over 2 years
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Hunt: Showdown
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0s | with the recent update 1.8.1 we |
---|---|
2s | introduced the first step in our brand |
4s | new quest system so senior could you |
6s | tell us what is new in it and how it |
8s | exactly works definitely uh so we will |
11s | have this new system that's called |
13s | summons |
14s | with update 1.8.1 and with this system |
18s | we want to bring more flexibility and |
20s | more control to players what uh quests |
24s | they actually want to do in their |
25s | missions the new system will look like a |
28s | bunch of quests and for each quest |
30s | people can get points and people when |
33s | players can get reward like in game |
35s | reward it can be |
36s | instance of weapon it can be hand |
38s | dollars it can be in blood bonds to |
40s | complete the main goal uh players who |
43s | need to collect 30 points and this point |
46s | is collected with a different completion |
48s | of the different quests you mentioned |
50s | players have to earn 30 stars or 30 |
52s | points to complete the weekly challenge |
54s | could you explain us how that exactly |
56s | works how many times they can do the |
57s | quests yes absolutely uh so initially |
60s | players will have two slots where they |
63s | can select two different quests or |
65s | summons and they can progress |
67s | simultaneously in this uh two quests |
70s | also there is uh the third slot that |
72s | player can unlock with the blood bonds |
73s | and player will be progressing even |
75s | faster because now it's like three |
77s | quests can be done simultaneously |
79s | after a quest completed player gets in |
82s | the in-game reward and also player gets |
84s | in the stars a point that you need to |
87s | collect to progress towards the main |
88s | reward the very important part that |
91s | player can repeat one |
93s | quest over and over again multiple times |
96s | until they get |
97s | this main reward so basically if some uh |
101s | quest they are way too difficult to |
103s | complete player can choose the easier |
105s | one and simpler and progress uh with |
108s | this quest and repeat it until the |
111s | amount of point that's needed is |
112s | collected basically that's an answer on |
114s | the question how many times player can |
115s | repeat the one quest so as many time as |
118s | needed and as a desirable player will |
121s | get the in-game reward only on the first |
123s | completion but after rewards when uh |
126s | play when when the quest will be |
127s | repeated they will get only points or |
130s | how we call them stars there's always a |
132s | set amount of quest when are they |
134s | changing and uh when can they do |
136s | different questions the set of the quest |
137s | will be updated every monday so |
140s | basically player will have one week to |
142s | reach this goal of 30 points and after |
145s | this period of time of is over uh the |
147s | set of quests is going to be reshuffled |
150s | so you said the quests are going to be |
151s | reshuffled doesn't mean that it's going |
153s | to be the same for everyone or different |
155s | per teammate or |
156s | how is it exactly gonna be in the game |
158s | so uh every monday when a set of quests |
162s | is going to be updated they will be |
163s | generated randomly for each player so |
166s | it's not necessarily that you have the |
169s | same uh set of quests as your teammate |
171s | or your friend because they will be |
173s | different the categories though will uh |
176s | remain the same for everyone so everyone |
178s | will have quest for one point everyone |
181s | will have quest for four points but the |
183s | actual condition on uh to complete this |
185s | quest will be and can be different for |
188s | different players and since we are |
189s | talking about teammates here uh what |
191s | happens if two players have the same |
193s | quest if they are in a party can they |
195s | compete at the same time and do they |
197s | contribute to each other requests or not |
199s | yes we basically uh saved this |
202s | consistency from the uh daily challenges |
205s | so if your teammate is making an action |
208s | that should be counted towards your |
210s | progress in the before challenge now |
212s | quest that it will be counted uh for you |
215s | as well thank you for the great |
216s | explanation cenia uh for all the players |
218s | there we do have an faq and explanation |
221s | blog online that you can read now so if |
223s | you have any more questions uh regarding |
225s | the quest system please make sure to |
227s | read that and if you have any questions |
229s | you can still ask on social media or |
231s | discord or wherever you want let's talk |
233s | a bit about why we created this system |
236s | what was wrong with our previous |
237s | challenges the daily and weekly |
239s | challenges and what do you think |
241s | how this will help improving hunt and |
243s | how is it important for the future |
245s | thank you very much for this question |
246s | well i wouldn't phrase that was like uh |
249s | something was wrong with daily and |
250s | weekly challenges they just weren't |
252s | functioning as we expected and uh we |
255s | also saw a lot of the feedback uh from |
258s | players in the different uh |
260s | sources that they kind of unhappy that |
263s | they do not have a control uh on what |
266s | they actually need to do to get daily or |
269s | weekly challenges done that was one of |
271s | the reason uh what we saw and also that |
274s | the whole uh progress interface for this |
277s | was pretty much hidden and it was was |
279s | not visible to players where they can |
281s | actually track the progress and they had |
284s | to do a lot of clicks to reach it and |
286s | that was like another reason so |
287s | basically we combined uh these two |
289s | reasons |
290s | and realized that we want to give more |
293s | control to players so they can select |
296s | what they actually want to do to |
297s | progress but also place it somewhere |
300s | where it will be easy to to reach |
303s | uh it will be easy to read so |
306s | and it will be easy to interact |
308s | answering the question why we think that |
310s | that's important i briefly covered in my |
314s | uh answer before because we believe that |
316s | player choice is important in our game |
319s | uh so control and choice uh |
322s | something that we will give more uh to |
324s | our players also we believe that it's |
327s | important for players to have a goal in |
329s | the game besides the uh go through the |
332s | mission and in interact with the like |
335s | core game loop they also want to work |
338s | towards something and get a reward for |
340s | actions and while this quest they all |
344s | heavily connected to actual performance |
346s | in the game why do not reward players |
348s | for something that they're doing uh in |
350s | the missions if we are talking about uh |
353s | what uh how how it will help hunt as a |
356s | project and for the future uh that we |
359s | believe that we uh with this system |
361s | since giving the players goals and |
364s | reward and so so to call positive |
366s | feedback for their action we also |
369s | believe that it will help us uh |
372s | to sustain players because they have |
374s | something to work towards |
376s | and so and this way also engage them |
379s | with our game so you talked a lot about |
382s | player choice and that everyone can |
384s | choose what they want to do in the game |
386s | and how they interact with the quest why |
388s | is feedback so important for us in this |
390s | case because we are making the game for |
392s | our players that's why feedback is |
393s | always important and always welcome |
396s | how the feedback will help specifically |
398s | for the |
399s | quest system and summons what we have |
401s | right now basically we uh prepared |
404s | initial pool of quests right but we want |
407s | to expand it we want to add more and |
409s | more uh different and more interesting |
411s | quests and of course we need your help |
413s | on this because we we would like you to |
415s | share your thoughts what would you like |
416s | to do what would be challenging for you |
418s | or maybe some quest a bit more difficult |
421s | and we need to lower the difficulty |
423s | there so of course a lot of a lot of |
426s | information we can get from data from |
427s | the performance how to players complete |
429s | completing this but also uh to hear |
434s | great ideas and very um exciting ideas |
437s | about the quest what players actually |
438s | would like to complete and they would |
440s | enjoy it that's also very important for |
442s | us because as i said we're delivering |
444s | the game for our players first exactly |
446s | and with that it's worth mentioning that |
448s | we will often or periodically run some |
451s | questions on our social channels asking |
453s | you guys what you want to see in the |
455s | game so make sure to check on there |
457s | sometimes and leave your feedback for us |
460s | for any quest in the future you can |
462s | obviously also do that in general if you |
464s | just message us if you |
466s | write in our discourse so please leave |
468s | your feedback regarding this because we |
469s | want to improve the system with your |
471s | help we have seen a lot of questions |
473s | regarding the legendary quest nine let's |
476s | just talk about this a bit how does that |
478s | ignore actually work why it's there and |
481s | what players can expect from it in the |
482s | future sure i'm happy to address all |
485s | this feedback and concerned concerns |
487s | about quest number nine what what i |
489s | called legendary quest |
491s | so basically initial release of the |
493s | daily quest was uh |
496s | done together with the lonely whole dlc |
499s | and that was the |
501s | nice way to tie them together and |
503s | introduce at the same time in the future |
506s | as i mentioned before this uh quest they |
509s | will be rotating and that led they |
512s | always will contain the condition to |
514s | equip this specific scheme but this will |
515s | be uh all dlc already the players |
519s | already own it will be some blood bones |
521s | legendary for sure and we just need to |
525s | give it more time when when cluster gets |
527s | in updated all the time and there will |
529s | be definitely more uh quests with |
532s | different schemes in the in the rotation |
535s | uh the idea behind it that for sure now |
538s | it's tied with the release of the lonely |
540s | hull dlc uh but in a future legendary uh |
544s | quest uh they are part of our |
547s | appreciation to the players who like |
549s | supporting us because like if players uh |
551s | purchase the dlc and uh |
554s | and or uh bloodborne scheme we just want |
557s | them to give the uh |
559s | chance to progress faster but what's |
561s | important and i was talking about this |
563s | on stream and i want to mention this |
565s | once again the quest number nine is not |
568s | mandatory you can complete uh and reach |
571s | the main goal using the all other quests |
574s | you can even repeat one quest over and |
576s | over again |
577s | so and the whole system is balanced in |
580s | this way that it's not that quest number |
582s | nine and completion on the quest number |
584s | nine is not locking you from the |
587s | progression to the main goal it's not |
589s | mandatory uh you can skip it if you |
592s | don't have skins you don't need to do |
594s | this quest to reach your main goal |
596s | skins and different weapons hunters will |
599s | be rotated in the future and there will |
602s | be dlc schemes all dlc skins new dlc |
605s | bloodborne skins bloodborne hunters |
608s | that's everything will be there so it's |
610s | not on only and always locked behind the |
612s | dlc so as our last point today we |
615s | mentioned a few times that this is a |
616s | base of a system that will improve in |
618s | the future so could you tell us a bit |
621s | about what is expected in the future |
623s | what can players at least |
625s | think about can you hint us some future |
628s | possibilities for this system but only |
630s | if just hint because we will have |
633s | probably another another conversation |
636s | yes basically our uh summons uh and |
640s | quest system is just the first step and |
643s | baseline for further uh improvements on |
646s | this front so while now we're focusing |
648s | on the replacement daily and weekly |
650s | challenge |
651s | uh with a future |
653s | big update we will have a system that |
656s | somehow related to quest and which give |
659s | which will give player the progression |
662s | feeling uh even towards the some bigger |
665s | goals rather than just 25 blood bonds |
669s | there's gonna be some because we can hit |
671s | that so |
672s | uh yeah we cannot say more on that just |
675s | now but uh as cynia said it will come in |
678s | a future bigger update so please keep an |
681s | eye out and it will be really cool and |
683s | we'll share more information on that |
685s | later so it is a very interesting topic |
687s | to players and also to us to hear about |
690s | how a feature video game is developed or |
693s | created could you tell a bit more about |
695s | how you guys came up with the idea how |
697s | you worked on it and what it involves to |
699s | create something like this basically |
701s | every uh feature that goes to life or |
705s | before it goes to development passing |
707s | the first stage when we identify the |
709s | problem and that i mentioned before that |
711s | problem with the alien weekly challenges |
713s | were that players didn't have a control |
716s | and they didn't like quest uh challenges |
718s | that they were supposed to do and also |
720s | that was very hidden so problem is |
722s | identified then like we are thinking |
725s | because um first it's like design stage |
728s | so |
729s | designers my my colleague and myself we |
732s | are working on the initial design of |
734s | which we are like preparing the |
735s | documentation how the feature is |
737s | supposed to work to cover these problems |
740s | and actually achieve our goal then it's |
742s | going through the uh feedback cycle |
745s | through the presentation and then when |
747s | uh |
748s | design is signed off we basically start |
750s | to work on this and different |
751s | departments and disciplines start to |
753s | pick it up and a lot of coders ui uh |
757s | artists marketing department starting to |
759s | work together uh to bring this feature |
762s | to life because uh it can't be done by |
764s | like one person in design team and one |
766s | person the code team so basically it's a |
769s | big |
770s | teamwork and |
772s | so yes and in the end |
773s | when feature is |
775s | getting on live |
776s | we not we are not stopping to work on |
779s | this but we keep monitoring we keep |
781s | collecting data to basically to |
783s | uh provide future improvement uh some |
786s | tweaks uh some adjustment for for this |
789s | feature important part of specifically |
791s | this quick feature uh since it contains |
793s | uh a lot of different quests was to work |
797s | with a big scope of data |
798s | to see uh and identify the actual |
801s | performance of the players uh inside the |
803s | game because we can't say uh that for |
806s | one week you should kill |
808s | 25 hunters if we will see that one |
811s | player is on average uh killing maybe |
814s | 500 per week because that simply will |
817s | not be uh possible to complete so |
820s | there's also like a lot of uh |
821s | calculations so basically for some |
823s | period of time we're just like digging |
825s | to spreadsheets and working for days |
827s | there but that's also that's important |
829s | part of work to do proper balancing and |
833s | but what's more important that's also we |
835s | need to be able to verify our balance in |
838s | after future ghost life yeah that's |
839s | exactly why the testing is so important |
842s | and in this case i think we mentioned |
843s | earlier as well even the live |
845s | environment is some testing for this |
847s | feature as well so feedback is extremely |
850s | important in this case if you guys want |
852s | to hear about more developer insight in |
854s | the future please let us know because we |
856s | could create more videos and different |
858s | topics where the devs talk about their |
859s | work and how it is done and with that we |
862s | arrive to the end of today's video uh |
864s | thank you cenia for driving us through |
867s | all the quests and all the explanation |
869s | please as i mentioned earlier read our |
870s | blog for the faq check back on our |
873s | social media leave your feedback you can |
875s | follow us on twitter at showdown |
877s | facebook at hans showdown instagram at |
879s | home the game on tick tock please |
882s | subscribe to our youtube channel as well |
884s | and again cynia thank you thank you very |
886s | much benson for having me it's always a |
889s | pleasure to talk and explain i hope |
892s | some insights actually helped |
894s | the community to understand the reason |
897s | behind it make sure that you leave |
898s | feedback and |
900s | we promise that we'll adjust and improve |
902s | the systems in the future updates so |
904s | looking forward to see your feedback |
906s | when you will be performing this feature |
908s | on live so yeah |
910s | thanks again bye bye see you bye |