15 days ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
15 days ago - CRY_IM - Direct link


Hey everyone,

Today, we want to give you a deeper look into the bug fixes and exploits we have been tackling and those on deck for future updates. It’s not unusual for live service projects like ours to have an extensive list of bugs that need addressing, and oftentimes, resolving these is not a straightforward process.

One of the realities of game development is that tackling one issue can inadvertently create another. Projects like Hunt rely on a vast number of complex and highly interconnected systems; for example, tweaking a movement mechanic might unintentionally affect animations or server responses. We conduct rigorous testing on all fixes before they roll out, but as many of you know, some issues slip by until they’re live and exposed to thousands of unique play styles.

Going live today with Update 2.1.0.2, we have addressed primarily Critical and Major bugs that directly affected gameplay, and rolled out fixes for the following:

  • Fixed a crash occurring during client start-up, which was among the top three most frequent crashes in the current live version
  • Fixed a rare crash issue occurring on dedicated servers
  • Fixed a crash occurring while browsing the Hunter store on PlayStation 5
  • Fixed a bug that prevented Custom Ammo from being available for the Bomb Lance despite unlocking correctly
  • Fixed a bug causing Rotjaw to drop only one Bounty Token instead of two
  • Fixed a bug causing slight misalignment in the iron sights of the Frontier 73C Silencer and its Skins
  • Fixed an exploit allowing players to mantle onto Dark Dynamite Satchel and use it for climbing to new areas
  • Fixed an issue when selecting certain Skins in the menu that could lead to accidental purchase or wrong Skin being applied
  • Fixed a corrupted cloak on Hex Breaker
  • Fixed an issue that prevented purchasing certain Blood Bond packs in Taiwan dollars on Steam

In our next Update 2.1.1, we were able to address a large list of tickets including several severe Category A bugs:

  • Fixed a startup crash that could occur when launching the client on PlayStation 5
  • Fixed a bug where the mouse cursor would occasionally appear randomly in-game and could move outside the game window when in windowed mode 
  • Fixed a rare crash in Xbox lobbies that likely occurred during the ready-up or matchmaking process
  • Fixed a crash that occasionally caused the client to crash when Dark Sight was activated 
  • Fixed a rare freeze that could occur upon loading into Bounty Clash 
  • Fixed an issue that caused black artifacts to appear with the Dark Sight Boost effect on Xbox 
  • Fixed a bug that applied the "Against Teams of 3" bonus to a team of two, even when "Against Teams of Two" was selected 
  • Fixed a glitch that caused the Martini Henry to render incorrectly 
  • Fixed a bug where Dark Sight would turn red when HDR was enabled 
  • Fixed a bug where the burning animation on the map would occasionally be missing 
  • Fixed an issue where the "Select Starting Equipment" option might be missing in the Soul Survivor lobby, causing incorrect text (e.g., "Invalid Index: -1") to appear. 
  • Fixed a bug where certain items had low-resolution textures 
  • Fixed an issue where filters couldn’t be activated on any store page, with the button appearing greyed out 
  • Fixed a bug where, when activating a filter after equipping a Tool, would occasionally cause the user to get stuck on the Gear screen 
  • Fixed a bug that caused the shortcuts to disappear when clicking on filters activated in the search bar 
  • Fixed a bug where Traits were displayed in the wrong order 
  • Fixed a bug preventing the Scottfield Swift from being equipped as a dual-wield when the "Brave Charge" Skin is applied 
  • Fixed an issue where the Hellborn model was missing on the Death Screen after a kill, and the cause of death might be displayed inaccurately 
  • Fixed a bug where placing a Dark Dynamite Satchel outside an opponent’s hearing range prevented them from hearing, even if they walked right up to it 
  • Fixed a bug that could cause owned Hunter Skins to disappear from recruit screens 
  • Resolved an exploit allowing a specific type of Dynamite to respawn and be looted again after exploding 

We are always addressing and working on new bugs that come in, so our next update will have several more fixes. The following is a snapshot of the issues being addressed in Update 2.2, which is still in development:

  • Working on an issue where the mouse cursor would remain visible during a Mission after using Alt+Tab
  • Fixed over 30 rare crashes and freezes with a reproducibility rate of less than 10%
  • Resolved player-stuck spots in Mammon’s Gulch and Stillwater Bayou
  • Fixed multiple issues with LOD popping, rendering artifacts, and visual glitches
  • Fixed issues preventing Weapons and Tools from rendering properly
  • Fixed over 280 UI-related bugs to enhance usability
  • Fixed an issue where the Anti-Aliasing option was missing from the Graphics Settings and couldn’t be interacted with
  • Fixed an issue where visiting the Team Details with the Dark Sight filter active would disable the filter, causing the world to appear in red
  • Fixed an issue where Arrows and other pick-up items could become uncollectible if they fell through assets when a defeated AI de-spawned
  • Fixed an exploit where non-waterproof explosives would still detonate after landing in water or in a Choke Bomb cloud
  • Fixed an issue where Motion Blur would be amplified and distorted when Super Resolution was enabled
  • Fixed an issue where the Dark Sight switch wouldn't activate properly when in Beetle View

Once Update 2.2 is live, a complete list will be available in the full Patch Notes.

When it comes to facilitating the identification and resolution of bugs, player feedback is indispensable. Thousands of bugs we’ve addressed have come directly from player reports, complete with detailed descriptions that help our QA and dev teams dive into the root cause faster.

Thank you for sticking with us, sharing your feedback, and helping us keep the game strong.