over 2 years
ago -
Hunt: Showdown
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Transcript (by Youtube)
0s | so let's look at the service side of uh |
---|---|
4s | everything that happened after update |
5s | 1.8 i believe |
8s | including the event as well so we wanted |
10s | to go over some of the |
12s | reasons for the recent issues this is |
14s | primarily going to go with the servers |
17s | that were having problems during the |
19s | event and maybe a little bit beforehand |
22s | but uh like it's very important to |
25s | mention for the update side of things |
27s | that |
28s | the recent reasons for uh the issues |
31s | were caused by manufacturers for 1.8 uh |
34s | one was our traitor's moon campaign |
37s | which is obviously we had planned |
39s | traitors moon uh |
41s | like earlier in time at a certain date |
43s | and we set up multiple campaigns uh with |
46s | that with like that includes team |
47s | highlighting uh steam sales and multiple |
51s | uh other campaigns |
52s | with third parties social media all that |
55s | was set up for traders moon update 1.8 |
58s | came out on test servers and |
61s | we had a very limited time frame for the |
64s | update itself and unfortunately due to |
67s | our mistake we misjudged the quality of |
69s | the update after testing and released |
71s | 1.8 |
73s | uh in a state that we didn't want to |
75s | release it in so |
77s | yeah as you guys know there were |
78s | multiple bugs and issues in the update |
81s | that |
82s | could have been uh |
84s | obviously uh could have been fixed |
86s | earlier |
87s | uh but this led to multiple hot fixes |
91s | from our side and downtime that we |
94s | really did not want to have to do during |
96s | the event but was needed to get those |
98s | hot fixes out we learn from our mistakes |
101s | this allows us to learn in the future |
103s | and allows us to not |
106s | make the same mistakes again we are |
107s | focusing on the stability and quality of |
109s | each update |
110s | so again we want the test servers to be |
113s | a very important part of this on pc |
116s | and actually have the time to fix the |
118s | issues and not release them and make |
119s | sure they are |
121s | as good as they can be and yeah also |
125s | this way we want to allow more times for |
127s | us to work on the updates and also the |
129s | fixes to these updates thank you for all |
131s | of you understanding the issues we are |
133s | sorry for all done we appreciate your |
135s | patience we know it can be frustrating |
138s | when there's an event going on and |
141s | you're just seeing a bunch of issues all |
142s | over the board |
144s | and we know that can make the event feel |
146s | worse in the long term and we don't want |
149s | that to be the sentiment when an event |
151s | comes so we're listening to the feedback |
153s | and we do want to do better exactly and |
155s | the since i in the chat i already seen a |
158s | bunch of questions about different bugs |
160s | so obviously with uh the four hotfixes |
162s | we had uh in this period we fixed uh |
165s | most bigger bugs but there's a few that |
168s | you guys have been asking about like the |
170s | romero edius bug |
172s | uh the that bug will be fixed in this |
174s | update uh also for console players the |
177s | quick swap uh issue where |
180s | it like resets itself and doesn't work |
181s | properly that will be fixed as well and |
184s | the |
185s | the leather bug is a another issue that |
187s | obviously you guys all know about and we |
189s | also posted about |
191s | so that is being worked on but uh it |
194s | will most likely not make into this |
195s | update yet because it is a much uh more |
198s | a bigger issue and we actually have a |
200s | smaller note about this so going over |
202s | the uh the latter exploit is a little |
205s | bit more explanation because we are |
207s | still working on this on our side but we |
209s | know it can be frustrating because it's |
211s | in the game and it can be exploited |
214s | as far as the |
216s | exploiting side we are still |
218s | going over all the reports that are |
220s | coming in and people who are exploiting |
222s | that system we are addressing on our |
224s | customer service side |
226s | please read over our hon showdown code |
228s | of conduct |
230s | that we have on our website we do |
232s | mention that exploiting the game can |
233s | result in actions being taken against |
236s | you and we hope you remember that |
238s | because there are people who are still |
239s | trying to abuse this |
241s | the reason this is taking longer than |
243s | than what we would want is the climbing |
245s | is |
247s | the climbing system in hunt is one of |
248s | the oldest systems that we've put into |
250s | the game there have been other newer |
252s | movement systems that have clashed with |
254s | that ladder climbing system and because |
257s | of that it's causing kind of a larger |
259s | issue that we're having to address but |
262s | we are still working on it we're still |
265s | addressing all the reports and we hope |
267s | to get this fixed as soon as we can so |
269s | thank you for understanding and again |
270s | please if you see someone using the |
273s | exploit which is uh very easy by |
275s | spectating them after they killed you |
276s | please report them in game as well as if |
278s | you can capture a video of it and send |
280s | it to our customer support on our |
282s | website |
283s | because we are indeed banning players |
284s | using this exploits right now so it's |
286s | very important that you guys actually |
288s | report them to us |