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Hunt: Showdown
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656s | and welcome to yet another developer |
659s | live stream today we are going to be |
660s | talking about update 1.13 and we have |
663s | with me here the lovely tennis how are |
665s | you Dennis today I'm doing fine hey |
667s | thanks for having us hey nice to see you |
669s | again and we have Sam from the game |
671s | design team as well for his first time |
673s | so be nice shot hey Sam how are you hey |
676s | doing very well nice to be here yeah |
678s | it's really nice to have you here and |
680s | guys we have a lot to talk about today |
682s | uh so might as well just dive into our |
686s | lengthy presentation and uh we'll have a |
689s | lot of topics to cover and at the end we |
690s | will have a q a session too because I |
693s | already see a lot of questions in the |
694s | chat so we will try to answer those but |
696s | obviously feel free to ask during the |
698s | stream as well and if you catch it we'll |
700s | try to answer your questions or without |
703s | further Ado let's start and uh yeah as I |
706s | said today we are going to be talking |
708s | mainly about update 1.13 which is our |
711s | upcoming update which will arrive very |
713s | shortly |
715s | and in this update we will have |
717s | something that we've talked about before |
719s | uh it will be a big economy update for |
722s | hunt but this will have a separate video |
725s | that Rick and David will go through the |
728s | changes regarding the economy and this |
730s | should arrive tomorrow so we will not |
732s | cover this topic in the Stream because |
734s | it would be too long so please check |
736s | back tomorrow on our social channels and |
738s | check out that video because it is a big |
741s | change and you don't want to miss it so |
743s | again tomorrow economic video uh check |
746s | out all our channels on YouTube and all |
749s | the social media channels as usual and |
751s | one last important thing that a new big |
755s | event is coming soon uh you hopefully |
758s | have seen some teasers and some things |
761s | here and there on social media uh we |
763s | will have a dedicated stream for this |
765s | event so everything that is included in |
768s | that one be discussed in this stream but |
770s | this will come shortly as well so please |
772s | keep an eye out on all our social |
774s | channels for all the upcoming news and |
776s | we'll see you there again shortly uh |
779s | yeah we'll talk about it in early later |
781s | time |
782s | exactly uh yes but uh I think let's just |
787s | dive into today's update and today's |
789s | stream which is about update 1.13 and as |
792s | I said this is a pretty big topic and |
794s | the first thing |
796s | is something very exciting uh which is |
799s | the new shooting range tell us about it |
803s | so the new shooting range is coming up I |
805s | we've done the tutorial in the last |
807s | update right there's a big new feature |
810s | and the shooting range has been another |
811s | thing we've been cooking up for a while |
812s | now |
813s | um basically the idea is that we want to |
815s | give players a chance to practice a |
818s | little bit and while you can do already |
820s | a lot of practicing against for example |
821s | AI by replaying the tutorial right like |
824s | try out the boss try different AI types |
827s | Etc it's very hard to try out things |
829s | against other players except for |
831s | fighting other players so this is the |
833s | main motivation if you want to provide a |
835s | place where you can kind of try out the |
837s | weapons you can kind of like get the |
838s | results close to the in-game environment |
840s | because I think the distance and also |
843s | try things with your friends so without |
845s | further Ado I'm gonna head over to to |
847s | Sam and he's gonna walk us through all |
850s | the details |
852s | so uh as it mentioned in this side |
855s | there's five new main areas I did Fort |
857s | karmic so uh we'll talk about that in a |
861s | second but let's look at the UI first so |
863s | what are we seeing here |
865s | so here what you're looking at is the |
867s | new shooting range time that you'll find |
868s | alongside the other gamer tabs from here |
872s | you'll be able to join the shooting |
873s | range either on your own as you can see |
875s | displayed here or in a lobby with up to |
878s | two friends like Dennis mentioned |
880s | that's actually a really important part |
881s | of the shooting range for us that all |
884s | the functionality we've packed in there |
885s | is totally extended by the fact that |
887s | it's in multiplayer so you'll really be |
890s | able to go in deep diving with testing |
892s | yeah and we will also talk about how |
894s | that exactly works so let's talk about |
897s | about those five areas what are those |
899s | about |
900s | so the shooting range is located in Fort |
903s | karmic so we've repurposed the compound |
906s | somewhat part of it is |
908s | um now dedicated to the shooting range |
910s | while another part of it has been left |
913s | pretty much vanilla to facilitate some |
916s | standard PVP fights between you and your |
918s | buddies so |
921s | um in the shooting range Pacific area |
923s | you'll find five main galleries so |
925s | that'll be a short range medium range |
927s | and long range shooting areas where |
929s | you'll find Targets spread out at |
931s | various distances to really allow you to |
933s | fine-tune your aim |
935s | alongside that you also find a |
937s | throwables area so focusing on tools and |
939s | consumables being able to Jade better |
942s | gauge Splash damage how far it spreads |
945s | and how far you're likely to feel the |
947s | shrapnel and finally we also have a |
949s | final area dedicated to projectile |
951s | penetration so where we've lined up a |
954s | bunch of targets behind various types of |
956s | cover various amounts of cover so that |
958s | you can really get a better sense of |
960s | what kind of projectiles will pen what |
962s | kind of material |
964s | uh that is awesome and uh we do have |
966s | pictures and even a video to Showcase |
968s | this so maybe you can talk about what we |
970s | are seeing here if it goes from short to |
972s | the uh penetration uh galleries |
975s | yeah |
977s | so what you're seeing here is the short |
980s | range |
981s | um so you'll have targets spread between |
983s | around 5 and 15 meters so this area is |
986s | very much ideal for pistol or shotgun |
988s | testing |
990s | follows the medium range with targets up |
993s | to around 50 meters so this is where |
996s | your standard rifles and long ammo |
999s | pistols will come in handy |
1002s | and the long range is |
1005s | um up on top with a bit of a clearer |
1007s | view on to the outside of the compound |
1009s | where you'll find dummies all the way |
1011s | out to 250 even 300 meters at extreme |
1014s | ranges so you can really test the entire |
1017s | gamut of the Arsenal |
1020s | there you see the throwables area so you |
1022s | have dummies laid out in a bit of a |
1024s | circular pattern with some light |
1025s | elements of cover between them so you |
1027s | can also test out how globals react to |
1030s | different kinds of surfaces and how |
1032s | they'll affect dummies in the circular |
1034s | pattern |
1036s | and as the aforementioned penetration |
1039s | testing area so there you'll see uh |
1042s | different kinds of cover from brick to |
1044s | Woods to sheet metal and then a |
1046s | combination of the various different |
1048s | kinds of cover so you can really do |
1050s | testing with a few of them and you'll |
1052s | also notice you'll have dummies lined up |
1055s | behind one another too so you can |
1057s | actually notice how certain projectile |
1058s | types penetrate flash too |
1061s | all right like it's like the little |
1062s | little markers there on the sheet metal |
1064s | so you can kind of like line up your |
1066s | weapon quite nicely there as a helper |
1068s | exactly |
1069s | yeah that is really cool and uh we do |
1072s | have a video prepared to Showcase this |
1074s | so let's take a look together and you |
1077s | can explain what we are seeing meanwhile |
1079s | as well |
1082s | so I can notice um the shooting range is |
1085s | quite dense you'll see not only these |
1087s | Target dummies but also a wide variety |
1089s | of items spread around the place for you |
1091s | to pick up and try out at your |
1093s | convenience so this is the southern end |
1097s | of the compound so here you can really |
1099s | see the little L shape we've built |
1101s | between the different kinds of ranges |
1104s | I can climb up on top here to get a |
1106s | better view of the outside of the |
1107s | compound to really get the full gamut of |
1110s | ranges out so you'll be shooting targets |
1113s | even out into the adjacent compounds at |
1115s | the most extreme level |
1118s | you know we also try to highlight some |
1121s | of the dummies at further ranges to make |
1124s | them as a visibility a little better and |
1126s | others we've also sneakily hidden so |
1128s | that you can also try and practice your |
1131s | sharp eye a bit |
1133s | how do you see some of the furthest |
1135s | targets out all the way out to 250 300 |
1137s | meters |
1139s | really useful for studying damage |
1141s | drop-off and weapon viability at certain |
1143s | ranges |
1145s | here you have the little turbos platform |
1149s | with all the relevant consumables to try |
1151s | out |
1153s | and then the penetration testing range |
1155s | appropriately using the Nitro |
1164s | yeah that is super awesome and uh as |
1167s | like the people already seen in the |
1168s | video there's like a bunch of new stuff |
1170s | added as well obviously that means |
1172s | obvious to which we'll talk about a bit |
1173s | but uh let's see what else we have I |
1175s | think he also mentioned some things |
1177s | already so what can people find around |
1179s | the shooting range area |
1181s | but we wanted to give players access to |
1184s | um as many weapons as possible and in |
1186s | particular those weapons and items that |
1188s | really |
1189s | um make hunt unique so part of the focus |
1192s | there was on just accessibility so |
1195s | making sure that there's no rank |
1197s | restrictions on the weapons you have |
1198s | available you can really start to get a |
1200s | feel for weapons regardless of Unblock |
1202s | Rank and then try to use weapons as well |
1206s | that have terminology that new players |
1208s | might not be familiar with like aperture |
1210s | Dead Eye |
1211s | um all the stuff that you can really get |
1213s | to know in the shooting range |
1215s | so |
1216s | um in addition to those you'll find |
1219s | weapon specific traits so you can really |
1222s | do some before and after testing |
1224s | and really compare the effect of Trades |
1226s | say like iron repeater or Duke Law side |
1228s | by side and before and after |
1230s | and then to facilitate all that you'll |
1232s | have a bunch of infinite ammo boxes to |
1235s | really help you get to it |
1238s | awesome and uh yeah here are some |
1241s | pictures obviously these were also |
1242s | visible in the videos so as you |
1244s | mentioned you can see the weapons the |
1246s | traits in the background and the ammo |
1248s | boxes |
1253s | maybe you guys wanted to talk about what |
1255s | kind of weapons exactly players can find |
1257s | in there |
1259s | cool |
1261s | um so you will usually find weapons |
1263s | themed according to the specific area |
1265s | they're found in so you'll find close |
1267s | range weapons at the close range |
1268s | shooting gallery and Etc so |
1272s | um they're always usually themed to |
1274s | whichever Gallery you're intended to use |
1276s | them at |
1278s | um in addition to that sort of light |
1280s | layer of theming the traits are usually |
1282s | thematically located near near them as |
1285s | well so for example there with the |
1286s | crossbow and bow you'll find a hundred |
1288s | hands do claw and ball thrower just so |
1291s | you can immediately facilitate like the |
1294s | comparative testing |
1296s | it's important to note as well that um |
1298s | your Hunter you're bringing into the |
1299s | shooting range is also still active so |
1302s | to speak so any traits you bring in with |
1304s | you will be active from the start there |
1306s | too I think that's like one of the |
1308s | biggest flexible points there about this |
1309s | whole thing is that regardless of what |
1312s | you'll find there in the place and |
1313s | obviously we won't have everything there |
1315s | like just the fact that you can bring a |
1316s | hunter you can equip the hardware the |
1319s | way you like gives you a chance to test |
1320s | out literally anything and then |
1322s | considering that you and your friends |
1324s | can each bring completely different |
1325s | weapons gear Etc you can go in there |
1327s | with a specific purpose test something |
1328s | out which is going to be very very |
1330s | powerful |
1331s | actually |
1333s | uh yep and in addition to that as I |
1336s | mentioned there's some features that are |
1338s | very specific to the shooting range and |
1340s | it really helps understand how damage |
1343s | works and how each weapon gets damaged |
1346s | different parts so let's talk about the |
1349s | target Dummies first |
1351s | yeah so you'll have seen them already |
1353s | and anyone who's played the tutorial is |
1355s | familiar with them anyway they look very |
1356s | similar however these have been custom |
1358s | built to represent Hunters as closely as |
1360s | possible so that means they have 150 |
1362s | Health points split across 350 chunks so |
1366s | big boxes and everything exactly they'll |
1369s | downed after they will reset when downed |
1372s | meaning that you can pretty easily cycle |
1375s | through targets and really get your aim |
1377s | training in and just like Hunters would |
1379s | be they're affected by all the regular |
1380s | status effects so it means you can test |
1383s | all your custom ammo and specific |
1385s | consumables on them too |
1389s | hopefully we've made them able to be |
1391s | tracked in dark sites so that you can |
1393s | really try and track those at further |
1397s | ranges as well just make sure you've got |
1399s | maximum visibility on them |
1401s | if you do have an amazing picture of |
1404s | them lined up together they look super |
1405s | cool what a merry Bunch yeah yes |
1409s | so you'll be shooting these poor fellas |
1412s | here uh |
1413s | but they do come back to life so you |
1415s | don't have to be twisted |
1417s | uh and what other features are there |
1420s | with the dummies we do have some new |
1423s | indicators so what are those because I |
1425s | don't think we even hinted on those so |
1427s | far so let's talk about them |
1430s | well the emphasis is definitely on |
1431s | testing here so to facilitate that we've |
1433s | got two new types of indicators the |
1435s | first are damage indicators to really |
1438s | give you immediate feedback on all |
1440s | damage you're dealing to Target dummies |
1441s | that means that um you'll see weapon |
1445s | damage displayed uh where you dealt it |
1447s | and so that'll be really handy for |
1449s | comparing |
1451s | um damage across different limbs damage |
1452s | fall off |
1454s | um damage fall off after penetrating |
1456s | certain types of materials so yeah um |
1458s | these will be really good comparison |
1460s | items and a great way to really learn |
1463s | the weapon you're keen on using |
1466s | and in addition to that another key part |
1468s | of it is Ping distance indicators so |
1471s | that'll help you actually accurately |
1473s | gauge ranges which can always be |
1475s | difficult and really learn the damage |
1478s | drop-off distances as well so this |
1480s | applies to yours and your teammates |
1482s | pings so it'll really help you in |
1484s | digging deep into some of the weapon |
1487s | mechanics yeah we we have some ideas |
1489s | about like if you on how we want to |
1491s | maybe you get these distance uh |
1493s | indicators also into the rest of the |
1496s | game at the moment though they're only |
1498s | in the shooting range like there's some |
1500s | ideas floating around like maybe Spike |
1502s | glass buff that type of stuff right but |
1503s | we haven't committed on anything yet so |
1505s | this is something that you want to pick |
1506s | up in the future for the moment we only |
1508s | use it here because that's really really |
1509s | useful for you to kind of like learn or |
1511s | there was this one step that I needed to |
1513s | take for this range now to no longer be |
1515s | like one hit kill but like two hit tap |
1517s | range for example now everyone is saying |
1520s | that please |
1522s | but uh how about we look at all this |
1525s | information about the dummies and the |
1527s | indicators because we do have an awesome |
1528s | video prepared for this so let's check |
1531s | it out in action |
1535s | so these are the floating damage |
1537s | indicators aforementioned and you'll see |
1539s | that they always add up to 150 HP right |
1542s | so the first damage dealing 110. then |
1545s | 40. |
1546s | it's the Ping Ridge indicator with the |
1548s | range floating upwards and fading out as |
1551s | you go |
1554s | and then you can see how it looks from |
1556s | an outside of perspective you can also |
1558s | see your teammate's damage indications |
1560s | too now you'll notice that the damage |
1563s | indicators are actually color coded |
1564s | according to the specific damage type |
1566s | that it's being dealt so fire there |
1568s | being colored yellowish Orange |
1571s | and there you can notice how the dummies |
1573s | themselves are visible in Dark Side |
1575s | helping you get a better read on how far |
1578s | they all are |
1581s | yeah awesome this looks really great and |
1583s | I'm really excited to test out some guns |
1586s | uh really really good learning tool for |
1589s | sure |
1590s | yes and we still haven't touched on like |
1592s | maybe the most exciting part of it for a |
1594s | lot of you which is the multiplayer |
1596s | option so what about that how does that |
1599s | work |
1600s | okay so three players can join the |
1603s | shooting range together at any one time |
1605s | that means you'll be joining pretty much |
1608s | like you would a regular Bounty Hunter |
1609s | Lobby just queuing specifically into the |
1611s | shooting range between the three of you |
1613s | you can do that either as teammates |
1616s | um so all the regular game mode rules |
1618s | would apply meaning that you would see |
1620s | each other thanks to your outlines and |
1622s | you'll only deal partial damage to one |
1623s | another so that is ideal for actually |
1626s | testing weapons if you're not counting |
1628s | on backstabbing your teammates at any |
1630s | time if you are though then there is the |
1633s | option to come in as a solo enemy |
1636s | Hunters so pretty much as if you were |
1638s | joining the session as three distinct |
1641s | parties that means that uh All Better |
1643s | Off full damage is being dealt you can't |
1645s | revive one another you can loot each |
1647s | other's weapons so the ideal scenario |
1649s | for a 1v1 gunfight also what it gives |
1653s | you is a very good option just like to |
1654s | use a particular probably like the |
1658s | unfortunate of the trio to go in there |
1660s | and run down the range and get shot by |
1662s | you guys for science so |
1665s | um important part of solving |
1667s | and yeah and yeah with that actually |
1670s | Dennis you just said that and someone |
1671s | asked no respawn so what about the |
1674s | response |
1676s | again the idea of the shooting range is |
1678s | definitely to facilitate testing so |
1680s | there are a couple of custom respawn |
1681s | options here so when downed you'll have |
1684s | the choice between two options specific |
1686s | to the shooting range so revive in place |
1688s | you'll be familiar with behaves just |
1690s | like a normal revive except that you |
1692s | come back with full health so you can |
1693s | get back into the action quickly |
1695s | however if you feel the need for a |
1697s | little more safety then you can respawn |
1699s | at a nearby location meaning that you'll |
1701s | be teleported away to a bit of a safe |
1704s | distance and have both your health and |
1706s | your inventory completely restocked so |
1709s | that means your ammo your consumables |
1711s | everything will be restored to you |
1713s | yeah this this also means that like for |
1715s | example a revive in place option is |
1717s | there again like if that one friend has |
1719s | been sent down range to test headshot |
1721s | ranges on a particular weapon right they |
1723s | are not having to walk there after every |
1725s | kill they can actually stand up on the |
1726s | spot they have to full health you can |
1727s | try again you can unbiased directly |
1729s | comparable result next time you shoot |
1731s | them and that gives you a chance to try |
1733s | things out if at any point you want to |
1734s | check out like how does it feel if you |
1736s | actually have a little bit less Health |
1738s | where there's some fires you can burn |
1739s | your health off and also you can also |
1742s | just get like revived with a prompt if |
1743s | someone moves to you and then obviously |
1745s | you should just stand up with a one |
1747s | chunk missing from revive so you have |
1749s | some flexibility some control but it's |
1750s | kind of like the players agency kind of |
1752s | like go ahead and decide on how they |
1753s | want to try things out |
1755s | yeah |
1756s | yeah and actually like we can showcase |
1759s | this in a video or the respawn options |
1760s | and as well as how you can fight each |
1762s | other so let's take a look |
1781s | there you go now he's down you can see |
1784s | these two extra buttons at the bottom of |
1786s | the screen |
1787s | um we will be respawning first so this |
1789s | takes you to a safe distance from the |
1791s | compound with your restored ammo |
1793s | and then as a point of comparison |
1797s | Reviving will |
1798s | get you up right on the spot |
1801s | there's a slight cooldown on these but |
1803s | um you can use them as many times as you |
1805s | want |
1808s | so we leave a lot of the control with |
1811s | the party that goes in there whether |
1813s | they want to just like use this just |
1815s | like mess around a little bit just have |
1817s | some fun like maybe just two of them go |
1818s | in there wait for the third guy to come |
1820s | online 20 minutes later just like that |
1822s | shoot a little bit try something out and |
1824s | then um other times they might actually |
1826s | go like a completely White Collar there |
1829s | and uh uh go all signs on this in terms |
1832s | of like learning about weapons and |
1834s | details and and being very like detailed |
1837s | and would try to find like find out in |
1839s | terms of like damages ranges certain |
1841s | equipment Etc |
1842s | and uh people can no longer say for the |
1845s | first 10 games of the night that is the |
1846s | warm-up game because now they can |
1848s | actually warm up |
1854s | the I did see already a question asking |
1857s | uh like does this affect KDE so uh |
1862s | what happened what happens on the |
1864s | shooting range stays on the shooting |
1866s | range that's like the important |
1867s | important Point here yeah exactly |
1869s | nothing at all is carried over to other |
1871s | game modes so that means |
1874s | um no modifications you make to your |
1875s | Loadout no items you pick up are stored |
1877s | on your Hunter and it certainly doesn't |
1879s | affect stats either so no worries there |
1882s | another important note regarding the |
1884s | shooting range is that it will only last |
1886s | 25 minutes |
1889s | um so that is a bit of a limitation so |
1891s | hopefully you'll get to see everything |
1893s | you want to within that time frame but |
1895s | uh Dennis maybe you want to touch on the |
1896s | reasoning there yeah exactly like um so |
1899s | the things like that obviously you go in |
1901s | there with with uh with your friends and |
1903s | that means the moment it's multiplayer |
1904s | you will be taking up space on the |
1906s | server so we want to make sure that the |
1908s | people are not just like sitting idle |
1909s | for hours and hours and hours and taking |
1911s | up like a very valuable like service |
1912s | lock capacities so having a bit of a |
1915s | limit in there gives us a chance to |
1916s | select these service eventually return |
1917s | to the rotation and they can either be |
1920s | used for more shooting range or they can |
1921s | be used for us for regular games and we |
1924s | just ensure that players will will not |
1926s | keep them hostage |
1928s | um and actually then use the time in |
1929s | there and then you can always add a new |
1930s | one of course |
1932s | it's worth pointing out though if you |
1934s | join on your own |
1935s | um your session is unlimited and you can |
1937s | spend as much time as you'd like there |
1938s | yeah like basically on your own your |
1940s | your running this locally like you would |
1942s | do with uh like the tutorial or trials |
1945s | exactly |
1948s | yes |
1951s | so yeah whatever happens in the shooting |
1953s | range stays in the shooting range again |
1955s | it's important to know nothing will be |
1956s | carried over to the regular game so |
1958s | you're free uh free to kill each other |
1960s | die as many times as you want have as |
1963s | much fun as you want because there won't |
1965s | be any consequences to it basically |
1968s | uh the only thing I can break are |
1970s | friendships |
1973s | I mean now we can finally one we want |
1975s | the friends that we always wanted to uh |
1978s | I mean friends until the update comes |
1979s | out because |
1981s | who knows uh but I believe that's about |
1984s | the shooting range for now uh some will |
1987s | be will be back at the Q a section at |
1989s | the end so if you still have any |
1991s | questions regarding a shooting range |
1993s | please write it down our lovely mods uh |
1996s | especially already we'll collect some |
1997s | questions and we'll try to answer them |
1999s | at the end uh so thank you some for now |
2002s | and uh see you in a bit thank you see |
2006s | you later |
2007s | yeah I'm really really happy about the |
2008s | shooting range like the way it turned |
2010s | out so yeah amazing work by the team |
2012s | yeah it is a lot of fun and it's a long |
2015s | requested Community feature actually |
2017s | I've seen it for years now so I'm really |
2020s | happy that it's finally here and |
2021s | everyone can experience it because it's |
2024s | been in the making for a while uh and |
2027s | just because uh there's just a lot of |
2030s | spamming regarding one question uh sorry |
2031s | Dennis I just want to like just talk |
2034s | about that very quickly because everyone |
2036s | is spamming reshade and I mean just |
2038s | don't worry till the end I know so so I |
2041s | just wanted to say that obviously we are |
2043s | aware of the evolving concerns regarding |
2045s | uh the abuse of free shade and we are |
2048s | currently reviewing the options uh how |
2050s | we can address it and we'll have a few |
2053s | uh future updates in the future but uh |
2056s | currently we cannot share any info just |
2058s | yet so it's being looked into guys |
2060s | please subscribing it that's all we can |
2062s | say for now it's a very hot topic for us |
2064s | internally that we can say |
2066s | yeah again we are reviewing all the |
2068s | options for it so uh |
2070s | raspberry short we know about it and |
2072s | we're looking into it |
2074s | okay so back to 1.3 in the meantime uh |
2078s | sorry for the interruption but it's |
2079s | better to just talk about it and I've |
2081s | done this wait till the end so we do |
2083s | have some small tutorial improvements |
2085s | that is what are those exactly and |
2087s | yeah exactly um so we released a |
2090s | tutorial um with the last update with |
2091s | 112 right and there's a couple of things |
2093s | that we've kind of like done about |
2095s | housekeeping on |
2096s | um one of the more important ones for us |
2098s | was just like how the hints are being |
2100s | displayed um like there was a bit of a |
2102s | timeout before and we were kind of |
2104s | lacking the functionality so like if the |
2105s | new hint comes in again over at the |
2107s | other one so we got a bit more control |
2108s | within that feature that means it's a |
2110s | smoother experience now for when you |
2111s | play the tutorial |
2113s | um as you have a good chance of actually |
2115s | reading the hints before they disappear |
2116s | and Fade Out which I think the new |
2117s | players will appreciate quite a bit |
2119s | um and also like the custom binds for |
2122s | faulting jumps pretty idiots Etc are |
2124s | like they are now probably taken into |
2125s | account which means if you've already |
2127s | started messing around with your |
2128s | keybinds Etc like they will be projected |
2130s | properly so just a bit of housekeeping |
2132s | on this one again if you haven't had a |
2133s | chance to play the tutorial please do so |
2137s | um and also in always encourage your |
2139s | friends and new players to give it a try |
2141s | there |
2142s | uh yeah and again uh thank you for all |
2144s | the very positive feedback regarding the |
2146s | tutorial I think we've been all very |
2147s | happy seeing that it's it's been really |
2150s | great and actually one thing we didn't |
2151s | mention in the shooting range that you |
2153s | can actually just go straight to the |
2154s | shooting range from there as well when |
2156s | the tutorial comes up yeah we forgot to |
2158s | mention that but that is the thing |
2160s | especially for newer players like we see |
2162s | like a tutorial obviously screens first |
2164s | right they can at least understand oh |
2166s | there is a shooting range so it might |
2168s | might pick their interest already and |
2169s | and make them go and explore this a |
2171s | little bit let's take it familiar with |
2172s | the game |
2173s | yep uh another uh short topic I guess |
2177s | I'll uh talk about this a bit so we have |
2181s | decided to add a timer to the Billy's |
2184s | story quest line uh so the questline |
2187s | will be only available until the |
2188s | September 14th uh 12 uh UTC and uh this |
2194s | is due to some future changes we are |
2196s | planning to do in the UI as well as our |
2199s | events after uh the upcoming event so |
2202s | that's why we had to make this Choice uh |
2206s | so yeah guys uh there will be a timer |
2208s | that you will see for this questline and |
2211s | it will be available until the 14th of |
2212s | September |
2213s | and there's still plenty of time you can |
2216s | basically audio the whole summer so |
2219s | yep |
2221s | and obviously we will talk about all |
2224s | those upcoming UI changes as well as how |
2226s | the events will change in the future |
2227s | when it comes to that so please keep an |
2230s | eye out for that as well |
2233s | uh another small topic we have to touch |
2235s | is that history I know you love this one |
2237s | so |
2240s | yes so so it's been overdue um so we |
2244s | finally have a proper name for the model |
2247s | we have referred to as quick play so far |
2249s | I quickly has always been a bit |
2251s | problematic for us because it can also |
2253s | suggest you getting into the game faster |
2256s | rather than being a separate mode and |
2259s | since the hunters that you take out out |
2261s | of uh take out as a winner uh from from |
2264s | previous click play were called Soul |
2266s | Survivors |
2267s | which I thought why not just call it |
2268s | entire mode like that it made sense |
2271s | um to us so that's what we want to move |
2273s | forward it's more fitting right it helps |
2275s | position the whole thing a bit better |
2276s | separately to bounty hunt |
2278s | make sense so yeah so from the next |
2281s | patreon you will see Soul Survivor don't |
2283s | be surprised that is just what used to |
2285s | be quick play before yeah Again part of |
2287s | host clipping but it's it's a nice touch |
2289s | yeah and uh the last part of our little |
2292s | housekeeping update is some important |
2294s | bug fixes we wanted to mention obviously |
2296s | with the update we will have a huge huge |
2298s | list of bug fixes uh in the patch notes |
2301s | when they will be posted as always we |
2303s | just wanted to touch on some if you |
2306s | wanted to highlight uh so we keep |
2308s | creatures go through them uh so what is |
2310s | this first one about Dennis |
2313s | exactly um yeah there was there was a |
2315s | bug in there where if you were using the |
2317s | preset Loadout so it means the equipment |
2318s | loadouts um sometimes if you had |
2321s | legendary equipment in there it would |
2322s | buy an instance even if you already had |
2324s | one so it kind of drained the um the |
2327s | hundred dollars quite a bit |
2328s | um because ever piling up more of the |
2330s | instance which wasn't harmful because it |
2332s | would still be a b to use them but it |
2334s | wasn't as well intended so this is now |
2336s | finally fixed and it only deducts costs |
2337s | for additional instances if it's needed |
2340s | if you already have them |
2341s | all right uh then we had a UI bug where |
2345s | sometimes when you reloaded ammo uh or |
2348s | from a crate for a short duration you |
2350s | saw an incorrect amount of ammo being |
2351s | shown on the UI which corrected in sub |
2353s | with time but with this update this has |
2355s | also been fixed so uh you will actually |
2358s | see the correct number of ammo when you |
2361s | get them from the box it may have not |
2363s | happened to everyone but it did happen |
2366s | to few people so uh for those of you |
2369s | yeah it was it was a bit irritating |
2371s | usually like around like the like |
2373s | midcomer quickly changing equipment |
2375s | looting a hunter and it didn't update |
2377s | for originally we're confused and then |
2378s | it's all a bit clearer and better and |
2381s | more reliable now |
2382s | exactly uh done a very obvious one uh |
2386s | which happened since last update is that |
2388s | Windows some windows actually couldn't |
2390s | be uh broken by shooting or melee |
2393s | attacks so you could only break them |
2394s | with throwables I think and that has |
2397s | been fixed with um play 1.13 |
2400s | yeah so there was a Windows update |
2402s | Ah that's a good one |
2408s | sometimes uh when you throw throwing |
2411s | axes or knives into like horses uh they |
2415s | got destroyed uh or like grunts they got |
2417s | destroyed when those despawned so they |
2420s | should no longer do that in this update |
2422s | yeah like this this is a tensive one so |
2424s | we're thinking this is a lot better from |
2426s | what it used to be there might still be |
2427s | some instances like everybody knows like |
2429s | okay throwing like the the hellhound |
2431s | with the metal mask like throwing Like a |
2433s | Knife there that sometimes disappears |
2434s | that type of stuff there can still be |
2435s | some of these things left but overall |
2437s | with quick like squash quite a number of |
2439s | those issues around it should be across |
2441s | the board a lot more reliable yes and |
2443s | anyway please uh when it comes to test |
2445s | server please test these authors and |
2447s | give us feedback uh their work has |
2449s | intended or not uh and with the house |
2453s | keeping part out of the way uh we drive |
2457s | into the big segment where we talk about |
2459s | a bunch of gameplay changes ammo changes |
2462s | I know a lot of balance changes so a lot |
2464s | of stuff so I know we're done is excited |
2466s | so oh yes yes uh let's talk about those |
2470s | starting with the big ammo changes that |
2472s | are coming in this update yeah so ammo |
2475s | changes |
2475s | um have been a big topic for us and you |
2477s | guys remember like if you've been with |
2479s | the game for a while like all the |
2480s | changes we've done across the board like |
2482s | all over the years weapons changing ammo |
2484s | types as introducing this special |
2486s | ammunition custom ammunition all of that |
2487s | stuff now there was one thing that was |
2490s | always there and it was always a |
2491s | slightly irritating it's like this |
2493s | current way of how you get extra |
2494s | ammunition from a resupply |
2497s | and the current system |
2499s | um as we've seen in 112 and before is |
2502s | percentage base which means that it |
2504s | somehow is related to the amount of |
2505s | extra ammunition that your respective |
2507s | weapon has and that for example in the |
2509s | case of a mozin versus a label has |
2511s | resulted in the label always having |
2513s | fewer rounds that you got from an ammo |
2515s | box because it has fewer extra |
2517s | ammunition capacity because it is |
2519s | instead more ammunition loaded in even |
2522s | though both of the weapons at the same |
2523s | total amount of ammunition like it also |
2525s | always a bit of a weird thing and it's |
2527s | just one example probably can find like |
2529s | a dozen or so other examples where this |
2531s | was a bit irritating so we're changing |
2533s | that system now replacing it with uh |
2536s | fixed amounts so basically the ammo |
2538s | boxes there are more supplies that you |
2540s | find in the world they will give you a |
2542s | bespoke amount of rounds per type and uh |
2547s | this will unify across the board and |
2549s | also means that we actually have one |
2551s | refill per ammo type carried now this is |
2554s | a bigger change because what that means |
2556s | is that you if you are actually using |
2558s | different ammunition in your weapons |
2560s | let's say you have a Pax and you have a |
2562s | vately two medium armor weapons |
2565s | if you use the same ammunition it's one |
2567s | pool right you have the flexibility you |
2569s | can choose where you want to use those |
2571s | rounds loaded into the pack load it into |
2574s | the battery but it's one pool which |
2576s | means upon real like getting ammunition |
2578s | from a box you get like a one time that |
2580s | amount of bullets added to your pool |
2583s | if you have the vately let's say use a |
2585s | different ammunition type compared to |
2587s | the compared to the totally like the |
2589s | packs you actually have two balls which |
2591s | means both of these pools get a bit of a |
2593s | refill so what we're doing with this is |
2594s | we're encouraging you to actually |
2597s | use a lot of diverse loadouts like like |
2599s | we bring in Center ammunition or one |
2600s | weapon bring poison on another or just |
2602s | use basic versus explosive just mix |
2605s | things up because you get more |
2606s | ammunition total or alternatively play |
2608s | as before gets energy out of like having |
2611s | weapons using same calibers choose where |
2613s | you put the ammunition but except that |
2614s | you might not get as much elimination |
2616s | out of it so it's a choice question now |
2618s | that lies ultimately with you guys and |
2619s | your loadouts but gives you a bit more |
2622s | flexibility in loader building |
2624s | yeah and uh let's look at a few of the |
2626s | examples of uh some receptor some |
2630s | resupplies or refills uh we know that |
2632s | there's a huge list of these which will |
2634s | be obviously in the passengers later but |
2636s | we wanted to highlight a few for you so |
2638s | just so you understand what is happening |
2640s | so that is can you yeah the souls or if |
2643s | you come across a small packs um like |
2645s | this is the amount of bullets that you |
2647s | will get with one interaction keep in |
2649s | mind rule of two there's two |
2651s | interactions per box or per pack in this |
2653s | case um so which means every player can |
2655s | interact with it once up to two times a |
2658s | total and for the regular box uh this is |
2661s | the new amounts and then the Special |
2663s | ammo box is similar to the regular one |
2666s | but obviously there's more Special ammo |
2668s | types in it which you're not gonna list |
2669s | it in here so we won't have all the |
2671s | answers for you right now |
2673s | um and then if you are bringing an ammo |
2675s | box that's basically worth two and a |
2677s | half of the regular boxes if you take |
2679s | the numbers rounded up obviously for |
2681s | some of them and um that means that's |
2684s | the total amount of ammunition you get |
2685s | for those the full list you will get |
2687s | from the patchy notes uh it won't go too |
2689s | much into detail |
2691s | um but uh in general you have now fixed |
2693s | amounts you know like if you had a small |
2694s | pack you get one long ammo round you get |
2696s | one shotgun round you get three medium |
2698s | bullets you get five compact bullets and |
2701s | conversely like you get um the high |
2704s | amounts with the bigger boxes yep and |
2706s | yeah though exactly like the confusing |
2708s | part really starts when we have like all |
2710s | these special ammos so that's why uh |
2712s | reading the passionate will be very |
2713s | helpful so you exactly know what you can |
2715s | like if you stay on this for a second |
2717s | then if you take the example of our |
2719s | readily impacts situation right like so |
2721s | I have a packs and have a battery if I |
2724s | use exactly the same basic medium |
2725s | ammunition on them I interact with a |
2727s | regular ammo box I get basically four uh |
2730s | bullets into this one shared pool |
2732s | however if the packs has a different |
2734s | ammo type than the Weatherly I get four |
2736s | and one and four on the other pool so |
2738s | that's the power of the system change |
2740s | that gives you the more flexibility in |
2742s | how you want to build your loadouts and |
2744s | how you want to prioritize getting more |
2746s | ammunition across of what but for |
2747s | different types resist the flexibility |
2749s | of choosing where to put the ammunition |
2751s | yep I think that's easy to understand |
2754s | with your example uh and this feeds into |
2758s | some other ammo related changes we are |
2760s | having this update and one of those is |
2762s | for the Dual building so what happens |
2764s | yes |
2765s | so this is a complementary change that |
2767s | has something to do with um you might |
2769s | have guessed uh long ammo pistols or |
2772s | just general sidearms dual wielding |
2774s | specifically being used primarily as an |
2776s | ammo carrier like they were basically |
2778s | bandoliers uh for ammunition and that |
2780s | has created a lot of problems from |
2783s | balancing perspective because people was |
2785s | able especially with the |
2786s | percentage-based um a Reload before to |
2789s | get like a sometimes nine or more rounds |
2791s | of ammunition from a single interaction |
2793s | now this is our way of kind of like |
2797s | staying on top of that matter making |
2799s | sure that you do have the chance to use |
2802s | dual pistols just fine you can still |
2804s | bring bring a normal uppercut or two |
2807s | uppercuts or Sparks pistol two Sparks |
2809s | pistols or any other caliber |
2811s | um as a secondary but it's not longer as |
2813s | reliable anymore |
2814s | to do um like the bandolier type of |
2817s | thing right like just like go in there |
2818s | and just be sitting on on an |
2821s | artificially bloated extra ammo pool so |
2823s | for us very very important change |
2825s | because it helps with balancing quite |
2827s | drastically without making the weapons |
2829s | completely obsolete |
2831s | and I can see that the chat is pretty |
2833s | happy about this yet so far so uh yes so |
2836s | like we've decided on okay when we |
2838s | talked about it like okay what would be |
2840s | a good amount in the end we we opted in |
2843s | for let's let's let's let's take a bit |
2844s | of a sledgehammer to this problem first |
2846s | and uh we actually give you the same |
2849s | extra ammunition for dual wheels |
2850s | compared to to a single pistol so it's |
2853s | the same exact pools however you |
2856s | obviously still have more ammunitions |
2857s | that the weapon just means also as a |
2858s | secondary benefit right it also helps |
2861s | reduce spamming quite a bit right like |
2863s | you can't just have like 40 plus rounds |
2865s | of of compact bullets for example just |
2867s | keep on spamming away ammunition becomes |
2869s | a thing you need to actually |
2871s | um take into account consider a little |
2873s | bit and maybe consider where you get |
2875s | your restocks from in order to top it up |
2878s | and keep on using it so just another |
2880s | point the main purpose obviously has |
2882s | been in order for us to to be on top of |
2884s | aftermath plus long ammo pistol builds |
2887s | which have been quite prominent and as |
2891s | secondary benefit also helps kind of |
2892s | reduce some of the spam that some of the |
2894s | Dual World builds have cost |
2899s | yeah uh I think so far everyone seems |
2902s | happy but again please make sure to test |
2903s | this out as well and see how your |
2905s | gameplay is affected and let us know how |
2907s | you feel about the changes but what is |
2909s | yeah there's so many ammo changes so |
2912s | let's talk about the next one which is |
2914s | about the instant the area yeah so this |
2916s | is this is going to be very interesting |
2918s | one we're really really much uh like |
2920s | like looking forward to you hearing what |
2921s | you guys think about this once this goes |
2923s | to test servers |
2924s | um the incendiary ammo change uh |
2927s | basically means that you no longer need |
2928s | to hit people multiple times but if you |
2930s | are within the short distance of of a |
2933s | weapons uh Power so keep in mind here |
2936s | um with compact with medium with long |
2937s | this is a different value each time but |
2939s | at one point the the bullet starts |
2941s | dropping its damage over distance and |
2943s | until that point reaches is reached |
2945s | which we call like the plateau initially |
2947s | um you also have a chance to set someone |
2949s | on fire with a single shot keep in mind |
2951s | incident remedition cannot penetrate |
2953s | walls there is a huge uh like a downside |
2956s | on them by default just as with Domino |
2958s | lamination and specifically on the |
2960s | higher calibers like this is basically |
2962s | led to internal ammunition being almost |
2964s | like a no choice |
2965s | um for like long ammo weapons because |
2967s | why would you want to give a completely |
2969s | wall penetration so now you have a |
2971s | choice because what you can do with this |
2973s | is you can choose do I want to maybe |
2975s | have a chance of setting someone on fire |
2976s | maybe that opens an opportunity to push |
2978s | into a building uh attack them from |
2980s | somewhere just use that opportunity well |
2982s | before you would need to do it like two |
2983s | times and then usually they're down by |
2985s | the time you hit him a second time |
2986s | anyways so we're trying to add a bit |
2987s | more value chains and reamination uh |
2989s | that way and uh we're curious to see how |
2992s | that is being received on the test |
2994s | server uh keep in mind that self-skin |
2997s | who allow you to prevent this from |
2999s | happening so another self-skin bonus for |
3001s | you if you bring that trade you're kind |
3003s | of immune from that first hit setting |
3005s | the fire |
3006s | yep and |
3008s | and for the video which you will have to |
3010s | talk as true after we're watching it a |
3012s | few repeats so we can actually see |
3014s | what's happening so uh let's see what we |
3017s | can see here with this change and the |
3018s | Weatherly yeah just let's just keep the |
3020s | video running through a couple of times |
3022s | probably people take some more for |
3023s | people to see that |
3025s | um so as you can see here like within 15 |
3026s | meters you are within that range where |
3029s | the weapon hasn't dropped at 21 meters |
3031s | however you're already beyond that range |
3033s | which means you need that second hit so |
3035s | this is only something that really |
3036s | really works if you're close up again |
3039s | the bigger the caliber the further out |
3041s | it ranges something maybe to test on the |
3043s | shooting range and um the moment uh |
3047s | South skin is involved or this is not 15 |
3048s | meters plus there's actually a little |
3050s | soft skin icon there |
3052s | um it basically means you're completely |
3053s | immune from this so there's a heart |
3055s | counter for players |
3057s | yep uh and we also have a video with a |
3060s | long ammu or uh so we can see that as |
3063s | well as an example |
3067s | uh it's a bit harder to see but uh just |
3069s | to chat sees it on the left side you can |
3072s | actually see a 38 meters that the hunter |
3074s | is still set on fire |
3076s | uh |
3077s | again like the the exact uh ranges they |
3080s | kind of depend a little bit on the per |
3081s | weapon side like so it's like |
3083s | um but uh usually it's it's an on a per |
3087s | web ammo type category level where you |
3089s | can kind of reliably gauge whether they |
3091s | should be or should not be arranged for |
3092s | that |
3093s | yep someone asked if it affects dragon |
3095s | breath but no it only affects things in |
3097s | the area yeah I mean dragon breath it |
3100s | works a bit differently because dragon |
3101s | breath is kind of like like multiple |
3103s | incendiary palettes being shot away so |
3106s | the dragon breath depends a little bit |
3108s | how many of them hit you whether you are |
3110s | saving set on fire or not if you just |
3111s | get hit by one you might just get a bit |
3113s | of charcoaling on your health chunk if |
3115s | you get hit by more then obviously you |
3118s | might catch fire but also like distance |
3119s | as a factor so it's it's different roles |
3121s | that can't pick directly compared |
3124s | awesome and uh we do have a lot of other |
3126s | ammo changes and the first one is very |
3128s | important so the ammo box now unlocks at |
3130s | rank one yeah so this is I think like a |
3133s | very healthy change that goes hand in |
3135s | hand with the entire ammunition |
3136s | refactoring we've been doing uh |
3138s | reworking that system and making sure |
3139s | that wall we take away some of the |
3141s | ammunition there's also a chance more |
3143s | reliably also for like procedure new |
3144s | players to have a chance to get the ammo |
3147s | box part of your loadouts if they want |
3148s | to |
3150s | yeah I think this is the great the |
3152s | changes but again there's still more so |
3155s | what happens |
3157s | so a dum-dum um again something that |
3160s | that we wanted to use primarily for |
3161s | medium bullet rifles there we go sector |
3164s | a a clear spring Fields 1866 buff in |
3167s | this case |
3168s | um it does stronger bleeding intense |
3170s | bleeding now |
3171s | um when you get hit by some by by a |
3174s | bullet from it so we we originally |
3175s | thought about hey should this be just |
3176s | general thing for medium bullets but we |
3178s | actually opted against just buffing or |
3180s | medium so it's a medium rifle uh um |
3183s | bullets uh change primarily and you |
3186s | never know what the future holds maybe |
3187s | in terms of medium blade ammo |
3190s | that's great and then we also increase |
3193s | the extra ammo for explosive ammo guns |
3195s | to affect the base amount of ammo so |
3198s | this is a change is also kind of overdue |
3200s | for a long time |
3201s | um basically |
3203s | um since we we had a lot of issues with |
3206s | explosive ammunition and explosive |
3209s | um uh primarily on on the console space |
3211s | uh we did a lot of nerfing on that area |
3213s | trying to keep it to keep it in check |
3215s | one thing that we feel kind of safe |
3217s | about at the moment is that it's no |
3218s | longer in that terrible state it used to |
3220s | be and therefore or there's no reason |
3222s | for keeping the reduced ammunition uh so |
3225s | they just basically have exact same |
3226s | ammunition as explosives as you would |
3228s | have for if for example if you were to |
3229s | choose domdom or FMJ or something else |
3231s | is no longer an artificial cut off |
3235s | and I did see a lot of people being |
3237s | worried about this after seeing the ammo |
3239s | changes but it actually increased the |
3242s | extra move for all the crack variants in |
3243s | this update from six to eight yeah so |
3246s | like these two additional rounds should |
3247s | hopefully make people also less |
3249s | dependent about bringing let's say a |
3251s | long ammo a backup so you can run that |
3254s | weapon a bit more reliably on their own |
3255s | with whatever your secondary choices so |
3258s | small buff there |
3261s | uh yeah awesome and with that we come to |
3264s | the last uh very ammo related change |
3267s | which is a great one I think so what |
3270s | about the boom dance yeah well we talked |
3272s | about this like in around 112 that alone |
3275s | in the long term we want to uh give the |
3277s | bomb lands a chance to equip two ammo |
3278s | types and we introduce demo types in |
3280s | general first last update and uh yeah |
3282s | this is happening now so you can choose |
3284s | uh how how you want to equip it you just |
3287s | have a few of the regular bomb uh lands |
3289s | uh harpoons like the explosive ones if |
3291s | you want to bring |
3292s | um let's say the steel balls as a backup |
3294s | so you can kind of mix and match it |
3295s | gives you more flexibility however keep |
3297s | in mind since we now have one pool being |
3299s | split in two we also get less ammunition |
3301s | per choice so if you still want to have |
3303s | the same amount of ammunition you can't |
3305s | have multiple types the moment you bring |
3307s | a second type |
3308s | um obviously it's going to be a reduced |
3310s | amount compared to what you're used to |
3312s | I see a lot of happy |
3314s | players in the chat but we also have a |
3317s | video of this so let's take a quick look |
3319s | at the |
3321s | yeah explosive against the Meathead |
3327s | and they're switching yes swapping it |
3329s | out and keep mad you always always still |
3331s | need to kind of like Crank It Up right |
3333s | like so there's still delay between that |
3334s | but um the preparation that is but you |
3338s | do have more flexibility now to bring |
3340s | out the the type that you need |
3343s | this is awesome |
3346s | now it's gonna be way more versatile |
3352s | I just want to see that armor die once |
3354s | more and uh yeah that's uh we came to |
3357s | the end of the ammo changes but we do |
3359s | have a lot of other balance changes in |
3362s | there yes a lot more so let's start uh |
3366s | with those and uh talk us through these |
3368s | changes a couple a couple of smaller |
3370s | ones in the beginning maybe so sticky |
3372s | bombs um everybody knows like the moment |
3374s | the boss has been banished you usually |
3376s | throw it against a meathead or if you |
3377s | don't find them and just throw it into |
3378s | the water and just try to recycle it |
3381s | through it like a supply Point get |
3382s | something better what we want is to at |
3384s | least give you a chance to actually use |
3386s | it in combat either like defensively or |
3388s | when you try to push somewhere so a |
3390s | slightly increased uh chance for you now |
3393s | to be able to kill players obviously you |
3395s | still have to cope with like the Eight |
3396s | Second fuse time which on its own is |
3398s | quite harsh uh in common at least eight |
3401s | seconds takes a long um it's like a long |
3402s | time |
3403s | um however you do have a chance to do a |
3405s | lot more damage or even kill players |
3407s | with it or radius it's not frag pump |
3409s | level but it is at least somewhere |
3411s | between |
3415s | yeah awesome uh |
3417s | what else oh we did increase the damage |
3420s | on measure test now they can one hit |
3422s | kill to The Operators of hunters so |
3424s | that's a big one yeah so we went back |
3426s | into this one um we've been going like |
3429s | uh turns for a little bit with the |
3430s | machete or just the Mali weapons uh over |
3433s | the years and uh the saber we feel is in |
3436s | a quite good spot but machete wasn't |
3437s | really |
3438s | um so looking at it looking at the |
3440s | balance instead of it like we feel like |
3442s | that we can now dial it up a little bit |
3444s | more and that means you do have a chance |
3446s | to do a more reliable wanted kills to |
3448s | the upper torso again right before even |
3449s | with the bleeding it was just not enough |
3452s | and usually the other guy might just get |
3453s | that one slap again so just shoot that |
3455s | shotgun like it should become a little |
3456s | bit more reliable now if you're already |
3458s | for fail like a a pistol for example as |
3461s | a backup to bring a machete at least you |
3462s | do have an advantage now |
3464s | um that is a bit more tangible |
3466s | yeah it's gonna be a fun seeing all |
3468s | those machetes back in Dubai as well uh |
3471s | they are very more deadly now but we do |
3473s | have some other changes as well so uh |
3476s | what happened to the shotguns uh oh yeah |
3479s | so this is this is something that came |
3481s | up as part of our discussion with the um |
3483s | the ammunition rework and also |
3486s | considering that both the long ammo and |
3488s | the shotguns get a little bit less |
3490s | ammunition usually now from from the |
3492s | fixed amounts that we have and we want |
3494s | to make sure that this piece for |
3495s | shotguns like the actual shots that you |
3497s | fire against EI are treated a little bit |
3500s | differently to what we do with the |
3501s | players like against player shotguns are |
3502s | very delicate to balance right like they |
3504s | are the short range dominating things |
3506s | even though that's maybe not 100 |
3507s | realistic for shotgun would be in real |
3509s | life it's just a game thing that's that |
3511s | kind of makes sense and and uh is |
3514s | important to to maintain however against |
3516s | yeah I want to ensure that these |
3518s | shotguns feel a little bit more powerful |
3519s | so that those fewer shots you might have |
3521s | actually should be enough and if you |
3523s | don't see like a hive stand up like |
3524s | three or four times over distance so |
3525s | that armor sitting here three or four |
3527s | times as it charges you so |
3529s | doesn't mean it's going to be super easy |
3531s | right obvious like this this is this is |
3533s | going to be uh depending on your aim |
3535s | still in a distance but you do have a |
3537s | bit more range with them and you might |
3538s | be able to dispatch it high from that |
3539s | roof a bit more reliably with a shotgun |
3542s | so some uh meanwhile obviously I showed |
3544s | the video in the background so they |
3546s | could see those poor hives getting |
3548s | washed out and the armors as well uh and |
3551s | we have another change to the throwing |
3552s | knives uh which is very helpful for |
3555s | those that love playing with this so you |
3557s | don't have to necessarily headshot the |
3559s | horses anymore but you can kill them |
3561s | with a single body |
3563s | yeah uh in the end that that just felt |
3566s | weird |
3567s | um especially since like you can take |
3569s | like a throwing ax like a hatchet and |
3570s | just like throw it to the butt of the |
3572s | horse and it would still die but that |
3573s | that knife didn't do it and just always |
3575s | felt a bit arbitrary and weird so just |
3576s | just buffing up that a little bit make |
3578s | it a bit more reliable |
3579s | um make it a bit more a bit more |
3581s | forgiving that way |
3582s | um was also I think a good healthy |
3584s | change a bit of quality of life I guess |
3586s | yeah meanwhile they can sit in the video |
3588s | as well that you just threw it at the |
3590s | poor horse and uh it's nothing as loud |
3594s | anymore |
3596s | so it's a clear change |
3600s | uh and we still have a lot of balance |
3603s | changes and these two are kind of tied |
3605s | together so yeah so so we looked at the |
3607s | the Romero hand cannons and uh one thing |
3611s | that that |
3612s | um we'll kind of struggle with a little |
3614s | bit in the past was just like okay why |
3616s | would you ever bring a regular Romero |
3618s | hand can like compared to let's say the |
3620s | hatchet right you get Malay on top |
3621s | they're kind of almost the same as |
3622s | that's a very very uh the clothes so one |
3625s | thing we want to do here is like just |
3626s | like look at the reload times a little |
3628s | bit so the regular Romero is a little |
3630s | bit faster now like the hand can that is |
3632s | a little bit faster now to reload |
3633s | compared to let's say the Hatchet which |
3636s | is a little bit slower currently so but |
3638s | the current one currently they're both |
3639s | on the same level right in between that |
3641s | and we kind of pushed one up and went |
3642s | down a little bit just to make the |
3644s | difference between the Gap a little bit |
3645s | wider so it becomes more the thing now |
3647s | where you think okay I want that second |
3649s | shot to be faster I may go for a regular |
3650s | hand can oh what a reliable melee option |
3653s | but maybe reload takes a bit longer so I |
3656s | might need to charge in well I go for |
3657s | the hatchet just like pushing a little |
3659s | bit aside it's a very minor change but |
3661s | something we feel helps with maybe |
3662s | shaping up and carving out the the |
3665s | respective domains for these for these |
3666s | variants a little bit better |
3669s | uh yep and uh so we also made a change |
3672s | to the martini Henry Ironside so what |
3675s | happened there |
3676s | um yeah so a slight buff for the rate of |
3679s | fire so the cycle time is reduced which |
3681s | means you can actually lose off those |
3683s | shots a little bit faster |
3685s | um as you kind of like work that lever a |
3687s | little bit more a bit more aggressively |
3689s | and we also increase the extra |
3691s | ammunition for it um the details you |
3693s | will be able to find in the patch nodes |
3695s | for how much it is but it's been it's |
3697s | been quite a bit of a boost in terms of |
3698s | extra ammunition |
3700s | um so you should be able to fire more |
3701s | shots you should be able to fire them |
3704s | faster and if you combine this for |
3706s | example with the explosive ammo change |
3707s | that we've seen further where they |
3709s | basically have the same extra ammunition |
3710s | as a regular one martini Henry can equip |
3712s | that type of ammunition it maybe offers |
3715s | a few more interesting Loadout choices |
3717s | as well someone actually asked what does |
3719s | cycle time mean so maybe you could just |
3720s | explain it it's the time between shots |
3722s | as you basically as you operate the |
3725s | mechanism mechanism of the weapon in |
3726s | order to be able to fire it a second |
3727s | time so by reducing the cycle time we |
3730s | effectively increase the rate of fire |
3732s | and therefore make the web shoot faster |
3734s | yeah so don't sleep on my boy the |
3736s | martini Henry I don't say that anymore |
3737s | uh I almost liked it so |
3741s | it's great uh and uh there's a few more |
3745s | actually uh one about the Winfield |
3748s | musket bayonet yeah again a very small |
3750s | minor change but we increase the |
3752s | Levering speed of the of the muscular |
3754s | bayonet slightly it's still not exactly |
3756s | as fast as a regular wind filter there's |
3758s | a little bit of a drawback by it being |
3760s | just a bit of a bulkier longer weapon |
3762s | but it is not as handicapped as much as |
3764s | before so you should be able to to use |
3766s | this a little bit more level than |
3767s | specifically considering that it's a |
3768s | musket bayonet which means a close range |
3770s | type of usage is quite nice Levering |
3773s | kind of supports that so this might be |
3775s | used a bit more offensively overall |
3778s | and then the there were some |
3780s | improvements made to The Recoil behavior |
3782s | of the officer carbine and the data |
3785s | variant yeah so this one we always had |
3787s | to kind of Brute Force this a little bit |
3789s | I think it's been several years now |
3790s | since we since we last touched them in a |
3792s | big way |
3793s | um and uh while it helped with the |
3796s | problem we were facing back then which |
3798s | is that people were just using this as a |
3799s | head clicker like just doing headshot |
3801s | after headshot quite easily |
3803s | um it also felt very often weird it's |
3806s | just the way the recall exactly operated |
3808s | right like just dancing break out a |
3810s | little bit |
3811s | um it's not completely 100 reliable now |
3813s | it still is a bit of a makeshift weapon |
3816s | which has its own own quirks and then |
3818s | clankiness attached to it but overall it |
3821s | should be a lot more reasonable and |
3823s | easier to understand I was going so give |
3825s | it a try on the test server as well see |
3826s | how it feels |
3828s | um and uh yeah give us the feedback |
3832s | awesome and I think there was one more |
3834s | change here mentioned separately so uh |
3836s | yes people might be asking for that one |
3839s | yes so again also um that goes hand in |
3843s | hand together with the balancing we've |
3844s | been doing with the ammo changes for the |
3845s | above which again have been targeting |
3847s | the aftermath and the aftermath supply |
3849s | chain quite quite specifically |
3852s | um we also have both increased the |
3854s | vertical and the horizontal recall for |
3855s | the mosing end a little bit so that |
3857s | doesn't mean the weapon completely jumps |
3858s | out of your hands now but it means that |
3860s | over the normal distances that you've |
3862s | been doing reliable shots with it might |
3864s | become a little bit harder so maybe it |
3866s | becomes a little bit less reliable here |
3868s | and there it's not a hard Nerf but it |
3870s | definitely is a supporting change to the |
3872s | arm also not only do you have less |
3874s | reliable ammo supply for this weapon |
3877s | um you also will need to be a bit closer |
3880s | and a bit more careful and and short |
3882s | burst Etc rather than just reliably |
3885s | picking both people at hundreds of |
3887s | meters in this case so my grand chat is |
3890s | going crazy over this so I think they |
3892s | are quite pleased again again |
3895s | give it a try aftermath is still a |
3897s | strong Weapon It's supposed to be a |
3899s | strong weapon |
3901s | um we just want to make it not as easy |
3903s | maybe to run specific loadouts with it |
3905s | and just speaking of producers like |
3907s | Blast Away uh like full magazines full |
3910s | full capacity |
3911s | um into every fight you have maybe you |
3913s | could do this in the first fight maybe |
3914s | actually to scavenge quite a bit before |
3916s | you can do it for a second fight like |
3917s | this is now just adding another layer |
3919s | onto this and The Recoil is just one of |
3923s | the little like screws the little levers |
3925s | we have kind of like Poland and turn and |
3928s | twist in order to make sure it finds its |
3930s | place |
3931s | uh thank you for explaining that as well |
3934s | uh but that was all like the weapon |
3936s | balance changing but we have some other |
3938s | balance changing which touch on like |
3940s | other things but let's start with the |
3942s | two trade changes we made in this update |
3944s | so uh yeah so some some smaller changes |
3948s | one resilience uh now will always top up |
3951s | your health doesn't mean it restores |
3953s | chunks right it does not but if you have |
3955s | let's say 125 hit points uh left because |
3957s | he lost just a 25 resilience fills it up |
3960s | to 125 volt |
3962s | um so that gives you gives you more much |
3965s | more so of a Fighting Chance uh coming |
3967s | out of certain situations and adds a lot |
3969s | more value |
3970s | to resilience overall |
3974s | and then there's another one where the |
3976s | assailant has been reduced from two |
3979s | upgrade points to only one now |
3981s | yes um just a minor thing um just in |
3983s | terms of housekeeping um we felt like |
3985s | two was a bit overpriced so now it's |
3987s | competing more for the one one left over |
3989s | points you might have big value so I |
3992s | think |
3994s | uh right uh so we also did some small |
3998s | changes to the mission summer accolades |
4001s | uh |
4002s | yeah so so a couple more rewards um so |
4005s | in general before we go into details |
4006s | because people love priori want to go |
4008s | crazy seeing their first ballpoint but |
4009s | that's all I'm going to mention quickly |
4010s | so we've been rebalancing a little bit |
4012s | like how much it takes for you to get |
4013s | like uh like a silver rating or gold |
4016s | rating that type of stuff so a bit of |
4018s | rebalancing |
4019s | um make it a bit easier sometimes to get |
4021s | like the full goal rating and uh just |
4024s | overall a bit more consistent fair but |
4026s | the big points are the next two bullet |
4028s | points which is like a hunter reaching |
4029s | level 50 now receive 500 so if you max |
4032s | out your Hunter there's actually a |
4034s | proper meaningful reward for you now 500 |
4036s | is not to be underestimated so maxing |
4039s | out your Hunters keeping them alive |
4041s | um getting to the point actually now has |
4043s | a monetary reward for you which is cool |
4046s | and then um on Soul Survivor not click |
4049s | play Soul Survivor |
4051s | um closing the fourth Rift is also |
4053s | rewarding you with 75 Bounty instead of |
4055s | 25 so another reason for you trying to |
4058s | be the first one to get the fourth Rift |
4061s | close and therefore be the first Soul |
4062s | Survivor because it gives you like a |
4064s | guaranteed 50 Bounty extra you can just |
4067s | take home regardless of what happens |
4068s | next |
4070s | awesome |
4071s | uh and we do have a list of other |
4074s | changes as well uh which is some |
4076s | interesting ones so first of all we uh |
4078s | fixed some of the bugs that were in uh |
4080s | our combat log beta so uh you can find |
4083s | the exact details about all those fixed |
4085s | in the passengers because it's a kind of |
4087s | longer list for that uh and maybe for |
4091s | those of you that don't know what the |
4092s | combat log is maybe Dennis you could |
4094s | just tell them because it's pretty new |
4095s | as well yeah the comment lock is |
4097s | something we introduced in the last |
4098s | update it's basically |
4099s | um the new version of our damage history |
4102s | you see on the dev screen so in there |
4105s | you no longer have just the |
4107s | um the incoming damage you also have the |
4109s | outgoing damage which means you can kind |
4111s | of like better understand what happened |
4113s | which inspired their the last moments of |
4115s | a fight and I kind of see like oh I'll |
4118s | hit this guy only in the arm that's why |
4119s | I'm dead now because he shot me in the |
4121s | face |
4122s | um so giving you just a better |
4124s | understanding of what happened and again |
4125s | with the bug fixes there we're starting |
4127s | to add more clarity the couple of the |
4129s | missing pieces the whole thing is a |
4130s | feature is still in the better state so |
4133s | so having a beta label on top of it kind |
4136s | of indicates this is a little bit of |
4137s | work in progress It's still something we |
4138s | wanted to roll out last output already |
4140s | it is still in in that in a better State |
4142s | now but we're working on it doing some |
4145s | more improvements and I think the next |
4146s | point is going to be particularly |
4147s | interesting is that it also shows now |
4149s | events shortly after your death |
4152s | so that means that if you got killed |
4155s | um before your Bullet For example or |
4159s | your shot hits the other guy or a |
4160s | grenadewind off do you now have a chance |
4162s | to actually see that this happens yes |
4163s | this also can give away a bit more |
4165s | information but also overall we feel it |
4167s | makes the whole fight a bit more fairer |
4169s | to understand and whether you have an |
4171s | impact on this or not and might might |
4173s | reduce some of the frustration because |
4174s | at least you understand okay what |
4176s | happens in the few frames or seconds |
4178s | after your demise |
4181s | that's great uh so what else oh it seems |
4185s | like we've added over 100 new loading |
4187s | screen ships for players so yeah yeah so |
4191s | this this is basically targeted |
4193s | um uh hints um so what this means is |
4196s | that we are using now a a better |
4199s | filtering system that allows us to say a |
4201s | specific type of player for example a |
4203s | new player versus a veteran player a |
4205s | prestiging versus non-prestiging player |
4207s | um will receive different type of |
4210s | offense based on their experience level |
4212s | that should be more meaningful for them |
4214s | to learn about so for example a new |
4217s | player doesn't really need to know about |
4218s | the Dolph as the first 10 hints that |
4220s | they will see ever |
4221s | quite but for someone who is a bit |
4223s | further down the progression there's |
4224s | actually useful information talk about |
4226s | for example the type of reload that |
4228s | weapon offers Etc so again a lot more |
4230s | granularity in there but also targeted |
4232s | in a way that we can now address |
4234s | specific players a bit better in terms |
4236s | of what should be useful what should be |
4238s | meaningful to them and hopefully that |
4239s | helps with onboarding |
4242s | and then one updates regarding the |
4244s | questline weapons obviously the |
4246s | Vengeance of the skin is still available |
4250s | for players but after the two quest |
4253s | lines are over uh with the release of |
4256s | update 1.13 on the live servers these uh |
4259s | weapon analogs will be added to the |
4261s | regular weapon progression yeah I think |
4264s | it's like seven more days right |
4266s | um yeah something like that so so make |
4268s | make sure if you haven't done so finish |
4270s | your questline uh get those legendaries |
4273s | and uh yeah take a few days Advantage at |
4276s | least of of still having access to these |
4278s | weapon variants before they then become |
4280s | part of the regular progression as usual |
4282s | once 113 goes live yeah uh maybe we |
4285s | could list uh this so we do have the |
4287s | crack sniper the Craig bionet and then |
4290s | the shorty uh um like yeah the Warframe |
4293s | from from the previous questline we had |
4294s | the the Centennial shorty and shorty |
4297s | silencer and then and the actively |
4298s | currently running questline we have the |
4301s | correct bayonet and the correct sniper |
4303s | exactly so again these will be available |
4305s | to everyone when the update is on the |
4308s | live servers |
4310s | uh uh and with that we arrived to the |
4313s | legendary content in this a bit uh |
4315s | obviously there's gonna be a lot of cool |
4317s | stuff but as we mentioned there's also |
4319s | an event on the horizon so uh there will |
4322s | be even more uh later than the rain but |
4324s | we won't talk about those just yet so |
4326s | let's just quickly uh look at what's |
4329s | coming in uh this update so we have a |
4332s | new a new new Army uh legendary called |
4335s | the deputy |
4337s | and uh |
4338s | yeah actually we're gonna do a small |
4340s | mini game here because uh each of the |
4342s | Legendary Weapons uh |
4345s | uh skins that are arriving in the |
4346s | subject are tied to a legendary Hunter |
4348s | and uh not all of them are mentioned in |
4352s | the text or just mentioned with a name |
4354s | so uh we'll ask you to kind of guess uh |
4357s | which legendary Hunter it is or if you |
4358s | know their names |
4360s | fill in the blank so like the first one |
4361s | is is the deputy and uh that one belongs |
4364s | to Marshall Brewer quite obviously |
4368s | um which is a really nice new Army |
4370s | revolver really like this one |
4372s | it's very grounded looks really clean |
4374s | actually and with the shirt like the |
4376s | star and be cool uh |
4380s | and I actually really like the new Army |
4382s | personally it's like an early unlock and |
4383s | it's really quick and nice so yeah for |
4386s | me for me I just kind of replaced the |
4387s | officer as as like a trade independent |
4390s | rapid fire weapon so kind of like using |
4392s | that for example if I take like a rifle |
4394s | or something with a lower rate of fire |
4396s | uh unlike for example when I play with |
4398s | shotgun where Precision is more |
4399s | important for me so it's more more like |
4401s | like a low ammo but this one this one I |
4403s | really really enjoy |
4406s | uh and then we have a Martin Henry Iris |
4409s | side uh and we just talked about it that |
4410s | it is receiving a buff in this update uh |
4413s | and it's called Heaven's key and sadly |
4416s | this also mentions the legendary but |
4417s | just wait a minute |
4420s | so yeah this is tied to the night I |
4422s | collide |
4424s | yeah I like like the carvings on it that |
4425s | kind of fits like the cloak |
4427s | yeah definitely now you can have like |
4430s | the themed loadouts uh with some of them |
4431s | or obviously you could already do some |
4433s | of that but now even the variety is a |
4435s | bit better |
4436s | uh check give to Martini Henry a try on |
4439s | the test server for sure like the |
4440s | Ironside version that it is |
4442s | definitely and uh yeah there's a |
4445s | Winfield slate called eulogy and uh this |
4448s | is the title Thomas Bridge chat who is |
4451s | Thomas Bridge who knows who is Tom who |
4454s | is Thomas Bridge do you guys know ELR |
4457s | uh uh |
4458s | oh I've seen the first one |
4460s | oh yes yes so yeah people find out nice |
4469s | there we go yes it is it is indeed the |
4472s | mountain man |
4474s | so you can use a slate with your |
4476s | month-to-man it also looks very thematic |
4479s | to him I think so uh yeah I like this |
4483s | one |
4486s | I mean we have mods in the chat how |
4489s | about like whoever writes the name |
4491s | correctly first just gets uh a DLC for |
4494s | uh that Hunter just to spice stop by I'm |
4497s | sorry to drop it out randomly to you |
4499s | guys but like let's make it a bit more |
4500s | fun |
4501s | so yeah whoever writes it first on |
4504s | Twitch uh will get a DLC key |
4508s | uh so this is a scotfield called judge |
4512s | so and it's ties to Candice who is |
4514s | Candice who knows first one we'll get a |
4517s | key oh I seen one so uh yeah yeah |
4520s | someone got it uh please uh mods give |
4523s | them a key uh it is indeed uh private |
4526s | eye so the new Scott uh can judge is for |
4531s | the private eye or Candice |
4535s | and uh I mean this looks super cool as |
4537s | well |
4538s | again like the the |
4540s | eye might have been a bit of a giveaway |
4543s | there yes |
4544s | uh and you know if if you have a judge |
4548s | then you also need a jury so |
4551s | that is kind of a pair to this uh this |
4554s | has the legendary name so it doesn't |
4555s | count chat uh but it's for Hawk show |
4559s | Jack |
4561s | Yeah so basically that means a book both |
4563s | of the pinkerton's got one there yeah |
4567s | really cool and you can run like a |
4570s | judgery combo now so oh no this is a |
4572s | swift so never mind but it's still cool |
4575s | you could have one in each hand I guess |
4577s | like a not each hand but each slot and |
4580s | it finally is a swift skin yes true |
4583s | people have been asking for that for so |
4585s | long actually so I'm really happy |
4587s | uh let's take a closer look at it here |
4592s | very clean and sexy yes as Chad said uh |
4597s | then we have a chain pistol the video |
4599s | over and this belongs to the black coat |
4604s | yeah this one is also very very |
4606s | beautiful I I really personally like |
4608s | like mixing them up a little bit so I'll |
4609s | take like one skin in one hand and |
4611s | another skin in the other hand |
4613s | um |
4615s | is this one this one definitely uh it's |
4617s | gonna be it's gonna be one of my |
4619s | favorite ones then I mean I'm always |
4621s | very partial to the black and gold skins |
4624s | in general so this is perfect yeah Yep |
4627s | looks sick and also actually the black |
4630s | coat is my favorite Hunter too so |
4632s | of course he gets the coolest thing |
4636s | but yeah very cool |
4639s | uh then we have the news uh new battery |
4642s | carabiner |
4643s | so looking nicely |
4645s | and sadly it also mentions the name chat |
4647s | so no skins for you but it belongs to |
4650s | Sherry pardon |
4652s | yeah a very nice one as well |
4656s | yep also the goal I'm just I just really |
4658s | love golden guns I I think so |
4661s | it just makes it look so fancy and cool |
4666s | uh |
4668s | and then we have a new Vitality shot uh |
4671s | sanguis Christie if I pronounce that |
4674s | correctly uh |
4676s | but uh I mean this is kinda easy to |
4680s | guess but still there's no full name so |
4682s | if you give a full name I guess maybe of |
4685s | the Hunter |
4691s | at least this one I like as well it's |
4693s | quite nice yeah I mean it's very fitting |
4696s | for the hunter so it looks great |
4699s | and again some close-up shots |
4701s | of it looking very clean |
4706s | uh and then we have a new sticky bomb uh |
4709s | called a queen heart |
4711s | uh also looking very |
4714s | I should have covered a creepy Alkali |
4716s | it's a cool sticky bomb and now we know |
4718s | that it explodes in a larger radius I |
4720s | mean not the explode it can kill you in |
4722s | the larger there it is so exactly maybe |
4724s | it's like a bit of a buff on this one so |
4726s | I tried out |
4727s | yep and it belongs to the kill buyer |
4730s | again chat it's written there so no |
4731s | extra points but uh obviously he is very |
4734s | horse themed and Aquin heart is kind of |
4736s | a giveaway so it does belong to kill |
4739s | fire |
4741s | I mean if you read his lore |
4743s | yeah just read it |
4746s | uh but yeah let's look at it uh looks |
4749s | very nice |
4754s | uh then we have a new knuckle knife |
4756s | called the knotted spine |
4760s | wow also pretty one like it a lot |
4763s | yeah it looks really cool and this is a |
4766s | hard one so |
4767s | uh |
4768s | chat who knows who is Remus frisk |
4777s | yeah I've seen a correct answer I |
4779s | believe for this we cannot give a code |
4781s | because it's not a DLC but I'm sure you |
4783s | can uh maybe we can instead just give |
4786s | the new latest DLC we will watch out to |
4789s | the one person yes uh so and again this |
4793s | is you want to give it away which it is |
4795s | yeah yeah so it is Dire Wolf uh chat so |
4798s | I've seen someone very quickly knowing |
4800s | that so congrats to that person |
4803s | uh yes and I think that's all uh uh the |
4807s | legendaries we have there's the last |
4808s | look at this knuckle knife looks really |
4810s | sweet |
4811s | I've been using the rust quite a bit but |
4815s | I'm going to swap over to this one soon |
4817s | so |
4818s | yeah to |
4821s | Buster because I've been used to that |
4823s | forever so I always have the pain with |
4825s | me because |
4826s | I don't know it's glass really cool uh |
4830s | but yeah so we arrived to the Q a |
4832s | segment and with that |
4835s | um I think Sam is also ready I can see |
4838s | him so let's bring him uh back with us |
4840s | and uh let's look at all your questions |
4843s | we'll try to answer uh and again there |
4847s | is gonna be another stream where we will |
4849s | talk about the upcoming event uh just |
4851s | keep an eye out on social media and you |
4854s | know you already know that there's a lot |
4855s | of things coming out so |
4858s | yeah we cannot say anything just yet but |
4860s | uh repression it's soon |
4864s | uh and I see that lovely Ari connected |
4867s | uh |
4869s | a lot of questions so |
4871s | he's gonna be busy right now yes |
4874s | [Music] |
4876s | the chat is just completely going crazy |
4884s | there was there was one question earlier |
4885s | maybe I can quickly start with that if |
4887s | you want um it was like why can you not |
4890s | uh go with four people into the shooting |
4892s | range |
4894s | well Sam you want to take that one |
4897s | uh but very much just a Lobby limitation |
4900s | we have right now right um so I mean I |
4903s | guess it would be helpful to address a |
4905s | lot of the questions around the shooting |
4906s | range to provide a bit of context |
4908s | um around this development so obviously |
4911s | we're really proud of the feature it's |
4913s | been great working on it and we really |
4915s | feel like it adds meaningful depth to |
4918s | the game makes it feel like a more |
4919s | Complete product and alongside the |
4921s | tutorial update really helpful to get |
4923s | new players into the game however it's |
4926s | not perfect and it's not a perfect |
4928s | sandbox so it doesn't offer access to |
4930s | the entire Arsenal it doesn't offer a |
4934s | complete damage readout like the combat |
4936s | log would and it's not a fully fledged |
4938s | PVP mode either so we're aware of the |
4941s | shortcomings and we acknowledge them but |
4943s | we still think that the shooting range |
4945s | was well worth adding to the game at |
4947s | this stage rather than sitting on it for |
4949s | another update or two to make it perfect |
4952s | so yeah and then even even been |
4955s | particular like like going in with like |
4956s | your friends is just such a great Boon |
4958s | already so um you basically just invite |
4960s | them in as normal it's the same |
4961s | interface and then just go there have |
4964s | some fun I think that's that's going to |
4966s | be amazing and we also as I said more |
4968s | mentioned we're going to count a little |
4969s | bit on you guys as well to fill in the |
4970s | blanks right like so yeah there was a |
4972s | question just to pick up on that one as |
4974s | well why I don't know moving dummies or |
4977s | are they moving dummies like didn't see |
4979s | anything |
4980s | um no there won't be any moving dummies |
4981s | at the moment we couldn't build those |
4983s | um however you have two moving dummies |
4986s | with you if you go with the drill all |
4988s | right so just ask your friends kindly to |
4991s | just walk in the distance do some |
4993s | shooting let them Revive on the spot you |
4995s | can still do experimentation along that |
4997s | it's yes it's not as convenient as maybe |
4999s | a nice moving dummy there maybe there |
5000s | will be one in the future can't say |
5001s | however we do give you some of the tools |
5004s | to try things out get a feeling for it |
5006s | learn about leading weapons take your |
5007s | turns in there and just like try to be |
5009s | just as part of the whole shooting range |
5012s | experience with your with your friends |
5013s | and uh kind of like compare for example |
5016s | combat locks that's from one friend uh |
5019s | um what he's seeing basically how things |
5020s | have been going on and we encourage you |
5023s | to actively uh like talk to each other |
5025s | and use this to the fullest extent to |
5028s | try out things that are important to you |
5030s | I will put |
5035s | uh |
5037s | so there was actually a question that I |
5039s | also asked uh from you guys so with all |
5042s | the ammo changes uh what happens if you |
5045s | uh loot the Hunter's weapon now uh do |
5048s | you still get the ammo from that weapon |
5050s | to your yeah yes exactly so like so if |
5052s | if a hunter has a weapon that has x |
5054s | amount of extra ammunition in it um and |
5057s | uh you you want to just get the |
5059s | ammunition from it you can do that just |
5060s | the same way as before |
5062s | um it only depends on what is your |
5065s | capacity limit on your Hunter like how |
5067s | much can you take how much you have to |
5068s | be left behind the physical weapons the |
5070s | usual stuff as you all are familiar with |
5071s | so there's no change to that what has |
5074s | changed is primarily going away from the |
5076s | percentage based ammo box we Supply to a |
5079s | fixed amount as outlined earlier and |
5081s | make that a little bit more predictable |
5083s | across the weapons and less about I'm |
5085s | gonna min max my loadouts to be |
5087s | specifically getting like nine block |
5089s | ammo bullets from an ammo box because I |
5091s | brought these two paired secondaries or |
5093s | whatever |
5094s | um and make the whole thing a bit |
5095s | clearer and easier to understand and |
5097s | again important part is we encourage you |
5099s | mix out make mix around with your with |
5102s | your custom ammunition if you have |
5104s | different types of the same ammunition |
5106s | but like a different subtype let's say |
5108s | numbers as regular or what FMJ versus |
5111s | split or uh like versus Poison I mean |
5114s | um you do get each of these sub pools |
5116s | refilled with the interaction so in case |
5119s | of of of a bird here for example we can |
5122s | pick two or which can pick like two |
5123s | different types of offline ammo if you |
5125s | have incent rate one regular in the |
5127s | other you go to an ammo box you get a |
5128s | few rounds like two of them from a |
5130s | regular ammo box each if you don't have |
5133s | custom armor and you just have the |
5134s | normal it's just one ammo Pawn which |
5136s | means you only get two rounds total so |
5139s | going in trying out custom ammunition |
5141s | setting up different different like |
5143s | variants and just spreading the net |
5145s | white casting the internet white gives |
5148s | you a chance to have more reliability |
5149s | ammo coming your way but obviously you |
5151s | can't have to change it as easily |
5153s | uh great I actually seen some questions |
5156s | that asked about the economic changes we |
5158s | talked about uh maybe last year so again |
5161s | uh there is gonna be a video uh most |
5164s | likely tomorrow where uh David and Rick |
5166s | will go through the whole economic |
5168s | changes in this update because there's a |
5171s | lot and we couldn't fit in this stream |
5172s | so please keep an eye out for that and |
5175s | it will be obvious on YouTube uh and or |
5178s | our social channels to make sure to |
5179s | follow and get all the information |
5181s | regarding that and then it is also gonna |
5183s | be in the patch notes later on |
5187s | uh |
5189s | shall we do a bit of a quick fire |
5191s | shooting range absolutely yes I see a |
5194s | bunch of questions around that go for it |
5197s | um somebody asked if it'll be possible |
5200s | to see the floating damage indicators on |
5201s | Hunters as well as the target dummies |
5204s | um no for now those floating indicators |
5206s | will just be displayed for all the |
5208s | damage you deal to Target dummies that |
5211s | was done |
5212s | um in consideration of visual clutter |
5214s | and also um a bit of a technical setup |
5219s | on our site too yeah but keep in mind |
5221s | you can always ask a friend to tell you |
5222s | what they're seeing on the um exactly on |
5225s | the deaf screen right in the in the |
5226s | comment lock and it'll always be |
5227s | possible to compare the damage you deal |
5229s | to a dummy to the damage you deal to the |
5231s | actual Hunter |
5232s | regarding different ammo types in the |
5235s | shooting range itself there are none to |
5237s | pick up there but of course anything |
5239s | that you bring in with you is still |
5241s | valid so you can purchase a weapon for |
5243s | your Loadout customize it with Special |
5245s | ammo and then test it out in the |
5247s | shooting range so if you want to go over |
5249s | how dragon's breath or poison ammo works |
5251s | it's available for you there |
5254s | um there was a question regarding charms |
5256s | can all players pick up trick charms yes |
5259s | they can |
5260s | um always within the rule of two that |
5262s | Dennis always mentions so every trait |
5265s | charm has two uses meaning that um it'll |
5268s | only have the two interactions at any |
5269s | point but yes apart from that you can |
5272s | all interact with it to your heart's |
5274s | content and that's a good way of |
5275s | comparing their usage I think yeah and |
5278s | keep in mind whatever your Hunter brings |
5279s | into the shooting range is also what you |
5281s | have available so yeah very very often |
5284s | you probably don't even need to pick |
5285s | something up it's just there for example |
5287s | if you're freshly prestiged or or are |
5289s | you a new player around like you have at |
5290s | least a starting point you can get your |
5292s | hands on some of the more essential ones |
5293s | actually |
5295s | and finally there was a question about |
5297s | the map itself so we as we mentioned |
5300s | it's focused around fold karmic the area |
5302s | itself is a bit wider though so we've |
5304s | included basically a boundary up until a |
5308s | few of the surrounding compounds so |
5309s | brickwork sign works |
5312s | um some of those compounds are entirely |
5314s | included and have Target dummies in them |
5316s | as well but mainly focused on the long |
5318s | range shooting from Fort karmic but um |
5321s | yeah the rest of the map is inaccessible |
5323s | and blocked off for you so you'll |
5325s | definitely have to stay within that |
5326s | range |
5327s | as a bonus you will not respawn at um |
5332s | somewhere in the corner right uh it will |
5334s | actually be close to the action and can |
5336s | continue just having something that much |
5337s | fun with your friends if you want this |
5339s | is really about setting the the tone and |
5341s | the focus of the shooting range being |
5342s | about testing |
5344s | um learning and really being focused on |
5346s | that core experience |
5350s | I think that about does the shooting |
5352s | range we've got some other questions |
5353s | though too |
5355s | yeah you did answer a lot I think most |
5357s | of it that I've seen |
5358s | uh |
5360s | a lot of people ask when is the release |
5362s | date uh as always we will announce it |
5364s | when it's going live but it should be |
5368s | very very shortly so |
5370s | uh you hopefully won't have to wait too |
5372s | much |
5373s | uh at all so yeah |
5379s | uh |
5388s | someone was asking I mean I've seen it I |
5391s | mentioned specifically about the Sparks |
5392s | and uh |
5395s | uh |
5397s | instantiary ammo changes so uh if it |
5401s | sets you on fire do you instantly die |
5403s | from a Sparks now or no because there's |
5405s | a difference between Health loss and |
5407s | health chunk loss right so the the |
5410s | burning removes the potential for Max |
5412s | health |
5413s | and the Sparks does x amount of damage |
5415s | so you might have a very low health bar |
5418s | that starts burning away at the other |
5419s | end but you still have that hit point |
5423s | yeah so you only like burn from the end |
5425s | basically yeah |
5432s | there uh someone asked about like some |
5434s | audio uh issues there's actually some |
5436s | audio fixes as well in the update as we |
5439s | mentioned earlier there's a long list of |
5441s | bug fixes so that will include some |
5443s | audio as well yeah one of one of them I |
5446s | can already mention um just like they |
5448s | have been further further tuning done |
5449s | when it comes to like indoor footsteps |
5452s | close to here like a Json building type |
5454s | of stuff so again looking for the |
5456s | details in the patch notes but the guys |
5458s | have been very busy |
5460s | um doing further tuning to existing |
5462s | stuff and fixing some of the re-annoying |
5463s | issues around it |
5475s | you got some more |
5498s | foreign |
5515s | oh yeah sorry uh |
5518s | yeah go for it I was just typing so I |
5520s | mean no I was just asking you guys |
5522s | actually if you have anything that you |
5524s | would really want to answer still |
5525s | because I think we answered most of the |
5527s | questions that are not repeated now and |
5528s | it's like very moving very quickly so |
5530s | it's no there was there was a question |
5532s | if they were like with the ammo update |
5534s | if there's any uh changes to the |
5536s | location or frequency around boxes no uh |
5538s | we didn't want to change too many of the |
5540s | moving pieces around the whole thing so |
5541s | just like going into the mechanics of |
5543s | the ammo boxes and how much they give |
5545s | you and then changing the mechanic from |
5547s | percent space to a fixed amount was just |
5550s | one step already that we think obviously |
5552s | it's gonna stir things up quite a bit |
5553s | right it changes the matter it changes |
5555s | Behavior changes the loadouts so we |
5556s | didn't want to have too many moving |
5558s | pieces in that so we might do some of |
5560s | that in in a future update or based on |
5562s | feedback on the test server but at the |
5563s | moment we kept that the same |
5565s | intentionally just because it makes it |
5566s | easier for us to measure whether this is |
5568s | going the right direction |
5570s | uh yes and I think uh to be honest we |
5574s | answer the most and yeah I know one time |
5576s | when chat spam is muted and it's |
5578s | actually muted |
5581s | sorry for that uh I was just trying to |
5584s | read the questions at the same time so |
5586s | uh yeah guys the test server is coming |
5588s | uh shortly please make sure to read the |
5590s | patch notes again keep an eye out on the |
5592s | social channels for other updates uh |
5594s | about this one uh the economic changes |
5597s | as well as uh the upcoming event and uh |
5601s | as I mentioned we will have an upcoming |
5603s | stream as well for that very dive uh as |
5607s | usual uh into that topic too uh and any |
5611s | last words uh some are done is for the Q |
5613s | a before we and |
5616s | go to the test server and play the game |
5619s | um give us feedback let us know what you |
5622s | think and make sure you stay in touch |
5625s | yep so |
5627s | so with that |
5630s | today it was a lot of fun to talk to you |
5631s | all about update 1.13 |
5634s | thank you thank you thanks for having us |
5636s | and uh chat as Danny said uh go test it |
5638s | on the test servers and see you soon |
5641s | back here and we'll talk about some |
5644s | other interesting things but with that I |
5646s | have wish you all a good night uh play |
5648s | some hunt finish their quest lines and |
5650s | see you next time |
5652s | see you bye-bye |
5657s | [Music] |
5674s | ships |
5676s | [Music] |
5696s | and it ain't |
5699s | [Music] |
5704s | me |
5710s | [Music] |
5720s | and I've heard it all before |
5724s | [Music] |
5726s | it ain't nobody |
5730s | [Music] |
5737s | it ain't over until it's over |
5748s | [Music] |
5771s | now I'm just |
5773s | [Music] |
5780s | but I know but I know this one |
5783s | goes |
5787s | on me |
5794s | [Music] |
5802s | let me hurt tonight |
5811s | [Music] |
5819s | [Music] |
5824s | till it's over |
5830s | [Music] |
5859s | thank you |
5860s | [Music] |
5882s | thank you |
5883s | [Music] |
5897s | it ain't over babe |
5904s | come on over babe |