168s |
Big Talk do ya hello we are live here |
173s |
yes you can hear us and our drums in the |
176s |
background I'm sorry for the technical |
178s |
difficulties I don't know what happened |
180s |
but I just restarted to PC and |
182s |
apparently there was some update so |
183s |
maybe that was causing it normally |
185s |
breaks more than it fixes so it's a good |
187s |
yaki click the new messages that popped |
190s |
up in the bottom then it like Scrolls |
191s |
down automatically you could just click |
194s |
new messages it's like a little thing |
196s |
yeah we have someone help with which is |
197s |
really helpful see I have three |
200s |
gentlemen on the couch today as you know |
202s |
we're gonna talk about female hunters |
204s |
and their differs a ICAST and obviously |
207s |
something before i introducing them what |
210s |
i wanted to mention for people on xbox |
211s |
we've released today two content packs |
214s |
and once we have stealth and we have |
216s |
exploded so we have actually kinda - |
219s |
well opposite things we have one where |
223s |
you can be really quiet and where it can |
224s |
be really loud so we hope that you guys |
226s |
enjoyed them and let us know so let's |
228s |
continue |
229s |
we have florian who ve seen two streams |
232s |
ago i think two or three streams ago so |
235s |
yeah it just introduce yourself so yeah |
237s |
I'm the elite character artist um and |
240s |
yeah I'm gonna be talking about so the |
242s |
visual sort of tinu ai ai and female |
246s |
hunters yeah and now we have another |
247s |
florian yes |
249s |
so I'm also flow and I'm the audio |
251s |
director for that project so we are |
253s |
flowing flow today and we have sandy and |
256s |
what do you do yeah I'm saying yeah when |
258s |
the I programmer on lead air program |
260s |
robot and I hope some of the technical |
263s |
implementations of how we actually bring |
265s |
all the character variations in the game |
267s |
basically okay |
268s |
well I think we should just like head |
271s |
straight in so we're gonna go to next so |
273s |
we have grunt fairy agents we're gonna |
274s |
start with some grunt variations yes |
276s |
exactly so um well actually I think we |
281s |
can already just jump to the next |
282s |
picture |
282s |
yeah so this one might have already |
285s |
spotted the fema hunter of immigrants |
288s |
trailer um be kinda yeah there were a |
290s |
couple of these drags I guess so we're |
295s |
adding a couple of new variations female |
298s |
grunts we kind of figured it would make |
300s |
sense since we're adding the female |
302s |
Huntress to also have female grunts sort |
304s |
of use them as a test-case |
306s |
how we do female characters we want to |
311s |
reuse some technology and this was a |
314s |
good test case for us so these are just |
317s |
some new calculations or you'll find and |
321s |
in the image that's generally the idea |
325s |
is really to just makes the game a bit |
328s |
more live um increase immersion yeah |
331s |
yeah and right then a lot of people were |
334s |
very excited Fatima grunts because |
335s |
they'd they obviously have been upset |
337s |
and now they're here |
339s |
so if we go to the next slide yes so |
343s |
this was actually shown I wish I |
344s |
should've added the video but this was |
347s |
actually shown in our loss of Delta |
350s |
teaser video I believe yeah so you |
353s |
already saw I think it was the prison |
355s |
grant that was shown in that one I think |
357s |
it was like a very small little hidden |
360s |
yeah so basically these are what we call |
364s |
theme drums now the idea for this is |
366s |
that we want to make certain areas of |
370s |
the map feel a little bit more alive |
372s |
feel a little bit more special and what |
377s |
we want to do is basically add runs that |
379s |
are really specific to points of |
382s |
interest on a map in this case there |
384s |
will be the prisoners and the guards in |
386s |
the prison and those in DotA and yeah |
389s |
the idea is again just really to make |
392s |
those enemies to be fought over and over |
395s |
again just more interesting yeah a bit |
397s |
more variety yeah and that's where Sonny |
400s |
comes in because obviously we have been |
402s |
wanting to do this earlier as we already |
404s |
teased them earlier what are some of the |
406s |
challenges that we faced forgetting them |
408s |
in specific areas you know we have some |
410s |
videos I don't know if you already want |
411s |
to talk about it a little bit first and |
413s |
then go to the video like the biggest |
416s |
two things like so |
417s |
we have like basically system or when we |
419s |
went into early access to randomized |
421s |
appearance of the grunts hoods vehicle |
422s |
but Florian and and character team make |
426s |
a lot of lot of contents and what was it |
428s |
like at some point we just have too much |
430s |
content right so what we need to do is |
433s |
basically take step back and say okay we |
434s |
need to have a better system in place |
436s |
where we can control for a couple also |
438s |
not only very little spawn specific runs |
440s |
will also like which maps will actually |
442s |
load these grunts up cause like at all |
443s |
stick memory takes mobiles well model |
446s |
memory in texture memory and also like |
448s |
the loading times almost a thing that we |
450s |
need to take care of so we need to make |
451s |
sure we only load up what we explicitly |
452s |
me basically yeah so no additional |
454s |
crunch that our normal variation yeah |
457s |
okay yeah Larry we can already check a |
459s |
video if you click Next and then in the |
461s |
middle so no yes so another big build |
471s |
system that we can give to control what |
473s |
we can spawn basically on the map like |
475s |
the entire map is built up of like |
477s |
little areas where the designers can |
478s |
specify ok what do I want it let spawn |
481s |
in these areas for a couple so if it's |
483s |
the basic is the basic settings are just |
485s |
some default runs and this is just a |
487s |
mock set up that I made mucousy is for |
489s |
normal ground since on female grounds |
490s |
and then when I go back into the editor |
493s |
I can now actually say oh there's |
495s |
actually some attributes I can set for |
497s |
the environments for example the first |
499s |
one pick a thing for prison and if I |
502s |
don't then jump at the game the system |
504s |
is like okay cool we need to put |
506s |
consider but the need to look like |
508s |
prisoners or like prison guards |
509s |
basically see you on there's a guard the |
514s |
prisoner yeah so you made this whole |
517s |
system date driven so the designers can |
519s |
set up anything they want so they can |
520s |
also add all these tag themselves for |
522s |
example the next one I'm going to do is |
523s |
for farmers |
529s |
tonight yeah some farmers so now is |
533s |
really up to the design is the level |
535s |
design is to say okay we have place in |
537s |
the maps where we want to sort of |
538s |
thematic suggests it up a bit more and |
539s |
then we can basically control what we're |
541s |
going to spawn there so to speak cool |
544s |
yes yeah I do |
546s |
I already see a lot of people like oh my |
548s |
god it's so cool to have different ones |
550s |
yes emulator simulator now but yeah I |
555s |
don't know if it's still playing the |
556s |
first video is a second yeah this is |
558s |
video yeah and what do we see in this |
561s |
video is it uh so the next video is it's |
564s |
not this one I think this is the first |
565s |
one that's it drugs |
580s |
I mean it's a different slide so it's |
583s |
the next slide maybe that's so the next |
586s |
video I will show you and this is maybe |
588s |
the next one no videos let me just |
603s |
explain yes basically |
607s |
so yes exactly |
613s |
here I will show you bit like how we |
615s |
have to do some custom setups for |
617s |
example the first ones like you now have |
619s |
the concept of variation this is sort of |
621s |
like a broad definition of like what |
623s |
does a guy need to look like and in |
625s |
small variations we can specify like |
627s |
which of the variances of like skin |
629s |
tones we should use for the specific |
630s |
variation well if you look we already |
632s |
have like 70 so skin bundles which is |
635s |
pretty cool and each of the scheme bonus |
637s |
actually have like sort of sub |
638s |
variations like they can change the |
640s |
upper torso or the lower torso you can |
642s |
change their heads hair and that's kind |
645s |
of stuff is really cool so how many |
646s |
variations do we have at the moment well |
649s |
we have 70 here and I see all variations |
651s |
for five along I think with the |
656s |
additional variations but now I think |
657s |
been somewhat double the amount of |
660s |
grunts will happen again |
661s |
that's a lot of grunt |
663s |
so here I showed this for example this |
666s |
is also completely different so the |
668s |
designers can specify what the very |
670s |
issues will be and what they look like |
671s |
and then you can also specify like extra |
674s |
sort of meta information that will be |
676s |
injected into the entity so that they |
677s |
can identify what it is for example |
679s |
already seen that some from are tagged |
680s |
male or female or prison and this kind |
682s |
of stuff they can then use in logic when |
685s |
the entity spawns to do specific things |
687s |
that you need to do for example for |
689s |
females you want to have a different |
690s |
audio to sound for example or if they |
693s |
have a different weapon we need to make |
694s |
me specify some time it's more the fire |
697s |
this kind of stuff okay |
699s |
nice and I know that you're also working |
703s |
on improving some AI so last week we |
706s |
talked a little bit about improvements |
709s |
for the Z improvements for both the |
715s |
grammar you can stop the video like this |
717s |
this is for this is a setup example of |
720s |
how they I mean yes |
723s |
so the text you saw before that we can |
725s |
edit at it's only edit all the areas |
728s |
they have now sort of sort of a |
729s |
selection procedure as well that says |
731s |
like okay I'm going to try to match what |
733s |
the attacks you have set in order to |
734s |
figure out like which spawned variations |
736s |
we need to use basically this is what |
738s |
you see here I think yes and for example |
742s |
last one the cool thing is like we can |
743s |
also make more combinations for example |
745s |
we can put like a specific very using in |
748s |
the same group for example we can put |
750s |
males and females in the same group and |
751s |
then we can control like well how what's |
753s |
a chance for picking a male or picking a |
755s |
female for example so how likely is it |
757s |
now that we have females are male |
759s |
spawning like a 50/50 it's a purely is |
761s |
50/50 but we can set it to anything okay |
764s |
yeah and I think in this example I also |
766s |
show like how we can for example make a |
768s |
new entry here yeah these are the things |
772s |
we have and I'm gonna make a new one |
774s |
so can we can select basically which |
777s |
what it going to look like and we can |
779s |
also start combining things for example |
781s |
we can have specified rules for example |
783s |
let's say this is an amazing example I |
785s |
want to have a couple of prison related |
788s |
characters and a couple of farm related |
790s |
characters and then here I'll show you |
791s |
how you basically set it up so we supply |
793s |
okay I need to ask to matching tags and |
795s |
then we can specify okay I want to have |
797s |
some fun in prison variation and some |
799s |
from the farmer variation in any clothes |
802s |
control the chances of picking the |
804s |
specific yeah and do we have female |
806s |
prison grants or only male it's it's |
808s |
just my ones I guess I mean you know I |
811s |
mean bad guys right game now basically |
817s |
yes I said two tags on the under on the |
819s |
area it will then I'll send okay cool I |
821s |
need to now do it basically a mixed of |
823s |
these two variations yeah yeah they |
831s |
don't prison guards as a business how |
836s |
many prison guards do we have at the |
837s |
moment versus prisoners |
840s |
variation was I think it's like a five |
844s |
to one ratio so quite a lot of different |
846s |
ones yeah yeah the cool thing is this |
848s |
music oh dear I also added some |
851s |
validation ended so that the designs can |
853s |
actually see like oh if I put in a tank |
854s |
that's not support yet or a specific |
856s |
combination that I see show like egg |
858s |
this is not supported yet like yeah |
859s |
we're expecting it |
860s |
we could have quite a large amount of |
862s |
settings basically that's what I show |
864s |
there |
865s |
yeah it looks like a lot of eggs yes |
868s |
especially when I saw all the ones where |
870s |
you can have like with this hair |
871s |
combination and this out resin this |
873s |
rendering it's a lot yes it's like what |
875s |
the cool thing is now completely tastes |
877s |
different so it's up to the level |
878s |
designers in the artists to sort of |
880s |
figure out like well what kind of |
881s |
combinations do we start to make mix and |
883s |
match basically they can just sell it up |
885s |
whatever they want this is pretty cool |
887s |
so you just created the system that |
889s |
everyone can use it yes exactly we set |
892s |
up the rations under me pass them along |
894s |
to the level guys and it just populate |
896s |
yeah you know where exactly areas that |
900s |
we're gonna often wanna get up late and |
901s |
done you know it just isn't exactly so |
903s |
but the system also doesn't I haven't |
905s |
shown is like this is more just database |
906s |
setup basically but now we can also |
908s |
control how many variations should be |
911s |
selected per met but also for platform |
914s |
because the foot for consoles for |
916s |
example we have less memory so now we |
918s |
can specify for example of OPC we can |
921s |
take like say 10 |
922s |
farmer variance but also we only do five |
925s |
because we just remember conserve memory |
927s |
which is pretty cool I think okay how |
929s |
much because how much the different is |
931s |
that then if you have indeed like more |
933s |
variants like why does that take more |
936s |
memory if you have just the same like |
938s |
you just have lesser on the map or just |
940s |
the same lesser variance well every |
943s |
variant basically could have this like |
945s |
its own set of textures or even as its |
948s |
own models everything so all of these |
951s |
need to be loaded basically mm-hmm |
953s |
basically be able to render them so if |
955s |
we can just reduce these that'll just |
957s |
save memory and also save a bit of |
958s |
loading time as well |
962s |
yeah then to a little bit because to |
964s |
catch back on the last extreme we have |
966s |
also mentioned some of the improvements |
968s |
for the grunts but also like the house |
971s |
and on the discord we already have been |
974s |
asking you n on reddit I believe as well |
975s |
for some feedback so yeah you have |
978s |
already we have already gathered oh yes |
980s |
quite a lot of stuff but what what are |
983s |
we looking for exactly well yes we're |
984s |
very happy that the community can also |
986s |
help us in finding issues and like |
989s |
identifying where the problems are for |
991s |
example and what really helps us is |
993s |
recordings because like yeah sometimes |
996s |
you read already like yeah hey there was |
997s |
in the eye and suddenly killed me blah |
999s |
blah blah okay yet we're very sure that |
1000s |
it happens but from the context it's |
1002s |
really hard to understand like nai it |
1004s |
has many different elements and any of |
1007s |
them could be broken like it could be a |
1008s |
real bug in its perception or may be |
1011s |
something in the behavior but it can |
1013s |
also be something like yeah there's |
1014s |
maybe on the map some physics proxy |
1016s |
missing so we actually can see if the |
1018s |
wall or maybe the material dampening |
1021s |
factors for some damping factors haven't |
1022s |
set up on specific walls so this is why |
1024s |
you could hear you through the wall so |
1025s |
for us this is really hard to see from |
1027s |
just text basically mm-hmm so what we |
1030s |
are looking for is like videos like we |
1032s |
find couple videos and we look at them |
1034s |
we also laugh at them like hey this |
1036s |
looks like a really silly bug but that |
1038s |
really helps us to identify what the |
1040s |
problems are it's like we can actually |
1041s |
then go into the map and look like hey |
1042s |
what's going on around here for example |
1044s |
so if anybody wants to send some |
1046s |
information or like stuff that's broken |
1048s |
a video is always also exactly okay so |
1052s |
let's go to the next slide so we |
1054s |
Audio that's your department yes so we |
1058s |
of course if you have male and female |
1060s |
grunts you obviously want to have a |
1062s |
variation of that as well - you know |
1064s |
mimic and reflect that so in the end we |
1066s |
were pretty happy with the male grunts |
1068s |
we got so we decided to to just give it |
1071s |
a little bit different Tamara so that's |
1076s |
I think yeah that's the the male attack |
1078s |
one and just hit the female 1s |
1083s |
comparison please or as nothing that |
1093s |
example it's the death you might have |
1096s |
heard as well killing all the drugs so |
1098s |
you might have heard it sounds like me |
1102s |
and then the same in the female variant |
1116s |
as you as you can hear it's like they |
1118s |
they are very similar because we didn't |
1120s |
want to change the the overall style of |
1122s |
the grunts but we still wanna make sure |
1125s |
that the the females are sounding a bit |
1127s |
different just to you know increase |
1128s |
variation and not having you know the |
1131s |
same soundscape regardless of the gender |
1133s |
so I actually asked because like how |
1135s |
what are the sounds based off because I |
1137s |
thought that we had people I didn't know |
1140s |
had people like make like rad sound so |
1143s |
now we'd like change that but apparently |
1145s |
it's made out of multiple sense yes for |
1149s |
a for a whole stream how we did all the |
1151s |
monstrous and abominations but so |
1154s |
basically it's a mix of human parts |
1156s |
because for example the cuffing I think |
1158s |
it's pretty obvious that is based on a |
1159s |
human recording but of course we also |
1162s |
mix other elements in there the animal |
1164s |
stuff and what animals are in grunts I |
1168s |
actually I don't know Christian and |
1176s |
Jonas would answer because they are |
1177s |
experts in designing all the creatures |
1179s |
and I don't know we went through so many |
1182s |
different variations and and iterations |
1184s |
on them to really start with the |
1185s |
original voice recording and trying to |
1187s |
alter |
1188s |
in the end it's more what we find more |
1190s |
interesting was you not using a human |
1193s |
voice and transferring that into the |
1194s |
typical zombie because that's like the |
1196s |
everybody knows so we were more like |
1199s |
thinking okay maybe use other sounds and |
1200s |
transfer it into the human range of you |
1203s |
know shifting frequencies all that so |
1205s |
yeah I think it qualifies for another |
1207s |
stream where we definitely you know can |
1209s |
explain a little more in detail what we |
1210s |
used but in the ground definitely yeah |
1213s |
there's all sorts of little animal and |
1215s |
snippets so they consist of I don't know |
1217s |
hundreds of little snippets they work |
1219s |
together to make the grunt noise they do |
1221s |
so now you hear it we're gonna have an |
1223s |
audio stream at some point at some point |
1225s |
yeah and I mean I do have to ask I think |
1229s |
a lot of people are asking because |
1231s |
you're also one of the people |
1232s |
responsible for all the songs that we |
1234s |
have in the game I know a lot of people |
1237s |
are like but I just want to know what |
1239s |
the soundtrack is and I want to have if |
1240s |
it's getting like fell a little bit do |
1243s |
we do specific like why do you do |
1244s |
specific soundtrack for the two monitors |
1247s |
or so yeah there was one very funny |
1250s |
thing is like last week when the when |
1252s |
the female teaser was was release we are |
1255s |
sitting there like we have to do a |
1256s |
female humming and then it got released |
1259s |
because we didn't have enough time and |
1260s |
immediately someone said like yeah |
1262s |
where's the female humming missed |
1263s |
opportunity and we were like we we |
1266s |
wanted to do this but we just ran out of |
1268s |
time to do it so I cannot promise when |
1272s |
but we will have female humming |
1273s |
eventually okay and of course they're |
1276s |
more songs coming and who might have |
1278s |
listened very carefully to the teasers |
1281s |
and stuff you can already hear the |
1282s |
instrumental versions of the upcoming |
1284s |
songs but obviously there will be a |
1286s |
vocal on top of that and yeah at some |
1290s |
point we're gonna reveal that as well |
1292s |
yeah I'm afraid I think a lot of people |
1294s |
have been excited about the songs like I |
1296s |
hear this and every video it's like |
1298s |
where is the song where is the song I |
1300s |
want to listen to it the Christmas song |
1302s |
too yummy we have to make a Christmas |
1304s |
female male version for this year I |
1306s |
guess so yeah it's it's piling up there |
1309s |
will be a lot moving towards Christmas I |
1311s |
guess yeah we're gonna have like the |
1313s |
grunts in there |
1315s |
let's go to the next slide so female |
1318s |
hunters yes that is that is very similar |
1321s |
as well but I think we start with you |
1323s |
first right the pictures in it |
1325s |
yep Victor's so yeah few more hunters I |
1327s |
think one of the most highly requested |
1329s |
features and the thing that I probably |
1331s |
see inch at the most when we're asking |
1334s |
for questions on topic of those stream |
1336s |
that it's not about today you can ask |
1338s |
when is it coming we can tell you that |
1340s |
go ahead so well they're obviously |
1344s |
coming with the DOE and we announce the |
1347s |
date as well 27th of August well we have |
1354s |
the trailer I think it was Tuesday |
1356s |
Tuesday so you've already seen you know |
1360s |
okay so I'm gonna talk a little bit |
1363s |
about how we made them how we came up |
1366s |
with it is under action just DD process |
1369s |
a little bit but then also show some of |
1372s |
the variations we have not all of them |
1374s |
just a cross-section but just give you |
1376s |
an idea of what we have yeah we don't |
1378s |
want to give away everything and also |
1381s |
its I was gonna say something I kind of |
1384s |
forgot about it oh yeah that I know a |
1386s |
lot of people are some people were |
1388s |
worried that they wouldn't fit in the |
1389s |
game but I so far I seen quite a lot of |
1392s |
complements gone by for people that say |
1394s |
that they fit right in so I'm very happy |
1395s |
I mean I think that was really one of |
1398s |
the main things we really wanted to get |
1402s |
them to a point where they just say rod |
1404s |
and next to the millender's and it's |
1406s |
just seamless and they feel part of the |
1408s |
world and everything makes sense exactly |
1410s |
so he we see here three three tiers |
1413s |
takes office so that's two volunteers |
1415s |
two three oh you have the badass |
1418s |
progression if you will |
1421s |
yeah it's the exact same idea with us |
1424s |
with the mill hunters we you know we |
1425s |
start off with you know more |
1427s |
newbie outfits you know not exactly I |
1430s |
mean all super prepared to be |
1431s |
experienced and then we just ramped it |
1433s |
up as we go higher no tears yeah but |
1438s |
let's actually jump into the design |
1440s |
process oh yes yes we have a lot of bad |
1442s |
as women here |
1443s |
so this was really the starting point |
1446s |
just looking at all kinds of references |
1448s |
this is just a sample of course we |
1451s |
really wanted to feel them authentic |
1454s |
like off the time off the era so we |
1458s |
looked at a little photographs from back |
1460s |
then we obviously also reference movies |
1463s |
whatever we found that that made sense |
1466s |
and then just focused in on you know a |
1469s |
certain direction that we felt made |
1472s |
sense and then you know kind of narrowed |
1475s |
it in that way I think these pictures |
1478s |
are fairly good idea whether they're |
1481s |
going for just badass hard rough woman |
1486s |
that's you know cool so bad not bad as |
1492s |
woman you right now |
1494s |
yeah they look various and I was |
1497s |
actually reading his article which had |
1498s |
like the dump tent gunslingers I mean |
1500s |
they were all criminals again so I |
1502s |
thought gunslinger was in general more |
1503s |
like also keep being good kind of cowboy |
1506s |
but I guess that's not really a thing if |
1507s |
it's a gunslinger but they all looked |
1510s |
very badass and like a lot of people a |
1512s |
lot of people seem to have a lot of |
1514s |
trouble these women so yeah want to go |
1516s |
to Nick's or um I mean I don't know if |
1520s |
he wants one so this is done like a |
1523s |
first stage of concept in this is |
1526s |
basically I want to one mapping of the |
1528s |
male hunters over to you know female |
1529s |
characters same outfits same shape |
1532s |
language and everything thing work |
1536s |
something feels a bit off like I mean at |
1538s |
some of the of the Afghan outfits work a |
1540s |
little bit better but something wasn't |
1543s |
quite right for for these variations |
1547s |
felt maybe a bit too modern in some ways |
1550s |
a bit too like a costume maybe so it was |
1555s |
a good starting point but we figured we |
1557s |
would have to refine some things and get |
1559s |
a bit of a different flavor so then this |
1565s |
was something that kind of brought us on |
1568s |
the right track |
1571s |
this yeah actually was very much like a |
1573s |
high fashion like mm-hmm very loose |
1577s |
clothing you know their particular fits |
1582s |
very particularly you know styles of |
1585s |
clothing and I think that was the the |
1588s |
thing that was kind of missing like in |
1590s |
the in the previous picture the |
1591s |
variations kind of felt a bit they |
1593s |
didn't have that historic walk to them |
1596s |
and we figured well okay if we have |
1598s |
clothing had a little bit of a different |
1600s |
cuts a little bit more not exactly |
1604s |
historically accurate because well pants |
1606s |
and whatnot did exist but you know women |
1609s |
it was more rare right yeah but we could |
1614s |
you know we could obviously treat and |
1616s |
then kind of make up our own thing and |
1618s |
there's sort of let's call it fashion |
1622s |
wipe was sort of a good a good idea that |
1626s |
that we felt really worked out and then |
1629s |
with that combining these two ideas we |
1631s |
ended up with the final direction if you |
1635s |
will so these are again like a |
1637s |
progression and yeah I mean the the one |
1640s |
on the left is still you know it's |
1642s |
pretty more including but then you see |
1644s |
okay we have some some other clothing |
1646s |
that is you know it has a different feel |
1649s |
than the very first concepts we did yeah |
1651s |
like it's a little bit more interesting |
1654s |
I would say ya know so like well there |
1657s |
are because like obviously you can still |
1659s |
see that they're still in a sense like |
1661s |
going the same direction that they still |
1662s |
feel unique enough to be their own |
1665s |
things |
1665s |
ya know we really wanted to make them |
1667s |
yeah like make them fit in and you know |
1671s |
be you know immediately relatable to the |
1674s |
mill hundreds but then half of unique |
1678s |
shape language half a unique look to |
1680s |
them um okay don't if you get the next |
1684s |
one yeah this is just some some more |
1686s |
variations but if you do that one back |
1691s |
yeah just like it's about like really |
1696s |
the fit of the clothing you know we |
1698s |
raised the waistline a little bit you |
1699s |
know higher pants you know some stuff |
1702s |
that is fitting a little bit well loose |
1704s |
it was really small details but like |
1707s |
combining all these elements kind of |
1709s |
gave us a overall you know look that |
1712s |
that we should have worked yeah and how |
1714s |
many variations do we have about now |
1717s |
um right now we're gonna have something |
1719s |
like what we originally launched it |
1721s |
would for the mill hunters so it's not |
1722s |
gonna be exactly as as many as we have |
1725s |
male hunters right now but in the same |
1729s |
ballpark yeah I think we're right now |
1732s |
yes somewhere in the 40s I think yeah |
1737s |
right I'm not you're talking over Asians |
1740s |
we can just show you some so these are |
1743s |
venison one where Asians and yeah what |
1746s |
you see is like we have like we have |
1748s |
blouses we have hats you know really |
1752s |
loose-fitting pants stuff that kind of |
1754s |
has a bit more of a you know all the |
1757s |
tiny feel to it |
1759s |
that's what was kind of missing in the |
1762s |
very first experience with it yeah then |
1766s |
we have some variations yeah just |
1770s |
getting yeah getting more badass you |
1775s |
know much looser fitting just more loose |
1779s |
fitting clothing yeah longer stuff like |
1783s |
for the authority of ones we generally |
1784s |
try to stay away from big coats and |
1786s |
ponchos and whatnot anything all fancy |
1789s |
scarfs and and and all the gear and |
1793s |
gadgets they're wearing that's really |
1795s |
starting with the tier 2 ones I'm done |
1798s |
for tier 3 yeah just some more |
1802s |
variations and the left one is I think |
1813s |
she liked we half the we have a similar |
1817s |
you know |
1819s |
extravagant mail hundreds well like with |
1822s |
the armor and the morgue and he's a bit |
1824s |
out there so we figure let's do a FEMA |
1827s |
hunter who's on par but yeah she looks |
1832s |
really really badass that's full full |
1836s |
sleeve and everything and facial tattoos |
1838s |
as well that's great nice and what is |
1841s |
like the inspiration for some of the |
1843s |
like because the right one is I feel |
1846s |
they're gonna want us wonder this |
1847s |
closest who like the male hunter you |
1849s |
have like the skin I mean you saw it in |
1850s |
the trailer it's the one you had as well |
1852s |
but like for example the right one is |
1854s |
more unique especially the dull one like |
1856s |
what okay so well it's sort of we |
1859s |
figured that for hats we run into a bit |
1862s |
of an issue because like if you take |
1864s |
like the the typical Calvary hat we have |
1867s |
animal on dress it just mm-hmm |
1870s |
it didn't quite feel right so we |
1873s |
experimented with different shapes and |
1875s |
about hoods work really well and then we |
1879s |
also figured well let's do like a head |
1880s |
wrap like some sniper head cover type |
1883s |
thing that you know would also just you |
1887s |
know look badass and and you know you |
1889s |
know give us some headgear options yeah |
1891s |
nice yeah in general for people are |
1894s |
wondering the hitboxes are to save you |
1898s |
can shoot them just as well as you can |
1900s |
shoot men all good |
1902s |
so we're I think we just have some |
1907s |
examples of like some of the faces we |
1908s |
did yeah so yeah this is just some of |
1911s |
the different faces we did for the photo |
1913s |
female hunters um these are all hand |
1916s |
sculpted we didn't use cons buddies um |
1919s |
and then we have some more and actually |
1923s |
the one on the right is a bit of a tease |
1925s |
for a legendary skin Oh looking I do |
1934s |
think they're really really good oh yeah |
1935s |
that's next but uh yeah I mean I would |
1938s |
let them look a little bit more about |
1939s |
where's the McCormick's cream 100 I'm |
1941s |
not getting one it's fine I can live |
1944s |
without that I don't want you to kill me |
1946s |
often |
1947s |
so yeah what you see here is the |
1950s |
recruitment screen because obviously |
1952s |
you'll be able to recruit them just like |
1953s |
you do with mill hunters and it will |
1955s |
just be random so it's about 50/50 so |
1959s |
sometimes you can have one more of |
1960s |
either gender but you will be able to |
1963s |
recruit one of them at least for sure |
1966s |
and obviously it's still like tier 1 |
1969s |
tier 3 2 or 3 tier 1 tier 2 2 3 |
1974s |
yeah it's a teeny-tiny teaser video yeah |
1976s |
but you're not gonna see much more yet |
1978s |
because we are going to keep it a secret |
1979s |
and if you go to the next picture |
1982s |
you'll then also be able ok you know a |
1985s |
little preview to toggle it off to see |
1989s |
the whole country like the toggle the |
1991s |
appearance of the weapons are like you |
1993s |
still have some weapons but it's just |
1994s |
more to see the full model of your |
1996s |
hunter so that's gonna be really cool |
1998s |
and they're gonna be about 50/50 for |
2001s |
when you when you just recruit a hunter |
2003s |
and yeah that's I think most of it for |
2009s |
now then we're gonna go to the audio for |
2012s |
also the female and the male hunters yes |
2014s |
so similar similar as we did for the |
2017s |
grunts of course you also need different |
2018s |
voice voices for the female and as we |
2021s |
were well thinking about that we had two |
2023s |
rules obviously you know same as you say |
2026s |
hey is there different hitbox obviously |
2028s |
not same applies to vocals because it's |
2031s |
so crucial that you hear if you hit |
2032s |
someone so we're trying to match the |
2035s |
volume and the distances etc so you |
2038s |
don't have an advantage or disadvantage |
2039s |
of choosing one gender over the other so |
2041s |
obviously the tempura and the sound will |
2044s |
be different because it is a female but |
2045s |
we still trying to match it so we don't |
2046s |
have you don't hear it better or worse |
2048s |
one or the other yeah so that's the male |
2051s |
you familiar with it is that's a million |
2056s |
and why we're recording the females we |
2058s |
obviously had also to record the male |
2060s |
ones again just to match them |
2066s |
and then obviously the death sounds more |
2068s |
critical because that's what you are |
2070s |
looking for if you fight another yeah |
2071s |
because I already heard a lot of people |
2073s |
asking in the in the stream and and in |
2076s |
the video when it was like and the time |
2078s |
when we were discord like oh but what is |
2080s |
the Deaf sound cuz that's what really |
2082s |
matters I thought it would be good to |
2083s |
add that in stream today I think that's |
2088s |
a female one it yeah it's tough I'm |
2090s |
sorry |
2092s |
we are confusing you so later on you |
2095s |
will be able to choose your voice |
2097s |
whether you may not know I'm kidding |
2107s |
so the the the idea is it's a little bit |
2110s |
of teasing but moving moving into future |
2113s |
things currently we have one male set |
2116s |
and one female set obviously you not |
2120s |
playing alone usually so you have a |
2122s |
teammate and we very much like that here |
2125s |
of having more voice sets coming when |
2127s |
you recruit a hunter because I'm not a |
2129s |
big fan of the twin brother a twin |
2131s |
sister moment when you kind of her and |
2133s |
then your partner's her back so there |
2138s |
will be there will be more coming I |
2139s |
guess in the future any Prafulla should |
2141s |
swap voices I mean that would be pretty |
2143s |
funny but that's a good that's a good |
2144s |
one yeah we but ya know uh so more |
2150s |
voices indeed are coming hopefully in |
2152s |
the future which will be nice so then |
2154s |
we'll how many like different ones are |
2156s |
we aiming for but I knew go I want to |
2158s |
say because I this is something I |
2160s |
personally ask build the deaf time to |
2162s |
say to say because that's obviously the |
2163s |
biggest indicator for completion so so |
2167s |
the in the old recordings we had |
2168s |
throughout the whole time now is based |
2171s |
on very old recordings we had so we were |
2172s |
trying to distribute with the set we had |
2174s |
to cater for all no bleeding poisoned |
2177s |
all the different status effects and of |
2179s |
course movement and pain death etc |
2182s |
anyway we're using a lot so now with the |
2184s |
new set we I think it's 600 or 700 |
2187s |
assets so total so we just have a lot of |
2189s |
more variation we're trying to cater for |
2191s |
every little different styles of |
2194s |
bleeding will sound different than |
2195s |
poison etc without changing the style |
2197s |
completely so we are very close |
2199s |
listening to the old one to kind of keep |
2201s |
for example the death is this cadence of |
2203s |
like ah right this is like 1/2 and |
2207s |
similar other other elements will remain |
2210s |
the same so I know that Dennis was I |
2211s |
don't know how many times we talked |
2213s |
about it but he was like don't change |
2214s |
the deaths I was like yes yes yes we're |
2216s |
totally aware if we won't do this yeah |
2219s |
and then in the end we had to match the |
2221s |
female to the original and then we had |
2223s |
to re-record the male to match the |
2224s |
female so it is a little bit of you know |
2227s |
let's say yeah it's back back and forth |
2229s |
and bit but of course in the end of the |
2231s |
consistency is important especially if |
2234s |
we move into the idea of having more |
2236s |
variations let's say you know like you |
2238s |
like say three male voices or three |
2240s |
female voices and then you know it makes |
2241s |
sense kind of tier one two three maybe |
2243s |
we mention to that so there's some ideas |
2245s |
floating around how we might end up |
2247s |
distributing it what just totally random |
2248s |
you know that you have whenever you you |
2250s |
know the sendees nice system obviously |
2251s |
if you recruit hunter you could also say |
2254s |
oh if that's that hunter gets this voice |
2256s |
randomly that's I mean it will be funny |
2260s |
if you can have like a basement here and |
2262s |
then but how would how would it hear 300 |
2264s |
like just really like musky or something |
2267s |
well we had the idea of thinking about |
2269s |
it smoked a lot yes exactly |
2271s |
get the idea of like okay if you have a |
2272s |
higher to your hunter maybe the the |
2274s |
style changes so let's say it Tier one |
2276s |
is more like oh and then the three is |
2282s |
really like a grumpy god he's 100 but of |
2284s |
course then you mean you have trouble |
2286s |
because the tier one would be more |
2287s |
allowance than normal you know you would |
2289s |
hear it further away versus the other |
2291s |
one is more body tease and like and I |
2293s |
still like that idea but then you have a |
2295s |
clear advantage of tier three means as |
2297s |
you have random place at tier 3 so it |
2302s |
gives another reason to actually get |
2304s |
your tutor I mean it would be great if |
2305s |
you have like to tear one intern you |
2307s |
know like exactly it would fit that into |
2309s |
an idea but in the end we in the end |
2311s |
it's it's a discussion with Dennis to |
2313s |
say like because it then changes the |
2314s |
gameplay being a bit it has to be |
2317s |
reflected cut the team launches scream |
2319s |
throat in some manner well they would |
2327s |
cool it would make |
2330s |
because then the tear has like a good |
2333s |
reason for being like a lower tier and |
2336s |
it's like I mean yes you have a lower |
2338s |
tier but that also makes it more |
2339s |
motivated to go for tier 3 not just you |
2341s |
look really cool but L such a sound but |
2343s |
it's what you fight did you fight one |
2346s |
and and then it's like he's not you know |
2349s |
doing the same feedback if you hit the |
2350s |
guy yeah it's true but still it's it's a |
2354s |
tricky but it's it's really well people |
2356s |
could write bachelor you know these is |
2358s |
this about exactly that like feedback |
2360s |
more important or is the immersion more |
2361s |
important is right this gameplay more |
2363s |
core so I said it's super cool let's |
2365s |
let's see what we end up with yeah yeah |
2368s |
I think that was mainly it for today |
2370s |
content obviously we did want to show |
2373s |
all the female hunters yet and show all |
2375s |
the sunset as much as we want to do that |
2378s |
a there would be a long-ass stream and B |
2381s |
then we give everything away which would |
2384s |
also be shame |
2385s |
so yeah if you guys have any questions |
2387s |
what do you guys want to know |
2390s |
specifically on this topic and yesterday |
2392s |
you can ask female hunters when let me |
2397s |
see death server when so I can't say |
2405s |
when a test server is yet but what I can |
2409s |
say already next week we're not having a |
2411s |
developer live stream but we're gonna |
2413s |
have another another house called a |
2418s |
broadcaster event and then the week |
2420s |
after is gonna be another develop for a |
2422s |
nice room and some other delay streams |
2424s |
we also have planned is Kwami we're |
2425s |
gonna set that off for audio we stuff |
2428s |
Laura stream so that's all coming but |
2430s |
we're gonna do at least two streams 41.0 |
2432s |
specific but they come they start after |
2435s |
next week so like not next week but the |
2437s |
week after let me see |
2445s |
but yeah questions about the skin okay |
2448s |
will the read legendary skins for female |
2451s |
hunters in 1.0 |
2452s |
yes how many can be a good way let me |
2463s |
see |
2463s |
will the UI update remove no I'm sorry I |
2466s |
did not catch a kiss come really fast |
2468s |
I'm so sorry |
2470s |
male hypes when I don't think we're |
2472s |
gonna have meal Heights no plan for my |
2475s |
house right now no I mean I think the |
2477s |
hive wouldn't be as high fever was a man |
2480s |
I'd still be mama |
2482s |
exactly she's the be mom and she spreads |
2485s |
her child children all over it would be |
2488s |
a b-boy |
2494s |
let me see yes we will be giving a |
2499s |
warning before the wife so what we will |
2501s |
do we go on a test server first and then |
2504s |
we're gonna have the you know the 27 |
2507s |
this one it gonna happen just make sure |
2508s |
you do it on before the 27 and then |
2511s |
you're good so we don't have a b-boy but |
2514s |
do a PD boy which is you know close |
2517s |
enough |
2517s |
butchers also interesting one but then |
2520s |
yeah then we open we open the box oh |
2521s |
yeah I mean for the AI I mean the |
2525s |
specific ones we have they are their |
2527s |
unique monsters like if you think about |
2529s |
it like some cannot mutate that way |
2531s |
maybe it is something why are you I mean |
2533s |
I think it also makes sense from a |
2535s |
gameplay perspective to kind of keep it |
2537s |
more you want to keep things readable I |
2541s |
guess and if you now add too much |
2543s |
variation I mean I think what the grunts |
2544s |
it's it's you know that's a free roll |
2546s |
but with the with the actually I passed |
2548s |
I think we we need to kind of keep it so |
2551s |
within a certain box just to make sure |
2554s |
that you know gameplay wise everything |
2556s |
makes sense and doesn't get confusing |
2557s |
exactly uh let me see I'm trying to see |
2563s |
if there's some questions related to the |
2565s |
stream because a lot of people aren't |
2566s |
adding a lot of questions that are not |
2568s |
related some questions make me ashamed |
2574s |
how do you get |
2576s |
Oh No yeah I saw Sophie move water doh |
2585s |
you might might have female ducks to the |
2587s |
game female ducks are many people ducks |
2590s |
I'm saying well female hiders wear long |
2595s |
skirts we were thinking about it and we |
2602s |
are still thinking about it about adding |
2604s |
some similar agents mm-hmm potentially |
2607s |
would that be hard is that like more |
2608s |
challenging obviously the problem is |
2611s |
with dubbed cloth simulation like we can |
2613s |
get away with it on the hives because |
2615s |
the hive doesn't move super fast and |
2617s |
it's not you know you it's it's |
2620s |
generally a ranged enemy but you know |
2623s |
hunters are quite fast there's a lot of |
2626s |
crouching and whatnot and we already |
2628s |
have some issues with just clean coats |
2630s |
so if you now but just a skirts |
2635s |
well definitely you know we'll see I |
2637s |
mean it's it's it's not really hard and |
2641s |
potentially how about a female Dennis |
2647s |
I'm scared please no let me see uh yeah |
2653s |
we could do a reticle PNA in general |
2655s |
sometimes because I I think we I think |
2657s |
we well we did our Lord Q&A a while back |
2660s |
on discord and we were very upset we did |
2664s |
do - rheticus was a horrible time to |
2666s |
keep track of everything but we can do |
2668s |
some Q&A in the future maybe specific |
2671s |
topics if people want to know specific |
2673s |
things definitely let us know I mean you |
2674s |
can let us know in read it or discord |
2676s |
which ones you for example would really |
2677s |
like to see or in social media but yeah |
2682s |
why don't hunters of gloss the cost of |
2685s |
feed upside boost you want a nice day |
2688s |
exactly |
2689s |
so you want glowy one plus both sides |
2692s |
with cheap Japanese and also another |
2695s |
issue is like with different variations |
2697s |
if we now have aberration with gloves |
2698s |
and without gloves yeah if you interact |
2700s |
with the weapons a lot of that is very |
2701s |
precise and now you have like a you know |
2703s |
big volume change big bulky gloves mmm |
2706s |
yeah it got a bit of you so two |
2708s |
questions I mean no hitboxes will be the |
2710s |
same and will the BU select selection |
2713s |
criteria to recruit male female hunters |
2715s |
separately no so like as we explained a |
2718s |
little bit during the stream it will be |
2719s |
random so you will have just as you |
2721s |
randomly have the different very agents |
2723s |
of like hunter skins in general this |
2726s |
will be the same for like male female it |
2729s |
will be about 50/50 and it will be mixed |
2732s |
up so you'll just like randomly can |
2737s |
choose one of the recruits and if you |
2738s |
don't like the recruits that you see you |
2740s |
can just refresh like with the same |
2743s |
outfits are three different like hunter |
2744s |
hunter like weapons that they have there |
2749s |
was one question about the legendary |
2751s |
hunters will have special boys pecks at |
2754s |
the moment this is not planned simply |
2756s |
for the reason it is well we have this |
2760s |
is more of a technical thing we have to |
2761s |
provide a whole set then but just that |
2763s |
particular hunter or Huntress and |
2766s |
everybody needs that pack so it's a lot |
2767s |
of memory we're using for let's say a |
2769s |
very rare case that you actually |
2771s |
encounter it and we yeah so I'd rather |
2773s |
have this like a more generic set then |
2775s |
and more variations to begin with for |
2777s |
everyone |
2777s |
rather than tie that to a specific |
2780s |
Huntress and it might also run into the |
2782s |
same issue as with like the operations |
2784s |
were done yeah that's confusing if you |
2786s |
have like oh well yes I have like |
2787s |
different hunter sounds and you can't |
2789s |
actually you know associate that with oh |
2792s |
that's 100 all you get you get this back |
2794s |
as buck basically saying okay this one |
2796s |
sounded different or this one didn't |
2797s |
mean make this they expect it paint |
2799s |
sound or something exactly |
2801s |
I saw someone do from hundreds of |
2803s |
different hands and first-person |
2804s |
perspective yes dude I think it so it's |
2807s |
also in this trailer that we showed |
2809s |
yesterday watch that you can see that |
2810s |
the hands are different or like slimmer |
2812s |
obviously what I was actually quite |
2815s |
tricky because yeah we like we have so |
2818s |
many guns and and and stuff established |
2821s |
already that it wouldn't have been |
2823s |
practical to just redo a complete |
2825s |
animation set from scratch so we needed |
2827s |
to be able to you know build on top of |
2830s |
what we have and so we needed to have |
2832s |
you know handsome match between male and |
2835s |
female but obviously the male hunters |
2838s |
have like these big frying |
2840s |
so yeah it was a bit interesting to kind |
2843s |
of get that to work properly and make |
2846s |
sure we get a good result yeah and then |
2850s |
I also saw which is actually an |
2851s |
interesting question how can it be that |
2853s |
the hitboxes are the saying when they |
2855s |
they're the shoulders and everything are |
2857s |
brighter for men and like the women have |
2859s |
more curve the hitboxes are actually |
2862s |
completely separate from the actual |
2864s |
model ladies in the game the hitboxes |
2866s |
are just like something that is hidden |
2868s |
and these are literally just very simple |
2871s |
literally boxes or or like well |
2873s |
cylinders that are attached to to to the |
2876s |
limbs and to them to the body that will |
2878s |
you know then run all the game mechanics |
2880s |
the model the actual thing that you've |
2883s |
seen a game has nothing to do with our |
2892s |
way no real sound blanket like the |
2895s |
footage does not affect the South I |
2897s |
don't know if I understand the question |
2899s |
what that I had lost that you can hear |
2904s |
others are directors from far away but |
2907s |
we do actually have the dampening and |
2909s |
everything in the game and the distance |
2911s |
yeah sure so is it related to the to the |
2914s |
gender so they they do movement sounds |
2917s |
won't change based on the gender yeah we |
2919s |
will keep that the same yeah we might |
2922s |
experiment a little bit with pitch but |
2923s |
again like we want to keep it consistent |
2924s |
they're not giving anyone an advantage |
2926s |
or disadvantage based on the gender so |
2928s |
that means movements all that stuff has |
2930s |
to stay the same |
2931s |
yeah and there are also the same height |
2934s |
right I'm pretty sure that there is a |
2937s |
metric basically yeah yes |
2942s |
so you might get a female hunter even if |
2945s |
you actually missed a shot visually yes |
2950s |
I guess that could happen in some cases |
2953s |
like if you really hit on the edho after |
2955s |
of the arm that being said mmm yeah I |
2960s |
think there might be some cases it would |
2962s |
be just a like a pixel osoto like it |
2964s |
wouldn't be like a massive difference |
2967s |
they're reasonably close I mean |
2970s |
obviously the |
2971s |
also have like sometimes to cloak to |
2973s |
help as well with the females in there I |
2975s |
mean it would really be mostly a that |
2979s |
would happen only if if you have like a |
2980s |
female hunt of it really like |
2984s |
tight-fitting clothing um but actually I |
2987s |
mean the the inverse can happen as well |
2988s |
if you ever dude with like a really big |
2990s |
bulky coat right you know you visually |
2994s |
you're on but actually it just shots |
2996s |
through the clothing well you sort of |
2999s |
clothing but you didn't hit the hitbox |
3000s |
because that is a little bit smaller |
3002s |
maybe does it take the hitbox of it like |
3004s |
a naked body or like with the clothes on |
3007s |
so basically the hitboxes are not even |
3010s |
like they are just like generic human |
3012s |
form right it's it's it's very yeah I |
3014s |
know but like do they follow because |
3016s |
obviously like if you follow hitbox you |
3018s |
know from someone who has a lot of |
3020s |
clothing obviously appearance maker I |
3023s |
mean I think they're in general a little |
3025s |
bit bigger just to compensate a little |
3029s |
bit I think |
3030s |
yeah like things are ever so slightly um |
3033s |
you know oversized but you'd actually |
3037s |
have to talk with with with you know the |
3040s |
designers and the system guys to to |
3041s |
really get the specifics on that because |
3043s |
obviously that's huge gameplay impact |
3045s |
and that is stuff that is being tweaked |
3047s |
um I think that you know just the size |
3050s |
of the head hitbox you know you know at |
3054s |
least in the early days I think that |
3055s |
changes mm-hmm I saw two interesting |
3059s |
when one was like will that the AI |
3061s |
taunting at you when they can't reach |
3063s |
you yes we're doing polishing phase on |
3071s |
all day I cut basically this was one of |
3073s |
the things that we used to that like |
3074s |
they're little bit stupid if it just |
3076s |
stand there and look at you so we've |
3077s |
done a parser there and start taunting |
3079s |
and also like if you're still close not |
3080s |
they still try to clone you and try to |
3082s |
do damage that will really sort of give |
3084s |
it a bit more basically yeah we just for |
3087s |
the old AI cos we have just done a huge |
3089s |
polishing transmitting and in this |
3090s |
shouted use well yes yeah what do they |
3092s |
show they shall come here I want to hug |
3095s |
you |
3096s |
and he's just in Zombie and the other |
3101s |
question was like are you planning on |
3103s |
getting the flash bong a flash bomb |
3105s |
prime sound yes we do |
3109s |
let me see that maybe we could do one |
3112s |
more question and then the spider I |
3115s |
think we've talked about this he is male |
3117s |
actually right even though I still think |
3119s |
it's a female I think I think Laura |
3123s |
voice she's female model was yeah but |
3127s |
not when I built the spider I was kind |
3130s |
of singing as a dude you thought I was |
3138s |
she was beautiful |
3139s |
I mean we all know she's people I mean |
3142s |
they think everyone has been always |
3143s |
calling them the spider is she |
3145s |
it kind of makes sense as all of you |
3147s |
this okay so one last question let me |
3150s |
see I have a cute little puppy huh yeah |
3165s |
why is the no twice the no hellhound in |
3168s |
a barn in a barn |
3170s |
yes well designs are sort of like |
3174s |
creatures that are best in open space |
3176s |
especially because I need to run and |
3178s |
they're really fast so we actively try |
3181s |
to keep them out of like sort of small |
3183s |
rooms because it just doesn't work so |
3184s |
well and also to build proper texture it |
3186s |
is not so easy so this is why they're |
3188s |
also you will find them mostly like on |
3190s |
roads or in open fields and this is |
3191s |
where they we best and also like these |
3194s |
features are pretty scary and pretty |
3197s |
lethal right so you need to have |
3198s |
actually some sighted them and he can |
3200s |
actually decide like well do I engage or |
3201s |
run away oh and if you would just find |
3203s |
one in a room you would be screws and |
3205s |
they do the cool dodging |
3207s |
they would probably Clips the walls and |
3209s |
so yes this though they're sort of like |
3213s |
they're they're designed to work in a |
3215s |
crack so all these schools basically |
3218s |
would sort of fall apart in like with a |
3220s |
small corridor so ideally you don't want |
3223s |
to happen there basically so sorry |
3224s |
no no adoption of a dog I mean yeah the |
3231s |
mill advanced right the mill hunts are |
3233s |
an advantage madessa no they are not we |
3237s |
actually made sure or emajor |
3239s |
specifically that the sounds will be the |
3242s |
same like different like high but they |
3245s |
will be different but of course by |
3248s |
default the frequencies are different so |
3250s |
yes the female voice has more |
3252s |
frequencies which cut through better but |
3255s |
that's why we're playing around with |
3257s |
delay etc so if if you shoot it's not |
3260s |
very obviously to you you know if they |
3262s |
have an advantage or disadvantage we |
3263s |
will tweak volume etc to make it as even |
3266s |
as possible yeah I mean it's always |
3269s |
gonna be so because we really want to |
3270s |
avoid that people choose one over the |
3272s |
other just to have a gameplay advantage |
3274s |
yes but of course as it that's the |
3277s |
matter of the nature it won't we won't |
3279s |
probably not get it to a hundred percent |
3282s |
same-same it will be 99 something and if |
3285s |
you then think like a now we're never |
3286s |
gonna choose a female character because |
3288s |
I might have that disadvantage or vice |
3291s |
versa then hey yes you have to let us |
3294s |
know so we can you know tweak it a |
3295s |
little well you just stick to one gender |
3297s |
why not it's like you know that's why |
3298s |
you have yes yeah you can recruit either |
3303s |
there's one actually a question and |
3305s |
that's the last one we're gonna answer |
3306s |
someone else are we gonna get a dynamic |
3309s |
like as we have two dynamic dirt sirs |
3311s |
and that's going to on bro is there a |
3312s |
way that we can do that for clothing as |
3314s |
well or do we not find it I mean I don't |
3316s |
think we are sure but it's a problem I |
3320s |
mean we were thinking about just |
3321s |
initially the problem is it gets a bit |
3323s |
um it gets a bit tight visually in terms |
3326s |
of the range we have because we're |
3327s |
already like what we want to go from |
3329s |
like oh this is Atiya 100 as we hundred |
3331s |
I just have that progression in there |
3334s |
now if we start you know adding them at |
3337s |
dirt and just you know wearing |
3339s |
here to domestic requests for a mission |
3341s |
I think it will just go half less which |
3345s |
or me to work what if you will like |
3348s |
mobile have less options when we're |
3351s |
creating new creations and also when |
3353s |
we're going to eventually add |
3354s |
customization is also going to be I mean |
3357s |
it would be weird if end the nice hat |
3359s |
that you would have would change for |
3360s |
example yeah yeah no I think that is not |
3366s |
okay then we want to thank everyone for |
3369s |
watching right now at the moment I see a |
3372s |
lot of people say every connect button |
3373s |
unfortunately we don't have that plan |
3375s |
right now but I do want to say that we |
3378s |
are actually investigating the issues |
3381s |
with the EU servers where people have |
3383s |
issues with the connection and some |
3385s |
people still experience for everybody if |
3387s |
you have this let us know we are going |
3391s |
to compensate the people and please |
3392s |
reach out to our customer support at Han |
3395s |
children koco.com the message will |
3397s |
suppose to no social media on scene and |
3399s |
on or discord and if he can do that it |
3402s |
will really really help us so |
3405s |
fortunately now reconnect button even |
3407s |
though I know they were great and yeah |
3411s |
that was it thank you yeah pretty much |
3413s |
it everything for stream Thank You sandy |
3416s |
Floriana florian to floods SS brothers |
3420s |
thank you and yeah we hope to see you |
3423s |
guys next week then for the broadcast |
3424s |
event and the people that are gonna join |
3425s |
is still gonna be announced because |
3427s |
we're still gathering people and then |
3430s |
the week after we're gonna talk about |
3432s |
other stuff like UI you haven't heard it |
3435s |
for me and so we see you guys next time |
3441s |
I'm just gonna close off the street |
3451s |
yes |