so please check out the Patronus |
4290s | for those as well but let's look at some |
4292s | before and after images for this |
4294s | compound |
4295s | yeah again the kudos to the level team |
4298s | for for doing all these changes I'm |
4299s | putting my tom head on now and |
4301s | pretending to be Tom for the duration of |
4302s | this one and so basically what we see is |
4305s | one compound change here and that is a |
4307s | whipping Stone Mill we've added like a |
4309s | underground section that leads up into |
4311s | there from the ground so you kind of see |
4313s | it a little bit on the lower one that's |
4315s | like this this uh Waterside entrance |
4317s | Point |
4318s | um that kind of leads in there if you go |
4319s | to the next one |
4321s | you also see like that we kind of |
4322s | extended some of the Interior to make |
4325s | room for the new staircase |
4327s | um it also had like a nice effect of |
4328s | kind of like streamlining some of the |
4329s | outside areas a little bit in terms of |
4331s | how you can move in and around there |
4333s | um if you go to the next one |
4335s | uh there's like another entrance here |
4337s | but it's basically on the ground level |
4339s | outside in the water |
4341s | um where you can kind of also enter this |
4343s | new underground section through like |
4344s | that that wind on a windmill but that |
4346s | that basically Mill the water mill |
4349s | um and then here this is uh how this uh |
4352s | ground floor section has been really |
4354s | decorated so you can kind of see it in |
4355s | the background it's very hard to see |
4357s | right now but you see this little |
4358s | Lantern and then right behind that uh is |
4361s | like the stairs leading up from the |
4362s | basement section into the layer yeah so |
4364s | on the after picture on the left side |
4366s | you can see that that wall has been |
4368s | removed and that's where the new |
4369s | staircase is yeah like everything has |
4372s | been pushed outward so like the layer |
4373s | didn't really get smaller it got bigger |
4375s | but to accommodate that that uh |
4377s | staircase on the ground floor that means |
4378s | then the top floor kind of was just |
4380s | increasing size just in general |
4383s | and another picture from that yeah |
4386s | here's what like with the wall being |
4388s | pushed out a little bit so the staircase |
4389s | is like on the level below uh in the |
4392s | center and that gives us the room to |
4393s | expand the top floor a little bit as |
4395s | well |
4396s | and then the staircase itself leading |
4398s | down to the area yeah so yeah you see |
4400s | like uh that that Archway kind of coming |
4403s | from the water areas you see like the |
4404s | way leading upwards it's like a small |
4406s | little room down there a little |
4407s | underground with the two entrances from |
4410s | the uh from the from the mill and uh the |
4412s | the water slide area and then eating |
4414s | upstairs |
4415s | yeah awesome I got a player on the in |
4417s | the news it has been rivering like uh a |
4419s | lot actually this is a lot of addition |
4421s | to one compound so test it out I think |
4423s | it's gonna be very fun to play in there |
4425s | actually besides that like in the patch |
4427s | notes there's a couple other points that |
4429s | have been highlighted mostly about how |
4431s | uh vegetation has been updated in some |
4433s | particular areas uh just to make sure |
4435s | like the the navigating is easier the |
4438s | flow of moving is better and they can be |
4440s | it can be uh like not exploited in a |
4443s | particular ways so overall please check |
4445s | the patch notes but I think there's |
4446s | really good stuff from a level team and |
4447s | like specifically this compound here is |
4450s | very nice because it's one you cannot |
4451s | very often go to so it kind of changes |
4453s | the tab a little bit |
4455s | awesome |
4456s | uh yeah but that was about the main |
4458s | changes and we have some other notable |
4460s | changes to mention in the Stream we did |
4463s | refer to some of them earlier during the |
4465s | stream as well so let's talk about those |
4467s | quickly uh starting with the stalker |
4469s | Beetle explosion damage |
4471s | so so yeah the the stalker Beetle um we |
4475s | were quite conservative initially with |
4477s | the damage it does and the tests we've |
4479s | been doing and now since the stalker |
4482s | beat let's kind of settled down in the |
4483s | Arsenal and and has its fans and |
4485s | hesitators uh we know a little bit more |
4488s | about how it's being used in practice |
4489s | what people like about Etc and |
4492s | increasing the damage was just one of |
4493s | those housekeeping tasks that we can do |
4495s | and we feel confident about that it's |
4497s | not a problem in order to keep it a bit |
4499s | more utility so we could deal a bit more |
4501s | reliably damage it's obviously not too |
4503s | much still but it felt before it was |
4506s | just a bit too much and now it feels |
4508s | like a bit too too weak a bit too tough |
4510s | to actually pull something off of that |
4512s | we've seen it talks about the quest line |
4513s | for example and now uh you can do a |
4516s | little bit more with it exactly what I |
4517s | wanted to say like it will be very |
4518s | helpful for the business story questline |
4520s | so and your teammates can help you too |
4522s | and so uh yeah it will be much easier to |
4526s | complete that but maybe kill a player |
4527s | with a soccer Beetle so |
4529s | absolutely uh let's see the other one |
4532s | which is about uh the clouds of the |
4535s | poison and choke balls yeah so this is |
4537s | again just a bit of housekeeping this is |
4538s | primarily |
4539s | um to make sure that there's a bit more |
4541s | utility in them so the poison bolt Cloud |
4543s | just like basically that area just could |
4545s | increase a little bit so it's more |
4547s | reliable to actually block for example a |
4550s | wider barn door before it was just like |
4553s | barely like holding people off from from |
4555s | Ace motor so just becomes a bit more |
4558s | usable in that area |
4559s | um and on the choke side um with a |
4562s | regular chalk bombs we have an initial |
4563s | explosion effect so basically as it goes |
4566s | off which is usually a little bit bigger |
4568s | than what the area indicates afterwards |
4570s | right like that lingers around where the |
4572s | gas lingers around and |
4574s | um we've done the same thing now with |
4576s | the with the choke bolt so you have a |
4579s | much higher chance to actually |
4580s | extinguish fire |
4582s | um save your teammate with a shot |
4584s | because it's also harder to aim with it |
4585s | it's more forgiving that way and then |
4587s | obviously afterwards that that area |
4588s | effect is still a bit smaller |
4591s | and let's look at the next one then |
4593s | which is uh a smaller change but uh |
4597s | since again we focused on new players a |
4600s | lot with this update and so we added new |
4602s | loading screens and tips as well so |
4604s | there will be more variety that you will |
4606s | see and this will also help new players |
4609s | understand certain topics in the game |
4611s | better too yeah what we can do here now |
4614s | and that's that's a cool feature and we |
4615s | definitely want to expand on it in in a |
4617s | future update so this is just setting |
4618s | the groundwork on on that front right |
4620s | now |
4621s | um we can now uh have hints Target |
4623s | specific types of players so we can say |
4626s | like those new players that are below a |
4628s | certain rank or those High veteran |
4629s | players that are above certain even |
4630s | Prestige we can now make the loading |
4634s | screens specific to each of those groups |
4636s | which means we can make sure that the |
4637s | new players get the essential |
4638s | information that they need that is |
4640s | important for them to pick up because |
4642s | honestly they don't need to know about |
4643s | what adults does at whatever the if |
4646s | they're if they're new players they will |
4647s | not see their weapon for a while usually |
4649s | so it's more important data and the |
4652s | basics well for example more like |
4654s | experienced players in the mid-level or |
4656s | even the veterans they can deal with a |
4658s | lot more Niche information specifics and |
4661s | we wanted to have a lot more of that uh |
4663s | rolling into the system but it's a |
4665s | foundation now it's it's a starting |
4666s | point and there will be more targeted |
4669s | loading screen hints coming soon |
4672s | sounds great and again I refer to this |
4675s | with the horse picture but we did uh |
4677s | change the limit carbine a bit |
4680s | uh so we did increase the rate of fire |
4682s | slightly uh with update 1.12 maybe |
4685s | Dennis you can tell a bit about it I |
4687s | guess it's a lot of data collected uh |
4689s | during Devil's moon for this weapon yeah |
4692s | exactly it's like like having had a |
4693s | chance to play with it a little bit more |
4694s | seeing how people responded to it um so |
4696s | this this is a very very smart small |
4698s | change but so it should be noticeable So |
4700s | within the mud cabin the fire rate is |
4702s | just slightly increased now between |
4703s | shots it still is a single action weapon |
4705s | which means you need to kind of a [ __ ] |
4706s | the the the hammer between shots it's |
4708s | not a double action like the officer so |
4710s | it will be Stephanie still below that |
4712s | fire rate but overall it should be a |
4714s | little bit easier to follow up on the |
4716s | shots that way and maybe gives the whole |
4718s | thing a little bit more quality and a |
4720s | better consideration compared for |
4721s | example like the novel level guns sounds |
4724s | great uh |
4726s | uh so we also did some improvements to |
4729s | the interior footsteps audio that we |
4731s | introduced uh maybe one update before |
4733s | this one if I remember correctly uh now |
4736s | they are even better basically so uh |
4738s | more accurate and this is for example |
4740s | when you're inside a building and |
4741s | there's a player above you you can tell |
4744s | it much better now |
4745s | exactly so like specifically on wood |
4748s | Footsteps in Interiors are a bit easier |
4751s | to to |
4752s | um yeah discern like to teleport from |
4754s | people on your own level so again |
4756s | something on the test server give us |
4758s | give us feedback on it |
4760s | um some further improvements on the |
4761s | audio side definitely here and I think |
4763s | it works a little bit more reliable |
4765s | and as I last mentioned uh now you can |
4769s | see which trait you receive in quick |
4771s | play on a thicker side exactly like |
4774s | another small quick quick like a quick |
4776s | play quality of life Improvement |
4779s | um so this is basically just like |
4780s | showing you the trade name so you don't |
4782s | have to go to the map to check it out |
4783s | you're kind of like just keep on going |
4784s | after the trading after interacting with |
4786s | the rift and it shows you what you got |
4788s | there just keep on going right and |
4790s | obviously like we have more changes but |
4792s | uh everything will be in the passion so |
4795s | if you want to get a full list of |
4796s | everything that changed please check |
4798s | that out and before we dive into the Q a |
4800s | section let's talk about our legendary |
4803s | content in this update we won't spend |
4805s | the hours on them and we won't read the |
4807s | text so they will be on screen so you |
4809s | can screenshot it if you're interested |
4810s | in the lore part but we're just gonna |
4812s | quickly look at each that you will be |
4814s | able to get in the store so let's start |
4817s | with our fire bomb uh Brooks burner uh |
4821s | super cool another great Fireball skin |
4823s | Fireball so this is like a regular Fire |
4826s | Bomb it looks really nice as well I like |
4828s | that okay some renders of it so you can |
4831s | see clearly uh again I actually I want |
4835s | to mention that all the bloodborne |
4836s | content that is being added in this |
4838s | update will be also available in the |
4840s | black market which is getting a refresh |
4842s | so you will be able to get this with a |
4845s | discount there right away |
4848s | but they will all look really good and |
4851s | we actually have two Hunters too so uh |
4853s | wait till the end uh I knew Alamo and I |
4856s | know Dennis just loves the Alamo so yeah |
4859s | I don't think this one this one works |
4860s | very well I like like the wooden uh like |
4862s | a frame basically the sturdy frame there |
4864s | around the trigger so looks really |
4866s | really nice and some nice table runners |
4868s | so you guys can see it a bit more |
4871s | clearly and close up looks very clean |
4873s | and nice it has a bit of like the look |
4875s | of like a modern air rifle of some sort |
4877s | but yeah don't don't underestimate that |
4879s | pack of that punch there I wonder what |
4880s | the numbers mean though hmm |
4885s | uh yeah so that's the alarm move then we |
4888s | have a spot spark silencer skin called |
4891s | muscadine if I pronounce that correctly |
4893s | and I actually really love this one it's |
4896s | just beautiful yeah I like this one |
4899s | gorgeous again some nice renders of it |
4902s | so you can see it a bit nicer on the |
4906s | table |
4906s | really beautiful |
4909s | and as a Sparks enjoyer I love it and |
4911s | then we have some weapon charms as well |
4913s | starting with the fairy men's coin |
4915s | uh again really cool uh you can just buy |
4918s | it in the store and attach it to your |
4920s | weapon if you like it uh |
4923s | cool yeah I like to like this one a lot |
4925s | yeah here's a again a closer up image so |
4927s | you can see how it hangs on I think it's |
4928s | a combat axle in this image so we |
4931s | usually love showing these on the Combat |
4932s | X because it's cool uh |
4935s | then uh we have the uh nimene claw so it |
4939s | is uh or the name entails basically a |
4942s | car and looks really nice |
4945s | again here's on the ax |
4949s | uh then we have another charm called |
4952s | Ruby's favor uh so this is a fancy one |
4955s | with a ring and like a golden medallion |
4957s | they're really pretty |
4959s | and again if you want to read the lore |
4961s | uh descriptions that are on the screen |
4963s | just make sure to screenshot it then you |
4964s | can read it |
4966s | uh and again here it is on the ax I |
4969s | cannot wait to see this thing Ling |
4971s | around |
4974s | and uh |
4975s | last week for the charms we have the |
4977s | blood Relic which is a bit like a small |
4980s | vial of blood that you can attach to |
4982s | your around so for all the vampire |
4984s | lovers uh here you can take it with you |
4987s | it's a bit crazy everyone I love it |
4992s | and uh again the biggest uh sorry |
4997s | no it's just really cool |
5000s | yeah awesome uh yeah again and the |
5002s | biggest things are the two Hunters so uh |
5006s | first we have worm bytes uh |
5010s | so cool he does have a shovel on his |
5013s | back so |
5014s | you know kind of a grave digger yeah |
5016s | definitely uh here's a closer picture of |
5018s | him so you can see it a bit better I |
5020s | feel like he's super badass personally |
5022s | so |
5024s | uh putting uh people's all those dirt |
5027s | naps will be a bit better at least he |
5028s | can dig you a hole to put you in a |
5031s | really really cool skin coming with this |
5033s | update uh and then there's one more |
5035s | legendary hunter called the Hornback uh |
5039s | and she will also be available during uh |
5042s | update 1.12 |
5044s | also super cool it's super awesome yeah |
5046s | I really enjoy this one |
5048s | yeah it's like a cool cowboy with like |
5051s | leather like can you really imagine like |
5053s | a cool team like of Sofia and her |
5055s | basically uh like uh like it's it's very |
5059s | very similar style I really enjoy that |
5061s | yeah all right so I I really like all |
5063s | the skins in this update so uh make sure |
5065s | to check them out in the store again |
5066s | Black Market will get a refresh and the |
5069s | new items will be included in there and |
5071s | I think it's a 40 discount uh if you get |
5073s | them so uh maybe we're checking out uh |
5077s | but with that we came to the end of uh |
5079s | the content for the stream and we do |
5082s | have the Q a section now so parents you |
5085s | can uh join us again I hope you also |
5088s | enjoyed watching from the back and oh |
5090s | there you are |
5092s | hello hello I'm back uh |
5096s | yeah well it was was nice seeing all the |
5098s | changes and all the improvements and |
5099s | additions but by the way guys while you |
5101s | were talking to the community I |
5102s | completed two quest lines and one Live |
5104s | Events wow like Prestige 200 so wow |
5110s | uh so uh again Chad ask your questions |
5113s | now and I'm also looking at our |
5116s | moderators collecting them for us uh and |
5118s | I see a lot of questions about certain |
5120s | topics against guys like uh we will have |
5122s | this uh roadmap video coming up very |
5124s | very soon and uh that will talk about a |
5127s | lot of the questions you may have uh in |
5130s | the chat so if you can please try to |
5132s | focus your questions on this update in |
5134s | particular and a lot of your other |
5136s | questions again will be answered with |
5137s | that video so uh please keep an eye out |
5140s | for it |
5141s | uh and uh that is uh friends if you've |
5144s | seen one that you can already answer |
5145s | please go ahead |
5147s | uh |
5150s | yeah I think I think there were sorry |
5153s | two two essential questions to the |
5155s | questlines uh birthday time limited or |
5157s | time sensitive yes |
5160s | um we we after releasing the original |
5163s | Halloween questline back in |
5165s | um October end of October 1 with 1.10 |
5169s | we we received the feedback that the two |
5172s | weeks period was too short uh it was it |
5175s | was like a mini event right it's like a |
5177s | medium medium term activity |
5180s | I have four players to enjoy the game to |
5182s | get cool rewards but two weeks was too |
5184s | short so we decided to basically |
5186s | increase that value to uh four weeks or |
5189s | 31 days each |
5191s | now again like increasing it even more |
5193s | with uh with the risk you know like |
5196s | becoming like Live Events themselves so |
5198s | what we would like to avoid that they |
5200s | are like smaller cousins to Live Events |
5203s | they're gonna be running for longer |
5204s | period than previously |
5207s | um within the balancing changes based on |
5209s | the fact that |
5211s | um everything is going to be team shirt |
5213s | now so that that's a good news and the |
5217s | previous balancing values were not that |
5219s | bad so well we have data and Community |
5221s | feedback to basically uh prove that but |
5225s | yeah and second one everyone's asking |
5228s | about the uh |
5230s | uh Gator traps so both questlines are |
5234s | going to be supported by a new |
5236s | interactive World object which are going |
5238s | to be the Gate of traps and these are |
5240s | going to be uh encounter you can |
5242s | basically encounter them in the in each |
5244s | and every mission on all the maps you |
5248s | will have to interact with them to |
5250s | basically funnel uh progress your your |
5252s | active Quests for these investigate |
5255s | Gator traps |
5257s | um now they are not going to be as |
5259s | competitive as uh interactive objects or |
5262s | World objects for previous Live Events |
5265s | so you're not going to interact with |
5267s | them by destroying them you're going to |
5269s | interact with them in a similar way how |
5271s | players already interact with uh post |
5273s | Clues so one team can go there interact |
5277s | with a killer trap and then leave and |
5280s | another team can also approach the same |
5282s | gate or trap and then leave of course I |
5285s | think it's safe to assume that because |
5288s | they are going to be spawned uh |
5291s | relatively close to water and masses of |
5293s | water like rivers and Deltas players are |
5296s | going to be able to see them in dark |
5298s | side so they are going to be wanting to |
5300s | go there and they are going to engage |
5301s | with each other at least that's my |
5303s | assumption yeah you can try it all as a |
5305s | tester |
5307s | yeah so I've seen a lot of questions |
5310s | that I will just group up now to answer |
5312s | so uh people asking about gen 9 console |
5315s | update custom lobes kill trading the new |
5319s | boss please wait for the video from |
5322s | David and Rick and these topics will all |
5324s | be touched on uh as well as the IC |
5328s | engine related questions please uh watch |
5330s | the video when it's out these will be |
5333s | all Topics in there so uh just wait for |
5335s | that and they will be discussed in that |
5337s | one so I hope that answers a lot of |
5339s | questions already |
5342s | uh yes uh |
5347s | so Dennis there's a question related to |
5349s | the ammo pool of the crack uh are we |
5351s | looking for any improvements in the |
5353s | future or what do we think about that um |
5355s | so yeah ammo in general is a big topic |
5357s | for us I can't talk more about it for |
5358s | this update but uh in general not just |
5360s | for the correct there's going to be some |
5362s | work in the future for that that's a |
5365s | perfect answer I think |
5368s | uh van Builders test servers go live uh |
5372s | please keep an eye out it will go live |
5373s | very soon uh planned for this week but |
5376s | uh again like you know it can always |
5379s | change so just keep an eye out uh I hope |
5381s | you won't have to wait a long time at |
5383s | all so yeah we wanted to be in a good |
5387s | state so that's why we're hard to commit |
5389s | to a specific day but usually like this |
5391s | stream is very very short before very |
5393s | sure yeah before yes |
5397s | um |
5399s | is there a limit to how many times you |
5400s | can start revive or uh how does that |
5404s | work well technically yeah |
5406s | um your health chance |
5408s | yeah so that's quite obvious yes but |
5413s | keep in mind that every time you die you |
5415s | do die and that affects a lot of things |
5418s | so do it at your own risk so |
5422s | uh |
5425s | uh I think there were there were a |
5426s | couple |
5427s | um questions here um I would like to |
5429s | take so one was like can you get Knight |
5430s | on the standard contract so that depends |
5433s | on whether the test is active or not if |
5435s | we are doing the Wild Card contract test |
5438s | and again please keep an eye out for |
5439s | socials when this will be happening and |
5441s | what ex what like extent however on the |
5444s | test server obviously it will be it will |
5445s | be active all the time |
5447s | um you will have night time broken out |
5450s | of the regular random rotation and will |
5453s | be its own separate thing a wild card |
5454s | contract a known selection so you can |
5456s | kind of prepare for it but it will no |
5458s | longer be in the regular rotation and |
5460s | during that time of the test |
5462s | so you can choose do you want an item or |
5465s | you want anything else randomly in fog |
5468s | Sunrise Etc |
5471s | some |
5473s | uh |
5474s | so someone asked like how about how do |
5476s | you uh do saddlebacks or uh I guess the |
5480s | weapons so obviously the weapons I I |
5482s | suppose only one player can do it but |
5484s | then he or she leaves uh their weapon |
5487s | there so the other technique could loot |
5489s | their weapon exactly like it's it's like |
5492s | if you find like a weapon lying on the |
5493s | table somewhere in the world |
5495s | um so they're just nicely like arrested |
5497s | in that holster right but the moment you |
5499s | want to swap them out the other one just |
5501s | drops on the ground that you had and |
5502s | then people will can pick it up from |
5504s | right next to the off to holster or |
5506s | that's that's a hoisting post if it was |
5508s | just a separate test at all makes sense |
5509s | for the saddlebags I suppose it's the |
5511s | usual rule two loots uh per uh yeah like |
5515s | you have two interactions so once per |
5516s | player and then that gives you at least |
5518s | a team of two can can both get it |
5521s | now what's interesting about this is |
5523s | like it now I have to just make a |
5524s | decision like if you want to avoid a |
5525s | horse you may just want to sleep quickly |
5527s | like kill it maybe you don't have a |
5528s | throwing a knife or X or whatever |
5531s | um then uh you want to risk it making a |
5533s | noise but get the get the goodies from |
5535s | it like just part of the normal decision |
5536s | making process spice things up a little |
5538s | bit and gives a bit more exploration |
5540s | variety |
5547s | um there's a question if a magpie and |
5549s | conduit effects stack yes they do |
5551s | already so whenever you get like a new |
5553s | source it just adds up on top of what's |
5555s | already running for example if you had |
5556s | like a stamina shot running like these |
5558s | things also just dead on top |
5560s | uh I still see some topics that will be |
5563s | also featured in the video so uh namely |
5565s | custom lobies I actually will be |
5567s | discussed in the video as well so uh I |
5571s | know we haven't talked about them in a |
5572s | while but again that will be in there |
5574s | and there will both summations of the |
5576s | new map so again this video will be a |
5578s | huge one and you've been all waiting for |
5580s | it it will contain a lot of info for the |
5582s | future of the game so uh please check |
5585s | that out but we won't talk about those |
5586s | here now yeah we'll be available very |
5589s | soon very soon yes |
5591s | um there's a question if uh like the |
5594s | changes to the new inventory will affect |
5596s | the limit of control weapon so there's |
5597s | no change to that so you can only still |
5599s | carry a very limited amount of |
5600s | contrabands |
5602s | um obviously that has an impact on how |
5604s | many varieties you could have there in |
5605s | this case but then again |
5607s | um just keep on using them or put them |
5610s | on a hunter Etc |
5614s | is being addressed like uh I think we |
5616s | can answer that then yeah |
5618s | yeah it was it was actually one of the |
5620s | first slides uh of today um so the |
5622s | reload park has been addressed we are |
5624s | very confident it is in a very good |
5626s | shape now do we want to use the test |
5628s | server and how to validate to really |
5629s | make sure that we've covered all of the |
5631s | different cases keep in mind it wasn't |
5632s | just the reload Buck it was actually the |
5634s | reload box there were so many different |
5636s | things that were going wrong and we |
5639s | hopefully caught all of them so help us |
5641s | with the test server to see whether |
5642s | that's true or not but overall you |
5644s | should see a massive Improvement already |
5647s | uh is there any questions you would like |
5649s | to answer now friends Jordan is still |
5651s | because I see a lot of repeated and |
5653s | wants to be answered or they are in the |
5656s | video I talked about so uh I think from |
5659s | I said I'm good I haven't answered quite |
5661s | a number |
5662s | some so if friends is happy as well uh |
5665s | some people are swear the video will be |
5666s | obviously as always you will be find it |
5668s | on our YouTube channel it will be a |
5669s | longer video so it's uh it won't be |
5671s | available everywhere but we will |
5673s | obviously link it on social so if you |
5676s | keep track of hunt you will be easily |
5678s | find it but please make sure to |
5679s | subscribe to our YouTube channel for |
5681s | this kind of content because that helps |
5683s | us helps you keep updated as well and |
5685s | you can also watch the stuff stream |
5686s | there so uh you know uh it's just good |
5689s | and again uh thank you for uh talking to |
5692s | me Dennis ference uh I think it was such |
5696s | a great update um I was really happy |
5698s | really like the community was really |
5700s | nice too and everyone seems really happy |
5702s | up with this update so |
5704s | uh it was hard not to get emotional |
5706s | during it for me like it has been a |
5708s | while since I've seen like this much of |
5711s | positivity so it was great like the team |
5713s | did an amazing job like all of these |
5715s | features there they put all of their |
5716s | love into this as usual like like really |
5718s | really good stuff so very proud of |
5720s | everybody and I think you guys will |
5722s | enjoy it once you get your hands on the |
5723s | test server yes again thank you Dennis |
5726s | for taking the time as well and you two |
5728s | parents for driving us to the live |
5730s | design stuff and the questline oh it was |
5732s | a pleasure it was really nice chatting |
5734s | with you guys I thought talking about |
5736s | the upcoming at least |
5738s | amazing so again Chad thank you that |
5740s | will be from us for today and have a |
5743s | great night and keep an eye out for the |
5745s | updates regarding the test servers and |
5747s | the video as well so bye bye have a good |
5750s | night or good morning depending bye bye |
5752s | bye |