over 2 years ago - Hunt: Showdown - Direct link

Transcript (by Youtube)


0s and uh
2s we are here uh with the big trio now so
6s uh dennis is back hey dennis how are you
8s doing hello okay
10s hope you are good uh everyone miss you
13s in the chat
14s i miss the chatter and uh uh i know that
18s stefan has been on many crisis streams
20s but i don't think he has been on a hunt
22s fun before uh he is a associate producer
24s for hunt so hey stefan how are you doing
27s today hello yeah i'm fine
29s it's really great now to connect with
31s the run community so thank you
34s yeah awesome to have you on and uh
36s to start with we will be talking about
38s some technical features and it's gonna
41s be stefan of guiding us through of three
44s bigger one of these so
46s let's just dive into these
48s uh
49s starting with the server stability
50s improvements that we've added in 1.9
54s correct so first i want to mention so we
57s are listening to the feedback and we are
58s aware of the um
60s server issues we are facing at the
62s moment
63s so we are really totally aware of this
65s but you also need to understand what
66s issues we are facing at the moment and
68s that's the reason
69s for this first light we want to go
71s through it please
73s yeah so the first one is that we're
75s challenging it challenges with a
77s globally open game
78s as you know from the beginning we had an
81s open game that means someone from
82s australia can
83s connect to the server and us if
86s everything is possible if you have a
87s ping of 100 000 for example in theory
89s right you can play wherever you want
91s with all the friends you have
93s or just alone and that is of course also
96s also
97s very challenging for us now because
99s we're getting a higher player base we
101s face now over 30 000 players
103s sometimes at the same time
105s and that means um yeah we need to make
107s some daily restrictions in this regards
109s i tell you later why but it's fair and
112s you will understand what we are changing
114s at the end
115s okay the second point is because of the
117s other a lot of data going through one
119s channel
119s that means everyone is connecting to one
122s server maybe the the latency is very
124s high at the end from the player and then
126s he's also downloading uploading data
129s through that one channel that means that
130s we'll be coming delays and now i
132s mentioned with 30 000 people connecting
134s to one channel and it's getting stacking
136s to each other and at the end some people
139s experience some likes maybe on the
140s server and that is also one of the
142s reasons
144s yep globally high traffic
146s um it's known that many people are now
148s home office for example the globally
150s high traffic is much higher compared to
153s two years ago
154s and we cannot break any physics right
157s that means if someone's connecting from
158s one continent to the other one the
161s latency is high um
163s yeah that we don't own an own pipeline
166s of internet
167s yeah sorry just to interrupt you for a
168s second any chance you could turn your
170s own volume up because i actually maxed
172s you out but uh i think you are audible
174s but it maybe could be a bit louder for
177s people maximum stef yeah i i you are 200
181s percent on my discord now so
183s the more the better you know uh
185s some people say it's fine i wasn't here
188s over 9000 that's exactly the hand
189s setting so
192s okay is it better now
194s i think so uh i'll monitor the check
196s thank you yeah uh sans okay sounds good
199s yeah so um and because of all the
201s reasons i have mentioned of course also
203s our back end is overloaded so it's a
205s domino effect of all these
208s things i have mentioned now in this
209s presentation and we have also made
211s improvements which i will also come in
213s later on this point and on the last
214s point ben's please we also face some
217s malicious attacks um sadly um but there
220s was also one of the reasons we need to
222s take care in the past a few months and
224s these are the issues we're facing at the
226s moment
227s but
228s good news is we have solutions in place
230s and you will um
232s know them very quickly in that stream
233s here
234s yep so the goals are of course improving
236s overall service ability i know it's very
238s easy just to mention over improving
240s server performance but we have made a
242s lot of work in this regards
244s and
245s we we really looked with the team with
247s the full network team also in the
249s backend team together with the
250s performance team together in all the
252s areas which we could whichever could
253s improve into the game also in a lot of
256s work with the qa together to profile
258s everything so with one nine you will see
260s a little got a lot of good improvements
262s regarding these two points yeah just to
265s mention here uh since uh obviously we
267s already talked about several related
268s issues in the last updates we have
270s already implemented some of these and we
272s are adding more to this update and
274s obviously in the future as well but it's
276s an ongoing process and uh some things
278s take a longer time so please bear with
280s us we are working on this is a very high
282s priority uh very big part of the team uh
285s so the improvements are coming and uh
287s yeah stefanos said this update also has
289s some good improvements for you in store
291s and yeah let's take a look at those
295s it's yeah so we have seen that uh
297s multiple dedicated server crashes
300s um appeared in the past we have fixed
304s many of them really many of them so i
306s hope you should not face them anymore in
308s the game of course then on the second
309s point please lens
311s yeah improvements made when dedicated
312s server loses connection to server
314s gateway
315s so that was also one of the reasons
316s which i mentioned before with the domino
318s effect that if the if you're having a
320s big delay um between server and you
322s you're just getting a connection timer
324s for example and you're kicked out of the
326s game so we made a lot of improvements
328s and also we increased the tolerance
330s which you can see in the last point here
331s now that you have a you can so the
333s connection between you and the server
335s could take longer a little bit so you'll
337s still connect to the server
339s exactly so you will disconnect likes
342s basically
343s uh if you experienced like many
344s disconnects in the past it should be uh
347s they're more tolerant from a server so
348s you won't get disconnected that easily
350s anymore
351s correct
352s but as i mentioned yes with the next
355s points i will tell you how we will fight
357s against it a little bit to improve also
359s your experience of the hunt game
361s yes so we have new we have now a new
363s system in place for capability
365s that means also if yeah if we're getting
368s some capacity issues at peaks um that we
371s have this system in place now which can
373s just intercept all the
376s capacity issues
377s and we hope then with the next new peaks
380s we should not run into any issues
382s anymore it doesn't matter how much
383s players will play hunt um it should
385s hopefully be unsafe and we should not
387s see any server downside then yeah some
390s of people uh just to
392s make them understand what it means when
393s you have the message that servers are
394s currently or occupied and searching for
396s servers that issue should be very
399s quickly solved now because we can scale
401s up the servers very quickly and uh
403s actually in 1.8.1 uh we created a test
407s run of it in the asia region
410s but now with 1.9 it is coming to us as
413s well as europe
415s correct so asia was our let's say test
417s pilot but now with one nine we have also
419s aided for u.s and europe
421s and then we should
423s should be fine with that