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Hunt: Showdown
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0s | and now it's uh let's talk about all the |
---|---|
2s | awesome level design changes that we |
4s | have in store from you |
7s | right i mean |
8s | i think the first one we're gonna talk |
10s | about is uh so yeah |
12s | we've had this user in twitch chatter |
14s | some earlier mapu people said open the |
17s | mine like all caps so uh |
20s | i've seen that quite a lot actually so |
23s | yeah i've had i've had to just you know |
25s | while you were talking about all this |
27s | other stuff you know the merch and [ __ ] |
29s | i just went and like did it real quick |
32s | um oh thank you all right there you go |
34s | while rick was talking i actually |
35s | managed to put it in the presentation as |
37s | well so uh let's talk about the mines a |
39s | bit nice yeah nice |
42s | right so basically we've opened up the |
44s | mine underneath kingsnake um |
47s | it's uh connecting this um construction |
50s | side side building |
52s | with the main boss pit underneath and uh |
55s | one big entrance the one that's been all |
58s | boarded up right towards um |
61s | towards like the inner yacht the |
62s | downstairs yacht |
64s | um there's a |
65s | i mean we could |
67s | hop straight to the pictures there's |
68s | some staircase in there to get into the |
70s | boss pit a ladder an elevator lots of |
73s | ways to get into the boss bit and out of |
75s | it yeah here's a previous version and |
77s | obviously those that were uh |
80s | lucky enough to see these on social |
82s | media you could already get a peek but |
84s | yeah this is the close version of the |
86s | mine uh as tom mentioned and |
89s | suddenly it's all open |
91s | it's really cool |
93s | and uh |
95s | yeah so how can people access the uh the |
97s | main building from here exactly |
100s | so you can see a bit here on the left |
101s | top corner there's the staircase going |
103s | up so this one leads into the boss pits |
105s | i don't know |
106s | if you have it in your head right now |
108s | it's just it has this bottom part |
110s | where it's also been kind of blocked off |
112s | i also know that some people have |
114s | already found ways to get in there even |
118s | on life already and see like work in |
121s | progress broken stuff but now it's all |
123s | nice and pretty and dressed up you can |
125s | see here again the staircase right |
126s | behind the camera cameras basically |
128s | where new elevators this elevator takes |
130s | you all the way up top i think |
132s | does it take you to the now it takes to |
134s | the first floor |
135s | to where the crank gate is but yeah |
137s | there's there's a bunch of ways now to |
138s | get in there basically get in and out |
141s | and this is my favorite one it looks so |
142s | cool we tried |
144s | yeah we tried to keep it simple like we |
146s | didn't want to make a huge obviously we |
148s | didn't want to make a huge mazie mind |
150s | complex you know with dark corners where |
153s | you know people would sit |
155s | but it's more of it i mean obviously |
158s | it's a mine it needed the mine shaft it |
160s | needed the underground area needed the |
161s | cave we we couldn't make it for the |
163s | initial release |
164s | um because of performance reasons back |
166s | in the day but it's always been |
168s | bothering us and on our list to to add |
170s | it and yeah here it is i guess |
173s | yeah it's awesome and uh obviously uh |
175s | whenever the update is on test servers |
176s | you guys can all try it out and please |
179s | leave us our feed leave us feedback |
181s | regarding this as well as it's a whole |
183s | new area to access but |
185s | this is obviously not the only change |
188s | actually it is a small part of the level |
190s | design changes we have in store for you |
193s | and uh our awesome level design team |
195s | actually made changes on all three maps |
198s | but let's start off with uh steel water |
200s | by you |
201s | and uh |
203s | uh these are just the compounds that |
204s | were changed but we're gonna look at |
206s | them one by one yeah |
209s | so yeah i'm just gonna give you a small |
211s | like from the pictures to get a little |
212s | overview i'm just going to tell you the |
214s | most significant change about it i guess |
216s | and if you'd want to just go through the |
218s | pictures |
220s | yeah alice farm as you all know and love |
222s | or hate i don't know how you guys feel |
224s | about it now there's this window on the |
226s | barn because it's always been people |
228s | like trying to peek the gaps and cracks |
230s | there and it's always been this weird |
233s | fight or there's this little hole on the |
235s | left where where people would usually |
237s | fight through from this little shack |
238s | that is like left of the camera right |
240s | now this little barn |
241s | and we wanted a cleaner way to fight |
245s | then basically added this window you can |
247s | also see this little roof right there is |
249s | new uh underneath the window |
252s | and this connects basically the two side |
255s | roofs of the building now and if you |
257s | want to skip to the or if you want to go |
259s | to the next picture you can see here |
261s | that in the silo there's now a ladder |
264s | that takes you up to this |
266s | side of the roof so this is now |
267s | accessible hasn't been accessible before |
269s | i believe |
270s | and you can basically go into the corn |
273s | silo climb up there on the roof switch |
275s | to the other side of the building if you |
276s | wanted to it just gives you more options |
278s | and um |
280s | yeah just more options to play around |
282s | this building it's awesome and yeah just |
284s | to note that i always show the before a |
286s | first and then the after so it makes |
288s | sense and i'll go back and forth so a |
290s | chat can exactly see the changes but |
292s | yeah that's definitely so |
294s | i can also see that we basically made it |
296s | so that this uh roof is not as um it's |
299s | not looking like a swiss cheese as much |
301s | anymore as it did before so you know |
302s | where people are |
304s | you know where people look out of |
305s | because where there's still a hole in |
307s | the roof with these um planks |
309s | you can still have people be there and |
311s | look out into the forest and into the |
314s | yacht but it's now much more focused and |
316s | you know |
318s | you know where people can be basically |
320s | there's some awesome changes for ellie's |
322s | farm and that let's look at livestock |
324s | what change there |
327s | right one compound over this little hole |
330s | um it's been |
332s | ah |
333s | it's |
334s | well we made it basically we added a |
336s | ramp to it right it's always been this |
338s | there's there's these situations where |
340s | you have to drop in there and you |
343s | you're kind of |
345s | trapped because the only way to get out |
347s | is to either vault or to use a ladder i |
350s | don't think anybody ever used that |
351s | little letter there |
353s | to be honest |
354s | uh yeah you can see it on the before |
356s | image also the little vault on the fence |
359s | above the hole |
361s | is now like a full height fence so you |
364s | don't get shot while you're in this |
366s | inner yacht randomly anymore you can |
368s | still climb over it there's some hay |
369s | balance behind it you'll see on the next |
371s | picture there's some hay bands behind it |
372s | where you can still |
373s | bolt out and get into the hole when if |
376s | you want to escape or if you want to go |
377s | on the ground |
379s | um the foreground has changed a bit as |
381s | well i believe just real quick because |
383s | the crank gate that was right at the |
385s | boss pit didn't really sit right with us |
386s | and we were thinking um to |
389s | give a better way there to get into the |
391s | compound get more use out of this |
393s | underground connection basically because |
395s | it felt very |
396s | underused so we're hoping by changing |
399s | doing some slight changes here in there |
401s | to give it a bit more |
403s | viability |
405s | yeah i just wanted to say that it was |
406s | always like a little trap where you uh |
408s | like vaulted over the fence and just |
410s | fell into the hole and sometimes there |
411s | was some ai in there and then |
413s | it was not always the best part to be in |
415s | especially when you're running from |
416s | teams in the open fields there so |
419s | yeah you get like chased out of the |
421s | compound and and you drop in there and |
423s | now well you gotta i mean your only |
425s | choice is to hide in the tunnels but |
426s | then |
427s | yeah i don't know yeah it was kind of a |
429s | death threat situation yeah yeah |
432s | smoother just smoother movement in this |
434s | area |
435s | and then from another angle |
439s | yeah you can see here as well like the |
441s | we've also |
442s | changed a bit the covers around it so |
444s | like this uh tree trunk you know it's a |
446s | bit more acting as proper cover now it's |
449s | just very slight subtle changes here |
451s | this little crouch hole in the fence |
453s | like right in the center of the image |
454s | there |
455s | just giving you a bit more |
457s | just |
458s | details tiny details that we did here |
460s | that uh might help in it's very |
463s | situational changes |
465s | and uh then let's move into the |
467s | crematorium side of |
469s | the map |
471s | and this is some awesome changes here |
473s | actually |
475s | yeah again pitching the this time we're |
478s | looking a bit uh not only but we're also |
481s | looking a bit at the upper area of |
483s | pitching and trying to give it a bit |
485s | more structure because it did feel very |
487s | like |
489s | unsafe to a certain degree like you |
492s | didn't really want to be up there you |
493s | could get shot from from a lot of |
495s | different places so we're just trying to |
497s | add more structure make it a bit clearer |
499s | you know you have this this corridor |
500s | behind this wall they're more |
503s | more clearly separated now and things |
505s | like that it's also just some structural |
508s | changes the bigger one is this one and |
510s | this screenshot it doesn't really |
512s | tell you a lot i guess |
514s | there's a door yeah there's another |
517s | door |
518s | crazy |
519s | crazy |
521s | but that's a nice door right |
523s | yeah nice store that's very nice now |
525s | actually on the next screenshot you'll |
527s | see where it leads um |
529s | so this is when you come from the forest |
532s | from healing towards pitching there's a |
534s | new entrance now |
535s | where you don't have to go into the |
537s | compound first to get to the ramp or get |
539s | to the staircase or the elevator or |
541s | whatever goes out through the water but |
543s | you actually have |
545s | an entrance here |
546s | that is a is a bit more convenient i |
548s | guess if you come from the forest but |
550s | also for the defenders or people coming |
552s | out of the compound |
553s | gives you a little bit of a ramp to |
555s | to peak maybe into the forest right and |
558s | where people usually sit and wait so you |
561s | have a bit of |
562s | just another option there to |
565s | make your way out yeah i think it's |
567s | great like people also love the changes |
568s | of the chapel with the new entrances so |
571s | i think these are always like changing |
572s | up the game a bit it's |
574s | more options is always better |
577s | yeah |
578s | and uh yeah we have some other angles |
580s | yes |
581s | right yeah so you see kind of where it |
583s | is so also since there was this before |
586s | there was these like individual walls |
588s | there could get a bit messy sometimes |
591s | where you're not exactly sure where the |
593s | person is but now you have just this big |
595s | block that you can play around |
598s | uh makes it a bit more readable |
602s | but yeah again details just you know |
604s | looking at the compound see what we can |
606s | improve on |
607s | um yeah there's always like smaller |
609s | changes to noticeable like the three |
611s | location chains and stuff like that |
613s | yeah it overall feels more natural and i |
615s | think nicer as well |
618s | uh but yeah let's go over to portugal |
620s | then |
622s | uh portraiture easy stairs |
625s | stairs more stairs |
628s | and some more trees in the background |
629s | they both moved a bit but that stair is |
631s | also great because it's something the |
633s | trees in the back i think that's just |
635s | something went wrong with the |
636s | screenshots they've been there i don't |
637s | know how that happened um but yeah it's |
640s | basically it's stairs because yeah if |
642s | you go to the next one i think the next |
643s | one is also stairs yeah |
647s | yeah give you more options to get up |
649s | there because it can sometimes be a bit |
651s | frustrating when you're down there when |
653s | you when you were pushed out of the |
654s | compound you had to drop down like |
656s | finding your way back in you have to |
657s | take if you want to be somewhat safe |
659s | about it you got to take |
661s | huge ass detours to |
663s | to get back up top and fight your way |
665s | back in so it's just a few more spots |
668s | for you to basically be able to do that |
670s | also the one on the screenshot before |
672s | if you |
674s | it just gives you another option to push |
675s | this scupper lake uh boss building like |
678s | this one towards copper lake so you can |
680s | if you're on the huts coming from alice |
681s | and you're at these huts at the entrance |
683s | of puerto rico it gives you the option |
684s | now to like |
686s | maybe you headshot somebody or you kill |
688s | somebody you damage somebody in the boss |
689s | pits now i can just drop down and push |
691s | over there real quick and get up pretty |
692s | fast and really take advantage of that |
695s | kill that you maybe made |
696s | uh instead of having to go all the way |
698s | around and now when you get to the boss |
700s | pit they already rest and it's back to |
701s | square one so this one |
704s | uh |
705s | this one is more where you have to make |
707s | such long detours to get back up and |
710s | use ladders |
711s | even you know so it's kind of hard to |
713s | get back up that's what this one is |
715s | for oh yeah stairs a lot of stairs but |
718s | we also add ladders by the way later on |
721s | so here's another uh |
723s | really visible change actually with the |
724s | new bridge |
726s | yeah |
727s | um this has always been this weird |
729s | situation there where |
732s | in the before screenshot you have this |
734s | boat hanging back there but the boat |
736s | actually just takes you to a ladder to |
739s | get to the second floor of the bus but |
740s | if you do want to get to this boss pit |
742s | you actually have to drop down use a |
744s | letter do some trick jumps or go all the |
746s | way around and now it's just |
747s | connected better i think we thought it |
750s | made sense to |
752s | to give it that connection and make it a |
754s | bit easier to push it and sometimes it's |
756s | just hard to get to the uh the boss room |
759s | anyway so |
760s | yeah it's it's nice |
763s | you can never really like if you don't |
764s | have these connections you also can't |
766s | really take advantage of a good shot you |
769s | get maybe on the defending team right so |
771s | defending teams inside you land a |
773s | headshot but it doesn't do anything if |
775s | you can't really follow up on it |
777s | so now |
778s | you know you might be able to |
780s | to do that where your teammates are |
782s | maybe a bit closer ready to the compound |
784s | you're still a bit further back you |
786s | managed to get a head shot on one of |
787s | them your teammates can push in or you |
789s | can push them together however you just |
791s | you're faster there |
793s | yeah that's also that will help out a |
795s | lot it fights |
796s | and uh |
797s | we still have some changes still water |
799s | ban |
802s | yeah this these screenshots aren't |
804s | really telling uh |
806s | i mean uh |
807s | in the back if you if you do the test |
809s | servers |
810s | yeah yeah in the middle of the picture |
811s | in the back there's a new uh way down if |
813s | i'm not mistaken |
816s | yes so where this little roof is in the |
818s | center there's basically a new staircase |
820s | that goes down and where this little |
823s | where the um the cage the falling cage |
826s | door is there used to be a letter that |
828s | took you down in there so the letter is |
830s | gone |
831s | the room in there now is a |
833s | guaranteed resupply room like where you |
836s | can always expect some ammo crates |
838s | and the entrance into the boss pits is |
840s | now staircase uh that you can access |
843s | from here and the reason for that was |
845s | that a lot of times when you come from |
847s | the northern part of the map and you |
849s | come into stillwater |
851s | you you're faced with a situation where |
853s | one team is down in the post pit one |
855s | team is where the white house is in the |
857s | back there or in this barn or mainly |
859s | like where the white house is because |
860s | the white house controls a lot of these |
862s | entrances you have an entrance right by |
864s | the house |
865s | you have the letter in the barn next to |
867s | it you have another ramp and you can see |
870s | you cannot see almost all the entrances |
872s | from this one spot so it's very |
874s | it's a very key position to control this |
876s | compound and when you then come in from |
877s | the north |
879s | even if you do want to just go down and |
881s | face the team that is holding the bounty |
883s | you have to face the other team first to |
884s | get there so now this one allows you to |
886s | just |
887s | ignore the other team go down get the |
889s | bounty which is what i like what i |
891s | prefer i just i go down i get the bounty |
894s | from that team and then i fight the team |
895s | upstairs so |
897s | it's just it's just a bit cleaner this |
899s | way it's what we felt like some chat has |
902s | been asking you like what do you have |
903s | against letters uh why is it just stairs |
905s | now |
908s | but no like i i think this is really |
910s | cool but letters are a bit dangerous |
912s | sometimes you know |
913s | items are a bit dangerous and as much i |
915s | have no problem with letters i know um i |
918s | know some people have been asking me to |
919s | make a compound just built from letters |
921s | nothing else |
925s | um made a big request area sounds fun |
928s | letter land um |
930s | yeah i do prefer stairs though i'm sorry |
933s | stairs are you can put traps on stairs |
936s | so they they ever use |
938s | uh but yeah that's it for uh the first |
941s | map so stillwater bayou |
943s | and we have some uh changes to the other |
944s | maps as well so let's uh take a short |
947s | look at blossom delta with lumber and |
949s | salters pork |
951s | so |
951s | let's look at lumber first |
953s | yeah lumber is a small one salted pork |
956s | is a big one but lumber you know this |
957s | little drop down you can barely see it |
960s | here it's where the letter now is but in |
961s | the before it's |
963s | you barely even see it but this was |
964s | actually a one-way drop to get out of |
966s | the boss bit into this little area |
967s | underneath |
969s | uh i personally used it when i was down |
971s | there to throw nades up there because |
973s | nobody ever expects them um |
975s | which you can still do but people maybe |
977s | are more aware of it now and you have |
979s | this letter now just |
981s | as um |
983s | how you say you know since we're |
985s | removing letters everywhere and putting |
987s | stairs you know |
988s | you have to balance it a bit later |
991s | so there you go talking of letters |
994s | here's another one |
996s | yeah that's not that's the same as the |
997s | same much as from the other angle yeah |
1000s | so this is this is what it looks like |
1001s | down there now so you have the slider |
1003s | with a bit of cover behind it so again |
1004s | you don't get shot from from |
1006s | the water side while you climb up |
1008s | and you can use that now to have a |
1011s | sneaky way into the boss pit without |
1013s | having to go outside and get to the |
1015s | ramps and such because |
1016s | it's easy to get down into this room but |
1018s | then it's super hard to get to into the |
1020s | actual boss pit you have to take long |
1022s | detours |
1023s | and this one could be your shortcut |
1025s | basically unless you take the elevator |
1027s | but it's |
1028s | it could be a death trap as well like |
1030s | it's a pretty risky approach once i |
1033s | tried to sand down a sticky bomb in the |
1035s | elevator but i also got stuck in the |
1037s | elevator so i'm done with it |
1040s | nice yeah |
1041s | just fun fact okay uh let's look at |
1044s | salter's pork and which uh we have some |
1046s | bigger changes actually some really big |
1048s | changes |
1054s | we all know and love the situation three |
1057s | teams in the corner and soldiers middle |
1059s | team |
1060s | i mean we've already reworked this area |
1062s | once |
1063s | it used to be super open and then we we |
1065s | drew in this fence there we gave a bit |
1067s | more cover options left and right and |
1070s | made it a bit more bearable for the |
1071s | middle team but now |
1073s | we've added this tunnel which takes into |
1075s | the side building basically and what it |
1077s | what it allows you to do now is say you |
1079s | if you don't want to take part in the |
1081s | spawn fight and you can just take the |
1083s | spawn fight into the compound you could |
1084s | just without even |
1087s | showing yourself on the road for these |
1089s | other two teams you can just run |
1090s | straight through the tunnel into the |
1092s | side building and then you're in a |
1093s | really um advantageous position i would |
1096s | say for this bone fight because you're |
1098s | already in the compound you've got all |
1099s | the resupplies there |
1101s | you know |
1102s | you got the cover the building |
1104s | so |
1105s | that's that's what is also for escaping |
1107s | maybe if you manage to get your way into |
1109s | this into the side building you can use |
1112s | the tunnel as |
1114s | a little way to not having to cross the |
1116s | road but it's more for the spawn fight |
1118s | situation it's not really uh |
1121s | super useful i guess for escaping but |
1124s | for this spawn situation it's really |
1125s | good if you just want to |
1127s | slide in real quick you know |
1129s | get into that side building and then not |
1131s | having to worry about north and south |
1133s | teams |
1134s | i feel like also just from a thematic |
1136s | aspect it's like really cool like uh |
1138s | with the minds open it's like kind of a |
1140s | theme of having tunnels now and new |
1142s | entrances so that's really cool yeah |
1147s | well that's an awesome change and uh |
1149s | yeah so let's talk about the dassault as |
1151s | last obviously we already showed you |
1153s | kingston mine in the beginning so the |
1155s | mines are open so we won't show that |
1157s | once again but let's take a look at fort |
1159s | bolden |
1162s | yeah |
1164s | so we've done some changes here that are |
1166s | mainly thematically just this old bridge |
1170s | it didn't really |
1172s | fit the fort so this one |
1175s | this one is a lot more in line with the |
1178s | whole aesthetic of fort bolden right |
1181s | it's um it still offers plenty of |
1183s | options cover you can you even have some |
1186s | letters on the side of this i don't know |
1188s | if you'll be able to see him on the |
1190s | screenshots but |
1191s | for all your letter lovers uh you can |
1194s | see it on this one actually yeah |
1196s | oh yeah okay oh yeah you can right there |
1198s | yeah so |
1200s | basically |
1201s | um changing the theme up a bit and just |
1203s | this entire area has been cleaned up a |
1205s | bit it was kind of unpolished before and |
1208s | it's now better pathing better leading |
1211s | and thematically just more fitting and |
1213s | it all really ties into this |
1216s | civil war kind of ford |
1218s | wooden fort theme also here this bridge |
1221s | was really it felt really |
1224s | i felt too open so we're trying not to |
1228s | overdo it but to add some cover give you |
1230s | some options when you go over the bridge |
1232s | you know you have some you get shot you |
1233s | have some stuff to |
1234s | cover be take cover behind heal up drop |
1237s | down |
1238s | uh approach maybe from the forest but |
1240s | it's just it doesn't it's not this super |
1242s | open suicidal route that you avoid to |
1244s | begin with anymore |
1246s | and then we have some on the surrounding |
1248s | area too |
1250s | right here when you come from the spawn |
1252s | there was always this little |
1254s | water thing there that you could just |
1256s | completely avoid or jump over and now |
1257s | it's just it's just visually more |
1260s | appealing |
1261s | better leading and basically a clean up |
1264s | on the vegetation and |
1267s | all the surroundings there |
1269s | yeah it looks very aesthetically |
1270s | pleasing i gotta admit really cool |
1274s | and obviously there's some smaller |
1275s | changes around the same area as well but |
1277s | please test it out on the test servers |
1279s | and look around what other things have |
1281s | been changed |
1282s | but |
1284s | not we didn't just change some compounds |
1286s | but we actually made some improvements |
1288s | uh to the spawn points |
1291s | so we have added multiple new spawn |
1294s | points in the sal |
1296s | they will be available now and we will |
1297s | show that you in a second on some |
1299s | pictures |
1300s | and uh maybe you want to explain what |
1303s | this exactly means what was the |
1305s | systematic change we did |
1308s | so we have a minimum distance between |
1310s | spawn points where teams are allowed to |
1313s | spawn now |
1315s | basically what this means is it's |
1317s | primarily for the spawns on the cell |
1319s | where oftentimes especially in the west |
1322s | there was a lot of very |
1324s | clutch spawns with three or four teams |
1327s | basically right next to each other |
1329s | shoulder to shoulder and it caused a lot |
1331s | of frustration especially since the area |
1333s | is generally a bit more open |
1336s | you can see here a bit the spawns that |
1338s | we have on the cell this is from hunt |
1340s | map |
1341s | and a little bit the distances and you |
1344s | can see |
1345s | the situation on the west already and |
1347s | with this new system basically if you |
1349s | want to switch the next slides it's only |
1351s | every other spawn can be active with |
1354s | this scenario right now so |
1356s | you can see um |
1359s | that the ones in kingsnake mine |
1361s | you they they are still active it's not |
1363s | that it's always every other but if they |
1366s | can't have a minimum distance between |
1369s | them then the one spawn cancels the next |
1371s | one out |
1373s | basically that's what it is |
1375s | um so |
1376s | in this west western dissolve situation |
1379s | this is some constellations what it |
1381s | could look like right only these bonds |
1383s | could be active together at a time so |
1385s | you don't get these massive big |
1388s | spawn fights anymore you still get |
1391s | actually this change just real quick as |
1393s | a note uh to not cause any confusion |
1396s | here it does not affect |
1398s | um what was the official names |
1401s | still what's up stillwater bayou and uh |
1404s | yeah right it doesn't affect any spawns |
1407s | there you still get your triple spawn |
1409s | and salters you still get your triple |
1410s | spawn and devant the distance is set to |
1413s | a value where it does not affect these |
1415s | two maps it's only really specifically |
1418s | set to combat the issue we have on the |
1421s | cell on the west and east you can also |
1423s | see in the east a lot of spawns being |
1424s | really close to each other |
1426s | so we |
1427s | like we like spawn fights don't don't |
1429s | get me wrong i like spawn fights |
1432s | but they have to be fair |
1434s | um |
1435s | and they have to follow a certain rule |
1437s | set and this is basically our |
1439s | next step in um |
1441s | assuring that rused |
1444s | and then what this system also allowed |
1446s | us is that you can see on this slide |
1448s | so i just drew in some colors in there |
1450s | real quick is heritage pork only really |
1453s | had one spawn for it and now we could |
1456s | actually add two more so the green ones |
1458s | are three new spawns that we added there |
1460s | the blue one is just the one from the |
1462s | corner up there that i moved a bit |
1464s | closer and the the red ones basically |
1466s | are removed so |
1468s | we were able to add three new sponsor |
1470s | one is specifically more for pearl |
1472s | and two for them for heritage pork and |
1476s | they're now with this new system |
1478s | basically the new system makes it that |
1480s | these spawns are not problematic because |
1482s | otherwise they would be way too close if |
1484s | they wouldn't cancel each other out out |
1486s | there would be way too close and this is |
1487s | only a first |
1488s | set |
1489s | of spawn points that we introduced with |
1491s | this new system that we have |
1494s | um |
1495s | we're looking at |
1496s | also the other maps and also other spawn |
1498s | points on this map |
1500s | but also on the old maps we're looking |
1502s | at new locations that this new system |
1504s | now would allow us to put spawn points |
1506s | in and |
1508s | yeah this is something |
1509s | we are currently looking at for the next |
1512s | bigger update yeah and before we look at |
1514s | the three new spawn points uh some |
1516s | people said like oh but they love spawn |
1518s | fights we also love spam fights even if |
1521s | it's like three teams but uh sometimes |
1523s | they were not fair like on the west side |
1525s | on some of the west side of nassau so we |
1527s | just want to make sure that they are |
1528s | fair |
1529s | uh that was the main goal with this |
1531s | change so uh right |
1533s | yeah stoma already mentioned this but i |
1535s | still get them yeah you still get the |
1537s | blanched ones ellen and sun's fish |
1539s | although i hate this one actually |
1542s | they're still there they're not changed |
1544s | uh salted pork really good one devon |
1547s | really good one they still happen uh |
1549s | catfish still happens nothing nothing |
1551s | has been changed there it's really this |
1553s | change really only affects the west and |
1555s | east |
1557s | on the sun a little bit of the spawn |
1558s | points in the south as well i believe |
1560s | but it's mainly for it only affects |
1562s | dissolve right now but it allows us to |
1564s | add more spawn points also to the other |
1566s | maps |
1567s | in locations where they would have been |
1569s | too close to others uh with the old |
1571s | system but with the new system and they |
1573s | cancelling the next one over out |
1575s | basically we can put two spawns right |
1577s | next to each other and just have a |
1578s | little bit of a variation |
1580s | between them |
1582s | and the new system would never allow to |
1584s | be for both of them to be active at the |
1586s | same time so it would take either or and |
1588s | this is really cool for us to |
1590s | to shake up the whole spawn point |
1592s | situation a little bit |
1594s | because it can make a difference even if |
1595s | it's just |
1596s | 10 meters this way and look in another |
1598s | direction it can already make you want |
1600s | to go to this compound rather than to |
1602s | that one that you'd always go to from |
1604s | that spawn position so uh right it |
1606s | allows us to do some cool stuff when you |
1608s | play a lot you get so used to some of |
1610s | the pawn points so i think it's really |
1611s | cool to see new ones and yeah let's take |
1613s | a look at the three new that we've added |
1616s | so this is one of these |
1618s | these are the heritage pork ones so this |
1620s | one is basically the one it's kind of |
1623s | already been there but it's been moved |
1624s | more towards heritage park now you can |
1626s | still go if you go to the left from |
1628s | where this camera is looking right now |
1630s | you're in pearl plantation so you can |
1632s | still choose but i think there's more of |
1634s | an incentive to go to heritage park from |
1637s | here |
1638s | here's the other park it would be |
1641s | this this one could be active at the |
1644s | same time as the one as we've seen |
1645s | before so these two would so basically |
1647s | the one we've seen before would arrive |
1650s | at the watch tower roughly at the same |
1652s | time that this spawn point would arrive |
1654s | at this little barn so you get this nice |
1656s | spawn fight over the fields back there |
1659s | between the two buildings |
1661s | uh which which i thought would would be |
1663s | really interesting so again like this |
1666s | one taking it more towards there and |
1667s | then this one is the one i moved more |
1669s | towards pearl plantation |
1671s | a very pretty dedicated power plantation |
1673s | spawn nothing much to say there |
1677s | yeah |