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438s are going to talk about the highlights
440s of our upcoming event Devil's Moon it is
443s a highly feature-rich and very rewarding
445s event and it is actually the conclusion
447s of our moon series of events so hey Brie
450s how are you doing today hey Penta I'm
452s doing great and I'm super excited to
453s talk about Devil's Moon thank you so
454s much for having me it is my pleasure to
456s talk to you today as the narrative
458s designer for hunt Showdown and as I
460s mentioned earlier this is the last
462s chapter of the Moon series of events so
464s could you recap what happened in the
466s story so far and maybe a bit of teaser
468s what we can expect from this event this
470s is our conclusion to the series of moon
472s events like you said first we had
474s Traders Moon where Sherry started to do
477s some things where he was up to no good
479s and Kevin who was kind of an innocent
481s bystander ended up getting caught in the
484s middle we have Serpent's Moon which
486s established the fact that Kevin kind of
488s took the call to action and was able to
491s go and start fighting Mr Sherry and get
493s some allies along the way and now we
495s have Devil's Moon which is kind of our
496s equivalent to a big bad conclusion or an
500s Avengers Civil War where a lot of people
502s are coming to a head and really the fate
505s of the Bayou in Louisiana is at stake
507s thanks a lot of Puerto Rico it sounds
509s super exciting and I also love the
511s previous stories and I can highly
513s recommend all players to check out the
515s stories section and story progression
516s during this event as well where you can
518s even listen to some of the chapters of
520s Devil's moon in an audio format which is
522s very convenient please make sure to
524s follow us on all the social media
525s channels if you haven't already we
528s should totally shoot because we teased a
529s lot of other stuff coming up in the
531s event we show some trailers with some
533s new weapons which is some new mechanics
535s so please follow us and then that way
538s you will be always updated because on
540s top of this video we will release two
542s deep Thai videos one about the gameplay
544s changes and what about the progression
546s changes let's dive into Devil's Moon and
549s let's talk about watching in this one so
551s the last event of 2022 for hunt Showdown
554s will take place from December 14th to
557s February 15th based on your feedback we
559s made a lot of changes to this event
561s including a new battle pass system a new
564s way to get event points called the
566s challenges and of course a lot of
569s gameplay changes including a new Wild
571s Card condition that we'll get to later
572s on as you mentioned we did listen to a
575s lot of community feedback especially
576s around serpent Moon I'm really excited
578s to find out and tell players how their
581s feedback really influenced this event
583s could you tell us what really changed
584s this time what's new this time around
586s this this month just like previous
587s events you'll be able to get event point
589s from the same typical way so exploring
592s the app Gathering Clues collecting Souls
594s from Soul traps banishing bosses and of
597s course looting Hunter corpses are all
599s included just like previous events that
600s you know and loved we have some new
602s interesting mechanics that will really
603s make sure that people get their points
605s this time around I can't wait to find
607s out more about the salt preps you
608s mentioned but before that could you tell
610s us about the new ways on how people can
612s actually earn event points this time
614s around for people who don't quite have
616s the time and really need to get through
617s those event points we've reworked
619s summons into challenges where a lot of
622s people are going to find that they'll be
624s able to take different tasks or
626s requirements and get into the bio to get
629s as many event points as possible we will
630s dive more into detail about the
632s challenges that Anton in our Deep dive
634s video regarding the progression so
636s please keep an eye out for that but now
638s let's get back to those Soul traps you
639s mentioned earlier what are those About
641s Soul traps are inanimate objects that
643s have been placed throughout the maps by
645s Mr Sherry in which he is tasking
647s everyone to collect the souls from which
649s he has been trapping and ripening inside
651s them but that's not all you can also
653s destroy the soul traps in order to get
655s pledge marks which you can exchange for
657s new traits which will really change up
659s the gameplay and give players new powers
662s and things to really change up the meta
664s for honey so you did mention pledge
665s marks are these similar to the snakes
668s from serpent Moon and how can people
670s really collect these in-game so they're
672s not exactly like the snakes in serpent
674s Moon players can earn up to three pledge
676s marks per Mission either by getting 35
678s event points banishing a boss or looting
682s their first Hunter Corps permission so
684s now we know how players can collect the
686s pledge marks but what can they actually
688s do to be done like how do they use them
690s and how do they apply the traits you
692s mentioned earlier you can use the pledge
694s marks to pledge to three different packs
696s during the event we have the infernal
698s pact we have the lunar packed and we
700s have the grounded pack each with their
701s own set of new powers in the form of
703s traits that players can kind of mess
706s around with and it'll completely change
708s the gameplay this time around how can
709s players actually use it in game and how
711s do these affect the gameplay for each
713s hunter that you take into the mission
715s you can pledge allegiance to one of the
718s three packs with the pledge marks so
719s that is the lunar pact be grounded pact
722s and the infernal pact each pact has new
724s powers in the form of traits that you
726s can use to really shake up gameplay this
728s time around but I won't get into it too
730s much because that's for dinner Studio
731s yeah I can't wait to learn more about
733s the traits on the gameplay changes with
736s our deep dive video with Dennis so
738s please guys can keep an eye out for all
741s the upcoming videos and changes
743s but earlier in this video you mentioned
746s the new Wild Card condition which we
748s never heard before so what is that all
750s about we're also introducing The Inferno
752s which is a new Wild Card condition The
755s Inferno will change certain parts of all
757s three maps and change how gameplay and
759s movement works so watch out for it and
761s be prepared so Bree that sounds
763s literally fire and I cannot wait to see
767s the whole map in flames and how players
769s play around that but there's still one
771s thing we haven't touched on and haven't
773s talked about which is obviously the
775s rewards this time around so could you
777s tell us a bit about them we got a lot of
779s player feedback for the battle pass as
781s well and so we decided to revamp it it
783s includes two legendary Hunters a lot of
786s legendary weapons and weapon charms a
788s new weapon several new weapons variants
790s and several new custom ammo types plus a
794s bit of event story unlocks if that's
795s what you're into and as we mentioned
797s earlier we will have a deep dive into
799s the progression system with Anton later
801s on and a gameplay and weapon video with
804s Dennis as well but with that we came to
806s the end of our highlights video so Bree
808s thank you so much for telling us all
810s about the highlights of this event thank
811s you for joining me today thank you so
813s much for having me I'm looking forward
814s to everyone's reactions to Devil's Moon
816s the end of the series of events and for
819s what's to come as an avid lore friend I
821s also cannot wait to find out what's the
823s ending of the story of the Moon series
825s you may have noticed that fit update
827s 1.11 Mr Sherry is gone from the dark
830s tribute feature but with that being said
833s please make sure to follow us on social
835s media and subscribe to our YouTube
836s channel to keep up to date with
837s everything Hunt related but also to get
840s the Deep dive videos we mentioned
842s earlier with Anton and Dennis about the
843s game and the event
845s and without further Ado guys see you in
848s the bio bye
856s hey everyone welcome to uh devstream and
860s I'm here with Dennis and Simon hey guys
862s how are you guys doing today
866s hope everyone enjoyed our little
867s overview video but as we also mentioned
870s in that video we are going to obviously
872s talk about a lot of things in this that
874s stream and this is also the last stream
876s before the end of the year at least last
878s Upstream before the end of the year so
880s we are all very excited to talk to you
882s about all the cool stuff coming up and
885s with that being said let's just dive
886s into it because we have a lot to go
888s through today
890s so here's first of all here's a logo for
893s them very pretty uh the dark is rising
896s is a subtitle I don't think we ever had
898s like a subtitle like this but uh I think
900s it looks really cool uh and let's start
903s off with a few news uh that are
905s important
906s first of all guys we have new merch for
909s the holidays which you can still get if
911s you are quick enough and Aya can
913s actually show you some of these because
915s I have them here uh
917s so uh you know uh if you still order
921s them they you can still get it before
922s the holiday season but these are limited
924s for this time of the year and will
926s become from the store after that but let
928s me quickly just show them to you here's
931s one of them
933s uh has a cool Huntley in the front and
936s uh
938s nice feature stuff in the background the
940s other one I have on which is with the uh
942s crampussy one with the Devil's Advocate
945s and it also has it on the back
948s and uh there's a third one as well
951s which you can get with again like
954s Devil's Advocate style how they back run
956s so if you like these guys uh maybe grab
959s one of them uh only for limited time in
962s the store
962s uh another announcement that we wanted
965s to make is maybe he already seen it but
967s the New Port software band are little
970s developer band and the band that makes
972s all the music uh for the game has
976s released a new album with seven songs
978s that you can already stream in all the
980s major streaming platforms and it's
982s called Uh the devil's match and uh yeah
986s I highly recommend it it is really
988s really cool and all the songs are
990s awesome and the the it has the songs for
992s Devil's moon and the previous events as
993s well so
995s yes very cool stuff uh and uh yeah that
999s was the small intro from me I'm sorry
1000s for that uh but yeah let's dive into the
1004s actual nitty-gritty of the event and uh
1006s now I keep the place for Dennis and
1009s Simon to take over mostly and uh let's
1012s talk about the event overview
1015s uh so okay I guess it's still my part so
1018s as you guys see in the highlight video
1019s is available you can read it and as we
1022s mentioned in the video we will have two
1023s depart videos
1025s was mentioned a lot uh we'll have a long
1028s video diving into the new weapons uh the
1029s traits and everything gameplay related
1031s event and we'll have another vidanton
1033s about the progression and it's also the
1036s last event uh in the moon uh Trilogy so
1040s you guys know we had a traitors Moon and
1042s serpent Moon before this one and this is
1044s Devil's Moon ending the storyline of
1046s these events and I think it will be a
1049s really great conclusion as well
1051s uh and yeah now then it's finally you
1054s can say something so let's talk about
1056s the duration of the event
1063s uh you're not I think they just said
1065s that because I've been talking too much
1066s you know
1075s I can see the audio working so
1081s oh
1083s well apparently it's not meant to be but
1086s uh I can try to fix it very quickly
1089s uh
1092s okay can you say something to me I can
1094s certainly say something
1097s uh is it good I
1101s there we go okay I mean uh the OBS that
1104s is all good but the president so now you
1105s they can hear you so okay let's talk
1107s about the uh duration then
1110s all right so in the hopes that everybody
1112s can hear me
1114s um yeah so we have the event starting
1116s um tomorrow basically the the 14th so
1118s then it goes for two months until the
1120s 15th of February and it will start
1123s tomorrow at 4 pm CET and it will end in
1127s the morning of the 15th at 1 at 8 00 a.m
1130s sorry correct of course it's coming to
1132s all platforms exactly so I know it's
1135s always a question but uh as you thought
1138s previous segments it is available on
1139s PlayStation and Xbox as well at the same
1142s time
1143s uh
1144s uh and yeah Dennis so we did receive a
1147s lot of feedback uh on previous events
1149s could you tell us like what we did with
1150s the feedback and how we go about these
1152s events now yeah so people that seem to
1155s have really appreciated the gameplay
1156s changes from the last event just like
1158s breaking out a bit from the monotomy of
1160s the normal gameplay Loop and uh we were
1162s using events now like to kind of
1164s experiment with things a little bit more
1165s so as you can see this time around and
1166s we talk about this in the next like hour
1168s or so I guess uh we'll show you a little
1170s bit more how this is actually going to
1172s shape this time around what we're
1173s changing what it all means for a normal
1175s gameplay and or where things are kind of
1177s like diverting a little bit this time
1179s around so yeah exciting
1181s yeah so and obviously we will have a lot
1183s of stuff to show you and then you will
1185s understand what the tennis really means
1187s by that and uh yeah let's dive into the
1190s base rules of the event which is
1191s obviously similar to previous one but
1193s let's quickly look through that and
1195s maybe there are some few new things in
1197s there as well
1199s yeah so like normal activities are very
1201s similar to what you guys are known to
1203s right so you it's about Gathering one
1205s like event points and you do that by
1207s completing certain activities
1209s we have novel ones for exploration again
1211s the soul traps which Simon's going to
1212s talk about in a second and we also
1214s obviously have playing the objective
1215s that includes that Clues to bosses the
1217s stuff that you know and PVP of course so
1219s like these three pillars are still there
1221s and they are the foundation for you to
1223s doing the uh like normal activities
1226s however we have something on top of that
1228s which is like the new Challenger system
1229s which Anton will explain a little bit
1231s more in detail because quite a bit of
1233s our event points will be generated from
1234s that system this time around exactly and
1237s we'll have a lot of slides explaining
1238s how the system exactly works but uh yeah
1241s first let's look at the original or
1244s usual methods and the first let's just
1246s take a look at the soul traps and maybe
1248s Simon you can already tell us something
1249s about them like what we are seeing here
1251s so the soul traps are the new uh big
1254s event prop we have for the game and you
1257s can collect event points or destroy them
1259s to also gain event points but you will
1261s get less of endpoints from them
1264s right and uh we do have some videos of
1266s the uh them so let's let's kill them
1278s so you can see they're quite big uh you
1281s can hide behind them
1285s so it's a whole interaction to get the
1287s soul trap and then you get some six uh
1290s event points basically
1292s exactly and we have one more video to
1295s show
1296s I really love how they disintegrate
1298s afterwards yeah and then another big
1300s part of the soul trap is that they
1302s contain the red clue mechanic so if
1304s other Hunters are nearby you'll be able
1307s to note that because of this red glow
1309s and also the sounds
1311s exactly familiar sound so
1313s um if you know whatever clue is you will
1315s feel right at home here thank you so
1317s understanding danger is nearby which is
1319s actually kind of awesome because like it
1321s just gives you that same kind of enemy
1323s proximity readability that we we have
1325s normally just like a bit more
1326s consistently throughout and I think that
1328s makes for some really interesting
1329s changes around these uh like like Soul
1331s traps basically and in terms of spawn
1333s rate about two or three spawn around a
1336s compound so a bit like snakes and uh so
1340s you'll have a lot of opportunities to
1342s get this mechanic working in game and
1344s one thing we haven't mentioned is that
1346s they can actually explode so could you
1348s tell us about that part so basically you
1351s can also destroy them and then they act
1354s like a barrel in a sense so if you stand
1356s next to them it will deal about 100
1359s damage uh to your Hunter and also a
1361s bleeding effect
1362s so better not get too close to them but
1365s you'll have to risk uh that uh for
1368s getting event points of course
1370s but of course it has a fuse so it's not
1373s that big of a deal so it's not like an
1375s instant explosion variety as you can
1376s have to see like it's about risk reward
1378s like do you want to just like play it
1379s safe to shoot it from distance uh also
1382s make some noise right so it might might
1383s attract some people from from even quite
1385s some distance actually I think and uh
1388s then also like there is a bit of a risk
1389s with a warning that it kind of can blow
1391s up right next to you so yeah always be
1394s careful around them but then again the
1395s Retro mechanic kind of helps at least
1397s when there's enemies really close by to
1398s avoid like any amber situations yes
1402s so yeah those are the new Soul traps uh
1405s and uh Simon already mentioned some of
1408s the points you can collect but here is a
1411s breakdown of uh the event points and how
1414s you collect them to uh through this
1416s event uh
1418s so as you can see if you destroy your
1420s soul traps they do explode but you only
1422s gain three event points if you interact
1424s with them it's uh I guess yeah you could
1426s it's kind of similar how the snakes or a
1428s snake baskets worked in serpent Moon
1430s then you get a bit more point but again
1432s there's the risk that Sava shoots it
1433s let's say and it explodes uh
1436s like if you investigate the clues or
1438s Rifts in quick play then you get 10
1440s event points uh looting uh that Hunter
1442s will give a 12 banishing a boss also 12
1447s and uh if you extract feeder at least
1449s one Bounty or you win a quick play Then
1452s you gain 30 and as also Dennis already
1455s mentioned the big part of this event is
1457s the new challenges system so as you can
1459s see you can earn quite a lot of event
1462s points with that but we will get back to
1464s that later and how exactly uh those
1467s Milestones work
1469s and yeah Dennis there's another huge
1472s part in this event which is The Pact so
1475s let's talk about the three packs Yeah so
1477s basically this time around there's uh
1479s three major pacts we call them um and
1483s Hunters are kind of pledging themselves
1484s to either of those packs as they go some
1487s of them
1488s um go for for the first pack which is
1490s the infernal pack then we have the
1492s second pack which is the lunar pact and
1494s the third pack which is the grounded
1495s pact now these three packs they are uh
1498s sort of connected to the lore and the
1500s story behind the entire Moon series of
1502s events so I saw some of you who have
1504s been enjoying the last events they're
1505s kind of like now about some of the key
1507s figures right we know we know about
1508s Kevin we know about Mary we know but Mr
1511s Jerry so these packs that kind of are
1513s either aligned with or against the
1515s schemes off of Mr cherry and what he's
1517s up to and so the infernal pack is kind
1519s of like the pro Cherry faction if you
1521s want to simplify it they're all about
1523s like um like like destruction chaos
1526s um
1527s um basically playing into the hands of
1529s what Mr Cherry is is doing and
1531s mariochenko is like the champion of that
1533s of that pact then we have opposing them
1535s the lunar pact there are rallied around
1537s Kevin
1539s who is like the one of the one of the
1541s kind of like
1542s counterparts to Mr Cherry like he's
1544s going up against him has had some
1545s success even in the last event so uh
1548s yeah make sure to follow the law Parts
1550s this time around so they are about like
1552s restoration about about healing Etc and
1554s then with the ground pack that's more
1556s like a wild card thing it's more like
1557s the the underlined pack so so those who
1560s don't want to choose sites they're gonna
1562s go for the grounded pact and they have
1564s their own kind of kind of like things
1566s going for them
1567s that sounds great there's obviously it
1569s is completely new but uh let's talk
1571s about how these work and how you can get
1573s a pack that what the flags do and what
1576s can you get with the pack so let's talk
1577s about the patchmark system
1580s yeah so the core of this event is uh the
1582s concept of pledging to one of those
1584s pacts and for that we basically
1587s introduce a new new reward currency
1590s which is called The Pledge marks now
1592s they can earn during gameplay and you
1594s can use them to to pledge yourself to
1596s one of the three packs
1598s um each Hunter can be pledged Anew so
1602s you don't have to commit to let's say a
1604s particular pack the beginning of the
1605s event every time you have a new Hunter
1607s they can choose which pact they want to
1610s pledge to as they earn their their marks
1612s their pledge marks and then basically
1614s make the choice in gameplay now every
1616s Hunter can have to up to four of those
1618s pledge marks carried on them so you can
1620s earn four of them and carry them on you
1623s however you can only ever get three of
1625s them at the same time in the mission
1627s right there's three opportunities and
1629s basically this is like the the ruler
1632s first so it's like the first time you
1634s have 35 event points in that particular
1636s Mission you get one of those patch marks
1639s or the first time when you banish like
1642s your first boss basically and when you
1645s first loot your first hunter that you
1647s kill either killed or found so um again
1650s this is about like collecting an
1652s exploration for the event points it's
1653s about banishing with displaying the
1655s objective and it's about the Dead hunter
1657s which is the PVP component similar to
1659s what we have with the event points as
1660s like the three pillars we also try to
1662s follow up here
1663s which means you can get up to three of
1665s these points however since you can carry
1667s up to four maybe you need to play more
1670s rounds in order to be able to actually
1671s get to to the maximum that Honda can
1674s have and what that is as an effect will
1676s give you we'll talk about it in a second
1678s exactly so as you said let's talk about
1680s this right now first of all how do you
1682s use the pledge marks that you collect
1684s yeah so um in the world we have our
1687s supply points and during these events
1690s they're a little bit different they're
1691s kind of like pledge posts
1693s um so you will find everything that the
1694s supply points constitute of it's normal
1696s like the ammunition and all of the stuff
1698s that you usually go for however in
1700s addition we have a couple of pledge
1701s boxes so it's like three of them uh one
1704s per packed and uh by interacting with
1707s them if the player owns one pledge mark
1710s on their Hunter if they already earned
1711s one pledge Mark they can initiate
1713s basically the pledge and commit
1715s themselves to one of the three factions
1717s yeah I mean while uh we are showing this
1719s on a video as yeah
1721s as you can see like it's the internal
1723s pledge turn for example then we have the
1725s the ground in the center and the lunar
1727s on the right hand side in this case
1728s we're just using the Luna one and uh
1731s pledge results as you can see on the top
1732s left
1733s um this is where it shows you that you
1735s have one out of four marks also
1736s important to understand here is that you
1738s do not consume the marks the benchmarks
1740s remain on the hunter they're just a
1742s token that you need to have in order to
1744s be able to pledge they're being used in
1746s different ways and that's what we talk
1748s about and as we go through the different
1749s rewards that the player gets now in
1753s addition to that okay I'm gonna show it
1755s one more time or okay yeah maybe I just
1757s have two videos let's let's get it again
1759s then
1763s so again you can see the three different
1765s pledge boxes at the supply areas like
1769s you're used to and then you can choose
1770s which pact you pledge to has done is
1772s mentioned
1774s and as you can see again as Danny said
1777s currently the player has won flash
1779s market so they could pledge uh to the
1783s whichever fraction uh whichever pack
1786s they wanted to pledge to in this case uh
1788s the lunar but the pledge Mark was not
1791s consumed during it
1793s exactly
1796s okay and uh before we look at the second
1798s video uh let's see like again how the
1801s amounts of pledge marks Works between
1803s Finance yeah so for the first Mark if
1805s you have one Mark and you do it you get
1807s one trade so each of the packs has two
1809s unique trades linked to them they're
1811s exclusive for this event
1813s and by pledging your your your first
1815s time there you can get this initial
1817s package trade however if you have maxed
1820s out your Hunter so if your Hunter is
1821s basically having earned four of those
1824s patch marks and has them on them you can
1826s also deepen your pledge and you can
1828s therefore like interact one more time
1829s with the pledge box and then get the
1831s second trade in addition so that way you
1833s have the chance to kind of maximize
1835s um as I mentioned before you can only
1837s get three um benchmarks permission so in
1840s order to get four the time they're
1841s definitely needs to survive at least one
1843s mission for you to be able to to benefit
1845s from this right and now take a look at
1847s the second video where we actually
1848s deepened the pledge of it the lunar
1850s packed
1851s this can we see like you are committed
1854s now to one pact so you cannot interact
1856s with the other ones for the second one
1858s if once you have made your choice with
1860s the initial pledge now you can only
1862s deepen with the same pact but you cannot
1864s switch packs
1869s yeah and the trades that we showed we
1870s will talk about that in a second so
1873s yeah why why don't we dive into the
1876s trades and let's see what pack gives you
1877s exactly what now that we've seen how you
1879s exactly pledge with it all right so
1882s actually if there are some notes to
1884s mention here first of all yes yes yes
1886s let's talk about that maybe first
1888s there's also
1890s um some legendary Hunters there they
1892s already made their choice and that's
1893s because they're connected to this by by
1895s the lower side right
1898s um so those Hunters um you will see them
1900s marked with a little icon there
1901s um basically uh in the legendary
1904s recruitment screen
1905s um if you record any of those Hunters
1907s you have to choose that particular pack
1910s for them you cannot choose the other
1911s ones it's just because by Story by by
1914s lower they are already basically aligned
1916s with one of those factions and that
1918s becomes also a bit clearer once we talk
1920s about the new legendary Hunters of this
1921s of this event
1924s yeah so here you can see that the
1926s redneck is a pleasure lunar by the Nike
1928s Accolade is to The Inferno packed
1931s already and as that is mentioned the a
1933s bunch of the legendaries will be
1935s pre-pleased to one of the packs already
1938s so you will see that when you're looking
1939s through uh the legendary Hunters menu
1941s yeah there's also one important Point
1943s here is that um if you play together
1945s with your friends you are not limited to
1948s just one particular pact in your lobby
1951s you can still mix them you can still
1953s have them it's just personally these
1954s Hunters have pledged to one of the
1956s particular pacts that doesn't mean that
1958s all of the old relationships can be
1959s broken down they can still form like
1961s alliances play together Etc however they
1964s obviously only benefit from the traits
1966s of their respective Pact
1969s awesome uh and yeah for with that we
1973s actually got to the trades and uh we're
1975s starting off with the infernal packed uh
1979s and each as Dennis already mentioned
1981s each pack has two traits one for uh with
1984s the one pledge Mark you can acquire it
1986s and uh the other one you connect fire
1989s with four
1990s and you deepen your plush to the same
1992s pact exactly so let's talk about the
1994s First Rate then so with one pledge Mark
1997s um Inferno gives you the trade called
1999s fire eater so what fire eater does is
2001s that in exchange for one pledge Mark
2003s when a health chunk is burned away it is
2006s instead instantly restored so that
2008s basically means that infernals all
2010s around the theme of fire and what it
2013s what it gives you as you can already
2014s from description is the ability to
2016s protect yourself from fire so for
2018s example you get down someone Burns you
2020s as long as you have marks on you you can
2023s kind of like keep on going because it
2024s will kind of restored it just burned out
2026s and lost chunk for the cost of one of
2029s those marks so you can kind of keep
2031s going for a bit longer it's also very
2032s interesting as you move around fire
2034s because obviously it doesn't make it as
2036s punishing once the chunk is gone to kind
2038s of keep on going it also tops up the
2041s help always to whatever chunks you have
2043s left so obviously if you got down before
2044s it doesn't restore these type of chunks
2046s but whatever you lose from fire you will
2049s be able to get back as you can see here
2050s the stem like emulator here
2053s like basically normally that emulator
2056s would have completely burned away that
2057s chunk but since you had a mark and even
2060s had two marks it could do it two times
2061s you had a chance to get that chunk
2064s restored if you lose it through fire
2067s that is
2068s also don't uh have your neck on life
2071s team
2075s let's just take a class more quickly it
2077s instantly restarts that's one chunk and
2079s the S10 is that you did lose one pledge
2081s Mark and now you will lose the other one
2083s as well instantly yeah like that it even
2085s goes with the last chunk that you have
2086s so as long as you have marks you keep on
2088s going so that's very interesting with
2090s with infernal like being all around the
2092s fire like it makes fire something you
2094s feel way less than normal and gives you
2097s keep a couple opportunities you can even
2098s use this like by kind of like even
2100s intentionally burning away some of your
2102s some of your your your health that way
2104s because as it also refills the health it
2107s gives you a chance that if you're out of
2109s medkit charge just to just like quickly
2110s burn one away and get everything
2112s restored again as long as you have marks
2115s once you're out of fetch marks the
2116s normal rules apply in the trade
2118s deactivates
2119s yeah you could actually see it in this
2121s video exactly as you talked about it so
2124s the player had won a pledge mark it
2126s expired uh like he used it and then the
2130s second held burned away because there
2131s was no nothing left
2136s yeah so always watch out how many marks
2138s you have and obviously keep in mind that
2140s acquiring new marks might be a bit of a
2142s process that takes some time so you need
2144s to plan for it like don't don't waste
2145s your marks be careful ideally it's all
2148s best to not just lose anything to Fire
2150s and the main reason why that is we talk
2153s about now with the second trade
2155s which is flame touched
2158s so with flame touched again this is when
2160s if you deepen your pledge if you have
2162s four pledge marks on your Hunter
2165s um you can't even catch fire at all
2166s anymore so it's like a more extreme
2168s version of of what we've seen before so
2170s all about fire
2172s um that means that it's gonna take a lot
2174s longer for for you losing any sorts of
2177s chunks too far just as a glimmer it does
2179s a bit of charcoaling but you do not
2181s catch fire so uh interesting part here
2183s is that you can just walk through fire
2185s completely are molested for quite some
2187s time until the chunk would have been
2189s normally like charcoal like completely
2191s filled up with charcoal and then lost
2193s however you will never ever catch fire
2196s and that is actually very strong trade
2198s however the moment you lose a single
2200s mark you no longer have four and as such
2203s that trait deactivates so you have to be
2205s at the maximum with your Hunter you have
2207s to keep him at four pledge marks to
2209s benefit from this
2212s yeah I mean while I put on the video so
2214s they can see how it actually looks in
2216s game
2217s you can see the four pledge marks
2218s available and the player not catching a
2221s fire in the fire
2226s so can I see like the glimmer is still
2228s there right it still eats away your
2229s health slowly but it doesn't set you on
2231s fire
2233s correct and Dennis what would happen if
2235s one chunk was lost here then there will
2238s be one pledge more consumed and then
2239s yeah so so if if you are losing
2243s um the chunk
2244s um then the first trade
2246s um kicks in right and a Death Eater then
2249s takes away one of your marks to restore
2251s that chunk but in doing so it also means
2254s you no longer have the four pledge marks
2256s that you need to have flame touch active
2257s so the flame touch bonus only is active
2260s for that very first protection level
2261s anything beyond that you basically can
2264s catch fire again as flame touched is no
2266s longer there it's basically deactivating
2268s and remains deactivated until you have
2270s again four benchmarks so it's in your
2273s own interest to keep your Hunter always
2274s topped up at the four four pledge marks
2277s to get the man like the maximum benefit
2279s that you can get here
2281s yeah awesome so that's uh that's it for
2283s the infernal fraction and uh packed and
2286s we will talk about uh
2288s The Inferno a bit later and uh I feel
2291s like uh The Inferno pack is really good
2293s during that fight card condition but
2295s we'll get back to that a bit but let's
2298s talk about uh our lunar traits
2301s yeah so the the second uh packed lunar
2305s um we talked about like it's more about
2306s healing it's about restoration so their
2308s trades can reflected as well
2310s um let's talk about the first one um
2312s Relentless which you also get
2314s um the access to pledge then to to the
2316s lunar pact if you have one Mark
2318s um and the interesting part here is that
2320s it takes away all of your marks that you
2322s have so it doesn't matter if it's one
2323s two three or four whenever this this
2325s trade is active it loses all of them
2329s um however in doing so when you get down
2331s just do not lose the chunk that you
2333s would normally lose so that's a very big
2336s one because it basically means that as
2339s long as you have a mark you can get down
2341s once takes away all of your marks and
2343s then in the process but your partner can
2346s pick you up basically without you
2347s suffering the penalty so you still have
2350s basically 150 or whatever like Health
2352s points you had before you go down so
2355s this is going to be a very very strong
2356s one but since it takes away we all of
2359s your marks also there's a huge tax on it
2361s and you usually in practice means you
2363s can only do this once in a fight and
2365s then you would need to get first a new
2367s Mark somewhere before you can use the
2369s benefit again
2373s you can also see like in the video when
2375s a hunter is being hit and he has a mark
2378s like his little see like a little
2379s particle effect there that kind of tells
2381s them okay well the Mark has just been
2383s basically consumed in the process so
2385s that's just for a bit of readability
2386s that you also understand if someone else
2387s has it so I think that's a good point to
2390s actually show that how that also looks
2391s in first person because we actually have
2393s a video for that so this is what you
2395s would see when you are using Apple
2397s pledge mark
2398s yeah there's also like obviously the
2400s audio you guys probably hear I don't
2401s hear it uh right now
2403s um and it kind of gives you that
2404s readability and you can see like the
2405s icon on the top left kind of like going
2407s uh reducing by one from two to one and
2410s two zero so it's just a debug just to
2412s show you like how this effect would look
2414s um but uh part of this whole readability
2416s and you see this in first person and
2418s then third person
2420s so yeah Luna is all about health it's
2423s all about restoration and I think that
2425s one is kind of quite nice for players
2428s who just want to be playing aggressive
2430s Etc because they can take it one down
2431s without a significant uh drawback yet
2434s however then subsequent ones obviously
2437s as you don't have any marks in practice
2438s most of the time at this point
2440s um uh they will just take away the
2442s chunks as usual
2444s okay but let's talk about uh indomitable
2446s which is also really cool and builds off
2448s on this idea as well so what does that
2450s do Dennis sorry dominable second trait
2453s that you get for deepening The Pledge
2455s with lunar
2456s um is basically similar to what a
2458s regeneration shot does so while this is
2460s active it basically means that Health
2462s regiments continuously across chunks
2465s um there's difference however to a high
2466s regeneration shot works a regeneration
2468s shot as you know like it has an instant
2471s effect so the moment the moment you
2474s basically take damage it starts
2476s regenerating however it only does so at
2479s half the speed of normal regeneration
2481s in turn indomitable still has the same
2485s delay before even a duration starts
2487s however it does so at the normal speed
2489s so if you manage to maintain four patch
2492s marks on your Hunter so you cannot get
2494s down because then you lose all of them
2496s which also then shuts down indomitable
2498s but while you have four patch marks in
2500s your Hunter you will have this
2502s additional effect and that makes it
2504s really interesting it doesn't really
2506s stack with regeneration
2508s because regeneration kind of still
2509s overwrites it so I guess in practice
2511s what that means is that if you are
2513s having a hunter on a lunar trade
2516s um like that the can I attach to to like
2518s the the lunar pact you probably don't
2520s want to bring a regeneration shot
2522s because it kind of does like a small
2524s variant of what now indomitable does for
2526s you however the moment you lose uh any
2529s of the marks in this case you would lose
2531s all of them by Relentless uh kicking in
2534s uh you also Lose That Power from
2536s indomitable until again you have four
2538s pledge marks so maintaining those four
2540s marks keeping you Hunter at the peak
2542s again on that trade side also very
2544s important that sounds great and I like
2547s how it's like kind of opposed how the
2550s trades work uh to The Infernal practice
2552s file so you know this is really all
2554s about healing while the other was all
2555s about burning in Hell On Fire so it's
2558s awesome uh but we do have a third pact
2560s as well as you mentioned earlier the
2563s grounded so let's look at those trades
2565s and one of this is my favorite actually
2566s from the event so let's look at the
2569s first one for uh one place mark
2572s um so death cheat that is uh the first
2574s one so as you can see the ground that
2575s already does things a bit differently
2577s it's more wild card is it's more like
2578s neutral unaligned and Dev cheat is
2581s basically that for exchange of all of
2583s his pledge marks so similar what we just
2585s talked about with a Relentless uh for
2587s lunar it takes away all of your marks uh
2591s when you completely lose your Hunter
2593s however your Hunter is not lost in that
2596s time he still loses all of the gear He
2598s Still Remains at the whatever few health
2601s chunks you had left at this point so so
2604s it still cost you you will not just get
2606s your get your guy out with everything
2607s however the hunter itself himself like
2609s or herself the hunter will stay alive
2613s which means you can still maybe grind
2614s continue to grind for the trades get him
2616s to level 50 Etc
2618s um however again when when used all of
2622s your marks have been consumed which
2624s means to get this benefit again you
2626s first need to at least get one more Mark
2628s in the mission so there's always a risk
2630s that's the beginning of the next round
2631s if you do not manage to kind of like
2633s maintain your protection by just getting
2635s another pledge Mark to make the [ __ ]
2637s active again you will still lose your
2639s Hunter so it's not guaranteed but what
2641s we like about this one is that it gives
2643s you a chick a chance to just be a bit
2644s more aggressive be a bit more a bit more
2646s risky like um specifically if maybe 100
2648s years Contraband or some somebody cheap
2650s gear on you that you can okay with
2652s losing but but you don't want to lose
2653s the hunter you can still maybe do that
2655s Porsche you can still maybe do do some
2657s aggressive play because at least you
2659s know that hunter in a very wounded State
2661s he wants totally available for you in
2663s the roster when you come back right and
2665s I know some people really struggle with
2667s getting the five level 50 Hunters
2669s achievement so guys yeah yeah exactly so
2675s uh it's not easy to get a level 50 out
2677s there but here's your chance so don't
2679s miss out on this one but let's talk
2681s about my favorite uh trade actually
2684s which is uh the second uh the deep and
2687s pledge trade for the grounded action
2690s yeah it's got Shadow the shadow so
2693s Shadow does things also very differently
2695s um and if you have those four pleasure
2698s marks again you can already start seeing
2699s a pattern here but like across the
2701s different packs right with the second
2702s one always requiring you to have the
2704s four
2706s um monsters like so you're basic yeah
2708s and the walls they will not be able to
2711s attack you anymore so that makes you
2712s very very very strong being able to just
2715s walk around them however there's there
2716s is a catch that they will still hear you
2719s so they will still get stared up uh by
2721s footsteps you make or by shooting you do
2723s Etc so it will still take a bit of
2725s effort gonna move through compound and
2727s detect it so if you want to sneak up
2729s that AI might still just go crazy they
2731s will not have you as a Target they don't
2732s see you they don't know you're there
2734s you're basically in in them in their
2736s like psychic Shadow or whatever you want
2738s to call it
2739s um however
2741s um anyone else they might still get
2742s stared up by that's that's Hive going
2744s aggro or by that armor going aggro so
2747s you still want to be careful around it
2748s at least you don't have to fear much
2749s from while you have your four or four
2752s benchmarks however again once once you
2755s get killed and you lose your pleasure
2757s marks again this trade also shuts down
2758s so you want to make sure you maintain
2760s those four marks and after having used
2762s for example Dev cheat and lost all your
2765s marks to save your Hunter you now need
2767s to again first get four benchmarks
2770s before you can benefit from Shadow again
2772s yeah it's important to know that it does
2774s not affect bosses though so just the
2776s regular monsters yeah but bosses are too
2778s smart they see through the shirt right
2780s yes it's like the basic basic monsters
2782s so this is very interesting obviously
2784s like if you're like a solo player
2786s um because what you can do now is uh
2788s without having to rely on whatever your
2789s teammates have chosen as their as their
2791s packed uh you can kind of like move
2793s around get that clue like we see all
2796s also very interesting like maybe even
2798s being able to disengage from a group of
2799s hunters chasing you right like you can
2801s actually take shelter uh amongst
2804s hellhounds now well they have to kind of
2807s fight them the challenge might just get
2809s stirred up right now just go go wrong
2810s crazy looking for a Target but you can
2812s just keep on pushing through but the
2814s guy's chasing you they will have to deal
2815s with them now so any sorts of like a
2818s fresh compound where there's plenty of
2820s AI around you can kind of use that as a
2822s buffer to kind of get some distance
2824s between you and your first years
2827s yeah so I mean while I was playing some
2829s examples of a fifth and it's really cool
2832s how you can just sneak around all the AI
2836s so Dennis what I've seen someone asking
2837s what happens if the AI hears you but uh
2840s can they still attack you or just follow
2842s you they would just be Stir It Up so for
2844s example there might be those grants
2845s sitting or lying on the floor right so
2847s someone was just asking and chat like so
2849s why are you still crouching because of
2851s the footstep noise you make like if you
2853s don't want the AI to react to you at all
2854s you still would like to kind of like be
2857s careful about how much noise you make
2860s um in the end of the day if you make the
2862s noise it doesn't really matter because
2864s they will not be able to attack you but
2865s that other Hunter they might have still
2867s heard the AI like cry out and might
2870s still assume that you are around and
2872s that might be to your disadvantage
2874s this yes that sounds really awesome and
2877s uh yeah this is the last video and it
2880s will be so good with how hands then it's
2882s like
2883s I I'm excited
2886s I can see here like like that that
2888s grunts it's like looking who what's
2890s going on that they heard the noise right
2892s but they can't really make you a Target
2893s and uh you can move around but again
2896s someone else might still have heard them
2897s right so it's a bit like having like an
2899s invisibility cloak I guess so they can
2901s hear you but exactly you might still
2903s make some noise and draw attention but
2906s at least they will not be able to do
2907s something about you
2909s awesome okay so that is our uh packed
2913s traits for each uh pact but we do have
2916s some additional trades uh that will
2919s affect all packs as well so let's talk
2921s about those uh it's one for each pack
2924s actually so let's take a look at those
2927s yeah so these are all existing trades
2929s and uh similar to what we've done in the
2931s last events we've kind of added a bit of
2932s conditional additional bonuses to them
2935s so as you are then using these trades
2939s and obviously of course no doesn't
2940s matter what what package your pledge you
2943s can still obviously take all of these
2944s trades it's just that you would not you
2946s will only get the additional conditional
2948s bonus effect if you are of that
2950s particular
2951s pact so for uh infernal it's self skin
2955s and what it does is that if you are in
2958s if you have an infernal pledge Thunder
2959s it increases the Regeneration speed of
2962s partially burned Health chunks further
2964s so that means it actually recovers from
2967s charcoaling at a much faster speed
2969s for everybody else who's infernal
2971s whether they're unpleased or whether
2972s they're pledged to Luna or to ground it
2975s it does have the normal effect it's just
2977s a little bit better for those who have
2978s infernal
2979s um as you recover from the burning
2981s damage a bit better and it works very
2982s well with the other traits as well uh
2985s and then you mentioned lunar so let's
2987s take a look at lunar
2990s yeah for the lunar pact we chose
2992s resilience which again goes with the
2994s soul healing theme and the idea here is
2996s that where normally your revived with up
2999s to 100 HP if you are of the lunar pact
3001s your hunter gets full HP so whatever
3003s chunks you have left they will be filled
3006s up as you get back up so theoretically
3008s up to 125 or if you if you're even have
3013s the advantage of the lunar like
3014s Relentless trade for example you might
3016s get a picked up with 150 h-pawns
3018s that's awesome
3020s again very Healy very cool and the
3024s ground that is the last fall and the I
3026s know people were very excited about this
3029s because this was shown in one of our
3030s videos so let's talk about Necromancer
3033s yeah so we chose Necromancer for this
3035s one and the gear here is that we wanted
3038s to do something which is only for solo
3040s players so that was important for us to
3042s try to try this out and uh what we've
3044s chosen is that if you are a solo player
3047s and you do have Necromancer which
3048s normally you really don't equip as a
3050s solo player but now it says chance to
3051s actually do that
3053s um you can self-revive now this follows
3056s the same rules as normal revive does
3058s which means you kind of lose your health
3059s chunk and you cannot combine this with
3062s the lunar pact as it's grounded specific
3064s right so you don't have any of these
3065s advantages like not losing your health
3066s junk went down so all of these normal
3069s rules apply
3070s um and uh when you're on the dev screen
3072s there's going to be a little countdown
3074s and after that it's over you can press
3075s the button to self-revive yourself now
3077s if you have been set on fire you will
3079s continue to burn or obviously as you're
3081s down if someone put like traps on your
3083s your trigger those traps is a Stamper
3084s all the normal rules apply
3086s but it does give solo players
3088s specifically a chance to kind of come
3090s back from an unexpected angle and uh in
3094s theory at least have like a second or
3095s third goal as you can see with a
3097s meathead we're assuming quite quite a
3099s few of your of your of your chunks
3102s um
3103s um it is a questionable a practical
3105s effect but the theory is there and the
3108s potential is there and that's the most
3109s important part a good team well just to
3112s make sure that you will not make it up
3114s like they will set you on fire or they
3115s will trap you or just somehow ensure
3117s that you cannot just come back from an
3118s unexpected angle but you do have a
3120s chance to do this now so it's not going
3122s to be a guaranteed revive however
3125s there's a chance and I think more often
3127s than not you might find the unexpected
3129s team having moved on uh just assuming
3131s you're just that solo guy so this will
3134s be very interesting for us to see how
3135s this plays out we talked about in the
3137s beginning about like using this this
3138s event also for experimentation this is
3140s one of such experiments we want to do
3142s see a little bit about how can we give
3144s some love to like solo players and
3146s actually see how powerful maybe too
3148s powerful maybe too weak this is going to
3150s be and just very excited to see how this
3152s all plays out exactly I think it's uh
3154s you mentioned it when you started
3155s talking about the Necromancer but it's a
3158s really weird highlighting that obviously
3159s a solo player until now couldn't use the
3161s trade at all about when you're playing
3163s with a team you could always revive your
3165s teammates so uh it's kind of an
3167s equivalent of that but for yourself now
3171s so I think that was like really worth
3173s highlighting but again obviously we're
3175s always looking for a feedback uh and uh
3179s events are as Daddy's mentioned the
3180s great experimentation grant for us too
3183s so about all the trades and all the
3185s changes like leave us your feedback and
3187s uh obviously we look at the data look at
3189s what you have you guys feel about it and
3191s we may make changes based on that in the
3193s future
3194s exactly for the moment it's anyways just
3196s for this event
3197s and we'll be retired after the event is
3200s over just like all the other things so
3202s it's it's really important for us that
3204s we can kind of use these events for
3205s trying things out trying new mechanics
3207s out and this is one of the ones we were
3208s really excited about
3211s awesome and I think with that we uh went
3214s through all the pledge trades and pact
3217s and the additional trades as well and uh
3221s we arrived to the weapons segment which
3224s will be Simon's time to shine and talk
3228s about all the new weapons this is where
3231s the film begins yeah so uh uh just to uh
3236s uh talk about it a bit we obviously
3238s shown some videos where you could
3239s already see uh some of the new weapons
3242s so you already have a few hints about
3244s these but uh now we will go through how
3247s they work show you how the reloads work
3249s how the what the customer Simon will
3251s tell you all about them so let's start
3255s so the event weapons are currently
3258s inside of the event progression of the
3259s devil's moon event so they're unlocked
3262s by progressing inside of the battle pass
3263s but after the event they will become
3266s part of the regular weapon progression
3268s or bloodline progression so yeah
3271s awesome and uh yeah so with that being
3275s said let's start with the Craig rifle or
3278s Springfield
3278s m1892 Craig which is the new long ammo
3282s rifle yeah the new uh glamor bolt action
3284s rifle uh so the Crag is a a new long
3289s ammo rifle we're adding to the game it
3292s has an ammo or a count of five at the
3295s internal magazine and one inside of the
3298s chamber and then an extra Six Bullets as
3300s well
3302s uh it has a fast rate of fire and a good
3305s reload speed so it's pretty much an
3308s all-around very good performing weapon
3310s but that comes at the cost of uh lower
3314s damage
3315s and in terms of custom ammo we have
3318s incendiary ammo and FMJ so yeah
3322s yeah so let's take a look at it and
3324s while we are watching the videos you can
3326s tell tell a bit about them in more
3328s detail what you're seeing so this is
3330s just a little cinematic
3334s at least we get to see how beautiful it
3335s looks
3336s yeah did a great job
3341s just like the the weapons as a package
3343s though it's amazing like art guys making
3345s awesome models that animators bring in
3348s this whole thing like breathing life
3349s into it audio on top like Punchy sounds
3352s uh it's I always love it when it comes
3354s together like that
3357s yes beautiful and but let's look at the
3359s technical video which Simon actually
3361s recorded for us so what do we see
3364s so it's a very very fast firing weapon
3367s as you can see
3368s um
3370s and the reload is also quite handy
3373s because you can reload multiple bullets
3374s at the same time because of the Crags
3377s design
3379s and of course this comes at the
3380s advantage of uh not requiring public
3383s rubber
3387s yeah I really like that while it is a
3389s bolt action rifle it still has kind of a
3391s separate chamber because of this like uh
3392s reload mechanism that can actually even
3394s from the side from underneath
3396s um so you still need to cycle once kind
3398s of like similar to like a leather gun or
3399s so like kind of like chamber one in the
3401s in the actual yeah put the One in the
3403s Chamber basically yeah and meanwhile
3405s obviously uh the stream can't hear the
3407s gun as well you guys can so let me just
3410s turn it up a bit so they can listen to
3411s it a bit more because I turn it down a
3413s bit while you were attacking
3424s [Applause]
3431s thank you
3433s all right uh everyone's saying it sounds
3435s great so I have to agree I love it
3439s it's good
3441s I mean the the lower damages I guess
3443s like the one compensating thing here
3445s right so otherwise it's a fast reload
3447s weapon uh it has a faster rate of fire
3449s it's a long ammo so why why not always
3452s take this one I think the lower damage
3453s is where the answer this one lies
3455s because it actually is the weakest of
3458s the long ammo rifles obviously benefits
3460s from the flat trajectory in terms of
3462s like damage drop Etc keeps damage for
3464s quite a long distance
3465s um it does have over lower damage which
3469s means it's going to be harder for
3471s example to bring someone down for
3472s example if they have 125 hit points like
3475s as something right so depending on the
3477s day on the distance Etc I like this
3479s weapon might become uh like a bit less
3482s reliable maybe compared to let's say
3484s like a label or or mozina Gand but it
3486s does make up for it with the awesome
3488s reload and the high rate of fire
3491s and the Simon I actually seen some
3492s question asking about the reload because
3494s it was quite different than previous
3496s weapons so what happens with partial
3498s reloads and uh how does it exactly
3500s explain it a bit further so basically
3502s the hunter will try to put in three
3504s bullets uh at first and if he can't he
3507s will put in two and if he can't put in
3509s two he will put in one so basically it's
3511s in that order he will try to top up as
3515s many as he can in the first initial pass
3517s but if if he can't he will pick a
3520s different animation basically okay so
3523s there's multiple animations
3525s depending on your account you have it
3528s will pick a different animation
3530s okay really cool and uh yeah I can't
3533s wait for everyone to try it uh during
3534s the event which starts tomorrow so uh I
3538s gotta let us know how you feel about it
3539s but uh I personally love it it's amazing
3542s but that's not the only thing uh if
3544s you're I think this event there's a lot
3548s more so what is next
3549s let's talk about the lumos Market to
3552s carbine yeah so the LA map Mark II
3554s carbine is a full-sized variant of the
3556s lamat pistol and comes with the
3559s advantage of having slightly increased
3561s overall stats compared to the base
3563s variant
3565s um but it also has now a medium barrel
3568s shotgun shot because of this
3570s modification uh being a carbine and then
3573s as well you have a slightly longer
3575s reload time because the weapon is bigger
3578s to handle so you will take more time to
3581s perform the actions you did before
3583s cool and uh so what do we exactly mean
3585s with like slightly increased over our
3587s stats and what about the medium shotgun
3589s shot so in general you have a bigger uh
3593s or like effective range and in as well
3597s the sway is lessened and you have
3599s overall more accurate shots
3601s and a slightly faster fire rate
3606s or something yeah meanwhile let's take a
3608s look at the little cinematic video again
3610s from our awesome creative Services team
3613s so beautiful
3616s although somehow my gun is never this
3618s clean in game
3625s and how about the shotgun uh what what
3629s does it compare to yeah so a big
3631s important part here is that I've also
3633s seen in questions already is is this as
3636s strong as the Romero and this is not the
3638s case it's more akin to a shotgun around
3641s from a Caldwell rival uh basically
3646s foreign
3649s Up the Volume a bit now so we can listen
3651s to the Sun
3670s you can have it just a long reload so it
3673s is a quite uh similar to the regular
3677s llamas right yeah it's it's very much if
3679s you're on the map and you'll feel right
3681s at home and then as well if you're a fan
3684s of the Negan carbine this will also be a
3686s weapon for you but you have more utility
3689s because of the the shotgun mode as well
3691s it's a very flexible weapon so why it
3693s doesn't fire as fast as the offensive
3695s carbine does it does have the shotgun
3697s going for a Tesla as a secondary and
3699s obviously also has more rounds per shot
3701s uh like per jump per reload and I think
3704s just a combination of it makes it a very
3706s reliable weapon like you don't need any
3707s bigger trades for it it just works out
3709s of the box and gives you a good
3711s all-round thing for pushing for combats
3714s like it's basically just a little bit
3715s better than the pistol overall except
3717s for the reload it's just a little bit
3718s slower but again everything is going to
3720s be close to that but like you have a
3722s much more stable firing platform uh you
3724s have it's not like slightly faster rate
3726s of fires slightly faster
3728s um like just like overall handling of it
3730s and I think that's that really shows
3732s it's a good weapon to base a load it
3734s around
3736s uh awesome I see a lot of hype about in
3738s the chat already and even when we teased
3740s it a lot of people were hyped about it
3742s but I think the next weapon is the
3743s actual one that received the most hype
3746s so uh why don't they take a look at the
3749s new Martin Henry iron side
3752s okay so this is a new variant for the
3755s martini are inside it makes the martini
3757s in a makeshift repeating rifle
3760s um
3761s and it basically adds a big external
3763s magazine to the side of the martini and
3765s this device then gets operated by the
3768s lever to get new rounds into the chamber
3771s but this comes at the downside of having
3773s a an obstructive field of view because
3775s you have this external magazine attached
3778s to the left side of your screen
3781s but a big part but we want to have was
3785s to remain or keep this weapon in ads
3788s while you're shooting because of that
3791s box basically obstructing so much of
3793s your field of view
3794s yeah so it actually has a pretty high
3796s rate of fire when you just keep on
3798s firing from ads and considering that the
3800s the martini Henry is one of the
3801s strongest cartridges
3803s um like
3804s um next selector that just Sparks the
3806s Nitro this one actually hits quite hard
3809s but just like to follow up shots quickly
3812s with this one as long as you have a
3813s target's in sight don't lose them
3815s because it's going to be very hard to
3816s require them with a big blocky piece on
3819s the left basically there's iron on the
3821s side
3822s so it has its downsides but it's
3826s something that we really wanted to add
3827s to the game because this like the first
3829s time we saw this one uh like a while
3831s back uh and then here like obviously
3833s shout outs to Jonathan Ferguson for for
3836s showcasing this one one of his streams
3838s amazing weapon if we so thought this
3840s would be a fitting thing for the game
3842s hope we have been showing it and
3844s replicating it well enough for you sure
3847s let's hope so
3849s uh but of course uh the Fast Fire rate
3852s comes at a cost in terms of reload speed
3854s it's very much clunky like the Alamo in
3857s that sense
3860s the reload because it is quite special
3862s so how does that work yeah so the reload
3866s what it basically does is the hunter
3867s pulls down the Magazine spring and then
3871s starts to put in rounds uh one by one
3875s but we had the opportunity here to
3876s create unique animations for each round
3878s which adds some more flavor
3881s and then if your mag is fully filled up
3884s you can release the uh or close the top
3887s gate and release the Magazine spring
3890s from its locked position
3893s this is super cool and let me just turn
3896s up the volume so they can hear the sound
3897s although it's a martini
3909s and one important part to mention here
3911s as well is the martini still keeps its
3914s uh recoil of course but it's a little
3916s bit different because of this big Iron
3918s Block on the side
3921s so
3922s yeah I think it's really very very
3924s fitting to hunt to be honest it is very
3927s makeshift like with the big uh iron on
3931s the side literally it's uh crazy but
3933s amazing
3934s you can kind of see why this never like
3937s really caught on right that's a thing
3939s that that was properly adopted uh it's
3942s an interesting thing like this is so
3944s typical for for like the time the tent
3946s is set in like this turn of the century
3948s where you still have like like these new
3950s weapon Concepts and like problems still
3952s needing to be solved like how can we
3954s fire more than one route at a time and
3956s it's interesting to see like people love
3958s that time have come up with different
3959s solutions and while they're workable
3961s they're probably not very practical
3962s think it's dirty very quickly like might
3964s fail so obviously like the evolution to
3966s the proper like uh internal magazine
3969s repeating Rivals uh was was uh what then
3973s took place but it's still it's like this
3975s this thing just like like it feels like
3977s hand all over it right like written over
3979s it it feels like it's very very much
3981s fitting too like Hunters going modifying
3983s the weapons to solve these problems that
3985s they're encounter fighting these
3986s monsters in the swamps in their own way
3990s I see a lot of questions about Levering
3992s could you guys tell us about that so
3995s because this rifle is not really a make
3998s it's a makeshift repeating rifle so we
4000s didn't treat it as a regular repeating
4002s rifle in this sense so we didn't opt to
4005s add Levering uh here basically
4008s I think like the moment you would kind
4011s of tilt this weapon a little bit too
4012s much to decide yeah
4016s let them feed properly it's a very uh
4020s sensitive device so you can't really do
4023s that
4024s thank you for asking that I I've seen
4027s like hundreds of people asking it so
4028s perfect and uh that is not all though we
4032s still have one more a new weapon variant
4034s which is the Centennial trauma
4037s so the Centennial trauma is a new
4040s Centennial variant uh and it has a
4042s reinforced stock to Aid in melee combat
4045s and it deals plant damage similar to a
4048s sledgehammer so you can kill emulators
4051s in one shot because of this stock uh The
4055s Recoil is slightly increased but very
4057s slightly
4059s so it basically follows the same rules
4061s as the talons do by imitating a what X
4064s or Combat X and this one the same for
4066s the sledgehammer
4069s also very Hunty again
4072s crazy
4074s uh let's take a look at a video where we
4076s actually uh fight an emulator with it so
4080s oink
4083s that works
4087s awesome
4090s yeah so I guess it's very similar to the
4092s Centennial but it indeed can cause a lot
4095s of uh blunt made it I mean so maybe good
4097s against some bosses as well
4100s uh it's like like the advantage the
4102s talents always brought was like that you
4104s get like this always because we changed
4106s it recently but like what they do give
4107s you now is that you don't have to rely
4109s on let's say a a Walt item like like an
4112s ax or a hammer lying nearby for the boss
4115s um so for example for scrap big very
4116s useful and hear the same thing you can
4118s just bring that one and basically gives
4120s you like at least that hammer you can
4121s kind of get started on the boss right
4122s away you don't have to look for anything
4123s obviously stamina is different but if
4125s you don't combine let's say with a
4126s stamina shot you don't have the problem
4127s at all so it's a very reliable thing
4131s uh really cool stuff and uh I think
4134s that's
4134s about the new weapons and variants with
4137s the event which is quite a lot to be
4139s honest so a lot of new uh things and
4142s tools and weapons to play around with uh
4145s in Your Arsenal but uh we also have some
4148s interesting new custom ammo uh which is
4151s quite a crazy one I must say so
4155s so yeah let's stop at the bomblands
4156s right so first time we're introducing
4158s custom ammo for the bomblands and this
4161s one is going to be very interesting
4162s because it just opens up a different
4163s like a different set of options for the
4165s players how they want to use the one
4166s plans for that so um yeah let's get into
4168s it
4170s the first one we have are the steel
4172s balls and so think of them as basically
4175s a type of shotgun shot
4178s um that's kind of like launch out I mean
4180s the whole thing is spring powered right
4181s so just kind of launch those out to the
4182s front
4183s and uh just to kind of burst spread out
4186s just similar to what you would expect
4187s for example from penny shot and giving
4190s you like a bit of a One-Shot low yield
4193s shotgun shot
4194s um available uh to kind of like initiate
4196s combat and then kind of push after that
4198s one there's one drawback though is that
4200s these steel balls don't don't punch
4201s through walls um so similar penny shot
4203s uh you can't use that to wall Bank
4206s um but it does give players just like a
4208s chance kind of like before they're
4209s charging just kind of like set that set
4211s there were still balls into the room
4212s quickly and uh maybe do some some
4214s pre-damaged or even like knock down that
4216s Hive whatever is getting to you without
4218s having to spend the the explosive
4220s charges that they normally would have
4222s so yeah the poor Tower gets it again
4224s always
4226s let me add some volume so they can
4228s listen to it
4230s so like another reload as you as you've
4232s seen and the whole thing is spring
4233s loaded
4237s it's really cool to see how the remote
4239s works actually I think
4240s like this is one of the advantages this
4243s one has because it technically is a
4244s silent shotgun shot right because the
4246s only thing you hear is what mechanically
4247s you hear from the bomb plants and you
4250s guys know about how far are the bomb
4251s plants usually can be heard like with
4254s the projectile so this is nothing which
4255s carries across compounds so
4257s gives also a chance to kind of like use
4259s it without drawing too much attention
4263s here's an example on a grant as well
4266s let me turn up the volume again
4279s the range is kind of similar to to some
4282s of the medium shotguns but I mean it
4285s works a little bit differently it's not
4286s a shotgun it just works similar to a
4288s Shotgun by just propelling these two
4290s balls out but you get like a similar
4292s effect on target so play with it try it
4295s out get used to it
4297s um and it will kind of like like all the
4299s other shotguns fall in place eventually
4301s with your perception mode where to use
4302s it when not to use it
4304s some someone else is it more like a
4306s projectile or more like uh like a
4308s shotgun would be uh it is it is it is
4311s simulated as a shotgun so like it's it's
4313s it basically fires multiple multiple
4315s pellets or balls in this case in the
4317s cone out with a random spread and uh
4320s then yeah whatever you hit it kind of
4322s like balances against the shotgun
4324s multipliers also so you can't do easy
4326s headshots with it it works similar to
4328s what a shotgun does
4330s awesome uh but that's not the only one
4333s we did also at dragon breath uh for the
4336s problems
4338s so obviously that's similar to other
4341s previous dragon breath uh I mentioned in
4343s shotguns as well yeah like like this one
4345s is rather straightforward to explain you
4347s even see like little dragon breath shell
4348s sitting inside that container there
4350s right like the dart that's being fired
4352s out it kind of doesn't degrades and then
4353s it kind of falls apart to the side so
4355s you can select the debris falling off
4356s the left and right as it leaves the
4358s housing um and then basically it just
4360s kept like this this um this dragon flame
4363s uh breath shot like this burst of flame
4366s kind of like projecting outwards from
4368s the bomb plants to the front so similar
4370s or almost exact like you would expect
4372s from a dragon breath shot from a shotgun
4375s now the advantage here obviously is you
4376s can set someone on fire uh you can maybe
4378s uh while you're charging you can set
4380s that one barrel or make that explode set
4382s it on fire so it gives you this
4384s flexibility and the range obviously as
4385s you know from from dragon breath is
4387s quite decent compared to shotguns as
4389s well
4390s um so uh yeah it's not gonna there to
4392s kill people very likely but it can set
4394s up the the foundation for a good charge
4397s here we just have a picture of like
4400s comparing the different uh
4401s types of pom balance customer memo one
4405s picture looks quite cool
4407s and I actually really like how the
4408s reloads are because you can see uh See
4410s the specific uh let's let's cut the ball
4413s to charge being loaded was like just
4415s very cool uh but we also have some more
4418s customers obviously this was like the
4421s really special one I think uh uh but
4424s let's talk about the other ones very
4426s quickly
4430s so he yeah go go ahead no I just wanted
4433s to say the regular Springfield so uh it
4435s is not the crack but the regular
4437s Springfield not guess poison anymore
4439s yeah so something that makes it a bit
4441s more easily available people have been
4443s asking about this one for quite some
4444s time so poison ammo for the Springfield
4446s as part of the unlock tree and then for
4448s the packs and the Pax claw obviously we
4450s also add the poison ammo and full metal
4452s jacket as an option so that gives you
4454s mostly like ways for you to combine
4456s different loadouts and makes it over a
4459s bit more flexible specifically the
4460s practice received also some balancing
4462s with 111 right like being a bit more
4464s reliable for for Fanning specifically
4466s and then with the additional ammo
4468s choices maybe it will end up in some of
4470s the loadouts that you guys are responded
4471s to be part of like metally for example
4474s or even with the new Centennial it's a
4476s bit more variety I feel like for the
4478s medium
4479s Canada's medium weapons so that's great
4481s to see uh we do have some pictures of
4484s the ammo but obviously uh you guys are
4487s already familiar with the poison ammo on
4489s other weapons as well and here is the
4491s Pax FMJ and poison ammo as well
4496s uh really cool uh so there's one last
4500s thing to talk about in this segment at
4502s least the gameplay segment of the stream
4504s which is the Wild Card condition so uh
4508s since we introduced this phrase let's
4510s talk about what it actually means first
4513s uh so why we decided to give it a
4516s different name is because these are
4518s quite different than times of days uh
4520s that we had already enhanced obviously
4521s in the foggy night Etc uh Sunny morning
4526s however you want to call them uh we have
4528s those regular times of day but the Vodka
4530s conditions uh will be a bit different
4533s than that and they will only occur
4535s randomly uh on the maps and uh the first
4540s it will start periodically during events
4543s uh which is during Devil's moon for the
4546s very first month so as we will see in a
4549s second it will be called The Inferno and
4551s this is our first iteration of vodka
4554s conditions so again your feedback will
4556s be very important on this one uh how you
4559s guys feel about uh having these kind of
4562s changes during events
4563s and we'll see what happens after that
4566s but let's talk about The Inferno Dennis
4568s a bit what that exactly is
4571s so yeah being the the first of all about
4572s [ __ ] what uh wildcard conditions
4575s um basically Inferno changes the maps
4577s quite drastically
4579s um what we do is we set everything on
4582s fire it's simple as that actually
4584s um what what that does is
4586s um specifically for this event it
4588s creates like great opportunities to try
4590s out the infernal traits uh you might
4592s have guessed like that might be some
4593s good Synergy there but also on its own
4596s um just having the the three Maps being
4599s changed completely by having larger
4600s areas that on fire it opens up New Paths
4603s it maybe closes your favorite path a
4605s little bit so that you may want to look
4606s for Alternatives it gives you a chance
4608s to kind of hide amongst the Flames or
4610s between them a little bit find New Paths
4611s between larger areas larger bodies of
4613s fire there
4615s um so it's going to be very interesting
4616s to see how you guys will will explore
4618s the new maps when this worker condition
4621s is active and like interesting to see
4624s the different tactics and different like
4626s gameplay videos that will come out of
4627s this one
4629s exactly so it will uh block some areas
4632s uh for players to go around the dry
4634s tennis like and they are playing it's
4637s basically like bigger patches of fire
4638s there they're like non-traversable so
4640s you can't go through them but uh usually
4643s they are like little islands and just
4644s like paths between them so you can kind
4646s of still maneuver your way around some
4647s of these larger areas like there might
4649s be a forest for example the forest next
4651s to next to uh uh Puerto Rico Alice farm
4654s and and
4655s um uh livestock right like that might
4657s actually be on fire but it's not going
4659s to be the entire Forest is gone there's
4660s going to be multiple patches of fire and
4663s then you still have some paths in
4664s between them but it will be loud going
4666s through there you're risk taking damage
4667s if you just get too close to the fire
4670s um so there's a different strategies now
4672s involved around maneuvering this one
4673s either to your advantage in terms of you
4675s want to break line of sight move away
4676s from from some engagement or maybe like
4679s try to sneak up on someone even from the
4680s other side so it's going to be very
4682s interesting to see how people will for
4683s example use those uh when they make
4685s their way to the exit for their Bounty
4687s for example setting up ambushes us but
4689s also just maybe even avoiding them and
4691s taking and traversing through safer
4693s errors entirely so yeah I think the the
4695s heat maps of this one would be quite
4697s interesting to review Once the event is
4699s awesome and uh so if you did release
4702s that trailer for this already where you
4704s could take a good look but if you
4705s haven't already now you will have the
4707s chance because we'll play it for you so
4709s let's take a look at The Inferno trailer
4710s quickly
4718s [Music]
4731s foreign
4737s [Music]
4755s [Music]
4760s foreign
4776s [Music]
4797s and also like I see everyone talking
4799s about our music as well again you can
4801s listen to the New Ports software band
4803s album right now if you want and uh yeah
4805s that trailer was super cool and uh it is
4809s coming very very soon with the event so
4811s uh we will let you guys know as we
4814s started to look for periodically during
4816s the event so you will have to keep an
4817s eye out when it actually comes but we'll
4820s let you know and I can't wait to see
4821s other reactions on everyone trying it
4823s out so it's gonna be great
4825s someone was asking about quick play
4828s um so yeah like whenever we have that
4830s welcome quotation active it also will
4832s affect quickly
4835s awesome and uh some people ask about
4836s choke problems I've seen a few questions
4838s but like what can you do with show bombs
4840s on the Fire
4845s exactly with the choke bombs right now
4847s um you cannot do anything about
4849s wildfires right static fires that have
4851s always been there you can only interact
4853s with Dynamic fires like those for
4855s example from burst lanterns uh fire
4857s bombs Etc the same is true here so so
4859s you can use that while there is like
4862s fire that has been like man-made man
4864s placed there but anything that's like as
4866s part of this this is um uh radical
4869s condition you basically don't have a
4871s chance to put any of that out because I
4873s kind of one don't want you to build your
4874s own paths through the fire right it
4876s would also be like art wise like pretty
4877s hard to actually make that happen
4878s dynamically
4880s um but you will have to respect that
4882s there's huge firewalls and your choke
4883s bomb just won't do anything to them
4885s yeah that makes a lot of sense actually
4887s so
4888s uh okay thank you Dennis and Simon I
4891s think with that we arrived to the end of
4892s the gameplay it changes part and uh now
4895s Simon will come uh sorry uh Anthem will
4897s come on to talk about all the
4899s progression and the new challenges
4900s system and after that we'll be back with
4903s all the rewards and the Q a section at
4905s the end so uh thank you Dennis and Simon
4907s uh and I'll see you in a bit thank you
4919s I'm doing good thanks you uh I'm good
4923s sorry uh you had to wait so long I know
4926s you're excited to talk about the
4927s progression and we did refer to your
4929s future so yeah let's dive into it uh and
4933s uh let's talk about the new challenges
4935s system which is huge so
4937s okay so uh talking about the new
4939s Challenger system uh as some of our
4942s players remember that uh yeah some time
4944s ago we released a new summon system uh
4947s which uh was a quite a good Improvement
4950s for uh previous system that we had
4953s before that uh but um at some point we
4957s just realized that this sound system is
4961s a little bit you know like heavy to use
4963s it requires a lot of micromanagement
4965s also it had a
4967s some balancing issues that's why we
4971s basically decided to rework it and make
4975s it a way more user friendly
4978s so a new Challenger system which is
4981s going to replace the summon system will
4984s be working like uh automatically so uh
4988s for every task that you have you won't
4992s have to like pick it up from a special
4994s menu they are always available by
4997s default and you can just go to the
4999s mission and uh yeah play and complete
5002s this challenge
5004s so uh basically uh during this event and
5009s uh even after the event because we're
5011s going to keep this system uh you can
5013s complete these challenges uh to earn
5015s star and this is very similar to what we
5017s had in the past for summons or for
5019s example what we have for uh questlines
5022s as well uh by earning these Stars you
5025s can complete some special milestones and
5027s we're going to talk about in a minute on
5030s the next slide and by reaching these
5032s Milestones you can earn event points
5035s yeah I can see a lot of people saying
5037s it's an awesome change I agree uh again
5040s with this eventually we took on a lot of
5042s feedback and uh I think this also
5044s reflects that so art and this sounds
5045s awesome so let's look at the how it
5048s looks on the UI and
5051s so uh that's basically a new challenges
5054s screen looks familiar a little bit right
5056s uh we kind of had
5060s um somewhat similar progression back in
5062s the days with our previous events so uh
5065s here we have uh yeah something similar
5067s uh so on the bottom part of the screen
5069s you can see uh four challenges so uh all
5074s of these challenges are active by
5076s default so you uh need to just go to the
5080s mission and uh they will be like
5083s completed automatically no needs to pick
5087s it pick them up from the special menu or
5090s select or yeah whatever so uh for
5094s um each of this
5096s challenge you can earn one or two Stars
5101s based on the type of the quest and
5104s basically we have four different types
5107s of quests uh so uh the first one which
5110s is
5111s um
5112s PVE type of quest the second one is
5115s kinda mixed there is some core gameplay
5119s elements like searching for clues or
5121s maybe uh killing bosses some
5124s um
5125s um you know like interaction with a map
5127s like you can see on a screen find
5129s envelopes for example uh the third uh
5132s slot is uh mostly for uh PVP
5135s interactions and the fourth one is uh
5138s something uh skill based so a little bit
5141s more
5142s um you know difficult challenges uh like
5145s uh you can say on a screen land
5147s headshots on enemy hunters from 100
5148s meters using rifles uh no ammo boxes uh
5153s good
5165s um right so uh basically by completing
5169s uh each of this uh challenge you will
5172s get stars and uh you can see that on top
5176s there is a progression so uh for example
5179s the very first point the very first
5181s Milestone at the progression uh is for
5184s uh three stars basically uh it requires
5187s battle pass to uh unlock this specific
5191s uh Milestone but uh every time when you
5194s unlock uh
5196s when you earn I'm sorry when you earn
5198s three stars uh you will get a reward for
5202s uh this specific Milestone uh so as you
5205s can see on the screen uh if you can go
5207s one slide back uh for Nine Stars for
5210s example you can get 800 event points
5214s um it's a lot of event points yeah
5217s that's a lot of event points and
5220s um talking about the difficulty we also
5223s did some changes in here we tweaked the
5226s system so we believe that uh these
5229s challenges are going to be uh somewhat
5231s challenging but not uh too difficult not
5235s too grindy and we are going to keep an
5238s eye on all of these metrics because
5241s we're tracking all of that data and uh
5244s yeah we might react accordingly if we
5247s see some weird stuff in there
5250s um so uh that's basically it one
5253s important thing is that uh challenges
5256s are available for uh one uh week and
5260s after one week they are reset so all of
5265s your challenges are re-rolled and uh you
5268s basically lose your progress and you
5271s need to start again so every week you
5274s basically have a chance to earn quite a
5277s lot of event points just by completing
5279s this uh challenges and yeah on the left
5283s side of the screen you can see a timer
5285s which will uh basically show how
5290s much time do you still have to complete
5292s so uh I've seen few questions one was uh
5295s regarding what happens if you complete
5297s the challenge does it reshuffle or is it
5300s like what happens then and about the
5301s reshuffle button as well oh yeah uh so
5305s uh basically every time when you
5306s complete uh the challenge for example
5308s the first one kill grunts with knife uh
5311s when you complete that uh you will get
5313s Stars uh for it and uh this uh challenge
5316s will be re-rolled to another challenge
5319s from the pde pool so uh yeah we have a
5323s bunch of different challenges so it's
5325s going to be you know a pretty random for
5328s um any player but uh yeah that's how it
5331s works about the reshuffle button uh
5334s reshuffle button Works uh this way uh it
5337s is available once a day and uh if you
5341s for example don't like some specific
5345s um
5345s challenge like let's say you don't like
5348s to use pistols for the third task uh you
5351s can select this task and you can
5353s reshuffle it and it will be randomly uh
5357s re-rolled to another task from the pool
5360s this option is available once a day and
5363s uh yeah you cannot spend blood bonds to
5367s reroll further so yeah this is a
5370s one-time offer per day basically
5373s that sounds really cool I think and I
5376s feel like it improved a lot compared to
5377s the previous system but uh let's take a
5380s look at how the Milestones on the event
5382s points work exactly because that's the
5384s most important with development so we
5386s did prepare a little table for everyone
5388s could you explain this
5390s so uh yeah uh here on this table you can
5393s actually see the distribution of the
5395s event points for uh each Milestone uh we
5399s have uh 30 stars in total and uh for uh
5404s each uh Milestone you can get uh from
5407s 400 to 900 event points
5411s um in total there should be around 6 000
5416s don't remember exact number it's
5418s 6400 I think if you have a battle pass
5421s which basically unlocks the uh first
5424s milestone for you for three stars uh
5427s yeah without it it's a 900 to 10 points
5429s less uh Plus in addition we have a
5432s little bit of bloodborne rewards similar
5434s to summons so uh 25 blood bones in total
5438s as it was uh before
5440s okay just like a few questions I think
5442s so uh when it resets every week can they
5446s get the event points again for each
5448s progression
5449s like it's my style sorry
5451s yes yes basically so uh every week uh
5454s you can collect 30 Stars uh if you do
5457s that you get all the event points and
5460s all the blood bonds and then every uh to
5463s be precise it happens on Wednesday at 7
5466s A.M UTC uh the uh challenges are
5470s reshuffled and reset and uh basically
5473s you have the empty progression again so
5477s you can get your event points within
5479s that week as well
5481s and you did mention the battle pass for
5484s the first uh one is it just the first
5486s one or how does that work it is only for
5489s the first milestone for three stars uh
5492s without the battle pass uh you will
5494s start to earn event points uh from six
5497s stars uh with a battle pass you will
5500s start to earn them from three stars okay
5502s so it's 900 event points difference
5504s basically if you do the changes
5507s awesome if there's more questions please
5509s leave it at the Q a section at the end
5511s because we went through a lot in this uh
5514s and we'll get back to you uh because our
5516s lovely modes are also hopefully coming
5517s collecting are some questions for us so
5520s uh thank you Anton and let's move on to
5523s the battle pass we just mentioned
5525s this time
5528s okay so uh the battle pass system is uh
5532s pretty much the same as we had for our
5534s previous event uh the serpent Moon one
5537s however we made quite a lot of uh
5539s changes in the uh balance and the
5542s rewards distribution and we actually add
5546s uh even more rewards in that so uh let's
5550s uh take a look at them
5552s yeah uh we'll have like a whole section
5554s for World reverse but uh
5556s yeah yeah you're right before that uh
5559s let's talk a little bit about the Battle
5561s pass itself how much it does it cost and
5563s uh what you can get uh for it so we have
5566s two different types of battle passes uh
5569s the standard one and the premium battle
5571s pass uh basically the standard one
5575s includes uh the uh access it gives you
5579s the access to a premium reward track
5582s from the event progression uh it gives
5585s you a unique weapon charm which is
5587s called serpent Moon Memento to basically
5590s celebrate our previous event and as I
5593s already mentioned it adds additional
5597s event points uh sorry it gives you
5599s additional event points uh through the
5601s challenges so the very first Milestone
5604s is challenges uh it challenges is
5606s unlocked by uh uh purchasing the battle
5609s pass so for the premium battle pass it
5613s works exactly the same uh but in
5616s addition it immediately gives you 10
5619s event levels booster so if you want to
5623s progress really fast you can have this
5626s additional 10 levels from the very
5628s beginning with the significant discount
5630s but we're going to talk about that as
5633s well exactly so let's look at quickly
5636s just on a graph of the free reverse
5638s which are just through the event
5639s progression that you can get again we
5642s will dive into them each a bit take a
5645s look a bit closer but if you want to
5647s screenshot this because this will show
5649s you all the free rewards and there's
5650s quite a lot
5652s yeah I mean uh you can already see some
5655s weapons that uh Dennis and Simon
5657s mentioned before uh so they will be
5660s unlocked through the event progression
5663s from the uh three rewards path uh so
5667s they are not hidden uh behind the battle
5669s pass you don't have to spend your blood
5672s bonds to unlock this weapons and as well
5676s we have uh other legendary rewards uh as
5680s you can see like on the bottom of the
5682s screen as well as weapon charms uh one
5685s unique legendary Hunter and other
5688s rewards such as bloodborne and custom
5691s ammos
5692s yes and some people already know that
5694s this is Kevin and uh here right
5697s uh and let's look at the Battle pass
5702s so for the uh battle pass event
5705s progression we uh also have uh some
5708s legendary stuff uh which is basically a
5710s new legendary skins for uh these weapons
5713s that are going to be released together
5715s with the event uh that you basically
5717s cannot look uh through the event
5719s as well as uh Kevin's uh pistol
5724s um you can see it like below uh some
5727s weapon charms and many many other
5729s rewards yeah and uh this is Mary from
5733s that story so I see some people like oh
5735s that's Kevin wow yes uh actually like uh
5738s hunters from the previous event stories
5741s and obviously this events they are in
5743s this event as unlockable Hunters now so
5746s this is Mary and ochenko and the other
5748s one is Kevin Linus
5752s uh and yeah let's look at those uh
5756s reports that you said are like
5759s unlockables this is with the battle pass
5760s unlock the serpent movement weapon charm
5765s yeah I mean that looks absolutely
5767s amazing and uh yeah I really like this
5769s connection with the previous event so
5771s now we have this opportunity to yeah
5774s pick up something uh that uh
5777s um
5778s that happened like in the past and yeah
5780s yeah and the only way to get it is by
5782s getting the battle pass this time
5784s so
5786s it looks really cool uh and uh yeah
5789s let's talk about the event progression
5791s that you already mentioned and you
5792s mentioned the levels of the pedal pass
5794s and that you get 10 numbers with the
5795s premium but how do the levels differ and
5797s how did they work this time around
5799s okay so uh yeah I can uh probably expect
5803s uh something uh going on in the chat but
5806s uh so for this event we have 50 levels
5809s uh for uh 50 000 event points and uh yes
5813s uh this is uh quite a huge number but uh
5818s together with the new Challenger system
5821s I believe that uh this time we managed
5824s to make it uh quite balanced uh not so
5829s grindy and I can expect that it's going
5832s to be like pretty entertaining and uh
5835s yeah with the you know like some effort
5837s uh by uh completing these challenges uh
5840s you can earn quite a lot of event points
5842s out of them and uh yeah so we are going
5846s to take a look uh in uh there as well uh
5848s to keep track all the data uh we do have
5852s all the numbers and uh yeah we'll we'll
5854s see how it works yeah I can expect a
5857s huge Improvement on that side yeah as
5859s you mentioned that from the challenges
5860s they can get over 6 000 event points
5863s already and that's on top of the regular
5865s event points collected like with the
5867s usual events so exactly yeah exactly so
5869s not only you earn these event points
5871s from the challenges but you also have
5873s your
5874s um core gameplay activities uh similar
5877s to like previous events by uh looting
5879s other enemy hunters and collecting Clues
5881s killing bosses uh all the you know uh
5884s standard uh stuff so yeah
5889s um so talking about this event points uh
5891s 50 levels and uh linear event
5894s progression uh we are not going to have
5898s um
5898s the progression similar to serpent moon
5901s event when with every level uh you had
5904s to earn more and more and more event
5905s points uh this time it's very linear
5908s each level is 1000 event points so uh
5912s basically by uh just completing One
5916s Challenge you can already have 900 event
5920s points which is basically almost one
5923s level
5924s so I can expect a pretty pretty fast
5926s progression here
5928s that's awesome sounds good uh and uh we
5931s do have some images of just like how it
5934s looks and how people progress through it
5936s so maybe you could talk us through it a
5938s bit so what we see right now yes so on
5941s the screen you basically can see the
5943s main event screen uh it looks somewhat
5946s similar to what we had in the past
5948s however it looks uh I personally think
5951s it looks much better with all of these
5953s like 3D backgrounds and stuff uh it
5955s looks really cool so and uh as you can
5958s see uh on the bottom side uh there is a
5962s some of these icons uh some of these
5965s rewards are uh marked with the keys and
5969s uh that basically means that this type
5972s of reward uh is uh hidden behind the
5975s battle pass uh yeah the rest of them are
5978s available just within a free progression
5982s cool I'm just going through the reverse
5985s so people can see it and here's Linus
5989s all the first scientists uh the
5991s legendary is called
5993s yeah Kevin yes uh and we also have uh
5997s the story progression again like with
5999s the previous event and you can also
6002s listen to some of the chapters in audio
6004s format so you can just listen to the
6006s story what happens and obviously you
6008s progress through this as well while
6009s you're progressing with the regular
6011s event progression
6013s that's right
6016s all right so we talked about the Battle
6018s pass we've talked about the new
6019s challenges system so let's talk about
6020s the boosters so every event we do have
6023s some sort of mechanics where people can
6025s boost their progress what what is it
6027s about this time
6029s so uh for event boosters uh some things
6033s are uh the same as it was before but
6037s some things we are changed quite
6039s significantly so uh first of all
6042s um the classic event trait uh signee
6045s which previously cost uh 10 upgrade
6049s points now we reduced the price to six
6051s upgrade points so to make it a bit more
6053s affordable uh it will give you plus uh
6056s 10 of a booster uh then we have event
6060s legendary Hunters
6062s um and we can see a list on the screen
6064s uh lady pershta the upcoming DLC the
6068s origin Corps veto uh which is going to
6072s be Mary from the event that you could
6074s see on uh previous slides then the
6077s Devil's Advocate uh the Legacy Event
6080s hunter from our previous last year uh
6084s holiday event then skin Flint uh also
6088s Legacy event hunter from the Hollywood
6091s Day event that happened two years ago
6094s witch hunter from the DLC they came from
6098s Salem
6099s redneck our well-known bloodborne Hunter
6102s and the archaeologist which is also the
6107s DLC
6109s Hunters yeah
6111s sorry go ahead no I just said there's
6113s quite a lot of hunters compared to the
6115s previous one and uh and you know when we
6118s talked about this video I had a question
6120s to you like okay but like uh so the uh
6123s Mary orchenko's video is a booster
6125s Hunter but why is Kevin not and I was
6127s like oh because you unlock Kevin when
6129s the event is over so it makes no sense
6130s so if anyone is asking that questions
6132s Kevin is not a booster because uh he's
6135s the last unlock in the event but uh Mary
6138s is somewhere in the middle so you can
6140s still use her
6142s exactly that's right
6144s but uh that's uh
6146s uh we have more boosters exactly so
6149s Global boosters what is that and then
6151s first of all the global booster uh I'm
6155s not going to talk much about it uh
6157s please keep an eye on our social medias
6159s to uh get to know what is that but uh
6163s what I can say that uh from time to time
6166s we're going to have this
6168s um Global boosters that uh are applied
6171s to all players and every player can
6173s benefit from this Global booster sounds
6176s nice and we still have the contracts
6179s yeah we still have our contracts and uh
6183s basically contracts are very similar to
6186s what we had in the past we removed one
6189s of these contracts the longest one for
6191s seven days so this time we're going to
6194s have three hours 24 hours and three days
6198s uh contracts which gives you 50 booster
6203s but this time and this is really
6206s important because the event points
6208s distribution uh is uh changed now so you
6213s can earn event points not only from the
6215s core gameplay activities like in a
6217s mission but also from challenges uh we
6220s decided to significantly reduce the
6223s price for this contract so they are much
6225s cheaper right now and you can go and see
6230s them in the store tomorrow uh one
6233s important thing is that all of these
6235s event boosters are applied only to the
6238s event points that are earned in the mesh
6240s so they do not affect event points that
6243s earned from challenges yeah makes sense
6247s sounds good Anton so we talked about the
6250s boosters uh which are like the contracts
6253s as well which are available in the event
6254s store but what else uh or what can
6256s people get in the events for this time
6258s around which is always important so what
6261s are there so in the even store this time
6264s we have actually quite a lot of uh
6266s interesting stuff so uh first of all uh
6269s battle passes uh you can purchase battle
6271s passes from the main event screen but
6273s they are also available in the store so
6277s uh yeah it's hard to miss them because
6279s during the serpent moon event we had
6282s this issue that some people were a
6283s little bit confused because battle
6285s passes were not included in the event
6287s store so uh yeah we fixed that and now
6290s they are available in there as well
6293s uh then a new interesting thing uh this
6298s time uh we are going to sell battle pass
6300s levels uh they are going to be able uh
6304s in a pack of uh one level and uh 10
6307s levels so uh for these people uh who
6311s really wants to speed up their process
6313s uh it is possible right now to buy uh
6317s Yeti basically 50 levels uh from the
6320s very beginning of the event
6324s uh well same as before we have the event
6329s exclusive item uh which is uh Mannheim
6332s number three this time and I think we're
6334s going to see some screenshots uh just on
6337s the next slide yes
6340s uh plus uh this time we have this event
6344s exclusive weapon charms bundle uh which
6348s contains of three different uh weapon
6351s charms and uh yeah we can take a look at
6353s them just in a second
6356s uh plus uh we have this Legacy holiday
6360s bundles so for uh disc players who
6364s missed our previous holidays uh events
6367s uh Blood and Ice and the winter solstice
6371s uh with the skin flint and with the
6374s devil's advocate so uh all of uh items
6378s uh legendary weapons and hunters from
6382s these events are going to be available
6383s uh during the whole event this time you
6389s can also purchase some items from the
6391s legendary store separately yeah I see a
6394s lot of people happy about this because
6395s they wanted those uh older legendaries
6398s and yeah as you mentioned let's take a
6400s look at these uh how it exactly looks in
6402s the store and the what people see so
6405s obviously this is the battle pass as
6407s Anto mentioned you can also get it from
6409s the very front event page so it's hard
6412s to miss then the event levels which is
6414s also new so uh again you just have to go
6418s to the store tab uh if you really want
6420s to speed up your progress or you have no
6422s time left or something like that and you
6424s want to finish it still
6426s uh and then we have the bornheim uh
6429s funeral church so you can see it here
6431s but we'll also have a slide showcasing
6434s it uh the weapons charms bundle
6436s including pencil the tarnish thing and
6438s saline's lock three weapon charms in one
6441s but again we'll take a look at those as
6443s well and the three bundles Anton
6445s mentioned so
6447s the first is the winter solstice bundle
6449s I believe that's from last year right
6452s yeah that's right
6454s yeah and uh so you can get uh all the
6458s legendaries from last year in one pack
6460s so that includes the Devil's Advocate
6461s Hunter and all the weapons as well as a
6466s spirit of fuel which was a fire bomb so
6469s consumables and weapons uh
6472s then the Blood and Ice bundle is from
6475s the winter event two years ago which was
6477s called bloodrise and again you can get
6479s the skin flint and all the weapons and
6483s uh
6484s there was a duster and math kit as well
6486s on top of the waterly and I believe it
6491s was amazing sniper so
6492s a lot of cool stuff and then we do have
6495s the big holiday bundle which includes
6497s all of this in one pack
6500s so uh quite a lot to get from it and
6503s again some of these Hunters were uh
6506s uh also boosting your progress during
6508s the event so some people may already
6510s have them so you can just use them but
6511s you can also buy them for platforms
6515s uh and uh yeah for uh these people who
6518s took part uh during these events back in
6522s the days but uh haven't like completed
6524s them fully uh there is the option to
6527s purchase uh some of these items uh from
6530s the legendary store
6532s so yeah so can you buy some of them
6534s separately like that or yes okay awesome
6536s so the bundles are just a discount over
6539s if you want to get all of them basically
6540s you know yes awesome
6543s uh yeah let's take a look at these
6545s legendaries that are exclusive to the
6547s store so as we mentioned this was the
6549s pornheim it looks really sweet
6551s uh and uh yeah it is available I think
6554s it was thousand blood Bonds in the event
6556s store
6557s uh and then the three weapon charms that
6560s were available in the under was Pan's
6562s head
6563s she's really nice looking little goat
6566s hunt
6567s yeah he's cute yeah quite cute uh
6571s salin's look
6573s also looking good on the weapon
6575s yeah with a moon cycle I think yes
6579s yes very fitting for the last Moon
6582s themed event for sure
6584s and then we have the tarnished Wing as
6586s well
6587s which is like a little moth like
6590s figure it's this is also quite a cute to
6593s be honest and and you get all these
6596s three in a bundle in in the store
6600s that's right yes and with that we
6602s arrived to the end of this segment and
6605s uh we will summon Dennis back and the
6609s three of us will quickly go through all
6611s the event legendary unlocks so we can
6613s take a closer look and after that we'll
6615s dive into the Q the Q a sections uh so
6619s uh because I already see some questions
6621s but uh yeah let's let's quickly look at
6624s through all the rivers hey Dennis
6626s welcome back hello keep in mind though
6629s you can't summon me back you have to
6631s challenge me back now we changed oh
6632s right you're you're right
6635s yes uh so yeah let's just quickly go
6638s through the rewards uh we don't want to
6640s spend too much time or read the lore
6642s behind them because that would spoil
6643s some of the fun in the event as well so
6645s let's just take a quick look on every uh
6647s legendary unlock and talk about it just
6650s very quickly so let's start and these
6652s are in all in order of analog so uh
6655s starting with the iron Arrowhead weapon
6658s charm I think I like that being being a
6661s um a bow and arrow connoisseur I have to
6664s approve of this one I mean it would look
6666s very cool in general I think so
6669s really nice
6671s some close-ups of it
6674s sweet
6675s then we have the Zeal finally uh
6678s Vitality shot I'm really happy
6681s awesome one I really like the look of
6683s this one I mean this is just a tragic
6685s thing I never use fatality shots I I
6687s probably would have died only half as
6689s often if I did but I somehow never use
6691s them because I use my consumers
6692s differently but for everybody who does I
6694s think this is going to be like gonna be
6696s very very interesting yeah I'm really
6698s happy that we have more and more stuff
6700s like uh different tools or consumables
6703s being legendary because uh yeah
6705s like it yeah you can finally take like a
6708s I mean you could already but now you can
6711s take a full legendary look at Lotus with
6713s like a regular person that takes vital
6715s t-shirts so very cool
6718s uh and then we have smolder which is uh
6722s the new Centennial trauma uh and a skin
6725s for it so I I'm really pretty beautiful
6727s as well I like it I always like it when
6729s it's like patterns it cannot extend over
6731s larger parts of the weapons like this
6732s one yeah and it also looks a bit cool
6734s tick like a it you know like I'm not
6737s sure like lower wise but what it ties to
6739s but looks very cruelty and uh like
6742s creepy a bit so I I really like it
6743s personally
6744s I also like that it's not that Rusty as
6747s the original version because the thing
6750s on the back uh yeah hey it's uh quite
6753s Rusty in the original version but this
6755s one looks way clearer so
6757s all right
6759s just like not the second hand one this
6761s time around
6765s amazing so then we have the fatey chance
6767s which is another weapon charm
6771s also very beautiful almost like a
6773s bracelet uh put over the weapon I think
6775s so very cool I I if someone can
6778s translate those runes I would love to
6779s know so
6781s well me too yeah I just wondering what's
6784s in there same
6786s a closer one so you can see it's better
6790s uh the next one is Agony Eternal which
6793s is uh again the new Martini Henry
6796s Ironside and this is actually so pretty
6799s uh yeah a big big fan of the wood
6802s carvings yes you know like in the uh the
6805s iron side the the little metal side
6809s loader was like very makeshift for real
6812s and here it actually looks very pretty
6813s so
6815s I love it
6817s like floral patterns over the ground as
6820s well
6822s then we have the Knight for all the
6825s horse lovers out there uh it's uh or
6828s chess lovers you know uh whichever uh a
6831s beautiful laughing charm to put on your
6833s any any of your weapons
6835s I also like that thing that uh some of
6837s these items are slightly burnt a little
6840s bit which give this additional you know
6842s like sense of the uh whole Inferno theme
6845s in here so yeah they might have also
6847s trained hands quite a couple of times
6849s already
6853s uh then we have uh hair's breath uh
6858s she's like another pretty cute I mean it
6860s depends how you look at it because I
6863s feel like it's a bun is like little arm
6866s but it's a token it's like a huge token
6869s of luck right so yeah
6873s it's like a minus ten percent of uh
6875s headshot chance
6878s yeah yeah so I could call it cute button
6880s for you yeah when someone else is
6883s shooting you I mean would you put that
6885s on that extra definitely need like so
6886s it's all good
6888s yeah
6890s so the next one is obituary I I suppose
6893s a lemon car by skin again the lemon
6895s carbine is the new weapon variant
6898s and again like very very beautiful
6900s version of it similar to the iron side
6903s one a bit and I love the details on the
6905s drum also like that gives some very nice
6907s contrast
6908s yeah oh and there's calls at the uh
6911s stocks
6913s super cool
6918s uh the next one is the Talisman which is
6920s a crack rifle again a new rifle a
6923s completely new weapon for this event and
6925s fitting into the same themes very nice I
6927s feel like everything has this like a bit
6929s of silverish uh look to them which I
6931s really like
6933s this one feels very nice if you like
6935s your partners bring like a like a bone
6936s weave or or something other like like um
6938s skins for example this one is very very
6941s nice complementary yeah I really like
6943s that it looks very similar to that mozen
6946s rifle love was it an empty Cairn or uh I
6950s think I think it's empty candle empty
6951s yeah yeah the other one is a bright uh
6954s more more yeah
6957s exactly yes so I really like the way
6960s because uh that one is uh actually one
6963s of my the most favorite skins in a game
6965s so I'm really happy that we have
6967s something similar for another weapon
6971s very nice probably going to use that a
6973s lot same thing at tier three definitely
6975s oh and the hook look who we have here
6978s it's uh ochenko's video also known as
6980s Mary from the story uh super badass
6984s although like a bit scary not gonna lie
6987s like she she's the champion of the
6989s infernal pact uh basically supporting Mr
6991s Cherry's plans and endeavors
6994s and she holds the crack actually so
6997s yeah I like that shot awesome
7002s uh then we have necrosis which is uh I
7006s think the first uh legendary Hive bomb
7007s so finally we also have a new high pump
7009s to play around with
7011s The Shield quite often so now we can
7013s maybe get one with the skin
7015s yeah that's very cool yeah it's like
7018s it's a you know so dirty and uh yeah I
7021s like that the texture is changed into
7023s yeah just
7026s I think it's a bit more interesting than
7028s the original one definitely yeah yeah
7031s can't wait to see it in first person too
7033s when you shake the piece upon it
7037s uh then we have a legendary concert in a
7039s trip mine called The Devil's dream
7043s I feel like it also fits into that same
7045s style as the previous weapons they are
7046s like almost like a nice set together
7049s a really cool
7052s can't wait to step into it when I enter
7054s a compound
7061s uh then we have a legendary stem in a
7064s shot let's go uh shusha I think yeah
7067s susha
7069s very nice yeah really cool looking as
7071s well
7074s yeah I would say I can't wait to inject
7076s myself this one but that sounds a bit
7077s weird so but it is very very cool I I
7081s was always a big fan of the golden
7082s weapons that we released uh we have like
7085s the golden uppercut and now the Sparks
7086s and you can have a full code and no
7088s doubt so
7089s yeah amazing
7092s some people already found out in a chat
7094s like what this name is about but yeah or
7097s yeah we can give it a secret okay
7103s then we have the hey Effigy which is a
7105s small little Effigy uh made out of hay
7108s so the name is very fatigue it's uh
7110s pretty cool as well looks very Voodoo
7112s like I would say to
7115s hey there
7122s hey guy very cute now this I can say
7124s it's cute because no uh pops were cut
7126s off in the making of this so uh very
7129s nice then we have the Cardinal Icarus
7134s so that's some feathery
7136s uh birdie style so
7140s uh if you like uh scrapbook you may want
7143s to take this
7144s very cool uh the next one is greed which
7147s is the new Romero hand Cannon
7151s legendary can't have enough of those of
7154s course yeah
7156s I mean I like the way how it looks uh
7158s you know quite simple but at the same at
7161s the same time uh you know somewhat
7163s unique so yeah I like this Simplicity
7165s sometimes in this weapon so definitely
7168s good looking one yeah what's really
7170s awesome is like now that you can kind of
7172s like quickly look at these weapons also
7174s when you set up your your weapon charms
7176s right as you can kind of get like all
7177s the benefits of the E3 viewer directly
7179s from the Arsenal so I could go and check
7182s out all the details once in a while
7183s yeah someone said they said oh my God so
7186s many legendaries I know right so this
7187s event has the most ever so
7190s a lot of very new things to play around
7192s with new weapons new variants new
7193s legendaries for everything not
7196s everything but like a lot of things that
7197s we didn't even have legendaries for like
7199s the Vitality shoots for example and Hive
7201s bombs so yeah some really really good
7203s ones in there as well but I think I
7204s really like his overall deck we have a
7205s chance to put more and more uh rewards
7207s in there I think people really
7208s appreciate it very very cool
7211s and then we have the false Saint uh
7214s which is the level 50 unlock and again
7216s it's Kevin winus from the lore but the
7219s first saint is the name of the legendary
7221s Hunter
7222s he's like the champion of the lunar pact
7226s and they're obviously going directly
7228s against Mr Cherry imposing his scheming
7233s exactly
7234s I like that thing on his back which
7236s creates somewhat you know unique
7238s silhouette of the hunter yes however
7241s yeah it doesn't make him you know like
7242s way too big so it's
7246s gonna be a bit easier to see him from
7248s the distance but uh yeah
7250s and someone noticed this was indeed the
7252s hands you've seen earlier in the video
7253s so you you're correct
7256s uh like the last event is going to set
7259s up Kevin quite as a tragic person
7261s already so we'll be curious to see how
7263s this all continues this event
7267s and I think the last one in the list is
7269s the dying sun which is uh also level 50
7271s unlock if I'm not mistaken and uh yeah
7275s and it's a Spitfire Squad Spitfire I'll
7278s look and
7279s Kevin's pieces we yeah we do have uh two
7283s unlocks on the last level uh so Kevin
7286s and the uh this pistol which is uh
7290s Kevin's personal weapon
7293s but like it's just so beautiful this one
7296s actually like amazing
7300s yeah but uh so that was all the rewards
7303s which was quite a long list so I hope
7305s you guys really enjoyed what you've seen
7307s and now I'm gonna summon Simon back as
7310s well and we arrive to the end of our
7312s video which is the Q a segment
7315s so uh we already collected some
7318s questions I hope uh what we need to open
7320s this course further and uh let's talk
7324s about some of your questions and with
7325s that we will uh and the stream to uh
7329s first of all uh at Anton to you I've
7332s seen some arguments in the chat earlier
7333s actually but I wanted to wait until the
7335s Q a where people were like oh the 6000
7338s event points from the challenges you can
7340s only do it once and then others like no
7342s you can do it again then they were like
7343s no you can only do it once so could you
7345s like just clarify on that one again how
7347s that works uh you can do it multiple
7349s times so for uh every week uh as I
7352s mentioned uh before
7355s um challenges are going to be reshuffled
7357s every Wednesday at 7 00 am UTC so uh you
7361s can earn uh around six thousand uh event
7365s points during the first week then your
7368s progression will be reset on Wednesday
7371s and after that you will have another
7373s chance to earn more event points and
7376s basically the same cycle is going to
7379s happen during the whole duration of the
7381s event so every Wednesday
7384s challenges are reshuffled and you can
7387s earn event points again
7390s awesome thank you uh so I've seen some
7393s asking event even starts again we talked
7395s about in the beginning but maybe someone
7396s missed it so Antoine was it exactly
7399s uh the event starts tomorrow at
7403s um 3 P.M UTC
7407s and uh yeah so and it ends on February
7409s 15th 7 A.M UTC right yes yes and for all
7413s of those who are bad at math like myself
7415s Patron stated that it basically means
7417s like four pm Central European Time as a
7420s reference yeah that's right so uh the
7424s whole duration of the event is going to
7425s be uh two months or uh I think it's
7429s actually in nine weeks this time to be
7432s precise
7434s uh and okay I actually have a small news
7437s uh from our
7439s um also the new DLC is now available so
7441s throw patchstar you can actually get now
7444s and uh there's a devil's Moon bundle on
7447s Steam which comes with the from perishta
7450s and the witch hunter with 35 off so
7452s check out the new diazions team and the
7455s awesome consoles and of course check out
7457s the bundu on uh steam because you can
7459s get the new legendary and the witch
7461s hunter which is also boosted Hunter
7463s during the events so it may be a very
7466s good pickup right now
7469s uh let's look for more questions
7472s uh I got I got one here okay um so
7475s someone asked about uh the patch marks
7478s and whether they're shared with the team
7479s yes they are so if any of uh the people
7482s in the team do one of those three
7484s conditions we talked about earlier like
7485s getting your first time 35 uh event
7488s points or your first
7490s um boss banish or your first uh time you
7493s do the hunter in that particular round
7495s all of you get one Mark and then you can
7498s choose for yourselves what you do with
7499s that Mark as you go to the pledge posts
7502s so there's no competition within the
7503s team
7505s awesome uh so I seen a question about
7507s the bomblands actually I don't know if
7509s dinosaur a Simon monster sir uh so do
7512s you have one uh customer or does it come
7515s with two or how does it work
7518s um so basically for the moment we only
7519s choose one
7521s um we kept this as a possibility for the
7523s future that we might allow to swap
7525s between different ones but we first
7527s wanted to first get like a like a
7528s feeling about like how these new ammo
7530s tabs actually working before starting to
7531s mix them in any way
7533s um and maybe we add future uh additional
7535s ones then also but nothing to talk about
7538s for the moment for right now you have to
7540s make a choice before
7542s awesome so someone else about the new DS
7544s actually like
7546s so how do because this is the first DLC
7549s pack that comes with two legendary
7551s Hunters so how how does that for how can
7553s you switch between the two or what is
7555s that the path
7556s uh I can answer this uh it works very
7560s similar to our stage hunter that we had
7563s during the certain moon event so uh
7565s basically on the screen when you can
7567s purchase your legendary Hunter they're
7569s going to be uh two arrows on both sides
7572s so you can just switch between two
7574s different skins and purchase the one you
7576s want
7579s awesome thank you uh
7584s uh sorry maybe I should clarify that a
7587s little bit better so uh when you
7589s purchase the DLC both of these Hunters
7591s are available uh so uh you still need to
7595s spend 200 hundred dollars to purchase uh
7598s the hunter uh to use it but uh yeah you
7601s can just switch between them and uh pick
7603s up the skin that you prefer yeah so
7605s every time you recruit them basically
7607s you can make the choice before as you
7609s can with the wiper
7611s exactly thank you uh
7615s so I've seen a good one so uh so if you
7619s added the pacts and there was still some
7622s confusion so
7624s does it affect your event progression in
7626s any way which pack you choose is there
7628s uh like three different progressions or
7630s is it just I mean I know the answer but
7632s like that is maybe so basically what
7635s we've tried to do is like we separated a
7636s little bit the gameplay part from the
7638s progression part so so
7640s um it doesn't matter what pact you
7641s choose in order to progress in the event
7643s you have the normal even progression is
7645s Anton is outlined The Pact is really
7647s just about um what is your gameplay
7649s choice so like which traits do you want
7651s to get access to if you if you earn
7653s enough marks then pledge yourself
7655s um there's however another layer on top
7657s of that and that is the pre-pledge
7658s tundra so that's some of the legendary
7660s Hunters they already made their choice
7662s based on their place in the lore and are
7665s therefore only able to to kind of like
7666s choose one particular
7668s um pact so for example mariochenko
7671s obviously is gonna be the champion of Mr
7674s cherry and she is always pledged or is
7677s always only her only chance to pledge
7679s will be towards the infernal pact like
7680s she's not she's not basically yet a
7682s committed these don't have the trades
7684s but the only choice she can make as she
7686s approaches The Pledge posts in game is
7689s to go infernal and you have that for
7691s different Hunters as well however
7693s they're on top of that and that's where
7694s we talk about the progression there's
7696s also a specific set of event hunters and
7698s maybe Anton you can quickly repeat that
7700s part
7702s uh for uh boosted hunters or exactly how
7705s privileged uh yeah for boosted Hunters
7708s oh uh I mean uh there are quite a lot of
7710s them if I remember correctly they're uh
7712s Devil's Advocate the skin Flint uh Frau
7716s pershta uh the archaeologist the redneck
7722s um
7722s I think we're like six or seven months
7724s it's quite a lot like more than we ever
7725s had yeah yeah yeah so there are quite a
7728s lot some of them I think are privileged
7731s some of them not but uh they all give
7733s you uh 10 booster for all the even
7737s points earned in a mission yeah so
7739s expect some of those Hunters to show up
7741s a bit more frequently during the event
7742s as similar to what we did in previous
7744s events
7747s thank you so uh there was a question
7749s about the packed box boxes or pledge
7752s boxes let's call them that are they only
7754s apply uh you can only find them at the
7756s supply areas that were like cars on the
7759s map or can you also find them at the
7761s boats let's say no you can own you can
7763s only find them at the cards and for this
7765s event we will only have the cards so
7767s basically
7768s um we change the rule set around where
7770s you find those Supply points a little
7772s bit so they are usually a bit more found
7775s towards the center of the map but this
7776s will quite a lot of different options
7777s and for the purpose of the event you
7780s will only have Supply points which are
7782s like cart based wagon based so you will
7785s not find the boats you won't find the
7787s train cards you will only have them
7789s where basically the the wagons can be
7793s placed however every time you find a
7795s supply point you will have the pledge
7797s posts there
7799s awesome thank you that's very
7800s interesting actually so like I didn't
7802s even know always four Supply points with
7804s always deep ledge boxes next next to
7807s them basically
7809s uh
7812s uh some uh so yeah I see a lot of
7816s questions about an action update guys
7818s that's not really related to the event
7819s but again we are working on it uh uh as
7822s soon as we have more info we will let
7824s you know uh we can't really say anything
7826s at this time other than that yeah we are
7827s actively working on it and as soon as we
7829s can we will let you know so we already
7831s answered this a few times previously but
7833s uh just to make sure and uh another one
7837s is about the recent reloadback we also
7840s talked about this a lot it is also
7842s something we are very heavily working on
7844s actually so maybe Dennis you can share a
7847s bit more details than I can uh yeah
7849s we've put it like like a post out with
7852s some of the deal so like the problem is
7854s that if we've been like trying to to
7856s squash that particular bug for the
7858s better part of the last half years so
7860s and um the thing is that it is kind of
7862s deeply rooted within the weapon system
7864s so the moment we start applying some
7866s fixes unfortunately in the past this is
7868s always had some side effects you guys
7870s might remember like the lamat exploits
7871s we had for like a week go to in in early
7873s spring for example these type of things
7875s they can unfortunately happen the moment
7877s you start tinkering with is these type
7879s of like deep rooted systems so what
7881s we're doing at the moment we're trying
7882s to apply like a more broader uh fixing
7885s and refactoring approach trying to get
7887s on top of these systems a bit more
7889s across the board that can hopefully also
7891s will just make sure that these bugs in
7892s general can't really happen anymore
7893s within that cannot revised and
7895s refactored system but working on that
7897s just takes time so that's why we
7899s couldn't manage to get it out this
7901s update
7903s awesome thank you Dennis uh put a little
7905s insight on that uh
7908s so someone asked if there's a champion
7910s to the ground attack then uh since we do
7913s have The Inferno pack with Mary and the
7915s lunar packed with uh Kevin uh the
7918s granite pact is a bit different from
7920s this perspective because they are more
7921s like Hunters that don't really care
7923s about the other two packs or the war
7925s they are just trying to use it for their
7927s own good or like other ways so they
7929s don't really have a champion because
7930s it's not like a collective goal it's
7932s more like ah we're just gonna benefit
7934s from all this stuff going around it's
7937s like the unaligned faction so to say
7940s like that that pact is more Loosely
7941s linked to one another that's also why we
7944s kind of put like more of the more solo
7946s focused mechanics around that with the
7948s Necromancer conditional effects but as
7950s well as also like death cheat and and
7952s Shadow with their respective attributes
7954s so it's something to experiment more
7955s with it's something where solo players
7957s might actually quite find some
7959s interesting new gameplay Styles but in
7961s general they're less committed to either
7963s of the two courses
7966s foreign
7969s all right do you guys see any more
7971s questions that you would like to answer
7973s right now I actually see one
7976s um the question about ranking uh meaning
7979s leaderboards as in the previous event uh
7982s no for uh this time uh we are not going
7985s to have a leaderboard uh we uh we're
7988s thinking about like how to redesign that
7990s system and make it uh a bit more
7993s interesting and challenging for this
7996s event uh but
7998s um unfortunately like uh didn't have
7999s enough team uh bandwidth or uh yeah so
8002s we decided to keep it for now uh sorry
8005s not keep keep it as it is like without
8007s the leaderboard this time so uh yeah but
8010s we might return to that system because
8012s it was quite interesting how uh many
8016s players were actually trying to you know
8019s get their way like higher in the in the
8021s leaderboard
8022s yeah it's like we we kind of like pick a
8025s certain amount of mechanics per event
8027s and just try to experiment around them
8028s so sometimes also things that that you
8030s might have liked a lot we actually
8031s intentionally don't gonna repeat
8032s directly at their event after just
8034s because you want to focus on other
8035s things so for us like events are always
8037s a bit of a learning experience as well
8038s like experimentation can happen during
8040s that time so whatever has proven and
8042s worked uh there's a good chance for you
8044s will be able to see that return in a
8046s future event
8047s uh I've seen a few more questions here
8050s as well gameplay related
8052s um so there was one about quick play and
8055s how the entire uh pledge marks system
8059s works around quickly what I can say is
8062s that you won't be able to find any of
8064s the Pledge posts in quickly so you just
8066s have the normal Supply points as normal
8068s however
8070s um the sole survivor of a round of quick
8072s play actually earns one Mark so that can
8075s give you a bit of a head start as we've
8077s learned before you can only get up to
8079s three marks per Bounty Hunt mission
8081s right for the event points for the first
8084s banish or for the first loot of a hunter
8087s um now if you however bring assault
8089s Survivor that has already then gotten
8091s one mark from winning like a round of
8093s quick play you might actually be able to
8095s get up to four marks in one round
8097s because he has that kind of like one uh
8100s one pledge Mark lead compared to the
8102s others it makes it just interesting for
8104s those who are kind of like try to keep a
8105s stash off of quickly Hunters ready for
8108s when their friends come online that you
8109s can already get into things quite
8111s quickly
8112s um so apart from that however there's
8113s not going to be any chance for you to
8115s kind of like touch yourself during a
8116s mission quickly you can only ever get at
8119s the end but of course you can still earn
8120s event points as per the normal rules
8126s thank you Dennis was there anything else
8128s there were a couple of questions about
8130s Inferno we can talk about quickly maybe
8132s yes
8133s um so one was uh whether in front can
8136s happen at all times of day
8138s so being like one of those new Wild Card
8140s conditions you have to think of Inferno
8142s as a package and it always has like a
8144s time of day linked to it which is like
8147s this specific like kind of eerie
8149s um um like a setting basically every
8152s time The Inferno is on it will be at
8154s that time of day as that is part of this
8157s entire package so it's not mixed up with
8159s like other types of things like Focus or
8161s it's its own thing but it's more than
8163s just the time of day being wildcard
8164s condition also has this gameplay changes
8166s like the work being partially set on
8168s fire opening closing certain paths and
8170s just making a very interesting you can
8171s explore the space differently than
8172s normal
8174s um there was another one whether
8176s um uh actually what you do if you die in
8179s a firewall I mean you can't really run
8181s through some of these fires so you can
8183s move a little bit into them but like
8184s then like the big fires you just can't
8186s like really go for them this is kind of
8188s like an invisible wall almost that kind
8189s of stops you
8191s um so that means if you if you could go
8193s down you'll be in in the fire towards
8195s the edge of these bigger patches so just
8197s as in other wildfires that are already
8199s persistent in the game right now in this
8201s case your friend would need to kind of
8202s like see if they can if they can pick
8204s you up without either sitting themselves
8205s on fire and you have to run out as
8207s quickly as you can or they have to just
8209s accept that maybe getting you they also
8210s need to burn themselves a little bit so
8212s that's just one of those risks being
8214s closed around fire but then again that's
8216s also where the infernal uh packed traits
8219s come in quite handy because they're
8220s going to help you to kind of move around
8221s these limitations somewhat
8225s uh and then the last one maybe just
8227s quickly also about The Inferno just to
8228s wrap that package up uh how will the
8231s fire effect Dynamite well it just blows
8233s it up so you can kind of use these like
8236s bigger areas also for for doing some
8238s interesting uh like like priming
8240s grenades type of things right just like
8242s throw it into the fire blows up almost
8243s instantly
8244s um so you can kind of use that to your
8246s advantage but you also have to be
8247s careful that if you kind of toss it
8248s around the fire it might blow up
8250s prematurely if it crosses through some
8252s some burning patch there and it actually
8253s blows up damaging yourself so yeah be
8255s always careful over on fire
8259s so it's good and yeah so the in front of
8261s people also as they like so how when it
8264s will happen or how so uh we should
8266s clarify that it will be uh periodically
8269s during the event so not always and uh
8272s you will have to check out maybe our
8273s social channels or the news that is
8275s happening and uh that it will be there
8277s and you know you will never know so keep
8279s an eye out during the event
8282s uh
8286s all right is there anything uh Weapon by
8289s assignment that you may be seen or
8290s anything from your side Anton that
8293s still wanted to answer
8300s I guess no I actually seen a question
8303s about the lore if you is there a way to
8305s check the previous events and I'm not
8307s sure if you can do that in game but I
8309s know that they are on the wiki side for
8311s example or like or not online correct me
8313s if I'm wrong but you you cannot really
8315s look at it in the game right Dennis not
8319s at the moment it's something we're
8320s exploring whether we can make that
8321s somehow available to to the place in the
8323s future but we have no concrete plans we
8325s can share at this point however as you
8327s mentioned like this waits for you if you
8328s if you Google for them like you can find
8330s them on YouTube I'm sure as well as
8332s people are having a put on on biggie so
8334s if you're really interested there's ways
8335s for you to find the previous lore yeah
8337s you can find it and then you can maybe
8339s catch up on the Lord like tonight
8340s because Saturday event comes tomorrow so
8343s you don't have much time uh I mean you
8346s always have time to read it but yeah uh
8349s we didn't say anything about costs uh
8351s and exact damage numbers for the new
8353s weapons but I suppose you will have to
8354s find that out during the event
8357s I think what we can maybe give you is is
8359s the costs quickly I have those here
8361s um in case anyone is interested but
8363s obviously you will see it then from
8364s tomorrow on
8366s yeah maybe you can just give me like a
8368s second to quickly just open up my cheat
8370s sheet
8371s uh no very all right so we have the the
8375s Springfield 1892 crack rifle that costs
8378s you uh
8380s 37600 so it kind of sits a little bit in
8383s between them like the The Virtue and the
8386s level if I'm not mistaken
8388s um
8389s then we have the martini Henry Ironside
8393s that costs 184 hundred dollars
8396s so a bit more pricey than a normal one
8399s but still kind of reasonable for getting
8401s you like a technically rapid fire long
8403s ammo weapon and then we have the lamat
8406s Mark II carbine that gives costs you
8408s like 130 hundred dollars again also I
8412s think a pretty reasonable price for a
8414s very flexible weapon
8416s awesome thank you Dennis
8418s yeah I think the remaining ones like all
8420s the customer Etc you can go through
8421s yourselves as the event goes live
8423s tomorrow
8425s okay I think that we answered a lot of
8427s questions though so uh again please keep
8431s an eye out to the Deep dive videos where
8433s we will go over these topics uh again
8435s just focused on them with the tennis as
8437s well as Anton so those will come up this
8439s week so you will have like one video to
8441s look at instead of going through the
8442s whole stream let's say uh and uh thank
8446s you uh Dennis Simon Anton it was a lot
8448s of fun and uh this is the last that
8452s stream of the year so it's also time to
8454s say happy holidays to you guys as well
8456s as to the whole Community uh so I know
8459s that someone like Dennis is already in
8460s vacation so he's taking extra time to be
8463s here yeah
8465s a little better than being an adoption
8467s yeah it's it's always fun it's my
8471s pleasure so thank you for having me yeah
8473s thank you all uh yeah happy holidays to
8476s everyone uh and thank you yeah and see
8479s you all we will have some gameplay
8480s streams to wrap up the end of the year
8482s with the event uh with Violet Ari and
8485s some of the CMS so you can still get
8487s some giveaways for the holidays and we
8490s will actually have a bunch of like
8491s holiday giveaways on our social channels
8493s so it's worth uh following us because
8496s we'll be keeping a bunch of the asses
8497s maybe even more than just DLC so check
8500s that out and again Happy Holidays uh
8502s thank you all for joining today happy
8504s New Year as well and uh yeah see you
8507s next time I see you during the event
8508s enjoy the event bye bye see you guys
8519s how could you say her name
8524s how could you kiss her lips
8529s how could you say those words
8534s [Music]
8569s how could you
8576s let me
8579s when I've heard it all before
8583s [Music]
8603s foreign
8608s [Music]
8641s this one goes and this rounds
8647s [Music]
8653s [Music]
8664s [Music]
8670s [Music]
8678s [Music]
8683s till it's overflame and it ain't
8690s [Music]
8717s foreign
8719s [Music]
8748s foreign
8751s [Music]
8764s [Music]