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Hunt: Showdown
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0s | foreign |
---|---|
9s | [Music] |
24s | [Music] |
34s | take the pet |
37s | Good Times |
41s | [Music] |
45s | [Applause] |
46s | [Music] |
53s | [Music] |
74s | dead |
88s | graveyard bones |
96s | [Music] |
100s | foreign |
103s | [Music] |
111s | [Music] |
128s | [Music] |
137s | [Music] |
145s | lovers for |
148s | [Applause] |
150s | thousands |
151s | [Music] |
157s | [Music] |
181s | [Music] |
182s | [Applause] |
207s | there are six things |
212s | [Music] |
215s | take the pet |
217s | mode |
222s | [Music] |
229s | [Music] |
235s | [Music] |
247s | among the rocks and Mysteries |
258s | [Music] |
274s | [Music] |
281s | foreign |
286s | foreign |
288s | [Music] |
310s | [Music] |
324s | [Music] |
332s | something more |
337s | [Music] |
361s | [Music] |
372s | thank you |
375s | guys |
388s | [Music] |
396s | take the path |
403s | [Music] |
406s | Mad Men |
410s | I never sleep |
414s | s |
418s | [Music] |
436s | Mason's |
439s | [Music] |
449s | messages |
450s | [Music] |
455s | [Music] |
462s | foreign |
466s | [Music] |
491s | [Music] |
507s | lover |
509s | hey everyone hey Chad and welcome to an |
513s | event developer live stream and I'm here |
515s | with Dennis how are you Dennis today hey |
517s | I'm doing fine thanks nice uh welcome |
520s | back from your vacation I hope you are |
521s | ready to do this |
523s | and the fair answer the good to see you |
526s | back here as well my countrymen Hi how |
528s | are you good good like a regular Tuesday |
531s | ready to present some very good stuff to |
534s | the community today |
536s | yeah so uh obviously as everyone knows |
539s | today we are going to be talking about |
541s | tired of Shadows and we have a lot of |
543s | ground to cover so let's just dive into |
545s | it with the guys and let's see what we |
548s | have in store but first let's start with |
550s | some news around the event |
552s | so uh what is it gonna happen then is |
555s | what are we looking at right now so we |
557s | are about to get the new event running |
559s | and Tide of Shadows it's coming together |
562s | with update 113 so it includes all the |
564s | cool stuff that you've already seen on |
566s | test server on the last step stream like |
567s | shooting range for example balancing |
569s | changes and so much more and it will be |
573s | coming |
574s | tomorrow |
575s | on PC |
576s | and yeah and that means it will happen |
579s | on the 28th uh so tomorrow and we'll end |
582s | on August 23 so around two months of |
586s | time |
587s | yes and we had hoped to have the update |
589s | an event released on the same date and |
591s | time |
592s | however due to unforeseen issues we will |
594s | unfortunately have to postpone the |
596s | console update by a few days |
598s | we appreciate your understanding and |
600s | thanks for a little more patience and |
602s | we'll follow up with you of course for |
604s | any potential compensation and next days |
606s | that being said we will release PC on |
609s | the plan date |
611s | exactly uh and let's talk about the |
614s | event a bit then it's like you know we |
616s | had a Trilogy of events and what's gonna |
618s | happen now with the tie this year is |
620s | what what do we have to know |
622s | so the it's basically the first in in an |
625s | event Trilogy so similar what we have |
627s | with the moon series we now have the |
629s | first entry into the tide series and |
632s | what we basically have is like a new |
634s | story to be told in about you and it |
636s | revolves primarily around Roger like a |
638s | new threat lurks in the water |
641s | the thundershower Reigns and it's about |
643s | the wreckage of the Delphine which is um |
646s | washing up along the shores of the Bayou |
649s | so the dolphin is a steamboat that's |
651s | sung years ago in a hurricane and |
653s | mysterious folks are said to pile it up |
656s | into Alters somebody if the Driftwood |
658s | has been sent by the sculptor so it's |
661s | going to be very interesting to uncover |
662s | what this is all about and we talk more |
664s | about it also during the Stream all |
666s | right uh and just to mention as with |
667s | every event there will be a bunch of |
669s | floor that you can find in game and also |
671s | unlocked during the event so you can |
673s | like unlock this mysterious story and |
676s | find out what's really happened uh and |
678s | just a small note that there's a brand |
680s | new tide of Shadows merch out right now |
682s | I actually have it on so you guys can |
684s | see it's really cool uh it should be |
686s | available on Amazon and we also have |
688s | actually a rojo merch which dropped like |
690s | a month uh ago so check that out as well |
693s | it's really cool it's on an Amazon store |
695s | you can find the link on our social |
696s | media or on Instagram and stuff like |
699s | that but check that out because we also |
701s | have some other really cool design like |
702s | for the anniversary and such And Trades |
704s | so check check the store out it was just |
706s | a small shout out and thank you for the |
708s | merch team for working so hard on the |
710s | cool design and the designers as well |
712s | uh and with that picks up I think it's |
715s | time to actually talk about the event |
717s | and the parents it will be your time to |
720s | shine as we go through uh the event |
723s | progression in tiles of shadow |
725s | all right let's go |
727s | so as with every live event that's you |
729s | you might have experienced in the past |
731s | you will have to gain event points |
735s | during the event to unlock rewards |
737s | now you will be able to do it with |
739s | completing various activities |
742s | such as exploration and we have a new |
746s | World object called the ship Alters that |
748s | is tied to the lore of this event so you |
751s | will have to interact with them or |
752s | destroy them more more details about |
754s | this later on in the presentation |
756s | there will be a core gameplay and PVP |
759s | activities I think players who already |
761s | experienced Devil's moon or serpent moon |
763s | are really familiar with this |
765s | furthermore we have |
767s | the weekly challenges so if you go back |
771s | as far as the serpent moves you already |
773s | know that this has been implemented |
774s | during the devil's moon with update 1.11 |
778s | and we can change to the weekly |
780s | challenges I think |
781s | actually we have a small video of the |
783s | ship authors let's check those first |
785s | okay let's check out the supporters yeah |
788s | so this is what happens when you destroy |
790s | them |
793s | they explode similar like we have we had |
795s | it in Devil's Moon I believe really cool |
800s | and of of course the main interaction |
802s | with them is actually uh ending up |
805s | looting them and getting more event |
807s | points so this is what you will see in |
809s | the game when that happens |
811s | just once more just we can see the |
814s | amazing props |
820s | yeah and uh we also have a cool image of |
823s | it so this is how it looks uh awesome |
826s | and again please check out the lore so |
827s | you can find out what these really mean |
830s | uh and yeah friends you were saying |
832s | something about event points so uh let's |
834s | let's take a look at them closer yeah so |
837s | as you can see this table uh completely |
840s | revolving around you know various |
842s | activities where you can gain event |
845s | points now the first couple of rows are |
847s | basically activities that you can do in |
849s | missions and in quick play |
851s | some of them not all of them for example |
853s | you cannot extract the Bounty from quick |
855s | play but you can do the other way around |
858s | and then there is the challenges |
861s | milestones |
862s | and this is the main takeaway that we |
864s | already had with update 1.11 |
867s | we already had the and I think you can |
869s | go forward one slide answer |
873s | so during the event this is what we had |
876s | in the past and we want to take on that |
878s | same approach during the events |
880s | basically weekly challenges will reward |
882s | even points and plot points uniquely so |
885s | this is going to be a main source for |
887s | for them |
888s | in addition to the weekly challenges |
890s | with update 1.13 we have increased the |
893s | plot Point reward amounts that you can |
895s | get from the weekly challenges every |
897s | week |
898s | furthermore so if you're not familiar |
901s | with the weekly challenges so what is it |
903s | you basically complete these challenges |
905s | the small objectives whether they are |
907s | PVP or PVE |
909s | and then you earn stars and by |
911s | accumulating Enough stars you reach |
913s | milestones and by reaching those |
914s | Milestones you basically earn the |
916s | rewards behind those Milestones yeah |
918s | just a small note if you play Devil's |
920s | Moon you are quite familiar on how this |
922s | works and let's take a look at the UI |
925s | what they can actually see yeah |
927s | so this is how it looks in the UI I'm |
929s | fairly confident that people were more |
932s | focusing on the quest lines in the last |
934s | two or three months so this is just a |
937s | recap of this is the the challenges |
939s | overview basically as you can see the |
941s | rewards have been replaced by the very |
944s | particular event Point icon on multiple |
947s | milestones |
949s | yes you will be able to at every stage |
953s | at every Milestone you will be able to |
955s | accrue either 500 or a thousand even |
957s | points so we can look at those numbers I |
959s | think on the next slide |
961s | and just the key key takeaway here is |
966s | that we looked into the data and the |
968s | community feedback with Devil's Moon we |
971s | saw that weekly challenges were rocking |
974s | in terms of even point source |
977s | and we wanted to give it even more |
980s | legitimacy by increasing the event |
982s | points basically that you can earn |
984s | weekly here |
985s | so that's one takeaway the second |
988s | takeaway is |
989s | if you're already familiar with Devil's |
991s | moon for tight of Shadows we have |
994s | decided to basically do some reshuffling |
996s | around how these event points are |
999s | distributed |
1000s | uh in the past we had like a declining |
1003s | Trend towards the 10th Milestone with |
1006s | the 30 Stars |
1007s | and this time we decided to be a little |
1010s | bit more generous even during the middle |
1013s | and towards the late progression |
1017s | um there is one note to take here as |
1020s | well |
1021s | the second milestone for six stars is |
1024s | basically for people who have purchased |
1026s | the battle pass or the battle pass |
1028s | bundle |
1030s | so by reaching six stars you will |
1033s | eventually |
1034s | gain 2011 points and unlock two levels |
1038s | uh quickly every week |
1040s | and another key takeaway I would say is |
1043s | not only did we increase the event |
1045s | points given out or rewarded by the |
1047s | weekly challenges |
1048s | we also with update 1.12 as especially |
1052s | during the quest lines everyone got |
1053s | familiar with this the new Improvement |
1056s | which is that whatever you do whatever |
1059s | challenge you do |
1060s | or you have your teammates can basically |
1063s | contribute to their progression |
1065s | if what they do meets the criteria of |
1068s | what you have so basically there's this |
1070s | reciprocity that you can do with your |
1072s | teammates during the tide of shadows as |
1074s | well |
1075s | that's awesome and I think people really |
1077s | liked it the change and are there any |
1079s | additional rewards to event points that |
1081s | you can earn by completing this |
1084s | oh yeah so we have also decided to go |
1088s | with dark tribute |
1090s | you can go on the next slide please |
1093s | so that's that's a weekly source that's |
1096s | a weekly source that uh the event points |
1099s | the seven thousand event points in total |
1101s | per week that you can get there is on a |
1104s | weekly basis but with the dark tribute |
1106s | you can basically get 150 event points |
1109s | every day if you reach the first |
1111s | milestone |
1112s | so that is again that is every day 150 |
1116s | event points and another key takeaway |
1118s | here is that not only we gave it another |
1121s | uh reward like a secondary reward you |
1125s | will still get the original rewards |
1126s | right so like equipment instances on |
1129s | dollars or even blood pumps |
1131s | but we have also lowered the XP |
1134s | thresholds |
1135s | so I think the first first dark tribute |
1139s | uh contribution was for 2500 that got |
1143s | reduced by 500 XP second one by a |
1146s | thousand XP a third one by 1500 and the |
1149s | last one by 2000 XP so it's going to be |
1152s | easier for people to reach the first |
1153s | Milestone and easier for more engaged |
1156s | people to basically reach the end every |
1158s | day |
1159s | awesome thank you for explaining and one |
1162s | more thing since you also mentioned you |
1163s | can get small blood points in the dark |
1165s | tribute as always but what happened to |
1167s | the challenges uh because uh there were |
1169s | some blood bones involved there actually |
1171s | did it change anything regarding done |
1173s | oh yeah so uh as I have already |
1175s | mentioned in what during one of the |
1177s | previous slides the bloodborne rewards |
1180s | uh were basically buffed so they have |
1182s | been doubled compared to what you have |
1184s | on live |
1186s | and they are not tied to owning the |
1189s | paddle paths or not they are for free |
1191s | they are for everyone |
1193s | so you can get uh the re the rewards |
1196s | regardless if you're on the pedal person |
1197s | or not |
1198s | so I do the challenges yeah do those |
1201s | challenges you can get a lot of event |
1202s | points and even blood points so that's |
1204s | great uh so there's another thing |
1206s | returning that we had previously which |
1208s | are pre-pledged Hunters so how do those |
1210s | work to those that don't know yet |
1212s | yes so pre-pressed Hunters are basically |
1215s | Hunters that are pledged or connected |
1217s | tied specifically to a certain pact more |
1220s | about the packs later on then this is |
1222s | going to give you all the rundown about |
1223s | them |
1225s | um there are three packs but I leave it |
1227s | up to Dennis |
1229s | um even though they have this connection |
1232s | uh pre-established each and one of them |
1235s | are going to give you plus 10 percent on |
1237s | even Point surrounding missions so |
1239s | please Point note that this is just even |
1241s | points earned in missions this is not |
1243s | the challenges or not another source |
1245s | like the dark treatment |
1246s | right and actually like it here will be |
1249s | a small little tease for the upcoming |
1251s | hunters and packs so let's take a look |
1252s | at the pre-pledged hunters already so |
1255s | all right so first we have we have the |
1257s | Primal pact uh we talk more about this |
1259s | as friends were saying uh when we got to |
1261s | the gameplay section |
1262s | um but Prado pact is is the first one we |
1265s | see and you already can see |
1267s | um like a couple of familiar faces but |
1269s | there's also a new face there |
1271s | exactly and there was a second one then |
1274s | yeah the second one is the sparkler Pact |
1277s | so those are really interesting uh |
1279s | really really uh looking forward to |
1280s | talking about them in the detail in a |
1282s | minute or so and they also have a new |
1285s | face there and a couple of familiar ones |
1286s | so as mentioned by by Faron sir like |
1289s | those pledged Hunters they will give you |
1293s | those event bonus points it's a similar |
1295s | mechanically what we had like in |
1296s | previous events uh just gives you a |
1298s | chance to have something which is |
1299s | thematically connected to the pact |
1300s | obviously deck end had to be part of |
1303s | this Magnus right right now yes |
1307s | and uh yeah we have a familiar practice |
1310s | returning but yeah yeah the grounded |
1313s | pack is coming back uh obviously more |
1317s | like like the the other side that's the |
1319s | the ones that are not committed to |
1321s | either of the sites and as you can see |
1324s | they even have two new faces |
1327s | um appearing amongst their ranks so |
1330s | can talk about those in a bit yeah I |
1332s | can't wait to talk about how the packs |
1334s | work and uh what what's special about |
1336s | them this time but for now we're just |
1337s | looking at the pre-pledge hunters so uh |
1340s | friends uh uh how what do we see on the |
1342s | UI when we want to use these centers |
1344s | yeah so this is basically how you see |
1347s | the hunters in the recruitment tab |
1349s | and you can see that those specific |
1353s | pre-pleased answers are accompanied by |
1355s | two icons respectively on the top left |
1357s | corner we have the icon |
1360s | displaying that they give the plus 10 |
1363s | even points and just below them a little |
1366s | bit above their name to the left you |
1369s | have these very specific uh whitish |
1372s | light icons |
1374s | which depicts which pact they are |
1376s | pre-pledged to |
1378s | so you can go through this roster and |
1380s | you can see who is privileged to what |
1382s | and of course we have a so as you can |
1385s | see we have four pre-pleased Hunters |
1387s | perfect but we also have a I would say a |
1390s | wild card hunter that is |
1393s | um not pre-pledged more so neutral uh |
1397s | DLC Hunter coming out in July the more |
1400s | Hound |
1401s | so this Hunter is not going to be |
1402s | pre-pledged you can pledge to whichever |
1404s | pact you would like with him |
1406s | but this Hunter will still give the plus |
1408s | 10 percent even points earned |
1410s | exactly so you have 13 hunters in total |
1413s | that you can get the event bonus points |
1416s | with |
1417s | so expect to see those around about you |
1419s | a little bit more frequently in the next |
1421s | next two months yeah yeah I can't play |
1424s | it and it's very thematically fitting |
1425s | when we talk about the facts too so uh |
1428s | and there's a small thing that we wanted |
1430s | to mention that we want to make this |
1431s | event a bit more exciting so we will |
1434s | have more ways to earn event points |
1436s | during the event we cannot just reveal |
1438s | them yet but uh they will come |
1441s | periodically and there will be some |
1443s | exciting things so please keep an eye |
1445s | out on our socials as well regarding |
1446s | this and we cannot wait to share more |
1449s | about those as well |
1451s | uh uh but okay let's talk about uh how |
1455s | the event works and how do you get |
1457s | rewarded by playing the event yeah I |
1459s | think we have talked a lot about how you |
1461s | earn the event points but let's talk |
1462s | about why you have to earn the event |
1464s | points right so the event like |
1466s | previously with all our events it |
1467s | consists of two different tracks first |
1470s | we have the free reward track so these |
1472s | are the free rewards and obviously you |
1475s | can unlock premium rewards via the |
1477s | reward premium reward Track by |
1480s | purchasing either the battle pass or the |
1481s | battle pass bundle |
1483s | and now Ben so let's take a look at the |
1485s | three rewards |
1486s | you can see it looks pretty awesome we |
1490s | have lots of new equipment or equipment |
1492s | variants that are coming to the Bayou |
1494s | we have not only weapons we have |
1496s | consumables |
1498s | but the main takeaway that I would like |
1500s | to point out with the free reward track |
1502s | is that you're not only unlocking new |
1504s | custom ammo uh new weapon variants new |
1508s | consumables |
1509s | but there's also legendary rewards for |
1511s | you as well even if you haven't |
1513s | purchased anything so for example the |
1516s | car legendary Hunter coming to the free |
1518s | rewards track |
1520s | uh I think we have a legendary knife |
1522s | there at in the bottom and there's going |
1524s | to be a weapon chart as well and some |
1526s | blood ones in addition to that yeah |
1529s | awesome uh so let's talk about uh the |
1532s | differences between the premium |
1534s | progression the battle pass and the |
1535s | bundle you mentioned but just the first |
1538s | point there uh before we get into the |
1540s | the contents of both battle pass and the |
1542s | other variants |
1544s | it's interesting to note out that we |
1546s | have |
1547s | um if you're familiar with the previous |
1548s | prices we have decided to lower the |
1550s | prices both for the battle pass and the |
1552s | battle pass bundle |
1554s | and with that set out without further |
1558s | Ado so let's look into it battle pass as |
1562s | I said previously will grant you access |
1564s | to the premium Rewards and in addition |
1567s | to that it will grant you access to the |
1570s | extra event points that you can earn |
1572s | through the challenges the weekly |
1574s | challenges |
1575s | and the battle pass bundle or the the |
1577s | bigger sibling of that I would say |
1579s | already includes what the battle pass |
1581s | has but in addition to that it will |
1584s | grant you 10 event levels uh right away |
1587s | so you boost your progression straight |
1590s | from the start and it unlocks you |
1592s | Cardinal Reign a new legendary hunter |
1595s | that can be bought separately in the |
1597s | event store but here you can buy it with |
1600s | uh buy her with a discount basically |
1603s | yeah sounds great and I see a lot of |
1606s | people asking because of the previous |
1607s | slides about all the things they saw |
1609s | don't worry we will talk about all the |
1611s | weapons all the custom ammo you may have |
1613s | seen or the little bug maybe so don't |
1615s | worry about that we'll get back to that |
1617s | that's also important it's also |
1620s | important to to like emphasize on this |
1622s | again like so everything which is |
1623s | gameplay related is on the free tracker |
1626s | so if you're looking forward to any of |
1627s | the new weapons |
1629s | gonna try them out you want to unlock |
1630s | them and play with them like that's all |
1632s | bars are free |
1633s | oh yeah thank you Dennis for pointing |
1635s | that out yeah that's correct yeah uh |
1638s | sounds good so let's take a look at the |
1640s | premium rewards of the battle pass |
1642s | rewards as well so what what do we see |
1644s | right all right so so it's uh I would |
1647s | say it's a little bit more condensed you |
1649s | have many many more legendary skins here |
1651s | for weapons for consumables uh new ones |
1655s | actually you have a variety of weapon |
1658s | charms you have uh more blood Pawns in |
1661s | the premium progression |
1662s | and you get the second hunter that can |
1666s | be uh that can be acquired as a reward |
1669s | from the even progression the wave or |
1671s | Thompson more details about him a little |
1674s | bit later on the line |
1675s | yeah uh yeah so now we talked about the |
1678s | Battle passes uh let's talk about how |
1680s | people can actually get them and the |
1682s | event store itself |
1684s | so yeah basically you can purchase the |
1686s | battle pass or the battle pass bundle I |
1688s | think we even showed like an in-game |
1690s | footage about this couple of slides |
1692s | before but through the event progression |
1695s | track |
1695s | or you can go to the event store as you |
1698s | can see it here and you can purchase the |
1699s | battle pass with the battle pass bundle |
1702s | um important to point out you can only |
1704s | purchase either of them |
1707s | okay so you cannot upgrade from Battle |
1710s | pass to battle pass bundle or you cannot |
1713s | downgrade right so you you have to make |
1715s | your decision uh before before doing |
1718s | either I would say |
1719s | as you can see we also sell event levels |
1722s | now in the past we have sold event |
1725s | points I think it's easier to to grasp |
1729s | you know that we are not selling |
1731s | a thousand event points but we are |
1733s | selling an event level or we are selling |
1735s | 10 event levels and now the interesting |
1737s | part here is that while you can buy them |
1740s | individually or in bundles of 10 here in |
1742s | the even store uh we have made |
1760s | thank you |
1768s | yeah thank you so uh you have basically |
1770s | a new way to unlock uh the levels to the |
1775s | progressions it makes it easy and it |
1776s | calculates for you exactly how much you |
1778s | have to spend on that uh so what else is |
1781s | in the store though uh because we've |
1783s | seen those Hunters yeah have a quick |
1785s | look I think we might have lost the |
1788s | audio from ference against the video |
1791s | earlier ah here okay is there audio now |
1795s | can you guys hear us oh it's back okay |
1798s | yeah there was no host audio so just |
1802s | quickly |
1803s | um recapping yes yes sorry what I was |
1806s | saying during that small video clip |
1808s | uh we basically saw that you can select |
1811s | whatever level that you haven't unlocked |
1813s | yet |
1814s | by doing so it will calculate the price |
1817s | of purchasing up until to that level if |
1820s | you wish to |
1821s | and then you can easily go click on |
1824s | purchase levels and then check out and |
1826s | you will get all the rewards |
1829s | awesome thank you uh if chat if you |
1832s | still have questions about this we'll |
1833s | also have a q a section at the end so we |
1835s | can also recap it there for you but |
1837s | let's look at the other things people |
1839s | can find in the store in the meantime |
1841s | so we have a very cool new legendary uh |
1844s | consumable which is wax Dynamite stick |
1847s | to the damage River |
1849s | goes well with the with the theme of the |
1851s | events and you can see the two other |
1853s | legendary Hunters as well so as |
1856s | previously as uh as as I previously |
1858s | mentioned you can purchase the card in |
1860s | the rain for example individually or as |
1863s | part of the battle pass bundle |
1865s | and then there's the function so these |
1868s | two go very well together and they are |
1870s | part of the ground aspect right so I |
1873s | expect uh lots of them running around in |
1876s | the bayou during the events yeah |
1878s | awesome and I believe that's it for the |
1880s | store part uh so there is a new mechanic |
1883s | in the battle pass so it's called |
1885s | overspray rewards so what is that |
1887s | fairness |
1888s | yes so essentially and if I haven't |
1891s | mentioned it earlier the event |
1893s | progression consists originally and |
1895s | officially of 50 levels each level is |
1898s | 1000 event points but if you get to the |
1902s | end of the event progression |
1904s | there is a bonus level which is the over |
1906s | spill reward we call it like level 51 |
1910s | it's basically like a small bonus level |
1913s | and this bonus level uh is uh requiring |
1918s | 15 000 event points so this one is a big |
1922s | extra on top of everything |
1924s | and by accruing that 15 000 event points |
1927s | you get a very cool new unique weapon |
1929s | charm tied to these events |
1931s | and let's take a look at that weapon |
1933s | charm that's thicker so it's basically |
1935s | the use horn weapon charm and |
1939s | I think it will go very very nicely with |
1941s | you know more naturalistic uh themed |
1944s | legendary weapon skins and just to |
1947s | mention uh do you need the battle pass |
1949s | during this or can everyone get it |
1951s | no fair point Fair points |
1953s | um we already shared the battle Passover |
1957s | View for the free rewards you don't need |
1959s | to own the battle pass or having |
1962s | purchased the battle pass bundle so this |
1964s | is a free reward if you grind your way |
1966s | up to |
1968s | well in total it would be 65 000 event |
1971s | points then you get the use horn as a |
1973s | reward |
1974s | that's great thank you friends for |
1976s | explaining uh so this is how it's |
1979s | visible on the UI maybe you can just |
1980s | tell us what we see here as well |
1982s | yeah so you can see here the very last |
1985s | level is basically of the event |
1986s | progression the use horn basically being |
1990s | the bonus level |
1992s | yeah the premium rewards are basically |
1996s | marked if you if you guys are not |
1998s | familiar with this but the |
2001s | horizontal Carousel you can see that |
2004s | there's like small locks or crosses on |
2007s | certain rewards and that's basically a |
2010s | visual distinction distinction that they |
2012s | are premium rewards even if you unlock |
2015s | those levels you would need to own the |
2017s | battle pass or the battle pass bundle to |
2019s | unlock them before the event ends right |
2022s | yeah it's basically the little Cross |
2024s | Keys that you see in the battle pass on |
2026s | the right side there so |
2028s | yeah and the last thing like if you |
2031s | reach the 65 000 event points in total |
2033s | that's when the event is over so uh yes |
2035s | just for qualification yeah yes after |
2037s | that we haven't prepared any represents |
2041s | any any presents you know like Easter |
2044s | eggs no nothing no but yes because you |
2047s | can still you can still enjoy the |
2049s | gameplay you can still go back to the |
2051s | Bayou uh you can use the new legendary |
2053s | Hunters that you have unlocked uh enjoy |
2056s | the packs enjoy the gameplay enjoy |
2059s | things that are Dennis is going to talk |
2060s | about soon |
2062s | exactly so uh with that parents I |
2064s | believe you will jump out for a few |
2066s | minutes but you will be back at the Q a |
2068s | segment so thanks a lot for explaining |
2070s | how the event progresses and how the |
2072s | battle pass works and all the |
2073s | interesting stuff and now we will go to |
2075s | the gameplay side and all the gameplay |
2077s | changes we've done it so my pleasure I |
2079s | give you the floor soon a bit concerns |
2082s | see you in a bit and uh |
2086s | only you and I so uh |
2089s | yeah |
2091s | we can get properly seated here |
2094s | uh actually one thing I wanted to |
2097s | mention uh when we started this because |
2099s | we forgot in the beginning that 1.13 |
2101s | also arrives at the event and uh we |
2103s | didn't really say watching 1.13 so could |
2105s | you maybe just quickly recap what it all |
2107s | survives with that sure so 113 has uh |
2111s | all the bigger features that we've had |
2113s | on the test server and that we had in |
2115s | the last Stream So that includes the |
2116s | shooting range that includes the |
2118s | balancing changes lots of quality of |
2119s | life changes so lots of features |
2122s | um check out the patch notes for all the |
2124s | details uh it's quite a bit |
2127s | exactly and there's so much now so uh |
2130s | let's just uh I guess get at it and |
2132s | let's talk about a new packs we teased a |
2134s | bit earlier yeah let's actually go go |
2136s | one step back |
2138s | um and quickly let me give like an |
2140s | overview about the gameplay mechanics in |
2143s | general which is |
2145s | um for those who have played the last |
2147s | events you know all about what it means |
2149s | to pledge uh your Hunter it all it means |
2152s | what what the different pacts can do |
2154s | that like the effect they have on the |
2156s | gameplay offering you unique trades and |
2158s | this event follows that structure |
2160s | however we have changed things a little |
2162s | bit and as you go through the details uh |
2164s | I'm gonna talk about what it all means |
2166s | for how you pledge how the economy |
2168s | behind it works now with this new |
2169s | version what we have changed what we've |
2171s | improved we hope and how you guys can |
2174s | experience this but let's first give you |
2175s | guys an overview about the different |
2177s | packs we have so |
2179s | um we have three of them and basically |
2182s | what we have here is the Primal pact as |
2184s | the first pact or he mentioned it a |
2186s | little bit slides back and uh with a |
2189s | whole story of the wreckage of the |
2192s | Delphine kind of washing app on |
2194s | different parts of the bayu and kind of |
2196s | people assembling the Alters from it and |
2198s | something where like mysterious going on |
2199s | with the appearance of Roger the primer |
2202s | pack turned the sides onto Rodger so |
2205s | they are basically hunting the Beast |
2207s | going to climb to the top of the food |
2208s | chain so it's all about like |
2210s | competitions all about like being being |
2213s | like the better beasts basically and |
2216s | that's what defines this pact and |
2218s | they're Mega cool I think so I'll |
2221s | probably gonna be choosing this but we |
2223s | do have two other very cool packs to be |
2225s | fair as well so uh what is the second |
2227s | one |
2228s | so the second one is The Smuggler pact |
2230s | um so the smack list a bit more a bit |
2233s | more a bit more Mischief is a bit more a |
2235s | bit more uh like like uh down to their |
2237s | own profit so like they kind of sift |
2239s | sort of wreckage and they vote to make |
2241s | the money |
2242s | um and make their money however they can |
2244s | right like it's whatever it's due like |
2246s | they're going to collect so everything |
2248s | that this pack is defined by is about |
2250s | being profitable as you've seen like |
2252s | carcass Gun Runners part of that packed |
2254s | and the deckhand is part of this pack so |
2256s | all of those more shady characters we |
2259s | have |
2260s | there they're somehow affiliated with |
2262s | them and yeah I cannot wait to reveal |
2264s | the trace for them because that's very |
2266s | exciting uh and then as you mentioned |
2268s | the more natural natural factor in the |
2271s | Middle Ground the ground that is back so |
2273s | what what are they up to this time so |
2275s | the ground pack is as you know like they |
2277s | try to find the balance on things like |
2278s | they don't commit to either side so they |
2280s | come more like the the neutrals but so |
2282s | the ground pack goes to preserve the |
2284s | balance of the value so like while the |
2285s | other facts fight they try to uncover |
2287s | the links between everything going on so |
2290s | you will see a lot more of of uh them |
2293s | trying to kind of understand and make |
2294s | sense of what's going on in the bio with |
2297s | the appearance of the Delphine |
2299s | awesome uh and uh we talked a lot of |
2301s | floors so let's get into the actual |
2304s | mechanics and uh how the pledge marks |
2306s | return this time around yes so in our |
2309s | previous event we had established pledge |
2311s | marks as a means of getting a resource |
2316s | that each of your Hunters can collect by |
2318s | playing |
2319s | and they can spend that resource in the |
2323s | way that it was a threshold so you need |
2324s | to reach like one point two point three |
2326s | point four points to on the unlock |
2328s | specific powers of your Pact |
2332s | um so by playing more and more being |
2333s | successful with your Hunter you had a |
2334s | chance to get an experience the higher |
2337s | um uh like traits that each of these |
2340s | packs offered |
2341s | how we have changed this time around is |
2343s | that we actually are turning the pledge |
2344s | marks more into a resource you're |
2345s | actually expanding so you can still only |
2348s | carry four on a hunter at the time so we |
2351s | encourage you obviously to do something |
2352s | with them and you can still only earn a |
2355s | maximum of three in a single match so |
2357s | same rules as we had the last time just |
2359s | the numbers have changed a little bit so |
2361s | you get one from collecting the first 20 |
2363s | event points it's the exploration path |
2365s | you can get one for banishing the first |
2368s | uh boss Target |
2370s | that includes a wild Target and you can |
2373s | get uh one by looting your first Dead |
2375s | hunter that's the PVP competition side |
2377s | so play The Objective exploring and PVP |
2379s | are all being represented obviously if |
2381s | you if you succeed in all of them you |
2383s | can get more of those uh in a single |
2385s | match and therefore maybe Advanced that |
2387s | particular Hunter a little bit faster |
2390s | awesome and so we had the pledge Mark |
2393s | and you said they work kind of |
2394s | differently so that really ties into |
2396s | this so what are the burn trades yes the |
2399s | branch rate is um a new category of |
2402s | Trades that we're establishing and burn |
2403s | trades are trades that will disappear |
2406s | they'll go away they're temporary and |
2408s | what that means is that by spending uh |
2412s | your pledge marks as the pledge posts at |
2414s | the supply points uh to to specific |
2417s | packs you might get that particular |
2419s | trade for a moment and then depending on |
2422s | the trade it gets destroyed when it's |
2424s | condition activates so the conditions |
2425s | are very different on the trades and we |
2427s | talk about them in in a couple minutes |
2430s | um but they are basically a new category |
2432s | of trade that you just can't get in The |
2434s | Roaster right that you have to somehow |
2436s | get them in the world and for this event |
2438s | obviously that means you have to engage |
2440s | with the patch marks and then invest |
2443s | into them at our supply points The |
2446s | Pledge posts yeah and we actually have |
2448s | an image of them so let's take a look |
2450s | how they actually look like so it's a |
2452s | little bit different for regular ones as |
2454s | you can see here like there's three of |
2455s | them lined up and this is like in a |
2457s | minute we talk about is like how you |
2458s | will experience them all so at the |
2459s | supply points as you can interact with |
2461s | them and kind of kind of purchase them |
2462s | for the pledge marks there um as you |
2465s | have pledged to a particular pact so the |
2467s | first right here is a regular war and |
2469s | then you see that the other two are in |
2471s | this case Branch rates |
2472s | uh yeah so uh let's talk about just a |
2476s | tiny bit more about pledge marks so uh |
2478s | how do people actually pledge to |
2481s | something and where do they have to go |
2482s | what to do |
2483s | so the supply points have these three |
2486s | pledge boxes one per pack |
2489s | and unless you have one of those |
2490s | pre-pledged Hunters we talked about |
2492s | earlier you can choose which of those |
2495s | three packs you want to follow |
2497s | and by going to that particular box |
2499s | interacting with it you have pledge the |
2501s | hunter now in the previous event that |
2503s | meant depending on the amount of of |
2505s | Dutch marks you had you already gotten a |
2507s | trade but we've separated it out this |
2508s | time around so instead you will have the |
2510s | choice to pick the trades you would like |
2513s | to have on hand they have different |
2514s | costs attached to them so maybe |
2516s | sometimes you can only afford one or you |
2518s | choose if you want to have maybe those |
2520s | two or that other one so the choices |
2522s | were the player choices with you |
2525s | um but it's it's basically still giving |
2527s | you a chance to do all of that at the |
2529s | supply points and gives you the full |
2531s | control this time yeah and we do have a |
2533s | video just to represent how the pledging |
2535s | works so let's quickly take a look at it |
2540s | and I hope they can actually hear you |
2541s | this time |
2543s | um I hope so too yes it comes you can |
2545s | yes I fixed it as you can see here |
2547s | there's like like the patch box in this |
2549s | case for the ground pack and then we see |
2550s | the three traits here now they are the |
2552s | grounded trades and uh in this case |
2555s | because you have the latch marks you can |
2556s | interact with them and therefore add |
2558s | them to your Hunter the first one is a |
2560s | permanent one the other two here are |
2562s | um uh burnt rates and as you can see now |
2565s | you only have one patch Mark left so you |
2567s | can't afford the last one with with |
2568s | three pledge marks it would need to get |
2571s | some more marks first before you can |
2572s | complete it so have it all the moment |
2574s | they are lost they will appear here |
2576s | again so you can repurchase them if you |
2578s | have the pledge coins |
2580s | yeah just quickly playing again if uh |
2582s | because in the beginning I was asking |
2584s | about audio but yeah you can see the |
2586s | flash boxes and maybe you can also see |
2588s | that this is a slightly new location |
2590s | which we'll show in a second but uh as |
2593s | Danny said they will appear when you |
2594s | pledge and then you can uh |
2597s | spend your uh acquired pledge marks uh |
2600s | and let's talk about those locations so |
2603s | uh what did we change about those |
2605s | yeah so in general when when the last |
2608s | event was running we introduced a system |
2609s | where we divided the maps into quadrants |
2612s | four pieces four segments and uh though |
2616s | those parts of each of those segments |
2618s | close to the center of the map is where |
2619s | we have uh like kind of spawned the um |
2622s | the event specific Supply points |
2626s | um however in the last event we only had |
2628s | the cards on the left already right |
2630s | there were no boats there were no no |
2632s | wagons now this has changed so which |
2634s | means we can now draw from the four |
2635s | possible options of |
2637s | um these Supply points to spawn |
2640s | obviously there will still only be one |
2642s | per quadrant but you might have a couple |
2643s | more places where they can appear which |
2645s | we couldn't use and utilize in the last |
2647s | event because of obviously only where |
2648s | the stage coaches were used to like that |
2650s | the wagons were used we could actually |
2652s | use them so you should see a lot more of |
2653s | those at different places and uh get |
2655s | like all the different types of Supply |
2657s | points represented properly |
2660s | uh yeah I think it's a great change and |
2662s | I mean by like Google Chat going also |
2664s | already crazy by seeing some of the |
2666s | trades shown so why don't we actually |
2668s | uh talk about them so let's start with |
2670s | the Primal Pact |
2674s | so the primary pact has Instinct as its |
2677s | uh as its cheapest uh trades I'm not |
2680s | going to say the first trade because |
2681s | they're no longer is a predetermined |
2683s | order it's your choice depending on how |
2685s | many pledge marks you have and how you |
2686s | want to spend them |
2687s | but what Instinct does is that while in |
2689s | Dark Side you can sense when enemy |
2691s | Hunters are nearby that means within 75 |
2693s | meters so it doesn't tell you an exact |
2695s | position it is it's not like dark side |
2697s | boost but it shows you that a hunter or |
2700s | maybe more Hunters is somewhere around |
2702s | within that radius so if you approach a |
2704s | compound you might be chased you might |
2706s | be chasing someone you might have heard |
2708s | something you can use instincts to kind |
2710s | of verify at least that within 75 meters |
2712s | and everybody knows 75 meters is not the |
2715s | biggest range in the game |
2717s | um you are at least safe so you can kind |
2719s | of like more safely maybe start pushing |
2721s | down into that abandoned layer where the |
2723s | Bounty is lying now there is no one |
2724s | around I don't need to bring for example |
2726s | a stalker Beetle to kind of scale the |
2728s | head of course you could do that but |
2730s | Instinct gives you a bit more security |
2731s | around it so that's uh it's basically |
2734s | about situation awareness about |
2736s | knowledge and information and giving a |
2738s | prime impactment of a sense of their |
2740s | prey of what surrounds and kind of like |
2742s | the kind of like sniff that art sex like |
2744s | this this is pretty close let's go get |
2746s | him yeah very thing and also the artwork |
2748s | is amazing chat yes uh shout out to our |
2752s | team uh amazing job as always and it's |
2755s | so if we talk about Instinct and every |
2758s | pack does have a burn trade that you |
2759s | mentioned so let's take a look at the |
2761s | very first burn trade |
2762s | so Instinct as you rightfully said like |
2765s | instinct is not a burnt rate so Instinct |
2766s | will be on your Hunter and it will stay |
2768s | on your Hunter until then Hunter |
2769s | parishes |
2771s | um then the second one is Relentless so |
2772s | you might be familiar with that one so |
2774s | we've we've brought Relentless back from |
2777s | the lunar pact of the last event and we |
2781s | turned it into a burnt rate costing two |
2783s | pledge marks which means you are once |
2785s | used you would have to buy that trade |
2786s | again there is no longer any activation |
2789s | deactivation rule said the trade will |
2791s | burn away and you will have to get the |
2793s | points to spend it again so it gives you |
2794s | a bit of like a health chunk Insurance |
2796s | because your Hunter won't lose a health |
2798s | chunk went down so this is actually |
2799s | pretty powerful in combat because the |
2802s | moment you get picked up or for example |
2804s | if you self-revive because Necromancer |
2806s | as you know is a thing that every pack |
2808s | can have now |
2810s | um we have the ability for for players |
2814s | to kind of like have one comeback |
2815s | without the penalty of already being |
2818s | short on health checks so if you combine |
2820s | this with a recent resilience resilience |
2822s | changes that if you would like like the |
2824s | full Health Restoration it means you can |
2825s | technically stand up with 158 points |
2827s | right there so very powerful but also |
2830s | very situational uh so something that |
2832s | gives you a bit of like I think it is |
2834s | the word Insurance before which I think |
2835s | is kind of like a good description of |
2837s | this it gives you you see that one time |
2839s | getting down you can recover from |
2840s | without any sort of downside but |
2843s | obviously after that you will need to |
2844s | get and spend uh indicate like the |
2846s | benchmarks and spend it on a supply |
2849s | Point again to buy Relentless to get the |
2851s | shield back |
2853s | yeah awesome and of course people that |
2855s | played the previous events are maybe a |
2856s | bit familiar with this already uh so |
2859s | let's move on to the second pact uh The |
2863s | Smuggler packed and uh it's gonna be |
2865s | very similar uh to every pack that |
2867s | there's uh one trade for one uh pledge |
2870s | Mark and one burn trade for two pledge |
2871s | marks yeah exactly and so this Market |
2874s | pack actually is is um a very different |
2876s | in Play Store also it might have a very |
2878s | different audience uh that might be |
2880s | attracted to it and this is something |
2882s | you want to try out a little bit and and |
2884s | see how you guys how you guys feel like |
2886s | how it resonates it's a bit of an |
2887s | experiment of it so the first trade is |
2889s | Mariner now Mariner is is again like on |
2892s | the burnt rate so just have it on the |
2893s | Hunter and it uh gives you Health |
2896s | Restoration |
2897s | um while in water now Health Restoration |
2900s | is marginally increased while exposed to |
2902s | Heavy Rain as well which means that at |
2904s | least you benefit a little bit from when |
2905s | we talk about thunder sure later the |
2907s | gameplay changes around the heavy rain |
2909s | but primarily the Health Restoration is |
2912s | greatly increased while in water so you |
2913s | can use puddles of water that are close |
2916s | by like like for example little Lake |
2918s | next to Healing Waters or just bigger |
2920s | swarm areas and while inside you will |
2923s | heal up very quickly it's almost like |
2924s | getting like a regeneration shot just at |
2927s | a very very high speed but it's again |
2929s | situational because you need to be in |
2930s | around water if you fight in an area |
2932s | let's say on on the cell where there is |
2935s | no water nearby it doesn't give you much |
2938s | yeah but I think that of course maybe |
2941s | you guys seen something about Rojo and |
2943s | stuff so this can be pretty useful yeah |
2946s | we have a feeling we have a feeling that |
2949s | water might have a stronger purpose and |
2951s | a stronger relevance to many of you |
2954s | during this event exactly I think that |
2957s | there might be some hidden Synergy for |
2959s | you to discover |
2960s | exactly I couldn't have said it better |
2962s | myself uh so what is the burn trade for |
2965s | this because that's something uh really |
2968s | crazy so yeah so the burnt right is |
2970s | called gun Runner and now this one is |
2972s | like for all the greedy people out there |
2974s | like the ones who just want to make |
2975s | money that's your chance now so |
2977s | basically what gun Runner does it |
2979s | removes Contraband status from the main |
2981s | weapons on extraction so if you have |
2985s | pillaged if you have plundered if you |
2986s | have taken loot then and you make it out |
2989s | to the exit you can switch that straight |
2992s | it will be destroyed in the process as |
2993s | it's a burnt rate for removing |
2996s | contributions actually profit from loot |
2998s | you take from other players or the front |
3000s | and Towers or anywhere else so it's a |
3002s | very very strong motivator for those |
3004s | people who just like like read it out |
3006s | except the shadow is just wait for the |
3008s | moment scavenge afterwards which to be |
3011s | fair it can be very very fun I do enjoy |
3013s | that myself sometimes solo just like |
3015s | like observing a little bit Ah I find it |
3017s | so let's see what they had oh some of |
3019s | them are not burnt |
3021s | um so you can kind of go in and there's |
3022s | like another bonus to the profitable |
3024s | part which is that |
3026s | you receive two extra ammo from ammo |
3028s | resupplies so you know that with 113 we |
3032s | also introduce our weapon changes to |
3034s | ammunition and that means you will get |
3036s | more ammunition now reliably while you |
3039s | have gun Runner equipped but obviously |
3041s | the moment you extract with a weapon |
3043s | that is contraband it will destroy |
3045s | itself and you need to get it first so |
3046s | it's not there forever but it gives you |
3049s | a chance to run some of the weapons with |
3050s | a higher chance of of resupplying them a |
3053s | bit faster okay you might not benefit |
3056s | from some of the other traits than the |
3058s | other packs offer that might make it |
3060s | more survivable inside the fact for |
3062s | example but this one is actually pretty |
3064s | pretty good for running specific |
3065s | loadouts and kids so it's a nice |
3067s | secondary effect besides the contraband |
3069s | yeah I can't wait to see how people |
3072s | decide because it will be very hard to |
3073s | decide within the Plex this time around |
3075s | I I think uh but that's all about The |
3077s | Smuggler pack and let's get to again the |
3080s | grounded one the balanced uh packed so |
3082s | what are the trades here |
3084s | all right so the ground pack has Shadow |
3086s | uh you might be familiar with Shadow |
3088s | from our last event so it's the same |
3090s | trade uh that Monsters can't see you but |
3093s | they can still hear you the boss Targets |
3095s | in the wall targets are immune to the |
3096s | straight so it's just for moving around |
3098s | the world but you can kind of already |
3099s | guess like it has received a bit of a |
3101s | buff because it doesn't need to be |
3103s | activated anymore the moment you have it |
3105s | basically that Hunter has that ability |
3107s | passively on them until they die or |
3109s | remove the trade for whatever reason so |
3111s | you have a lot more reliable control to |
3115s | kind of like skip through larger crowds |
3117s | of AI use them to like kind of like lose |
3119s | pursuers since they have to maybe fight |
3121s | the fighter AI you can get into areas |
3124s | without making too much noise but keep |
3126s | in mind they can still hear you so if |
3128s | you just run through they might still go |
3129s | like aggro and uh as a consequence some |
3133s | people might pick up the sounds yeah |
3135s | it's such a weird experience when you |
3137s | run through the area and they like kind |
3139s | of like you obviously hear you walking |
3140s | so they granted you and stuff but they |
3142s | don't attack you it's uh it's hard to |
3144s | get used to but it's uh very fun to play |
3146s | with uh and of course the ground up pack |
3149s | also has a burnt trait which is remedy |
3152s | yes so remedy is is the burn rate and |
3154s | it's a new ability as well so um this |
3157s | one is actually a bit more complicated |
3159s | so give me a second to explain it so |
3161s | using Dark Side you interact with a |
3163s | trade charm to trigger a restoration |
3165s | effects and onto banishing for your team |
3167s | Center so what it means is basically if |
3169s | you have remedy on your Hunter let's say |
3171s | your team has just fought a fight wanted |
3173s | against on the team but maybe a few of |
3174s | you got down once or twice you're short |
3176s | off of uh some health chunks but you |
3178s | want to continue if you have remedy if |
3181s | any of you guys have remedy on them and |
3183s | you find a trade charm like for example |
3186s | dropped by a meathead or if you don't |
3188s | have them all equipped there might be |
3189s | some other Supply points you can |
3191s | interact and dark side with that this is |
3193s | kind of similar to what serpent is doing |
3195s | right it's like a circle filling up |
3197s | um and once that is completed that |
3199s | remedy will remove itself it's destroyed |
3201s | and your entire team gets the same |
3203s | effect as if you just banish the boss |
3205s | which means they get a full restoration |
3206s | of the health chunks uh that they had |
3208s | before and are filled up completely so |
3210s | this is very very very strong but again |
3212s | it's also very situational because you |
3215s | need to kind of memorize it but like you |
3216s | know we had we had like this trades like |
3218s | for the meter drop there and we left one |
3219s | over so we can come back to it so it |
3221s | becomes a choice now for you to to to |
3224s | kind of like manage the resources about |
3226s | like 200 grab it right now it's doctor |
3228s | let's let's just interact with it two |
3230s | times and we both have doctor oh no if |
3231s | one there because maybe maybe we need |
3234s | the restoration later so it's a tactic |
3236s | or maybe just go find like a new meter |
3237s | hopefully quick quickly kill it and then |
3239s | be lucky that it drops straight so it |
3241s | adds a different level of tactic and |
3243s | it's also team effect so everybody in |
3245s | the team will get it so uh you can now |
3247s | have technically a medic in the team |
3249s | like with restoration like with remedy |
3251s | going for like a full restoration by by |
3253s | uh giving the team like a boost |
3256s | uh yeah it's uh an amazing team |
3258s | especially for team players that like |
3260s | supporting their teammates it's uh |
3262s | awesome uh and uh yeah the chat is also |
3265s | super excited I've seen people say oh no |
3267s | I can't decide between the packs |
3268s | otherwise so that's what we wanted |
3271s | hopefully it works exactly |
3273s | talking about that and they obviously |
3275s | seen the little pledge video where |
3277s | they've seen a third uh straight on uh |
3280s | on the little box there so uh let's talk |
3283s | about that sheet yes so def cheat is |
3286s | also back but uh as you might have |
3288s | guessed already Dev cheat is not linked |
3290s | to a particular pact Dev cheat is the |
3293s | third option for every pact so each of |
3296s | them will give you a chance to equip Dev |
3298s | cheat but again it is a burnt rate so it |
3301s | will work very differently in practice |
3303s | like in the last events Dev cheat |
3304s | remained on the Hunter and you just |
3306s | needed one pledge Mark to reactivate it |
3308s | that is different now what you need to |
3310s | do now is that once it is actually |
3311s | kicked in you will need three pledge |
3313s | marks to reacquire it from the supply |
3316s | point so there's a lot more risk a lot |
3318s | more effort involved in getting def G to |
3320s | re-established reactivated be useful for |
3323s | you so you might not be as successful in |
3326s | chaining it and sometimes maybe you've |
3328s | drawn in the fight and you only have two |
3329s | pledge marks now earned you need a third |
3331s | one you don't have a death cheat on your |
3333s | Hunter anymore and you might still lose |
3335s | them but at least there is an option we |
3338s | think it is a bit more balanced that way |
3339s | it's it has more of a downside to it and |
3342s | it should give players so the reason to |
3345s | go for it because it gives you basically |
3347s | insurance for your Hunter so it more |
3348s | reliably can maybe level up hundreds to |
3350s | a higher level even if once in a while |
3353s | death strikes however if you lost it you |
3356s | need to work a little bit harder in |
3357s | order to reestablish it |
3359s | yeah I think that is a great solution |
3361s | actually and we'll make it uh much more |
3364s | fair and we of course have one more |
3367s | trade that is uh with every event but we |
3369s | wanted to mention it the signee trade |
3372s | that you don't actually use splashboard |
3373s | for but upgrade points this time as for |
3375s | regular Hunters |
3377s | uh yeah |
3379s | so Sunny does what Sunny did in the last |
3381s | events as well which is basically boosts |
3383s | your event points so if you have a |
3385s | couple of spare points and you want to |
3386s | sacrifice one year 15 trade slots you |
3389s | can equip signee and that means that at |
3391s | the end of a mission when you come out |
3393s | your totally when points will be like |
3395s | giving a bonus of 10 so keep in mind it |
3398s | doesn't affect the ones that as you |
3399s | collect them in the game right so it |
3401s | doesn't make you for example get to the |
3403s | limit of 20 to get one of the clutch |
3405s | marks while you play the mission but for |
3407s | the total amount You're Gonna Leave the |
3409s | mission with this is what the bonus is |
3411s | applied on top of the Boost Supply on |
3413s | top so if you want to progress a little |
3415s | bit faster go for signing |
3417s | yeah uh great rate I always took it |
3420s | because it helps a bit uh so I think |
3422s | that's about the trades if you guys have |
3424s | any questions uh trade rated please uh |
3426s | write it in the chat and of course our |
3428s | lovely modes are collecting it for us |
3430s | and we'll try to answer it in the Q a |
3432s | and of course you can ask them there too |
3434s | so we can get back to them but we have |
3436s | so much stuff to cover still so I think |
3439s | Dennis's favorite part is this anyway so |
3441s | let's talk about the new Arsenal and all |
3443s | the new toys to play around with |
3446s | so a lot of a lot of them have been |
3448s | teased already but the good thing is we |
3450s | can now go a little bit more into detail |
3451s | about some of them what they mean what |
3453s | the reason behind them isn't what we can |
3455s | do about them so as always all of the |
3458s | event weapon unlocks they are part of |
3460s | the uh regular progression and they um |
3465s | are only unlocked with event progression |
3467s | during the event after the event is over |
3468s | they will become part of regular weapon |
3470s | progression as usual so if you don't |
3472s | manage to finish the event which |
3474s | obviously we all hope we do and I'm |
3476s | pretty certain about it you can be sure |
3478s | that after that event is over you can |
3480s | also still get your hands on them no |
3481s | gameplay mechanics are being withheld |
3483s | from you |
3485s | yes yes and finally we can talk about |
3488s | the first one the drilling that everyone |
3489s | has been all excited all over the |
3491s | Internet so what is the drilling Dennis |
3494s | so the drilling is a combination weapon |
3497s | technically so it's it's basically a mix |
3499s | between two weapon types in this case |
3501s | what we've gone for in is like different |
3503s | combinations constellations of what the |
3505s | drilling can be the one we've picked for |
3507s | the game is the one with two rifle |
3508s | barrels and a underslung |
3511s | um long shotgun barrel now what that |
3514s | means is that you have two medium shots |
3516s | that you can in quick succession I mean |
3518s | everybody knows how the Rival plays so I |
3520s | can like have like the second Barrel |
3522s | fiber quickly after the first |
3524s | obviously you have to compensate for the |
3525s | kick and everything which might be a bit |
3527s | more of a problem or challenge at least |
3529s | if you have uh like to be precise |
3532s | um but you also have that underslung |
3535s | shotgun as as your secondary and as I |
3538s | mentioned it's a long shotgun barrel so |
3540s | this thing is as potent as a Romero is |
3542s | however there's obviously some balancing |
3545s | measures part of its um that for example |
3547s | the reload takes a lot longer than it |
3549s | does on the Romero so you it's not just |
3551s | a Romero plus a rifle it is attributes |
3554s | of it mixed together so you have to give |
3555s | and take a little bit but overall the |
3557s | weapon gives you quite a lot of |
3559s | flexibility |
3560s | um has it is both a medium rifle with |
3562s | two shots uh loaded in and one shotgun |
3566s | shell underneath that you can quickly |
3567s | swap to |
3568s | and on the screen you can see that the |
3571s | medium member capacity is uh two uh with |
3574s | 20 reserves and for the shotgun part is |
3577s | one with five reserved and uh just so |
3580s | those that are not familiar how to use |
3582s | these combination weapons in Hunt uh you |
3585s | have to press hotkey it is X by default |
3587s | on PC uh where it will just do an |
3590s | animation where it switches between the |
3591s | two ammo types |
3594s | uh and we have a very cool image of it |
3596s | and uh here you can see it very clearly |
3599s | and nicely |
3600s | and we also have an amazing video so uh |
3605s | let's see how it actually works in |
3607s | action |
3620s | poor Tower gets it always poorer Tower |
3633s | yeah so as you guys seen it the two |
3636s | medium shots can be fired quite quickly |
3638s | uh so the reload and then switching to |
3640s | the shotgun and as Danny said it is |
3642s | basically uh Romero shot some |
3647s | pronouncing changes so I cannot wait for |
3649s | everyone to try this out in the event |
3650s | and of course let us know how you like |
3653s | it but let's move on to the next thing |
3655s | which is the real road hammer Dennis |
3658s | yes so the railroad Hammer is is a new |
3660s | melee weapon it's a medium slot like the |
3662s | combat axis but this is the the blunt |
3665s | Malay equivalent however we didn't just |
3667s | want to put the sledgehammer in the game |
3669s | like back when we introduced to combat |
3670s | ax we were still in Early Access uh the |
3673s | game was just less premature so it was |
3676s | the best option for us back then but |
3677s | this time around with the railway time I |
3679s | wanted to at least give a bit of a |
3680s | different aspect to it so |
3682s | um it is similar to the sledgehammer but |
3685s | it's not exactly the same and that means |
3687s | primarily it has slightly less damage |
3689s | however it also consumes less stamina |
3691s | the damage is still good enough you can |
3692s | can still kill an emulator with it |
3694s | easily but you can just do a few more |
3696s | strikes so it kind of is in spirit also |
3699s | what the dusters are compared to the |
3701s | other midi weapons as being a very |
3702s | economic choice now this one compared to |
3705s | the Combat X just gives you a chance to |
3707s | do a little bit more with it against |
3708s | bosses it probably doesn't matter so |
3710s | much just do one more strike and then |
3711s | you add up with the total amount of |
3712s | damage you normally would have dealt but |
3714s | against the regular AI like specifically |
3717s | emulators armor Etc becomes a little bit |
3719s | easier to use |
3720s | and you mentioned killing an emulator |
3723s | with it so why don't we take a look at |
3725s | that quickly yes simulator yeah let's |
3728s | kill it |
3728s | and say for now Tower |
3731s | I'll put emulator |
3734s | rather straightforward uh it's a hammer |
3736s | it's what you would expect |
3738s | yeah uh it's gonna be uh fun because |
3741s | it's not the only medium slot item that |
3743s | comes in this update so let's talk about |
3746s | this one Dennis yeah so we also have the |
3749s | lamart Mark II upper mat when I talk |
3751s | about the name in a second let's let's |
3754s | first talk about what it actually is |
3756s | um so as you might have already heard a |
3759s | guest from some of our reveals before |
3761s | it's like it's a medium slot long ammo |
3763s | pistol so medium slot means that |
3765s | obviously it requires two hands to |
3767s | operate it is it is quite a very heavy |
3768s | piece it's the heaviest hand gun that we |
3770s | have on the game |
3771s | um but it's a handgun however that means |
3774s | it cannot be used for Fanning and you |
3775s | cannot dual wield it so there's some |
3777s | severe limitations on it which might |
3779s | give some of the alternative choices |
3781s | let's start with the U still like an |
3783s | advantage obviously however it does have |
3786s | the flexibility becomes it comes with |
3788s | the under barrel shotgun the limit has |
3790s | so this is exactly the same under barrel |
3791s | shotgun it's not like long or anything |
3793s | it's just the same thing but it gives |
3795s | you that shotgun ability alongside a |
3797s | long ammo pistol which is pretty |
3799s | powerful and capacity is nine slash nine |
3802s | so he had like 50 more rounds loaded |
3804s | into the drum and the same extra |
3805s | ammunition as the uppercut has for |
3808s | comparison |
3810s | um we see this thing to compete a lot |
3811s | more obviously with other medium slot |
3813s | choices since it is a medium slot so |
3816s | compared to for example an operas |
3818s | compared to other choices like it might |
3821s | be very interesting so we expect and |
3823s | hope that there's going to be a lot more |
3824s | like interesting builds assembled from |
3826s | two mediums of weapons or obviously |
3827s | people just going quartermaster and just |
3829s | having that that heavy piece |
3832s | uh so what about the name because chat |
3835s | is going crazy yeah yeah |
3838s | um so so the name um I mean we talked a |
3841s | lot about this actually internally about |
3842s | like how we're going to name it and if |
3844s | you were to just go buy our nomenclature |
3846s | like how we name weapons and variants of |
3849s | weapons it would have to be called the |
3851s | uh lamad Mark II uppercut because |
3853s | uppercut is what turns it into that long |
3856s | ammo just as for example a Talon or like |
3858s | a bayonet or a scope or Swift we're |
3862s | going to repeat these names usually for |
3863s | weapons doing similar things however the |
3866s | uppercut has such an iconic role in the |
3868s | game it's such so well known for that |
3870s | particular name that we felt that we |
3871s | just can't name it like that it would be |
3873s | a similar dilemma as for example if he |
3875s | would ever introduce let's say a second |
3876s | aftermarket right like it's like no it's |
3878s | the aftermath it's the uppercut and um |
3881s | that is causes quite a bit of a bit of a |
3884s | problem and one option of course is just |
3886s | like yeah just name it something |
3888s | different for example an academic |
3889s | Community or also suggested things like |
3891s | that like give it different names of |
3893s | like boxing like attacks and techniques |
3896s | anything related that's close by and |
3898s | it's all fair enough however we went |
3900s | with the upper mud just for one hand |
3903s | having that proximity still to the upper |
3906s | cut part of it that kind of like |
3907s | identifies it as being a long ammo while |
3910s | not sounding exactly the same there's |
3912s | obviously a little bit of a pun in there |
3914s | as well a little bit of cheek of tongue |
3916s | but uh we thought this was actually fine |
3919s | and um we're hoping that that's uh like |
3923s | the people will also accept that get |
3925s | that we will look and we continue doing |
3927s | it |
3928s | um uh like like into into like observing |
3930s | how this will play out over the event |
3932s | Etc and then where we'll draw our |
3935s | conclusions from that but for the moment |
3937s | uh we were quite happy with that but |
3939s | all right and since we talked a lot |
3941s | about a name why don't we actually look |
3943s | at it in action so people can actually |
3945s | finally for the first time uh see it and |
3948s | the two-handing let's |
3951s | yeah so as you can already see like this |
3953s | thing looks like a meal |
3955s | it has obviously the sides close to what |
3959s | you're familiar with from the lamat so |
3961s | if you like those sites it will feel |
3962s | quite home directly with the uppercut |
3966s | however it also has then the the shotgun |
3970s | and it kicks just the same as the normal |
3972s | one so it is something as you can see |
3974s | like you have to hold with both hands it |
3976s | is a heavy piece and |
3978s | um therefore you will not be able to Fan |
3981s | it or will it do well like in two hands |
3984s | a gimbal |
3985s | yeah and I actually really like the way |
3987s | it's being held I think it's really cool |
3989s | personally so yeah |
3991s | it's gonna be a hard Choice it's not |
3993s | choosing between then the uppercut for |
3995s | me because uppercut has been my favorite |
3997s | gun ever since like pre-alpha basically |
3999s | so I mean it's easy it's just you use |
4003s | the Apple cat and once once you get |
4005s | quartermaster and your Hunter considers |
4007s | swapping over or not right you're right |
4009s | I mean to be shared there's also just |
4011s | still the option to just use dual |
4012s | uppercuts right as a medium alternative |
4014s | but I think people people |
4016s | um uh not gravitating towards that that |
4019s | or to a uppercut and an uppermost |
4022s | for meaning |
4024s | yeah uh so that was the upper mouth and |
4027s | uh we do have some more additions so we |
4030s | do have the Caldwell 19 new Army Swift |
4032s | variant of uh gun so yeah so so this one |
4036s | is rather straightforward one you have |
4037s | seen Swifts in the game with uh the |
4040s | Scott Field and this is just a callable |
4043s | 92 new Army getting the same treatment |
4045s | as a variant so a faster reloads |
4047s | obviously |
4048s | because it uses the speed loader but it |
4051s | has a downside that if you if you are |
4053s | not completely empty in the drum upon |
4056s | reloading you will lose any sort of |
4058s | ammunition that you haven't fired off so |
4060s | you have to kind of make the decision |
4061s | when is the right moment to reload |
4063s | because you might just lose like a three |
4065s | four or even six uh rounds of ammunition |
4067s | quite quickly um depending on uh when |
4071s | you reload and we have just a very quick |
4073s | uh video of uh the reloading animation |
4077s | for this because since that's the new |
4078s | thing here is first the picture it's |
4080s | very pretty uh but yeah let's take a |
4083s | look at that reload |
4090s | yep that was very crazy yeah |
4095s | it's just one more time |
4097s | really cool |
4100s | and I actually really enjoyed a new Army |
4102s | in general so uh it will be very good |
4104s | for like new Prestige early prestigious |
4106s | uh I think so awesome absolutely |
4110s | uh all right and but it still doesn't |
4113s | end here because we do have the Winfield |
4115s | 90 slate repost variant |
4118s | yeah so so again something that you guys |
4120s | might be familiar with you know what a |
4121s | repost is doing to a weapon uh so to be |
4124s | talking about a shotgun with an attached |
4125s | heavy bayonet |
4127s | uh it basically is very effective in |
4130s | close quarters |
4132s | um the the main thing obviously compared |
4134s | to a normal bayonet is that it uses the |
4137s | the blade for both attacks like the |
4139s | regular and the heavy Emily attack so um |
4142s | that means you might want to bring some |
4144s | dusters or something else in case |
4145s | emulators show up |
4147s | yeah I mean now it's double good at |
4149s | close uh range convert basically so this |
4153s | is the first time we have a repost now |
4155s | on a close quarter weapon right we have |
4157s | it on the martini Henry and other |
4158s | weapons right but like this time it's |
4160s | like we're on a shotgun so we're gonna |
4162s | see how the Slate will perform with that |
4164s | additional charge option like it's it's |
4167s | a proper trench shotgun now and they |
4169s | weren't even trenches |
4170s | and since you mentioned that it does |
4172s | replace uh the light and heavy mini |
4174s | attacks let's just look at it how that |
4176s | exactly looks |
4185s | now you can slash people with a shotgun |
4187s | so that's really cool |
4190s | it gives you just a chance to use it for |
4192s | example just a couple couple Grand |
4193s | sprinklers but I just use a couple of |
4195s | light attacks and then |
4197s | um just it's it's a lot easier a bit |
4199s | more economic than for example what the |
4200s | Specter bayonet can do right like which |
4202s | just uses the banknote for the heavy |
4204s | melee attack and it takes quite a bit of |
4205s | stamina for it yeah great great |
4209s | uh so we actually have a brand new |
4212s | custom ammo types uh coming with the |
4215s | event so we actually have two so let's |
4218s | take a look at those because these are |
4220s | also quite exciting if you were like if |
4222s | people watch the trailer for The Event |
4224s | it was hinted there but I've seen some |
4227s | discussions about it so let's take a |
4229s | look at the first one |
4231s | yeah so the first one is a dragon ball |
4233s | um so you might have already guessed |
4235s | what that does if you've seen the the |
4236s | recent trailer we've released |
4239s | um it's basically a dragon breath shell |
4241s | attached to a compact crossbar ball so |
4244s | similar to what the shot bolt does for |
4245s | the regular crossbow |
4247s | um now that's dragon breath shell |
4249s | obviously isn't fully encased so there's |
4251s | nothing that directs the blast too much |
4253s | and that means as it as it impacts and |
4256s | then detonates the fire kind of goes a |
4259s | little bit all around and it's more like |
4261s | an explosion so you can kind of like see |
4263s | this more of a ball of fire like like a |
4265s | fire bomb Hell Fire a little bit it |
4267s | doesn't also burn the ground for a very |
4268s | long time as it burns itself off quite |
4270s | quite fast but it does give the hand |
4273s | crossbow quite a bit of utility because |
4275s | you have like another offensive |
4278s | um bolts to choose from and uh Canal |
4281s | besides the regular ones and poison for |
4283s | example run any combinations with those |
4285s | and as you might have already seen in |
4288s | the in the video you can use that for |
4290s | utility because you can set things on |
4292s | fire including downtown hunters for |
4294s | example |
4301s | Click Boom you can see here like It |
4302s | Burns Burns for a little bit and then |
4306s | kind of dies off like after like 10-ish |
4308s | seconds or so and you can see that you |
4311s | can do everything that you could do with |
4312s | fire like taking out crows as you start |
4314s | burning enemy Hunters to |
4316s | yeah now you can you can be very cruel |
4319s | by just basically uh going into the |
4321s | mission with uh both uh choke bolt and a |
4324s | dragon balls and you can you can put |
4327s | people at your mercy by setting them on |
4328s | a fire and like extinguish him again |
4330s | staying on fire again |
4332s | do what you like yeah uh actually like |
4335s | is this the first uh weapon customer |
4338s | that can actually set down Hunters on |
4340s | fire I see them as as a custom ammo yeah |
4343s | because so the way setting things on |
4345s | fireworks is that they need to be in a |
4348s | fire volume like in an area that is |
4350s | burning and for example dragon breath uh |
4352s | or insane ammunition they don't do that |
4354s | right they just give you fire on impact |
4356s | so they don't don't saturation area this |
4359s | one as it explodes on impact and leaves |
4361s | a bit of a fire area actually has an |
4363s | ability similar to like what the lantern |
4364s | does for fire bomb does |
4366s | awesome really cool I can't wait to see |
4369s | it uh on enemy Hunters of course uh and |
4373s | the other one is for the bomberlands |
4376s | yes so the bomb lands um I mean not only |
4379s | does the bomb lens in 113 has the |
4382s | ability now to equip two custom ammo |
4385s | types something really new and we think |
4387s | is really really exciting uh it now also |
4389s | gets one additional ammo type that you |
4391s | can bring in and that is the wax frag |
4393s | charge now this is basically |
4396s | um an explosive lens of sort it's a bit |
4398s | different from from the basic one so it |
4400s | doesn't doesn't for example insta-kill |
4401s | uh like a player or or meet at if you |
4406s | hit him it's more closer to what the |
4408s | frag arrow is doing so a delay has a |
4410s | delayed fuse on it so it doesn't depend |
4412s | on impact so people can try to avoid it |
4414s | move around but you can also use it kind |
4416s | of like a little bit like at least shoot |
4418s | more safely around corners |
4420s | um obviously it doesn't bounce big but |
4422s | like it's gives you a bit of a safer |
4423s | option if you close by because it only |
4426s | goes up with the light views and then |
4427s | obviously causes bleeding damage as a |
4429s | result and being uh being coated with |
4432s | with wax I mean to the wax Dynamite |
4433s | stick you can safely use it in and |
4436s | around water and that might be a running |
4439s | theme of this event that that water is |
4443s | kind of like a bit more presence and |
4445s | more relevant so you might might find |
4449s | this quite coming quite handy in some |
4451s | situations |
4452s | yeah while you were talking I showed how |
4454s | it actually looks when you put that |
4455s | thing in the water and it does explode |
4457s | and as Danny said it may come very handy |
4459s | in the event so like like it technically |
4463s | can one shot |
4465s | but basically you would need to hit the |
4467s | guy directly and you would not need to |
4469s | move it's a very very short radius it's |
4471s | a little bit weaker than what's the frag |
4473s | Arrow does |
4474s | so you you will primarily find yourself |
4477s | being able to use this to saturate to |
4479s | prepare a push by them having to to stop |
4482s | leading uh and just use it as a tactical |
4485s | option somebody what dragon breath is |
4486s | doing with with a firewall set this one |
4488s | is doing with uh fragmentation so |
4491s | bleeding rule set |
4493s | yeah I think it's gonna be really really |
4495s | cool and again very useful but uh the |
4498s | other than like new weapons and variants |
4500s | and the custom ammo we actually have |
4503s | some new consumables as well |
4505s | and uh yeah this one is uh a favorite |
4510s | and my favorite my favorite and uh we |
4514s | will also need a new name from the |
4515s | community to name this uh little fella |
4517s | but what is it that is |
4520s | um I mean uh so so the regular regular |
4523s | stalker beetle is called Steve by many |
4525s | right maybe this guy turns into a Chuck |
4528s | or Charles or someone what what sticks |
4531s | in the community but what we're talking |
4533s | about here is basically a variance of |
4536s | the stalker Beetle the choke Beetle and |
4538s | uh if you detonate it when you control |
4540s | it it will explode in the cloud of |
4542s | suffocating gas as you might know from |
4544s | the choke bomb and the choke bolt so |
4547s | this thing gives you the chance to for |
4549s | example extinguish a burning teammate uh |
4553s | more safely unless they're someone who's |
4555s | going to intercept that little Feller |
4557s | you can use that also obviously |
4559s | tactically like you can make people |
4560s | choke cough a little bit so maybe it |
4562s | makes it easier for you to push or |
4563s | reveal their position so you can use it |
4566s | differently to the stalker Beetle it is |
4569s | not as offensive in terms of detonating |
4572s | and causing bleeding damage Etc but it |
4574s | is a bit more of a utility uh consumer |
4577s | for you as well so for example you might |
4579s | choose to say I'm going to leave my |
4581s | choke bombs at home and actually run one |
4582s | of these guys I can use them for |
4583s | scouting and maybe if there is the is |
4586s | the chance that I I need to need to |
4589s | extinguish like a burning teammate maybe |
4590s | I can use and sacrifice my choke Beetle |
4593s | for that for the same effect but |
4595s | obviously just have one what the short |
4596s | pumps give you two so it's just a |
4598s | question of tool versus consumable one |
4600s | versus two tactical utility versus |
4602s | guaranteed uh usage so it's really down |
4606s | to you to what you guys uh plan doing |
4608s | with it I definitely want to try uh |
4610s | leaving my job bombs home a little bit |
4612s | more actually down on this guy and see |
4614s | how that works out in practice |
4616s | yeah and uh I don't think we mentioned |
4618s | but it is immune to show clouds itself |
4620s | so the beetle itself can fly through the |
4623s | short clouds if uh some enemy Hunters |
4625s | dropped it let's for example so I think |
4629s | that's also very cool uh yeah okay |
4632s | pretty pretty awesome suggestions and |
4635s | chat yeah yeah I've seen that yeah they |
4637s | just went crazy with that so uh I think |
4640s | people need like a pull or something |
4642s | uh but uh I also seen a question about |
4646s | uh people asked already that can you |
4648s | actually find this in-game so yes |
4651s | um so so it can be found in cocoons I |
4653s | think it's like even a 50 50 chance |
4654s | between the two uh so if you go to any |
4657s | of the familiar trees that you might |
4659s | have memorized by now I still can't |
4661s | memorize all of them I have to admit to |
4663s | my shame |
4664s | um or if you're lucky uh when they |
4666s | sometimes just spawn on some some walls |
4668s | here and there similar to the envelopes |
4670s | um then uh there's gonna be a 50 50 |
4672s | chance which of the two Beetle types you |
4674s | will collect from that |
4677s | great and uh why don't we just look at |
4679s | uh whatever Chuck or however they call |
4682s | it uh in action |
4685s | foreign |
4688s | nothing too spectacular but you know how |
4691s | like a choke choke gas cloud looks like |
4694s | um and it does that it doesn't stick |
4695s | around for a long time but it's good |
4697s | enough obviously to trigger the effect |
4698s | so it will extinguish a burning body or |
4701s | it will get someone like like the |
4705s | cuffing if they're in within range |
4708s | um another another site that's already |
4710s | on that one is that it's immune to show |
4712s | clouds so with a regular stock of beetle |
4715s | you might know that uh like moving into |
4718s | a cloud of Choke gas uh actually |
4721s | deactivates the beetle right like the |
4723s | connection is severed to it so even the |
4725s | guy next to it might be able to not pick |
4726s | it up and use it against you this was |
4728s | primarily a thing or it's primarily a |
4730s | thing kind of like to give you a chance |
4731s | to to more safely uh do a revive with |
4734s | the beetle around because you can have a |
4737s | bit of a productive area like you can |
4739s | deny some areas to the beetle now the |
4741s | choke beetle is not affected by this but |
4743s | then again Auto Beetle also doesn't do |
4744s | any damage so so if someone wants to fly |
4747s | through a joke they just have a bit more |
4749s | freedom they're not being affected by it |
4750s | too much so you can maybe Scout into |
4752s | areas where you couldn't do it's more |
4753s | situational it's just a small little |
4755s | effect but that the kind of fella is a |
4757s | bit more immune to Joe clouds himself |
4759s | and therefore easier to use around that |
4763s | uh yeah I cannot wait to see it in the |
4765s | bio a bit more uh and uh yeah so we do |
4769s | have two other consumables that are I |
4771s | think uh really cool as well uh really |
4774s | straightforward what they do but uh very |
4776s | useful |
4777s | uh so this this is more on the Utility |
4779s | side they're kind of like uh almost a |
4781s | bit like no-brainers like why did we do |
4783s | that earlier |
4785s | um so as you already know we have the |
4787s | medical stations uh in the world it's |
4789s | Supply points for example you can find |
4790s | them in the compounds and you can you |
4792s | can go and and use those two times and |
4795s | kind of heal up Health |
4797s | um now the deployment kit is basically |
4799s | the same thing but you can bring it |
4800s | along as a consumable so if you want to |
4802s | be even more automatic for your team |
4804s | besides running uh the trade we talked |
4806s | about earlier |
4808s | um you can now place this on the ground |
4810s | somewhere uh your team can use it like |
4812s | two Hunters can use it two times just |
4813s | force normal rule set of the rule of two |
4816s | and uh then that allows you to kind of |
4818s | like use that as a as a bit of a like a |
4820s | yeah Supply station Supply points and |
4823s | choose when to place it and your |
4825s | teammates benefit from it as well so |
4827s | nice alternative maybe to some people |
4829s | bringing Vitality shots obviously they |
4831s | also have their own Advantage still |
4832s | because they're very fast and very |
4834s | immediate but this one at least allows |
4836s | two usage for one item which is which is |
4838s | quite handy |
4840s | uh and this is a brother which is uh |
4843s | somewhat similar |
4845s | in form of a toolbox so what does that |
4848s | do Dennis I mean so it's the same it's |
4851s | the same idea behind it basically so we |
4854s | have we have the toolboxes uh uh in in |
4857s | the game already you could find and now |
4858s | you can bring one and it does do the |
4861s | regular random refill |
4863s | um obviously you can kind of steer a |
4864s | little bit depending on what you've used |
4865s | up what not but let's say you have an MD |
4868s | empty uh consumable slot um it will give |
4872s | you one of the normal typical |
4874s | consumables that that you're expecting |
4876s | from from toolboxes and makes the whole |
4880s | thing a bit more interesting because you |
4881s | can actually |
4882s | um yeah get some really good or maybe |
4884s | some more situational things from it |
4886s | it's it's a bit of a gamble almost like |
4888s | what you will get out of it in terms of |
4889s | like reliable for gameplay |
4892s | um but it does give you the option to do |
4893s | that so if you for example if you wanted |
4895s | to run traps right there might be a good |
4896s | chance you can use that to reliably get |
4898s | like one or two traps more out of this |
4900s | um and that is quite a nice Advantage |
4903s | for people who are really focused around |
4905s | that type of gameplay like like uh being |
4907s | uncontrollable tools consumers Etc but |
4910s | you need to sacrifice one of your |
4911s | console the slots for it so maybe one |
4913s | bomb less maybe one with Hardy shot less |
4915s | it's up to you |
4917s | yeah sons are really cool and some |
4919s | people say it's uh pretty exciting |
4921s | actually so a bit of a gamble on there |
4923s | but uh yeah it also helps with the |
4925s | teammates so I like the whole team that |
4927s | you can actually like uh of course you |
4929s | could like heal teammates with the math |
4930s | kids but now you can actually drop it on |
4931s | the floor for them uh and also now that |
4934s | you can give tools to them basically so |
4936s | I think that's really cool it's it's a |
4938s | little bit like giving a bit love to to |
4940s | the support guys out there in the teams |
4942s | right though so just like maybe then to |
4944s | do all the fighting but they're like |
4945s | they always have a spare Med kit around |
4947s | so they always always kind of like have |
4949s | something maybe an ammo box at the |
4950s | moment on live but with this now there's |
4952s | more opportunities more options for you |
4954s | to kind of like contribute to the team |
4955s | and kind of like keep you guys safe |
4958s | yeah really great |
4959s | uh and that's at the end of the new |
4963s | Arsenal and your new toys and your items |
4966s | and uh okay there's this very big point |
4970s | about the new wild targets we will try |
4973s | to be very very brief about this chat |
4975s | because we want you to experience it |
4978s | tomorrow so we'll just talk uh very |
4981s | briefly about it but yeah then it's uh |
4983s | let's talk about right all right let's |
4985s | talk let's talk about the alligator in |
4987s | the room I guess wow |
4990s | all right um so so Rojo is is obviously |
4994s | a new thing for us and what it means is |
4998s | that it's a wild Target and |
5001s | um it's the first wall Target we're |
5003s | releasing it's a new type of Target that |
5004s | means it's a little bit different of how |
5006s | it works now it operates compared to our |
5008s | regular boss targets like the me test |
5010s | the Assassin butcher spider |
5013s | um the main thing here is that we don't |
5015s | really want to tell you too much about |
5017s | because we want you guys to experience |
5018s | it and learn it a little bit uh as you |
5020s | as you start the event but there's a |
5022s | couple of things that we still want to |
5024s | want to give away a little bit so Rojo |
5027s | has its own territory so unlike a layer |
5030s | it has a specific place outside of |
5032s | compounds where it can be found that's |
5034s | obviously randomly picked like the boss |
5035s | letters are randomly picked and as such |
5038s | it is not a roaming Target that doesn't |
5040s | move around the map it still stays |
5042s | within a particular area and there's |
5045s | ways for you to kind of locate and find |
5046s | that area again we will not talk about |
5048s | in details we want you to experience |
5050s | this we want you to to kind of see how |
5051s | how quickly you pick it up and when you |
5054s | thank you first Rogers and |
5056s | have fun with that one |
5058s | and there's some other changes like to |
5061s | the banish and the panties as well so |
5063s | yeah so |
5064s | as being not like a proper full boss |
5067s | talk but wild Target we also have a |
5070s | slightly adjustable set when it comes to |
5072s | the banishing like so you can banish |
5074s | Roger just like you can damage the boss |
5077s | targets however there's a much shorter |
5079s | bandaging time and obviously that's |
5080s | because it's outside of compounds right |
5082s | it's much more exposed and and we don't |
5084s | want you to sit there for too long |
5085s | potentially with that team scrolling up |
5086s | so |
5087s | skeet will be of the essence of of |
5090s | dealing with work jump and that's why |
5092s | this is the basically taking this into |
5093s | account also Roger will just give you |
5096s | one Bounty token uh and uh it gives you |
5099s | there for an opportunity like if you |
5101s | want to do it maybe towards the ends if |
5102s | you want to quickly do it in the |
5103s | beginning maybe then you have like a |
5105s | token you can use to approach the boss |
5107s | Target of that mission so gives you that |
5109s | flexibility and we're very very |
5111s | interested to see how you guys will be |
5113s | engaging and interacting with Roger |
5117s | yeah and uh do we have a last point that |
5120s | uh during this event they will be only |
5121s | found in the Wild Card contracts so what |
5124s | does that mean exactly this time around |
5126s | Dennis yeah so we started experimenting |
5128s | with wild card contracts uh a while back |
5131s | in 112 with uh separating out Knight |
5134s | during specific times as a wild card so |
5136s | that night was no longer available in |
5138s | the regular rotation but it was |
5140s | available in a separate wild card from |
5142s | experiment a little bit with like the |
5143s | rewards you get the frequency of that |
5145s | one and that is helps quite a bit to to |
5147s | um have a good foundation or that we |
5149s | want to use at this event for how |
5151s | wildcard contracts matter now let's talk |
5155s | about wildcards um which I think is on |
5157s | the next slide yeah do we want to |
5159s | mention first like which exactly we have |
5161s | uh during uh |
5162s | can do yes uh so so during these events |
5166s | uh we will have wild card contracts |
5168s | running we have them running |
5170s | um uh basically as a second contract |
5172s | choice and those include Knight |
5176s | serpent Moon you might remember |
5178s | and the new Thunder shower which is our |
5181s | rain time of day we're just going to |
5183s | talk about a little bit now so as you go |
5185s | and play a wild card contract one of |
5188s | those three will be chosen randomly |
5191s | um and uh you will be able to play on |
5194s | that one Roger can only be found on the |
5196s | Wild Card contracts which means if you |
5199s | don't wanna worry about Roadshow well |
5201s | just play the regular contracts but if |
5203s | you're really going to go into it the |
5205s | wild cards are the place to find there |
5207s | uh right and uh as you said a thunder |
5210s | shower obviously we did put out I think |
5213s | like 30 minutes video of it for people |
5215s | to listen to it but let's maybe take a |
5218s | look at that first like just uh okay |
5220s | actually let's let's talk about it let's |
5222s | introduce it first uh what does it do |
5224s | yeah |
5225s | and we have so many videos so yeah |
5229s | I mean so so basically Thunder shower |
5231s | reduces visibility right both from a |
5234s | visible spam sample but also from an |
5236s | acoustic standpoint |
5237s | um so what it means is that while the |
5240s | Thunder shower is on you might have like |
5242s | a shorter view distance uh closer to for |
5245s | example fork and therefore might need to |
5248s | move around a little bit more |
5249s | differently than during right day time |
5252s | but I think we do have one video to |
5255s | share about uh that was well but but |
5257s | they actually it made it's a good point |
5258s | maybe just talk about the soundscape |
5260s | alongside because it's kind of a package |
5262s | um and obviously like with thundershaw |
5265s | being on there's also a change in in the |
5267s | sound uh so you have rain coming down |
5269s | depending on where you are in the world |
5270s | like it might be like dripping down on |
5272s | the metal roof it might be dripping down |
5275s | on the water surface or like around the |
5277s | trees so there's a very interesting way |
5279s | that the the audio is kind of depending |
5281s | a lot on where you are uh like where the |
5284s | water is coming now next around you so |
5287s | let's maybe just show that uh as a start |
5290s | influence so I think first let's look at |
5292s | how the like how just it looks from |
5294s | outside and how it Transitions and I'll |
5296s | turn the volume to max on my end uh so |
5299s | it has just a few seconds |
5306s | thank you |
5330s | foreign |
5336s | yes so uh that was how it Transitions |
5340s | and how it looks from the outside and uh |
5343s | yeah so you you imagine Dennis you |
5345s | mentioned the footsteps so we actually |
5347s | do have an example for that as well yeah |
5349s | yeah so we'll shush again and we'll uh |
5353s | show you how you can hear footsteps when |
5355s | someone is running around you in the |
5357s | heavy rain |
5358s | uh |
5408s | yeah I gives you quite a good overview |
5410s | so you will still be able to hear |
5411s | footsteps but obviously everything is is |
5413s | a lot louder and doing heavy rain and as |
5415s | you've seen in the first video there is |
5417s | a dynamic component to thunder shower |
5420s | which means there's both like a lighter |
5422s | rain version and then there is a heavy |
5424s | rain sequence and they can alternate |
5425s | with a bit of Randomness between them |
5427s | certain times so something we want you |
5430s | guys to to kind of experience and learn |
5431s | what's what the pacing the rhythm of all |
5433s | of that is |
5435s | um but obviously doing Heavy Rain if you |
5437s | crouch around maybe you might be getting |
5439s | closer a little bit better than uh that |
5442s | is if there's no rain around |
5444s | so we can use the heavy rain as an |
5447s | opportunity |
5459s | I can no longer hear bands but I hope |
5462s | you guys can hear me oh I was muted so |
5464s | yeah that's fine I'm meeting myself |
5465s | during the video so yeah sorry uh what I |
5469s | was saying is that we do have an extra |
5470s | video to Showcase how it sounds when |
5474s | you're outside compared to when you're |
5475s | inside compounds so uh let's also listen |
5478s | to that I try to turn the volume up a |
5480s | bit more up so you guys can hear it a |
5482s | bit better than the footstep one and but |
5485s | again I'll mute myself and not forget to |
5486s | unmute this time so |
5519s | yeah exactly so I just wanted to show |
5521s | you that it will sound completely |
5522s | different when you're outside and when |
5524s | you're inside and |
5525s | the Sunscape really is altered on to |
5528s | like a really high instant in every |
5530s | scenario in the game so it's gonna be |
5531s | very uh exciting to like re-explore what |
5534s | you learned already in hunting but |
5536s | you're used to because obviously hunt |
5537s | has been such a fundamental part of the |
5540s | game |
5541s | and also like like what is the best |
5543s | place to kind of like be when the Heavy |
5545s | Rain kicks in like do you want to be |
5547s | under a metal roof do you want to be |
5548s | next to a trade you want to be outside |
5550s | you want to inside it all has like |
5552s | advantages and disadvantages so it's |
5553s | something for you guys to kind of |
5555s | experience figure out how to how to go |
5557s | about like one of those Heavy Rain |
5559s | sequences kicking in |
5561s | yeah obviously like we've already kind |
5564s | of revealed this but uh and in the |
5565s | videos as well there's rain patterns uh |
5568s | so there is a light rain face uh and it |
5571s | transitions into heavy rain and then |
5573s | back so it is gonna be a pattern uh |
5575s | during Thunder shower yeah so as I |
5578s | mentioned before there's a bit of a |
5579s | random element to it so sometimes when |
5580s | heavy rain starts in the beginning of |
5582s | the map sometimes it's light rain and |
5584s | however we try to keep things uh so that |
5586s | you will understand after playing it |
5588s | it's a bit like how to best use if it's |
5590s | like how reliable is like the timings of |
5592s | it Etc |
5594s | but yeah will be very very much fun |
5597s | uh uh and uh yeah so last important |
5600s | thing for this one is that uh The Heavy |
5603s | Rain changes some fire related rules in |
5606s | the game |
5608s | so uh |
5610s | maybe let's take a look at the first one |
5612s | and then you can explain where yeah take |
5614s | a look at or maybe you would just want |
5615s | to say what it exactly means first of |
5617s | all yeah I can give a quick of an intro |
5619s | so basically |
5621s | um |
5621s | we won't completely deactivate all fires |
5625s | if there's Heavy Rain however Heavy Rain |
5628s | is enough that smaller Fires for example |
5631s | when you try to ignite a barrel |
5633s | you try to ignite a large turbine or |
5637s | like a burning hunter that just has a |
5639s | bit of a flame on him if he's not |
5640s | completely lying in in in the fire area |
5643s | like those will go out those will not |
5645s | work so there is a bit of a bit of a |
5648s | rule set that based on where you are |
5650s | where the flammable objects are that |
5653s | Heavy Rain might suppress them actually |
5655s | igniting so that's going to be a very |
5657s | interesting element to it because as you |
5659s | can see in the videos in a second like |
5662s | it might create a couple of new |
5663s | interesting situations |
5665s | so let's how about to take a look at |
5667s | first that alert strip mines and how |
5670s | they react in heavy rain |
5674s | or how they don't react to ashes |
5677s | so the Trap is prime but you still have |
5681s | all your health and nothing is burning |
5682s | because that small fuse didn't ignite |
5685s | exactly uh I know Ari shout out to our |
5688s | community manager who loves trapping |
5690s | everything |
5691s | I'm sorry |
5694s | but obviously doesn't not the only thing |
5697s | that's affected so we have some examples |
5700s | with the flare pistol being also |
5702s | affected one outside in the rain so |
5704s | let's take a look |
5707s | as you can see here |
5713s | yeah |
5714s | it's nothing happened didn't hit uh and |
5718s | uh as such no ignition was was going on |
5722s | however the oil spill next to it uh he |
5725s | still can't catch fire as you see like |
5727s | the the shell flare shell uh kind of |
5730s | rolling off it will decide it still |
5732s | ignited the oil symbols even though the |
5734s | barrels have come out to the burning so |
5736s | so as I was saying in the beginning like |
5738s | it's mostly about the smaller fires uh |
5740s | not the big ones if you throw a fire |
5742s | bomb if you throw a lantern they still |
5744s | burn |
5745s | and let's have a look what it means for |
5747s | a hunter |
5748s | that's exactly what I wanted to say so |
5750s | that's |
5754s | as you can see here you will not catch |
5757s | fire during heavy rain it's still |
5759s | charcoals it still Burns you it's still |
5760s | hot you don't want to be there however |
5762s | it still gives you a chance to kind of |
5765s | like go through fires uh just exactly a |
5767s | little bit off of charcoaling of your |
5769s | health chunks and not directly being set |
5771s | on fire so you can use that differently |
5774s | now to kind of push move around and |
5776s | gives you a bit more flexibility |
5779s | that also obviously means that if you |
5781s | are uh as a hunter being downed in the |
5784s | fire volume like someone throws later on |
5785s | you you will still lose |
5788s | um some of your health Slowly by that |
5790s | but the moments that source of fire is |
5792s | gone so like the lantern has burned out |
5793s | like you will not catch fire after that |
5795s | as you will be basically immediately out |
5798s | and no longer take any chuckling |
5800s | uh yeah and obviously there's a lot of |
5803s | more like small secrets to thunder |
5804s | shower but again uh please go out there |
5807s | and explore it because it is like a |
5809s | whole new experience and try out |
5811s | different things how they work uh and |
5813s | how it affects the whole gameplay I |
5815s | think it's gonna be really fun based on |
5817s | the small play tests I did earlier so |
5819s | it's gonna be amazing and I can't wait |
5822s | for all you to see this part uh and I |
5826s | think with that uh we did arrive to the |
5829s | end of the new features and uh now we |
5832s | can talk about all the legendaries and |
5834s | the effects is |
5836s | is around I I would like to someone you |
5839s | in uh |
5841s | I think he is so all right |
5846s | hey |
5847s | uh hope you enjoyed the presentation so |
5849s | far uh and yeah let's talk together |
5853s | about uh all the legendary rewards and |
5857s | the store legendary content that is |
5859s | coming uh with the update in the uh in |
5862s | the store in the free progression and in |
5864s | the premium track so just let's quickly |
5866s | go through everything |
5867s | uh and let's start with the store so we |
5870s | already shown this a bit but friends |
5872s | maybe you can just talk okay no so |
5875s | basically we are just going to show some |
5877s | render renderer shots uh of all the |
5879s | content here both for the event as well |
5882s | as as well as new BB content or DLC |
5886s | so yeah legendary Vex Dynamite stick it |
5888s | does look cool a little bit greeny next |
5890s | one I think we have the yep |
5893s | the pre-pleased hunters so you can see |
5896s | the Cardinal ring again this is one of |
5898s | the pre-pledged hunters for the ground |
5899s | impact |
5901s | one that you can buy in the event store |
5902s | or as part of the battle pass bundle |
5906s | the fax Shearer |
5909s | yeah yeah it's really nice couple |
5912s | uh I just wanted to mention that |
5914s | obviously the Cardinal ring is also |
5916s | comes with the bundle or the battle pass |
5919s | bundle |
5921s | uh and uh yeah and after this we can go |
5925s | to the actual legendary analogs that |
5927s | come by playing the event uh uh so let's |
5930s | take a look at those starting with the |
5932s | reason Relic knife I think it's yeah so |
5936s | just a reminder I think this one is a |
5939s | part of the free uh progression track so |
5941s | you can you can earn it even if you |
5943s | haven't purchased the battle pass |
5946s | yep if you like it I think I think we we |
5948s | have quite a few legendary knife skins |
5951s | right yeah yeah yes kind of kind of |
5953s | enough of those |
5956s | and then next the packed related weapon |
5960s | charms actually so |
5962s | even though you know there's no |
5964s | parameter for them or such as like that |
5967s | but we like to connect them to the lore |
5969s | and Narrative of the event and this one |
5971s | I think is the Primal packed uh weapon |
5975s | charm and the last ghost |
5977s | next one oh oh sorry okay next one we |
5980s | have a weapon actually |
5983s | so yeah |
5984s | looks cool yeah it's a obviously it's a |
5987s | Negan pistol uh also really cool looking |
5989s | and I believe it comes with the premium |
5990s | battle pass yes |
5993s | uh except the knife of course and uh one |
5996s | of the major exception of the knife here |
5998s | yeah |
5999s | yeah really cool one as well uh then we |
6002s | have a Winfield uh C so vimfield one |
6005s | eight uh 73c uh uh I like you pronounce |
6009s | the name but I really love this one as |
6011s | well every day she was cruelty I think |
6014s | we went through this Spencer right |
6015s | before yesterday uh yes I was like okay |
6017s | you guys will say the name because I |
6019s | yeah it's too difficult but uh anyway |
6023s | it's a really cool looking one uh then |
6026s | we have a spark silencer which looks so |
6029s | cool a corrosive vessel yeah yeah I can |
6032s | imagine this with one of the one of the |
6034s | fancy Smugglers you know just smuggling |
6036s | in weapons to into the pie it seems like |
6039s | it would be worth a lot for sure |
6043s | packed if you extract it you can sell it |
6046s | now so |
6047s | choo choo choo uh talking with Smugglers |
6050s | we do have the Wayward husband |
6053s | yes so just uh just a friendly reminder |
6055s | again this is one of the two legendary |
6057s | hunters in the event progression and |
6059s | this one is the premium one |
6061s | I think uh I think he looks at level 25. |
6065s | so basically Midway through the event |
6067s | progression here |
6069s | yeah I think it's really cool looking |
6071s | one uh and of course we do have the new |
6075s | consumables in the event so now viewers |
6077s | have some legendaries for them so we do |
6079s | have the saving date for the toolbox |
6082s | yes so uh unfortunately with the |
6085s | exception of the choke Beetle uh both of |
6088s | the other consumables got the skin this |
6091s | update |
6092s | and we'll have to see about the stock |
6094s | repeated on the chalk Beetle maybe in |
6096s | the future |
6100s | oh the gag Reaper yeah this is the uh |
6104s | premium weapon charm that you can unlock |
6106s | in the premium progression for the |
6108s | ground aspect I think |
6111s | really cool |
6113s | and as we had for the toolbox we also |
6115s | have one legendary for the medical pack |
6118s | called Saving Grace |
6122s | talks for itself uh very cool |
6125s | um yeah I can't wait to hear my |
6127s | teammates with this to be honest uh |
6130s | uh and then we have the more former |
6132s | which is obviously for the new weapon uh |
6135s | the railroad hammer |
6138s | didn't we actually see the more Hound |
6140s | with this on one of her I believe for |
6143s | those that had like a really good eye |
6145s | when the Muran was fighting uh rochia |
6147s | yeah yeah yes I mean that was definitely |
6151s | the sledgehammer yeah or sorry uh |
6154s | railroad Hammer I'm already confusing |
6156s | them |
6158s | I'm still a sledgehammer fan no just |
6160s | kidding but now you can bring this in |
6162s | actually so you don't have to look for a |
6164s | reflection anymore so that's great uh |
6167s | and then we have Vortex which is uh for |
6169s | the new Army Swift variant which is also |
6171s | a new variant with the event uh with |
6173s | speed loader and uh very sick I think |
6177s | like it looks amazing |
6180s | and after that uh we have corrosion |
6183s | which is for the brand new drilling |
6185s | combination rifle that is talking about |
6187s | and again like I love how this golden uh |
6191s | like Sea theme kind of came in with this |
6193s | uh event because that is my favorite I |
6197s | love pirate things so I'm just really |
6199s | happy |
6202s | um you're gonna be a fanboy of The |
6205s | Smuggler pact right I |
6208s | as well I'm I will try all the packs |
6210s | probably but like yeah it's just too |
6213s | many things to play around with you know |
6215s | that's the thing that we're hoping is |
6217s | that people really really can't really |
6219s | decide and try them out different |
6220s | situations and can I switch between them |
6222s | quite a bit |
6224s | yep yep yep and uh since they said the |
6227s | uh a slate report is very good at Close |
6229s | Quarters it's called No Quarter uh uh |
6233s | and again looks amazing in my opinion |
6235s | with uh alligators call actually |
6241s | uh then we have another um |
6244s | I think this is the last uh packed |
6247s | specific weapon charm in the in the in |
6249s | the trio |
6250s | for The Smuggler packed Celestial South |
6255s | really I really like this one it's |
6256s | really really fancy this uh you know |
6260s | like dirty dirty metal I think maybe |
6263s | bronze or tin wow very specific but yeah |
6267s | I mean it looks fancy especially when |
6269s | the Tank's on your gun someone said I |
6271s | say every stream that is my favorite |
6272s | skin it's true but you know like I just |
6275s | I love everything they are too pretty |
6279s | uh |
6280s | but we also have a very uh new legendary |
6283s | for the upper mat called kimzone varnish |
6286s | uh again also obviously the upper mat is |
6289s | a new weapon variant thank Whitney uh I |
6292s | would almost create a new weapon coming |
6294s | with uh this event |
6296s | yeah that's gonna be Dennis's favorite I |
6298s | think |
6300s | yeah maybe we'll just just make a point |
6302s | yep |
6304s | it's a beautiful skin I really like this |
6306s | one |
6308s | and I know that is this is a fan |
6310s | favorite ever since we showed uh her in |
6313s | the trailer gar the new free Legendary |
6316s | Hunter |
6317s | yeah yeah it's uh whoever we're not |
6321s | there at the beginning of the stream so |
6323s | you can you can unlock car for free |
6326s | basically at level 50 at the very last |
6328s | level of the even progression yeah yeah |
6330s | exactly uh and I think with that we came |
6334s | to the end of the legendaries and the |
6336s | weapon charm uh legendary items and |
6338s | weapon charms of course there was one |
6340s | extra charm you could earn by uh |
6342s | reaching the uh level 51 quote-unquote |
6346s | for the event progression uh so there's |
6349s | one extra but we are at the Q a uh |
6353s | segments so uh I've seen that our lovely |
6355s | moderators already collected some |
6357s | questions maybe Dennis already |
6359s | looked at some and uh yeah let's try to |
6362s | answer them because uh there's a lot and |
6365s | chat you can ask questions right now and |
6367s | we are trying to answer as many as we |
6369s | can related to the event |
6372s | I can I can start with a few questions |
6373s | I've seen earlier about the prices |
6376s | um since we didn't talk about pricing of |
6377s | some of the weapons like hundred dollars |
6379s | that is |
6380s | so I can give a quick update on that |
6382s | um |
6383s | so we have the drilling that comes in at |
6385s | 510 and it also has the option to equip |
6389s | uh dum dum and FMJ ammunition which |
6392s | obviously also unlock as part of the |
6394s | event progression |
6396s | um the uh we also have the um railroad |
6401s | Hammer that comes in with just a bargain |
6403s | of fifteen hundred dollars so similar to |
6406s | the Combat X uh rather easy and |
6408s | affordable |
6409s | we have the choke Beetle that comes in |
6412s | with twenty two hundred dollars |
6414s | the medpack |
6417s | um with 35 the toolbox with 70. |
6422s | and the Slate repost with 359 hundred |
6426s | dollars |
6427s | the upper mat is 440 |
6431s | hundred dollars |
6433s | for the rest and all of the details you |
6435s | can obviously then check out the |
6438s | the patch notes but I mean the upper |
6439s | mods also comes with like poison long |
6441s | ammo and fmg long ammo that you can also |
6444s | get unlocked during event |
6448s | some thank you Dennis uh we have some uh |
6452s | like a lot of thunderstorming involved |
6454s | Target related questions so uh |
6457s | first of all is it possible for two |
6459s | bosses and Rojo to appear on one map |
6464s | ah |
6465s | so um you will always have a boss Target |
6469s | there will always be a contract with a |
6472s | boss Target |
6473s | play the Wild Card during the events you |
6476s | will have a boss Target randomly chosen |
6478s | as normal and you will have Rojo hiding |
6482s | somewhere on the map |
6484s | so you will basically always have two |
6487s | Targets one being a boss Target |
6489s | the one that defines shrinking of the |
6491s | map the clues and everything you know |
6493s | and you have the hidden wild Target that |
6496s | will tell you how exactly to find it so |
6498s | we want you to figure it out yourself as |
6500s | you explore the event a little bit but |
6502s | Roger will not be alone |
6505s | thank you that I think is very clear uh |
6510s | about thunder shower uh so how does it |
6513s | affect other things other than fire can |
6515s | it affect poison effects or true clouds |
6517s | or how to differ currently so so we've |
6520s | been focusing on fire as the primary |
6522s | thing um so it does not affect the choke |
6524s | it doesn't affect uh the the poison |
6527s | however there are different things with |
6529s | fire right like we have fire on AI we |
6532s | have fire or in the world and Hunters we |
6534s | have it with an equipment and straps and |
6536s | other things so this will be interesting |
6538s | for you to figure out all of the details |
6540s | of these mechanics and what will happen |
6543s | when the heavy rain starts kicking in |
6548s | yeah that's a very good explanation and |
6550s | a good one actually so uh will the |
6553s | drilling and the upper must have any |
6554s | Special ammo uh that they cannot look on |
6558s | their release yes uh I mentioned before |
6560s | briefly like the drilling at least for |
6562s | the regular ammunition |
6563s | um I don't have the information for the |
6565s | shotgun top of my head right now but for |
6568s | regular ammo you get dumb dumb and FMJ |
6569s | and the upper mouth has poison and FMJ |
6572s | for its long |
6573s | and the shotgun component of the upper |
6576s | mat has the same ammunition as the |
6578s | regular mat because it is the same |
6580s | shotgun |
6582s | uh that make sense oh another good one |
6586s | so for the consumables uh with the |
6588s | Deployable toolboxes uh affected by the |
6591s | park meal trade |
6593s | yes they are affected by everything uh |
6596s | systemically that normally affects these |
6598s | type of consumables |
6601s | it makes sense |
6602s | uh |
6604s | uh I think I think I saw a question |
6606s | regarding the battle pass and the prices |
6608s | so can you get |
6610s | if you buy the battle pass from the plot |
6613s | boundary words can you get enough blood |
6615s | once to purchase the next battle pass |
6618s | and um |
6620s | long story short no I think we give out |
6623s | give back basically six or seven hundred |
6626s | plot ones if you purchase the battle |
6628s | pass and given the current price of the |
6630s | battle pass that's three or four hundred |
6633s | buttons short but I would say you are |
6636s | pretty close to it and if you are an |
6638s | Engaged player and you play your weekly |
6640s | challenges regularly |
6642s | then you would be able to buy the battle |
6644s | pass next time yeah |
6647s | thank you for explaining uh that uh |
6651s | friends uh so yeah go on I have a quick |
6655s | Edition so uh a little bird has just |
6657s | quickly given me the information with |
6659s | the shotgun which I didn't have at hand |
6660s | so the drilling shotgun components of |
6663s | the combination gun has slack Penny and |
6665s | fleshette as options available to it |
6667s | that again you need to unlock through |
6669s | playing the event |
6671s | uh thank you uh |
6675s | so uh we introduced some traits like the |
6678s | main Urban uh water effects here the |
6681s | hunter so uh does it stack fit the |
6684s | region shot or replaces it or how does |
6686s | that uh work in combination |
6692s | so so was that weaker and |
6697s | I missed the question a little bit |
6699s | because I was looking at chat oh sorry |
6700s | so there was a trade uh in the event |
6702s | that uh hears you while you are in water |
6705s | or in heavy rain Yes slightly Marina yes |
6707s | Marina yes so uh how how does it work |
6710s | with the region shot is it similar to |
6712s | that does it stack together or uh what |
6714s | can play uh I mean it it basically has |
6718s | the same effect it's just that that |
6720s | Mariner regenerates a lot faster but it |
6723s | has the condition that you have to be in |
6724s | water so if you have a regeneration shot |
6726s | any useless benefit obviously from being |
6728s | in water with Mariner |
6730s | uh awesome uh yeah so some people ask |
6734s | one is the new DLC coming so it will be |
6736s | coming in July the myth of the Moors and |
6740s | again the moorhound hunter within the |
6743s | DRC will also helped you gain a bonus |
6746s | event points uh if you play uh with him |
6749s | when he after he comes out obviously uh |
6751s | just like the pre-plused hunters |
6755s | uh |
6760s | so many questions uh |
6763s | maybe just to uh again uh |
6766s | uh because I see a lot of people asking |
6769s | about Richard and we already talked |
6771s | about uh this before so we are of course |
6774s | aware that there are evolving concerts |
6775s | we appreciate abuses uh and we are |
6778s | currently reviewing our options and |
6779s | addressing the concerns uh soon but |
6782s | currently we cannot give any further |
6784s | information |
6790s | oh |
6794s | can enemy Hunters use your deployed tool |
6797s | or medical boxes yes it's the same as |
6800s | with ammo boxes that the player deploys |
6802s | right at this point they're out in the |
6804s | world and if you save them for yourself |
6806s | and someone found your little secret |
6807s | stash |
6808s | now maybe it's gone |
6811s | uh there is some people asking for |
6813s | specific stats for new weapons I don't |
6816s | know if you're like no yeah I I like |
6819s | I've seen this one like some people |
6820s | asking about muscle velocity Etc but |
6822s | like we will have to wait for the patch |
6824s | notes uh for getting all of the details |
6825s | uh that that would be a bit of Oracle |
6827s | going through every little detail now |
6829s | but they will be available for you to |
6831s | look at and then Answers by yourself uh |
6833s | very very soon actually that's a very |
6835s | good point I wanted to mention that uh |
6837s | please check out the patch news this |
6838s | time around especially because it's not |
6840s | just the whole event but a whole update |
6843s | 1.13 with it so again the shooting range |
6846s | the ammo changes are all in the big |
6848s | package and all the new weapons |
6850s | everything we talked about today uh all |
6852s | the numbers all stuff like that is in |
6854s | there so please check that out because |
6855s | uh it's a lot of info that we are maybe |
6858s | not able to cover on the stream |
6860s | yeah and like there might be a few |
6862s | additional bug fixes and a bit |
6863s | additional tuning that you might not |
6864s | have seen in the test server it's also |
6866s | part of it that's why we strongly |
6867s | encourage you to just like have a good |
6869s | read through them and see what might |
6872s | have been adjusted on the last steps for |
6874s | us |
6875s | uh all right uh I think we answered a |
6878s | lot of questions do you Dennis or |
6880s | friends have any uh big fonts that you |
6883s | would like to steal dark on |
6886s | so a question so which new weapon are |
6890s | you most excited about and they're going |
6891s | to use when this comes out |
6893s | personally uh |
6895s | I think the upper mod for me just |
6897s | because again I love the uppercut and |
6899s | it's it's like a big brother version to |
6901s | that so I'll definitely play a little |
6903s | bit |
6905s | Dennis it's for me it's no questions |
6907s | asked it's it's the the joke Peter oh |
6911s | nice |
6912s | are you friends |
6913s | uh I'm more into the carlsbourne new |
6916s | Army I like the fire rate and now I'm |
6918s | going to enjoy the reload rate as well |
6920s | so |
6921s | make sure you count your bullets |
6924s | uh so yeah so we uh we try to answer a |
6928s | lot of questions but we did collect some |
6930s | other ones as well so we will look |
6932s | through the stream and try to answer as |
6934s | many of you as we can on social media as |
6936s | well so please uh try to interact with |
6939s | our posts write questions there as well |
6941s | and we'll try to answer as many of you |
6944s | as we can but I think with that we can |
6947s | come to the end of this stream we are |
6949s | very excited uh I hope all your viewers |
6952s | as well and see you all in the event and |
6956s | the update and that is parents thank you |
6958s | so much it was a lot of fun talking |
6959s | about this big event |
6961s | thanks fans uh thanks for having us yeah |
6964s | thank you and have a great night |
6966s | everyone and see you in the bye |
6968s | bye bye bye |
6973s | [Music] |
6991s | wave sinking on my ships |
6996s | [Music] |
7021s | how |
7023s | to stay with us |
7027s | [Music] |
7042s | it ain't no good till it's overpaid |
7050s | [Music] |
7065s | [Music] |
7077s | thank you |
7081s | [Music] |
7087s | I'm just spending time |
7091s | till you hit me |
7095s | [Music] |
7111s | [Music] |
7118s | let me be hurt tonight |
7127s | [Music] |
7135s | [Music] |
7140s | till it's over |
7147s | [Music] |
7178s | foreign |
7179s | [Music] |
7188s | foreign |
7193s | [Music] |
7220s | come on over babe |